]> git.sesse.net Git - nageru/blobdiff - video_stream.h
Remove frame files that do not exist from the database.
[nageru] / video_stream.h
index 925cace4c62f5465c7bfb4d21bd0e64aca17a3c3..736a20fe275ca7acacf9bd6be1e79377877840ac 100644 (file)
@@ -1,29 +1,36 @@
 #ifndef _VIDEO_STREAM_H
 #define _VIDEO_STREAM_H 1
 
-#include <stdint.h>
 #include <epoxy/gl.h>
+#include <stdint.h>
 
 extern "C" {
 #include <libavformat/avio.h>
 }
 
+#include "frame_on_disk.h"
+#include "jpeg_frame_view.h"
+#include "ref_counted_gl_sync.h"
+#include "queue_spot_holder.h"
+
+#include <chrono>
 #include <condition_variable>
 #include <deque>
+#include <functional>
+#include <movit/effect_chain.h>
+#include <movit/mix_effect.h>
+#include <movit/ycbcr_input.h>
 #include <mutex>
 #include <string>
 #include <thread>
 
-#include <movit/effect_chain.h>
-#include <movit/ycbcr_input.h>
-
-#include "ref_counted_gl_sync.h"
-
+class ChromaSubsampler;
 class DISComputeFlow;
 class Interpolate;
 class Mux;
 class QSurface;
 class QSurfaceFormat;
+class YCbCrConverter;
 
 class VideoStream {
 public:
@@ -31,11 +38,31 @@ public:
        ~VideoStream();
        void start();
        void stop();
-
-       void schedule_original_frame(int64_t output_pts, unsigned stream_idx, int64_t input_pts);
-       void schedule_interpolated_frame(int64_t output_pts, unsigned stream_idx, int64_t input_first_pts, int64_t input_second_pts, float alpha);
+       void clear_queue();
+
+       // “display_func” is called after the frame has been calculated (if needed)
+       // and has gone out to the stream.
+       void schedule_original_frame(std::chrono::steady_clock::time_point,
+                                    int64_t output_pts, std::function<void()> &&display_func,
+                                    QueueSpotHolder &&queue_spot_holder,
+                                    FrameOnDisk frame);
+       void schedule_faded_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                 std::function<void()> &&display_func,
+                                 QueueSpotHolder &&queue_spot_holder,
+                                 FrameOnDisk frame1, FrameOnDisk frame2,
+                                 float fade_alpha);
+       void schedule_interpolated_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                 std::function<void(std::shared_ptr<Frame>)> &&display_func,
+                                 QueueSpotHolder &&queue_spot_holder,
+                                 FrameOnDisk frame1, FrameOnDisk frame2,
+                                 float alpha, FrameOnDisk secondary_frame = {},  // Empty = no secondary (fade) frame.
+                                 float fade_alpha = 0.0f);
+       void schedule_refresh_frame(std::chrono::steady_clock::time_point, int64_t output_pts,
+                                   std::function<void()> &&display_func,
+                                   QueueSpotHolder &&queue_spot_holder);
 
 private:
+       FrameReader frame_reader;
 
