static void GGICloseDisplay ( vout_thread_t *p_vout );
/*****************************************************************************
- * vout_SysCreate: allocate GGI video thread output method
+ * vout_GGICreate: allocate GGI video thread output method
*****************************************************************************
* This function allocate and initialize a GGI vout method. It uses some of the
* vout properties to choose the correct mode, and change them according to the
* mode actually used.
*****************************************************************************/
-int vout_SysCreate( vout_thread_t *p_vout, char *psz_display, int i_root_window, void *p_data )
+int vout_GGICreate( vout_thread_t *p_vout, char *psz_display, int i_root_window, void *p_data )
{
/* Allocate structure */
p_vout->p_sys = malloc( sizeof( vout_sys_t ) );
}
/*****************************************************************************
- * vout_SysInit: initialize GGI video thread output method
+ * vout_GGIInit: initialize GGI video thread output method
*****************************************************************************
* This function initialize the GGI display device.
*****************************************************************************/
-int vout_SysInit( vout_thread_t *p_vout )
+int vout_GGIInit( vout_thread_t *p_vout )
{
/* Acquire first buffer */
if( p_vout->p_sys->b_must_acquire )
}
/*****************************************************************************
- * vout_SysEnd: terminate Sys video thread output method
+ * vout_GGIEnd: terminate Sys video thread output method
*****************************************************************************
- * Terminate an output method created by vout_SysCreate
+ * Terminate an output method created by vout_GGICreate
*****************************************************************************/
-void vout_SysEnd( vout_thread_t *p_vout )
+void vout_GGIEnd( vout_thread_t *p_vout )
{
/* Release buffer */
if( p_vout->p_sys->b_must_acquire )
}
/*****************************************************************************
- * vout_SysDestroy: destroy Sys video thread output method
+ * vout_GGIDestroy: destroy Sys video thread output method
*****************************************************************************
- * Terminate an output method created by vout_SysCreate
+ * Terminate an output method created by vout_GGICreate
*****************************************************************************/
-void vout_SysDestroy( vout_thread_t *p_vout )
+void vout_GGIDestroy( vout_thread_t *p_vout )
{
GGICloseDisplay( p_vout );
free( p_vout->p_sys );
}
/*****************************************************************************
- * vout_SysManage: handle Sys events
+ * vout_GGIManage: handle Sys events
*****************************************************************************
* This function should be called regularly by video output thread. It returns
* a non null value if an error occured.
*****************************************************************************/
-int vout_SysManage( vout_thread_t *p_vout )
+int vout_GGIManage( vout_thread_t *p_vout )
{
/* FIXME: 8bpp: change palette ?? */
return( 0 );
}
/*****************************************************************************
- * vout_SysDisplay: displays previously rendered output
+ * vout_GGIDisplay: displays previously rendered output
*****************************************************************************
* This function send the currently rendered image to the display, wait until
* it is displayed and switch the two rendering buffer, preparing next frame.
*****************************************************************************/
-void vout_SysDisplay( vout_thread_t *p_vout )
+void vout_GGIDisplay( vout_thread_t *p_vout )
{
/* Change display frame */
if( p_vout->p_sys->b_must_acquire )