1 /***************************************************************************
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4 * GLee (OpenGL Easy Extension library)
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7 * Copyright (c)2009 Ben Woodhouse All rights reserved.
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9 * Redistribution and use in source and binary forms, with or without
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10 * modification, are permitted provided that the following conditions are
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12 * 1. Redistributions of source code must retain the above copyright
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13 * notice, this list of conditions and the following disclaimer as
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14 * the first lines of this file unmodified.
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15 * 2. Redistributions in binary form must reproduce the above copyright
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16 * notice, this list of conditions and the following disclaimer in the
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17 * documentation and/or other materials provided with the distribution.
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19 * THIS SOFTWARE IS PROVIDED BY BEN WOODHOUSE ``AS IS'' AND ANY EXPRESS OR
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20 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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21 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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22 * IN NO EVENT SHALL BEN WOODHOUSE BE LIABLE FOR ANY DIRECT, INDIRECT,
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23 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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24 * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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30 * Web: http://elf-stone.com/glee.php
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32 * [This file was automatically generated by GLeeGen 7.0
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34 ***************************************************************************/
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37 #pragma optimize( "g", off )
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45 #if defined(__APPLE__) || defined(__APPLE_CC__)
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46 #include <Carbon/Carbon.h>
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49 typedef GLuint(*GLEE_LINK_FUNCTION)(void);
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51 GLboolean __GLeeInited=GL_FALSE;
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54 #define __stdcall /* nothing */
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57 void * __GLeeGetProcAddress(const char *extname)
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60 return (void*)wglGetProcAddress(extname);
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61 #elif defined(__APPLE__) || defined(__APPLE_CC__)
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63 CFURLRef bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault, CFSTR("/System/Library/Frameworks/OpenGL.framework"), kCFURLPOSIXPathStyle, true);
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65 CFStringRef functionName = CFStringCreateWithCString(kCFAllocatorDefault, extname, kCFStringEncodingASCII);
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69 bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
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70 assert(bundle != NULL);
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72 function = CFBundleGetFunctionPointerForName(bundle, functionName);
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74 CFRelease(bundleURL);
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75 CFRelease(functionName);
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80 return (void*)glXGetProcAddressARB((const GLubyte *)extname);
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87 /* Extension querying variables */
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89 GLboolean _GLEE_VERSION_1_2 = GL_FALSE;
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90 GLboolean _GLEE_ARB_imaging = GL_FALSE;
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91 GLboolean _GLEE_VERSION_1_3 = GL_FALSE;
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92 GLboolean _GLEE_VERSION_1_4 = GL_FALSE;
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93 GLboolean _GLEE_VERSION_1_5 = GL_FALSE;
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94 GLboolean _GLEE_VERSION_2_0 = GL_FALSE;
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95 GLboolean _GLEE_VERSION_2_1 = GL_FALSE;
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96 GLboolean _GLEE_VERSION_3_0 = GL_FALSE;
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97 GLboolean _GLEE_ARB_multitexture = GL_FALSE;
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98 GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE;
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99 GLboolean _GLEE_ARB_multisample = GL_FALSE;
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100 GLboolean _GLEE_ARB_texture_env_add = GL_FALSE;
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101 GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE;
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102 GLboolean _GLEE_ARB_texture_compression = GL_FALSE;
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103 GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE;
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104 GLboolean _GLEE_ARB_point_parameters = GL_FALSE;
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105 GLboolean _GLEE_ARB_vertex_blend = GL_FALSE;
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106 GLboolean _GLEE_ARB_matrix_palette = GL_FALSE;
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107 GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE;
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108 GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE;
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109 GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE;
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110 GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE;
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111 GLboolean _GLEE_ARB_depth_texture = GL_FALSE;
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112 GLboolean _GLEE_ARB_shadow = GL_FALSE;
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113 GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE;
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114 GLboolean _GLEE_ARB_window_pos = GL_FALSE;
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115 GLboolean _GLEE_ARB_vertex_program = GL_FALSE;
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116 GLboolean _GLEE_ARB_fragment_program = GL_FALSE;
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117 GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE;
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118 GLboolean _GLEE_ARB_occlusion_query = GL_FALSE;
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119 GLboolean _GLEE_ARB_shader_objects = GL_FALSE;
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120 GLboolean _GLEE_ARB_vertex_shader = GL_FALSE;
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121 GLboolean _GLEE_ARB_fragment_shader = GL_FALSE;
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122 GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE;
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123 GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE;
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124 GLboolean _GLEE_ARB_point_sprite = GL_FALSE;
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125 GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE;
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126 GLboolean _GLEE_ARB_draw_buffers = GL_FALSE;
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127 GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE;
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128 GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE;
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129 GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE;
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130 GLboolean _GLEE_ARB_texture_float = GL_FALSE;
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131 GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE;
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132 GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE;
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133 GLboolean _GLEE_ARB_draw_instanced = GL_FALSE;
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134 GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE;
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135 GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE;
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136 GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE;
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137 GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE;
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138 GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE;
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139 GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE;
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140 GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE;
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141 GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE;
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142 GLboolean _GLEE_ARB_texture_rg = GL_FALSE;
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143 GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE;
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144 GLboolean _GLEE_EXT_abgr = GL_FALSE;
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145 GLboolean _GLEE_EXT_blend_color = GL_FALSE;
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146 GLboolean _GLEE_EXT_polygon_offset = GL_FALSE;
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147 GLboolean _GLEE_EXT_texture = GL_FALSE;
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148 GLboolean _GLEE_EXT_texture3D = GL_FALSE;
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149 GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE;
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150 GLboolean _GLEE_EXT_subtexture = GL_FALSE;
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151 GLboolean _GLEE_EXT_copy_texture = GL_FALSE;
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152 GLboolean _GLEE_EXT_histogram = GL_FALSE;
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153 GLboolean _GLEE_EXT_convolution = GL_FALSE;
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154 GLboolean _GLEE_SGI_color_matrix = GL_FALSE;
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155 GLboolean _GLEE_SGI_color_table = GL_FALSE;
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156 GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE;
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157 GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE;
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158 GLboolean _GLEE_SGIS_texture4D = GL_FALSE;
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159 GLboolean _GLEE_SGI_texture_color_table = GL_FALSE;
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160 GLboolean _GLEE_EXT_cmyka = GL_FALSE;
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161 GLboolean _GLEE_EXT_texture_object = GL_FALSE;
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162 GLboolean _GLEE_SGIS_detail_texture = GL_FALSE;
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163 GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE;
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164 GLboolean _GLEE_EXT_packed_pixels = GL_FALSE;
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165 GLboolean _GLEE_SGIS_texture_lod = GL_FALSE;
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166 GLboolean _GLEE_SGIS_multisample = GL_FALSE;
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167 GLboolean _GLEE_EXT_rescale_normal = GL_FALSE;
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168 GLboolean _GLEE_EXT_vertex_array = GL_FALSE;
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169 GLboolean _GLEE_EXT_misc_attribute = GL_FALSE;
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170 GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE;
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171 GLboolean _GLEE_SGIX_clipmap = GL_FALSE;
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172 GLboolean _GLEE_SGIX_shadow = GL_FALSE;
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173 GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE;
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174 GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE;
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175 GLboolean _GLEE_EXT_blend_minmax = GL_FALSE;
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176 GLboolean _GLEE_EXT_blend_subtract = GL_FALSE;
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177 GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE;
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178 GLboolean _GLEE_SGIX_interlace = GL_FALSE;
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179 GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE;
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180 GLboolean _GLEE_SGIS_texture_select = GL_FALSE;
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181 GLboolean _GLEE_SGIX_sprite = GL_FALSE;
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182 GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE;
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183 GLboolean _GLEE_EXT_point_parameters = GL_FALSE;
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184 GLboolean _GLEE_SGIS_point_parameters = GL_FALSE;
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185 GLboolean _GLEE_SGIX_instruments = GL_FALSE;
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186 GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE;
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187 GLboolean _GLEE_SGIX_framezoom = GL_FALSE;
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188 GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE;
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189 GLboolean _GLEE_FfdMaskSGIX = GL_FALSE;
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190 GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE;
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191 GLboolean _GLEE_SGIX_reference_plane = GL_FALSE;
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192 GLboolean _GLEE_SGIX_flush_raster = GL_FALSE;
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193 GLboolean _GLEE_SGIX_depth_texture = GL_FALSE;
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194 GLboolean _GLEE_SGIS_fog_function = GL_FALSE;
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195 GLboolean _GLEE_SGIX_fog_offset = GL_FALSE;
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196 GLboolean _GLEE_HP_image_transform = GL_FALSE;
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197 GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE;
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198 GLboolean _GLEE_INGR_palette_buffer = GL_FALSE;
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199 GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE;
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200 GLboolean _GLEE_EXT_color_subtable = GL_FALSE;
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201 GLboolean _GLEE_PGI_vertex_hints = GL_FALSE;
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202 GLboolean _GLEE_PGI_misc_hints = GL_FALSE;
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203 GLboolean _GLEE_EXT_paletted_texture = GL_FALSE;
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204 GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE;
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205 GLboolean _GLEE_SGIX_list_priority = GL_FALSE;
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206 GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE;
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207 GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE;
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208 GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE;
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209 GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE;
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210 GLboolean _GLEE_EXT_index_texture = GL_FALSE;
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211 GLboolean _GLEE_EXT_index_material = GL_FALSE;
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212 GLboolean _GLEE_EXT_index_func = GL_FALSE;
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213 GLboolean _GLEE_EXT_index_array_formats = GL_FALSE;
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214 GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE;
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215 GLboolean _GLEE_EXT_cull_vertex = GL_FALSE;
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216 GLboolean _GLEE_SGIX_ycrcb = GL_FALSE;
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217 GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE;
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218 GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE;
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219 GLboolean _GLEE_HP_texture_lighting = GL_FALSE;
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220 GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE;
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221 GLboolean _GLEE_WIN_phong_shading = GL_FALSE;
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222 GLboolean _GLEE_WIN_specular_fog = GL_FALSE;
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223 GLboolean _GLEE_EXT_light_texture = GL_FALSE;
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224 GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE;
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225 GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE;
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226 GLboolean _GLEE_EXT_bgra = GL_FALSE;
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227 GLboolean _GLEE_SGIX_async = GL_FALSE;
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228 GLboolean _GLEE_SGIX_async_pixel = GL_FALSE;
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229 GLboolean _GLEE_SGIX_async_histogram = GL_FALSE;
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230 GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE;
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231 GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE;
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232 GLboolean _GLEE_HP_occlusion_test = GL_FALSE;
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233 GLboolean _GLEE_EXT_pixel_transform = GL_FALSE;
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234 GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE;
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235 GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE;
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236 GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE;
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237 GLboolean _GLEE_EXT_secondary_color = GL_FALSE;
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238 GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE;
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239 GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE;
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240 GLboolean _GLEE_EXT_fog_coord = GL_FALSE;
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241 GLboolean _GLEE_REND_screen_coordinates = GL_FALSE;
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242 GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE;
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243 GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE;
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244 GLboolean _GLEE_APPLE_specular_vector = GL_FALSE;
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245 GLboolean _GLEE_APPLE_transform_hint = GL_FALSE;
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246 GLboolean _GLEE_SGIX_fog_scale = GL_FALSE;
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247 GLboolean _GLEE_SUNX_constant_data = GL_FALSE;
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248 GLboolean _GLEE_SUN_global_alpha = GL_FALSE;
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249 GLboolean _GLEE_SUN_triangle_list = GL_FALSE;
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250 GLboolean _GLEE_SUN_vertex = GL_FALSE;
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251 GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE;
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252 GLboolean _GLEE_INGR_color_clamp = GL_FALSE;
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253 GLboolean _GLEE_INGR_interlace_read = GL_FALSE;
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254 GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE;
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255 GLboolean _GLEE_EXT_422_pixels = GL_FALSE;
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256 GLboolean _GLEE_NV_texgen_reflection = GL_FALSE;
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257 GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE;
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258 GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE;
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259 GLboolean _GLEE_EXT_texture_env_add = GL_FALSE;
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260 GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE;
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261 GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE;
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262 GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE;
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263 GLboolean _GLEE_NV_light_max_exponent = GL_FALSE;
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264 GLboolean _GLEE_NV_vertex_array_range = GL_FALSE;
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265 GLboolean _GLEE_NV_register_combiners = GL_FALSE;
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266 GLboolean _GLEE_NV_fog_distance = GL_FALSE;
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267 GLboolean _GLEE_NV_texgen_emboss = GL_FALSE;
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268 GLboolean _GLEE_NV_blend_square = GL_FALSE;
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269 GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE;
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270 GLboolean _GLEE_MESA_resize_buffers = GL_FALSE;
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271 GLboolean _GLEE_MESA_window_pos = GL_FALSE;
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272 GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE;
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273 GLboolean _GLEE_IBM_cull_vertex = GL_FALSE;
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274 GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE;
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275 GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE;
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276 GLboolean _GLEE_SGIX_subsample = GL_FALSE;
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277 GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE;
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278 GLboolean _GLEE_SGIX_ycrcba = GL_FALSE;
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279 GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE;
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280 GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE;
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281 GLboolean _GLEE_3DFX_multisample = GL_FALSE;
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282 GLboolean _GLEE_3DFX_tbuffer = GL_FALSE;
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283 GLboolean _GLEE_EXT_multisample = GL_FALSE;
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284 GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE;
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285 GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE;
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286 GLboolean _GLEE_SGIX_resample = GL_FALSE;
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287 GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE;
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288 GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE;
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289 GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE;
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290 GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE;
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291 GLboolean _GLEE_NV_fence = GL_FALSE;
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292 GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE;
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293 GLboolean _GLEE_NV_evaluators = GL_FALSE;
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294 GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE;
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295 GLboolean _GLEE_NV_register_combiners2 = GL_FALSE;
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296 GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE;
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297 GLboolean _GLEE_NV_texture_rectangle = GL_FALSE;
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298 GLboolean _GLEE_NV_texture_shader = GL_FALSE;
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299 GLboolean _GLEE_NV_texture_shader2 = GL_FALSE;
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300 GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE;
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301 GLboolean _GLEE_NV_vertex_program = GL_FALSE;
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302 GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE;
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303 GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE;
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304 GLboolean _GLEE_OML_interlace = GL_FALSE;
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305 GLboolean _GLEE_OML_subsample = GL_FALSE;
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306 GLboolean _GLEE_OML_resample = GL_FALSE;
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307 GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE;
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308 GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE;
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309 GLboolean _GLEE_ATI_fragment_shader = GL_FALSE;
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310 GLboolean _GLEE_ATI_pn_triangles = GL_FALSE;
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311 GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE;
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312 GLboolean _GLEE_EXT_vertex_shader = GL_FALSE;
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313 GLboolean _GLEE_ATI_vertex_streams = GL_FALSE;
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314 GLboolean _GLEE_ATI_element_array = GL_FALSE;
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315 GLboolean _GLEE_SUN_mesh_array = GL_FALSE;
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316 GLboolean _GLEE_SUN_slice_accum = GL_FALSE;
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317 GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE;
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318 GLboolean _GLEE_NV_depth_clamp = GL_FALSE;
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319 GLboolean _GLEE_NV_occlusion_query = GL_FALSE;
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320 GLboolean _GLEE_NV_point_sprite = GL_FALSE;
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321 GLboolean _GLEE_NV_texture_shader3 = GL_FALSE;
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322 GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE;
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323 GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE;
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324 GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE;
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325 GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE;
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326 GLboolean _GLEE_APPLE_client_storage = GL_FALSE;
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327 GLboolean _GLEE_APPLE_element_array = GL_FALSE;
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328 GLboolean _GLEE_APPLE_fence = GL_FALSE;
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329 GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE;
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330 GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE;
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331 GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE;
