]> git.sesse.net Git - nageru/commit
Wait for frames in render order, not QuickSync order.
authorSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 12 Dec 2016 22:15:19 +0000 (23:15 +0100)
committerSteinar H. Gunderson <sgunderson@bigfoot.com>
Mon, 12 Dec 2016 22:15:19 +0000 (23:15 +0100)
commitd3bb49ae54af97a9d4c3a02765e76d3f437f2ce1
tree51a4776ed2f4c4aefb67ecea4fc15eab3b0c58af
parentdc7db20e764306a33dbf80cb50da7822a79cfda2
Wait for frames in render order, not QuickSync order.

Now that we have x264 and uncompressed outputs, there's no need
to add extra latency for these cases, and the gain for going in
QuickSync order is rather marginal anyway, as long as GPUs don't
render out-of-order.
quicksync_encoder.cpp
quicksync_encoder_impl.h