]> git.sesse.net Git - nageru/commit
Use textureSize() instead of sending in uniforms manually. Same result, less code...
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 27 Jul 2018 14:07:47 +0000 (16:07 +0200)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Fri, 27 Jul 2018 14:09:05 +0000 (16:09 +0200)
commit670611b5a707fb8dcebf60fcfcd0930545d14875
treeb77945d68fc816d67e43855cbd6a6b723335b376
parenta10be5d6a8a0652e434b725528265729aff19d27
Use textureSize() instead of sending in uniforms manually. Same result, less code, less error-prone.
densify.vert
flow.cpp
motion_search.frag
motion_search.vert
prewarp.frag
sobel.frag
sor.frag
sor.vert