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332 GLboolean _GLEE_S3_s3tc = GL_FALSE;
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333 GLboolean _GLEE_ATI_draw_buffers = GL_FALSE;
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334 GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE;
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335 GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE;
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336 GLboolean _GLEE_ATI_texture_float = GL_FALSE;
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337 GLboolean _GLEE_NV_float_buffer = GL_FALSE;
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338 GLboolean _GLEE_NV_fragment_program = GL_FALSE;
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339 GLboolean _GLEE_NV_half_float = GL_FALSE;
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340 GLboolean _GLEE_NV_pixel_data_range = GL_FALSE;
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341 GLboolean _GLEE_NV_primitive_restart = GL_FALSE;
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342 GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE;
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343 GLboolean _GLEE_NV_vertex_program2 = GL_FALSE;
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344 GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE;
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345 GLboolean _GLEE_ATI_separate_stencil = GL_FALSE;
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346 GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE;
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347 GLboolean _GLEE_OES_read_format = GL_FALSE;
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348 GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE;
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349 GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE;
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350 GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE;
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351 GLboolean _GLEE_MESA_pack_invert = GL_FALSE;
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352 GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE;
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353 GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE;
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354 GLboolean _GLEE_NV_fragment_program_option = GL_FALSE;
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355 GLboolean _GLEE_NV_fragment_program2 = GL_FALSE;
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356 GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE;
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357 GLboolean _GLEE_NV_vertex_program3 = GL_FALSE;
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358 GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE;
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359 GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE;
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360 GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE;
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361 GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE;
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362 GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE;
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363 GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE;
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364 GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE;
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365 GLboolean _GLEE_MESAX_texture_stack = GL_FALSE;
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366 GLboolean _GLEE_EXT_timer_query = GL_FALSE;
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367 GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE;
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368 GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE;
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369 GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE;
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370 GLboolean _GLEE_EXT_draw_instanced = GL_FALSE;
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371 GLboolean _GLEE_EXT_packed_float = GL_FALSE;
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372 GLboolean _GLEE_EXT_texture_array = GL_FALSE;
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373 GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE;
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374 GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE;
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375 GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE;
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376 GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE;
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377 GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE;
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378 GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE;
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379 GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE;
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380 GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE;
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381 GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE;
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382 GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE;
\r
383 GLboolean _GLEE_NV_transform_feedback = GL_FALSE;
\r
384 GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE;
\r
385 GLboolean _GLEE_EXT_texture_integer = GL_FALSE;
\r
386 GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE;
\r
387 GLboolean _GLEE_NV_conditional_render = GL_FALSE;
\r
388 GLboolean _GLEE_NV_present_video = GL_FALSE;
\r
389 GLboolean _GLEE_EXT_transform_feedback = GL_FALSE;
\r
390 GLboolean _GLEE_EXT_direct_state_access = GL_FALSE;
\r
391 GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE;
\r
392 GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE;
\r
393 GLboolean _GLEE_NV_explicit_multisample = GL_FALSE;
\r
394 GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE;
\r
395 GLboolean _GLEE_SGIX_texture_select = GL_FALSE;
\r
396 GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE;
\r
397 GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE;
\r
398 GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE;
\r
399 GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE;
\r
400 GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE;
\r
401 GLboolean _GLEE_EXT_scene_marker = GL_FALSE;
\r
402 GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE;
\r
403 GLboolean _GLEE_EXT_texture_env = GL_FALSE;
\r
404 GLboolean _GLEE_IBM_static_data = GL_FALSE;
\r
405 GLboolean _GLEE_NV_gpu_program4 = GL_FALSE;
\r
406 GLboolean _GLEE_OES_byte_coordinates = GL_FALSE;
\r
407 GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE;
\r
408 GLboolean _GLEE_OES_single_precision = GL_FALSE;
\r
409 GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE;
\r
410 GLboolean _GLEE_SGIX_texture_range = GL_FALSE;
\r
412 /* GL Extension names */
\r
414 char __GLeeGLExtensionNames[322][39]={
\r
423 "GL_ARB_multitexture",
\r
424 "GL_ARB_transpose_matrix",
\r
425 "GL_ARB_multisample",
\r
426 "GL_ARB_texture_env_add",
\r
427 "GL_ARB_texture_cube_map",
\r
428 "GL_ARB_texture_compression",
\r
429 "GL_ARB_texture_border_clamp",
\r
430 "GL_ARB_point_parameters",
\r
431 "GL_ARB_vertex_blend",
\r
432 "GL_ARB_matrix_palette",
\r
433 "GL_ARB_texture_env_combine",
\r
434 "GL_ARB_texture_env_crossbar",
\r
435 "GL_ARB_texture_env_dot3",
\r
436 "GL_ARB_texture_mirrored_repeat",
\r
437 "GL_ARB_depth_texture",
\r
439 "GL_ARB_shadow_ambient",
\r
440 "GL_ARB_window_pos",
\r
441 "GL_ARB_vertex_program",
\r
442 "GL_ARB_fragment_program",
\r
443 "GL_ARB_vertex_buffer_object",
\r
444 "GL_ARB_occlusion_query",
\r
445 "GL_ARB_shader_objects",
\r
446 "GL_ARB_vertex_shader",
\r
447 "GL_ARB_fragment_shader",
\r
448 "GL_ARB_shading_language_100",
\r
449 "GL_ARB_texture_non_power_of_two",
\r
450 "GL_ARB_point_sprite",
\r
451 "GL_ARB_fragment_program_shadow",
\r
452 "GL_ARB_draw_buffers",
\r
453 "GL_ARB_texture_rectangle",
\r
454 "GL_ARB_color_buffer_float",
\r
455 "GL_ARB_half_float_pixel",
\r
456 "GL_ARB_texture_float",
\r
457 "GL_ARB_pixel_buffer_object",
\r
458 "GL_ARB_depth_buffer_float",
\r
459 "GL_ARB_draw_instanced",
\r
460 "GL_ARB_framebuffer_object",
\r
461 "GL_ARB_framebuffer_sRGB",
\r
462 "GL_ARB_geometry_shader4",
\r
463 "GL_ARB_half_float_vertex",
\r
464 "GL_ARB_instanced_arrays",
\r
465 "GL_ARB_map_buffer_range",
\r
466 "GL_ARB_texture_buffer_object",
\r
467 "GL_ARB_texture_compression_rgtc",
\r
468 "GL_ARB_texture_rg",
\r
469 "GL_ARB_vertex_array_object",
\r
471 "GL_EXT_blend_color",
\r
472 "GL_EXT_polygon_offset",
\r
474 "GL_EXT_texture3D",
\r
475 "GL_SGIS_texture_filter4",
\r
476 "GL_EXT_subtexture",
\r
477 "GL_EXT_copy_texture",
\r
478 "GL_EXT_histogram",
\r
479 "GL_EXT_convolution",
\r
480 "GL_SGI_color_matrix",
\r
481 "GL_SGI_color_table",
\r
482 "GL_SGIS_pixel_texture",
\r
483 "GL_SGIX_pixel_texture",
\r
484 "GL_SGIS_texture4D",
\r
485 "GL_SGI_texture_color_table",
\r
487 "GL_EXT_texture_object",
\r
488 "GL_SGIS_detail_texture",
\r
489 "GL_SGIS_sharpen_texture",
\r
490 "GL_EXT_packed_pixels",
\r
491 "GL_SGIS_texture_lod",
\r
492 "GL_SGIS_multisample",
\r
493 "GL_EXT_rescale_normal",
\r
494 "GL_EXT_vertex_array",
\r
495 "GL_EXT_misc_attribute",
\r
496 "GL_SGIS_generate_mipmap",
\r
499 "GL_SGIS_texture_edge_clamp",
\r
500 "GL_SGIS_texture_border_clamp",
\r
501 "GL_EXT_blend_minmax",
\r
502 "GL_EXT_blend_subtract",
\r
503 "GL_EXT_blend_logic_op",
\r
504 "GL_SGIX_interlace",
\r
505 "GL_SGIX_pixel_tiles",
\r
506 "GL_SGIS_texture_select",
\r
508 "GL_SGIX_texture_multi_buffer",
\r
509 "GL_EXT_point_parameters",
\r
510 "GL_SGIS_point_parameters",
\r
511 "GL_SGIX_instruments",
\r
512 "GL_SGIX_texture_scale_bias",
\r
513 "GL_SGIX_framezoom",
\r
514 "GL_SGIX_tag_sample_buffer",
\r
516 "GL_SGIX_polynomial_ffd",
\r
517 "GL_SGIX_reference_plane",
\r
518 "GL_SGIX_flush_raster",
\r
519 "GL_SGIX_depth_texture",
\r
520 "GL_SGIS_fog_function",
\r
521 "GL_SGIX_fog_offset",
\r
522 "GL_HP_image_transform",
\r
523 "GL_HP_convolution_border_modes",
\r
524 "GL_INGR_palette_buffer",
\r
525 "GL_SGIX_texture_add_env",
\r
526 "GL_EXT_color_subtable",
\r
527 "GL_PGI_vertex_hints",
\r
528 "GL_PGI_misc_hints",
\r
529 "GL_EXT_paletted_texture",
\r
530 "GL_EXT_clip_volume_hint",
\r
531 "GL_SGIX_list_priority",
\r
532 "GL_SGIX_ir_instrument1",
\r
533 "GL_SGIX_calligraphic_fragment",
\r
534 "GL_SGIX_texture_lod_bias",
\r
535 "GL_SGIX_shadow_ambient",
\r
536 "GL_EXT_index_texture",
\r
537 "GL_EXT_index_material",
\r
538 "GL_EXT_index_func",
\r
539 "GL_EXT_index_array_formats",
\r
540 "GL_EXT_compiled_vertex_array",
\r
541 "GL_EXT_cull_vertex",
\r
543 "GL_SGIX_fragment_lighting",
\r
544 "GL_IBM_rasterpos_clip",
\r
545 "GL_HP_texture_lighting",
\r
546 "GL_EXT_draw_range_elements",
\r
547 "GL_WIN_phong_shading",
\r
548 "GL_WIN_specular_fog",
\r
549 "GL_EXT_light_texture",
\r
550 "GL_SGIX_blend_alpha_minmax",
\r
551 "GL_SGIX_impact_pixel_texture",
\r
554 "GL_SGIX_async_pixel",
\r
555 "GL_SGIX_async_histogram",
\r
556 "GL_INTEL_texture_scissor",
\r
557 "GL_INTEL_parallel_arrays",
\r
558 "GL_HP_occlusion_test",
\r
559 "GL_EXT_pixel_transform",
\r
560 "GL_EXT_pixel_transform_color_table",
\r
561 "GL_EXT_shared_texture_palette",
\r
562 "GL_EXT_separate_specular_color",
\r
563 "GL_EXT_secondary_color",
\r
564 "GL_EXT_texture_perturb_normal",
\r
565 "GL_EXT_multi_draw_arrays",
\r
566 "GL_EXT_fog_coord",
\r
567 "GL_REND_screen_coordinates",
\r
568 "GL_EXT_coordinate_frame",
\r
569 "GL_EXT_texture_env_combine",
\r
570 "GL_APPLE_specular_vector",
\r
571 "GL_APPLE_transform_hint",
\r
572 "GL_SGIX_fog_scale",
\r
573 "GL_SUNX_constant_data",
\r
574 "GL_SUN_global_alpha",
\r
575 "GL_SUN_triangle_list",
\r
577 "GL_EXT_blend_func_separate",
\r
578 "GL_INGR_color_clamp",
\r
579 "GL_INGR_interlace_read",
\r
580 "GL_EXT_stencil_wrap",
\r
581 "GL_EXT_422_pixels",
\r
582 "GL_NV_texgen_reflection",
\r
583 "GL_EXT_texture_cube_map",
\r
584 "GL_SUN_convolution_border_modes",
\r
585 "GL_EXT_texture_env_add",
\r
586 "GL_EXT_texture_lod_bias",
\r
587 "GL_EXT_texture_filter_anisotropic",
\r
588 "GL_EXT_vertex_weighting",
\r
589 "GL_NV_light_max_exponent",
\r
590 "GL_NV_vertex_array_range",
\r
591 "GL_NV_register_combiners",
\r
592 "GL_NV_fog_distance",
\r
593 "GL_NV_texgen_emboss",
\r
594 "GL_NV_blend_square",
\r
595 "GL_NV_texture_env_combine4",
\r
596 "GL_MESA_resize_buffers",
\r
597 "GL_MESA_window_pos",
\r
598 "GL_EXT_texture_compression_s3tc",
\r
599 "GL_IBM_cull_vertex",
\r
600 "GL_IBM_multimode_draw_arrays",
\r
601 "GL_IBM_vertex_array_lists",
\r
602 "GL_SGIX_subsample",
\r
603 "GL_SGIX_ycrcb_subsample",
\r
605 "GL_SGI_depth_pass_instrument",
\r
606 "GL_3DFX_texture_compression_FXT1",
\r
607 "GL_3DFX_multisample",
\r
609 "GL_EXT_multisample",
\r
610 "GL_SGIX_vertex_preclip",
\r
611 "GL_SGIX_convolution_accuracy",
\r
612 "GL_SGIX_resample",
\r
613 "GL_SGIS_point_line_texgen",
\r
614 "GL_SGIS_texture_color_mask",
\r
615 "GL_EXT_texture_env_dot3",
\r
616 "GL_ATI_texture_mirror_once",
\r
618 "GL_IBM_texture_mirrored_repeat",
\r
619 "GL_NV_evaluators",
\r
620 "GL_NV_packed_depth_stencil",
\r
621 "GL_NV_register_combiners2",
\r
622 "GL_NV_texture_compression_vtc",
\r
623 "GL_NV_texture_rectangle",
\r
624 "GL_NV_texture_shader",
\r
625 "GL_NV_texture_shader2",
\r
626 "GL_NV_vertex_array_range2",
\r
627 "GL_NV_vertex_program",
\r
628 "GL_SGIX_texture_coordinate_clamp",
\r
629 "GL_SGIX_scalebias_hint",
\r
630 "GL_OML_interlace",
\r
631 "GL_OML_subsample",
\r
633 "GL_NV_copy_depth_to_color",
\r
634 "GL_ATI_envmap_bumpmap",
\r
635 "GL_ATI_fragment_shader",
\r
636 "GL_ATI_pn_triangles",
\r
637 "GL_ATI_vertex_array_object",
\r
638 "GL_EXT_vertex_shader",
\r
639 "GL_ATI_vertex_streams",
\r
640 "GL_ATI_element_array",
\r
641 "GL_SUN_mesh_array",
\r
642 "GL_SUN_slice_accum",
\r
643 "GL_NV_multisample_filter_hint",
\r
644 "GL_NV_depth_clamp",
\r
645 "GL_NV_occlusion_query",
\r
646 "GL_NV_point_sprite",
\r
647 "GL_NV_texture_shader3",
\r
648 "GL_NV_vertex_program1_1",
\r
649 "GL_EXT_shadow_funcs",
\r
650 "GL_EXT_stencil_two_side",
\r
651 "GL_ATI_text_fragment_shader",
\r
652 "GL_APPLE_client_storage",
\r
653 "GL_APPLE_element_array",
\r
655 "GL_APPLE_vertex_array_object",
\r
656 "GL_APPLE_vertex_array_range",
\r
657 "GL_APPLE_ycbcr_422",
\r
659 "GL_ATI_draw_buffers",
\r
660 "GL_ATI_pixel_format_float",
\r
661 "GL_ATI_texture_env_combine3",
\r
662 "GL_ATI_texture_float",
\r
663 "GL_NV_float_buffer",
\r
664 "GL_NV_fragment_program",
\r
665 "GL_NV_half_float",
\r
666 "GL_NV_pixel_data_range",
\r
667 "GL_NV_primitive_restart",
\r
668 "GL_NV_texture_expand_normal",
\r
669 "GL_NV_vertex_program2",
\r
670 "GL_ATI_map_object_buffer",
\r
671 "GL_ATI_separate_stencil",
\r
672 "GL_ATI_vertex_attrib_array_object",
\r
673 "GL_OES_read_format",
\r
674 "GL_EXT_depth_bounds_test",
\r
675 "GL_EXT_texture_mirror_clamp",
\r
676 "GL_EXT_blend_equation_separate",
\r
677 "GL_MESA_pack_invert",
\r
678 "GL_MESA_ycbcr_texture",
\r
679 "GL_EXT_pixel_buffer_object",
\r
680 "GL_NV_fragment_program_option",
\r
681 "GL_NV_fragment_program2",
\r
682 "GL_NV_vertex_program2_option",
\r
683 "GL_NV_vertex_program3",
\r
684 "GL_EXT_framebuffer_object",
\r
685 "GL_GREMEDY_string_marker",
\r
686 "GL_EXT_packed_depth_stencil",
\r
687 "GL_EXT_stencil_clear_tag",
\r
688 "GL_EXT_texture_sRGB",
\r
689 "GL_EXT_framebuffer_blit",
\r
690 "GL_EXT_framebuffer_multisample",
\r
691 "GL_MESAX_texture_stack",
\r
692 "GL_EXT_timer_query",
\r
693 "GL_EXT_gpu_program_parameters",
\r
694 "GL_APPLE_flush_buffer_range",
\r
695 "GL_EXT_gpu_shader4",
\r
696 "GL_EXT_draw_instanced",
\r
697 "GL_EXT_packed_float",
\r
698 "GL_EXT_texture_array",
\r
699 "GL_EXT_texture_buffer_object",
\r
700 "GL_EXT_texture_compression_latc",
\r
701 "GL_EXT_texture_compression_rgtc",
\r
702 "GL_EXT_texture_shared_exponent",
\r
703 "GL_NV_depth_buffer_float",
\r
704 "GL_NV_framebuffer_multisample_coverage",
\r
705 "GL_EXT_framebuffer_sRGB",
\r
706 "GL_NV_geometry_shader4",
\r
707 "GL_NV_parameter_buffer_object",
\r
708 "GL_EXT_draw_buffers2",
\r
709 "GL_NV_transform_feedback",
\r
710 "GL_EXT_bindable_uniform",
\r
711 "GL_EXT_texture_integer",
\r
712 "GL_GREMEDY_frame_terminator",
\r
713 "GL_NV_conditional_render",
\r
714 "GL_NV_present_video",
\r
715 "GL_EXT_transform_feedback",
\r
716 "GL_EXT_direct_state_access",
\r
717 "GL_EXT_vertex_array_bgra",
\r
718 "GL_EXT_texture_swizzle",
\r
719 "GL_NV_explicit_multisample",
\r
720 "GL_NV_transform_feedback2",
\r
721 "GL_SGIX_texture_select",
\r
722 "GL_INGR_blend_func_separate",
\r
723 "GL_SGIX_depth_pass_instrument",
\r
724 "GL_SGIX_igloo_interface",
\r
725 "GL_EXT_fragment_lighting",
\r
726 "GL_EXT_geometry_shader4",
\r
727 "GL_EXT_scene_marker",
\r
728 "GL_EXT_texture_compression_dxt1",
\r
729 "GL_EXT_texture_env",
\r
730 "GL_IBM_static_data",
\r
731 "GL_NV_gpu_program4",
\r
732 "GL_OES_byte_coordinates",
\r
733 "GL_OES_compressed_paletted_texture",
\r
734 "GL_OES_single_precision",
\r
735 "GL_SGIX_pixel_texture_bits",
\r
736 "GL_SGIX_texture_range"
\r
738 int __GLeeGLNumExtensions=322;
\r
740 /* GL_VERSION_1_2 */
\r
742 #ifdef __GLEE_GL_VERSION_1_2
\r
743 #ifndef GLEE_C_DEFINED_glBlendColor
\r
744 #define GLEE_C_DEFINED_glBlendColor
\r
745 void __stdcall GLee_Lazy_glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColor(red, green, blue, alpha);}
\r
746 GLEEPFNGLBLENDCOLORPROC GLeeFuncPtr_glBlendColor=GLee_Lazy_glBlendColor;
\r
748 #ifndef GLEE_C_DEFINED_glBlendEquation
\r
749 #define GLEE_C_DEFINED_glBlendEquation
\r
750 void __stdcall GLee_Lazy_glBlendEquation(GLenum mode) {if (GLeeInit()) glBlendEquation(mode);}
\r
751 GLEEPFNGLBLENDEQUATIONPROC GLeeFuncPtr_glBlendEquation=GLee_Lazy_glBlendEquation;
\r
753 #ifndef GLEE_C_DEFINED_glDrawRangeElements
\r
754 #define GLEE_C_DEFINED_glDrawRangeElements
\r
755 void __stdcall GLee_Lazy_glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElements(mode, start, end, count, type, indices);}
\r
756 GLEEPFNGLDRAWRANGEELEMENTSPROC GLeeFuncPtr_glDrawRangeElements=GLee_Lazy_glDrawRangeElements;
\r
758 #ifndef GLEE_C_DEFINED_glColorTable
\r
759 #define GLEE_C_DEFINED_glColorTable
\r
760 void __stdcall GLee_Lazy_glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTable(target, internalformat, width, format, type, table);}
\r
761 GLEEPFNGLCOLORTABLEPROC GLeeFuncPtr_glColorTable=GLee_Lazy_glColorTable;
\r
763 #ifndef GLEE_C_DEFINED_glColorTableParameterfv
\r
764 #define GLEE_C_DEFINED_glColorTableParameterfv
\r
765 void __stdcall GLee_Lazy_glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfv(target, pname, params);}
\r
766 GLEEPFNGLCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glColorTableParameterfv=GLee_Lazy_glColorTableParameterfv;
\r
768 #ifndef GLEE_C_DEFINED_glColorTableParameteriv
\r
769 #define GLEE_C_DEFINED_glColorTableParameteriv
\r
770 void __stdcall GLee_Lazy_glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameteriv(target, pname, params);}
\r
771 GLEEPFNGLCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glColorTableParameteriv=GLee_Lazy_glColorTableParameteriv;
\r
773 #ifndef GLEE_C_DEFINED_glCopyColorTable
\r
774 #define GLEE_C_DEFINED_glCopyColorTable
\r
775 void __stdcall GLee_Lazy_glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTable(target, internalformat, x, y, width);}
\r
776 GLEEPFNGLCOPYCOLORTABLEPROC GLeeFuncPtr_glCopyColorTable=GLee_Lazy_glCopyColorTable;
\r
778 #ifndef GLEE_C_DEFINED_glGetColorTable
\r
779 #define GLEE_C_DEFINED_glGetColorTable
\r
780 void __stdcall GLee_Lazy_glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTable(target, format, type, table);}
\r
781 GLEEPFNGLGETCOLORTABLEPROC GLeeFuncPtr_glGetColorTable=GLee_Lazy_glGetColorTable;
\r
783 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfv
\r
784 #define GLEE_C_DEFINED_glGetColorTableParameterfv
\r
785 void __stdcall GLee_Lazy_glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfv(target, pname, params);}
\r
786 GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC GLeeFuncPtr_glGetColorTableParameterfv=GLee_Lazy_glGetColorTableParameterfv;
\r
788 #ifndef GLEE_C_DEFINED_glGetColorTableParameteriv
\r
789 #define GLEE_C_DEFINED_glGetColorTableParameteriv
\r
790 void __stdcall GLee_Lazy_glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameteriv(target, pname, params);}
\r
791 GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC GLeeFuncPtr_glGetColorTableParameteriv=GLee_Lazy_glGetColorTableParameteriv;
\r
793 #ifndef GLEE_C_DEFINED_glColorSubTable
\r
794 #define GLEE_C_DEFINED_glColorSubTable
\r
795 void __stdcall GLee_Lazy_glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTable(target, start, count, format, type, data);}
\r
796 GLEEPFNGLCOLORSUBTABLEPROC GLeeFuncPtr_glColorSubTable=GLee_Lazy_glColorSubTable;
\r
798 #ifndef GLEE_C_DEFINED_glCopyColorSubTable
\r
799 #define GLEE_C_DEFINED_glCopyColorSubTable
\r
800 void __stdcall GLee_Lazy_glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTable(target, start, x, y, width);}
\r
801 GLEEPFNGLCOPYCOLORSUBTABLEPROC GLeeFuncPtr_glCopyColorSubTable=GLee_Lazy_glCopyColorSubTable;
\r
803 #ifndef GLEE_C_DEFINED_glConvolutionFilter1D
\r
804 #define GLEE_C_DEFINED_glConvolutionFilter1D
\r
805 void __stdcall GLee_Lazy_glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1D(target, internalformat, width, format, type, image);}
\r
806 GLEEPFNGLCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glConvolutionFilter1D=GLee_Lazy_glConvolutionFilter1D;
\r
808 #ifndef GLEE_C_DEFINED_glConvolutionFilter2D
\r
809 #define GLEE_C_DEFINED_glConvolutionFilter2D
\r
810 void __stdcall GLee_Lazy_glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2D(target, internalformat, width, height, format, type, image);}
\r
811 GLEEPFNGLCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glConvolutionFilter2D=GLee_Lazy_glConvolutionFilter2D;
\r
813 #ifndef GLEE_C_DEFINED_glConvolutionParameterf
\r
814 #define GLEE_C_DEFINED_glConvolutionParameterf
\r
815 void __stdcall GLee_Lazy_glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterf(target, pname, params);}
\r
816 GLEEPFNGLCONVOLUTIONPARAMETERFPROC GLeeFuncPtr_glConvolutionParameterf=GLee_Lazy_glConvolutionParameterf;
\r
818 #ifndef GLEE_C_DEFINED_glConvolutionParameterfv
\r
819 #define GLEE_C_DEFINED_glConvolutionParameterfv
\r
820 void __stdcall GLee_Lazy_glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfv(target, pname, params);}
\r
821 GLEEPFNGLCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glConvolutionParameterfv=GLee_Lazy_glConvolutionParameterfv;
\r
823 #ifndef GLEE_C_DEFINED_glConvolutionParameteri
\r
824 #define GLEE_C_DEFINED_glConvolutionParameteri
\r
825 void __stdcall GLee_Lazy_glConvolutionParameteri(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteri(target, pname, params);}
\r
826 GLEEPFNGLCONVOLUTIONPARAMETERIPROC GLeeFuncPtr_glConvolutionParameteri=GLee_Lazy_glConvolutionParameteri;
\r
828 #ifndef GLEE_C_DEFINED_glConvolutionParameteriv
\r
829 #define GLEE_C_DEFINED_glConvolutionParameteriv
\r
830 void __stdcall GLee_Lazy_glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameteriv(target, pname, params);}
\r
831 GLEEPFNGLCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glConvolutionParameteriv=GLee_Lazy_glConvolutionParameteriv;
\r
833 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1D
\r
834 #define GLEE_C_DEFINED_glCopyConvolutionFilter1D
\r
835 void __stdcall GLee_Lazy_glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1D(target, internalformat, x, y, width);}
\r
836 GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC GLeeFuncPtr_glCopyConvolutionFilter1D=GLee_Lazy_glCopyConvolutionFilter1D;
\r
838 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2D
\r
839 #define GLEE_C_DEFINED_glCopyConvolutionFilter2D
\r
840 void __stdcall GLee_Lazy_glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2D(target, internalformat, x, y, width, height);}
\r
841 GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC GLeeFuncPtr_glCopyConvolutionFilter2D=GLee_Lazy_glCopyConvolutionFilter2D;
\r
843 #ifndef GLEE_C_DEFINED_glGetConvolutionFilter
\r
844 #define GLEE_C_DEFINED_glGetConvolutionFilter
\r
845 void __stdcall GLee_Lazy_glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilter(target, format, type, image);}
\r
846 GLEEPFNGLGETCONVOLUTIONFILTERPROC GLeeFuncPtr_glGetConvolutionFilter=GLee_Lazy_glGetConvolutionFilter;
\r
848 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfv
\r
849 #define GLEE_C_DEFINED_glGetConvolutionParameterfv
\r
850 void __stdcall GLee_Lazy_glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfv(target, pname, params);}
\r
851 GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC GLeeFuncPtr_glGetConvolutionParameterfv=GLee_Lazy_glGetConvolutionParameterfv;
\r
853 #ifndef GLEE_C_DEFINED_glGetConvolutionParameteriv
\r
854 #define GLEE_C_DEFINED_glGetConvolutionParameteriv
\r
855 void __stdcall GLee_Lazy_glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameteriv(target, pname, params);}
\r
856 GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC GLeeFuncPtr_glGetConvolutionParameteriv=GLee_Lazy_glGetConvolutionParameteriv;
\r
858 #ifndef GLEE_C_DEFINED_glGetSeparableFilter
\r
859 #define GLEE_C_DEFINED_glGetSeparableFilter
\r
860 void __stdcall GLee_Lazy_glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilter(target, format, type, row, column, span);}
\r
861 GLEEPFNGLGETSEPARABLEFILTERPROC GLeeFuncPtr_glGetSeparableFilter=GLee_Lazy_glGetSeparableFilter;
\r
863 #ifndef GLEE_C_DEFINED_glSeparableFilter2D
\r
864 #define GLEE_C_DEFINED_glSeparableFilter2D
\r
865 void __stdcall GLee_Lazy_glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2D(target, internalformat, width, height, format, type, row, column);}
\r
866 GLEEPFNGLSEPARABLEFILTER2DPROC GLeeFuncPtr_glSeparableFilter2D=GLee_Lazy_glSeparableFilter2D;
\r
868 #ifndef GLEE_C_DEFINED_glGetHistogram
\r
869 #define GLEE_C_DEFINED_glGetHistogram
\r
870 void __stdcall GLee_Lazy_glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogram(target, reset, format, type, values);}
\r
871 GLEEPFNGLGETHISTOGRAMPROC GLeeFuncPtr_glGetHistogram=GLee_Lazy_glGetHistogram;
\r
873 #ifndef GLEE_C_DEFINED_glGetHistogramParameterfv
\r
874 #define GLEE_C_DEFINED_glGetHistogramParameterfv
\r
875 void __stdcall GLee_Lazy_glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfv(target, pname, params);}
\r
876 GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC GLeeFuncPtr_glGetHistogramParameterfv=GLee_Lazy_glGetHistogramParameterfv;
\r
878 #ifndef GLEE_C_DEFINED_glGetHistogramParameteriv
\r
879 #define GLEE_C_DEFINED_glGetHistogramParameteriv
\r
880 void __stdcall GLee_Lazy_glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameteriv(target, pname, params);}
\r
881 GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC GLeeFuncPtr_glGetHistogramParameteriv=GLee_Lazy_glGetHistogramParameteriv;
\r
883 #ifndef GLEE_C_DEFINED_glGetMinmax
\r
884 #define GLEE_C_DEFINED_glGetMinmax
\r
885 void __stdcall GLee_Lazy_glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmax(target, reset, format, type, values);}
\r
886 GLEEPFNGLGETMINMAXPROC GLeeFuncPtr_glGetMinmax=GLee_Lazy_glGetMinmax;
\r
888 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfv
\r
889 #define GLEE_C_DEFINED_glGetMinmaxParameterfv
\r
890 void __stdcall GLee_Lazy_glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfv(target, pname, params);}
\r
891 GLEEPFNGLGETMINMAXPARAMETERFVPROC GLeeFuncPtr_glGetMinmaxParameterfv=GLee_Lazy_glGetMinmaxParameterfv;
\r
893 #ifndef GLEE_C_DEFINED_glGetMinmaxParameteriv
\r
894 #define GLEE_C_DEFINED_glGetMinmaxParameteriv
\r
895 void __stdcall GLee_Lazy_glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameteriv(target, pname, params);}
\r
896 GLEEPFNGLGETMINMAXPARAMETERIVPROC GLeeFuncPtr_glGetMinmaxParameteriv=GLee_Lazy_glGetMinmaxParameteriv;
\r
898 #ifndef GLEE_C_DEFINED_glHistogram
\r
899 #define GLEE_C_DEFINED_glHistogram
\r
900 void __stdcall GLee_Lazy_glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogram(target, width, internalformat, sink);}
\r
901 GLEEPFNGLHISTOGRAMPROC GLeeFuncPtr_glHistogram=GLee_Lazy_glHistogram;
\r
903 #ifndef GLEE_C_DEFINED_glMinmax
\r
904 #define GLEE_C_DEFINED_glMinmax
\r
905 void __stdcall GLee_Lazy_glMinmax(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmax(target, internalformat, sink);}
\r
906 GLEEPFNGLMINMAXPROC GLeeFuncPtr_glMinmax=GLee_Lazy_glMinmax;
\r
908 #ifndef GLEE_C_DEFINED_glResetHistogram
\r
909 #define GLEE_C_DEFINED_glResetHistogram
\r
910 void __stdcall GLee_Lazy_glResetHistogram(GLenum target) {if (GLeeInit()) glResetHistogram(target);}
\r
911 GLEEPFNGLRESETHISTOGRAMPROC GLeeFuncPtr_glResetHistogram=GLee_Lazy_glResetHistogram;
\r
913 #ifndef GLEE_C_DEFINED_glResetMinmax
\r
914 #define GLEE_C_DEFINED_glResetMinmax
\r
915 void __stdcall GLee_Lazy_glResetMinmax(GLenum target) {if (GLeeInit()) glResetMinmax(target);}
\r
916 GLEEPFNGLRESETMINMAXPROC GLeeFuncPtr_glResetMinmax=GLee_Lazy_glResetMinmax;
\r
918 #ifndef GLEE_C_DEFINED_glTexImage3D
\r
919 #define GLEE_C_DEFINED_glTexImage3D
\r
920 void __stdcall GLee_Lazy_glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);}
\r
921 GLEEPFNGLTEXIMAGE3DPROC GLeeFuncPtr_glTexImage3D=GLee_Lazy_glTexImage3D;
\r
923 #ifndef GLEE_C_DEFINED_glTexSubImage3D
\r
924 #define GLEE_C_DEFINED_glTexSubImage3D
\r
925 void __stdcall GLee_Lazy_glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
\r
926 GLEEPFNGLTEXSUBIMAGE3DPROC GLeeFuncPtr_glTexSubImage3D=GLee_Lazy_glTexSubImage3D;
\r
928 #ifndef GLEE_C_DEFINED_glCopyTexSubImage3D
\r
929 #define GLEE_C_DEFINED_glCopyTexSubImage3D
\r
930 void __stdcall GLee_Lazy_glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
\r
931 GLEEPFNGLCOPYTEXSUBIMAGE3DPROC GLeeFuncPtr_glCopyTexSubImage3D=GLee_Lazy_glCopyTexSubImage3D;
