chomp $line;
$line =~ tr/\r//d;
if ($line =~ /^<12> /) {
- my $pos = style12_to_fen($line);
+ my $pos = style12_to_pos($line);
# if this is already in the queue, ignore it
next if (defined($pos_waiting) && $pos->{'fen'} eq $pos_waiting->{'fen'});
# any fun on the UCI channel?
if ($nfound > 0 && vec($rout, fileno($engine->{'read'}), 1) == 1) {
- #
- # Read until we've got a full line -- if the engine sends part of
- # a line and then stops we're pretty much hosed, but that should
- # never happen.
- #
- my $line = '';
- while ($line !~ /\n/) {
- my $tmp;
- my $ret = sysread $engine->{'read'}, $tmp, 1;
-
- if (!defined($ret)) {
- next if ($!{EINTR});
- die "error in reading from the UCI engine: $!";
- } elsif ($ret == 0) {
- die "EOF from UCI engine";
- }
-
- $line .= $tmp;
- }
-
- $line =~ tr/\r\n//d;
+ my $line = read_line($engine->{'read'});
handle_uci($line);
$sleep = 0;
}
}
-sub style12_to_fen {
+sub style12_to_pos {
my $str = shift;
my %pos = ();
my (@x) = split / /, $str;
$pos{'board'} = [ @x[1..8] ];
$pos{'toplay'} = $x[9];
-
+ $pos{'ep_file_num'} = $x[10];
+ $pos{'white_castle_k'} = $x[11];
+ $pos{'white_castle_q'} = $x[12];
+ $pos{'black_castle_k'} = $x[13];
+ $pos{'black_castle_q'} = $x[14];
+ $pos{'time_to_100move_rule'} = $x[15];
+ $pos{'move_num'} = $x[26];
+ $pos{'last_move'} = $x[29];
+ $pos{'fen'} = make_fen(\%pos);
+
+ return \%pos;
+}
+
+sub make_fen {
+ my $pos = shift;
+
# the board itself
- my (@board) = @x[1..8];
+ my (@board) = @{$pos->{'board'}};
for my $rank (0..7) {
$board[$rank] =~ s/(-+)/length($1)/ge;
}
# white/black to move
$fen .= " ";
- $fen .= lc($x[9]);
+ $fen .= lc($pos->{'toplay'});
# castling
my $castling = "";
- $castling .= "K" if ($x[11] == 1);
- $castling .= "Q" if ($x[12] == 1);
- $castling .= "k" if ($x[13] == 1);
- $castling .= "q" if ($x[14] == 1);
+ $castling .= "K" if ($pos->{'white_castle_k'} == 1);
+ $castling .= "Q" if ($pos->{'white_castle_q'} == 1);
+ $castling .= "k" if ($pos->{'black_castle_k'} == 1);
+ $castling .= "q" if ($pos->{'black_castle_q'} == 1);
$castling = "-" if ($castling eq "");
# $castling = "-"; # chess960
$fen .= " ";
# en passant
my $ep = "-";
- if ($x[10] != -1) {
- my $col = $x[10];
+ if ($pos->{'ep_file_num'} != -1) {
+ my $col = $pos->{'ep_file_num'};
my $nep = (qw(a b c d e f g h))[$col];
- if ($x[9] eq 'B') {
+ if ($pos->{'toplay'} eq 'B') {
$nep .= "3";
} else {
$nep .= "6";
# not, just lie -- it doesn't matter anyway. I'm unsure what's the
# "right" thing as per the standard, though.
#
- if ($x[9] eq 'B') {
- $ep = $nep if ($col > 0 && substr($pos{'board'}[4], $col-1, 1) eq 'p');
- $ep = $nep if ($col < 7 && substr($pos{'board'}[4], $col+1, 1) eq 'p');
+ if ($pos->{'toplay'} eq 'B') {
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[4], $col-1, 1) eq 'p');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[4], $col+1, 1) eq 'p');
} else {
- $ep = $nep if ($col > 0 && substr($pos{'board'}[3], $col-1, 1) eq 'P');
- $ep = $nep if ($col < 7 && substr($pos{'board'}[3], $col+1, 1) eq 'P');
+ $ep = $nep if ($col > 0 && substr($pos->{'board'}[3], $col-1, 1) eq 'P');
+ $ep = $nep if ($col < 7 && substr($pos->{'board'}[3], $col+1, 1) eq 'P');
}
}
$fen .= " ";
# half-move clock
$fen .= " ";
- $fen .= $x[15];
+ $fen .= $pos->{'time_to_100move_rule'};
# full-move clock
$fen .= " ";
- $fen .= $x[26];
+ $fen .= $pos->{'move_num'};
- $pos{'fen'} = $fen;
- $pos{'move_num'} = $x[26];
- $pos{'last_move'} = $x[29];
+ return $fen;
+}
- return \%pos;
}
sub prettyprint_pv {
return (can_reach($board, 'R', $from_row, $from_col, $to_row, $to_col) ||
can_reach($board, 'B', $from_row, $from_col, $to_row, $to_col));
}
+
+ # TODO: en passant
if ($piece eq 'p') {
# black pawn
if ($to_col == $from_col && $to_row == $from_row + 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 1 && $to_row == 3) {
+ my $middle_piece = substr($board->[2], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row + 1) {
return ($dest_piece ne '-');
}
if ($to_col == $from_col && $to_row == $from_row - 1) {
return ($dest_piece eq '-');
}
+ if ($to_col == $from_col && $from_row == 6 && $to_row == 4) {
+ my $middle_piece = substr($board->[5], $to_col, 1);
+ return ($dest_piece eq '-' && $middle_piece eq '-');
+ }
if (abs($to_col - $from_col) == 1 && $to_row == $from_row - 1) {
return ($dest_piece ne '-');
}
return $engine;
}
+
+sub read_line {
+ my $fh = shift;
+
+ #
+ # Read until we've got a full line -- if the engine sends part of
+ # a line and then stops we're pretty much hosed, but that should
+ # never happen.
+ #
+ my $line = '';
+ while ($line !~ /\n/) {
+ my $tmp;
+ my $ret = sysread $engine->{'read'}, $tmp, 1;
+
+ if (!defined($ret)) {
+ next if ($!{EINTR});
+ die "error in reading from the UCI engine: $!";
+ } elsif ($ret == 0) {
+ die "EOF from UCI engine";
+ }
+
+ $line .= $tmp;
+ }
+
+ $line =~ tr/\r\n//d;
+ return $line;
+}