]> git.sesse.net Git - nageru/blobdiff - theme.lua
Shorten white_balance_effect in the Lua code.
[nageru] / theme.lua
index 662c1059e8af0372de28280b061358e7011a7a87..eb5573315e357355c1a21fa59ded979c8c357998 100644 (file)
--- a/theme.lua
+++ b/theme.lua
 -- Themes are written in Lua, which reflects a simplified form of the Movit API
 -- where all the low-level details (such as texture formats) are handled by the
 -- C++ side and you generally just build chains.
-io.write("hello from lua\n");
 
-local live_signal_num = 0;
-local preview_signal_num = 1;
+-- TODO: Deal with inputs that are different from our native 1280x720 resolution.
+
+local transition_start = -2.0
+local transition_end = -1.0
+local zoom_src = 0.0
+local zoom_dst = 1.0
+local zoom_poi = 0   -- which input to zoom in on
+local fade_src_signal = 0
+local fade_dst_signal = 0
+
+local input0_neutral_color = {0.5, 0.5, 0.5}
+local input1_neutral_color = {0.5, 0.5, 0.5}
+
+local live_signal_num = 0
+local preview_signal_num = 1
+
+-- Valid values for live_signal_num and preview_signal_num.
+local INPUT0_SIGNAL_NUM = 0
+local INPUT1_SIGNAL_NUM = 1
+local SBS_SIGNAL_NUM = 2
+local STATIC_SIGNAL_NUM = 3
+
+-- “fake” signal number that signifies that we are fading from one input
+-- to the next.
+local FADE_SIGNAL_NUM = 4
 