\r
935 /* GL_ARB_imaging */
\r
937 #ifdef __GLEE_GL_ARB_imaging
\r
940 /* GL_VERSION_1_3 */
\r
942 #ifdef __GLEE_GL_VERSION_1_3
\r
943 #ifndef GLEE_C_DEFINED_glActiveTexture
\r
944 #define GLEE_C_DEFINED_glActiveTexture
\r
945 void __stdcall GLee_Lazy_glActiveTexture(GLenum texture) {if (GLeeInit()) glActiveTexture(texture);}
\r
946 GLEEPFNGLACTIVETEXTUREPROC GLeeFuncPtr_glActiveTexture=GLee_Lazy_glActiveTexture;
\r
948 #ifndef GLEE_C_DEFINED_glClientActiveTexture
\r
949 #define GLEE_C_DEFINED_glClientActiveTexture
\r
950 void __stdcall GLee_Lazy_glClientActiveTexture(GLenum texture) {if (GLeeInit()) glClientActiveTexture(texture);}
\r
951 GLEEPFNGLCLIENTACTIVETEXTUREPROC GLeeFuncPtr_glClientActiveTexture=GLee_Lazy_glClientActiveTexture;
\r
953 #ifndef GLEE_C_DEFINED_glMultiTexCoord1d
\r
954 #define GLEE_C_DEFINED_glMultiTexCoord1d
\r
955 void __stdcall GLee_Lazy_glMultiTexCoord1d(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1d(target, s);}
\r
956 GLEEPFNGLMULTITEXCOORD1DPROC GLeeFuncPtr_glMultiTexCoord1d=GLee_Lazy_glMultiTexCoord1d;
\r
958 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dv
\r
959 #define GLEE_C_DEFINED_glMultiTexCoord1dv
\r
960 void __stdcall GLee_Lazy_glMultiTexCoord1dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dv(target, v);}
\r
961 GLEEPFNGLMULTITEXCOORD1DVPROC GLeeFuncPtr_glMultiTexCoord1dv=GLee_Lazy_glMultiTexCoord1dv;
\r
963 #ifndef GLEE_C_DEFINED_glMultiTexCoord1f
\r
964 #define GLEE_C_DEFINED_glMultiTexCoord1f
\r
965 void __stdcall GLee_Lazy_glMultiTexCoord1f(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1f(target, s);}
\r
966 GLEEPFNGLMULTITEXCOORD1FPROC GLeeFuncPtr_glMultiTexCoord1f=GLee_Lazy_glMultiTexCoord1f;
\r
968 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fv
\r
969 #define GLEE_C_DEFINED_glMultiTexCoord1fv
\r
970 void __stdcall GLee_Lazy_glMultiTexCoord1fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fv(target, v);}
\r
971 GLEEPFNGLMULTITEXCOORD1FVPROC GLeeFuncPtr_glMultiTexCoord1fv=GLee_Lazy_glMultiTexCoord1fv;
\r
973 #ifndef GLEE_C_DEFINED_glMultiTexCoord1i
\r
974 #define GLEE_C_DEFINED_glMultiTexCoord1i
\r
975 void __stdcall GLee_Lazy_glMultiTexCoord1i(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1i(target, s);}
\r
976 GLEEPFNGLMULTITEXCOORD1IPROC GLeeFuncPtr_glMultiTexCoord1i=GLee_Lazy_glMultiTexCoord1i;
\r
978 #ifndef GLEE_C_DEFINED_glMultiTexCoord1iv
\r
979 #define GLEE_C_DEFINED_glMultiTexCoord1iv
\r
980 void __stdcall GLee_Lazy_glMultiTexCoord1iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1iv(target, v);}
\r
981 GLEEPFNGLMULTITEXCOORD1IVPROC GLeeFuncPtr_glMultiTexCoord1iv=GLee_Lazy_glMultiTexCoord1iv;
\r
983 #ifndef GLEE_C_DEFINED_glMultiTexCoord1s
\r
984 #define GLEE_C_DEFINED_glMultiTexCoord1s
\r
985 void __stdcall GLee_Lazy_glMultiTexCoord1s(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1s(target, s);}
\r
986 GLEEPFNGLMULTITEXCOORD1SPROC GLeeFuncPtr_glMultiTexCoord1s=GLee_Lazy_glMultiTexCoord1s;
\r
988 #ifndef GLEE_C_DEFINED_glMultiTexCoord1sv
\r
989 #define GLEE_C_DEFINED_glMultiTexCoord1sv
\r
990 void __stdcall GLee_Lazy_glMultiTexCoord1sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1sv(target, v);}
\r
991 GLEEPFNGLMULTITEXCOORD1SVPROC GLeeFuncPtr_glMultiTexCoord1sv=GLee_Lazy_glMultiTexCoord1sv;
\r
993 #ifndef GLEE_C_DEFINED_glMultiTexCoord2d
\r
994 #define GLEE_C_DEFINED_glMultiTexCoord2d
\r
995 void __stdcall GLee_Lazy_glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2d(target, s, t);}
\r
996 GLEEPFNGLMULTITEXCOORD2DPROC GLeeFuncPtr_glMultiTexCoord2d=GLee_Lazy_glMultiTexCoord2d;
\r
998 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dv
\r
999 #define GLEE_C_DEFINED_glMultiTexCoord2dv
\r
1000 void __stdcall GLee_Lazy_glMultiTexCoord2dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dv(target, v);}
\r
1001 GLEEPFNGLMULTITEXCOORD2DVPROC GLeeFuncPtr_glMultiTexCoord2dv=GLee_Lazy_glMultiTexCoord2dv;
\r
1003 #ifndef GLEE_C_DEFINED_glMultiTexCoord2f
\r
1004 #define GLEE_C_DEFINED_glMultiTexCoord2f
\r
1005 void __stdcall GLee_Lazy_glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2f(target, s, t);}
\r
1006 GLEEPFNGLMULTITEXCOORD2FPROC GLeeFuncPtr_glMultiTexCoord2f=GLee_Lazy_glMultiTexCoord2f;
\r
1008 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fv
\r
1009 #define GLEE_C_DEFINED_glMultiTexCoord2fv
\r
1010 void __stdcall GLee_Lazy_glMultiTexCoord2fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fv(target, v);}
\r
1011 GLEEPFNGLMULTITEXCOORD2FVPROC GLeeFuncPtr_glMultiTexCoord2fv=GLee_Lazy_glMultiTexCoord2fv;
\r
1013 #ifndef GLEE_C_DEFINED_glMultiTexCoord2i
\r
1014 #define GLEE_C_DEFINED_glMultiTexCoord2i
\r
1015 void __stdcall GLee_Lazy_glMultiTexCoord2i(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2i(target, s, t);}
\r
1016 GLEEPFNGLMULTITEXCOORD2IPROC GLeeFuncPtr_glMultiTexCoord2i=GLee_Lazy_glMultiTexCoord2i;
\r
1018 #ifndef GLEE_C_DEFINED_glMultiTexCoord2iv
\r
1019 #define GLEE_C_DEFINED_glMultiTexCoord2iv
\r
1020 void __stdcall GLee_Lazy_glMultiTexCoord2iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2iv(target, v);}
\r
1021 GLEEPFNGLMULTITEXCOORD2IVPROC GLeeFuncPtr_glMultiTexCoord2iv=GLee_Lazy_glMultiTexCoord2iv;
\r
1023 #ifndef GLEE_C_DEFINED_glMultiTexCoord2s
\r
1024 #define GLEE_C_DEFINED_glMultiTexCoord2s
\r
1025 void __stdcall GLee_Lazy_glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2s(target, s, t);}
\r
1026 GLEEPFNGLMULTITEXCOORD2SPROC GLeeFuncPtr_glMultiTexCoord2s=GLee_Lazy_glMultiTexCoord2s;
\r
1028 #ifndef GLEE_C_DEFINED_glMultiTexCoord2sv
\r
1029 #define GLEE_C_DEFINED_glMultiTexCoord2sv
\r
1030 void __stdcall GLee_Lazy_glMultiTexCoord2sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2sv(target, v);}
\r
1031 GLEEPFNGLMULTITEXCOORD2SVPROC GLeeFuncPtr_glMultiTexCoord2sv=GLee_Lazy_glMultiTexCoord2sv;
\r
1033 #ifndef GLEE_C_DEFINED_glMultiTexCoord3d
\r
1034 #define GLEE_C_DEFINED_glMultiTexCoord3d
\r
1035 void __stdcall GLee_Lazy_glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3d(target, s, t, r);}
\r
1036 GLEEPFNGLMULTITEXCOORD3DPROC GLeeFuncPtr_glMultiTexCoord3d=GLee_Lazy_glMultiTexCoord3d;
\r
1038 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dv
\r
1039 #define GLEE_C_DEFINED_glMultiTexCoord3dv
\r
1040 void __stdcall GLee_Lazy_glMultiTexCoord3dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dv(target, v);}
\r
1041 GLEEPFNGLMULTITEXCOORD3DVPROC GLeeFuncPtr_glMultiTexCoord3dv=GLee_Lazy_glMultiTexCoord3dv;
\r
1043 #ifndef GLEE_C_DEFINED_glMultiTexCoord3f
\r
1044 #define GLEE_C_DEFINED_glMultiTexCoord3f
\r
1045 void __stdcall GLee_Lazy_glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3f(target, s, t, r);}
\r
1046 GLEEPFNGLMULTITEXCOORD3FPROC GLeeFuncPtr_glMultiTexCoord3f=GLee_Lazy_glMultiTexCoord3f;
\r
1048 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fv
\r
1049 #define GLEE_C_DEFINED_glMultiTexCoord3fv
\r
1050 void __stdcall GLee_Lazy_glMultiTexCoord3fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fv(target, v);}
\r
1051 GLEEPFNGLMULTITEXCOORD3FVPROC GLeeFuncPtr_glMultiTexCoord3fv=GLee_Lazy_glMultiTexCoord3fv;
\r
1053 #ifndef GLEE_C_DEFINED_glMultiTexCoord3i
\r
1054 #define GLEE_C_DEFINED_glMultiTexCoord3i
\r
1055 void __stdcall GLee_Lazy_glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3i(target, s, t, r);}
\r
1056 GLEEPFNGLMULTITEXCOORD3IPROC GLeeFuncPtr_glMultiTexCoord3i=GLee_Lazy_glMultiTexCoord3i;
\r
1058 #ifndef GLEE_C_DEFINED_glMultiTexCoord3iv
\r
1059 #define GLEE_C_DEFINED_glMultiTexCoord3iv
\r
1060 void __stdcall GLee_Lazy_glMultiTexCoord3iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3iv(target, v);}
\r
1061 GLEEPFNGLMULTITEXCOORD3IVPROC GLeeFuncPtr_glMultiTexCoord3iv=GLee_Lazy_glMultiTexCoord3iv;
\r
1063 #ifndef GLEE_C_DEFINED_glMultiTexCoord3s
\r
1064 #define GLEE_C_DEFINED_glMultiTexCoord3s
\r
1065 void __stdcall GLee_Lazy_glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3s(target, s, t, r);}
\r
1066 GLEEPFNGLMULTITEXCOORD3SPROC GLeeFuncPtr_glMultiTexCoord3s=GLee_Lazy_glMultiTexCoord3s;
\r
1068 #ifndef GLEE_C_DEFINED_glMultiTexCoord3sv
\r
1069 #define GLEE_C_DEFINED_glMultiTexCoord3sv
\r
1070 void __stdcall GLee_Lazy_glMultiTexCoord3sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3sv(target, v);}
\r
1071 GLEEPFNGLMULTITEXCOORD3SVPROC GLeeFuncPtr_glMultiTexCoord3sv=GLee_Lazy_glMultiTexCoord3sv;
\r
1073 #ifndef GLEE_C_DEFINED_glMultiTexCoord4d
\r
1074 #define GLEE_C_DEFINED_glMultiTexCoord4d
\r
1075 void __stdcall GLee_Lazy_glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4d(target, s, t, r, q);}
\r
1076 GLEEPFNGLMULTITEXCOORD4DPROC GLeeFuncPtr_glMultiTexCoord4d=GLee_Lazy_glMultiTexCoord4d;
\r
1078 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dv
\r
1079 #define GLEE_C_DEFINED_glMultiTexCoord4dv
\r
1080 void __stdcall GLee_Lazy_glMultiTexCoord4dv(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dv(target, v);}
\r
1081 GLEEPFNGLMULTITEXCOORD4DVPROC GLeeFuncPtr_glMultiTexCoord4dv=GLee_Lazy_glMultiTexCoord4dv;
\r
1083 #ifndef GLEE_C_DEFINED_glMultiTexCoord4f
\r
1084 #define GLEE_C_DEFINED_glMultiTexCoord4f
\r
1085 void __stdcall GLee_Lazy_glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4f(target, s, t, r, q);}
\r
1086 GLEEPFNGLMULTITEXCOORD4FPROC GLeeFuncPtr_glMultiTexCoord4f=GLee_Lazy_glMultiTexCoord4f;
\r
1088 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fv
\r
1089 #define GLEE_C_DEFINED_glMultiTexCoord4fv
\r
1090 void __stdcall GLee_Lazy_glMultiTexCoord4fv(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fv(target, v);}
\r
1091 GLEEPFNGLMULTITEXCOORD4FVPROC GLeeFuncPtr_glMultiTexCoord4fv=GLee_Lazy_glMultiTexCoord4fv;
\r
1093 #ifndef GLEE_C_DEFINED_glMultiTexCoord4i
\r
1094 #define GLEE_C_DEFINED_glMultiTexCoord4i
\r
1095 void __stdcall GLee_Lazy_glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4i(target, s, t, r, q);}
\r
1096 GLEEPFNGLMULTITEXCOORD4IPROC GLeeFuncPtr_glMultiTexCoord4i=GLee_Lazy_glMultiTexCoord4i;
\r
1098 #ifndef GLEE_C_DEFINED_glMultiTexCoord4iv
\r
1099 #define GLEE_C_DEFINED_glMultiTexCoord4iv
\r
1100 void __stdcall GLee_Lazy_glMultiTexCoord4iv(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4iv(target, v);}
\r
1101 GLEEPFNGLMULTITEXCOORD4IVPROC GLeeFuncPtr_glMultiTexCoord4iv=GLee_Lazy_glMultiTexCoord4iv;
\r
1103 #ifndef GLEE_C_DEFINED_glMultiTexCoord4s
\r
1104 #define GLEE_C_DEFINED_glMultiTexCoord4s
\r
1105 void __stdcall GLee_Lazy_glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4s(target, s, t, r, q);}
\r
1106 GLEEPFNGLMULTITEXCOORD4SPROC GLeeFuncPtr_glMultiTexCoord4s=GLee_Lazy_glMultiTexCoord4s;
\r
1108 #ifndef GLEE_C_DEFINED_glMultiTexCoord4sv
\r
1109 #define GLEE_C_DEFINED_glMultiTexCoord4sv
\r
1110 void __stdcall GLee_Lazy_glMultiTexCoord4sv(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4sv(target, v);}
\r
1111 GLEEPFNGLMULTITEXCOORD4SVPROC GLeeFuncPtr_glMultiTexCoord4sv=GLee_Lazy_glMultiTexCoord4sv;
\r
1113 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixf
\r
1114 #define GLEE_C_DEFINED_glLoadTransposeMatrixf
\r
1115 void __stdcall GLee_Lazy_glLoadTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixf(m);}
\r
1116 GLEEPFNGLLOADTRANSPOSEMATRIXFPROC GLeeFuncPtr_glLoadTransposeMatrixf=GLee_Lazy_glLoadTransposeMatrixf;
\r
1118 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixd
\r
1119 #define GLEE_C_DEFINED_glLoadTransposeMatrixd
\r
1120 void __stdcall GLee_Lazy_glLoadTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixd(m);}
\r
1121 GLEEPFNGLLOADTRANSPOSEMATRIXDPROC GLeeFuncPtr_glLoadTransposeMatrixd=GLee_Lazy_glLoadTransposeMatrixd;
\r
1123 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixf
\r
1124 #define GLEE_C_DEFINED_glMultTransposeMatrixf
\r
1125 void __stdcall GLee_Lazy_glMultTransposeMatrixf(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixf(m);}
\r
1126 GLEEPFNGLMULTTRANSPOSEMATRIXFPROC GLeeFuncPtr_glMultTransposeMatrixf=GLee_Lazy_glMultTransposeMatrixf;
\r
1128 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixd
\r
1129 #define GLEE_C_DEFINED_glMultTransposeMatrixd
\r
1130 void __stdcall GLee_Lazy_glMultTransposeMatrixd(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixd(m);}
\r
1131 GLEEPFNGLMULTTRANSPOSEMATRIXDPROC GLeeFuncPtr_glMultTransposeMatrixd=GLee_Lazy_glMultTransposeMatrixd;
\r
1133 #ifndef GLEE_C_DEFINED_glSampleCoverage
\r
1134 #define GLEE_C_DEFINED_glSampleCoverage
\r
1135 void __stdcall GLee_Lazy_glSampleCoverage(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverage(value, invert);}
\r
1136 GLEEPFNGLSAMPLECOVERAGEPROC GLeeFuncPtr_glSampleCoverage=GLee_Lazy_glSampleCoverage;
\r
1138 #ifndef GLEE_C_DEFINED_glCompressedTexImage3D
\r
1139 #define GLEE_C_DEFINED_glCompressedTexImage3D
\r
1140 void __stdcall GLee_Lazy_glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);}
\r
1141 GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC GLeeFuncPtr_glCompressedTexImage3D=GLee_Lazy_glCompressedTexImage3D;
\r
1143 #ifndef GLEE_C_DEFINED_glCompressedTexImage2D
\r
1144 #define GLEE_C_DEFINED_glCompressedTexImage2D
\r
1145 void __stdcall GLee_Lazy_glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
\r
1146 GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC GLeeFuncPtr_glCompressedTexImage2D=GLee_Lazy_glCompressedTexImage2D;
\r
1148 #ifndef GLEE_C_DEFINED_glCompressedTexImage1D
\r
1149 #define GLEE_C_DEFINED_glCompressedTexImage1D
\r
1150 void __stdcall GLee_Lazy_glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);}
\r
1151 GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC GLeeFuncPtr_glCompressedTexImage1D=GLee_Lazy_glCompressedTexImage1D;
\r
1153 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3D
\r
1154 #define GLEE_C_DEFINED_glCompressedTexSubImage3D
\r
1155 void __stdcall GLee_Lazy_glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
\r
1156 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC GLeeFuncPtr_glCompressedTexSubImage3D=GLee_Lazy_glCompressedTexSubImage3D;
\r
1158 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2D
\r
1159 #define GLEE_C_DEFINED_glCompressedTexSubImage2D
\r
1160 void __stdcall GLee_Lazy_glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
\r
1161 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC GLeeFuncPtr_glCompressedTexSubImage2D=GLee_Lazy_glCompressedTexSubImage2D;
\r
1163 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1D
\r
1164 #define GLEE_C_DEFINED_glCompressedTexSubImage1D
\r
1165 void __stdcall GLee_Lazy_glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);}
\r
1166 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC GLeeFuncPtr_glCompressedTexSubImage1D=GLee_Lazy_glCompressedTexSubImage1D;
\r
1168 #ifndef GLEE_C_DEFINED_glGetCompressedTexImage
\r
1169 #define GLEE_C_DEFINED_glGetCompressedTexImage
\r
1170 void __stdcall GLee_Lazy_glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImage(target, level, img);}
\r
1171 GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC GLeeFuncPtr_glGetCompressedTexImage=GLee_Lazy_glGetCompressedTexImage;
\r
1175 /* GL_VERSION_1_4 */
\r
1177 #ifdef __GLEE_GL_VERSION_1_4
\r
1178 #ifndef GLEE_C_DEFINED_glBlendFuncSeparate
\r
1179 #define GLEE_C_DEFINED_glBlendFuncSeparate
\r
1180 void __stdcall GLee_Lazy_glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
\r
1181 GLEEPFNGLBLENDFUNCSEPARATEPROC GLeeFuncPtr_glBlendFuncSeparate=GLee_Lazy_glBlendFuncSeparate;
\r
1183 #ifndef GLEE_C_DEFINED_glFogCoordf
\r
1184 #define GLEE_C_DEFINED_glFogCoordf
\r
1185 void __stdcall GLee_Lazy_glFogCoordf(GLfloat coord) {if (GLeeInit()) glFogCoordf(coord);}
\r
1186 GLEEPFNGLFOGCOORDFPROC GLeeFuncPtr_glFogCoordf=GLee_Lazy_glFogCoordf;
\r
1188 #ifndef GLEE_C_DEFINED_glFogCoordfv
\r
1189 #define GLEE_C_DEFINED_glFogCoordfv
\r
1190 void __stdcall GLee_Lazy_glFogCoordfv(const GLfloat * coord) {if (GLeeInit()) glFogCoordfv(coord);}
\r
1191 GLEEPFNGLFOGCOORDFVPROC GLeeFuncPtr_glFogCoordfv=GLee_Lazy_glFogCoordfv;
\r
1193 #ifndef GLEE_C_DEFINED_glFogCoordd
\r
1194 #define GLEE_C_DEFINED_glFogCoordd
\r
1195 void __stdcall GLee_Lazy_glFogCoordd(GLdouble coord) {if (GLeeInit()) glFogCoordd(coord);}
\r
1196 GLEEPFNGLFOGCOORDDPROC GLeeFuncPtr_glFogCoordd=GLee_Lazy_glFogCoordd;
\r
1198 #ifndef GLEE_C_DEFINED_glFogCoorddv
\r
1199 #define GLEE_C_DEFINED_glFogCoorddv
\r
1200 void __stdcall GLee_Lazy_glFogCoorddv(const GLdouble * coord) {if (GLeeInit()) glFogCoorddv(coord);}
\r
1201 GLEEPFNGLFOGCOORDDVPROC GLeeFuncPtr_glFogCoorddv=GLee_Lazy_glFogCoorddv;
\r
1203 #ifndef GLEE_C_DEFINED_glFogCoordPointer
\r
1204 #define GLEE_C_DEFINED_glFogCoordPointer
\r
1205 void __stdcall GLee_Lazy_glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointer(type, stride, pointer);}
\r
1206 GLEEPFNGLFOGCOORDPOINTERPROC GLeeFuncPtr_glFogCoordPointer=GLee_Lazy_glFogCoordPointer;
\r
1208 #ifndef GLEE_C_DEFINED_glMultiDrawArrays
\r
1209 #define GLEE_C_DEFINED_glMultiDrawArrays
\r
1210 void __stdcall GLee_Lazy_glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArrays(mode, first, count, primcount);}
\r
1211 GLEEPFNGLMULTIDRAWARRAYSPROC GLeeFuncPtr_glMultiDrawArrays=GLee_Lazy_glMultiDrawArrays;
\r
1213 #ifndef GLEE_C_DEFINED_glMultiDrawElements
\r
1214 #define GLEE_C_DEFINED_glMultiDrawElements
\r
1215 void __stdcall GLee_Lazy_glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElements(mode, count, type, indices, primcount);}
\r
1216 GLEEPFNGLMULTIDRAWELEMENTSPROC GLeeFuncPtr_glMultiDrawElements=GLee_Lazy_glMultiDrawElements;
\r
1218 #ifndef GLEE_C_DEFINED_glPointParameterf
\r
1219 #define GLEE_C_DEFINED_glPointParameterf
\r
1220 void __stdcall GLee_Lazy_glPointParameterf(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterf(pname, param);}
\r
1221 GLEEPFNGLPOINTPARAMETERFPROC GLeeFuncPtr_glPointParameterf=GLee_Lazy_glPointParameterf;
\r
1223 #ifndef GLEE_C_DEFINED_glPointParameterfv
\r
1224 #define GLEE_C_DEFINED_glPointParameterfv
\r
1225 void __stdcall GLee_Lazy_glPointParameterfv(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfv(pname, params);}
\r
1226 GLEEPFNGLPOINTPARAMETERFVPROC GLeeFuncPtr_glPointParameterfv=GLee_Lazy_glPointParameterfv;
\r
1228 #ifndef GLEE_C_DEFINED_glPointParameteri
\r
1229 #define GLEE_C_DEFINED_glPointParameteri
\r
1230 void __stdcall GLee_Lazy_glPointParameteri(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteri(pname, param);}
\r
1231 GLEEPFNGLPOINTPARAMETERIPROC GLeeFuncPtr_glPointParameteri=GLee_Lazy_glPointParameteri;
\r
1233 #ifndef GLEE_C_DEFINED_glPointParameteriv
\r
1234 #define GLEE_C_DEFINED_glPointParameteriv
\r
1235 void __stdcall GLee_Lazy_glPointParameteriv(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameteriv(pname, params);}
\r
1236 GLEEPFNGLPOINTPARAMETERIVPROC GLeeFuncPtr_glPointParameteriv=GLee_Lazy_glPointParameteriv;
\r
1238 #ifndef GLEE_C_DEFINED_glSecondaryColor3b
\r
1239 #define GLEE_C_DEFINED_glSecondaryColor3b
\r
1240 void __stdcall GLee_Lazy_glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3b(red, green, blue);}
\r
1241 GLEEPFNGLSECONDARYCOLOR3BPROC GLeeFuncPtr_glSecondaryColor3b=GLee_Lazy_glSecondaryColor3b;
\r
1243 #ifndef GLEE_C_DEFINED_glSecondaryColor3bv
\r
1244 #define GLEE_C_DEFINED_glSecondaryColor3bv
\r
1245 void __stdcall GLee_Lazy_glSecondaryColor3bv(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bv(v);}
\r
1246 GLEEPFNGLSECONDARYCOLOR3BVPROC GLeeFuncPtr_glSecondaryColor3bv=GLee_Lazy_glSecondaryColor3bv;
\r
1248 #ifndef GLEE_C_DEFINED_glSecondaryColor3d
\r
1249 #define GLEE_C_DEFINED_glSecondaryColor3d
\r
1250 void __stdcall GLee_Lazy_glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3d(red, green, blue);}
\r
1251 GLEEPFNGLSECONDARYCOLOR3DPROC GLeeFuncPtr_glSecondaryColor3d=GLee_Lazy_glSecondaryColor3d;
\r
1253 #ifndef GLEE_C_DEFINED_glSecondaryColor3dv
\r
1254 #define GLEE_C_DEFINED_glSecondaryColor3dv
\r
1255 void __stdcall GLee_Lazy_glSecondaryColor3dv(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dv(v);}
\r
1256 GLEEPFNGLSECONDARYCOLOR3DVPROC GLeeFuncPtr_glSecondaryColor3dv=GLee_Lazy_glSecondaryColor3dv;
\r
1258 #ifndef GLEE_C_DEFINED_glSecondaryColor3f
\r
1259 #define GLEE_C_DEFINED_glSecondaryColor3f
\r
1260 void __stdcall GLee_Lazy_glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3f(red, green, blue);}
\r
1261 GLEEPFNGLSECONDARYCOLOR3FPROC GLeeFuncPtr_glSecondaryColor3f=GLee_Lazy_glSecondaryColor3f;
\r
1263 #ifndef GLEE_C_DEFINED_glSecondaryColor3fv
\r
1264 #define GLEE_C_DEFINED_glSecondaryColor3fv
\r
1265 void __stdcall GLee_Lazy_glSecondaryColor3fv(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fv(v);}
\r
1266 GLEEPFNGLSECONDARYCOLOR3FVPROC GLeeFuncPtr_glSecondaryColor3fv=GLee_Lazy_glSecondaryColor3fv;
\r
1268 #ifndef GLEE_C_DEFINED_glSecondaryColor3i
\r
1269 #define GLEE_C_DEFINED_glSecondaryColor3i
\r
1270 void __stdcall GLee_Lazy_glSecondaryColor3i(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3i(red, green, blue);}
\r
1271 GLEEPFNGLSECONDARYCOLOR3IPROC GLeeFuncPtr_glSecondaryColor3i=GLee_Lazy_glSecondaryColor3i;
\r
1273 #ifndef GLEE_C_DEFINED_glSecondaryColor3iv
\r
1274 #define GLEE_C_DEFINED_glSecondaryColor3iv
\r
1275 void __stdcall GLee_Lazy_glSecondaryColor3iv(const GLint * v) {if (GLeeInit()) glSecondaryColor3iv(v);}
\r
1276 GLEEPFNGLSECONDARYCOLOR3IVPROC GLeeFuncPtr_glSecondaryColor3iv=GLee_Lazy_glSecondaryColor3iv;
\r
1278 #ifndef GLEE_C_DEFINED_glSecondaryColor3s
\r
1279 #define GLEE_C_DEFINED_glSecondaryColor3s
\r
1280 void __stdcall GLee_Lazy_glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3s(red, green, blue);}
\r
1281 GLEEPFNGLSECONDARYCOLOR3SPROC GLeeFuncPtr_glSecondaryColor3s=GLee_Lazy_glSecondaryColor3s;
\r
1283 #ifndef GLEE_C_DEFINED_glSecondaryColor3sv
\r
1284 #define GLEE_C_DEFINED_glSecondaryColor3sv
\r
1285 void __stdcall GLee_Lazy_glSecondaryColor3sv(const GLshort * v) {if (GLeeInit()) glSecondaryColor3sv(v);}
\r
1286 GLEEPFNGLSECONDARYCOLOR3SVPROC GLeeFuncPtr_glSecondaryColor3sv=GLee_Lazy_glSecondaryColor3sv;
\r
1288 #ifndef GLEE_C_DEFINED_glSecondaryColor3ub
\r
1289 #define GLEE_C_DEFINED_glSecondaryColor3ub
\r
1290 void __stdcall GLee_Lazy_glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ub(red, green, blue);}
\r
1291 GLEEPFNGLSECONDARYCOLOR3UBPROC GLeeFuncPtr_glSecondaryColor3ub=GLee_Lazy_glSecondaryColor3ub;
\r
1293 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubv
\r
1294 #define GLEE_C_DEFINED_glSecondaryColor3ubv
\r
1295 void __stdcall GLee_Lazy_glSecondaryColor3ubv(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubv(v);}
\r
1296 GLEEPFNGLSECONDARYCOLOR3UBVPROC GLeeFuncPtr_glSecondaryColor3ubv=GLee_Lazy_glSecondaryColor3ubv;
\r
1298 #ifndef GLEE_C_DEFINED_glSecondaryColor3ui
\r
1299 #define GLEE_C_DEFINED_glSecondaryColor3ui
\r
1300 void __stdcall GLee_Lazy_glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3ui(red, green, blue);}
\r
1301 GLEEPFNGLSECONDARYCOLOR3UIPROC GLeeFuncPtr_glSecondaryColor3ui=GLee_Lazy_glSecondaryColor3ui;
\r
1303 #ifndef GLEE_C_DEFINED_glSecondaryColor3uiv
\r
1304 #define GLEE_C_DEFINED_glSecondaryColor3uiv
\r
1305 void __stdcall GLee_Lazy_glSecondaryColor3uiv(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uiv(v);}
\r
1306 GLEEPFNGLSECONDARYCOLOR3UIVPROC GLeeFuncPtr_glSecondaryColor3uiv=GLee_Lazy_glSecondaryColor3uiv;
\r
1308 #ifndef GLEE_C_DEFINED_glSecondaryColor3us
\r
1309 #define GLEE_C_DEFINED_glSecondaryColor3us
\r
1310 void __stdcall GLee_Lazy_glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3us(red, green, blue);}
\r
1311 GLEEPFNGLSECONDARYCOLOR3USPROC GLeeFuncPtr_glSecondaryColor3us=GLee_Lazy_glSecondaryColor3us;
\r
1313 #ifndef GLEE_C_DEFINED_glSecondaryColor3usv
\r
1314 #define GLEE_C_DEFINED_glSecondaryColor3usv
\r
1315 void __stdcall GLee_Lazy_glSecondaryColor3usv(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usv(v);}
\r
1316 GLEEPFNGLSECONDARYCOLOR3USVPROC GLeeFuncPtr_glSecondaryColor3usv=GLee_Lazy_glSecondaryColor3usv;
\r
1318 #ifndef GLEE_C_DEFINED_glSecondaryColorPointer
\r
1319 #define GLEE_C_DEFINED_glSecondaryColorPointer
\r
1320 void __stdcall GLee_Lazy_glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointer(size, type, stride, pointer);}
\r
1321 GLEEPFNGLSECONDARYCOLORPOINTERPROC GLeeFuncPtr_glSecondaryColorPointer=GLee_Lazy_glSecondaryColorPointer;
\r
1323 #ifndef GLEE_C_DEFINED_glWindowPos2d
\r
1324 #define GLEE_C_DEFINED_glWindowPos2d
\r
1325 void __stdcall GLee_Lazy_glWindowPos2d(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2d(x, y);}
\r
1326 GLEEPFNGLWINDOWPOS2DPROC GLeeFuncPtr_glWindowPos2d=GLee_Lazy_glWindowPos2d;
\r
1328 #ifndef GLEE_C_DEFINED_glWindowPos2dv
\r
1329 #define GLEE_C_DEFINED_glWindowPos2dv
\r
1330 void __stdcall GLee_Lazy_glWindowPos2dv(const GLdouble * v) {if (GLeeInit()) glWindowPos2dv(v);}
\r
1331 GLEEPFNGLWINDOWPOS2DVPROC GLeeFuncPtr_glWindowPos2dv=GLee_Lazy_glWindowPos2dv;
\r
1333 #ifndef GLEE_C_DEFINED_glWindowPos2f
\r
1334 #define GLEE_C_DEFINED_glWindowPos2f
\r
1335 void __stdcall GLee_Lazy_glWindowPos2f(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2f(x, y);}
\r
1336 GLEEPFNGLWINDOWPOS2FPROC GLeeFuncPtr_glWindowPos2f=GLee_Lazy_glWindowPos2f;
\r
1338 #ifndef GLEE_C_DEFINED_glWindowPos2fv
\r
1339 #define GLEE_C_DEFINED_glWindowPos2fv
\r
1340 void __stdcall GLee_Lazy_glWindowPos2fv(const GLfloat * v) {if (GLeeInit()) glWindowPos2fv(v);}
\r
1341 GLEEPFNGLWINDOWPOS2FVPROC GLeeFuncPtr_glWindowPos2fv=GLee_Lazy_glWindowPos2fv;
\r
1343 #ifndef GLEE_C_DEFINED_glWindowPos2i
\r
1344 #define GLEE_C_DEFINED_glWindowPos2i
\r
1345 void __stdcall GLee_Lazy_glWindowPos2i(GLint x, GLint y) {if (GLeeInit()) glWindowPos2i(x, y);}
\r
1346 GLEEPFNGLWINDOWPOS2IPROC GLeeFuncPtr_glWindowPos2i=GLee_Lazy_glWindowPos2i;
\r
1348 #ifndef GLEE_C_DEFINED_glWindowPos2iv
\r
1349 #define GLEE_C_DEFINED_glWindowPos2iv
\r
1350 void __stdcall GLee_Lazy_glWindowPos2iv(const GLint * v) {if (GLeeInit()) glWindowPos2iv(v);}
\r
1351 GLEEPFNGLWINDOWPOS2IVPROC GLeeFuncPtr_glWindowPos2iv=GLee_Lazy_glWindowPos2iv;
\r
1353 #ifndef GLEE_C_DEFINED_glWindowPos2s
\r
1354 #define GLEE_C_DEFINED_glWindowPos2s
\r
1355 void __stdcall GLee_Lazy_glWindowPos2s(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2s(x, y);}
\r
1356 GLEEPFNGLWINDOWPOS2SPROC GLeeFuncPtr_glWindowPos2s=GLee_Lazy_glWindowPos2s;
\r
1358 #ifndef GLEE_C_DEFINED_glWindowPos2sv
\r
1359 #define GLEE_C_DEFINED_glWindowPos2sv
\r
1360 void __stdcall GLee_Lazy_glWindowPos2sv(const GLshort * v) {if (GLeeInit()) glWindowPos2sv(v);}
\r
1361 GLEEPFNGLWINDOWPOS2SVPROC GLeeFuncPtr_glWindowPos2sv=GLee_Lazy_glWindowPos2sv;
\r
1363 #ifndef GLEE_C_DEFINED_glWindowPos3d
\r
1364 #define GLEE_C_DEFINED_glWindowPos3d
\r
1365 void __stdcall GLee_Lazy_glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3d(x, y, z);}
\r
1366 GLEEPFNGLWINDOWPOS3DPROC GLeeFuncPtr_glWindowPos3d=GLee_Lazy_glWindowPos3d;
\r
1368 #ifndef GLEE_C_DEFINED_glWindowPos3dv
\r
1369 #define GLEE_C_DEFINED_glWindowPos3dv
\r
1370 void __stdcall GLee_Lazy_glWindowPos3dv(const GLdouble * v) {if (GLeeInit()) glWindowPos3dv(v);}
\r
1371 GLEEPFNGLWINDOWPOS3DVPROC GLeeFuncPtr_glWindowPos3dv=GLee_Lazy_glWindowPos3dv;
\r
1373 #ifndef GLEE_C_DEFINED_glWindowPos3f
\r
1374 #define GLEE_C_DEFINED_glWindowPos3f
\r
1375 void __stdcall GLee_Lazy_glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3f(x, y, z);}
\r
1376 GLEEPFNGLWINDOWPOS3FPROC GLeeFuncPtr_glWindowPos3f=GLee_Lazy_glWindowPos3f;
\r
1378 #ifndef GLEE_C_DEFINED_glWindowPos3fv
\r
1379 #define GLEE_C_DEFINED_glWindowPos3fv
\r
1380 void __stdcall GLee_Lazy_glWindowPos3fv(const GLfloat * v) {if (GLeeInit()) glWindowPos3fv(v);}
\r
1381 GLEEPFNGLWINDOWPOS3FVPROC GLeeFuncPtr_glWindowPos3fv=GLee_Lazy_glWindowPos3fv;
\r
1383 #ifndef GLEE_C_DEFINED_glWindowPos3i
\r
1384 #define GLEE_C_DEFINED_glWindowPos3i
\r
1385 void __stdcall GLee_Lazy_glWindowPos3i(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3i(x, y, z);}
\r
1386 GLEEPFNGLWINDOWPOS3IPROC GLeeFuncPtr_glWindowPos3i=GLee_Lazy_glWindowPos3i;
\r
1388 #ifndef GLEE_C_DEFINED_glWindowPos3iv
\r
1389 #define GLEE_C_DEFINED_glWindowPos3iv
\r
1390 void __stdcall GLee_Lazy_glWindowPos3iv(const GLint * v) {if (GLeeInit()) glWindowPos3iv(v);}
\r
1391 GLEEPFNGLWINDOWPOS3IVPROC GLeeFuncPtr_glWindowPos3iv=GLee_Lazy_glWindowPos3iv;
\r
1393 #ifndef GLEE_C_DEFINED_glWindowPos3s
\r
1394 #define GLEE_C_DEFINED_glWindowPos3s
\r
1395 void __stdcall GLee_Lazy_glWindowPos3s(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3s(x, y, z);}
\r
1396 GLEEPFNGLWINDOWPOS3SPROC GLeeFuncPtr_glWindowPos3s=GLee_Lazy_glWindowPos3s;
\r
1398 #ifndef GLEE_C_DEFINED_glWindowPos3sv
\r
1399 #define GLEE_C_DEFINED_glWindowPos3sv
\r
1400 void __stdcall GLee_Lazy_glWindowPos3sv(const GLshort * v) {if (GLeeInit()) glWindowPos3sv(v);}
\r
1401 GLEEPFNGLWINDOWPOS3SVPROC GLeeFuncPtr_glWindowPos3sv=GLee_Lazy_glWindowPos3sv;
\r
1405 /* GL_VERSION_1_5 */
\r
1407 #ifdef __GLEE_GL_VERSION_1_5
\r
1408 #ifndef GLEE_C_DEFINED_glGenQueries
\r
1409 #define GLEE_C_DEFINED_glGenQueries
\r
1410 void __stdcall GLee_Lazy_glGenQueries(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueries(n, ids);}
\r
1411 GLEEPFNGLGENQUERIESPROC GLeeFuncPtr_glGenQueries=GLee_Lazy_glGenQueries;
\r
1413 #ifndef GLEE_C_DEFINED_glDeleteQueries
\r
1414 #define GLEE_C_DEFINED_glDeleteQueries
\r
1415 void __stdcall GLee_Lazy_glDeleteQueries(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueries(n, ids);}
\r
1416 GLEEPFNGLDELETEQUERIESPROC GLeeFuncPtr_glDeleteQueries=GLee_Lazy_glDeleteQueries;
\r
1418 #ifndef GLEE_C_DEFINED_glIsQuery
\r
1419 #define GLEE_C_DEFINED_glIsQuery
\r
1420 GLboolean __stdcall GLee_Lazy_glIsQuery(GLuint id) {if (GLeeInit()) return glIsQuery(id); return (GLboolean)0;}
\r
1421 GLEEPFNGLISQUERYPROC GLeeFuncPtr_glIsQuery=GLee_Lazy_glIsQuery;
\r
1423 #ifndef GLEE_C_DEFINED_glBeginQuery
\r
1424 #define GLEE_C_DEFINED_glBeginQuery
\r
1425 void __stdcall GLee_Lazy_glBeginQuery(GLenum target, GLuint id) {if (GLeeInit()) glBeginQuery(target, id);}
\r
1426 GLEEPFNGLBEGINQUERYPROC GLeeFuncPtr_glBeginQuery=GLee_Lazy_glBeginQuery;
\r
1428 #ifndef GLEE_C_DEFINED_glEndQuery
\r
1429 #define GLEE_C_DEFINED_glEndQuery
\r
1430 void __stdcall GLee_Lazy_glEndQuery(GLenum target) {if (GLeeInit()) glEndQuery(target);}
\r
1431 GLEEPFNGLENDQUERYPROC GLeeFuncPtr_glEndQuery=GLee_Lazy_glEndQuery;
\r