        void encode_thread_func();
        std::thread encode_thread;
@@ -46,48 +73,75 @@ private:
        // Allocated at the very start; if we're empty, we start dropping frames
        // (so that we don't build up an infinite interpolation backlog).
        struct InterpolatedFrameResources {
-               GLuint input_tex;  // Layered (contains both input frames).
-               GLuint gray_tex;  // Same.
+               VideoStream *owner;  // Used only for IFRReleaser, below.
+
+               GLuint input_tex;  // Layered (contains both input frames), Y'CbCr.
+               GLuint gray_tex;  // Same, but Y only.
                GLuint input_fbos[2];  // For rendering to the two layers of input_tex.
+
+               // Destination textures and FBO if there is a fade.
+               GLuint fade_y_output_tex, fade_cbcr_output_tex;
+               GLuint fade_fbo;
+
+               GLuint cb_tex, cr_tex;  // Subsampled, final output.
+
                GLuint pbo;  // For reading the data back.
                void *pbo_contents;  // Persistently mapped.
        };
-       std::deque<InterpolatedFrameResources> interpolate_resources;  // Under <queue_lock>.
-       static constexpr size_t num_interpolate_slots = 10;
+       std::mutex queue_lock;
+       std::deque<std::unique_ptr<InterpolatedFrameResources>> interpolate_resources;  // Under <queue_lock>.
+       static constexpr size_t num_interpolate_slots = 15;  // Should be larger than Player::max_queued_frames, or we risk mass-dropping frames.
+
+       struct IFRReleaser {
+               void operator() (InterpolatedFrameResources *ifr) const
+               {
+                       if (ifr != nullptr) {
+                               std::unique_lock<std::mutex> lock(ifr->owner->queue_lock);
+                               ifr->owner->interpolate_resources.emplace_back(ifr);
+                       }
+               }
+       };
+       using BorrowedInterpolatedFrameResources = std::unique_ptr<InterpolatedFrameResources, IFRReleaser>;
 
        struct QueuedFrame {
+               std::chrono::steady_clock::time_point local_pts;
+
                int64_t output_pts;
-               enum Type { ORIGINAL, INTERPOLATED } type;
-               unsigned stream_idx;
-               int64_t input_first_pts;  // The only pts for original frames.  
+               enum Type { ORIGINAL, FADED, INTERPOLATED, FADED_INTERPOLATED, REFRESH } type;
+               FrameOnDisk frame1;  // The only frame for original frames.
+
+               // For fades only (including fades against interpolated frames).
+               FrameOnDisk secondary_frame;
 
                // For interpolated frames only.
-               int64_t input_second_pts;
+               FrameOnDisk frame2;
                float alpha;
-               InterpolatedFrameResources resources;
+               BorrowedInterpolatedFrameResources resources;
                RefCountedGLsync fence;  // Set when the interpolated image is read back to the CPU.
-               GLuint flow_tex, output_tex;  // Released in the receiving thread; not really used for anything else.
+               GLuint flow_tex, output_tex, cbcr_tex;  // Released in the receiving thread; not really used for anything else.
+               FrameOnDisk id;
+
+               std::function<void()> display_func;  // Called when the image is done decoding.
+               std::function<void(std::shared_ptr<Frame>)> display_decoded_func;  // Same, except for INTERPOLATED and FADED_INTERPOLATED.
+
+               QueueSpotHolder queue_spot_holder;
        };
        std::deque<QueuedFrame> frame_queue;  // Under <queue_lock>.
-       std::mutex queue_lock;
-       std::condition_variable queue_nonempty;
+       std::condition_variable queue_changed;
 
        std::unique_ptr<Mux> stream_mux;  // To HTTP.
        std::string stream_mux_header;
        bool seen_sync_markers = false;
 
-       QSurface *gl_surface;
-
-       // Effectively only converts from 4:2:2 to 4:4:4.
-       // TODO: Have a separate version with ResampleEffect, for scaling?
-       std::unique_ptr<movit::EffectChain> ycbcr_convert_chain;
-
-       movit::YCbCrInput *ycbcr_input;
-       movit::YCbCrFormat ycbcr_format;
+       std::unique_ptr<YCbCrConverter> ycbcr_converter;
+       std::unique_ptr<YCbCrConverter> ycbcr_semiplanar_converter;
 
        // Frame interpolation.
        std::unique_ptr<DISComputeFlow> compute_flow;
-       std::unique_ptr<Interpolate> interpolate;
+       std::unique_ptr<Interpolate> interpolate, interpolate_no_split;
+       std::unique_ptr<ChromaSubsampler> chroma_subsampler;
+
+       std::vector<uint8_t> last_frame;
 };
 
 #endif  // !defined(_VIDEO_STREAM_H)