 -- The main live chain.
-local main_chain = EffectChain.new(16, 9);
-local input0 = main_chain:add_live_input();
-input0:connect_signal(0);
-local input1 = main_chain:add_live_input();
-input1:connect_signal(1);
-local resample_effect = main_chain:add_effect(ResampleEffect.new(), input0);
-local padding_effect = main_chain:add_effect(IntegralPaddingEffect.new());
-padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0);
-
-local resample2_effect = main_chain:add_effect(ResampleEffect.new(), input1);
--- Effect *saturation_effect = main_chain->add_effect(new SaturationEffect());
--- CHECK(saturation_effect->set_float("saturation", 0.3f));
-local wb_effect = main_chain:add_effect(WhiteBalanceEffect.new());
-wb_effect:set_float("output_color_temperature", 3500.0);
-local padding2_effect = main_chain:add_effect(IntegralPaddingEffect.new());
-
-main_chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect);
-main_chain:finalize(true);
-
--- A chain to show a single input on screen.
-local simple_chain = EffectChain.new(16, 9);
-local simple_chain_input = simple_chain:add_live_input();
-simple_chain_input:connect_signal(0);  -- First input card. Can be changed whenever you want.
-simple_chain:finalize(false);
+function make_sbs_chain(hq)
+       local chain = EffectChain.new(16, 9)
+       local input0 = chain:add_live_input(true)
+       input0:connect_signal(0)
+       local input0_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+       local input1 = chain:add_live_input(true)
+       input1:connect_signal(1)
+       local input1_wb_effect = chain:add_effect(WhiteBalanceEffect.new())
+
+       local resample_effect = nil
+       local resize_effect = nil
+       if (hq) then
+               resample_effect = chain:add_effect(ResampleEffect.new(), input0_wb_effect)
+       else
+               resize_effect = chain:add_effect(ResizeEffect.new(), input0_wb_effect)
+       end
+
+       local padding_effect = chain:add_effect(IntegralPaddingEffect.new())
+       padding_effect:set_vec4("border_color", 0.0, 0.0, 0.0, 1.0)
+
+       local resample2_effect = nil
+       local resize2_effect = nil
+       if (hq) then
+               resample2_effect = chain:add_effect(ResampleEffect.new(), input1_wb_effect)
+       else
+               resize2_effect = chain:add_effect(ResizeEffect.new(), input1_wb_effect)
+       end
+       local padding2_effect = chain:add_effect(IntegralPaddingEffect.new())
+
+       chain:add_effect(OverlayEffect.new(), padding_effect, padding2_effect)
+       chain:finalize(hq)
+
+       return {
+               chain = chain,
+               input0 = {
+                       input = input0,
+                       wb_effect = input0_wb_effect,
+                       resample_effect = resample_effect,
+                       resize_effect = resize_effect,
+                       padding_effect = padding_effect
+               },
+               input1 = {
+                       input = input1,
+                       wb_effect = input1_wb_effect,
+                       resample_effect = resample2_effect,
+                       resize_effect = resize2_effect,
+                       padding_effect = padding2_effect
+               }
+       }
+end
+
+local main_chain_hq = make_sbs_chain(true)
+local main_chain_lq = make_sbs_chain(false)
+
+-- A chain to fade between two inputs, of which either can be a picture
+-- or a live input. In practice only used live, but we still support the
+-- hq parameter.
+function make_fade_chain(input0_live, input1_live, hq)
+       local chain = EffectChain.new(16, 9)
+
+       local input0, wb0_effect, input0_last, input1, wb1_effect, input1_last
+
+       if input0_live then
+               input0 = chain:add_live_input(true)
+               wb0_effect = chain:add_effect(WhiteBalanceEffect.new())
+               input0:connect_signal(0)
+               input0_last = wb0_effect
+       else
+               input0 = chain:add_effect(ImageInput.new("bg.jpeg"))
+               input0_last = input0
+       end
+
+       if input1_live then
+               input1 = chain:add_live_input(true)
+               wb1_effect = chain:add_effect(WhiteBalanceEffect.new())
+               input1:connect_signal(1)
+               input1_last = wb1_effect
+       else
+               input1 = chain:add_effect(ImageInput.new("bg.jpeg"))
+               input1_last = input1
+       end
+
+       local mix_effect = chain:add_effect(MixEffect.new(), input0_last, input1_last)
+       chain:finalize(hq)
+
+       return {
+               chain = chain,
+               input0 = {
+                       input = input0,
+                       wb_effect = wb0_effect
+               },
+               input1 = {
+                       input = input1,
+                       wb_effect = wb1_effect
+               },
+               mix_effect = mix_effect
+       }
+end
+
+-- Chains to fade between two inputs, in various configurations.
+local fade_chains = {}
+for input0_type, input0_live in pairs({static = false, live = true}) do
+       fade_chains[input0_type] = {}
+       for input1_type, input1_live in pairs({static = false, live = true}) do
+               fade_chains[input0_type][input1_type] = {}
+               for _, hq in pairs({true, false}) do
+                       fade_chains[input0_type][input1_type][hq] = make_fade_chain(input0_live, input1_live, hq)
+               end
+       end
+end
+
+-- A chain to show a single input on screen (HQ version).
+local simple_chain_hq = EffectChain.new(16, 9)
+local simple_chain_hq_input = simple_chain_hq:add_live_input(true)
+simple_chain_hq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+local simple_chain_hq_wb_effect = simple_chain_hq:add_effect(WhiteBalanceEffect.new())
+simple_chain_hq:finalize(true)
+
+-- A chain to show a single input on screen (LQ version).
+local simple_chain_lq = EffectChain.new(16, 9)
+local simple_chain_lq_input = simple_chain_lq:add_live_input(true)
+simple_chain_lq_input:connect_signal(0)  -- First input card. Can be changed whenever you want.
+local simple_chain_lq_wb_effect = simple_chain_lq:add_effect(WhiteBalanceEffect.new())
+simple_chain_lq:finalize(false)
+
+-- A chain to show a single static picture on screen (HQ version).
+local static_chain_hq = EffectChain.new(16, 9)
+local static_chain_hq_input = static_chain_hq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_hq:finalize(true)
+
+-- A chain to show a single static picture on screen (LQ version).
+local static_chain_lq = EffectChain.new(16, 9)
+local static_chain_lq_input = static_chain_lq:add_effect(ImageInput.new("bg.jpeg"))
+static_chain_lq:finalize(false)
 