1433 #ifndef GLEE_C_DEFINED_glGetQueryiv
\r
1434 #define GLEE_C_DEFINED_glGetQueryiv
\r
1435 void __stdcall GLee_Lazy_glGetQueryiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryiv(target, pname, params);}
\r
1436 GLEEPFNGLGETQUERYIVPROC GLeeFuncPtr_glGetQueryiv=GLee_Lazy_glGetQueryiv;
\r
1438 #ifndef GLEE_C_DEFINED_glGetQueryObjectiv
\r
1439 #define GLEE_C_DEFINED_glGetQueryObjectiv
\r
1440 void __stdcall GLee_Lazy_glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectiv(id, pname, params);}
\r
1441 GLEEPFNGLGETQUERYOBJECTIVPROC GLeeFuncPtr_glGetQueryObjectiv=GLee_Lazy_glGetQueryObjectiv;
\r
1443 #ifndef GLEE_C_DEFINED_glGetQueryObjectuiv
\r
1444 #define GLEE_C_DEFINED_glGetQueryObjectuiv
\r
1445 void __stdcall GLee_Lazy_glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuiv(id, pname, params);}
\r
1446 GLEEPFNGLGETQUERYOBJECTUIVPROC GLeeFuncPtr_glGetQueryObjectuiv=GLee_Lazy_glGetQueryObjectuiv;
\r
1448 #ifndef GLEE_C_DEFINED_glBindBuffer
\r
1449 #define GLEE_C_DEFINED_glBindBuffer
\r
1450 void __stdcall GLee_Lazy_glBindBuffer(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBuffer(target, buffer);}
\r
1451 GLEEPFNGLBINDBUFFERPROC GLeeFuncPtr_glBindBuffer=GLee_Lazy_glBindBuffer;
\r
1453 #ifndef GLEE_C_DEFINED_glDeleteBuffers
\r
1454 #define GLEE_C_DEFINED_glDeleteBuffers
\r
1455 void __stdcall GLee_Lazy_glDeleteBuffers(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffers(n, buffers);}
\r
1456 GLEEPFNGLDELETEBUFFERSPROC GLeeFuncPtr_glDeleteBuffers=GLee_Lazy_glDeleteBuffers;
\r
1458 #ifndef GLEE_C_DEFINED_glGenBuffers
\r
1459 #define GLEE_C_DEFINED_glGenBuffers
\r
1460 void __stdcall GLee_Lazy_glGenBuffers(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffers(n, buffers);}
\r
1461 GLEEPFNGLGENBUFFERSPROC GLeeFuncPtr_glGenBuffers=GLee_Lazy_glGenBuffers;
\r
1463 #ifndef GLEE_C_DEFINED_glIsBuffer
\r
1464 #define GLEE_C_DEFINED_glIsBuffer
\r
1465 GLboolean __stdcall GLee_Lazy_glIsBuffer(GLuint buffer) {if (GLeeInit()) return glIsBuffer(buffer); return (GLboolean)0;}
\r
1466 GLEEPFNGLISBUFFERPROC GLeeFuncPtr_glIsBuffer=GLee_Lazy_glIsBuffer;
\r
1468 #ifndef GLEE_C_DEFINED_glBufferData
\r
1469 #define GLEE_C_DEFINED_glBufferData
\r
1470 void __stdcall GLee_Lazy_glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferData(target, size, data, usage);}
\r
1471 GLEEPFNGLBUFFERDATAPROC GLeeFuncPtr_glBufferData=GLee_Lazy_glBufferData;
\r
1473 #ifndef GLEE_C_DEFINED_glBufferSubData
\r
1474 #define GLEE_C_DEFINED_glBufferSubData
\r
1475 void __stdcall GLee_Lazy_glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glBufferSubData(target, offset, size, data);}
\r
1476 GLEEPFNGLBUFFERSUBDATAPROC GLeeFuncPtr_glBufferSubData=GLee_Lazy_glBufferSubData;
\r
1478 #ifndef GLEE_C_DEFINED_glGetBufferSubData
\r
1479 #define GLEE_C_DEFINED_glGetBufferSubData
\r
1480 void __stdcall GLee_Lazy_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetBufferSubData(target, offset, size, data);}
\r
1481 GLEEPFNGLGETBUFFERSUBDATAPROC GLeeFuncPtr_glGetBufferSubData=GLee_Lazy_glGetBufferSubData;
\r
1483 #ifndef GLEE_C_DEFINED_glMapBuffer
\r
1484 #define GLEE_C_DEFINED_glMapBuffer
\r
1485 GLvoid* __stdcall GLee_Lazy_glMapBuffer(GLenum target, GLenum access) {if (GLeeInit()) return glMapBuffer(target, access); return (GLvoid*)0;}
\r
1486 GLEEPFNGLMAPBUFFERPROC GLeeFuncPtr_glMapBuffer=GLee_Lazy_glMapBuffer;
\r
1488 #ifndef GLEE_C_DEFINED_glUnmapBuffer
\r
1489 #define GLEE_C_DEFINED_glUnmapBuffer
\r
1490 GLboolean __stdcall GLee_Lazy_glUnmapBuffer(GLenum target) {if (GLeeInit()) return glUnmapBuffer(target); return (GLboolean)0;}
\r
1491 GLEEPFNGLUNMAPBUFFERPROC GLeeFuncPtr_glUnmapBuffer=GLee_Lazy_glUnmapBuffer;
\r
1493 #ifndef GLEE_C_DEFINED_glGetBufferParameteriv
\r
1494 #define GLEE_C_DEFINED_glGetBufferParameteriv
\r
1495 void __stdcall GLee_Lazy_glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameteriv(target, pname, params);}
\r
1496 GLEEPFNGLGETBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetBufferParameteriv=GLee_Lazy_glGetBufferParameteriv;
\r
1498 #ifndef GLEE_C_DEFINED_glGetBufferPointerv
\r
1499 #define GLEE_C_DEFINED_glGetBufferPointerv
\r
1500 void __stdcall GLee_Lazy_glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointerv(target, pname, params);}
\r
1501 GLEEPFNGLGETBUFFERPOINTERVPROC GLeeFuncPtr_glGetBufferPointerv=GLee_Lazy_glGetBufferPointerv;
\r
1505 /* GL_VERSION_2_0 */
\r
1507 #ifdef __GLEE_GL_VERSION_2_0
\r
1508 #ifndef GLEE_C_DEFINED_glBlendEquationSeparate
\r
1509 #define GLEE_C_DEFINED_glBlendEquationSeparate
\r
1510 void __stdcall GLee_Lazy_glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparate(modeRGB, modeAlpha);}
\r
1511 GLEEPFNGLBLENDEQUATIONSEPARATEPROC GLeeFuncPtr_glBlendEquationSeparate=GLee_Lazy_glBlendEquationSeparate;
\r
1513 #ifndef GLEE_C_DEFINED_glDrawBuffers
\r
1514 #define GLEE_C_DEFINED_glDrawBuffers
\r
1515 void __stdcall GLee_Lazy_glDrawBuffers(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffers(n, bufs);}
\r
1516 GLEEPFNGLDRAWBUFFERSPROC GLeeFuncPtr_glDrawBuffers=GLee_Lazy_glDrawBuffers;
\r
1518 #ifndef GLEE_C_DEFINED_glStencilOpSeparate
\r
1519 #define GLEE_C_DEFINED_glStencilOpSeparate
\r
1520 void __stdcall GLee_Lazy_glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparate(face, sfail, dpfail, dppass);}
\r
1521 GLEEPFNGLSTENCILOPSEPARATEPROC GLeeFuncPtr_glStencilOpSeparate=GLee_Lazy_glStencilOpSeparate;
\r
1523 #ifndef GLEE_C_DEFINED_glStencilFuncSeparate
\r
1524 #define GLEE_C_DEFINED_glStencilFuncSeparate
\r
1525 void __stdcall GLee_Lazy_glStencilFuncSeparate(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparate(frontfunc, backfunc, ref, mask);}
\r
1526 GLEEPFNGLSTENCILFUNCSEPARATEPROC GLeeFuncPtr_glStencilFuncSeparate=GLee_Lazy_glStencilFuncSeparate;
\r
1528 #ifndef GLEE_C_DEFINED_glStencilMaskSeparate
\r
1529 #define GLEE_C_DEFINED_glStencilMaskSeparate
\r
1530 void __stdcall GLee_Lazy_glStencilMaskSeparate(GLenum face, GLuint mask) {if (GLeeInit()) glStencilMaskSeparate(face, mask);}
\r
1531 GLEEPFNGLSTENCILMASKSEPARATEPROC GLeeFuncPtr_glStencilMaskSeparate=GLee_Lazy_glStencilMaskSeparate;
\r
1533 #ifndef GLEE_C_DEFINED_glAttachShader
\r
1534 #define GLEE_C_DEFINED_glAttachShader
\r
1535 void __stdcall GLee_Lazy_glAttachShader(GLuint program, GLuint shader) {if (GLeeInit()) glAttachShader(program, shader);}
\r
1536 GLEEPFNGLATTACHSHADERPROC GLeeFuncPtr_glAttachShader=GLee_Lazy_glAttachShader;
\r
1538 #ifndef GLEE_C_DEFINED_glBindAttribLocation
\r
1539 #define GLEE_C_DEFINED_glBindAttribLocation
\r
1540 void __stdcall GLee_Lazy_glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) {if (GLeeInit()) glBindAttribLocation(program, index, name);}
\r
1541 GLEEPFNGLBINDATTRIBLOCATIONPROC GLeeFuncPtr_glBindAttribLocation=GLee_Lazy_glBindAttribLocation;
\r
1543 #ifndef GLEE_C_DEFINED_glCompileShader
\r
1544 #define GLEE_C_DEFINED_glCompileShader
\r
1545 void __stdcall GLee_Lazy_glCompileShader(GLuint shader) {if (GLeeInit()) glCompileShader(shader);}
\r
1546 GLEEPFNGLCOMPILESHADERPROC GLeeFuncPtr_glCompileShader=GLee_Lazy_glCompileShader;
\r
1548 #ifndef GLEE_C_DEFINED_glCreateProgram
\r
1549 #define GLEE_C_DEFINED_glCreateProgram
\r
1550 GLuint __stdcall GLee_Lazy_glCreateProgram(void) {if (GLeeInit()) return glCreateProgram(); return (GLuint)0;}
\r
1551 GLEEPFNGLCREATEPROGRAMPROC GLeeFuncPtr_glCreateProgram=GLee_Lazy_glCreateProgram;
\r
1553 #ifndef GLEE_C_DEFINED_glCreateShader
\r
1554 #define GLEE_C_DEFINED_glCreateShader
\r
1555 GLuint __stdcall GLee_Lazy_glCreateShader(GLenum type) {if (GLeeInit()) return glCreateShader(type); return (GLuint)0;}
\r
1556 GLEEPFNGLCREATESHADERPROC GLeeFuncPtr_glCreateShader=GLee_Lazy_glCreateShader;
\r
1558 #ifndef GLEE_C_DEFINED_glDeleteProgram
\r
1559 #define GLEE_C_DEFINED_glDeleteProgram
\r
1560 void __stdcall GLee_Lazy_glDeleteProgram(GLuint program) {if (GLeeInit()) glDeleteProgram(program);}
\r
1561 GLEEPFNGLDELETEPROGRAMPROC GLeeFuncPtr_glDeleteProgram=GLee_Lazy_glDeleteProgram;
\r
1563 #ifndef GLEE_C_DEFINED_glDeleteShader
\r
1564 #define GLEE_C_DEFINED_glDeleteShader
\r
1565 void __stdcall GLee_Lazy_glDeleteShader(GLuint shader) {if (GLeeInit()) glDeleteShader(shader);}
\r
1566 GLEEPFNGLDELETESHADERPROC GLeeFuncPtr_glDeleteShader=GLee_Lazy_glDeleteShader;
\r
1568 #ifndef GLEE_C_DEFINED_glDetachShader
\r
1569 #define GLEE_C_DEFINED_glDetachShader
\r
1570 void __stdcall GLee_Lazy_glDetachShader(GLuint program, GLuint shader) {if (GLeeInit()) glDetachShader(program, shader);}
\r
1571 GLEEPFNGLDETACHSHADERPROC GLeeFuncPtr_glDetachShader=GLee_Lazy_glDetachShader;
\r
1573 #ifndef GLEE_C_DEFINED_glDisableVertexAttribArray
\r
1574 #define GLEE_C_DEFINED_glDisableVertexAttribArray
\r
1575 void __stdcall GLee_Lazy_glDisableVertexAttribArray(GLuint index) {if (GLeeInit()) glDisableVertexAttribArray(index);}
\r
1576 GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glDisableVertexAttribArray=GLee_Lazy_glDisableVertexAttribArray;
\r
1578 #ifndef GLEE_C_DEFINED_glEnableVertexAttribArray
\r
1579 #define GLEE_C_DEFINED_glEnableVertexAttribArray
\r
1580 void __stdcall GLee_Lazy_glEnableVertexAttribArray(GLuint index) {if (GLeeInit()) glEnableVertexAttribArray(index);}
\r
1581 GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC GLeeFuncPtr_glEnableVertexAttribArray=GLee_Lazy_glEnableVertexAttribArray;
\r
1583 #ifndef GLEE_C_DEFINED_glGetActiveAttrib
\r
1584 #define GLEE_C_DEFINED_glGetActiveAttrib
\r
1585 void __stdcall GLee_Lazy_glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveAttrib(program, index, bufSize, length, size, type, name);}
\r
1586 GLEEPFNGLGETACTIVEATTRIBPROC GLeeFuncPtr_glGetActiveAttrib=GLee_Lazy_glGetActiveAttrib;
\r
1588 #ifndef GLEE_C_DEFINED_glGetActiveUniform
\r
1589 #define GLEE_C_DEFINED_glGetActiveUniform
\r
1590 void __stdcall GLee_Lazy_glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveUniform(program, index, bufSize, length, size, type, name);}
\r
1591 GLEEPFNGLGETACTIVEUNIFORMPROC GLeeFuncPtr_glGetActiveUniform=GLee_Lazy_glGetActiveUniform;
\r
1593 #ifndef GLEE_C_DEFINED_glGetAttachedShaders
\r
1594 #define GLEE_C_DEFINED_glGetAttachedShaders
\r
1595 void __stdcall GLee_Lazy_glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) {if (GLeeInit()) glGetAttachedShaders(program, maxCount, count, obj);}
\r
1596 GLEEPFNGLGETATTACHEDSHADERSPROC GLeeFuncPtr_glGetAttachedShaders=GLee_Lazy_glGetAttachedShaders;
\r
1598 #ifndef GLEE_C_DEFINED_glGetAttribLocation
\r
1599 #define GLEE_C_DEFINED_glGetAttribLocation
\r
1600 GLint __stdcall GLee_Lazy_glGetAttribLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetAttribLocation(program, name); return (GLint)0;}
\r
1601 GLEEPFNGLGETATTRIBLOCATIONPROC GLeeFuncPtr_glGetAttribLocation=GLee_Lazy_glGetAttribLocation;
\r
1603 #ifndef GLEE_C_DEFINED_glGetProgramiv
\r
1604 #define GLEE_C_DEFINED_glGetProgramiv
\r
1605 void __stdcall GLee_Lazy_glGetProgramiv(GLuint program, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramiv(program, pname, params);}
\r
1606 GLEEPFNGLGETPROGRAMIVPROC GLeeFuncPtr_glGetProgramiv=GLee_Lazy_glGetProgramiv;
\r
1608 #ifndef GLEE_C_DEFINED_glGetProgramInfoLog
\r
1609 #define GLEE_C_DEFINED_glGetProgramInfoLog
\r
1610 void __stdcall GLee_Lazy_glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetProgramInfoLog(program, bufSize, length, infoLog);}
\r
1611 GLEEPFNGLGETPROGRAMINFOLOGPROC GLeeFuncPtr_glGetProgramInfoLog=GLee_Lazy_glGetProgramInfoLog;
\r
1613 #ifndef GLEE_C_DEFINED_glGetShaderiv
\r
1614 #define GLEE_C_DEFINED_glGetShaderiv
\r
1615 void __stdcall GLee_Lazy_glGetShaderiv(GLuint shader, GLenum pname, GLint * params) {if (GLeeInit()) glGetShaderiv(shader, pname, params);}
\r
1616 GLEEPFNGLGETSHADERIVPROC GLeeFuncPtr_glGetShaderiv=GLee_Lazy_glGetShaderiv;
\r
1618 #ifndef GLEE_C_DEFINED_glGetShaderInfoLog
\r
1619 #define GLEE_C_DEFINED_glGetShaderInfoLog
\r
1620 void __stdcall GLee_Lazy_glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {if (GLeeInit()) glGetShaderInfoLog(shader, bufSize, length, infoLog);}
\r
1621 GLEEPFNGLGETSHADERINFOLOGPROC GLeeFuncPtr_glGetShaderInfoLog=GLee_Lazy_glGetShaderInfoLog;
\r
1623 #ifndef GLEE_C_DEFINED_glGetShaderSource
\r
1624 #define GLEE_C_DEFINED_glGetShaderSource
\r
1625 void __stdcall GLee_Lazy_glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {if (GLeeInit()) glGetShaderSource(shader, bufSize, length, source);}
\r
1626 GLEEPFNGLGETSHADERSOURCEPROC GLeeFuncPtr_glGetShaderSource=GLee_Lazy_glGetShaderSource;
\r
1628 #ifndef GLEE_C_DEFINED_glGetUniformLocation
\r
1629 #define GLEE_C_DEFINED_glGetUniformLocation
\r
1630 GLint __stdcall GLee_Lazy_glGetUniformLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetUniformLocation(program, name); return (GLint)0;}
\r
1631 GLEEPFNGLGETUNIFORMLOCATIONPROC GLeeFuncPtr_glGetUniformLocation=GLee_Lazy_glGetUniformLocation;
\r
1633 #ifndef GLEE_C_DEFINED_glGetUniformfv
\r
1634 #define GLEE_C_DEFINED_glGetUniformfv
\r
1635 void __stdcall GLee_Lazy_glGetUniformfv(GLuint program, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfv(program, location, params);}
\r
1636 GLEEPFNGLGETUNIFORMFVPROC GLeeFuncPtr_glGetUniformfv=GLee_Lazy_glGetUniformfv;
\r
1638 #ifndef GLEE_C_DEFINED_glGetUniformiv
\r
1639 #define GLEE_C_DEFINED_glGetUniformiv
\r
1640 void __stdcall GLee_Lazy_glGetUniformiv(GLuint program, GLint location, GLint * params) {if (GLeeInit()) glGetUniformiv(program, location, params);}
\r
1641 GLEEPFNGLGETUNIFORMIVPROC GLeeFuncPtr_glGetUniformiv=GLee_Lazy_glGetUniformiv;
\r
1643 #ifndef GLEE_C_DEFINED_glGetVertexAttribdv
\r
1644 #define GLEE_C_DEFINED_glGetVertexAttribdv
\r
1645 void __stdcall GLee_Lazy_glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdv(index, pname, params);}
\r
1646 GLEEPFNGLGETVERTEXATTRIBDVPROC GLeeFuncPtr_glGetVertexAttribdv=GLee_Lazy_glGetVertexAttribdv;
\r
1648 #ifndef GLEE_C_DEFINED_glGetVertexAttribfv
\r
1649 #define GLEE_C_DEFINED_glGetVertexAttribfv
\r
1650 void __stdcall GLee_Lazy_glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfv(index, pname, params);}
\r
1651 GLEEPFNGLGETVERTEXATTRIBFVPROC GLeeFuncPtr_glGetVertexAttribfv=GLee_Lazy_glGetVertexAttribfv;
\r
1653 #ifndef GLEE_C_DEFINED_glGetVertexAttribiv
\r
1654 #define GLEE_C_DEFINED_glGetVertexAttribiv
\r
1655 void __stdcall GLee_Lazy_glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribiv(index, pname, params);}
\r
1656 GLEEPFNGLGETVERTEXATTRIBIVPROC GLeeFuncPtr_glGetVertexAttribiv=GLee_Lazy_glGetVertexAttribiv;
\r
1658 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointerv
\r
1659 #define GLEE_C_DEFINED_glGetVertexAttribPointerv
\r
1660 void __stdcall GLee_Lazy_glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointerv(index, pname, pointer);}
\r
1661 GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC GLeeFuncPtr_glGetVertexAttribPointerv=GLee_Lazy_glGetVertexAttribPointerv;
\r
1663 #ifndef GLEE_C_DEFINED_glIsProgram
\r
1664 #define GLEE_C_DEFINED_glIsProgram
\r
1665 GLboolean __stdcall GLee_Lazy_glIsProgram(GLuint program) {if (GLeeInit()) return glIsProgram(program); return (GLboolean)0;}
\r
1666 GLEEPFNGLISPROGRAMPROC GLeeFuncPtr_glIsProgram=GLee_Lazy_glIsProgram;
\r
1668 #ifndef GLEE_C_DEFINED_glIsShader
\r
1669 #define GLEE_C_DEFINED_glIsShader
\r
1670 GLboolean __stdcall GLee_Lazy_glIsShader(GLuint shader) {if (GLeeInit()) return glIsShader(shader); return (GLboolean)0;}
\r
1671 GLEEPFNGLISSHADERPROC GLeeFuncPtr_glIsShader=GLee_Lazy_glIsShader;
\r
1673 #ifndef GLEE_C_DEFINED_glLinkProgram
\r
1674 #define GLEE_C_DEFINED_glLinkProgram
\r
1675 void __stdcall GLee_Lazy_glLinkProgram(GLuint program) {if (GLeeInit()) glLinkProgram(program);}
\r
1676 GLEEPFNGLLINKPROGRAMPROC GLeeFuncPtr_glLinkProgram=GLee_Lazy_glLinkProgram;
\r
1678 #ifndef GLEE_C_DEFINED_glShaderSource
\r
1679 #define GLEE_C_DEFINED_glShaderSource
\r
1680 void __stdcall GLee_Lazy_glShaderSource(GLuint shader, GLsizei count, const GLchar* * string, const GLint * length) {if (GLeeInit()) glShaderSource(shader, count, string, length);}
\r
1681 GLEEPFNGLSHADERSOURCEPROC GLeeFuncPtr_glShaderSource=GLee_Lazy_glShaderSource;
\r
1683 #ifndef GLEE_C_DEFINED_glUseProgram
\r
1684 #define GLEE_C_DEFINED_glUseProgram
\r
1685 void __stdcall GLee_Lazy_glUseProgram(GLuint program) {if (GLeeInit()) glUseProgram(program);}
\r
1686 GLEEPFNGLUSEPROGRAMPROC GLeeFuncPtr_glUseProgram=GLee_Lazy_glUseProgram;
\r
1688 #ifndef GLEE_C_DEFINED_glUniform1f
\r
1689 #define GLEE_C_DEFINED_glUniform1f
\r
1690 void __stdcall GLee_Lazy_glUniform1f(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1f(location, v0);}
\r
1691 GLEEPFNGLUNIFORM1FPROC GLeeFuncPtr_glUniform1f=GLee_Lazy_glUniform1f;
\r
1693 #ifndef GLEE_C_DEFINED_glUniform2f
\r
1694 #define GLEE_C_DEFINED_glUniform2f
\r
1695 void __stdcall GLee_Lazy_glUniform2f(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2f(location, v0, v1);}
\r
1696 GLEEPFNGLUNIFORM2FPROC GLeeFuncPtr_glUniform2f=GLee_Lazy_glUniform2f;
\r
1698 #ifndef GLEE_C_DEFINED_glUniform3f
\r
1699 #define GLEE_C_DEFINED_glUniform3f
\r
1700 void __stdcall GLee_Lazy_glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3f(location, v0, v1, v2);}
\r
1701 GLEEPFNGLUNIFORM3FPROC GLeeFuncPtr_glUniform3f=GLee_Lazy_glUniform3f;
\r
1703 #ifndef GLEE_C_DEFINED_glUniform4f
\r
1704 #define GLEE_C_DEFINED_glUniform4f
\r
1705 void __stdcall GLee_Lazy_glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4f(location, v0, v1, v2, v3);}
\r
1706 GLEEPFNGLUNIFORM4FPROC GLeeFuncPtr_glUniform4f=GLee_Lazy_glUniform4f;
\r
1708 #ifndef GLEE_C_DEFINED_glUniform1i
\r
1709 #define GLEE_C_DEFINED_glUniform1i
\r
1710 void __stdcall GLee_Lazy_glUniform1i(GLint location, GLint v0) {if (GLeeInit()) glUniform1i(location, v0);}
\r
1711 GLEEPFNGLUNIFORM1IPROC GLeeFuncPtr_glUniform1i=GLee_Lazy_glUniform1i;
\r
1713 #ifndef GLEE_C_DEFINED_glUniform2i
\r
1714 #define GLEE_C_DEFINED_glUniform2i
\r
1715 void __stdcall GLee_Lazy_glUniform2i(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2i(location, v0, v1);}
\r
1716 GLEEPFNGLUNIFORM2IPROC GLeeFuncPtr_glUniform2i=GLee_Lazy_glUniform2i;
\r
1718 #ifndef GLEE_C_DEFINED_glUniform3i
\r
1719 #define GLEE_C_DEFINED_glUniform3i
\r
1720 void __stdcall GLee_Lazy_glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3i(location, v0, v1, v2);}
\r
1721 GLEEPFNGLUNIFORM3IPROC GLeeFuncPtr_glUniform3i=GLee_Lazy_glUniform3i;
\r
1723 #ifndef GLEE_C_DEFINED_glUniform4i
\r
1724 #define GLEE_C_DEFINED_glUniform4i
\r
1725 void __stdcall GLee_Lazy_glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4i(location, v0, v1, v2, v3);}
\r
1726 GLEEPFNGLUNIFORM4IPROC GLeeFuncPtr_glUniform4i=GLee_Lazy_glUniform4i;
\r
1728 #ifndef GLEE_C_DEFINED_glUniform1fv
\r
1729 #define GLEE_C_DEFINED_glUniform1fv
\r
1730 void __stdcall GLee_Lazy_glUniform1fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fv(location, count, value);}
\r
1731 GLEEPFNGLUNIFORM1FVPROC GLeeFuncPtr_glUniform1fv=GLee_Lazy_glUniform1fv;
\r
1733 #ifndef GLEE_C_DEFINED_glUniform2fv
\r
1734 #define GLEE_C_DEFINED_glUniform2fv
\r
1735 void __stdcall GLee_Lazy_glUniform2fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fv(location, count, value);}
\r
1736 GLEEPFNGLUNIFORM2FVPROC GLeeFuncPtr_glUniform2fv=GLee_Lazy_glUniform2fv;
\r
1738 #ifndef GLEE_C_DEFINED_glUniform3fv
\r
1739 #define GLEE_C_DEFINED_glUniform3fv
\r
1740 void __stdcall GLee_Lazy_glUniform3fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fv(location, count, value);}
\r
1741 GLEEPFNGLUNIFORM3FVPROC GLeeFuncPtr_glUniform3fv=GLee_Lazy_glUniform3fv;
\r
1743 #ifndef GLEE_C_DEFINED_glUniform4fv
\r
1744 #define GLEE_C_DEFINED_glUniform4fv
\r
1745 void __stdcall GLee_Lazy_glUniform4fv(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fv(location, count, value);}
\r
1746 GLEEPFNGLUNIFORM4FVPROC GLeeFuncPtr_glUniform4fv=GLee_Lazy_glUniform4fv;
\r
1748 #ifndef GLEE_C_DEFINED_glUniform1iv
\r
1749 #define GLEE_C_DEFINED_glUniform1iv
\r
1750 void __stdcall GLee_Lazy_glUniform1iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1iv(location, count, value);}
\r
1751 GLEEPFNGLUNIFORM1IVPROC GLeeFuncPtr_glUniform1iv=GLee_Lazy_glUniform1iv;
\r
1753 #ifndef GLEE_C_DEFINED_glUniform2iv
\r
1754 #define GLEE_C_DEFINED_glUniform2iv
\r
1755 void __stdcall GLee_Lazy_glUniform2iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2iv(location, count, value);}
\r
1756 GLEEPFNGLUNIFORM2IVPROC GLeeFuncPtr_glUniform2iv=GLee_Lazy_glUniform2iv;
\r
1758 #ifndef GLEE_C_DEFINED_glUniform3iv
\r
1759 #define GLEE_C_DEFINED_glUniform3iv
\r
1760 void __stdcall GLee_Lazy_glUniform3iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3iv(location, count, value);}
\r
1761 GLEEPFNGLUNIFORM3IVPROC GLeeFuncPtr_glUniform3iv=GLee_Lazy_glUniform3iv;
\r
1763 #ifndef GLEE_C_DEFINED_glUniform4iv
\r
1764 #define GLEE_C_DEFINED_glUniform4iv
\r
1765 void __stdcall GLee_Lazy_glUniform4iv(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4iv(location, count, value);}
\r
1766 GLEEPFNGLUNIFORM4IVPROC GLeeFuncPtr_glUniform4iv=GLee_Lazy_glUniform4iv;
\r
1768 #ifndef GLEE_C_DEFINED_glUniformMatrix2fv
\r
1769 #define GLEE_C_DEFINED_glUniformMatrix2fv
\r
1770 void __stdcall GLee_Lazy_glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fv(location, count, transpose, value);}
\r
1771 GLEEPFNGLUNIFORMMATRIX2FVPROC GLeeFuncPtr_glUniformMatrix2fv=GLee_Lazy_glUniformMatrix2fv;
\r
1773 #ifndef GLEE_C_DEFINED_glUniformMatrix3fv
\r
1774 #define GLEE_C_DEFINED_glUniformMatrix3fv
\r
1775 void __stdcall GLee_Lazy_glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fv(location, count, transpose, value);}
\r
1776 GLEEPFNGLUNIFORMMATRIX3FVPROC GLeeFuncPtr_glUniformMatrix3fv=GLee_Lazy_glUniformMatrix3fv;
\r
1778 #ifndef GLEE_C_DEFINED_glUniformMatrix4fv
\r
1779 #define GLEE_C_DEFINED_glUniformMatrix4fv
\r
1780 void __stdcall GLee_Lazy_glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fv(location, count, transpose, value);}
\r
1781 GLEEPFNGLUNIFORMMATRIX4FVPROC GLeeFuncPtr_glUniformMatrix4fv=GLee_Lazy_glUniformMatrix4fv;
\r
1783 #ifndef GLEE_C_DEFINED_glValidateProgram
\r
1784 #define GLEE_C_DEFINED_glValidateProgram
\r
1785 void __stdcall GLee_Lazy_glValidateProgram(GLuint program) {if (GLeeInit()) glValidateProgram(program);}
\r
1786 GLEEPFNGLVALIDATEPROGRAMPROC GLeeFuncPtr_glValidateProgram=GLee_Lazy_glValidateProgram;
\r
1788 #ifndef GLEE_C_DEFINED_glVertexAttrib1d
\r
1789 #define GLEE_C_DEFINED_glVertexAttrib1d
\r
1790 void __stdcall GLee_Lazy_glVertexAttrib1d(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1d(index, x);}
\r
1791 GLEEPFNGLVERTEXATTRIB1DPROC GLeeFuncPtr_glVertexAttrib1d=GLee_Lazy_glVertexAttrib1d;
\r
1793 #ifndef GLEE_C_DEFINED_glVertexAttrib1dv
\r
1794 #define GLEE_C_DEFINED_glVertexAttrib1dv
\r
1795 void __stdcall GLee_Lazy_glVertexAttrib1dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dv(index, v);}
\r
1796 GLEEPFNGLVERTEXATTRIB1DVPROC GLeeFuncPtr_glVertexAttrib1dv=GLee_Lazy_glVertexAttrib1dv;
\r
1798 #ifndef GLEE_C_DEFINED_glVertexAttrib1f
\r
1799 #define GLEE_C_DEFINED_glVertexAttrib1f
\r
1800 void __stdcall GLee_Lazy_glVertexAttrib1f(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1f(index, x);}
\r
1801 GLEEPFNGLVERTEXATTRIB1FPROC GLeeFuncPtr_glVertexAttrib1f=GLee_Lazy_glVertexAttrib1f;
\r
1803 #ifndef GLEE_C_DEFINED_glVertexAttrib1fv
\r
1804 #define GLEE_C_DEFINED_glVertexAttrib1fv
\r
1805 void __stdcall GLee_Lazy_glVertexAttrib1fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fv(index, v);}
\r
1806 GLEEPFNGLVERTEXATTRIB1FVPROC GLeeFuncPtr_glVertexAttrib1fv=GLee_Lazy_glVertexAttrib1fv;
\r
1808 #ifndef GLEE_C_DEFINED_glVertexAttrib1s
\r
1809 #define GLEE_C_DEFINED_glVertexAttrib1s
\r
1810 void __stdcall GLee_Lazy_glVertexAttrib1s(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1s(index, x);}
\r
1811 GLEEPFNGLVERTEXATTRIB1SPROC GLeeFuncPtr_glVertexAttrib1s=GLee_Lazy_glVertexAttrib1s;
\r
1813 #ifndef GLEE_C_DEFINED_glVertexAttrib1sv
\r
1814 #define GLEE_C_DEFINED_glVertexAttrib1sv
\r
1815 void __stdcall GLee_Lazy_glVertexAttrib1sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1sv(index, v);}
\r
1816 GLEEPFNGLVERTEXATTRIB1SVPROC GLeeFuncPtr_glVertexAttrib1sv=GLee_Lazy_glVertexAttrib1sv;
\r
1818 #ifndef GLEE_C_DEFINED_glVertexAttrib2d
\r
1819 #define GLEE_C_DEFINED_glVertexAttrib2d
\r
1820 void __stdcall GLee_Lazy_glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2d(index, x, y);}
\r
1821 GLEEPFNGLVERTEXATTRIB2DPROC GLeeFuncPtr_glVertexAttrib2d=GLee_Lazy_glVertexAttrib2d;
\r
1823 #ifndef GLEE_C_DEFINED_glVertexAttrib2dv
\r
1824 #define GLEE_C_DEFINED_glVertexAttrib2dv
\r
1825 void __stdcall GLee_Lazy_glVertexAttrib2dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dv(index, v);}
\r
1826 GLEEPFNGLVERTEXATTRIB2DVPROC GLeeFuncPtr_glVertexAttrib2dv=GLee_Lazy_glVertexAttrib2dv;
\r
1828 #ifndef GLEE_C_DEFINED_glVertexAttrib2f
\r
1829 #define GLEE_C_DEFINED_glVertexAttrib2f
\r
1830 void __stdcall GLee_Lazy_glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2f(index, x, y);}
\r
1831 GLEEPFNGLVERTEXATTRIB2FPROC GLeeFuncPtr_glVertexAttrib2f=GLee_Lazy_glVertexAttrib2f;
\r
1833 #ifndef GLEE_C_DEFINED_glVertexAttrib2fv
\r
1834 #define GLEE_C_DEFINED_glVertexAttrib2fv
\r
1835 void __stdcall GLee_Lazy_glVertexAttrib2fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fv(index, v);}
\r
1836 GLEEPFNGLVERTEXATTRIB2FVPROC GLeeFuncPtr_glVertexAttrib2fv=GLee_Lazy_glVertexAttrib2fv;
\r
1838 #ifndef GLEE_C_DEFINED_glVertexAttrib2s
\r
1839 #define GLEE_C_DEFINED_glVertexAttrib2s
\r
1840 void __stdcall GLee_Lazy_glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2s(index, x, y);}
\r
1841 GLEEPFNGLVERTEXATTRIB2SPROC GLeeFuncPtr_glVertexAttrib2s=GLee_Lazy_glVertexAttrib2s;
\r
1843 #ifndef GLEE_C_DEFINED_glVertexAttrib2sv
\r
1844 #define GLEE_C_DEFINED_glVertexAttrib2sv
\r
1845 void __stdcall GLee_Lazy_glVertexAttrib2sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2sv(index, v);}
\r
1846 GLEEPFNGLVERTEXATTRIB2SVPROC GLeeFuncPtr_glVertexAttrib2sv=GLee_Lazy_glVertexAttrib2sv;
\r
1848 #ifndef GLEE_C_DEFINED_glVertexAttrib3d
\r
1849 #define GLEE_C_DEFINED_glVertexAttrib3d
\r
1850 void __stdcall GLee_Lazy_glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3d(index, x, y, z);}
\r
1851 GLEEPFNGLVERTEXATTRIB3DPROC GLeeFuncPtr_glVertexAttrib3d=GLee_Lazy_glVertexAttrib3d;
\r
1853 #ifndef GLEE_C_DEFINED_glVertexAttrib3dv
\r
1854 #define GLEE_C_DEFINED_glVertexAttrib3dv
\r
1855 void __stdcall GLee_Lazy_glVertexAttrib3dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dv(index, v);}
\r
1856 GLEEPFNGLVERTEXATTRIB3DVPROC GLeeFuncPtr_glVertexAttrib3dv=GLee_Lazy_glVertexAttrib3dv;
\r
1858 #ifndef GLEE_C_DEFINED_glVertexAttrib3f
\r
1859 #define GLEE_C_DEFINED_glVertexAttrib3f
\r
1860 void __stdcall GLee_Lazy_glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3f(index, x, y, z);}
\r
1861 GLEEPFNGLVERTEXATTRIB3FPROC GLeeFuncPtr_glVertexAttrib3f=GLee_Lazy_glVertexAttrib3f;
\r
1863 #ifndef GLEE_C_DEFINED_glVertexAttrib3fv
\r
1864 #define GLEE_C_DEFINED_glVertexAttrib3fv
\r
1865 void __stdcall GLee_Lazy_glVertexAttrib3fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fv(index, v);}
\r
1866 GLEEPFNGLVERTEXATTRIB3FVPROC GLeeFuncPtr_glVertexAttrib3fv=GLee_Lazy_glVertexAttrib3fv;
\r
1868 #ifndef GLEE_C_DEFINED_glVertexAttrib3s
\r
1869 #define GLEE_C_DEFINED_glVertexAttrib3s
\r
1870 void __stdcall GLee_Lazy_glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3s(index, x, y, z);}
\r
1871 GLEEPFNGLVERTEXATTRIB3SPROC GLeeFuncPtr_glVertexAttrib3s=GLee_Lazy_glVertexAttrib3s;
\r
1873 #ifndef GLEE_C_DEFINED_glVertexAttrib3sv
\r
1874 #define GLEE_C_DEFINED_glVertexAttrib3sv
\r
1875 void __stdcall GLee_Lazy_glVertexAttrib3sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3sv(index, v);}
\r
1876 GLEEPFNGLVERTEXATTRIB3SVPROC GLeeFuncPtr_glVertexAttrib3sv=GLee_Lazy_glVertexAttrib3sv;
\r
1878 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nbv
\r
1879 #define GLEE_C_DEFINED_glVertexAttrib4Nbv
\r
1880 void __stdcall GLee_Lazy_glVertexAttrib4Nbv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4Nbv(index, v);}
\r
1881 GLEEPFNGLVERTEXATTRIB4NBVPROC GLeeFuncPtr_glVertexAttrib4Nbv=GLee_Lazy_glVertexAttrib4Nbv;
\r
1883 #ifndef GLEE_C_DEFINED_glVertexAttrib4Niv
\r
1884 #define GLEE_C_DEFINED_glVertexAttrib4Niv
\r
1885 void __stdcall GLee_Lazy_glVertexAttrib4Niv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4Niv(index, v);}
\r
1886 GLEEPFNGLVERTEXATTRIB4NIVPROC GLeeFuncPtr_glVertexAttrib4Niv=GLee_Lazy_glVertexAttrib4Niv;
\r
1888 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nsv
\r
1889 #define GLEE_C_DEFINED_glVertexAttrib4Nsv
\r
1890 void __stdcall GLee_Lazy_glVertexAttrib4Nsv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4Nsv(index, v);}
\r
1891 GLEEPFNGLVERTEXATTRIB4NSVPROC GLeeFuncPtr_glVertexAttrib4Nsv=GLee_Lazy_glVertexAttrib4Nsv;
\r
1893 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nub
\r
1894 #define GLEE_C_DEFINED_glVertexAttrib4Nub
\r
1895 void __stdcall GLee_Lazy_glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4Nub(index, x, y, z, w);}
\r
1896 GLEEPFNGLVERTEXATTRIB4NUBPROC GLeeFuncPtr_glVertexAttrib4Nub=GLee_Lazy_glVertexAttrib4Nub;
\r
1898 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nubv
\r
1899 #define GLEE_C_DEFINED_glVertexAttrib4Nubv
\r
1900 void __stdcall GLee_Lazy_glVertexAttrib4Nubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4Nubv(index, v);}
\r
1901 GLEEPFNGLVERTEXATTRIB4NUBVPROC GLeeFuncPtr_glVertexAttrib4Nubv=GLee_Lazy_glVertexAttrib4Nubv;
\r
1903 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nuiv
\r
1904 #define GLEE_C_DEFINED_glVertexAttrib4Nuiv
\r
1905 void __stdcall GLee_Lazy_glVertexAttrib4Nuiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4Nuiv(index, v);}
\r
1906 GLEEPFNGLVERTEXATTRIB4NUIVPROC GLeeFuncPtr_glVertexAttrib4Nuiv=GLee_Lazy_glVertexAttrib4Nuiv;
\r
1908 #ifndef GLEE_C_DEFINED_glVertexAttrib4Nusv
\r
1909 #define GLEE_C_DEFINED_glVertexAttrib4Nusv
\r
1910 void __stdcall GLee_Lazy_glVertexAttrib4Nusv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4Nusv(index, v);}
\r
1911 GLEEPFNGLVERTEXATTRIB4NUSVPROC GLeeFuncPtr_glVertexAttrib4Nusv=GLee_Lazy_glVertexAttrib4Nusv;
\r
1913 #ifndef GLEE_C_DEFINED_glVertexAttrib4bv
\r
1914 #define GLEE_C_DEFINED_glVertexAttrib4bv
\r
