local FADE_SIGNAL_NUM = 4
-- The main live chain.
-function make_sbs_chain(hq)
+function make_sbs_chain(input0_deint, input1_deint, hq)
local chain = EffectChain.new(16, 9)
- local input0 = chain:add_live_input(true)
+ local input0 = chain:add_live_input(not input0_deint, input0_deint) -- Override bounce only if not deinterlacing.
input0:connect_signal(0)
local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
- local input1 = chain:add_live_input(true)
+ local input1 = chain:add_live_input(not input1_deint, input1_deint)
input1:connect_signal(1)
local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
}
end
-local main_chain_hq = make_sbs_chain(true)
-local main_chain_lq = make_sbs_chain(false)
+-- Make all possible combinations of side-by-side chains.
+local sbs_chains = {}
+for input0_type, input0_deint in pairs({live = false, livedeint = true}) do
+ sbs_chains[input0_type] = {}
+ for input1_type, input1_deint in pairs({live = false, livedeint = true}) do
+ sbs_chains[input0_type][input1_type] = {}
+ for _, hq in pairs({true, false}) do
+ sbs_chains[input0_type][input1_type][hq] =
+ make_sbs_chain(input0_deint, input1_deint, hq)
+ end
+ end
+end
-- A chain to fade between two inputs, of which either can be a picture
-- or a live input. In practice only used live, but we still support the
-- hq parameter.
-function make_fade_chain(input0_live, input1_live, hq)
+function make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq)
local chain = EffectChain.new(16, 9)
local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last
if input0_live then
- input0 = chain:add_live_input(true)
+ input0 = chain:add_live_input(false, input0_deint)
wb0_effect = chain:add_effect(WhiteBalanceEffect.new())
input0:connect_signal(0)
input0_last = wb0_effect
end
if input1_live then
- input1 = chain:add_live_input(true)
+ input1 = chain:add_live_input(false, input1_deint)
wb1_effect = chain:add_effect(WhiteBalanceEffect.new())
input1:connect_signal(1)
input1_last = wb1_effect
-- Chains to fade between two inputs, in various configurations.
local fade_chains = {}
-for input0_type, input0_live in pairs({static = false, live = true}) do
+for input0_type, input0_live in pairs({static = false, live = true, livedeint = true}) do
+ local input0_deint = (input0_live == "livedeint")
fade_chains[input0_type] = {}
- for input1_type, input1_live in pairs({static = false, live = true}) do
+ for input1_type, input1_live in pairs({static = false, live = true, livedeint = true}) do
+ local input1_deint = (input1_live == "livedeint")
fade_chains[input0_type][input1_type] = {}
for _, hq in pairs({true, false}) do
- fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq)
+ fade_chains[input0_type][input1_type][hq] =
+ make_fade_chain(input0_live, input0_deint, input1_live, input1_deint, hq)
end
end
end
--- A chain to show a single input on screen (HQ version).
-local simple_chain_hq = EffectChain.new(16, 9)
-local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
-simple_chain_hq_input:connect_signal(0) -- First input card. Can be changed whenever you want.
-local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
-simple_chain_hq:finalize(true)
+-- A chain to show a single input on screen.
+function make_simple_chain(input_deint, hq)
+ local chain = EffectChain.new(16, 9)
--- A chain to show a single input on screen (LQ version).
-local simple_chain_lq = EffectChain.new(16, 9)
-local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
-simple_chain_lq_input:connect_signal(0) -- First input card. Can be changed whenever you want.
-local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
-simple_chain_lq:finalize(false)
+ local input = chain:add_live_input(false, input_deint)
+ input:connect_signal(0) -- First input card. Can be changed whenever you want.
+ local wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+ chain:finalize(hq)
+
+ return {
+ chain = chain,
+ input = input,
+ wb_effect = wb_effect
+ }
+end
+
+-- Make all possible combinations of single-input chains.
+local simple_chains = {}
+for input_type, input_deint in pairs({live = false, livedeint = true}) do
+ simple_chains[input_type] = {}
+ for _, hq in pairs({true, false}) do
+ simple_chains[input_type][hq] = make_simple_chain(input_deint, hq)
+ end
+end
-- A chain to show a single static picture on screen (HQ version).
local static_chain_hq = EffectChain.new(16, 9)
local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
static_chain_lq:finalize(false)
+-- Used for indexing into the tables of chains.