 -- Returns the number of outputs in addition to the live (0) and preview (1).
 -- Called only once, at the start of the program.
 function num_channels()
-       return 2;
+       return 4
+end
+
+-- Returns the name for each additional channel (starting from 2).
+-- Called only once for each channel, at the start of the program.
+function channel_name(channel)
+       if channel == 2 then
+               return "Input 1"
+       elseif channel == 3 then
+               return "Input 2"
+       elseif channel == 4 then
+               return "Side-by-side"
+       elseif channel == 5 then
+               return "Static picture"
+       end
+end
+
+-- Returns if a given channel supports setting white balance (starting from 2).
+-- Called only once for each channel, at the start of the program.
+function supports_set_wb(channel)
+       return channel == 2 or channel == 3
+end
+
+-- Gets called with a new gray point when the white balance is changing.
+-- The color is in linear light (not sRGB gamma).
+function set_wb(channel, red, green, blue)
+       if channel == 2 then
+               input0_neutral_color = { red, green, blue }
+       elseif channel == 3 then
+               input1_neutral_color = { red, green, blue }
+       end
+end
+
+function finish_transitions(t)
+       -- If live is SBS but de-facto single, make it so.
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_end and zoom_dst == 1.0 then
+               live_signal_num = zoom_poi
+       end
+
+       -- If live is fade but de-facto single, make it so.
+       if live_signal_num == FADE_SIGNAL_NUM and t >= transition_end then
+               live_signal_num = fade_dst_signal
+       end
 end
 
 -- Called every frame.
-function get_transitions()
-       return {"Cut", "Fade", "Zoom!"};
+function get_transitions(t)
+       finish_transitions(t)
+
+       if live_signal_num == preview_signal_num then
+               return {}
+       end
+
+       if live_signal_num == SBS_SIGNAL_NUM and t >= transition_start and t <= transition_end then
+               -- Zoom in progress.
+               return {"Cut"}
+       end
+
+       if (live_signal_num == INPUT0_SIGNAL_NUM or
+           live_signal_num == INPUT1_SIGNAL_NUM or
+           live_signal_num == STATIC_SIGNAL_NUM) and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or
+           preview_signal_num == INPUT1_SIGNAL_NUM or
+           preview_signal_num == STATIC_SIGNAL_NUM) then
+               return {"Cut", "", "Fade"}
+       end
+
+       -- Various zooms.
+       if live_signal_num == SBS_SIGNAL_NUM and
+          (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
+               return {"Cut", "Zoom in"}
+       elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+              preview_signal_num == SBS_SIGNAL_NUM then
+               return {"Cut", "Zoom out"}
+       end
+
+       return {"Cut"}
 end
 