1915 void __stdcall GLee_Lazy_glVertexAttrib4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bv(index, v);}
\r
1916 GLEEPFNGLVERTEXATTRIB4BVPROC GLeeFuncPtr_glVertexAttrib4bv=GLee_Lazy_glVertexAttrib4bv;
\r
1918 #ifndef GLEE_C_DEFINED_glVertexAttrib4d
\r
1919 #define GLEE_C_DEFINED_glVertexAttrib4d
\r
1920 void __stdcall GLee_Lazy_glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4d(index, x, y, z, w);}
\r
1921 GLEEPFNGLVERTEXATTRIB4DPROC GLeeFuncPtr_glVertexAttrib4d=GLee_Lazy_glVertexAttrib4d;
\r
1923 #ifndef GLEE_C_DEFINED_glVertexAttrib4dv
\r
1924 #define GLEE_C_DEFINED_glVertexAttrib4dv
\r
1925 void __stdcall GLee_Lazy_glVertexAttrib4dv(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dv(index, v);}
\r
1926 GLEEPFNGLVERTEXATTRIB4DVPROC GLeeFuncPtr_glVertexAttrib4dv=GLee_Lazy_glVertexAttrib4dv;
\r
1928 #ifndef GLEE_C_DEFINED_glVertexAttrib4f
\r
1929 #define GLEE_C_DEFINED_glVertexAttrib4f
\r
1930 void __stdcall GLee_Lazy_glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4f(index, x, y, z, w);}
\r
1931 GLEEPFNGLVERTEXATTRIB4FPROC GLeeFuncPtr_glVertexAttrib4f=GLee_Lazy_glVertexAttrib4f;
\r
1933 #ifndef GLEE_C_DEFINED_glVertexAttrib4fv
\r
1934 #define GLEE_C_DEFINED_glVertexAttrib4fv
\r
1935 void __stdcall GLee_Lazy_glVertexAttrib4fv(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fv(index, v);}
\r
1936 GLEEPFNGLVERTEXATTRIB4FVPROC GLeeFuncPtr_glVertexAttrib4fv=GLee_Lazy_glVertexAttrib4fv;
\r
1938 #ifndef GLEE_C_DEFINED_glVertexAttrib4iv
\r
1939 #define GLEE_C_DEFINED_glVertexAttrib4iv
\r
1940 void __stdcall GLee_Lazy_glVertexAttrib4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4iv(index, v);}
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1941 GLEEPFNGLVERTEXATTRIB4IVPROC GLeeFuncPtr_glVertexAttrib4iv=GLee_Lazy_glVertexAttrib4iv;
\r
1943 #ifndef GLEE_C_DEFINED_glVertexAttrib4s
\r
1944 #define GLEE_C_DEFINED_glVertexAttrib4s
\r
1945 void __stdcall GLee_Lazy_glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4s(index, x, y, z, w);}
\r
1946 GLEEPFNGLVERTEXATTRIB4SPROC GLeeFuncPtr_glVertexAttrib4s=GLee_Lazy_glVertexAttrib4s;
\r
1948 #ifndef GLEE_C_DEFINED_glVertexAttrib4sv
\r
1949 #define GLEE_C_DEFINED_glVertexAttrib4sv
\r
1950 void __stdcall GLee_Lazy_glVertexAttrib4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4sv(index, v);}
\r
1951 GLEEPFNGLVERTEXATTRIB4SVPROC GLeeFuncPtr_glVertexAttrib4sv=GLee_Lazy_glVertexAttrib4sv;
\r
1953 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubv
\r
1954 #define GLEE_C_DEFINED_glVertexAttrib4ubv
\r
1955 void __stdcall GLee_Lazy_glVertexAttrib4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubv(index, v);}
\r
1956 GLEEPFNGLVERTEXATTRIB4UBVPROC GLeeFuncPtr_glVertexAttrib4ubv=GLee_Lazy_glVertexAttrib4ubv;
\r
1958 #ifndef GLEE_C_DEFINED_glVertexAttrib4uiv
\r
1959 #define GLEE_C_DEFINED_glVertexAttrib4uiv
\r
1960 void __stdcall GLee_Lazy_glVertexAttrib4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uiv(index, v);}
\r
1961 GLEEPFNGLVERTEXATTRIB4UIVPROC GLeeFuncPtr_glVertexAttrib4uiv=GLee_Lazy_glVertexAttrib4uiv;
\r
1963 #ifndef GLEE_C_DEFINED_glVertexAttrib4usv
\r
1964 #define GLEE_C_DEFINED_glVertexAttrib4usv
\r
1965 void __stdcall GLee_Lazy_glVertexAttrib4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usv(index, v);}
\r
1966 GLEEPFNGLVERTEXATTRIB4USVPROC GLeeFuncPtr_glVertexAttrib4usv=GLee_Lazy_glVertexAttrib4usv;
\r
1968 #ifndef GLEE_C_DEFINED_glVertexAttribPointer
\r
1969 #define GLEE_C_DEFINED_glVertexAttribPointer
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1970 void __stdcall GLee_Lazy_glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
\r
1971 GLEEPFNGLVERTEXATTRIBPOINTERPROC GLeeFuncPtr_glVertexAttribPointer=GLee_Lazy_glVertexAttribPointer;
\r
1975 /* GL_VERSION_2_1 */
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1977 #ifdef __GLEE_GL_VERSION_2_1
\r
1978 #ifndef GLEE_C_DEFINED_glUniformMatrix2x3fv
\r
1979 #define GLEE_C_DEFINED_glUniformMatrix2x3fv
\r
1980 void __stdcall GLee_Lazy_glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x3fv(location, count, transpose, value);}
\r
1981 GLEEPFNGLUNIFORMMATRIX2X3FVPROC GLeeFuncPtr_glUniformMatrix2x3fv=GLee_Lazy_glUniformMatrix2x3fv;
\r
1983 #ifndef GLEE_C_DEFINED_glUniformMatrix3x2fv
\r
1984 #define GLEE_C_DEFINED_glUniformMatrix3x2fv
\r
1985 void __stdcall GLee_Lazy_glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x2fv(location, count, transpose, value);}
\r
1986 GLEEPFNGLUNIFORMMATRIX3X2FVPROC GLeeFuncPtr_glUniformMatrix3x2fv=GLee_Lazy_glUniformMatrix3x2fv;
\r
1988 #ifndef GLEE_C_DEFINED_glUniformMatrix2x4fv
\r
1989 #define GLEE_C_DEFINED_glUniformMatrix2x4fv
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1990 void __stdcall GLee_Lazy_glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2x4fv(location, count, transpose, value);}
\r
1991 GLEEPFNGLUNIFORMMATRIX2X4FVPROC GLeeFuncPtr_glUniformMatrix2x4fv=GLee_Lazy_glUniformMatrix2x4fv;
\r
1993 #ifndef GLEE_C_DEFINED_glUniformMatrix4x2fv
\r
1994 #define GLEE_C_DEFINED_glUniformMatrix4x2fv
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1995 void __stdcall GLee_Lazy_glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x2fv(location, count, transpose, value);}
\r
1996 GLEEPFNGLUNIFORMMATRIX4X2FVPROC GLeeFuncPtr_glUniformMatrix4x2fv=GLee_Lazy_glUniformMatrix4x2fv;
\r
1998 #ifndef GLEE_C_DEFINED_glUniformMatrix3x4fv
\r
1999 #define GLEE_C_DEFINED_glUniformMatrix3x4fv
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2000 void __stdcall GLee_Lazy_glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3x4fv(location, count, transpose, value);}
\r
2001 GLEEPFNGLUNIFORMMATRIX3X4FVPROC GLeeFuncPtr_glUniformMatrix3x4fv=GLee_Lazy_glUniformMatrix3x4fv;
\r
2003 #ifndef GLEE_C_DEFINED_glUniformMatrix4x3fv
\r
2004 #define GLEE_C_DEFINED_glUniformMatrix4x3fv
\r
2005 void __stdcall GLee_Lazy_glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4x3fv(location, count, transpose, value);}
\r
2006 GLEEPFNGLUNIFORMMATRIX4X3FVPROC GLeeFuncPtr_glUniformMatrix4x3fv=GLee_Lazy_glUniformMatrix4x3fv;
\r
2010 /* GL_VERSION_3_0 */
\r
2012 #ifdef __GLEE_GL_VERSION_3_0
\r
2013 #ifndef GLEE_C_DEFINED_glColorMaski
\r
2014 #define GLEE_C_DEFINED_glColorMaski
\r
2015 void __stdcall GLee_Lazy_glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaski(index, r, g, b, a);}
\r
2016 GLEEPFNGLCOLORMASKIPROC GLeeFuncPtr_glColorMaski=GLee_Lazy_glColorMaski;
\r
2018 #ifndef GLEE_C_DEFINED_glGetBooleani_v
\r
2019 #define GLEE_C_DEFINED_glGetBooleani_v
\r
2020 void __stdcall GLee_Lazy_glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleani_v(target, index, data);}
\r
2021 GLEEPFNGLGETBOOLEANI_VPROC GLeeFuncPtr_glGetBooleani_v=GLee_Lazy_glGetBooleani_v;
\r
2023 #ifndef GLEE_C_DEFINED_glGetIntegeri_v
\r
2024 #define GLEE_C_DEFINED_glGetIntegeri_v
\r
2025 void __stdcall GLee_Lazy_glGetIntegeri_v(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegeri_v(target, index, data);}
\r
2026 GLEEPFNGLGETINTEGERI_VPROC GLeeFuncPtr_glGetIntegeri_v=GLee_Lazy_glGetIntegeri_v;
\r
2028 #ifndef GLEE_C_DEFINED_glEnablei
\r
2029 #define GLEE_C_DEFINED_glEnablei
\r
2030 void __stdcall GLee_Lazy_glEnablei(GLenum target, GLuint index) {if (GLeeInit()) glEnablei(target, index);}
\r
2031 GLEEPFNGLENABLEIPROC GLeeFuncPtr_glEnablei=GLee_Lazy_glEnablei;
\r
2033 #ifndef GLEE_C_DEFINED_glDisablei
\r
2034 #define GLEE_C_DEFINED_glDisablei
\r
2035 void __stdcall GLee_Lazy_glDisablei(GLenum target, GLuint index) {if (GLeeInit()) glDisablei(target, index);}
\r
2036 GLEEPFNGLDISABLEIPROC GLeeFuncPtr_glDisablei=GLee_Lazy_glDisablei;
\r
2038 #ifndef GLEE_C_DEFINED_glIsEnabledi
\r
2039 #define GLEE_C_DEFINED_glIsEnabledi
\r
2040 GLboolean __stdcall GLee_Lazy_glIsEnabledi(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledi(target, index); return (GLboolean)0;}
\r
2041 GLEEPFNGLISENABLEDIPROC GLeeFuncPtr_glIsEnabledi=GLee_Lazy_glIsEnabledi;
\r
2043 #ifndef GLEE_C_DEFINED_glBeginTransformFeedback
\r
2044 #define GLEE_C_DEFINED_glBeginTransformFeedback
\r
2045 void __stdcall GLee_Lazy_glBeginTransformFeedback(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedback(primitiveMode);}
\r
2046 GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC GLeeFuncPtr_glBeginTransformFeedback=GLee_Lazy_glBeginTransformFeedback;
\r
2048 #ifndef GLEE_C_DEFINED_glEndTransformFeedback
\r
2049 #define GLEE_C_DEFINED_glEndTransformFeedback
\r
2050 void __stdcall GLee_Lazy_glEndTransformFeedback(void) {if (GLeeInit()) glEndTransformFeedback();}
\r
2051 GLEEPFNGLENDTRANSFORMFEEDBACKPROC GLeeFuncPtr_glEndTransformFeedback=GLee_Lazy_glEndTransformFeedback;
\r
2053 #ifndef GLEE_C_DEFINED_glBindBufferRange
\r
2054 #define GLEE_C_DEFINED_glBindBufferRange
\r
2055 void __stdcall GLee_Lazy_glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRange(target, index, buffer, offset, size);}
\r
2056 GLEEPFNGLBINDBUFFERRANGEPROC GLeeFuncPtr_glBindBufferRange=GLee_Lazy_glBindBufferRange;
\r
2058 #ifndef GLEE_C_DEFINED_glBindBufferBase
\r
2059 #define GLEE_C_DEFINED_glBindBufferBase
\r
2060 void __stdcall GLee_Lazy_glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBase(target, index, buffer);}
\r
2061 GLEEPFNGLBINDBUFFERBASEPROC GLeeFuncPtr_glBindBufferBase=GLee_Lazy_glBindBufferBase;
\r
2063 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryings
\r
2064 #define GLEE_C_DEFINED_glTransformFeedbackVaryings
\r
2065 void __stdcall GLee_Lazy_glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryings(program, count, locations, bufferMode);}
\r
2066 GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC GLeeFuncPtr_glTransformFeedbackVaryings=GLee_Lazy_glTransformFeedbackVaryings;
\r
2068 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVarying
\r
2069 #define GLEE_C_DEFINED_glGetTransformFeedbackVarying
\r
2070 void __stdcall GLee_Lazy_glGetTransformFeedbackVarying(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVarying(program, index, location);}
\r
2071 GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC GLeeFuncPtr_glGetTransformFeedbackVarying=GLee_Lazy_glGetTransformFeedbackVarying;
\r
2073 #ifndef GLEE_C_DEFINED_glClampColor
\r
2074 #define GLEE_C_DEFINED_glClampColor
\r
2075 void __stdcall GLee_Lazy_glClampColor(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColor(target, clamp);}
\r
2076 GLEEPFNGLCLAMPCOLORPROC GLeeFuncPtr_glClampColor=GLee_Lazy_glClampColor;
\r
2078 #ifndef GLEE_C_DEFINED_glBeginConditionalRender
\r
2079 #define GLEE_C_DEFINED_glBeginConditionalRender
\r
2080 void __stdcall GLee_Lazy_glBeginConditionalRender(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRender(id, mode);}
\r
2081 GLEEPFNGLBEGINCONDITIONALRENDERPROC GLeeFuncPtr_glBeginConditionalRender=GLee_Lazy_glBeginConditionalRender;
\r
2083 #ifndef GLEE_C_DEFINED_glEndConditionalRender
\r
2084 #define GLEE_C_DEFINED_glEndConditionalRender
\r
2085 void __stdcall GLee_Lazy_glEndConditionalRender(void) {if (GLeeInit()) glEndConditionalRender();}
\r
2086 GLEEPFNGLENDCONDITIONALRENDERPROC GLeeFuncPtr_glEndConditionalRender=GLee_Lazy_glEndConditionalRender;
\r
2088 #ifndef GLEE_C_DEFINED_glVertexAttribI1i
\r
2089 #define GLEE_C_DEFINED_glVertexAttribI1i
\r
2090 void __stdcall GLee_Lazy_glVertexAttribI1i(GLuint index, GLint x) {if (GLeeInit()) glVertexAttribI1i(index, x);}
\r
2091 GLEEPFNGLVERTEXATTRIBI1IPROC GLeeFuncPtr_glVertexAttribI1i=GLee_Lazy_glVertexAttribI1i;
\r
2093 #ifndef GLEE_C_DEFINED_glVertexAttribI2i
\r
2094 #define GLEE_C_DEFINED_glVertexAttribI2i
\r
2095 void __stdcall GLee_Lazy_glVertexAttribI2i(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2i(index, x, y);}
\r
2096 GLEEPFNGLVERTEXATTRIBI2IPROC GLeeFuncPtr_glVertexAttribI2i=GLee_Lazy_glVertexAttribI2i;
\r
2098 #ifndef GLEE_C_DEFINED_glVertexAttribI3i
\r
2099 #define GLEE_C_DEFINED_glVertexAttribI3i
\r
2100 void __stdcall GLee_Lazy_glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3i(index, x, y, z);}
\r
2101 GLEEPFNGLVERTEXATTRIBI3IPROC GLeeFuncPtr_glVertexAttribI3i=GLee_Lazy_glVertexAttribI3i;
\r
2103 #ifndef GLEE_C_DEFINED_glVertexAttribI4i
\r
2104 #define GLEE_C_DEFINED_glVertexAttribI4i
\r
2105 void __stdcall GLee_Lazy_glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4i(index, x, y, z, w);}
\r
2106 GLEEPFNGLVERTEXATTRIBI4IPROC GLeeFuncPtr_glVertexAttribI4i=GLee_Lazy_glVertexAttribI4i;
\r
2108 #ifndef GLEE_C_DEFINED_glVertexAttribI1ui
\r
2109 #define GLEE_C_DEFINED_glVertexAttribI1ui
\r
2110 void __stdcall GLee_Lazy_glVertexAttribI1ui(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1ui(index, x);}
\r
2111 GLEEPFNGLVERTEXATTRIBI1UIPROC GLeeFuncPtr_glVertexAttribI1ui=GLee_Lazy_glVertexAttribI1ui;
\r
2113 #ifndef GLEE_C_DEFINED_glVertexAttribI2ui
\r
2114 #define GLEE_C_DEFINED_glVertexAttribI2ui
\r
2115 void __stdcall GLee_Lazy_glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2ui(index, x, y);}
\r
2116 GLEEPFNGLVERTEXATTRIBI2UIPROC GLeeFuncPtr_glVertexAttribI2ui=GLee_Lazy_glVertexAttribI2ui;
\r
2118 #ifndef GLEE_C_DEFINED_glVertexAttribI3ui
\r
2119 #define GLEE_C_DEFINED_glVertexAttribI3ui
\r
2120 void __stdcall GLee_Lazy_glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3ui(index, x, y, z);}
\r
2121 GLEEPFNGLVERTEXATTRIBI3UIPROC GLeeFuncPtr_glVertexAttribI3ui=GLee_Lazy_glVertexAttribI3ui;
\r
2123 #ifndef GLEE_C_DEFINED_glVertexAttribI4ui
\r
2124 #define GLEE_C_DEFINED_glVertexAttribI4ui
\r
2125 void __stdcall GLee_Lazy_glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4ui(index, x, y, z, w);}
\r
2126 GLEEPFNGLVERTEXATTRIBI4UIPROC GLeeFuncPtr_glVertexAttribI4ui=GLee_Lazy_glVertexAttribI4ui;
\r
2128 #ifndef GLEE_C_DEFINED_glVertexAttribI1iv
\r
2129 #define GLEE_C_DEFINED_glVertexAttribI1iv
\r
2130 void __stdcall GLee_Lazy_glVertexAttribI1iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1iv(index, v);}
\r
2131 GLEEPFNGLVERTEXATTRIBI1IVPROC GLeeFuncPtr_glVertexAttribI1iv=GLee_Lazy_glVertexAttribI1iv;
\r
2133 #ifndef GLEE_C_DEFINED_glVertexAttribI2iv
\r
2134 #define GLEE_C_DEFINED_glVertexAttribI2iv
\r
2135 void __stdcall GLee_Lazy_glVertexAttribI2iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2iv(index, v);}
\r
2136 GLEEPFNGLVERTEXATTRIBI2IVPROC GLeeFuncPtr_glVertexAttribI2iv=GLee_Lazy_glVertexAttribI2iv;
\r
2138 #ifndef GLEE_C_DEFINED_glVertexAttribI3iv
\r
2139 #define GLEE_C_DEFINED_glVertexAttribI3iv
\r
2140 void __stdcall GLee_Lazy_glVertexAttribI3iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3iv(index, v);}
\r
2141 GLEEPFNGLVERTEXATTRIBI3IVPROC GLeeFuncPtr_glVertexAttribI3iv=GLee_Lazy_glVertexAttribI3iv;
\r
2143 #ifndef GLEE_C_DEFINED_glVertexAttribI4iv
\r
2144 #define GLEE_C_DEFINED_glVertexAttribI4iv
\r
2145 void __stdcall GLee_Lazy_glVertexAttribI4iv(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4iv(index, v);}
\r
2146 GLEEPFNGLVERTEXATTRIBI4IVPROC GLeeFuncPtr_glVertexAttribI4iv=GLee_Lazy_glVertexAttribI4iv;
\r
2148 #ifndef GLEE_C_DEFINED_glVertexAttribI1uiv
\r
2149 #define GLEE_C_DEFINED_glVertexAttribI1uiv
\r
2150 void __stdcall GLee_Lazy_glVertexAttribI1uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uiv(index, v);}
\r
2151 GLEEPFNGLVERTEXATTRIBI1UIVPROC GLeeFuncPtr_glVertexAttribI1uiv=GLee_Lazy_glVertexAttribI1uiv;
\r
2153 #ifndef GLEE_C_DEFINED_glVertexAttribI2uiv
\r
2154 #define GLEE_C_DEFINED_glVertexAttribI2uiv
\r
2155 void __stdcall GLee_Lazy_glVertexAttribI2uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uiv(index, v);}
\r
2156 GLEEPFNGLVERTEXATTRIBI2UIVPROC GLeeFuncPtr_glVertexAttribI2uiv=GLee_Lazy_glVertexAttribI2uiv;
\r
2158 #ifndef GLEE_C_DEFINED_glVertexAttribI3uiv
\r
2159 #define GLEE_C_DEFINED_glVertexAttribI3uiv
\r
2160 void __stdcall GLee_Lazy_glVertexAttribI3uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uiv(index, v);}
\r
2161 GLEEPFNGLVERTEXATTRIBI3UIVPROC GLeeFuncPtr_glVertexAttribI3uiv=GLee_Lazy_glVertexAttribI3uiv;
\r
2163 #ifndef GLEE_C_DEFINED_glVertexAttribI4uiv
\r
2164 #define GLEE_C_DEFINED_glVertexAttribI4uiv
\r
2165 void __stdcall GLee_Lazy_glVertexAttribI4uiv(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uiv(index, v);}
\r
2166 GLEEPFNGLVERTEXATTRIBI4UIVPROC GLeeFuncPtr_glVertexAttribI4uiv=GLee_Lazy_glVertexAttribI4uiv;
\r
2168 #ifndef GLEE_C_DEFINED_glVertexAttribI4bv
\r
2169 #define GLEE_C_DEFINED_glVertexAttribI4bv
\r
2170 void __stdcall GLee_Lazy_glVertexAttribI4bv(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bv(index, v);}
\r
2171 GLEEPFNGLVERTEXATTRIBI4BVPROC GLeeFuncPtr_glVertexAttribI4bv=GLee_Lazy_glVertexAttribI4bv;
\r
2173 #ifndef GLEE_C_DEFINED_glVertexAttribI4sv
\r
2174 #define GLEE_C_DEFINED_glVertexAttribI4sv
\r
2175 void __stdcall GLee_Lazy_glVertexAttribI4sv(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4sv(index, v);}
\r
2176 GLEEPFNGLVERTEXATTRIBI4SVPROC GLeeFuncPtr_glVertexAttribI4sv=GLee_Lazy_glVertexAttribI4sv;
\r
2178 #ifndef GLEE_C_DEFINED_glVertexAttribI4ubv
\r
2179 #define GLEE_C_DEFINED_glVertexAttribI4ubv
\r
2180 void __stdcall GLee_Lazy_glVertexAttribI4ubv(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubv(index, v);}
\r
2181 GLEEPFNGLVERTEXATTRIBI4UBVPROC GLeeFuncPtr_glVertexAttribI4ubv=GLee_Lazy_glVertexAttribI4ubv;
\r
2183 #ifndef GLEE_C_DEFINED_glVertexAttribI4usv
\r
2184 #define GLEE_C_DEFINED_glVertexAttribI4usv
\r
2185 void __stdcall GLee_Lazy_glVertexAttribI4usv(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usv(index, v);}
\r
2186 GLEEPFNGLVERTEXATTRIBI4USVPROC GLeeFuncPtr_glVertexAttribI4usv=GLee_Lazy_glVertexAttribI4usv;
\r
2188 #ifndef GLEE_C_DEFINED_glVertexAttribIPointer
\r
2189 #define GLEE_C_DEFINED_glVertexAttribIPointer
\r
2190 void __stdcall GLee_Lazy_glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointer(index, size, type, stride, pointer);}
\r
2191 GLEEPFNGLVERTEXATTRIBIPOINTERPROC GLeeFuncPtr_glVertexAttribIPointer=GLee_Lazy_glVertexAttribIPointer;
\r
2193 #ifndef GLEE_C_DEFINED_glGetVertexAttribIiv
\r
2194 #define GLEE_C_DEFINED_glGetVertexAttribIiv
\r
2195 void __stdcall GLee_Lazy_glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIiv(index, pname, params);}
\r
2196 GLEEPFNGLGETVERTEXATTRIBIIVPROC GLeeFuncPtr_glGetVertexAttribIiv=GLee_Lazy_glGetVertexAttribIiv;
\r
2198 #ifndef GLEE_C_DEFINED_glGetVertexAttribIuiv
\r
2199 #define GLEE_C_DEFINED_glGetVertexAttribIuiv
\r
2200 void __stdcall GLee_Lazy_glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuiv(index, pname, params);}
\r
2201 GLEEPFNGLGETVERTEXATTRIBIUIVPROC GLeeFuncPtr_glGetVertexAttribIuiv=GLee_Lazy_glGetVertexAttribIuiv;
\r
2203 #ifndef GLEE_C_DEFINED_glGetUniformuiv
\r
2204 #define GLEE_C_DEFINED_glGetUniformuiv
\r
2205 void __stdcall GLee_Lazy_glGetUniformuiv(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuiv(program, location, params);}
\r
2206 GLEEPFNGLGETUNIFORMUIVPROC GLeeFuncPtr_glGetUniformuiv=GLee_Lazy_glGetUniformuiv;
\r
2208 #ifndef GLEE_C_DEFINED_glBindFragDataLocation
\r
2209 #define GLEE_C_DEFINED_glBindFragDataLocation
\r
2210 void __stdcall GLee_Lazy_glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocation(program, color, name);}
\r
2211 GLEEPFNGLBINDFRAGDATALOCATIONPROC GLeeFuncPtr_glBindFragDataLocation=GLee_Lazy_glBindFragDataLocation;
\r
2213 #ifndef GLEE_C_DEFINED_glGetFragDataLocation
\r
2214 #define GLEE_C_DEFINED_glGetFragDataLocation
\r
2215 GLint __stdcall GLee_Lazy_glGetFragDataLocation(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocation(program, name); return (GLint)0;}
\r
2216 GLEEPFNGLGETFRAGDATALOCATIONPROC GLeeFuncPtr_glGetFragDataLocation=GLee_Lazy_glGetFragDataLocation;
\r
2218 #ifndef GLEE_C_DEFINED_glUniform1ui
\r
2219 #define GLEE_C_DEFINED_glUniform1ui
\r
2220 void __stdcall GLee_Lazy_glUniform1ui(GLint location, GLuint v0) {if (GLeeInit()) glUniform1ui(location, v0);}
\r
2221 GLEEPFNGLUNIFORM1UIPROC GLeeFuncPtr_glUniform1ui=GLee_Lazy_glUniform1ui;
\r
2223 #ifndef GLEE_C_DEFINED_glUniform2ui
\r
2224 #define GLEE_C_DEFINED_glUniform2ui
\r
2225 void __stdcall GLee_Lazy_glUniform2ui(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2ui(location, v0, v1);}
\r
2226 GLEEPFNGLUNIFORM2UIPROC GLeeFuncPtr_glUniform2ui=GLee_Lazy_glUniform2ui;
\r
2228 #ifndef GLEE_C_DEFINED_glUniform3ui
\r
2229 #define GLEE_C_DEFINED_glUniform3ui
\r
2230 void __stdcall GLee_Lazy_glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3ui(location, v0, v1, v2);}
\r
2231 GLEEPFNGLUNIFORM3UIPROC GLeeFuncPtr_glUniform3ui=GLee_Lazy_glUniform3ui;
\r
2233 #ifndef GLEE_C_DEFINED_glUniform4ui
\r
2234 #define GLEE_C_DEFINED_glUniform4ui
\r
2235 void __stdcall GLee_Lazy_glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4ui(location, v0, v1, v2, v3);}
\r
2236 GLEEPFNGLUNIFORM4UIPROC GLeeFuncPtr_glUniform4ui=GLee_Lazy_glUniform4ui;
\r
2238 #ifndef GLEE_C_DEFINED_glUniform1uiv
\r
2239 #define GLEE_C_DEFINED_glUniform1uiv
\r
2240 void __stdcall GLee_Lazy_glUniform1uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uiv(location, count, value);}
\r
2241 GLEEPFNGLUNIFORM1UIVPROC GLeeFuncPtr_glUniform1uiv=GLee_Lazy_glUniform1uiv;
\r
2243 #ifndef GLEE_C_DEFINED_glUniform2uiv
\r
2244 #define GLEE_C_DEFINED_glUniform2uiv
\r
2245 void __stdcall GLee_Lazy_glUniform2uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uiv(location, count, value);}
\r
2246 GLEEPFNGLUNIFORM2UIVPROC GLeeFuncPtr_glUniform2uiv=GLee_Lazy_glUniform2uiv;
\r
2248 #ifndef GLEE_C_DEFINED_glUniform3uiv
\r
2249 #define GLEE_C_DEFINED_glUniform3uiv
\r
2250 void __stdcall GLee_Lazy_glUniform3uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uiv(location, count, value);}
\r
2251 GLEEPFNGLUNIFORM3UIVPROC GLeeFuncPtr_glUniform3uiv=GLee_Lazy_glUniform3uiv;
\r
2253 #ifndef GLEE_C_DEFINED_glUniform4uiv
\r
2254 #define GLEE_C_DEFINED_glUniform4uiv
\r
2255 void __stdcall GLee_Lazy_glUniform4uiv(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uiv(location, count, value);}
\r
2256 GLEEPFNGLUNIFORM4UIVPROC GLeeFuncPtr_glUniform4uiv=GLee_Lazy_glUniform4uiv;
\r
2258 #ifndef GLEE_C_DEFINED_glTexParameterIiv
\r
2259 #define GLEE_C_DEFINED_glTexParameterIiv
\r
2260 void __stdcall GLee_Lazy_glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIiv(target, pname, params);}
\r
2261 GLEEPFNGLTEXPARAMETERIIVPROC GLeeFuncPtr_glTexParameterIiv=GLee_Lazy_glTexParameterIiv;
\r
2263 #ifndef GLEE_C_DEFINED_glTexParameterIuiv
\r
2264 #define GLEE_C_DEFINED_glTexParameterIuiv
\r
2265 void __stdcall GLee_Lazy_glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuiv(target, pname, params);}
\r
2266 GLEEPFNGLTEXPARAMETERIUIVPROC GLeeFuncPtr_glTexParameterIuiv=GLee_Lazy_glTexParameterIuiv;
\r
2268 #ifndef GLEE_C_DEFINED_glGetTexParameterIiv
\r
2269 #define GLEE_C_DEFINED_glGetTexParameterIiv
\r
2270 void __stdcall GLee_Lazy_glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIiv(target, pname, params);}
\r
2271 GLEEPFNGLGETTEXPARAMETERIIVPROC GLeeFuncPtr_glGetTexParameterIiv=GLee_Lazy_glGetTexParameterIiv;
\r
2273 #ifndef GLEE_C_DEFINED_glGetTexParameterIuiv
\r
2274 #define GLEE_C_DEFINED_glGetTexParameterIuiv
\r
2275 void __stdcall GLee_Lazy_glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuiv(target, pname, params);}
\r
2276 GLEEPFNGLGETTEXPARAMETERIUIVPROC GLeeFuncPtr_glGetTexParameterIuiv=GLee_Lazy_glGetTexParameterIuiv;
\r
2278 #ifndef GLEE_C_DEFINED_glClearBufferiv
\r
2279 #define GLEE_C_DEFINED_glClearBufferiv
\r
2280 void __stdcall GLee_Lazy_glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) {if (GLeeInit()) glClearBufferiv(buffer, drawbuffer, value);}
\r
2281 GLEEPFNGLCLEARBUFFERIVPROC GLeeFuncPtr_glClearBufferiv=GLee_Lazy_glClearBufferiv;
\r
2283 #ifndef GLEE_C_DEFINED_glClearBufferuiv
\r
2284 #define GLEE_C_DEFINED_glClearBufferuiv
\r
2285 void __stdcall GLee_Lazy_glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) {if (GLeeInit()) glClearBufferuiv(buffer, drawbuffer, value);}
\r
2286 GLEEPFNGLCLEARBUFFERUIVPROC GLeeFuncPtr_glClearBufferuiv=GLee_Lazy_glClearBufferuiv;
\r
2288 #ifndef GLEE_C_DEFINED_glClearBufferfv
\r
2289 #define GLEE_C_DEFINED_glClearBufferfv
\r
2290 void __stdcall GLee_Lazy_glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) {if (GLeeInit()) glClearBufferfv(buffer, drawbuffer, value);}
\r
2291 GLEEPFNGLCLEARBUFFERFVPROC GLeeFuncPtr_glClearBufferfv=GLee_Lazy_glClearBufferfv;
\r
2293 #ifndef GLEE_C_DEFINED_glClearBufferfi
\r
2294 #define GLEE_C_DEFINED_glClearBufferfi
\r
2295 void __stdcall GLee_Lazy_glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {if (GLeeInit()) glClearBufferfi(buffer, drawbuffer, depth, stencil);}
\r
2296 GLEEPFNGLCLEARBUFFERFIPROC GLeeFuncPtr_glClearBufferfi=GLee_Lazy_glClearBufferfi;
\r
2298 #ifndef GLEE_C_DEFINED_glGetStringi
\r
2299 #define GLEE_C_DEFINED_glGetStringi
\r
2300 const GLubyte * __stdcall GLee_Lazy_glGetStringi(GLenum name, GLuint index) {if (GLeeInit()) return glGetStringi(name, index); return (const GLubyte *)0;}
\r
2301 GLEEPFNGLGETSTRINGIPROC GLeeFuncPtr_glGetStringi=GLee_Lazy_glGetStringi;
\r
2305 /* GL_ARB_multitexture */
\r
2307 #ifdef __GLEE_GL_ARB_multitexture
\r
2308 #ifndef GLEE_C_DEFINED_glActiveTextureARB
\r
2309 #define GLEE_C_DEFINED_glActiveTextureARB
\r
2310 void __stdcall GLee_Lazy_glActiveTextureARB(GLenum texture) {if (GLeeInit()) glActiveTextureARB(texture);}
\r
2311 GLEEPFNGLACTIVETEXTUREARBPROC GLeeFuncPtr_glActiveTextureARB=GLee_Lazy_glActiveTextureARB;
\r
2313 #ifndef GLEE_C_DEFINED_glClientActiveTextureARB
\r
2314 #define GLEE_C_DEFINED_glClientActiveTextureARB
\r
2315 void __stdcall GLee_Lazy_glClientActiveTextureARB(GLenum texture) {if (GLeeInit()) glClientActiveTextureARB(texture);}
\r
2316 GLEEPFNGLCLIENTACTIVETEXTUREARBPROC GLeeFuncPtr_glClientActiveTextureARB=GLee_Lazy_glClientActiveTextureARB;
\r
2318 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dARB
\r
2319 #define GLEE_C_DEFINED_glMultiTexCoord1dARB
\r
2320 void __stdcall GLee_Lazy_glMultiTexCoord1dARB(GLenum target, GLdouble s) {if (GLeeInit()) glMultiTexCoord1dARB(target, s);}
\r
2321 GLEEPFNGLMULTITEXCOORD1DARBPROC GLeeFuncPtr_glMultiTexCoord1dARB=GLee_Lazy_glMultiTexCoord1dARB;
\r
2323 #ifndef GLEE_C_DEFINED_glMultiTexCoord1dvARB
\r
2324 #define GLEE_C_DEFINED_glMultiTexCoord1dvARB
\r
2325 void __stdcall GLee_Lazy_glMultiTexCoord1dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord1dvARB(target, v);}
\r
2326 GLEEPFNGLMULTITEXCOORD1DVARBPROC GLeeFuncPtr_glMultiTexCoord1dvARB=GLee_Lazy_glMultiTexCoord1dvARB;
\r
2328 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fARB
\r
2329 #define GLEE_C_DEFINED_glMultiTexCoord1fARB
\r
2330 void __stdcall GLee_Lazy_glMultiTexCoord1fARB(GLenum target, GLfloat s) {if (GLeeInit()) glMultiTexCoord1fARB(target, s);}
\r
2331 GLEEPFNGLMULTITEXCOORD1FARBPROC GLeeFuncPtr_glMultiTexCoord1fARB=GLee_Lazy_glMultiTexCoord1fARB;
\r
2333 #ifndef GLEE_C_DEFINED_glMultiTexCoord1fvARB
\r
2334 #define GLEE_C_DEFINED_glMultiTexCoord1fvARB
\r
2335 void __stdcall GLee_Lazy_glMultiTexCoord1fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord1fvARB(target, v);}
\r
2336 GLEEPFNGLMULTITEXCOORD1FVARBPROC GLeeFuncPtr_glMultiTexCoord1fvARB=GLee_Lazy_glMultiTexCoord1fvARB;
\r
2338 #ifndef GLEE_C_DEFINED_glMultiTexCoord1iARB
\r
2339 #define GLEE_C_DEFINED_glMultiTexCoord1iARB
\r
2340 void __stdcall GLee_Lazy_glMultiTexCoord1iARB(GLenum target, GLint s) {if (GLeeInit()) glMultiTexCoord1iARB(target, s);}
\r
2341 GLEEPFNGLMULTITEXCOORD1IARBPROC GLeeFuncPtr_glMultiTexCoord1iARB=GLee_Lazy_glMultiTexCoord1iARB;
\r
2343 #ifndef GLEE_C_DEFINED_glMultiTexCoord1ivARB
\r
2344 #define GLEE_C_DEFINED_glMultiTexCoord1ivARB
\r
2345 void __stdcall GLee_Lazy_glMultiTexCoord1ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord1ivARB(target, v);}
\r
2346 GLEEPFNGLMULTITEXCOORD1IVARBPROC GLeeFuncPtr_glMultiTexCoord1ivARB=GLee_Lazy_glMultiTexCoord1ivARB;
\r
2348 #ifndef GLEE_C_DEFINED_glMultiTexCoord1sARB
\r
2349 #define GLEE_C_DEFINED_glMultiTexCoord1sARB
\r
2350 void __stdcall GLee_Lazy_glMultiTexCoord1sARB(GLenum target, GLshort s) {if (GLeeInit()) glMultiTexCoord1sARB(target, s);}
\r
2351 GLEEPFNGLMULTITEXCOORD1SARBPROC GLeeFuncPtr_glMultiTexCoord1sARB=GLee_Lazy_glMultiTexCoord1sARB;
\r
2353 #ifndef GLEE_C_DEFINED_glMultiTexCoord1svARB
\r
2354 #define GLEE_C_DEFINED_glMultiTexCoord1svARB
\r
2355 void __stdcall GLee_Lazy_glMultiTexCoord1svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord1svARB(target, v);}
\r
2356 GLEEPFNGLMULTITEXCOORD1SVARBPROC GLeeFuncPtr_glMultiTexCoord1svARB=GLee_Lazy_glMultiTexCoord1svARB;
\r
2358 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dARB
\r
2359 #define GLEE_C_DEFINED_glMultiTexCoord2dARB
\r
2360 void __stdcall GLee_Lazy_glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t) {if (GLeeInit()) glMultiTexCoord2dARB(target, s, t);}
\r
2361 GLEEPFNGLMULTITEXCOORD2DARBPROC GLeeFuncPtr_glMultiTexCoord2dARB=GLee_Lazy_glMultiTexCoord2dARB;
\r
2363 #ifndef GLEE_C_DEFINED_glMultiTexCoord2dvARB
\r
2364 #define GLEE_C_DEFINED_glMultiTexCoord2dvARB
\r
2365 void __stdcall GLee_Lazy_glMultiTexCoord2dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord2dvARB(target, v);}
\r
2366 GLEEPFNGLMULTITEXCOORD2DVARBPROC GLeeFuncPtr_glMultiTexCoord2dvARB=GLee_Lazy_glMultiTexCoord2dvARB;
\r
2368 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fARB
\r
2369 #define GLEE_C_DEFINED_glMultiTexCoord2fARB
\r
2370 void __stdcall GLee_Lazy_glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t) {if (GLeeInit()) glMultiTexCoord2fARB(target, s, t);}
\r
2371 GLEEPFNGLMULTITEXCOORD2FARBPROC GLeeFuncPtr_glMultiTexCoord2fARB=GLee_Lazy_glMultiTexCoord2fARB;
\r
2373 #ifndef GLEE_C_DEFINED_glMultiTexCoord2fvARB
\r
2374 #define GLEE_C_DEFINED_glMultiTexCoord2fvARB
\r
2375 void __stdcall GLee_Lazy_glMultiTexCoord2fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord2fvARB(target, v);}
\r
2376 GLEEPFNGLMULTITEXCOORD2FVARBPROC GLeeFuncPtr_glMultiTexCoord2fvARB=GLee_Lazy_glMultiTexCoord2fvARB;
\r
2378 #ifndef GLEE_C_DEFINED_glMultiTexCoord2iARB
\r
2379 #define GLEE_C_DEFINED_glMultiTexCoord2iARB
\r
2380 void __stdcall GLee_Lazy_glMultiTexCoord2iARB(GLenum target, GLint s, GLint t) {if (GLeeInit()) glMultiTexCoord2iARB(target, s, t);}
\r
2381 GLEEPFNGLMULTITEXCOORD2IARBPROC GLeeFuncPtr_glMultiTexCoord2iARB=GLee_Lazy_glMultiTexCoord2iARB;
\r
2383 #ifndef GLEE_C_DEFINED_glMultiTexCoord2ivARB
\r
2384 #define GLEE_C_DEFINED_glMultiTexCoord2ivARB
\r
