]> git.sesse.net Git - vlc/blobdiff - modules/gui/beos/TransportButton.h
Removes trailing spaces. Removes tabs.
[vlc] / modules / gui / beos / TransportButton.h
index b8b488fb9eaef2ec781b47c6310709cb12e408e5..fc2a8a2ea6d2254fd10909f654d8937d62e5560a 100644 (file)
@@ -37,147 +37,147 @@ class BitmapStash;
 class TransportButton : public BControl {
 public:
 
-       TransportButton(BRect frame, const char *name,
-               const unsigned char *normalBits,
-               const unsigned char *pressedBits,
-               const unsigned char *disabledBits,
-               BMessage *invokeMessage,                        // done pressing over button
-               BMessage *startPressingMessage = 0, // just clicked button
-               BMessage *pressingMessage = 0,          // periodical still pressing
-               BMessage *donePressing = 0,             // tracked out of button/didn't invoke
-               bigtime_t period = 0,                           // pressing message period
-               uint32 key = 0,                                         // optional shortcut key
-               uint32 modifiers = 0,                           // optional shortcut key modifier
-               uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
-       
-       virtual ~TransportButton();
-
-       void SetStartPressingMessage(BMessage *);
-       void SetPressingMessage(BMessage *);
-       void SetDonePressingMessage(BMessage *);
-       void SetPressingPeriod(bigtime_t);
-
-       virtual void SetEnabled(bool);
-
-protected:             
-
-       enum {
-               kDisabledMask = 0x1,
-               kPressedMask = 0x2
-       };
-       
-       virtual void AttachedToWindow();
-       virtual void DetachedFromWindow();
-       virtual void Draw(BRect);
-       virtual void MouseDown(BPoint);
-       virtual void MouseMoved(BPoint, uint32 code, const BMessage *);
-       virtual void MouseUp(BPoint);
-       virtual void WindowActivated(bool);
-
-       virtual BBitmap *MakeBitmap(uint32);
-               // lazy bitmap builder
-       
-       virtual uint32 ModeMask() const;
-               // mode mask corresponding to the current button state
-               // - determines which bitmap will be used
-       virtual const unsigned char *BitsForMask(uint32) const;
-               // pick the right bits based on a mode mask
-
-               // overriding class can add swapping between two pairs of bitmaps, etc.
-       virtual void StartPressing();
-       virtual void MouseCancelPressing();
-       virtual void DonePressing();
+    TransportButton(BRect frame, const char *name,
+        const unsigned char *normalBits,
+        const unsigned char *pressedBits,
+        const unsigned char *disabledBits,
+        BMessage *invokeMessage,            // done pressing over button
+        BMessage *startPressingMessage = 0, // just clicked button
+        BMessage *pressingMessage = 0,         // periodical still pressing
+        BMessage *donePressing = 0,         // tracked out of button/didn't invoke
+        bigtime_t period = 0,                // pressing message period
+        uint32 key = 0,                        // optional shortcut key
+        uint32 modifiers = 0,                // optional shortcut key modifier
+        uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
+    
+    virtual ~TransportButton();
+
+    void SetStartPressingMessage(BMessage *);
+    void SetPressingMessage(BMessage *);
+    void SetDonePressingMessage(BMessage *);
+    void SetPressingPeriod(bigtime_t);
+
+    virtual void SetEnabled(bool);
+
+protected:        
+
+    enum {
+        kDisabledMask = 0x1,
+        kPressedMask = 0x2
+    };
+    
+    virtual void AttachedToWindow();
+    virtual void DetachedFromWindow();
+    virtual void Draw(BRect);
+    virtual void MouseDown(BPoint);
+    virtual    void MouseMoved(BPoint, uint32 code, const BMessage *);
+    virtual    void MouseUp(BPoint);
+    virtual    void WindowActivated(bool);
+
+    virtual BBitmap *MakeBitmap(uint32);
+        // lazy bitmap builder
+    
+    virtual uint32 ModeMask() const;
+        // mode mask corresponding to the current button state
+        // - determines which bitmap will be used
+    virtual const unsigned char *BitsForMask(uint32) const;
+        // pick the right bits based on a mode mask
+
+        // overriding class can add swapping between two pairs of bitmaps, etc.
+    virtual void StartPressing();
+    virtual void MouseCancelPressing();
+    virtual void DonePressing();
 