 function transition_clicked(num, t)
-       -- Only a cut for now.
-       local temp = live_signal_num;
-       live_signal_num = preview_signal_num;
-       preview_signal_num = temp;
+       if num == 0 then
+               -- Cut.
+               if live_signal_num == FADE_SIGNAL_NUM then
+                       -- Ongoing fade; finish it immediately.
+                       finish_transitions(transition_end)
+               end
+
+               local temp = live_signal_num
+               live_signal_num = preview_signal_num
+               preview_signal_num = temp
+
+               if live_signal_num == SBS_SIGNAL_NUM then
+                       -- Just cut to SBS, we need to reset any zooms.
+                       zoom_src = 1.0
+                       zoom_dst = 0.0
+                       transition_start = -2.0
+                       transition_end = -1.0
+               end
+       elseif num == 1 then
+               -- Zoom.
+
+               finish_transitions(t)
+
+               if live_signal_num == preview_signal_num then
+                       -- Nothing to do.
+                       return
+               end
+
+               if (live_signal_num == INPUT0_SIGNAL_NUM and preview_signal_num == INPUT1_SIGNAL_NUM) or
+                  (live_signal_num == INPUT1_SIGNAL_NUM and preview_signal_num == INPUT0_SIGNAL_NUM) then
+                       -- We can't zoom between these. Just make a cut.
+                       io.write("Cutting from " .. live_signal_num .. " to " .. live_signal_num .. "\n")
+                       local temp = live_signal_num
+                       live_signal_num = preview_signal_num
+                       preview_signal_num = temp
+                       return
+               end
+
+               if live_signal_num == SBS_SIGNAL_NUM and
+                  (preview_signal_num == INPUT0_SIGNAL_NUM or preview_signal_num == INPUT1_SIGNAL_NUM) then
+                       -- Zoom in from SBS to single.
+                       transition_start = t
+                       transition_end = t + 1.0
+                       zoom_src = 0.0
+                       zoom_dst = 1.0
+                       zoom_poi = preview_signal_num
+                       preview_signal_num = SBS_SIGNAL_NUM
+               elseif (live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM) and
+                      preview_signal_num == SBS_SIGNAL_NUM then
+                       -- Zoom out from single to SBS.
+                       transition_start = t
+                       transition_end = t + 1.0
+                       zoom_src = 1.0
+                       zoom_dst = 0.0
+                       preview_signal_num = live_signal_num
+                       zoom_poi = live_signal_num
+                       live_signal_num = SBS_SIGNAL_NUM
+               end
+       elseif num == 2 then
+               finish_transitions(t)
+
+               -- Fade.
+               if (live_signal_num ~= preview_signal_num) and
+                  (live_signal_num == INPUT0_SIGNAL_NUM or
+                   live_signal_num == INPUT1_SIGNAL_NUM or
+                   live_signal_num == STATIC_SIGNAL_NUM) and
+                  (preview_signal_num == INPUT0_SIGNAL_NUM or
+                   preview_signal_num == INPUT1_SIGNAL_NUM or
+                   preview_signal_num == STATIC_SIGNAL_NUM) then
+                       transition_start = t
+                       transition_end = t + 1.0
+                       fade_src_signal = live_signal_num
+                       fade_dst_signal = preview_signal_num
+                       preview_signal_num = live_signal_num
+                       live_signal_num = FADE_SIGNAL_NUM
+               else
+                       -- Fades involving SBS are ignored (we have no chain for it).
+               end
+       end
 end
 
-function channel_clicked(num, t)
-       -- Presumably change the preview here.
-       io.write("STUB: channel_clicked\n");
+function channel_clicked(num)
+       preview_signal_num = num
 end
 
