float q = (coeff_num == 0) ? 1.0 : (quant_matrix[coeff_num] * quant_scalefac / 128.0 / sqrt(2.0)); // FIXME: fold
q *= (1.0 / 255.0);
//int w = (coeff_num == 0) ? 32 : int(quant_matrix[coeff_num]);
- int last_k = 0;
+ int last_k = 128;
pick_timer(start, local_timing[0]);