layout(r16ui) uniform restrict writeonly uimage2D ac2_ac5_tex;
layout(r8i) uniform restrict writeonly iimage2D ac3_tex;
layout(r8i) uniform restrict writeonly iimage2D ac4_tex;
-layout(r8i) uniform restrict readonly iimage2D image_tex;
+layout(r8ui) uniform restrict readonly uimage2D image_tex;
shared float temp[64];