 -- Called every frame. Get the chain for displaying at input <num>,
 -- where 0 is live, 1 is preview, 2 is the first channel to display
--- in the bottom bar, and so on up to num_channels()+1. t is the 
+-- in the bottom bar, and so on up to num_channels()+1. t is the
 -- current time in seconds. width and height are the dimensions of
 -- the output, although you can ignore them if you don't need them
 -- (they're useful if you want to e.g. know what to resample by).
 --
+-- <signals> is basically an exposed InputState, which you can use to
+-- query for information about the signals at the point of the current
+-- frame. In particular, you can call get_width() and get_height()
+-- for any signal number, and use that to e.g. assist in chain selection.
+--
 -- You should return two objects; the chain itself, and then a
 -- function (taking no parameters) that is run just before rendering.
 -- The function needs to call connect_signal on any inputs, so that
@@ -78,92 +360,172 @@ end
 --
 -- NOTE: The chain returned must be finalized with the Y'CbCr flag
 -- if and only if num==0.
-function get_chain(num, t, width, height)
+function get_chain(num, t, width, height, signals)
        if num == 0 then  -- Live.
+               if live_signal_num == INPUT0_SIGNAL_NUM or live_signal_num == INPUT1_SIGNAL_NUM then  -- Plain input.
+                       prepare = function()
+                               simple_chain_hq_input:connect_signal(live_signal_num)
+                               set_neutral_color_from_signal(simple_chain_hq_wb_effect, live_signal_num)
+                       end
+                       return simple_chain_hq, prepare
+               elseif live_signal_num == STATIC_SIGNAL_NUM then  -- Static picture.
+                       prepare = function()
+                       end
+                       return static_chain_hq, prepare
+               elseif live_signal_num == FADE_SIGNAL_NUM then  -- Fade.
+                       local input0_type = (fade_src_signal == STATIC_SIGNAL_NUM) and "static" or "live"
+                       local input1_type = (fade_dst_signal == STATIC_SIGNAL_NUM) and "static" or "live"
+                       local chain = fade_chains[input0_type][input1_type][true]
+                       prepare = function()
+                               if input0_type == "live" then
+                                       chain.input0.input:connect_signal(fade_src_signal)
+                                       set_neutral_color_from_signal(chain.input0.wb_effect, fade_src_signal)
+                               end
+                               if input1_type == "live" then
+                                       chain.input1.input:connect_signal(fade_dst_signal)
+                                       set_neutral_color_from_signal(chain.input1.wb_effect, fade_dst_signal)
+                               end
+                               local tt = calc_fade_progress(t, transition_start, transition_end)
+
+                               chain.mix_effect:set_float("strength_first", 1.0 - tt)
+                               chain.mix_effect:set_float("strength_second", tt)
+                       end
+                       return chain.chain, prepare
+               end
+
+               -- SBS code (live_signal_num == SBS_SIGNAL_NUM).
+               if t > transition_end and zoom_dst == 1.0 then
+                       -- Special case: Show only the single image on screen.
+                       prepare = function()
+                               simple_chain_hq_input:connect_signal(INPUT0_SIGNAL_NUM)
+                               set_neutral_color(simple_chain_hq_wb_effect, input0_neutral_color)
+                       end
+                       return simple_chain_hq, prepare
+               end
                prepare = function()
-                       prepare_sbs_chain(t, width, height);
+                       if t < transition_start then
+                               prepare_sbs_chain(main_chain_hq, zoom_src, width, height)
+                       elseif t > transition_end then
+                               prepare_sbs_chain(main_chain_hq, zoom_dst, width, height)
+                       else
+                               local tt = (t - transition_start) / (transition_end - transition_start)
+                               -- Smooth it a bit.
+                               tt = math.sin(tt * 3.14159265358 * 0.5)
+                               prepare_sbs_chain(main_chain_hq, zoom_src + (zoom_dst - zoom_src) * tt, width, height)
+                       end
                end
-               return main_chain, prepare;
+               return main_chain_hq.chain, prepare
        end
        if num == 1 then  -- Preview.
+               num = preview_signal_num + 2
+       end
+       if num == INPUT0_SIGNAL_NUM + 2 then
                prepare = function()
-                       simple_chain_input:connect_signal(preview_signal_num);
+                       simple_chain_lq_input:connect_signal(0)
+                       set_neutral_color(simple_chain_lq_wb_effect, input0_neutral_color)
                end
-               return simple_chain, prepare;
+               return simple_chain_lq, prepare
        end
-       if num == 2 then
+       if num == INPUT1_SIGNAL_NUM + 2 then
                prepare = function()
-                       simple_chain_input:connect_signal(0);
+                       simple_chain_lq_input:connect_signal(1)
+                       set_neutral_color(simple_chain_lq_wb_effect, input1_neutral_color)
                end
-               return simple_chain, prepare;
+               return simple_chain_lq, prepare
        end
-       if num == 3 then
+       if num == SBS_SIGNAL_NUM + 2 then
                prepare = function()
-                       simple_chain_input:connect_signal(1);
+                       prepare_sbs_chain(main_chain_lq, 0.0, width, height)
                end
-               return simple_chain, prepare;
+               return main_chain_lq.chain, prepare
+       end
+       if num == STATIC_SIGNAL_NUM + 2 then
+               prepare = function()
+               end
+               return static_chain_lq, prepare
        end
 end
 
