]> git.sesse.net Git - nageru/commit
Always require GL_EXT_texture_sRGB_decode.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 19 May 2019 08:34:24 +0000 (10:34 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Sun, 19 May 2019 08:34:24 +0000 (10:34 +0200)
commit1ec5ece237c0ff0db11cffb690620d0403d412a0
tree3d683b89e26ee81779d3f35a2c1d6e59b2c157ca
parent31d00683712616fee8e0e5be0b45922cf5703138
Always require GL_EXT_texture_sRGB_decode.

Keeping the pure OpenGL path does not seem to actually buy us any
compatibility, so we simplify things a bit for an upcoming fix.
Strangely enough, this does not seem to be in any OpenGL standard.
Sampler objects, which we also require, is, though.
nageru/flags.h
nageru/mixer.cpp
nageru/pbo_frame_allocator.cpp
nageru/theme.cpp
nageru/tweaked_inputs.h