 private:
-       void ShortcutKeyDown();
-       void ShortcutKeyUp();
-       
-       void MouseStartPressing();
-       void MouseDonePressing();
-
-       BitmapStash *bitmaps;
-               // using BitmapStash * here instead of a direct member so that the class can be private in
-               // the .cpp file
-
-       // bitmap bits used to build bitmaps for the different states
-       const unsigned char *normalBits;
-       const unsigned char *pressedBits;
-       const unsigned char *disabledBits;
-       
-       BMessage *startPressingMessage;
-       BMessage *pressingMessage;
-       BMessage *donePressingMessage;
-       bigtime_t pressingPeriod;
-       
-       bool mouseDown;
-       bool keyDown;
-       PeriodicMessageSender *messageSender;
-       BMessageFilter *keyPressFilter;
-
-       typedef BControl _inherited;
-       
-       friend class SkipButtonKeypressFilter;
-       friend class BitmapStash;
+    void ShortcutKeyDown();
+    void ShortcutKeyUp();
+    
+    void MouseStartPressing();
+    void MouseDonePressing();
+
+    BitmapStash *bitmaps;
+        // using BitmapStash * here instead of a direct member so that the class can be private in
+        // the .cpp file
+
+    // bitmap bits used to build bitmaps for the different states
+    const unsigned char *normalBits;
+    const unsigned char *pressedBits;
+    const unsigned char *disabledBits;
+    
+    BMessage *startPressingMessage;
+    BMessage *pressingMessage;
+    BMessage *donePressingMessage;
+    bigtime_t pressingPeriod;
+    
+    bool mouseDown;
+    bool keyDown;
+    PeriodicMessageSender *messageSender;
+    BMessageFilter *keyPressFilter;
+
+    typedef BControl _inherited;
+    
+    friend class SkipButtonKeypressFilter;
+    friend class BitmapStash;
 };
 
 class PlayPauseButton : public TransportButton {
 // Knows about playing and paused states, blinks
 // the pause LED during paused state
 public:
-       PlayPauseButton(BRect frame, const char *name,
-               const unsigned char *normalBits,
-               const unsigned char *pressedBits,
-               const unsigned char *disabledBits,
-               const unsigned char *normalPlayingBits,
-               const unsigned char *pressedPlayingBits,
-               const unsigned char *normalPausedBits,
-               const unsigned char *pressedPausedBits,
-               BMessage *invokeMessage,                        // done pressing over button
-               uint32 key = 0,                                         // optional shortcut key
-               uint32 modifiers = 0,                           // optional shortcut key modifier
-               uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
-       
-       // These need get called periodically to update the button state
-       // OK to call them over and over - once the state is correct, the call
-       // is very low overhead
-       void SetStopped();
-       void SetPlaying();
-       void SetPaused();
+    PlayPauseButton(BRect frame, const char *name,
+        const unsigned char *normalBits,
+        const unsigned char *pressedBits,
+        const unsigned char *disabledBits,
+        const unsigned char *normalPlayingBits,
+        const unsigned char *pressedPlayingBits,
+        const unsigned char *normalPausedBits,
+        const unsigned char *pressedPausedBits,
+        BMessage *invokeMessage,            // done pressing over button
+        uint32 key = 0,                        // optional shortcut key
+        uint32 modifiers = 0,                // optional shortcut key modifier
+        uint32 resizeFlags = B_FOLLOW_LEFT | B_FOLLOW_TOP);
+    
+    // These need get called periodically to update the button state
+    // OK to call them over and over - once the state is correct, the call
+    // is very low overhead
+    void SetStopped();
+    void SetPlaying();
+    void SetPaused();
 
 protected:
-       
-       virtual uint32 ModeMask() const;
-       virtual const unsigned char *BitsForMask(uint32) const;
+    
+    virtual uint32 ModeMask() const;
+    virtual const unsigned char *BitsForMask(uint32) const;
 
-       virtual void StartPressing();
-       virtual void MouseCancelPressing();
-       virtual void DonePressing();
+    virtual void StartPressing();
+    virtual void MouseCancelPressing();
+    virtual void DonePressing();
 
 private:
-       const unsigned char *normalPlayingBits;
-       const unsigned char *pressedPlayingBits;
-       const unsigned char *normalPausedBits;
-       const unsigned char *pressedPausedBits;
-       
-       enum PlayState {
-               kStopped,
-               kAboutToPlay,
-               kPlaying,
-               kAboutToPause,
-               kPausedLedOn,
-               kPausedLedOff
-       };
-       
-       enum {
-               kPlayingMask = 0x4,
-               kPausedMask = 0x8
-       };
-       
-       PlayState state;
-       bigtime_t lastPauseBlinkTime;
-       uint32 lastModeMask;
-       
-       typedef TransportButton _inherited;
+    const unsigned char *normalPlayingBits;
+    const unsigned char *pressedPlayingBits;
+    const unsigned char *normalPausedBits;
+    const unsigned char *pressedPausedBits;
+    
+    enum PlayState {
+        kStopped,
+        kAboutToPlay,
+        kPlaying,
+        kAboutToPause,
+        kPausedLedOn,
+        kPausedLedOff
+    };
+    
+    enum {
+        kPlayingMask = 0x4,
+        kPausedMask = 0x8
+    };
+    
+    PlayState state;
+    bigtime_t lastPauseBlinkTime;
+    uint32 lastModeMask;
+    
+    typedef TransportButton _inherited;
 };
 
-#endif // __MEDIA_BUTTON__
+#endif    // __MEDIA_BUTTON__