return _pos_to_square($from_row, $from_col) . _pos_to_square($to_row, $to_col) . $promo;
}
+# Note: This is in general not a validation that the move is actually allowed
+# (e.g. you can castle even though you're in check).
sub parse_pretty_move {
my ($board, $move, $toplay) = @_;
}
$move =~ /^([KQRBN])?([a-h])?([1-8])?x?([a-h][1-8])$/ or die "Invalid move $move";
- my $piece = $1 // 'P';
+ my $piece = $1;
my $from_col = defined($2) ? _col_letter_to_num($2) : undef;
my $from_row = defined($3) ? _row_letter_to_num($3) : undef;
+ if (!defined($piece) && (!defined($from_col) || !defined($from_row))) {
+ $piece = 'P';
+ }
my ($to_row, $to_col) = _square_to_pos($4);
# Find all possible from-squares that could have been meant.
my @squares = ();
my $side = 'K';
if ($toplay eq 'B') {
- $piece = lc($piece);
+ $piece = lc($piece) if defined($piece);
$side = 'k';
}
for my $row (0..7) {
next if (defined($from_row) && $from_row != $row);
for my $col (0..7) {
next if (defined($from_col) && $from_col != $col);
- next if ($board->[$row][$col] ne $piece);
- next if (!$board->can_reach($piece, $row, $col, $to_row, $to_col));
-
- # See if doing this move would put us in check
- # (yes, there are clients that expect us to do this).
- next if ($board->make_move($row, $col, $to_row, $to_col, $promo)->in_check($side));
+ next if (defined($piece) && $board->[$row][$col] ne $piece);
push @squares, [ $row, $col ];
}
}
+ if (scalar @squares > 1) {
+ # Filter out pieces which cannot reach this square.
+ @squares = grep { $board->can_reach($piece, $_->[0], $_->[1], $to_row, $to_col) } @squares;
+ }
+ if (scalar @squares > 1) {
+ # See if doing this move would put us in check
+ # (yes, there are clients that expect us to do this).
+ @squares = grep { !$board->make_move($_->[0], $_->[1], $to_row, $to_col, $promo)->in_check($side) } @squares;
+ }
if (scalar @squares == 0) {
die "Impossible move $move";
}