2385 void __stdcall GLee_Lazy_glMultiTexCoord2ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord2ivARB(target, v);}
\r
2386 GLEEPFNGLMULTITEXCOORD2IVARBPROC GLeeFuncPtr_glMultiTexCoord2ivARB=GLee_Lazy_glMultiTexCoord2ivARB;
\r
2388 #ifndef GLEE_C_DEFINED_glMultiTexCoord2sARB
\r
2389 #define GLEE_C_DEFINED_glMultiTexCoord2sARB
\r
2390 void __stdcall GLee_Lazy_glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t) {if (GLeeInit()) glMultiTexCoord2sARB(target, s, t);}
\r
2391 GLEEPFNGLMULTITEXCOORD2SARBPROC GLeeFuncPtr_glMultiTexCoord2sARB=GLee_Lazy_glMultiTexCoord2sARB;
\r
2393 #ifndef GLEE_C_DEFINED_glMultiTexCoord2svARB
\r
2394 #define GLEE_C_DEFINED_glMultiTexCoord2svARB
\r
2395 void __stdcall GLee_Lazy_glMultiTexCoord2svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord2svARB(target, v);}
\r
2396 GLEEPFNGLMULTITEXCOORD2SVARBPROC GLeeFuncPtr_glMultiTexCoord2svARB=GLee_Lazy_glMultiTexCoord2svARB;
\r
2398 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dARB
\r
2399 #define GLEE_C_DEFINED_glMultiTexCoord3dARB
\r
2400 void __stdcall GLee_Lazy_glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r) {if (GLeeInit()) glMultiTexCoord3dARB(target, s, t, r);}
\r
2401 GLEEPFNGLMULTITEXCOORD3DARBPROC GLeeFuncPtr_glMultiTexCoord3dARB=GLee_Lazy_glMultiTexCoord3dARB;
\r
2403 #ifndef GLEE_C_DEFINED_glMultiTexCoord3dvARB
\r
2404 #define GLEE_C_DEFINED_glMultiTexCoord3dvARB
\r
2405 void __stdcall GLee_Lazy_glMultiTexCoord3dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord3dvARB(target, v);}
\r
2406 GLEEPFNGLMULTITEXCOORD3DVARBPROC GLeeFuncPtr_glMultiTexCoord3dvARB=GLee_Lazy_glMultiTexCoord3dvARB;
\r
2408 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fARB
\r
2409 #define GLEE_C_DEFINED_glMultiTexCoord3fARB
\r
2410 void __stdcall GLee_Lazy_glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r) {if (GLeeInit()) glMultiTexCoord3fARB(target, s, t, r);}
\r
2411 GLEEPFNGLMULTITEXCOORD3FARBPROC GLeeFuncPtr_glMultiTexCoord3fARB=GLee_Lazy_glMultiTexCoord3fARB;
\r
2413 #ifndef GLEE_C_DEFINED_glMultiTexCoord3fvARB
\r
2414 #define GLEE_C_DEFINED_glMultiTexCoord3fvARB
\r
2415 void __stdcall GLee_Lazy_glMultiTexCoord3fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord3fvARB(target, v);}
\r
2416 GLEEPFNGLMULTITEXCOORD3FVARBPROC GLeeFuncPtr_glMultiTexCoord3fvARB=GLee_Lazy_glMultiTexCoord3fvARB;
\r
2418 #ifndef GLEE_C_DEFINED_glMultiTexCoord3iARB
\r
2419 #define GLEE_C_DEFINED_glMultiTexCoord3iARB
\r
2420 void __stdcall GLee_Lazy_glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r) {if (GLeeInit()) glMultiTexCoord3iARB(target, s, t, r);}
\r
2421 GLEEPFNGLMULTITEXCOORD3IARBPROC GLeeFuncPtr_glMultiTexCoord3iARB=GLee_Lazy_glMultiTexCoord3iARB;
\r
2423 #ifndef GLEE_C_DEFINED_glMultiTexCoord3ivARB
\r
2424 #define GLEE_C_DEFINED_glMultiTexCoord3ivARB
\r
2425 void __stdcall GLee_Lazy_glMultiTexCoord3ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord3ivARB(target, v);}
\r
2426 GLEEPFNGLMULTITEXCOORD3IVARBPROC GLeeFuncPtr_glMultiTexCoord3ivARB=GLee_Lazy_glMultiTexCoord3ivARB;
\r
2428 #ifndef GLEE_C_DEFINED_glMultiTexCoord3sARB
\r
2429 #define GLEE_C_DEFINED_glMultiTexCoord3sARB
\r
2430 void __stdcall GLee_Lazy_glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r) {if (GLeeInit()) glMultiTexCoord3sARB(target, s, t, r);}
\r
2431 GLEEPFNGLMULTITEXCOORD3SARBPROC GLeeFuncPtr_glMultiTexCoord3sARB=GLee_Lazy_glMultiTexCoord3sARB;
\r
2433 #ifndef GLEE_C_DEFINED_glMultiTexCoord3svARB
\r
2434 #define GLEE_C_DEFINED_glMultiTexCoord3svARB
\r
2435 void __stdcall GLee_Lazy_glMultiTexCoord3svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord3svARB(target, v);}
\r
2436 GLEEPFNGLMULTITEXCOORD3SVARBPROC GLeeFuncPtr_glMultiTexCoord3svARB=GLee_Lazy_glMultiTexCoord3svARB;
\r
2438 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dARB
\r
2439 #define GLEE_C_DEFINED_glMultiTexCoord4dARB
\r
2440 void __stdcall GLee_Lazy_glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) {if (GLeeInit()) glMultiTexCoord4dARB(target, s, t, r, q);}
\r
2441 GLEEPFNGLMULTITEXCOORD4DARBPROC GLeeFuncPtr_glMultiTexCoord4dARB=GLee_Lazy_glMultiTexCoord4dARB;
\r
2443 #ifndef GLEE_C_DEFINED_glMultiTexCoord4dvARB
\r
2444 #define GLEE_C_DEFINED_glMultiTexCoord4dvARB
\r
2445 void __stdcall GLee_Lazy_glMultiTexCoord4dvARB(GLenum target, const GLdouble * v) {if (GLeeInit()) glMultiTexCoord4dvARB(target, v);}
\r
2446 GLEEPFNGLMULTITEXCOORD4DVARBPROC GLeeFuncPtr_glMultiTexCoord4dvARB=GLee_Lazy_glMultiTexCoord4dvARB;
\r
2448 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fARB
\r
2449 #define GLEE_C_DEFINED_glMultiTexCoord4fARB
\r
2450 void __stdcall GLee_Lazy_glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {if (GLeeInit()) glMultiTexCoord4fARB(target, s, t, r, q);}
\r
2451 GLEEPFNGLMULTITEXCOORD4FARBPROC GLeeFuncPtr_glMultiTexCoord4fARB=GLee_Lazy_glMultiTexCoord4fARB;
\r
2453 #ifndef GLEE_C_DEFINED_glMultiTexCoord4fvARB
\r
2454 #define GLEE_C_DEFINED_glMultiTexCoord4fvARB
\r
2455 void __stdcall GLee_Lazy_glMultiTexCoord4fvARB(GLenum target, const GLfloat * v) {if (GLeeInit()) glMultiTexCoord4fvARB(target, v);}
\r
2456 GLEEPFNGLMULTITEXCOORD4FVARBPROC GLeeFuncPtr_glMultiTexCoord4fvARB=GLee_Lazy_glMultiTexCoord4fvARB;
\r
2458 #ifndef GLEE_C_DEFINED_glMultiTexCoord4iARB
\r
2459 #define GLEE_C_DEFINED_glMultiTexCoord4iARB
\r
2460 void __stdcall GLee_Lazy_glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q) {if (GLeeInit()) glMultiTexCoord4iARB(target, s, t, r, q);}
\r
2461 GLEEPFNGLMULTITEXCOORD4IARBPROC GLeeFuncPtr_glMultiTexCoord4iARB=GLee_Lazy_glMultiTexCoord4iARB;
\r
2463 #ifndef GLEE_C_DEFINED_glMultiTexCoord4ivARB
\r
2464 #define GLEE_C_DEFINED_glMultiTexCoord4ivARB
\r
2465 void __stdcall GLee_Lazy_glMultiTexCoord4ivARB(GLenum target, const GLint * v) {if (GLeeInit()) glMultiTexCoord4ivARB(target, v);}
\r
2466 GLEEPFNGLMULTITEXCOORD4IVARBPROC GLeeFuncPtr_glMultiTexCoord4ivARB=GLee_Lazy_glMultiTexCoord4ivARB;
\r
2468 #ifndef GLEE_C_DEFINED_glMultiTexCoord4sARB
\r
2469 #define GLEE_C_DEFINED_glMultiTexCoord4sARB
\r
2470 void __stdcall GLee_Lazy_glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) {if (GLeeInit()) glMultiTexCoord4sARB(target, s, t, r, q);}
\r
2471 GLEEPFNGLMULTITEXCOORD4SARBPROC GLeeFuncPtr_glMultiTexCoord4sARB=GLee_Lazy_glMultiTexCoord4sARB;
\r
2473 #ifndef GLEE_C_DEFINED_glMultiTexCoord4svARB
\r
2474 #define GLEE_C_DEFINED_glMultiTexCoord4svARB
\r
2475 void __stdcall GLee_Lazy_glMultiTexCoord4svARB(GLenum target, const GLshort * v) {if (GLeeInit()) glMultiTexCoord4svARB(target, v);}
\r
2476 GLEEPFNGLMULTITEXCOORD4SVARBPROC GLeeFuncPtr_glMultiTexCoord4svARB=GLee_Lazy_glMultiTexCoord4svARB;
\r
2480 /* GL_ARB_transpose_matrix */
\r
2482 #ifdef __GLEE_GL_ARB_transpose_matrix
\r
2483 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixfARB
\r
2484 #define GLEE_C_DEFINED_glLoadTransposeMatrixfARB
\r
2485 void __stdcall GLee_Lazy_glLoadTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glLoadTransposeMatrixfARB(m);}
\r
2486 GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glLoadTransposeMatrixfARB=GLee_Lazy_glLoadTransposeMatrixfARB;
\r
2488 #ifndef GLEE_C_DEFINED_glLoadTransposeMatrixdARB
\r
2489 #define GLEE_C_DEFINED_glLoadTransposeMatrixdARB
\r
2490 void __stdcall GLee_Lazy_glLoadTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glLoadTransposeMatrixdARB(m);}
\r
2491 GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glLoadTransposeMatrixdARB=GLee_Lazy_glLoadTransposeMatrixdARB;
\r
2493 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixfARB
\r
2494 #define GLEE_C_DEFINED_glMultTransposeMatrixfARB
\r
2495 void __stdcall GLee_Lazy_glMultTransposeMatrixfARB(const GLfloat * m) {if (GLeeInit()) glMultTransposeMatrixfARB(m);}
\r
2496 GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC GLeeFuncPtr_glMultTransposeMatrixfARB=GLee_Lazy_glMultTransposeMatrixfARB;
\r
2498 #ifndef GLEE_C_DEFINED_glMultTransposeMatrixdARB
\r
2499 #define GLEE_C_DEFINED_glMultTransposeMatrixdARB
\r
2500 void __stdcall GLee_Lazy_glMultTransposeMatrixdARB(const GLdouble * m) {if (GLeeInit()) glMultTransposeMatrixdARB(m);}
\r
2501 GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC GLeeFuncPtr_glMultTransposeMatrixdARB=GLee_Lazy_glMultTransposeMatrixdARB;
\r
2505 /* GL_ARB_multisample */
\r
2507 #ifdef __GLEE_GL_ARB_multisample
\r
2508 #ifndef GLEE_C_DEFINED_glSampleCoverageARB
\r
2509 #define GLEE_C_DEFINED_glSampleCoverageARB
\r
2510 void __stdcall GLee_Lazy_glSampleCoverageARB(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleCoverageARB(value, invert);}
\r
2511 GLEEPFNGLSAMPLECOVERAGEARBPROC GLeeFuncPtr_glSampleCoverageARB=GLee_Lazy_glSampleCoverageARB;
\r
2515 /* GL_ARB_texture_env_add */
\r
2517 #ifdef __GLEE_GL_ARB_texture_env_add
\r
2520 /* GL_ARB_texture_cube_map */
\r
2522 #ifdef __GLEE_GL_ARB_texture_cube_map
\r
2525 /* GL_ARB_texture_compression */
\r
2527 #ifdef __GLEE_GL_ARB_texture_compression
\r
2528 #ifndef GLEE_C_DEFINED_glCompressedTexImage3DARB
\r
2529 #define GLEE_C_DEFINED_glCompressedTexImage3DARB
\r
2530 void __stdcall GLee_Lazy_glCompressedTexImage3DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage3DARB(target, level, internalformat, width, height, depth, border, imageSize, data);}
\r
2531 GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexImage3DARB=GLee_Lazy_glCompressedTexImage3DARB;
\r
2533 #ifndef GLEE_C_DEFINED_glCompressedTexImage2DARB
\r
2534 #define GLEE_C_DEFINED_glCompressedTexImage2DARB
\r
2535 void __stdcall GLee_Lazy_glCompressedTexImage2DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage2DARB(target, level, internalformat, width, height, border, imageSize, data);}
\r
2536 GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexImage2DARB=GLee_Lazy_glCompressedTexImage2DARB;
\r
2538 #ifndef GLEE_C_DEFINED_glCompressedTexImage1DARB
\r
2539 #define GLEE_C_DEFINED_glCompressedTexImage1DARB
\r
2540 void __stdcall GLee_Lazy_glCompressedTexImage1DARB(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexImage1DARB(target, level, internalformat, width, border, imageSize, data);}
\r
2541 GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexImage1DARB=GLee_Lazy_glCompressedTexImage1DARB;
\r
2543 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage3DARB
\r
2544 #define GLEE_C_DEFINED_glCompressedTexSubImage3DARB
\r
2545 void __stdcall GLee_Lazy_glCompressedTexSubImage3DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage3DARB(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);}
\r
2546 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC GLeeFuncPtr_glCompressedTexSubImage3DARB=GLee_Lazy_glCompressedTexSubImage3DARB;
\r
2548 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage2DARB
\r
2549 #define GLEE_C_DEFINED_glCompressedTexSubImage2DARB
\r
2550 void __stdcall GLee_Lazy_glCompressedTexSubImage2DARB(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage2DARB(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
\r
2551 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC GLeeFuncPtr_glCompressedTexSubImage2DARB=GLee_Lazy_glCompressedTexSubImage2DARB;
\r
2553 #ifndef GLEE_C_DEFINED_glCompressedTexSubImage1DARB
\r
2554 #define GLEE_C_DEFINED_glCompressedTexSubImage1DARB
\r
2555 void __stdcall GLee_Lazy_glCompressedTexSubImage1DARB(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) {if (GLeeInit()) glCompressedTexSubImage1DARB(target, level, xoffset, width, format, imageSize, data);}
\r
2556 GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC GLeeFuncPtr_glCompressedTexSubImage1DARB=GLee_Lazy_glCompressedTexSubImage1DARB;
\r
2558 #ifndef GLEE_C_DEFINED_glGetCompressedTexImageARB
\r
2559 #define GLEE_C_DEFINED_glGetCompressedTexImageARB
\r
2560 void __stdcall GLee_Lazy_glGetCompressedTexImageARB(GLenum target, GLint level, GLvoid * img) {if (GLeeInit()) glGetCompressedTexImageARB(target, level, img);}
\r
2561 GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC GLeeFuncPtr_glGetCompressedTexImageARB=GLee_Lazy_glGetCompressedTexImageARB;
\r
2565 /* GL_ARB_texture_border_clamp */
\r
2567 #ifdef __GLEE_GL_ARB_texture_border_clamp
\r
2570 /* GL_ARB_point_parameters */
\r
2572 #ifdef __GLEE_GL_ARB_point_parameters
\r
2573 #ifndef GLEE_C_DEFINED_glPointParameterfARB
\r
2574 #define GLEE_C_DEFINED_glPointParameterfARB
\r
2575 void __stdcall GLee_Lazy_glPointParameterfARB(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfARB(pname, param);}
\r
2576 GLEEPFNGLPOINTPARAMETERFARBPROC GLeeFuncPtr_glPointParameterfARB=GLee_Lazy_glPointParameterfARB;
\r
2578 #ifndef GLEE_C_DEFINED_glPointParameterfvARB
\r
2579 #define GLEE_C_DEFINED_glPointParameterfvARB
\r
2580 void __stdcall GLee_Lazy_glPointParameterfvARB(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvARB(pname, params);}
\r
2581 GLEEPFNGLPOINTPARAMETERFVARBPROC GLeeFuncPtr_glPointParameterfvARB=GLee_Lazy_glPointParameterfvARB;
\r
2585 /* GL_ARB_vertex_blend */
\r
2587 #ifdef __GLEE_GL_ARB_vertex_blend
\r
2588 #ifndef GLEE_C_DEFINED_glWeightbvARB
\r
2589 #define GLEE_C_DEFINED_glWeightbvARB
\r
2590 void __stdcall GLee_Lazy_glWeightbvARB(GLint size, const GLbyte * weights) {if (GLeeInit()) glWeightbvARB(size, weights);}
\r
2591 GLEEPFNGLWEIGHTBVARBPROC GLeeFuncPtr_glWeightbvARB=GLee_Lazy_glWeightbvARB;
\r
2593 #ifndef GLEE_C_DEFINED_glWeightsvARB
\r
2594 #define GLEE_C_DEFINED_glWeightsvARB
\r
2595 void __stdcall GLee_Lazy_glWeightsvARB(GLint size, const GLshort * weights) {if (GLeeInit()) glWeightsvARB(size, weights);}
\r
2596 GLEEPFNGLWEIGHTSVARBPROC GLeeFuncPtr_glWeightsvARB=GLee_Lazy_glWeightsvARB;
\r
2598 #ifndef GLEE_C_DEFINED_glWeightivARB
\r
2599 #define GLEE_C_DEFINED_glWeightivARB
\r
2600 void __stdcall GLee_Lazy_glWeightivARB(GLint size, const GLint * weights) {if (GLeeInit()) glWeightivARB(size, weights);}
\r
2601 GLEEPFNGLWEIGHTIVARBPROC GLeeFuncPtr_glWeightivARB=GLee_Lazy_glWeightivARB;
\r
2603 #ifndef GLEE_C_DEFINED_glWeightfvARB
\r
2604 #define GLEE_C_DEFINED_glWeightfvARB
\r
2605 void __stdcall GLee_Lazy_glWeightfvARB(GLint size, const GLfloat * weights) {if (GLeeInit()) glWeightfvARB(size, weights);}
\r
2606 GLEEPFNGLWEIGHTFVARBPROC GLeeFuncPtr_glWeightfvARB=GLee_Lazy_glWeightfvARB;
\r
2608 #ifndef GLEE_C_DEFINED_glWeightdvARB
\r
2609 #define GLEE_C_DEFINED_glWeightdvARB
\r
2610 void __stdcall GLee_Lazy_glWeightdvARB(GLint size, const GLdouble * weights) {if (GLeeInit()) glWeightdvARB(size, weights);}
\r
2611 GLEEPFNGLWEIGHTDVARBPROC GLeeFuncPtr_glWeightdvARB=GLee_Lazy_glWeightdvARB;
\r
2613 #ifndef GLEE_C_DEFINED_glWeightubvARB
\r
2614 #define GLEE_C_DEFINED_glWeightubvARB
\r
2615 void __stdcall GLee_Lazy_glWeightubvARB(GLint size, const GLubyte * weights) {if (GLeeInit()) glWeightubvARB(size, weights);}
\r
2616 GLEEPFNGLWEIGHTUBVARBPROC GLeeFuncPtr_glWeightubvARB=GLee_Lazy_glWeightubvARB;
\r
2618 #ifndef GLEE_C_DEFINED_glWeightusvARB
\r
2619 #define GLEE_C_DEFINED_glWeightusvARB
\r
2620 void __stdcall GLee_Lazy_glWeightusvARB(GLint size, const GLushort * weights) {if (GLeeInit()) glWeightusvARB(size, weights);}
\r
2621 GLEEPFNGLWEIGHTUSVARBPROC GLeeFuncPtr_glWeightusvARB=GLee_Lazy_glWeightusvARB;
\r
2623 #ifndef GLEE_C_DEFINED_glWeightuivARB
\r
2624 #define GLEE_C_DEFINED_glWeightuivARB
\r
2625 void __stdcall GLee_Lazy_glWeightuivARB(GLint size, const GLuint * weights) {if (GLeeInit()) glWeightuivARB(size, weights);}
\r
2626 GLEEPFNGLWEIGHTUIVARBPROC GLeeFuncPtr_glWeightuivARB=GLee_Lazy_glWeightuivARB;
\r
2628 #ifndef GLEE_C_DEFINED_glWeightPointerARB
\r
2629 #define GLEE_C_DEFINED_glWeightPointerARB
\r
2630 void __stdcall GLee_Lazy_glWeightPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glWeightPointerARB(size, type, stride, pointer);}
\r
2631 GLEEPFNGLWEIGHTPOINTERARBPROC GLeeFuncPtr_glWeightPointerARB=GLee_Lazy_glWeightPointerARB;
\r
2633 #ifndef GLEE_C_DEFINED_glVertexBlendARB
\r
2634 #define GLEE_C_DEFINED_glVertexBlendARB
\r
2635 void __stdcall GLee_Lazy_glVertexBlendARB(GLint count) {if (GLeeInit()) glVertexBlendARB(count);}
\r
2636 GLEEPFNGLVERTEXBLENDARBPROC GLeeFuncPtr_glVertexBlendARB=GLee_Lazy_glVertexBlendARB;
\r
2640 /* GL_ARB_matrix_palette */
\r
2642 #ifdef __GLEE_GL_ARB_matrix_palette
\r
2643 #ifndef GLEE_C_DEFINED_glCurrentPaletteMatrixARB
\r
2644 #define GLEE_C_DEFINED_glCurrentPaletteMatrixARB
\r
2645 void __stdcall GLee_Lazy_glCurrentPaletteMatrixARB(GLint index) {if (GLeeInit()) glCurrentPaletteMatrixARB(index);}
\r
2646 GLEEPFNGLCURRENTPALETTEMATRIXARBPROC GLeeFuncPtr_glCurrentPaletteMatrixARB=GLee_Lazy_glCurrentPaletteMatrixARB;
\r
2648 #ifndef GLEE_C_DEFINED_glMatrixIndexubvARB
\r
2649 #define GLEE_C_DEFINED_glMatrixIndexubvARB
\r
2650 void __stdcall GLee_Lazy_glMatrixIndexubvARB(GLint size, const GLubyte * indices) {if (GLeeInit()) glMatrixIndexubvARB(size, indices);}
\r
2651 GLEEPFNGLMATRIXINDEXUBVARBPROC GLeeFuncPtr_glMatrixIndexubvARB=GLee_Lazy_glMatrixIndexubvARB;
\r
2653 #ifndef GLEE_C_DEFINED_glMatrixIndexusvARB
\r
2654 #define GLEE_C_DEFINED_glMatrixIndexusvARB
\r
2655 void __stdcall GLee_Lazy_glMatrixIndexusvARB(GLint size, const GLushort * indices) {if (GLeeInit()) glMatrixIndexusvARB(size, indices);}
\r
2656 GLEEPFNGLMATRIXINDEXUSVARBPROC GLeeFuncPtr_glMatrixIndexusvARB=GLee_Lazy_glMatrixIndexusvARB;
\r
2658 #ifndef GLEE_C_DEFINED_glMatrixIndexuivARB
\r
2659 #define GLEE_C_DEFINED_glMatrixIndexuivARB
\r
2660 void __stdcall GLee_Lazy_glMatrixIndexuivARB(GLint size, const GLuint * indices) {if (GLeeInit()) glMatrixIndexuivARB(size, indices);}
\r
2661 GLEEPFNGLMATRIXINDEXUIVARBPROC GLeeFuncPtr_glMatrixIndexuivARB=GLee_Lazy_glMatrixIndexuivARB;
\r
2663 #ifndef GLEE_C_DEFINED_glMatrixIndexPointerARB
\r
2664 #define GLEE_C_DEFINED_glMatrixIndexPointerARB
\r
2665 void __stdcall GLee_Lazy_glMatrixIndexPointerARB(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMatrixIndexPointerARB(size, type, stride, pointer);}
\r
2666 GLEEPFNGLMATRIXINDEXPOINTERARBPROC GLeeFuncPtr_glMatrixIndexPointerARB=GLee_Lazy_glMatrixIndexPointerARB;
\r
2670 /* GL_ARB_texture_env_combine */
\r
2672 #ifdef __GLEE_GL_ARB_texture_env_combine
\r
2675 /* GL_ARB_texture_env_crossbar */
\r
2677 #ifdef __GLEE_GL_ARB_texture_env_crossbar
\r
2680 /* GL_ARB_texture_env_dot3 */
\r
2682 #ifdef __GLEE_GL_ARB_texture_env_dot3
\r
2685 /* GL_ARB_texture_mirrored_repeat */
\r
2687 #ifdef __GLEE_GL_ARB_texture_mirrored_repeat
\r
2690 /* GL_ARB_depth_texture */
\r
2692 #ifdef __GLEE_GL_ARB_depth_texture
\r
2695 /* GL_ARB_shadow */
\r
2697 #ifdef __GLEE_GL_ARB_shadow
\r
2700 /* GL_ARB_shadow_ambient */
\r
2702 #ifdef __GLEE_GL_ARB_shadow_ambient
\r
2705 /* GL_ARB_window_pos */
\r
2707 #ifdef __GLEE_GL_ARB_window_pos
\r
2708 #ifndef GLEE_C_DEFINED_glWindowPos2dARB
\r
2709 #define GLEE_C_DEFINED_glWindowPos2dARB
\r
2710 void __stdcall GLee_Lazy_glWindowPos2dARB(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dARB(x, y);}
\r
2711 GLEEPFNGLWINDOWPOS2DARBPROC GLeeFuncPtr_glWindowPos2dARB=GLee_Lazy_glWindowPos2dARB;
\r
2713 #ifndef GLEE_C_DEFINED_glWindowPos2dvARB
\r
2714 #define GLEE_C_DEFINED_glWindowPos2dvARB
\r
2715 void __stdcall GLee_Lazy_glWindowPos2dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvARB(v);}
\r
2716 GLEEPFNGLWINDOWPOS2DVARBPROC GLeeFuncPtr_glWindowPos2dvARB=GLee_Lazy_glWindowPos2dvARB;
\r
2718 #ifndef GLEE_C_DEFINED_glWindowPos2fARB
\r
2719 #define GLEE_C_DEFINED_glWindowPos2fARB
\r
2720 void __stdcall GLee_Lazy_glWindowPos2fARB(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fARB(x, y);}
\r
2721 GLEEPFNGLWINDOWPOS2FARBPROC GLeeFuncPtr_glWindowPos2fARB=GLee_Lazy_glWindowPos2fARB;
\r
2723 #ifndef GLEE_C_DEFINED_glWindowPos2fvARB
\r
2724 #define GLEE_C_DEFINED_glWindowPos2fvARB
\r
2725 void __stdcall GLee_Lazy_glWindowPos2fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvARB(v);}
\r
2726 GLEEPFNGLWINDOWPOS2FVARBPROC GLeeFuncPtr_glWindowPos2fvARB=GLee_Lazy_glWindowPos2fvARB;
\r
2728 #ifndef GLEE_C_DEFINED_glWindowPos2iARB
\r
2729 #define GLEE_C_DEFINED_glWindowPos2iARB
\r
2730 void __stdcall GLee_Lazy_glWindowPos2iARB(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iARB(x, y);}
\r
2731 GLEEPFNGLWINDOWPOS2IARBPROC GLeeFuncPtr_glWindowPos2iARB=GLee_Lazy_glWindowPos2iARB;
\r
2733 #ifndef GLEE_C_DEFINED_glWindowPos2ivARB
\r
2734 #define GLEE_C_DEFINED_glWindowPos2ivARB
\r
2735 void __stdcall GLee_Lazy_glWindowPos2ivARB(const GLint * v) {if (GLeeInit()) glWindowPos2ivARB(v);}
\r
2736 GLEEPFNGLWINDOWPOS2IVARBPROC GLeeFuncPtr_glWindowPos2ivARB=GLee_Lazy_glWindowPos2ivARB;
\r
2738 #ifndef GLEE_C_DEFINED_glWindowPos2sARB
\r
2739 #define GLEE_C_DEFINED_glWindowPos2sARB
\r
2740 void __stdcall GLee_Lazy_glWindowPos2sARB(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sARB(x, y);}
\r
2741 GLEEPFNGLWINDOWPOS2SARBPROC GLeeFuncPtr_glWindowPos2sARB=GLee_Lazy_glWindowPos2sARB;
\r
2743 #ifndef GLEE_C_DEFINED_glWindowPos2svARB
\r
2744 #define GLEE_C_DEFINED_glWindowPos2svARB
\r
2745 void __stdcall GLee_Lazy_glWindowPos2svARB(const GLshort * v) {if (GLeeInit()) glWindowPos2svARB(v);}
\r
2746 GLEEPFNGLWINDOWPOS2SVARBPROC GLeeFuncPtr_glWindowPos2svARB=GLee_Lazy_glWindowPos2svARB;
\r
2748 #ifndef GLEE_C_DEFINED_glWindowPos3dARB
\r
2749 #define GLEE_C_DEFINED_glWindowPos3dARB
\r
2750 void __stdcall GLee_Lazy_glWindowPos3dARB(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dARB(x, y, z);}
\r
2751 GLEEPFNGLWINDOWPOS3DARBPROC GLeeFuncPtr_glWindowPos3dARB=GLee_Lazy_glWindowPos3dARB;
\r
2753 #ifndef GLEE_C_DEFINED_glWindowPos3dvARB
\r
2754 #define GLEE_C_DEFINED_glWindowPos3dvARB
\r
2755 void __stdcall GLee_Lazy_glWindowPos3dvARB(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvARB(v);}
\r
2756 GLEEPFNGLWINDOWPOS3DVARBPROC GLeeFuncPtr_glWindowPos3dvARB=GLee_Lazy_glWindowPos3dvARB;
\r
2758 #ifndef GLEE_C_DEFINED_glWindowPos3fARB
\r
2759 #define GLEE_C_DEFINED_glWindowPos3fARB
\r
2760 void __stdcall GLee_Lazy_glWindowPos3fARB(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fARB(x, y, z);}
\r
2761 GLEEPFNGLWINDOWPOS3FARBPROC GLeeFuncPtr_glWindowPos3fARB=GLee_Lazy_glWindowPos3fARB;
\r
2763 #ifndef GLEE_C_DEFINED_glWindowPos3fvARB
\r
2764 #define GLEE_C_DEFINED_glWindowPos3fvARB
\r
2765 void __stdcall GLee_Lazy_glWindowPos3fvARB(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvARB(v);}
\r
2766 GLEEPFNGLWINDOWPOS3FVARBPROC GLeeFuncPtr_glWindowPos3fvARB=GLee_Lazy_glWindowPos3fvARB;
\r
2768 #ifndef GLEE_C_DEFINED_glWindowPos3iARB
\r
2769 #define GLEE_C_DEFINED_glWindowPos3iARB
\r
2770 void __stdcall GLee_Lazy_glWindowPos3iARB(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iARB(x, y, z);}
\r
2771 GLEEPFNGLWINDOWPOS3IARBPROC GLeeFuncPtr_glWindowPos3iARB=GLee_Lazy_glWindowPos3iARB;
\r
2773 #ifndef GLEE_C_DEFINED_glWindowPos3ivARB
\r
2774 #define GLEE_C_DEFINED_glWindowPos3ivARB
\r
2775 void __stdcall GLee_Lazy_glWindowPos3ivARB(const GLint * v) {if (GLeeInit()) glWindowPos3ivARB(v);}
\r
2776 GLEEPFNGLWINDOWPOS3IVARBPROC GLeeFuncPtr_glWindowPos3ivARB=GLee_Lazy_glWindowPos3ivARB;
\r
2778 #ifndef GLEE_C_DEFINED_glWindowPos3sARB
\r
2779 #define GLEE_C_DEFINED_glWindowPos3sARB
\r
2780 void __stdcall GLee_Lazy_glWindowPos3sARB(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sARB(x, y, z);}
\r
2781 GLEEPFNGLWINDOWPOS3SARBPROC GLeeFuncPtr_glWindowPos3sARB=GLee_Lazy_glWindowPos3sARB;
\r
2783 #ifndef GLEE_C_DEFINED_glWindowPos3svARB
\r
2784 #define GLEE_C_DEFINED_glWindowPos3svARB
\r
2785 void __stdcall GLee_Lazy_glWindowPos3svARB(const GLshort * v) {if (GLeeInit()) glWindowPos3svARB(v);}
\r
2786 GLEEPFNGLWINDOWPOS3SVARBPROC GLeeFuncPtr_glWindowPos3svARB=GLee_Lazy_glWindowPos3svARB;
\r
2790 /* GL_ARB_vertex_program */
\r
2792 #ifdef __GLEE_GL_ARB_vertex_program
\r
2793 #ifndef GLEE_C_DEFINED_glVertexAttrib1dARB
\r
2794 #define GLEE_C_DEFINED_glVertexAttrib1dARB
\r
2795 void __stdcall GLee_Lazy_glVertexAttrib1dARB(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dARB(index, x);}
\r
2796 GLEEPFNGLVERTEXATTRIB1DARBPROC GLeeFuncPtr_glVertexAttrib1dARB=GLee_Lazy_glVertexAttrib1dARB;
\r
2798 #ifndef GLEE_C_DEFINED_glVertexAttrib1dvARB
\r
2799 #define GLEE_C_DEFINED_glVertexAttrib1dvARB
\r
2800 void __stdcall GLee_Lazy_glVertexAttrib1dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvARB(index, v);}
\r
2801 GLEEPFNGLVERTEXATTRIB1DVARBPROC GLeeFuncPtr_glVertexAttrib1dvARB=GLee_Lazy_glVertexAttrib1dvARB;
\r
2803 #ifndef GLEE_C_DEFINED_glVertexAttrib1fARB
\r
2804 #define GLEE_C_DEFINED_glVertexAttrib1fARB
\r
2805 void __stdcall GLee_Lazy_glVertexAttrib1fARB(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fARB(index, x);}
\r
2806 GLEEPFNGLVERTEXATTRIB1FARBPROC GLeeFuncPtr_glVertexAttrib1fARB=GLee_Lazy_glVertexAttrib1fARB;
\r
2808 #ifndef GLEE_C_DEFINED_glVertexAttrib1fvARB
\r
2809 #define GLEE_C_DEFINED_glVertexAttrib1fvARB
\r
2810 void __stdcall GLee_Lazy_glVertexAttrib1fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvARB(index, v);}
\r
2811 GLEEPFNGLVERTEXATTRIB1FVARBPROC GLeeFuncPtr_glVertexAttrib1fvARB=GLee_Lazy_glVertexAttrib1fvARB;
\r
2813 #ifndef GLEE_C_DEFINED_glVertexAttrib1sARB
\r
2814 #define GLEE_C_DEFINED_glVertexAttrib1sARB
\r
2815 void __stdcall GLee_Lazy_glVertexAttrib1sARB(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sARB(index, x);}
\r
2816 GLEEPFNGLVERTEXATTRIB1SARBPROC GLeeFuncPtr_glVertexAttrib1sARB=GLee_Lazy_glVertexAttrib1sARB;
\r
2818 #ifndef GLEE_C_DEFINED_glVertexAttrib1svARB
\r
2819 #define GLEE_C_DEFINED_glVertexAttrib1svARB
\r
2820 void __stdcall GLee_Lazy_glVertexAttrib1svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svARB(index, v);}
\r
2821 GLEEPFNGLVERTEXATTRIB1SVARBPROC GLeeFuncPtr_glVertexAttrib1svARB=GLee_Lazy_glVertexAttrib1svARB;
\r
2823 #ifndef GLEE_C_DEFINED_glVertexAttrib2dARB
\r
2824 #define GLEE_C_DEFINED_glVertexAttrib2dARB
\r
2825 void __stdcall GLee_Lazy_glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dARB(index, x, y);}
\r
2826 GLEEPFNGLVERTEXATTRIB2DARBPROC GLeeFuncPtr_glVertexAttrib2dARB=GLee_Lazy_glVertexAttrib2dARB;
\r
2828 #ifndef GLEE_C_DEFINED_glVertexAttrib2dvARB
\r
2829 #define GLEE_C_DEFINED_glVertexAttrib2dvARB
\r
2830 void __stdcall GLee_Lazy_glVertexAttrib2dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvARB(index, v);}
\r
2831 GLEEPFNGLVERTEXATTRIB2DVARBPROC GLeeFuncPtr_glVertexAttrib2dvARB=GLee_Lazy_glVertexAttrib2dvARB;
\r
2833 #ifndef GLEE_C_DEFINED_glVertexAttrib2fARB
\r
2834 #define GLEE_C_DEFINED_glVertexAttrib2fARB
\r
2835 void __stdcall GLee_Lazy_glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fARB(index, x, y);}
\r
2836 GLEEPFNGLVERTEXATTRIB2FARBPROC GLeeFuncPtr_glVertexAttrib2fARB=GLee_Lazy_glVertexAttrib2fARB;
\r
2838 #ifndef GLEE_C_DEFINED_glVertexAttrib2fvARB
\r
2839 #define GLEE_C_DEFINED_glVertexAttrib2fvARB
\r
2840 void __stdcall GLee_Lazy_glVertexAttrib2fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvARB(index, v);}
\r
2841 GLEEPFNGLVERTEXATTRIB2FVARBPROC GLeeFuncPtr_glVertexAttrib2fvARB=GLee_Lazy_glVertexAttrib2fvARB;
\r
2843 #ifndef GLEE_C_DEFINED_glVertexAttrib2sARB
\r
2844 #define GLEE_C_DEFINED_glVertexAttrib2sARB
\r
2845 void __stdcall GLee_Lazy_glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sARB(index, x, y);}
\r
2846 GLEEPFNGLVERTEXATTRIB2SARBPROC GLeeFuncPtr_glVertexAttrib2sARB=GLee_Lazy_glVertexAttrib2sARB;
\r
2848 #ifndef GLEE_C_DEFINED_glVertexAttrib2svARB
\r
2849 #define GLEE_C_DEFINED_glVertexAttrib2svARB
\r
2850 void __stdcall GLee_Lazy_glVertexAttrib2svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svARB(index, v);}
\r
2851 GLEEPFNGLVERTEXATTRIB2SVARBPROC GLeeFuncPtr_glVertexAttrib2svARB=GLee_Lazy_glVertexAttrib2svARB;
\r
2853 #ifndef GLEE_C_DEFINED_glVertexAttrib3dARB
\r
2854 #define GLEE_C_DEFINED_glVertexAttrib3dARB
\r
2855 void __stdcall GLee_Lazy_glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dARB(index, x, y, z);}
\r
2856 GLEEPFNGLVERTEXATTRIB3DARBPROC GLeeFuncPtr_glVertexAttrib3dARB=GLee_Lazy_glVertexAttrib3dARB;
\r
2858 #ifndef GLEE_C_DEFINED_glVertexAttrib3dvARB
\r
2859 #define GLEE_C_DEFINED_glVertexAttrib3dvARB
\r
2860 void __stdcall GLee_Lazy_glVertexAttrib3dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvARB(index, v);}
\r
2861 GLEEPFNGLVERTEXATTRIB3DVARBPROC GLeeFuncPtr_glVertexAttrib3dvARB=GLee_Lazy_glVertexAttrib3dvARB;
\r
2863 #ifndef GLEE_C_DEFINED_glVertexAttrib3fARB
\r
2864 #define GLEE_C_DEFINED_glVertexAttrib3fARB
\r
2865 void __stdcall GLee_Lazy_glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fARB(index, x, y, z);}
\r
2866 GLEEPFNGLVERTEXATTRIB3FARBPROC GLeeFuncPtr_glVertexAttrib3fARB=GLee_Lazy_glVertexAttrib3fARB;
\r
2868 #ifndef GLEE_C_DEFINED_glVertexAttrib3fvARB
\r
2869 #define GLEE_C_DEFINED_glVertexAttrib3fvARB
\r
2870 void __stdcall GLee_Lazy_glVertexAttrib3fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvARB(index, v);}
\r
2871 GLEEPFNGLVERTEXATTRIB3FVARBPROC GLeeFuncPtr_glVertexAttrib3fvARB=GLee_Lazy_glVertexAttrib3fvARB;
\r
2873 #ifndef GLEE_C_DEFINED_glVertexAttrib3sARB
\r
2874 #define GLEE_C_DEFINED_glVertexAttrib3sARB
\r
2875 void __stdcall GLee_Lazy_glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sARB(index, x, y, z);}
\r
2876 GLEEPFNGLVERTEXATTRIB3SARBPROC GLeeFuncPtr_glVertexAttrib3sARB=GLee_Lazy_glVertexAttrib3sARB;
\r
2878 #ifndef GLEE_C_DEFINED_glVertexAttrib3svARB
\r
2879 #define GLEE_C_DEFINED_glVertexAttrib3svARB
\r
2880 void __stdcall GLee_Lazy_glVertexAttrib3svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svARB(index, v);}
\r
2881 GLEEPFNGLVERTEXATTRIB3SVARBPROC GLeeFuncPtr_glVertexAttrib3svARB=GLee_Lazy_glVertexAttrib3svARB;
\r
2883 #ifndef GLEE_C_DEFINED_glVertexAttrib4NbvARB
\r
2884 #define GLEE_C_DEFINED_glVertexAttrib4NbvARB
\r
2885 void __stdcall GLee_Lazy_glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4NbvARB(index, v);}
\r
2886 GLEEPFNGLVERTEXATTRIB4NBVARBPROC GLeeFuncPtr_glVertexAttrib4NbvARB=GLee_Lazy_glVertexAttrib4NbvARB;
\r
2888 #ifndef GLEE_C_DEFINED_glVertexAttrib4NivARB
\r
2889 #define GLEE_C_DEFINED_glVertexAttrib4NivARB
\r
2890 void __stdcall GLee_Lazy_glVertexAttrib4NivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4NivARB(index, v);}
\r
2891 GLEEPFNGLVERTEXATTRIB4NIVARBPROC GLeeFuncPtr_glVertexAttrib4NivARB=GLee_Lazy_glVertexAttrib4NivARB;
\r
2893 #ifndef GLEE_C_DEFINED_glVertexAttrib4NsvARB
\r
2894 #define GLEE_C_DEFINED_glVertexAttrib4NsvARB
\r
2895 void __stdcall GLee_Lazy_glVertexAttrib4NsvARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4NsvARB(index, v);}