-function place_rectangle(resample_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height)
-       local srcx0 = 0.0;
-       local srcx1 = 1.0;
-       local srcy0 = 0.0;
-       local srcy1 = 1.0;
+function place_rectangle(resample_effect, resize_effect, padding_effect, x0, y0, x1, y1, screen_width, screen_height, input_width, input_height)
+       local srcx0 = 0.0
+       local srcx1 = 1.0
+       local srcy0 = 0.0
+       local srcy1 = 1.0
 
        -- Cull.
        if x0 > screen_width or x1 < 0.0 or y0 > screen_height or y1 < 0.0 then
-               resample_effect:set_int("width", 1);
-               resample_effect:set_int("height", 1);
-               resample_effect:set_float("zoom_x", screen_width);
-               resample_effect:set_float("zoom_y", screen_height);
-               padding_effect:set_int("left", screen_width + 100);
-               padding_effect:set_int("top", screen_height + 100);
-               return;
+               resample_effect:set_int("width", 1)
+               resample_effect:set_int("height", 1)
+               resample_effect:set_float("zoom_x", screen_width)
+               resample_effect:set_float("zoom_y", screen_height)
+               padding_effect:set_int("left", screen_width + 100)
+               padding_effect:set_int("top", screen_height + 100)
+               return
        end
 
-       -- Clip. (TODO: Clip on upper/left sides, too.)
+       -- Clip.
+       if x0 < 0 then
+               srcx0 = -x0 / (x1 - x0)
+               x0 = 0
+       end
+       if y0 < 0 then
+               srcy0 = -y0 / (y1 - y0)
+               y0 = 0
+       end
        if x1 > screen_width then
-               srcx1 = (screen_width - x0) / (x1 - x0);
-               x1 = screen_width;
+               srcx1 = (screen_width - x0) / (x1 - x0)
+               x1 = screen_width
        end
        if y1 > screen_height then
-               srcy1 = (screen_height - y0) / (y1 - y0);
-               y1 = screen_height;
+               srcy1 = (screen_height - y0) / (y1 - y0)
+               y1 = screen_height
        end
 
-       local x_subpixel_offset = x0 - math.floor(x0);
-       local y_subpixel_offset = y0 - math.floor(y0);
+       if resample_effect ~= nil then
+               -- High-quality resampling.
+               local x_subpixel_offset = x0 - math.floor(x0)
+               local y_subpixel_offset = y0 - math.floor(y0)
+
+               -- Resampling must be to an integral number of pixels. Round up,
+               -- and then add an extra pixel so we have some leeway for the border.
+               local width = math.ceil(x1 - x0) + 1
+               local height = math.ceil(y1 - y0) + 1
+               resample_effect:set_int("width", width)
+               resample_effect:set_int("height", height)
 
-       -- Resampling must be to an integral number of pixels. Round up,
-       -- and then add an extra pixel so we have some leeway for the border.
-       local width = math.ceil(x1 - x0) + 1;
-       local height = math.ceil(y1 - y0) + 1;
-       resample_effect:set_int("width", width);
-       resample_effect:set_int("height", height);
+               -- Correct the discrepancy with zoom. (This will leave a small
+               -- excess edge of pixels and subpixels, which we'll correct for soon.)
+               local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0))
+               local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0))
+               resample_effect:set_float("zoom_x", zoom_x)
+               resample_effect:set_float("zoom_y", zoom_y)
+               resample_effect:set_float("zoom_center_x", 0.0)
+               resample_effect:set_float("zoom_center_y", 0.0)
 
-       -- Correct the discrepancy with zoom. (This will leave a small
-       -- excess edge of pixels and subpixels, which we'll correct for soon.)
-       local zoom_x = (x1 - x0) / (width * (srcx1 - srcx0));
-       local zoom_y = (y1 - y0) / (height * (srcy1 - srcy0));
-       resample_effect:set_float("zoom_x", zoom_x);
-       resample_effect:set_float("zoom_y", zoom_y);
-       resample_effect:set_float("zoom_center_x", 0.0);
-       resample_effect:set_float("zoom_center_y", 0.0);
+               -- Padding must also be to a whole-pixel offset.
+               padding_effect:set_int("left", math.floor(x0))
+               padding_effect:set_int("top", math.floor(y0))
 
