]> git.sesse.net Git - nageru/commit
Compute diffusivity instead of smoothness, which saves a flow-size texture; shaves...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 2 Aug 2018 18:17:30 +0000 (20:17 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Thu, 2 Aug 2018 18:31:48 +0000 (20:31 +0200)
commit632cf18d06090795ea725117b4c48bd230dda72f
tree4d20893f4c24cb32b751f64d6bc368f9d040cdeb
parent5e825a6c9810742121475608b12994512fb69508
Compute diffusivity instead of smoothness, which saves a flow-size texture; shaves about 0.2 ms off 720p flow on GTX 950.
diffusivity.frag [new file with mode: 0644]
equations.frag
equations.vert [new file with mode: 0644]
flow.cpp
smoothness.frag [deleted file]
sor.frag
sor.vert