\r
2896 GLEEPFNGLVERTEXATTRIB4NSVARBPROC GLeeFuncPtr_glVertexAttrib4NsvARB=GLee_Lazy_glVertexAttrib4NsvARB;
\r
2898 #ifndef GLEE_C_DEFINED_glVertexAttrib4NubARB
\r
2899 #define GLEE_C_DEFINED_glVertexAttrib4NubARB
\r
2900 void __stdcall GLee_Lazy_glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4NubARB(index, x, y, z, w);}
\r
2901 GLEEPFNGLVERTEXATTRIB4NUBARBPROC GLeeFuncPtr_glVertexAttrib4NubARB=GLee_Lazy_glVertexAttrib4NubARB;
\r
2903 #ifndef GLEE_C_DEFINED_glVertexAttrib4NubvARB
\r
2904 #define GLEE_C_DEFINED_glVertexAttrib4NubvARB
\r
2905 void __stdcall GLee_Lazy_glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4NubvARB(index, v);}
\r
2906 GLEEPFNGLVERTEXATTRIB4NUBVARBPROC GLeeFuncPtr_glVertexAttrib4NubvARB=GLee_Lazy_glVertexAttrib4NubvARB;
\r
2908 #ifndef GLEE_C_DEFINED_glVertexAttrib4NuivARB
\r
2909 #define GLEE_C_DEFINED_glVertexAttrib4NuivARB
\r
2910 void __stdcall GLee_Lazy_glVertexAttrib4NuivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4NuivARB(index, v);}
\r
2911 GLEEPFNGLVERTEXATTRIB4NUIVARBPROC GLeeFuncPtr_glVertexAttrib4NuivARB=GLee_Lazy_glVertexAttrib4NuivARB;
\r
2913 #ifndef GLEE_C_DEFINED_glVertexAttrib4NusvARB
\r
2914 #define GLEE_C_DEFINED_glVertexAttrib4NusvARB
\r
2915 void __stdcall GLee_Lazy_glVertexAttrib4NusvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4NusvARB(index, v);}
\r
2916 GLEEPFNGLVERTEXATTRIB4NUSVARBPROC GLeeFuncPtr_glVertexAttrib4NusvARB=GLee_Lazy_glVertexAttrib4NusvARB;
\r
2918 #ifndef GLEE_C_DEFINED_glVertexAttrib4bvARB
\r
2919 #define GLEE_C_DEFINED_glVertexAttrib4bvARB
\r
2920 void __stdcall GLee_Lazy_glVertexAttrib4bvARB(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttrib4bvARB(index, v);}
\r
2921 GLEEPFNGLVERTEXATTRIB4BVARBPROC GLeeFuncPtr_glVertexAttrib4bvARB=GLee_Lazy_glVertexAttrib4bvARB;
\r
2923 #ifndef GLEE_C_DEFINED_glVertexAttrib4dARB
\r
2924 #define GLEE_C_DEFINED_glVertexAttrib4dARB
\r
2925 void __stdcall GLee_Lazy_glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dARB(index, x, y, z, w);}
\r
2926 GLEEPFNGLVERTEXATTRIB4DARBPROC GLeeFuncPtr_glVertexAttrib4dARB=GLee_Lazy_glVertexAttrib4dARB;
\r
2928 #ifndef GLEE_C_DEFINED_glVertexAttrib4dvARB
\r
2929 #define GLEE_C_DEFINED_glVertexAttrib4dvARB
\r
2930 void __stdcall GLee_Lazy_glVertexAttrib4dvARB(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvARB(index, v);}
\r
2931 GLEEPFNGLVERTEXATTRIB4DVARBPROC GLeeFuncPtr_glVertexAttrib4dvARB=GLee_Lazy_glVertexAttrib4dvARB;
\r
2933 #ifndef GLEE_C_DEFINED_glVertexAttrib4fARB
\r
2934 #define GLEE_C_DEFINED_glVertexAttrib4fARB
\r
2935 void __stdcall GLee_Lazy_glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fARB(index, x, y, z, w);}
\r
2936 GLEEPFNGLVERTEXATTRIB4FARBPROC GLeeFuncPtr_glVertexAttrib4fARB=GLee_Lazy_glVertexAttrib4fARB;
\r
2938 #ifndef GLEE_C_DEFINED_glVertexAttrib4fvARB
\r
2939 #define GLEE_C_DEFINED_glVertexAttrib4fvARB
\r
2940 void __stdcall GLee_Lazy_glVertexAttrib4fvARB(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvARB(index, v);}
\r
2941 GLEEPFNGLVERTEXATTRIB4FVARBPROC GLeeFuncPtr_glVertexAttrib4fvARB=GLee_Lazy_glVertexAttrib4fvARB;
\r
2943 #ifndef GLEE_C_DEFINED_glVertexAttrib4ivARB
\r
2944 #define GLEE_C_DEFINED_glVertexAttrib4ivARB
\r
2945 void __stdcall GLee_Lazy_glVertexAttrib4ivARB(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttrib4ivARB(index, v);}
\r
2946 GLEEPFNGLVERTEXATTRIB4IVARBPROC GLeeFuncPtr_glVertexAttrib4ivARB=GLee_Lazy_glVertexAttrib4ivARB;
\r
2948 #ifndef GLEE_C_DEFINED_glVertexAttrib4sARB
\r
2949 #define GLEE_C_DEFINED_glVertexAttrib4sARB
\r
2950 void __stdcall GLee_Lazy_glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sARB(index, x, y, z, w);}
\r
2951 GLEEPFNGLVERTEXATTRIB4SARBPROC GLeeFuncPtr_glVertexAttrib4sARB=GLee_Lazy_glVertexAttrib4sARB;
\r
2953 #ifndef GLEE_C_DEFINED_glVertexAttrib4svARB
\r
2954 #define GLEE_C_DEFINED_glVertexAttrib4svARB
\r
2955 void __stdcall GLee_Lazy_glVertexAttrib4svARB(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svARB(index, v);}
\r
2956 GLEEPFNGLVERTEXATTRIB4SVARBPROC GLeeFuncPtr_glVertexAttrib4svARB=GLee_Lazy_glVertexAttrib4svARB;
\r
2958 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvARB
\r
2959 #define GLEE_C_DEFINED_glVertexAttrib4ubvARB
\r
2960 void __stdcall GLee_Lazy_glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvARB(index, v);}
\r
2961 GLEEPFNGLVERTEXATTRIB4UBVARBPROC GLeeFuncPtr_glVertexAttrib4ubvARB=GLee_Lazy_glVertexAttrib4ubvARB;
\r
2963 #ifndef GLEE_C_DEFINED_glVertexAttrib4uivARB
\r
2964 #define GLEE_C_DEFINED_glVertexAttrib4uivARB
\r
2965 void __stdcall GLee_Lazy_glVertexAttrib4uivARB(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttrib4uivARB(index, v);}
\r
2966 GLEEPFNGLVERTEXATTRIB4UIVARBPROC GLeeFuncPtr_glVertexAttrib4uivARB=GLee_Lazy_glVertexAttrib4uivARB;
\r
2968 #ifndef GLEE_C_DEFINED_glVertexAttrib4usvARB
\r
2969 #define GLEE_C_DEFINED_glVertexAttrib4usvARB
\r
2970 void __stdcall GLee_Lazy_glVertexAttrib4usvARB(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttrib4usvARB(index, v);}
\r
2971 GLEEPFNGLVERTEXATTRIB4USVARBPROC GLeeFuncPtr_glVertexAttrib4usvARB=GLee_Lazy_glVertexAttrib4usvARB;
\r
2973 #ifndef GLEE_C_DEFINED_glVertexAttribPointerARB
\r
2974 #define GLEE_C_DEFINED_glVertexAttribPointerARB
\r
2975 void __stdcall GLee_Lazy_glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerARB(index, size, type, normalized, stride, pointer);}
\r
2976 GLEEPFNGLVERTEXATTRIBPOINTERARBPROC GLeeFuncPtr_glVertexAttribPointerARB=GLee_Lazy_glVertexAttribPointerARB;
\r
2978 #ifndef GLEE_C_DEFINED_glEnableVertexAttribArrayARB
\r
2979 #define GLEE_C_DEFINED_glEnableVertexAttribArrayARB
\r
2980 void __stdcall GLee_Lazy_glEnableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glEnableVertexAttribArrayARB(index);}
\r
2981 GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glEnableVertexAttribArrayARB=GLee_Lazy_glEnableVertexAttribArrayARB;
\r
2983 #ifndef GLEE_C_DEFINED_glDisableVertexAttribArrayARB
\r
2984 #define GLEE_C_DEFINED_glDisableVertexAttribArrayARB
\r
2985 void __stdcall GLee_Lazy_glDisableVertexAttribArrayARB(GLuint index) {if (GLeeInit()) glDisableVertexAttribArrayARB(index);}
\r
2986 GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC GLeeFuncPtr_glDisableVertexAttribArrayARB=GLee_Lazy_glDisableVertexAttribArrayARB;
\r
2988 #ifndef GLEE_C_DEFINED_glProgramStringARB
\r
2989 #define GLEE_C_DEFINED_glProgramStringARB
\r
2990 void __stdcall GLee_Lazy_glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glProgramStringARB(target, format, len, string);}
\r
2991 GLEEPFNGLPROGRAMSTRINGARBPROC GLeeFuncPtr_glProgramStringARB=GLee_Lazy_glProgramStringARB;
\r
2993 #ifndef GLEE_C_DEFINED_glBindProgramARB
\r
2994 #define GLEE_C_DEFINED_glBindProgramARB
\r
2995 void __stdcall GLee_Lazy_glBindProgramARB(GLenum target, GLuint program) {if (GLeeInit()) glBindProgramARB(target, program);}
\r
2996 GLEEPFNGLBINDPROGRAMARBPROC GLeeFuncPtr_glBindProgramARB=GLee_Lazy_glBindProgramARB;
\r
2998 #ifndef GLEE_C_DEFINED_glDeleteProgramsARB
\r
2999 #define GLEE_C_DEFINED_glDeleteProgramsARB
\r
3000 void __stdcall GLee_Lazy_glDeleteProgramsARB(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsARB(n, programs);}
\r
3001 GLEEPFNGLDELETEPROGRAMSARBPROC GLeeFuncPtr_glDeleteProgramsARB=GLee_Lazy_glDeleteProgramsARB;
\r
3003 #ifndef GLEE_C_DEFINED_glGenProgramsARB
\r
3004 #define GLEE_C_DEFINED_glGenProgramsARB
\r
3005 void __stdcall GLee_Lazy_glGenProgramsARB(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsARB(n, programs);}
\r
3006 GLEEPFNGLGENPROGRAMSARBPROC GLeeFuncPtr_glGenProgramsARB=GLee_Lazy_glGenProgramsARB;
\r
3008 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dARB
\r
3009 #define GLEE_C_DEFINED_glProgramEnvParameter4dARB
\r
3010 void __stdcall GLee_Lazy_glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramEnvParameter4dARB(target, index, x, y, z, w);}
\r
3011 GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC GLeeFuncPtr_glProgramEnvParameter4dARB=GLee_Lazy_glProgramEnvParameter4dARB;
\r
3013 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4dvARB
\r
3014 #define GLEE_C_DEFINED_glProgramEnvParameter4dvARB
\r
3015 void __stdcall GLee_Lazy_glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramEnvParameter4dvARB(target, index, params);}
\r
3016 GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC GLeeFuncPtr_glProgramEnvParameter4dvARB=GLee_Lazy_glProgramEnvParameter4dvARB;
\r
3018 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fARB
\r
3019 #define GLEE_C_DEFINED_glProgramEnvParameter4fARB
\r
3020 void __stdcall GLee_Lazy_glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramEnvParameter4fARB(target, index, x, y, z, w);}
\r
3021 GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC GLeeFuncPtr_glProgramEnvParameter4fARB=GLee_Lazy_glProgramEnvParameter4fARB;
\r
3023 #ifndef GLEE_C_DEFINED_glProgramEnvParameter4fvARB
\r
3024 #define GLEE_C_DEFINED_glProgramEnvParameter4fvARB
\r
3025 void __stdcall GLee_Lazy_glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameter4fvARB(target, index, params);}
\r
3026 GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC GLeeFuncPtr_glProgramEnvParameter4fvARB=GLee_Lazy_glProgramEnvParameter4fvARB;
\r
3028 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dARB
\r
3029 #define GLEE_C_DEFINED_glProgramLocalParameter4dARB
\r
3030 void __stdcall GLee_Lazy_glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramLocalParameter4dARB(target, index, x, y, z, w);}
\r
3031 GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC GLeeFuncPtr_glProgramLocalParameter4dARB=GLee_Lazy_glProgramLocalParameter4dARB;
\r
3033 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4dvARB
\r
3034 #define GLEE_C_DEFINED_glProgramLocalParameter4dvARB
\r
3035 void __stdcall GLee_Lazy_glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glProgramLocalParameter4dvARB(target, index, params);}
\r
3036 GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC GLeeFuncPtr_glProgramLocalParameter4dvARB=GLee_Lazy_glProgramLocalParameter4dvARB;
\r
3038 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fARB
\r
3039 #define GLEE_C_DEFINED_glProgramLocalParameter4fARB
\r
3040 void __stdcall GLee_Lazy_glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramLocalParameter4fARB(target, index, x, y, z, w);}
\r
3041 GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC GLeeFuncPtr_glProgramLocalParameter4fARB=GLee_Lazy_glProgramLocalParameter4fARB;
\r
3043 #ifndef GLEE_C_DEFINED_glProgramLocalParameter4fvARB
\r
3044 #define GLEE_C_DEFINED_glProgramLocalParameter4fvARB
\r
3045 void __stdcall GLee_Lazy_glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameter4fvARB(target, index, params);}
\r
3046 GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC GLeeFuncPtr_glProgramLocalParameter4fvARB=GLee_Lazy_glProgramLocalParameter4fvARB;
\r
3048 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
\r
3049 #define GLEE_C_DEFINED_glGetProgramEnvParameterdvARB
\r
3050 void __stdcall GLee_Lazy_glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramEnvParameterdvARB(target, index, params);}
\r
3051 GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramEnvParameterdvARB=GLee_Lazy_glGetProgramEnvParameterdvARB;
\r
3053 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
\r
3054 #define GLEE_C_DEFINED_glGetProgramEnvParameterfvARB
\r
3055 void __stdcall GLee_Lazy_glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramEnvParameterfvARB(target, index, params);}
\r
3056 GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramEnvParameterfvARB=GLee_Lazy_glGetProgramEnvParameterfvARB;
\r
3058 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
\r
3059 #define GLEE_C_DEFINED_glGetProgramLocalParameterdvARB
\r
3060 void __stdcall GLee_Lazy_glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetProgramLocalParameterdvARB(target, index, params);}
\r
3061 GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC GLeeFuncPtr_glGetProgramLocalParameterdvARB=GLee_Lazy_glGetProgramLocalParameterdvARB;
\r
3063 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
\r
3064 #define GLEE_C_DEFINED_glGetProgramLocalParameterfvARB
\r
3065 void __stdcall GLee_Lazy_glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetProgramLocalParameterfvARB(target, index, params);}
\r
3066 GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC GLeeFuncPtr_glGetProgramLocalParameterfvARB=GLee_Lazy_glGetProgramLocalParameterfvARB;
\r
3068 #ifndef GLEE_C_DEFINED_glGetProgramivARB
\r
3069 #define GLEE_C_DEFINED_glGetProgramivARB
\r
3070 void __stdcall GLee_Lazy_glGetProgramivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivARB(target, pname, params);}
\r
3071 GLEEPFNGLGETPROGRAMIVARBPROC GLeeFuncPtr_glGetProgramivARB=GLee_Lazy_glGetProgramivARB;
\r
3073 #ifndef GLEE_C_DEFINED_glGetProgramStringARB
\r
3074 #define GLEE_C_DEFINED_glGetProgramStringARB
\r
3075 void __stdcall GLee_Lazy_glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetProgramStringARB(target, pname, string);}
\r
3076 GLEEPFNGLGETPROGRAMSTRINGARBPROC GLeeFuncPtr_glGetProgramStringARB=GLee_Lazy_glGetProgramStringARB;
\r
3078 #ifndef GLEE_C_DEFINED_glGetVertexAttribdvARB
\r
3079 #define GLEE_C_DEFINED_glGetVertexAttribdvARB
\r
3080 void __stdcall GLee_Lazy_glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvARB(index, pname, params);}
\r
3081 GLEEPFNGLGETVERTEXATTRIBDVARBPROC GLeeFuncPtr_glGetVertexAttribdvARB=GLee_Lazy_glGetVertexAttribdvARB;
\r
3083 #ifndef GLEE_C_DEFINED_glGetVertexAttribfvARB
\r
3084 #define GLEE_C_DEFINED_glGetVertexAttribfvARB
\r
3085 void __stdcall GLee_Lazy_glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvARB(index, pname, params);}
\r
3086 GLEEPFNGLGETVERTEXATTRIBFVARBPROC GLeeFuncPtr_glGetVertexAttribfvARB=GLee_Lazy_glGetVertexAttribfvARB;
\r
3088 #ifndef GLEE_C_DEFINED_glGetVertexAttribivARB
\r
3089 #define GLEE_C_DEFINED_glGetVertexAttribivARB
\r
3090 void __stdcall GLee_Lazy_glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivARB(index, pname, params);}
\r
3091 GLEEPFNGLGETVERTEXATTRIBIVARBPROC GLeeFuncPtr_glGetVertexAttribivARB=GLee_Lazy_glGetVertexAttribivARB;
\r
3093 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervARB
\r
3094 #define GLEE_C_DEFINED_glGetVertexAttribPointervARB
\r
3095 void __stdcall GLee_Lazy_glGetVertexAttribPointervARB(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervARB(index, pname, pointer);}
\r
3096 GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC GLeeFuncPtr_glGetVertexAttribPointervARB=GLee_Lazy_glGetVertexAttribPointervARB;
\r
3098 #ifndef GLEE_C_DEFINED_glIsProgramARB
\r
3099 #define GLEE_C_DEFINED_glIsProgramARB
\r
3100 GLboolean __stdcall GLee_Lazy_glIsProgramARB(GLuint program) {if (GLeeInit()) return glIsProgramARB(program); return (GLboolean)0;}
\r
3101 GLEEPFNGLISPROGRAMARBPROC GLeeFuncPtr_glIsProgramARB=GLee_Lazy_glIsProgramARB;
\r
3105 /* GL_ARB_fragment_program */
\r
3107 #ifdef __GLEE_GL_ARB_fragment_program
\r
3110 /* GL_ARB_vertex_buffer_object */
\r
3112 #ifdef __GLEE_GL_ARB_vertex_buffer_object
\r
3113 #ifndef GLEE_C_DEFINED_glBindBufferARB
\r
3114 #define GLEE_C_DEFINED_glBindBufferARB
\r
3115 void __stdcall GLee_Lazy_glBindBufferARB(GLenum target, GLuint buffer) {if (GLeeInit()) glBindBufferARB(target, buffer);}
\r
3116 GLEEPFNGLBINDBUFFERARBPROC GLeeFuncPtr_glBindBufferARB=GLee_Lazy_glBindBufferARB;
\r
3118 #ifndef GLEE_C_DEFINED_glDeleteBuffersARB
\r
3119 #define GLEE_C_DEFINED_glDeleteBuffersARB
\r
3120 void __stdcall GLee_Lazy_glDeleteBuffersARB(GLsizei n, const GLuint * buffers) {if (GLeeInit()) glDeleteBuffersARB(n, buffers);}
\r
3121 GLEEPFNGLDELETEBUFFERSARBPROC GLeeFuncPtr_glDeleteBuffersARB=GLee_Lazy_glDeleteBuffersARB;
\r
3123 #ifndef GLEE_C_DEFINED_glGenBuffersARB
\r
3124 #define GLEE_C_DEFINED_glGenBuffersARB
\r
3125 void __stdcall GLee_Lazy_glGenBuffersARB(GLsizei n, GLuint * buffers) {if (GLeeInit()) glGenBuffersARB(n, buffers);}
\r
3126 GLEEPFNGLGENBUFFERSARBPROC GLeeFuncPtr_glGenBuffersARB=GLee_Lazy_glGenBuffersARB;
\r
3128 #ifndef GLEE_C_DEFINED_glIsBufferARB
\r
3129 #define GLEE_C_DEFINED_glIsBufferARB
\r
3130 GLboolean __stdcall GLee_Lazy_glIsBufferARB(GLuint buffer) {if (GLeeInit()) return glIsBufferARB(buffer); return (GLboolean)0;}
\r
3131 GLEEPFNGLISBUFFERARBPROC GLeeFuncPtr_glIsBufferARB=GLee_Lazy_glIsBufferARB;
\r
3133 #ifndef GLEE_C_DEFINED_glBufferDataARB
\r
3134 #define GLEE_C_DEFINED_glBufferDataARB
\r
3135 void __stdcall GLee_Lazy_glBufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glBufferDataARB(target, size, data, usage);}
\r
3136 GLEEPFNGLBUFFERDATAARBPROC GLeeFuncPtr_glBufferDataARB=GLee_Lazy_glBufferDataARB;
\r
3138 #ifndef GLEE_C_DEFINED_glBufferSubDataARB
\r
3139 #define GLEE_C_DEFINED_glBufferSubDataARB
\r
3140 void __stdcall GLee_Lazy_glBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) {if (GLeeInit()) glBufferSubDataARB(target, offset, size, data);}
\r
3141 GLEEPFNGLBUFFERSUBDATAARBPROC GLeeFuncPtr_glBufferSubDataARB=GLee_Lazy_glBufferSubDataARB;
\r
3143 #ifndef GLEE_C_DEFINED_glGetBufferSubDataARB
\r
3144 #define GLEE_C_DEFINED_glGetBufferSubDataARB
\r
3145 void __stdcall GLee_Lazy_glGetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) {if (GLeeInit()) glGetBufferSubDataARB(target, offset, size, data);}
\r
3146 GLEEPFNGLGETBUFFERSUBDATAARBPROC GLeeFuncPtr_glGetBufferSubDataARB=GLee_Lazy_glGetBufferSubDataARB;
\r
3148 #ifndef GLEE_C_DEFINED_glMapBufferARB
\r
3149 #define GLEE_C_DEFINED_glMapBufferARB
\r
3150 GLvoid* __stdcall GLee_Lazy_glMapBufferARB(GLenum target, GLenum access) {if (GLeeInit()) return glMapBufferARB(target, access); return (GLvoid*)0;}
\r
3151 GLEEPFNGLMAPBUFFERARBPROC GLeeFuncPtr_glMapBufferARB=GLee_Lazy_glMapBufferARB;
\r
3153 #ifndef GLEE_C_DEFINED_glUnmapBufferARB
\r
3154 #define GLEE_C_DEFINED_glUnmapBufferARB
\r
3155 GLboolean __stdcall GLee_Lazy_glUnmapBufferARB(GLenum target) {if (GLeeInit()) return glUnmapBufferARB(target); return (GLboolean)0;}
\r
3156 GLEEPFNGLUNMAPBUFFERARBPROC GLeeFuncPtr_glUnmapBufferARB=GLee_Lazy_glUnmapBufferARB;
\r
3158 #ifndef GLEE_C_DEFINED_glGetBufferParameterivARB
\r
3159 #define GLEE_C_DEFINED_glGetBufferParameterivARB
\r
3160 void __stdcall GLee_Lazy_glGetBufferParameterivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetBufferParameterivARB(target, pname, params);}
\r
3161 GLEEPFNGLGETBUFFERPARAMETERIVARBPROC GLeeFuncPtr_glGetBufferParameterivARB=GLee_Lazy_glGetBufferParameterivARB;
\r
3163 #ifndef GLEE_C_DEFINED_glGetBufferPointervARB
\r
3164 #define GLEE_C_DEFINED_glGetBufferPointervARB
\r
3165 void __stdcall GLee_Lazy_glGetBufferPointervARB(GLenum target, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetBufferPointervARB(target, pname, params);}
\r
3166 GLEEPFNGLGETBUFFERPOINTERVARBPROC GLeeFuncPtr_glGetBufferPointervARB=GLee_Lazy_glGetBufferPointervARB;
\r
3170 /* GL_ARB_occlusion_query */
\r
3172 #ifdef __GLEE_GL_ARB_occlusion_query
\r
3173 #ifndef GLEE_C_DEFINED_glGenQueriesARB
\r
3174 #define GLEE_C_DEFINED_glGenQueriesARB
\r
3175 void __stdcall GLee_Lazy_glGenQueriesARB(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenQueriesARB(n, ids);}
\r
3176 GLEEPFNGLGENQUERIESARBPROC GLeeFuncPtr_glGenQueriesARB=GLee_Lazy_glGenQueriesARB;
\r
3178 #ifndef GLEE_C_DEFINED_glDeleteQueriesARB
\r
3179 #define GLEE_C_DEFINED_glDeleteQueriesARB
\r
3180 void __stdcall GLee_Lazy_glDeleteQueriesARB(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteQueriesARB(n, ids);}
\r
3181 GLEEPFNGLDELETEQUERIESARBPROC GLeeFuncPtr_glDeleteQueriesARB=GLee_Lazy_glDeleteQueriesARB;
\r
3183 #ifndef GLEE_C_DEFINED_glIsQueryARB
\r
3184 #define GLEE_C_DEFINED_glIsQueryARB
\r
3185 GLboolean __stdcall GLee_Lazy_glIsQueryARB(GLuint id) {if (GLeeInit()) return glIsQueryARB(id); return (GLboolean)0;}
\r
3186 GLEEPFNGLISQUERYARBPROC GLeeFuncPtr_glIsQueryARB=GLee_Lazy_glIsQueryARB;
\r
3188 #ifndef GLEE_C_DEFINED_glBeginQueryARB
\r
3189 #define GLEE_C_DEFINED_glBeginQueryARB
\r
3190 void __stdcall GLee_Lazy_glBeginQueryARB(GLenum target, GLuint id) {if (GLeeInit()) glBeginQueryARB(target, id);}
\r
3191 GLEEPFNGLBEGINQUERYARBPROC GLeeFuncPtr_glBeginQueryARB=GLee_Lazy_glBeginQueryARB;
\r
3193 #ifndef GLEE_C_DEFINED_glEndQueryARB
\r
3194 #define GLEE_C_DEFINED_glEndQueryARB
\r
3195 void __stdcall GLee_Lazy_glEndQueryARB(GLenum target) {if (GLeeInit()) glEndQueryARB(target);}
\r
3196 GLEEPFNGLENDQUERYARBPROC GLeeFuncPtr_glEndQueryARB=GLee_Lazy_glEndQueryARB;
\r
3198 #ifndef GLEE_C_DEFINED_glGetQueryivARB
\r
3199 #define GLEE_C_DEFINED_glGetQueryivARB
\r
3200 void __stdcall GLee_Lazy_glGetQueryivARB(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryivARB(target, pname, params);}
\r
3201 GLEEPFNGLGETQUERYIVARBPROC GLeeFuncPtr_glGetQueryivARB=GLee_Lazy_glGetQueryivARB;
\r
3203 #ifndef GLEE_C_DEFINED_glGetQueryObjectivARB
\r
3204 #define GLEE_C_DEFINED_glGetQueryObjectivARB
\r
3205 void __stdcall GLee_Lazy_glGetQueryObjectivARB(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetQueryObjectivARB(id, pname, params);}
\r
3206 GLEEPFNGLGETQUERYOBJECTIVARBPROC GLeeFuncPtr_glGetQueryObjectivARB=GLee_Lazy_glGetQueryObjectivARB;
\r
3208 #ifndef GLEE_C_DEFINED_glGetQueryObjectuivARB
\r
3209 #define GLEE_C_DEFINED_glGetQueryObjectuivARB
\r
3210 void __stdcall GLee_Lazy_glGetQueryObjectuivARB(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetQueryObjectuivARB(id, pname, params);}
\r
3211 GLEEPFNGLGETQUERYOBJECTUIVARBPROC GLeeFuncPtr_glGetQueryObjectuivARB=GLee_Lazy_glGetQueryObjectuivARB;
\r
3215 /* GL_ARB_shader_objects */
\r
3217 #ifdef __GLEE_GL_ARB_shader_objects
\r
3218 #ifndef GLEE_C_DEFINED_glDeleteObjectARB
\r
3219 #define GLEE_C_DEFINED_glDeleteObjectARB
\r
3220 void __stdcall GLee_Lazy_glDeleteObjectARB(GLhandleARB obj) {if (GLeeInit()) glDeleteObjectARB(obj);}
\r
3221 GLEEPFNGLDELETEOBJECTARBPROC GLeeFuncPtr_glDeleteObjectARB=GLee_Lazy_glDeleteObjectARB;
\r
3223 #ifndef GLEE_C_DEFINED_glGetHandleARB
\r
3224 #define GLEE_C_DEFINED_glGetHandleARB
\r
3225 GLhandleARB __stdcall GLee_Lazy_glGetHandleARB(GLenum pname) {if (GLeeInit()) return glGetHandleARB(pname); return (GLhandleARB)0;}
\r
3226 GLEEPFNGLGETHANDLEARBPROC GLeeFuncPtr_glGetHandleARB=GLee_Lazy_glGetHandleARB;
\r
3228 #ifndef GLEE_C_DEFINED_glDetachObjectARB
\r
3229 #define GLEE_C_DEFINED_glDetachObjectARB
\r
3230 void __stdcall GLee_Lazy_glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) {if (GLeeInit()) glDetachObjectARB(containerObj, attachedObj);}
\r
3231 GLEEPFNGLDETACHOBJECTARBPROC GLeeFuncPtr_glDetachObjectARB=GLee_Lazy_glDetachObjectARB;
\r
3233 #ifndef GLEE_C_DEFINED_glCreateShaderObjectARB
\r
3234 #define GLEE_C_DEFINED_glCreateShaderObjectARB
\r
3235 GLhandleARB __stdcall GLee_Lazy_glCreateShaderObjectARB(GLenum shaderType) {if (GLeeInit()) return glCreateShaderObjectARB(shaderType); return (GLhandleARB)0;}
\r
3236 GLEEPFNGLCREATESHADEROBJECTARBPROC GLeeFuncPtr_glCreateShaderObjectARB=GLee_Lazy_glCreateShaderObjectARB;
\r
3238 #ifndef GLEE_C_DEFINED_glShaderSourceARB
\r
3239 #define GLEE_C_DEFINED_glShaderSourceARB
\r
3240 void __stdcall GLee_Lazy_glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB* * string, const GLint * length) {if (GLeeInit()) glShaderSourceARB(shaderObj, count, string, length);}
\r
3241 GLEEPFNGLSHADERSOURCEARBPROC GLeeFuncPtr_glShaderSourceARB=GLee_Lazy_glShaderSourceARB;
\r
3243 #ifndef GLEE_C_DEFINED_glCompileShaderARB
\r
3244 #define GLEE_C_DEFINED_glCompileShaderARB
\r
3245 void __stdcall GLee_Lazy_glCompileShaderARB(GLhandleARB shaderObj) {if (GLeeInit()) glCompileShaderARB(shaderObj);}
\r
3246 GLEEPFNGLCOMPILESHADERARBPROC GLeeFuncPtr_glCompileShaderARB=GLee_Lazy_glCompileShaderARB;
\r
3248 #ifndef GLEE_C_DEFINED_glCreateProgramObjectARB
\r
3249 #define GLEE_C_DEFINED_glCreateProgramObjectARB
\r
3250 GLhandleARB __stdcall GLee_Lazy_glCreateProgramObjectARB(void) {if (GLeeInit()) return glCreateProgramObjectARB(); return (GLhandleARB)0;}
\r
3251 GLEEPFNGLCREATEPROGRAMOBJECTARBPROC GLeeFuncPtr_glCreateProgramObjectARB=GLee_Lazy_glCreateProgramObjectARB;
\r
3253 #ifndef GLEE_C_DEFINED_glAttachObjectARB
\r
3254 #define GLEE_C_DEFINED_glAttachObjectARB
\r
3255 void __stdcall GLee_Lazy_glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) {if (GLeeInit()) glAttachObjectARB(containerObj, obj);}
\r
3256 GLEEPFNGLATTACHOBJECTARBPROC GLeeFuncPtr_glAttachObjectARB=GLee_Lazy_glAttachObjectARB;
\r
3258 #ifndef GLEE_C_DEFINED_glLinkProgramARB
\r
3259 #define GLEE_C_DEFINED_glLinkProgramARB
\r
3260 void __stdcall GLee_Lazy_glLinkProgramARB(GLhandleARB programObj) {if (GLeeInit()) glLinkProgramARB(programObj);}
\r
3261 GLEEPFNGLLINKPROGRAMARBPROC GLeeFuncPtr_glLinkProgramARB=GLee_Lazy_glLinkProgramARB;
\r
3263 #ifndef GLEE_C_DEFINED_glUseProgramObjectARB
\r
3264 #define GLEE_C_DEFINED_glUseProgramObjectARB
\r
3265 void __stdcall GLee_Lazy_glUseProgramObjectARB(GLhandleARB programObj) {if (GLeeInit()) glUseProgramObjectARB(programObj);}
\r
3266 GLEEPFNGLUSEPROGRAMOBJECTARBPROC GLeeFuncPtr_glUseProgramObjectARB=GLee_Lazy_glUseProgramObjectARB;
\r
3268 #ifndef GLEE_C_DEFINED_glValidateProgramARB
\r
3269 #define GLEE_C_DEFINED_glValidateProgramARB
\r
3270 void __stdcall GLee_Lazy_glValidateProgramARB(GLhandleARB programObj) {if (GLeeInit()) glValidateProgramARB(programObj);}
\r
3271 GLEEPFNGLVALIDATEPROGRAMARBPROC GLeeFuncPtr_glValidateProgramARB=GLee_Lazy_glValidateProgramARB;
\r
3273 #ifndef GLEE_C_DEFINED_glUniform1fARB
\r
3274 #define GLEE_C_DEFINED_glUniform1fARB
\r
3275 void __stdcall GLee_Lazy_glUniform1fARB(GLint location, GLfloat v0) {if (GLeeInit()) glUniform1fARB(location, v0);}
\r
3276 GLEEPFNGLUNIFORM1FARBPROC GLeeFuncPtr_glUniform1fARB=GLee_Lazy_glUniform1fARB;
\r
3278 #ifndef GLEE_C_DEFINED_glUniform2fARB
\r
3279 #define GLEE_C_DEFINED_glUniform2fARB
\r
3280 void __stdcall GLee_Lazy_glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glUniform2fARB(location, v0, v1);}
\r
3281 GLEEPFNGLUNIFORM2FARBPROC GLeeFuncPtr_glUniform2fARB=GLee_Lazy_glUniform2fARB;
\r
3283 #ifndef GLEE_C_DEFINED_glUniform3fARB
\r
3284 #define GLEE_C_DEFINED_glUniform3fARB
\r
3285 void __stdcall GLee_Lazy_glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glUniform3fARB(location, v0, v1, v2);}
\r
3286 GLEEPFNGLUNIFORM3FARBPROC GLeeFuncPtr_glUniform3fARB=GLee_Lazy_glUniform3fARB;
\r
3288 #ifndef GLEE_C_DEFINED_glUniform4fARB
\r
3289 #define GLEE_C_DEFINED_glUniform4fARB
\r
3290 void __stdcall GLee_Lazy_glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glUniform4fARB(location, v0, v1, v2, v3);}
\r
3291 GLEEPFNGLUNIFORM4FARBPROC GLeeFuncPtr_glUniform4fARB=GLee_Lazy_glUniform4fARB;
\r
3293 #ifndef GLEE_C_DEFINED_glUniform1iARB
\r
3294 #define GLEE_C_DEFINED_glUniform1iARB
\r
3295 void __stdcall GLee_Lazy_glUniform1iARB(GLint location, GLint v0) {if (GLeeInit()) glUniform1iARB(location, v0);}
\r
3296 GLEEPFNGLUNIFORM1IARBPROC GLeeFuncPtr_glUniform1iARB=GLee_Lazy_glUniform1iARB;
\r
3298 #ifndef GLEE_C_DEFINED_glUniform2iARB
\r
3299 #define GLEE_C_DEFINED_glUniform2iARB
\r
3300 void __stdcall GLee_Lazy_glUniform2iARB(GLint location, GLint v0, GLint v1) {if (GLeeInit()) glUniform2iARB(location, v0, v1);}
\r
3301 GLEEPFNGLUNIFORM2IARBPROC GLeeFuncPtr_glUniform2iARB=GLee_Lazy_glUniform2iARB;
\r
3303 #ifndef GLEE_C_DEFINED_glUniform3iARB
\r
3304 #define GLEE_C_DEFINED_glUniform3iARB
\r
3305 void __stdcall GLee_Lazy_glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glUniform3iARB(location, v0, v1, v2);}
\r
3306 GLEEPFNGLUNIFORM3IARBPROC GLeeFuncPtr_glUniform3iARB=GLee_Lazy_glUniform3iARB;
\r
3308 #ifndef GLEE_C_DEFINED_glUniform4iARB
\r
3309 #define GLEE_C_DEFINED_glUniform4iARB
\r
3310 void __stdcall GLee_Lazy_glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glUniform4iARB(location, v0, v1, v2, v3);}
\r
3311 GLEEPFNGLUNIFORM4IARBPROC GLeeFuncPtr_glUniform4iARB=GLee_Lazy_glUniform4iARB;
\r
3313 #ifndef GLEE_C_DEFINED_glUniform1fvARB
\r
3314 #define GLEE_C_DEFINED_glUniform1fvARB
\r
3315 void __stdcall GLee_Lazy_glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform1fvARB(location, count, value);}
\r
3316 GLEEPFNGLUNIFORM1FVARBPROC GLeeFuncPtr_glUniform1fvARB=GLee_Lazy_glUniform1fvARB;
\r
3318 #ifndef GLEE_C_DEFINED_glUniform2fvARB
\r
3319 #define GLEE_C_DEFINED_glUniform2fvARB
\r
3320 void __stdcall GLee_Lazy_glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform2fvARB(location, count, value);}
\r
3321 GLEEPFNGLUNIFORM2FVARBPROC GLeeFuncPtr_glUniform2fvARB=GLee_Lazy_glUniform2fvARB;
\r
3323 #ifndef GLEE_C_DEFINED_glUniform3fvARB
\r
3324 #define GLEE_C_DEFINED_glUniform3fvARB
\r
3325 void __stdcall GLee_Lazy_glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform3fvARB(location, count, value);}
\r
3326 GLEEPFNGLUNIFORM3FVARBPROC GLeeFuncPtr_glUniform3fvARB=GLee_Lazy_glUniform3fvARB;
\r
3328 #ifndef GLEE_C_DEFINED_glUniform4fvARB
\r
3329 #define GLEE_C_DEFINED_glUniform4fvARB
\r
3330 void __stdcall GLee_Lazy_glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glUniform4fvARB(location, count, value);}
\r
3331 GLEEPFNGLUNIFORM4FVARBPROC GLeeFuncPtr_glUniform4fvARB=GLee_Lazy_glUniform4fvARB;
\r
3333 #ifndef GLEE_C_DEFINED_glUniform1ivARB
\r
3334 #define GLEE_C_DEFINED_glUniform1ivARB
\r
3335 void __stdcall GLee_Lazy_glUniform1ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform1ivARB(location, count, value);}
\r
3336 GLEEPFNGLUNIFORM1IVARBPROC GLeeFuncPtr_glUniform1ivARB=GLee_Lazy_glUniform1ivARB;
\r
3338 #ifndef GLEE_C_DEFINED_glUniform2ivARB
\r
3339 #define GLEE_C_DEFINED_glUniform2ivARB
\r
3340 void __stdcall GLee_Lazy_glUniform2ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform2ivARB(location, count, value);}
\r
3341 GLEEPFNGLUNIFORM2IVARBPROC GLeeFuncPtr_glUniform2ivARB=GLee_Lazy_glUniform2ivARB;
\r
3343 #ifndef GLEE_C_DEFINED_glUniform3ivARB
\r
3344 #define GLEE_C_DEFINED_glUniform3ivARB
\r
3345 void __stdcall GLee_Lazy_glUniform3ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform3ivARB(location, count, value);}
\r
3346 GLEEPFNGLUNIFORM3IVARBPROC GLeeFuncPtr_glUniform3ivARB=GLee_Lazy_glUniform3ivARB;
\r
3348 #ifndef GLEE_C_DEFINED_glUniform4ivARB
\r
3349 #define GLEE_C_DEFINED_glUniform4ivARB
\r