-       -- Padding must also be to a whole-pixel offset.
-       padding_effect:set_int("left", math.floor(x0));
-       padding_effect:set_int("top", math.floor(y0));
+               -- Correct _that_ discrepancy by subpixel offset in the resampling.
+               resample_effect:set_float("left", srcx0 * input_width - x_subpixel_offset / zoom_x)
+               resample_effect:set_float("top", srcy0 * input_height - y_subpixel_offset / zoom_y)
 
-       -- Correct _that_ discrepancy by subpixel offset in the resampling.
-       resample_effect:set_float("left", -x_subpixel_offset / zoom_x);
-       resample_effect:set_float("top", -y_subpixel_offset / zoom_y);
+               -- Finally, adjust the border so it is exactly where we want it.
+               padding_effect:set_float("border_offset_left", x_subpixel_offset)
+               padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width))
+               padding_effect:set_float("border_offset_top", y_subpixel_offset)
+               padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height))
+       else
+               -- Lower-quality simple resizing.
+               local width = round(x1 - x0)
+               local height = round(y1 - y0)
+               resize_effect:set_int("width", width)
+               resize_effect:set_int("height", height)
 
-       -- Finally, adjust the border so it is exactly where we want it.
-       padding_effect:set_float("border_offset_left", x_subpixel_offset);
-       padding_effect:set_float("border_offset_right", x1 - (math.floor(x0) + width));
-       padding_effect:set_float("border_offset_top", y_subpixel_offset);
-       padding_effect:set_float("border_offset_bottom", y1 - (math.floor(y0) + height));
+               -- Padding must also be to a whole-pixel offset.
+               padding_effect:set_int("left", math.floor(x0))
+               padding_effect:set_int("top", math.floor(y0))
+       end
 end
 
 -- This is broken, of course (even for positive numbers), but Lua doesn't give us access to real rounding.
@@ -171,43 +533,93 @@ function round(x)
        return math.floor(x + 0.5)
 end
 
-function prepare_sbs_chain(t, screen_width, screen_height)
-       input0:connect_signal(live_signal_num);
-       input1:connect_signal(1);
+function lerp(a, b, t)
+       return a + (b - a) * t
+end
+
+function prepare_sbs_chain(chain, t, screen_width, screen_height)
+       chain.input0.input:connect_signal(0)
+       chain.input1.input:connect_signal(1)
+       set_neutral_color(chain.input0.wb_effect, input0_neutral_color)
+       set_neutral_color(chain.input1.wb_effect, input1_neutral_color)
 
        -- First input is positioned (16,48) from top-left.
-       local width0 = round(848 * screen_width/1280.0);
-       local height0 = round(width0 * 9.0 / 16.0);
+       local width0 = round(848 * screen_width/1280.0)
+       local height0 = round(width0 * 9.0 / 16.0)
 
-       local top0 = 48 * screen_height/720.0;
-       local left0 = 16 * screen_width/1280.0;
-       local bottom0 = top0 + height0;
-       local right0 = left0 + width0;
+       local top0 = 48 * screen_height/720.0
+       local left0 = 16 * screen_width/1280.0
+       local bottom0 = top0 + height0
+       local right0 = left0 + width0
 
        -- Second input is positioned (16,48) from the bottom-right.
-       local width1 = 384 * screen_width/1280.0;
-       local height1 = 216 * screen_height/720.0;
+       local width1 = round(384 * screen_width/1280.0)
+       local height1 = round(216 * screen_height/720.0)
 
-       local bottom1 = screen_height - 48 * screen_height/720.0;
-       local right1 = screen_width - 16 * screen_width/1280.0;
-       local top1 = bottom1 - height1;
-       local left1 = right1 - width1;
+       local bottom1 = screen_height - 48 * screen_height/720.0
+       local right1 = screen_width - 16 * screen_width/1280.0
+       local top1 = bottom1 - height1
+       local left1 = right1 - width1
 
