* @type {Number}
* @const
* @private */
-var SCRIPT_VERSION = 2016113002;
+var SCRIPT_VERSION = 2016113007;
/**
* The current backend URL.
*/
var chess_from = function(fen, moves, last_move) {
var hiddenboard = new Chess();
- if (fen !== null) {
+ if (fen !== null && fen !== undefined) {
hiddenboard.load(fen);
}
for (var i = 0; i <= last_move; ++i) {
}
}
+/**
+ * If this is a Chess960 castling which doesn't move the king,
+ * move the rook instead.
+*/
+var patch_move = function(move) {
+ if (move === null) return null;
+ if (move.from !== move.to) return move;
+
+ var f = move.rook_sq & 15;
+ var r = move.rook_sq >> 4;
+ var from = ('abcdefgh'.substring(f,f+1) + '87654321'.substring(r,r+1));
+ var to = move.to;
+
+ if (move.to === 'g1') {
+ to = 'f1';
+ } else if (move.to === 'g8') {
+ to = 'f8';
+ } else if (move.to === 'b1') {
+ to = 'c1';
+ } else if (move.to === 'b8') {
+ to = 'c8';
+ }
+
+ return { from: from, to: to };
+}
+
/** Update all the HTML on the page, based on current global state.
*/
var update_board = function() {
// unconditionally taken from current_data (we're not interested in
// historic history).
if (current_data['position']['history']) {
- add_pv('start', current_data['position']['history'], 1, 'W', null, 0, 8, true);
+ var start = (current_data['position'] && current_data['position']['start_fen']) ? current_data['position']['start_fen'] : 'start';
+ add_pv(start, current_data['position']['history'], 1, 'W', null, 0, 8, true);
} else {
display_lines.push(null);
}
// We don't have historic analysis for this position, but we
// can reconstruct what the last move was by just replaying
// from the start.
- var hiddenboard = chess_from(null, current_display_line.pv, current_display_move);
+ var position = (data['position'] && data['position']['start_fen']) ? data['position']['start_fen'] : null;
+ var hiddenboard = chess_from(position, current_display_line.pv, current_display_move);
var moves = hiddenboard.history({ verbose: true });
last_move = moves.pop();
highlight_from = last_move.from;
// draw a continuation arrow as long as it's the same piece
var last_to;
for (var i = 0; i < data['pv'].length; i += 2) {
- var move = hiddenboard.move(data['pv'][i]);
+ var move = patch_move(hiddenboard.move(data['pv'][i]));
+
if ((i >= 2 && move.from != last_to) ||
interfering_arrow(move.from, move.to)) {
break;
var alt_moves = find_nonstupid_moves(data, 30, data['position']['toplay'] === 'B');
for (var i = 1; i < alt_moves.length && i < 3; ++i) {
hiddenboard = new Chess(base_fen);
- var move = hiddenboard.move(alt_moves[i]);
+ var move = patch_move(hiddenboard.move(alt_moves[i]));
if (move !== null) {
create_arrow(move.from, move.to, '#f66', 1, 10);
}
}
// Fetch old analysis for this line if it exists.
- var hiddenboard = chess_from(null, current_display_line.pv, current_display_move);
+ var hiddenboard = chess_from(current_display_line.start_fen, current_display_line.pv, current_display_move);
var filename = "/history/move" + (current_display_move + 1) + "-" +
hiddenboard.fen().replace(/ /g, '_').replace(/\//g, '-') + ".json";