/* Don't close the window yet, wait a bit to see if a new input is poping up */
/* FIXME: Probably fade the window In and Out */
/* FIXME: fix core */
- if(![self isFullscreen])
- [o_window performSelector:@selector(orderOut:) withObject:nil afterDelay:1.5];
+ [o_embeddedwindow performSelector:@selector(orderOut:) withObject:nil afterDelay:1.5];
[super closeVout];
[o_window setAcceptsMouseMovedEvents: NO];