        -- Interpolate between the fullscreen and side-by-side views.
-       local sub_t = 0.5 + 0.5 * math.cos(t * 1.0);
-       local scale0 = 1.0 + sub_t * (1280.0 / 848.0 - 1.0);
-       local tx0 = 0.0 + sub_t * (-left0 * scale0);
-       local ty0 = 0.0 + sub_t * (-top0 * scale0);
-
-       top0 = top0 * scale0 + ty0;
-       bottom0 = bottom0 * scale0 + ty0;
-       left0 = left0 * scale0 + tx0;
-       right0 = right0 * scale0 + tx0;
-
-       top1 = top1 * scale0 + ty0;
-       bottom1 = bottom1 * scale0 + ty0;
-       left1 = left1 * scale0 + tx0;
-       right1 = right1 * scale0 + tx0;
-       place_rectangle(resample_effect, padding_effect, left0, top0, right0, bottom0, screen_width, screen_height);
-       place_rectangle(resample2_effect, padding2_effect, left1, top1, right1, bottom1, screen_width, screen_height);
+       local scale0, tx0, tx0
+       if zoom_poi == INPUT0_SIGNAL_NUM then
+               local new_left0 = lerp(left0, 0, t)
+               local new_right0 = lerp(right0, screen_width, t)
+               local new_top0 = lerp(top0, 0, t)
+               local new_bottom0 = lerp(bottom0, screen_height, t)
+
+               scale0 = (new_right0 - new_left0) / width0  -- Same vertically and horizonally.
+               tx0 = new_left0 - left0 * scale0
+               ty0 = new_top0 - top0 * scale0
+       else
+               local new_left1 = lerp(left1, 0, t)
+               local new_right1 = lerp(right1, screen_width, t)
+               local new_top1 = lerp(top1, 0, t)
+               local new_bottom1 = lerp(bottom1, screen_height, t)
+
+               scale0 = (new_right1 - new_left1) / width1  -- Same vertically and horizonally.
+               tx0 = new_left1 - left1 * scale0
+               ty0 = new_top1 - top1 * scale0
+       end
+
+       top0 = top0 * scale0 + ty0
+       bottom0 = bottom0 * scale0 + ty0
+       left0 = left0 * scale0 + tx0
+       right0 = right0 * scale0 + tx0
+
+       top1 = top1 * scale0 + ty0
+       bottom1 = bottom1 * scale0 + ty0
+       left1 = left1 * scale0 + tx0
+       right1 = right1 * scale0 + tx0
+       place_rectangle(chain.input0.resample_effect, chain.input0.resize_effect, chain.input0.padding_effect, left0, top0, right0, bottom0, screen_width, screen_height, 1280, 720)
+       place_rectangle(chain.input1.resample_effect, chain.input1.resize_effect, chain.input1.padding_effect, left1, top1, right1, bottom1, screen_width, screen_height, 1280, 720)
+end
+
+function set_neutral_color(effect, color)
+       effect:set_vec3("neutral_color", color[1], color[2], color[3])
+end
+
+function set_neutral_color_from_signal(effect, signal)
+       if signal == INPUT0_SIGNAL_NUM then
+               set_neutral_color(effect, input0_neutral_color)
+       else
+               set_neutral_color(effect, input1_neutral_color)
+       end
+end
+
+function calc_fade_progress(t, transition_start, transition_end)
+       local tt = (t - transition_start) / (transition_end - transition_start)
+       if tt < 0.0 then
+               tt = 0.0
+       elseif tt > 1.0 then
+               tt = 1.0
+       end
+
+       -- Make the fade look maybe a tad more natural, by pumping it
+       -- through a sigmoid function.
+       tt = 10.0 * tt - 5.0
+       tt = 1.0 / (1.0 + math.exp(-tt))
+
+       return tt
 end