+function get_input_type(signals, signal_num)
+ if signal_num == STATIC_SIGNAL_NUM then
+ return "static"
+ elseif signals:get_interlaced(signal_num) then
+ return "livedeint"
+ else
+ return "live"
+ end
+end
+
-- Returns the number of outputs in addition to the live (0) and preview (1).
-- Called only once, at the start of the program.
function num_channels()
function get_chain(num, t, width, height, signals)
if num == 0 then -- Live.
if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then -- Plain input.
+ local input_type = get_input_type(signals, live_signal_num)
+ local chain = simple_chains[input_type][true]
prepare = function()
- simple_chain_hq_input:connect_signal(live_signal_num)
- set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
+ chain.input:connect_signal(live_signal_num)
+ set_neutral_color_from_signal(chain.wb_effect, live_signal_num)
end
- return simple_chain_hq, prepare
+ return chain.chain, prepare
elseif live_signal_num == STATIC_SIGNAL_NUM then -- Static picture.
prepare = function()
end
return static_chain_hq, prepare
elseif live_signal_num == FADE_SIGNAL_NUM then -- Fade.
- local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live"
- local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live"
+ local input0_type = get_input_type(signals, fade_src_signal)
+ local input1_type = get_input_type(signals, fade_dst_signal)
local chain = fade_chains[input0_type][input1_type][true]
prepare = function()
if input0_type == "live" then
end
-- SBS code (live_signal_num == SBS_SIGNAL_NUM).
+ local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+ local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
if t > transition_end and zoom_dst == 1.0 then
-- Special case: Show only the single image on screen.
+ local chain = simple_chains[input0_type][true]
prepare = function()
- simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
- set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+ chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+ set_neutral_color(chain.wb_effect, input0_neutral_color)
end
- return simple_chain_hq, prepare
+ return chain.chain, prepare
end
+ local chain = sbs_chains[input0_type][input1_type][true]
prepare = function()
if t < transition_start then
- prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
+ prepare_sbs_chain(chain, zoom_src, width, height)
elseif t > transition_end then
- prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
+ prepare_sbs_chain(chain, zoom_dst, width, height)
else
local tt = (t - transition_start) / (transition_end - transition_start)
-- Smooth it a bit.
tt = math.sin(tt * 3.14159265358 * 0.5)
- prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
+ prepare_sbs_chain(chain, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
end
end
- return main_chain_hq.chain, prepare
+ return chain.chain, prepare
end
if num == 1 then -- Preview.
num = preview_signal_num + 2
end
+
+ -- Individual preview inputs.
if num == INPUT0_SIGNAL_NUM + 2 then
+ local input_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+ local chain = simple_chains[input_type][false]
prepare = function()
- simple_chain_lq_input:connect_signal(0)
- set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
+ chain.input:connect_signal(INPUT0_SIGNAL_NUM)
+ set_neutral_color(chain.wb_effect, input0_neutral_color)
end
- return simple_chain_lq, prepare
+ return chain.chain, prepare
end
if num == INPUT1_SIGNAL_NUM + 2 then
+ local input_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+ local chain = simple_chains[input_type][false]
prepare = function()
- simple_chain_lq_input:connect_signal(1)
- set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
+ chain.input:connect_signal(INPUT1_SIGNAL_NUM)
+ set_neutral_color(chain.wb_effect, input1_neutral_color)
end
- return simple_chain_lq, prepare
+ return chain.chain, prepare
end
if num == SBS_SIGNAL_NUM + 2 then
+ local input0_type = get_input_type(signals, INPUT0_SIGNAL_NUM)
+ local input1_type = get_input_type(signals, INPUT1_SIGNAL_NUM)
+ local chain = sbs_chains[input0_type][input1_type][false]
prepare = function()
- prepare_sbs_chain(main_chain_lq, 0.0, width, height)
+ prepare_sbs_chain(chain, 0.0, width, height)
end
- return main_chain_lq.chain, prepare
+ return chain.chain, prepare
end
if num == STATIC_SIGNAL_NUM + 2 then
prepare = function()