3350 void __stdcall GLee_Lazy_glUniform4ivARB(GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glUniform4ivARB(location, count, value);}
\r
3351 GLEEPFNGLUNIFORM4IVARBPROC GLeeFuncPtr_glUniform4ivARB=GLee_Lazy_glUniform4ivARB;
\r
3353 #ifndef GLEE_C_DEFINED_glUniformMatrix2fvARB
\r
3354 #define GLEE_C_DEFINED_glUniformMatrix2fvARB
\r
3355 void __stdcall GLee_Lazy_glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix2fvARB(location, count, transpose, value);}
\r
3356 GLEEPFNGLUNIFORMMATRIX2FVARBPROC GLeeFuncPtr_glUniformMatrix2fvARB=GLee_Lazy_glUniformMatrix2fvARB;
\r
3358 #ifndef GLEE_C_DEFINED_glUniformMatrix3fvARB
\r
3359 #define GLEE_C_DEFINED_glUniformMatrix3fvARB
\r
3360 void __stdcall GLee_Lazy_glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix3fvARB(location, count, transpose, value);}
\r
3361 GLEEPFNGLUNIFORMMATRIX3FVARBPROC GLeeFuncPtr_glUniformMatrix3fvARB=GLee_Lazy_glUniformMatrix3fvARB;
\r
3363 #ifndef GLEE_C_DEFINED_glUniformMatrix4fvARB
\r
3364 #define GLEE_C_DEFINED_glUniformMatrix4fvARB
\r
3365 void __stdcall GLee_Lazy_glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glUniformMatrix4fvARB(location, count, transpose, value);}
\r
3366 GLEEPFNGLUNIFORMMATRIX4FVARBPROC GLeeFuncPtr_glUniformMatrix4fvARB=GLee_Lazy_glUniformMatrix4fvARB;
\r
3368 #ifndef GLEE_C_DEFINED_glGetObjectParameterfvARB
\r
3369 #define GLEE_C_DEFINED_glGetObjectParameterfvARB
\r
3370 void __stdcall GLee_Lazy_glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectParameterfvARB(obj, pname, params);}
\r
3371 GLEEPFNGLGETOBJECTPARAMETERFVARBPROC GLeeFuncPtr_glGetObjectParameterfvARB=GLee_Lazy_glGetObjectParameterfvARB;
\r
3373 #ifndef GLEE_C_DEFINED_glGetObjectParameterivARB
\r
3374 #define GLEE_C_DEFINED_glGetObjectParameterivARB
\r
3375 void __stdcall GLee_Lazy_glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectParameterivARB(obj, pname, params);}
\r
3376 GLEEPFNGLGETOBJECTPARAMETERIVARBPROC GLeeFuncPtr_glGetObjectParameterivARB=GLee_Lazy_glGetObjectParameterivARB;
\r
3378 #ifndef GLEE_C_DEFINED_glGetInfoLogARB
\r
3379 #define GLEE_C_DEFINED_glGetInfoLogARB
\r
3380 void __stdcall GLee_Lazy_glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) {if (GLeeInit()) glGetInfoLogARB(obj, maxLength, length, infoLog);}
\r
3381 GLEEPFNGLGETINFOLOGARBPROC GLeeFuncPtr_glGetInfoLogARB=GLee_Lazy_glGetInfoLogARB;
\r
3383 #ifndef GLEE_C_DEFINED_glGetAttachedObjectsARB
\r
3384 #define GLEE_C_DEFINED_glGetAttachedObjectsARB
\r
3385 void __stdcall GLee_Lazy_glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) {if (GLeeInit()) glGetAttachedObjectsARB(containerObj, maxCount, count, obj);}
\r
3386 GLEEPFNGLGETATTACHEDOBJECTSARBPROC GLeeFuncPtr_glGetAttachedObjectsARB=GLee_Lazy_glGetAttachedObjectsARB;
\r
3388 #ifndef GLEE_C_DEFINED_glGetUniformLocationARB
\r
3389 #define GLEE_C_DEFINED_glGetUniformLocationARB
\r
3390 GLint __stdcall GLee_Lazy_glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetUniformLocationARB(programObj, name); return (GLint)0;}
\r
3391 GLEEPFNGLGETUNIFORMLOCATIONARBPROC GLeeFuncPtr_glGetUniformLocationARB=GLee_Lazy_glGetUniformLocationARB;
\r
3393 #ifndef GLEE_C_DEFINED_glGetActiveUniformARB
\r
3394 #define GLEE_C_DEFINED_glGetActiveUniformARB
\r
3395 void __stdcall GLee_Lazy_glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveUniformARB(programObj, index, maxLength, length, size, type, name);}
\r
3396 GLEEPFNGLGETACTIVEUNIFORMARBPROC GLeeFuncPtr_glGetActiveUniformARB=GLee_Lazy_glGetActiveUniformARB;
\r
3398 #ifndef GLEE_C_DEFINED_glGetUniformfvARB
\r
3399 #define GLEE_C_DEFINED_glGetUniformfvARB
\r
3400 void __stdcall GLee_Lazy_glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) {if (GLeeInit()) glGetUniformfvARB(programObj, location, params);}
\r
3401 GLEEPFNGLGETUNIFORMFVARBPROC GLeeFuncPtr_glGetUniformfvARB=GLee_Lazy_glGetUniformfvARB;
\r
3403 #ifndef GLEE_C_DEFINED_glGetUniformivARB
\r
3404 #define GLEE_C_DEFINED_glGetUniformivARB
\r
3405 void __stdcall GLee_Lazy_glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) {if (GLeeInit()) glGetUniformivARB(programObj, location, params);}
\r
3406 GLEEPFNGLGETUNIFORMIVARBPROC GLeeFuncPtr_glGetUniformivARB=GLee_Lazy_glGetUniformivARB;
\r
3408 #ifndef GLEE_C_DEFINED_glGetShaderSourceARB
\r
3409 #define GLEE_C_DEFINED_glGetShaderSourceARB
\r
3410 void __stdcall GLee_Lazy_glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) {if (GLeeInit()) glGetShaderSourceARB(obj, maxLength, length, source);}
\r
3411 GLEEPFNGLGETSHADERSOURCEARBPROC GLeeFuncPtr_glGetShaderSourceARB=GLee_Lazy_glGetShaderSourceARB;
\r
3415 /* GL_ARB_vertex_shader */
\r
3417 #ifdef __GLEE_GL_ARB_vertex_shader
\r
3418 #ifndef GLEE_C_DEFINED_glBindAttribLocationARB
\r
3419 #define GLEE_C_DEFINED_glBindAttribLocationARB
\r
3420 void __stdcall GLee_Lazy_glBindAttribLocationARB(GLhandleARB programObj, GLuint index, const GLcharARB * name) {if (GLeeInit()) glBindAttribLocationARB(programObj, index, name);}
\r
3421 GLEEPFNGLBINDATTRIBLOCATIONARBPROC GLeeFuncPtr_glBindAttribLocationARB=GLee_Lazy_glBindAttribLocationARB;
\r
3423 #ifndef GLEE_C_DEFINED_glGetActiveAttribARB
\r
3424 #define GLEE_C_DEFINED_glGetActiveAttribARB
\r
3425 void __stdcall GLee_Lazy_glGetActiveAttribARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) {if (GLeeInit()) glGetActiveAttribARB(programObj, index, maxLength, length, size, type, name);}
\r
3426 GLEEPFNGLGETACTIVEATTRIBARBPROC GLeeFuncPtr_glGetActiveAttribARB=GLee_Lazy_glGetActiveAttribARB;
\r
3428 #ifndef GLEE_C_DEFINED_glGetAttribLocationARB
\r
3429 #define GLEE_C_DEFINED_glGetAttribLocationARB
\r
3430 GLint __stdcall GLee_Lazy_glGetAttribLocationARB(GLhandleARB programObj, const GLcharARB * name) {if (GLeeInit()) return glGetAttribLocationARB(programObj, name); return (GLint)0;}
\r
3431 GLEEPFNGLGETATTRIBLOCATIONARBPROC GLeeFuncPtr_glGetAttribLocationARB=GLee_Lazy_glGetAttribLocationARB;
\r
3435 /* GL_ARB_fragment_shader */
\r
3437 #ifdef __GLEE_GL_ARB_fragment_shader
\r
3440 /* GL_ARB_shading_language_100 */
\r
3442 #ifdef __GLEE_GL_ARB_shading_language_100
\r
3445 /* GL_ARB_texture_non_power_of_two */
\r
3447 #ifdef __GLEE_GL_ARB_texture_non_power_of_two
\r
3450 /* GL_ARB_point_sprite */
\r
3452 #ifdef __GLEE_GL_ARB_point_sprite
\r
3455 /* GL_ARB_fragment_program_shadow */
\r
3457 #ifdef __GLEE_GL_ARB_fragment_program_shadow
\r
3460 /* GL_ARB_draw_buffers */
\r
3462 #ifdef __GLEE_GL_ARB_draw_buffers
\r
3463 #ifndef GLEE_C_DEFINED_glDrawBuffersARB
\r
3464 #define GLEE_C_DEFINED_glDrawBuffersARB
\r
3465 void __stdcall GLee_Lazy_glDrawBuffersARB(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersARB(n, bufs);}
\r
3466 GLEEPFNGLDRAWBUFFERSARBPROC GLeeFuncPtr_glDrawBuffersARB=GLee_Lazy_glDrawBuffersARB;
\r
3470 /* GL_ARB_texture_rectangle */
\r
3472 #ifdef __GLEE_GL_ARB_texture_rectangle
\r
3475 /* GL_ARB_color_buffer_float */
\r
3477 #ifdef __GLEE_GL_ARB_color_buffer_float
\r
3478 #ifndef GLEE_C_DEFINED_glClampColorARB
\r
3479 #define GLEE_C_DEFINED_glClampColorARB
\r
3480 void __stdcall GLee_Lazy_glClampColorARB(GLenum target, GLenum clamp) {if (GLeeInit()) glClampColorARB(target, clamp);}
\r
3481 GLEEPFNGLCLAMPCOLORARBPROC GLeeFuncPtr_glClampColorARB=GLee_Lazy_glClampColorARB;
\r
3485 /* GL_ARB_half_float_pixel */
\r
3487 #ifdef __GLEE_GL_ARB_half_float_pixel
\r
3490 /* GL_ARB_texture_float */
\r
3492 #ifdef __GLEE_GL_ARB_texture_float
\r
3495 /* GL_ARB_pixel_buffer_object */
\r
3497 #ifdef __GLEE_GL_ARB_pixel_buffer_object
\r
3500 /* GL_ARB_depth_buffer_float */
\r
3502 #ifdef __GLEE_GL_ARB_depth_buffer_float
\r
3505 /* GL_ARB_draw_instanced */
\r
3507 #ifdef __GLEE_GL_ARB_draw_instanced
\r
3508 #ifndef GLEE_C_DEFINED_glDrawArraysInstancedARB
\r
3509 #define GLEE_C_DEFINED_glDrawArraysInstancedARB
\r
3510 void __stdcall GLee_Lazy_glDrawArraysInstancedARB(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedARB(mode, first, count, primcount);}
\r
3511 GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC GLeeFuncPtr_glDrawArraysInstancedARB=GLee_Lazy_glDrawArraysInstancedARB;
\r
3513 #ifndef GLEE_C_DEFINED_glDrawElementsInstancedARB
\r
3514 #define GLEE_C_DEFINED_glDrawElementsInstancedARB
\r
3515 void __stdcall GLee_Lazy_glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedARB(mode, count, type, indices, primcount);}
\r
3516 GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC GLeeFuncPtr_glDrawElementsInstancedARB=GLee_Lazy_glDrawElementsInstancedARB;
\r
3520 /* GL_ARB_framebuffer_object */
\r
3522 #ifdef __GLEE_GL_ARB_framebuffer_object
\r
3523 #ifndef GLEE_C_DEFINED_glIsRenderbuffer
\r
3524 #define GLEE_C_DEFINED_glIsRenderbuffer
\r
3525 GLboolean __stdcall GLee_Lazy_glIsRenderbuffer(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbuffer(renderbuffer); return (GLboolean)0;}
\r
3526 GLEEPFNGLISRENDERBUFFERPROC GLeeFuncPtr_glIsRenderbuffer=GLee_Lazy_glIsRenderbuffer;
\r
3528 #ifndef GLEE_C_DEFINED_glBindRenderbuffer
\r
3529 #define GLEE_C_DEFINED_glBindRenderbuffer
\r
3530 void __stdcall GLee_Lazy_glBindRenderbuffer(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbuffer(target, renderbuffer);}
\r
3531 GLEEPFNGLBINDRENDERBUFFERPROC GLeeFuncPtr_glBindRenderbuffer=GLee_Lazy_glBindRenderbuffer;
\r
3533 #ifndef GLEE_C_DEFINED_glDeleteRenderbuffers
\r
3534 #define GLEE_C_DEFINED_glDeleteRenderbuffers
\r
3535 void __stdcall GLee_Lazy_glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffers(n, renderbuffers);}
\r
3536 GLEEPFNGLDELETERENDERBUFFERSPROC GLeeFuncPtr_glDeleteRenderbuffers=GLee_Lazy_glDeleteRenderbuffers;
\r
3538 #ifndef GLEE_C_DEFINED_glGenRenderbuffers
\r
3539 #define GLEE_C_DEFINED_glGenRenderbuffers
\r
3540 void __stdcall GLee_Lazy_glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffers(n, renderbuffers);}
\r
3541 GLEEPFNGLGENRENDERBUFFERSPROC GLeeFuncPtr_glGenRenderbuffers=GLee_Lazy_glGenRenderbuffers;
\r
3543 #ifndef GLEE_C_DEFINED_glRenderbufferStorage
\r
3544 #define GLEE_C_DEFINED_glRenderbufferStorage
\r
3545 void __stdcall GLee_Lazy_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorage(target, internalformat, width, height);}
\r
3546 GLEEPFNGLRENDERBUFFERSTORAGEPROC GLeeFuncPtr_glRenderbufferStorage=GLee_Lazy_glRenderbufferStorage;
\r
3548 #ifndef GLEE_C_DEFINED_glGetRenderbufferParameteriv
\r
3549 #define GLEE_C_DEFINED_glGetRenderbufferParameteriv
\r
3550 void __stdcall GLee_Lazy_glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameteriv(target, pname, params);}
\r
3551 GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC GLeeFuncPtr_glGetRenderbufferParameteriv=GLee_Lazy_glGetRenderbufferParameteriv;
\r
3553 #ifndef GLEE_C_DEFINED_glIsFramebuffer
\r
3554 #define GLEE_C_DEFINED_glIsFramebuffer
\r
3555 GLboolean __stdcall GLee_Lazy_glIsFramebuffer(GLuint framebuffer) {if (GLeeInit()) return glIsFramebuffer(framebuffer); return (GLboolean)0;}
\r
3556 GLEEPFNGLISFRAMEBUFFERPROC GLeeFuncPtr_glIsFramebuffer=GLee_Lazy_glIsFramebuffer;
\r
3558 #ifndef GLEE_C_DEFINED_glBindFramebuffer
\r
3559 #define GLEE_C_DEFINED_glBindFramebuffer
\r
3560 void __stdcall GLee_Lazy_glBindFramebuffer(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebuffer(target, framebuffer);}
\r
3561 GLEEPFNGLBINDFRAMEBUFFERPROC GLeeFuncPtr_glBindFramebuffer=GLee_Lazy_glBindFramebuffer;
\r
3563 #ifndef GLEE_C_DEFINED_glDeleteFramebuffers
\r
3564 #define GLEE_C_DEFINED_glDeleteFramebuffers
\r
3565 void __stdcall GLee_Lazy_glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffers(n, framebuffers);}
\r
3566 GLEEPFNGLDELETEFRAMEBUFFERSPROC GLeeFuncPtr_glDeleteFramebuffers=GLee_Lazy_glDeleteFramebuffers;
\r
3568 #ifndef GLEE_C_DEFINED_glGenFramebuffers
\r
3569 #define GLEE_C_DEFINED_glGenFramebuffers
\r
3570 void __stdcall GLee_Lazy_glGenFramebuffers(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffers(n, framebuffers);}
\r
3571 GLEEPFNGLGENFRAMEBUFFERSPROC GLeeFuncPtr_glGenFramebuffers=GLee_Lazy_glGenFramebuffers;
\r
3573 #ifndef GLEE_C_DEFINED_glCheckFramebufferStatus
\r
3574 #define GLEE_C_DEFINED_glCheckFramebufferStatus
\r
3575 GLenum __stdcall GLee_Lazy_glCheckFramebufferStatus(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatus(target); return (GLenum)0;}
\r
3576 GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC GLeeFuncPtr_glCheckFramebufferStatus=GLee_Lazy_glCheckFramebufferStatus;
\r
3578 #ifndef GLEE_C_DEFINED_glFramebufferTexture1D
\r
3579 #define GLEE_C_DEFINED_glFramebufferTexture1D
\r
3580 void __stdcall GLee_Lazy_glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1D(target, attachment, textarget, texture, level);}
\r
3581 GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC GLeeFuncPtr_glFramebufferTexture1D=GLee_Lazy_glFramebufferTexture1D;
\r
3583 #ifndef GLEE_C_DEFINED_glFramebufferTexture2D
\r
3584 #define GLEE_C_DEFINED_glFramebufferTexture2D
\r
3585 void __stdcall GLee_Lazy_glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2D(target, attachment, textarget, texture, level);}
\r
3586 GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC GLeeFuncPtr_glFramebufferTexture2D=GLee_Lazy_glFramebufferTexture2D;
\r
3588 #ifndef GLEE_C_DEFINED_glFramebufferTexture3D
\r
3589 #define GLEE_C_DEFINED_glFramebufferTexture3D
\r
3590 void __stdcall GLee_Lazy_glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);}
\r
3591 GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC GLeeFuncPtr_glFramebufferTexture3D=GLee_Lazy_glFramebufferTexture3D;
\r
3593 #ifndef GLEE_C_DEFINED_glFramebufferRenderbuffer
\r
3594 #define GLEE_C_DEFINED_glFramebufferRenderbuffer
\r
3595 void __stdcall GLee_Lazy_glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
\r
3596 GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC GLeeFuncPtr_glFramebufferRenderbuffer=GLee_Lazy_glFramebufferRenderbuffer;
\r
3598 #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
\r
3599 #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameteriv
\r
3600 void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
\r
3601 GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC GLeeFuncPtr_glGetFramebufferAttachmentParameteriv=GLee_Lazy_glGetFramebufferAttachmentParameteriv;
\r
3603 #ifndef GLEE_C_DEFINED_glGenerateMipmap
\r
3604 #define GLEE_C_DEFINED_glGenerateMipmap
\r
3605 void __stdcall GLee_Lazy_glGenerateMipmap(GLenum target) {if (GLeeInit()) glGenerateMipmap(target);}
\r
3606 GLEEPFNGLGENERATEMIPMAPPROC GLeeFuncPtr_glGenerateMipmap=GLee_Lazy_glGenerateMipmap;
\r
3608 #ifndef GLEE_C_DEFINED_glBlitFramebuffer
\r
3609 #define GLEE_C_DEFINED_glBlitFramebuffer
\r
3610 void __stdcall GLee_Lazy_glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
\r
3611 GLEEPFNGLBLITFRAMEBUFFERPROC GLeeFuncPtr_glBlitFramebuffer=GLee_Lazy_glBlitFramebuffer;
\r
3613 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisample
\r
3614 #define GLEE_C_DEFINED_glRenderbufferStorageMultisample
\r
3615 void __stdcall GLee_Lazy_glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisample(target, samples, internalformat, width, height);}
\r
3616 GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC GLeeFuncPtr_glRenderbufferStorageMultisample=GLee_Lazy_glRenderbufferStorageMultisample;
\r
3618 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayer
\r
3619 #define GLEE_C_DEFINED_glFramebufferTextureLayer
\r
3620 void __stdcall GLee_Lazy_glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayer(target, attachment, texture, level, layer);}
\r
3621 GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC GLeeFuncPtr_glFramebufferTextureLayer=GLee_Lazy_glFramebufferTextureLayer;
\r
3625 /* GL_ARB_framebuffer_sRGB */
\r
3627 #ifdef __GLEE_GL_ARB_framebuffer_sRGB
\r
3630 /* GL_ARB_geometry_shader4 */
\r
3632 #ifdef __GLEE_GL_ARB_geometry_shader4
\r
3633 #ifndef GLEE_C_DEFINED_glProgramParameteriARB
\r
3634 #define GLEE_C_DEFINED_glProgramParameteriARB
\r
3635 void __stdcall GLee_Lazy_glProgramParameteriARB(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriARB(program, pname, value);}
\r
3636 GLEEPFNGLPROGRAMPARAMETERIARBPROC GLeeFuncPtr_glProgramParameteriARB=GLee_Lazy_glProgramParameteriARB;
\r
3638 #ifndef GLEE_C_DEFINED_glFramebufferTextureARB
\r
3639 #define GLEE_C_DEFINED_glFramebufferTextureARB
\r
3640 void __stdcall GLee_Lazy_glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureARB(target, attachment, texture, level);}
\r
3641 GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC GLeeFuncPtr_glFramebufferTextureARB=GLee_Lazy_glFramebufferTextureARB;
\r
3643 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerARB
\r
3644 #define GLEE_C_DEFINED_glFramebufferTextureLayerARB
\r
3645 void __stdcall GLee_Lazy_glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerARB(target, attachment, texture, level, layer);}
\r
3646 GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC GLeeFuncPtr_glFramebufferTextureLayerARB=GLee_Lazy_glFramebufferTextureLayerARB;
\r
3648 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceARB
\r
3649 #define GLEE_C_DEFINED_glFramebufferTextureFaceARB
\r
3650 void __stdcall GLee_Lazy_glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceARB(target, attachment, texture, level, face);}
\r
3651 GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC GLeeFuncPtr_glFramebufferTextureFaceARB=GLee_Lazy_glFramebufferTextureFaceARB;
\r
3655 /* GL_ARB_half_float_vertex */
\r
3657 #ifdef __GLEE_GL_ARB_half_float_vertex
\r
3660 /* GL_ARB_instanced_arrays */
\r
3662 #ifdef __GLEE_GL_ARB_instanced_arrays
\r
3663 #ifndef GLEE_C_DEFINED_glVertexAttribDivisor
\r
3664 #define GLEE_C_DEFINED_glVertexAttribDivisor
\r
3665 void __stdcall GLee_Lazy_glVertexAttribDivisor(GLuint index, GLuint divisor) {if (GLeeInit()) glVertexAttribDivisor(index, divisor);}
\r
3666 GLEEPFNGLVERTEXATTRIBDIVISORPROC GLeeFuncPtr_glVertexAttribDivisor=GLee_Lazy_glVertexAttribDivisor;
\r
3670 /* GL_ARB_map_buffer_range */
\r
3672 #ifdef __GLEE_GL_ARB_map_buffer_range
\r
3673 #ifndef GLEE_C_DEFINED_glMapBufferRange
\r
3674 #define GLEE_C_DEFINED_glMapBufferRange
\r
3675 void __stdcall GLee_Lazy_glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {if (GLeeInit()) glMapBufferRange(target, offset, length, access);}
\r
3676 GLEEPFNGLMAPBUFFERRANGEPROC GLeeFuncPtr_glMapBufferRange=GLee_Lazy_glMapBufferRange;
\r
3678 #ifndef GLEE_C_DEFINED_glFlushMappedBufferRange
\r
3679 #define GLEE_C_DEFINED_glFlushMappedBufferRange
\r
3680 void __stdcall GLee_Lazy_glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {if (GLeeInit()) glFlushMappedBufferRange(target, offset, length);}
\r
3681 GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC GLeeFuncPtr_glFlushMappedBufferRange=GLee_Lazy_glFlushMappedBufferRange;
\r
3685 /* GL_ARB_texture_buffer_object */
\r
3687 #ifdef __GLEE_GL_ARB_texture_buffer_object
\r
3688 #ifndef GLEE_C_DEFINED_glTexBufferARB
\r
3689 #define GLEE_C_DEFINED_glTexBufferARB
\r
3690 void __stdcall GLee_Lazy_glTexBufferARB(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferARB(target, internalformat, buffer);}
\r
3691 GLEEPFNGLTEXBUFFERARBPROC GLeeFuncPtr_glTexBufferARB=GLee_Lazy_glTexBufferARB;
\r
3695 /* GL_ARB_texture_compression_rgtc */
\r
3697 #ifdef __GLEE_GL_ARB_texture_compression_rgtc
\r
3700 /* GL_ARB_texture_rg */
\r
3702 #ifdef __GLEE_GL_ARB_texture_rg
\r
3705 /* GL_ARB_vertex_array_object */
\r
3707 #ifdef __GLEE_GL_ARB_vertex_array_object
\r
3708 #ifndef GLEE_C_DEFINED_glBindVertexArray
\r
3709 #define GLEE_C_DEFINED_glBindVertexArray
\r
3710 void __stdcall GLee_Lazy_glBindVertexArray(GLuint array) {if (GLeeInit()) glBindVertexArray(array);}
\r
3711 GLEEPFNGLBINDVERTEXARRAYPROC GLeeFuncPtr_glBindVertexArray=GLee_Lazy_glBindVertexArray;
\r
3713 #ifndef GLEE_C_DEFINED_glDeleteVertexArrays
\r
3714 #define GLEE_C_DEFINED_glDeleteVertexArrays
\r
3715 void __stdcall GLee_Lazy_glDeleteVertexArrays(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArrays(n, arrays);}
\r
3716 GLEEPFNGLDELETEVERTEXARRAYSPROC GLeeFuncPtr_glDeleteVertexArrays=GLee_Lazy_glDeleteVertexArrays;
\r
3718 #ifndef GLEE_C_DEFINED_glGenVertexArrays
\r
3719 #define GLEE_C_DEFINED_glGenVertexArrays
\r
3720 void __stdcall GLee_Lazy_glGenVertexArrays(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArrays(n, arrays);}
\r
3721 GLEEPFNGLGENVERTEXARRAYSPROC GLeeFuncPtr_glGenVertexArrays=GLee_Lazy_glGenVertexArrays;
\r
3723 #ifndef GLEE_C_DEFINED_glIsVertexArray
\r
3724 #define GLEE_C_DEFINED_glIsVertexArray
\r
3725 GLboolean __stdcall GLee_Lazy_glIsVertexArray(GLuint array) {if (GLeeInit()) return glIsVertexArray(array); return (GLboolean)0;}
\r
3726 GLEEPFNGLISVERTEXARRAYPROC GLeeFuncPtr_glIsVertexArray=GLee_Lazy_glIsVertexArray;
\r
3732 #ifdef __GLEE_GL_EXT_abgr
\r
3735 /* GL_EXT_blend_color */
\r
3737 #ifdef __GLEE_GL_EXT_blend_color
\r
3738 #ifndef GLEE_C_DEFINED_glBlendColorEXT
\r
3739 #define GLEE_C_DEFINED_glBlendColorEXT
\r
3740 void __stdcall GLee_Lazy_glBlendColorEXT(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {if (GLeeInit()) glBlendColorEXT(red, green, blue, alpha);}
\r
3741 GLEEPFNGLBLENDCOLOREXTPROC GLeeFuncPtr_glBlendColorEXT=GLee_Lazy_glBlendColorEXT;
\r
3745 /* GL_EXT_polygon_offset */
\r
3747 #ifdef __GLEE_GL_EXT_polygon_offset
\r
3748 #ifndef GLEE_C_DEFINED_glPolygonOffsetEXT
\r
3749 #define GLEE_C_DEFINED_glPolygonOffsetEXT
\r
3750 void __stdcall GLee_Lazy_glPolygonOffsetEXT(GLfloat factor, GLfloat bias) {if (GLeeInit()) glPolygonOffsetEXT(factor, bias);}
\r
3751 GLEEPFNGLPOLYGONOFFSETEXTPROC GLeeFuncPtr_glPolygonOffsetEXT=GLee_Lazy_glPolygonOffsetEXT;
\r
3755 /* GL_EXT_texture */
\r
3757 #ifdef __GLEE_GL_EXT_texture
\r
3760 /* GL_EXT_texture3D */
\r
3762 #ifdef __GLEE_GL_EXT_texture3D
\r
3763 #ifndef GLEE_C_DEFINED_glTexImage3DEXT
\r
3764 #define GLEE_C_DEFINED_glTexImage3DEXT
\r
3765 void __stdcall GLee_Lazy_glTexImage3DEXT(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage3DEXT(target, level, internalformat, width, height, depth, border, format, type, pixels);}
\r
3766 GLEEPFNGLTEXIMAGE3DEXTPROC GLeeFuncPtr_glTexImage3DEXT=GLee_Lazy_glTexImage3DEXT;
\r
3768 #ifndef GLEE_C_DEFINED_glTexSubImage3DEXT
\r
3769 #define GLEE_C_DEFINED_glTexSubImage3DEXT
\r
3770 void __stdcall GLee_Lazy_glTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
\r
3771 GLEEPFNGLTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glTexSubImage3DEXT=GLee_Lazy_glTexSubImage3DEXT;
\r
3775 /* GL_SGIS_texture_filter4 */
\r
3777 #ifdef __GLEE_GL_SGIS_texture_filter4
\r
3778 #ifndef GLEE_C_DEFINED_glGetTexFilterFuncSGIS
\r
3779 #define GLEE_C_DEFINED_glGetTexFilterFuncSGIS
\r
3780 void __stdcall GLee_Lazy_glGetTexFilterFuncSGIS(GLenum target, GLenum filter, GLfloat * weights) {if (GLeeInit()) glGetTexFilterFuncSGIS(target, filter, weights);}
\r
3781 GLEEPFNGLGETTEXFILTERFUNCSGISPROC GLeeFuncPtr_glGetTexFilterFuncSGIS=GLee_Lazy_glGetTexFilterFuncSGIS;
\r
3783 #ifndef GLEE_C_DEFINED_glTexFilterFuncSGIS
\r
3784 #define GLEE_C_DEFINED_glTexFilterFuncSGIS
\r
3785 void __stdcall GLee_Lazy_glTexFilterFuncSGIS(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) {if (GLeeInit()) glTexFilterFuncSGIS(target, filter, n, weights);}
\r
3786 GLEEPFNGLTEXFILTERFUNCSGISPROC GLeeFuncPtr_glTexFilterFuncSGIS=GLee_Lazy_glTexFilterFuncSGIS;
\r
3790 /* GL_EXT_subtexture */
\r
3792 #ifdef __GLEE_GL_EXT_subtexture
\r
3793 #ifndef GLEE_C_DEFINED_glTexSubImage1DEXT
\r
3794 #define GLEE_C_DEFINED_glTexSubImage1DEXT
\r
3795 void __stdcall GLee_Lazy_glTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage1DEXT(target, level, xoffset, width, format, type, pixels);}
\r
3796 GLEEPFNGLTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glTexSubImage1DEXT=GLee_Lazy_glTexSubImage1DEXT;
\r
3798 #ifndef GLEE_C_DEFINED_glTexSubImage2DEXT
\r
3799 #define GLEE_C_DEFINED_glTexSubImage2DEXT
\r
3800 void __stdcall GLee_Lazy_glTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage2DEXT(target, level, xoffset, yoffset, width, height, format, type, pixels);}
\r
3801 GLEEPFNGLTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glTexSubImage2DEXT=GLee_Lazy_glTexSubImage2DEXT;
\r
3805 /* GL_EXT_copy_texture */
\r
3807 #ifdef __GLEE_GL_EXT_copy_texture
\r
3808 #ifndef GLEE_C_DEFINED_glCopyTexImage1DEXT
\r
3809 #define GLEE_C_DEFINED_glCopyTexImage1DEXT
\r
3810 void __stdcall GLee_Lazy_glCopyTexImage1DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTexImage1DEXT(target, level, internalformat, x, y, width, border);}
\r
3811 GLEEPFNGLCOPYTEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexImage1DEXT=GLee_Lazy_glCopyTexImage1DEXT;
\r
3813 #ifndef GLEE_C_DEFINED_glCopyTexImage2DEXT
\r
3814 #define GLEE_C_DEFINED_glCopyTexImage2DEXT
\r
3815 void __stdcall GLee_Lazy_glCopyTexImage2DEXT(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTexImage2DEXT(target, level, internalformat, x, y, width, height, border);}
\r
3816 GLEEPFNGLCOPYTEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexImage2DEXT=GLee_Lazy_glCopyTexImage2DEXT;
\r
3818 #ifndef GLEE_C_DEFINED_glCopyTexSubImage1DEXT
\r
3819 #define GLEE_C_DEFINED_glCopyTexSubImage1DEXT
\r
3820 void __stdcall GLee_Lazy_glCopyTexSubImage1DEXT(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTexSubImage1DEXT(target, level, xoffset, x, y, width);}
\r
3821 GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTexSubImage1DEXT=GLee_Lazy_glCopyTexSubImage1DEXT;
\r
3823 #ifndef GLEE_C_DEFINED_glCopyTexSubImage2DEXT
\r
3824 #define GLEE_C_DEFINED_glCopyTexSubImage2DEXT
\r
3825 void __stdcall GLee_Lazy_glCopyTexSubImage2DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage2DEXT(target, level, xoffset, yoffset, x, y, width, height);}
\r
3826 GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTexSubImage2DEXT=GLee_Lazy_glCopyTexSubImage2DEXT;
\r
3828 #ifndef GLEE_C_DEFINED_glCopyTexSubImage3DEXT
\r
3829 #define GLEE_C_DEFINED_glCopyTexSubImage3DEXT
\r
3830 void __stdcall GLee_Lazy_glCopyTexSubImage3DEXT(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTexSubImage3DEXT(target, level, xoffset, yoffset, zoffset, x, y, width, height);}
\r
3831 GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTexSubImage3DEXT=GLee_Lazy_glCopyTexSubImage3DEXT;
\r
3835 /* GL_EXT_histogram */
\r
3837 #ifdef __GLEE_GL_EXT_histogram
\r
3838 #ifndef GLEE_C_DEFINED_glGetHistogramEXT
\r
3839 #define GLEE_C_DEFINED_glGetHistogramEXT
\r
3840 void __stdcall GLee_Lazy_glGetHistogramEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetHistogramEXT(target, reset, format, type, values);}
\r
3841 GLEEPFNGLGETHISTOGRAMEXTPROC GLeeFuncPtr_glGetHistogramEXT=GLee_Lazy_glGetHistogramEXT;
\r
3843 #ifndef GLEE_C_DEFINED_glGetHistogramParameterfvEXT
\r
3844 #define GLEE_C_DEFINED_glGetHistogramParameterfvEXT
\r
3845 void __stdcall GLee_Lazy_glGetHistogramParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetHistogramParameterfvEXT(target, pname, params);}
\r
3846 GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC GLeeFuncPtr_glGetHistogramParameterfvEXT=GLee_Lazy_glGetHistogramParameterfvEXT;
\r
3848 #ifndef GLEE_C_DEFINED_glGetHistogramParameterivEXT
\r
3849 #define GLEE_C_DEFINED_glGetHistogramParameterivEXT
\r
3850 void __stdcall GLee_Lazy_glGetHistogramParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetHistogramParameterivEXT(target, pname, params);}
\r
3851 GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC GLeeFuncPtr_glGetHistogramParameterivEXT=GLee_Lazy_glGetHistogramParameterivEXT;
\r
3853 #ifndef GLEE_C_DEFINED_glGetMinmaxEXT
\r
3854 #define GLEE_C_DEFINED_glGetMinmaxEXT
\r
3855 void __stdcall GLee_Lazy_glGetMinmaxEXT(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) {if (GLeeInit()) glGetMinmaxEXT(target, reset, format, type, values);}
\r
3856 GLEEPFNGLGETMINMAXEXTPROC GLeeFuncPtr_glGetMinmaxEXT=GLee_Lazy_glGetMinmaxEXT;
\r
3858 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
\r
3859 #define GLEE_C_DEFINED_glGetMinmaxParameterfvEXT
\r
3860 void __stdcall GLee_Lazy_glGetMinmaxParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMinmaxParameterfvEXT(target, pname, params);}
\r
3861 GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMinmaxParameterfvEXT=GLee_Lazy_glGetMinmaxParameterfvEXT;
\r
3863 #ifndef GLEE_C_DEFINED_glGetMinmaxParameterivEXT
\r
3864 #define GLEE_C_DEFINED_glGetMinmaxParameterivEXT
\r
3865 void __stdcall GLee_Lazy_glGetMinmaxParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMinmaxParameterivEXT(target, pname, params);}
\r
3866 GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMinmaxParameterivEXT=GLee_Lazy_glGetMinmaxParameterivEXT;
\r
3868 #ifndef GLEE_C_DEFINED_glHistogramEXT
\r
3869 #define GLEE_C_DEFINED_glHistogramEXT
\r
3870 void __stdcall GLee_Lazy_glHistogramEXT(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glHistogramEXT(target, width, internalformat, sink);}
\r
3871 GLEEPFNGLHISTOGRAMEXTPROC GLeeFuncPtr_glHistogramEXT=GLee_Lazy_glHistogramEXT;
\r
3873 #ifndef GLEE_C_DEFINED_glMinmaxEXT
\r
3874 #define GLEE_C_DEFINED_glMinmaxEXT
\r
3875 void __stdcall GLee_Lazy_glMinmaxEXT(GLenum target, GLenum internalformat, GLboolean sink) {if (GLeeInit()) glMinmaxEXT(target, internalformat, sink);}
\r
3876 GLEEPFNGLMINMAXEXTPROC GLeeFuncPtr_glMinmaxEXT=GLee_Lazy_glMinmaxEXT;
\r
3878 #ifndef GLEE_C_DEFINED_glResetHistogramEXT
\r
3879 #define GLEE_C_DEFINED_glResetHistogramEXT
\r
3880 void __stdcall GLee_Lazy_glResetHistogramEXT(GLenum target) {if (GLeeInit()) glResetHistogramEXT(target);}
\r
3881 GLEEPFNGLRESETHISTOGRAMEXTPROC GLeeFuncPtr_glResetHistogramEXT=GLee_Lazy_glResetHistogramEXT;
\r
3883 #ifndef GLEE_C_DEFINED_glResetMinmaxEXT
\r
3884 #define GLEE_C_DEFINED_glResetMinmaxEXT
\r
3885 void __stdcall GLee_Lazy_glResetMinmaxEXT(GLenum target) {if (GLeeInit()) glResetMinmaxEXT(target);}
\r
3886 GLEEPFNGLRESETMINMAXEXTPROC GLeeFuncPtr_glResetMinmaxEXT=GLee_Lazy_glResetMinmaxEXT;
\r
3890 /* GL_EXT_convolution */
\r
3892 #ifdef __GLEE_GL_EXT_convolution
\r
3893 #ifndef GLEE_C_DEFINED_glConvolutionFilter1DEXT
\r
3894 #define GLEE_C_DEFINED_glConvolutionFilter1DEXT
\r
3895 void __stdcall GLee_Lazy_glConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter1DEXT(target, internalformat, width, format, type, image);}
\r
3896 GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glConvolutionFilter1DEXT=GLee_Lazy_glConvolutionFilter1DEXT;
\r
3898 #ifndef GLEE_C_DEFINED_glConvolutionFilter2DEXT
\r
3899 #define GLEE_C_DEFINED_glConvolutionFilter2DEXT
\r
3900 void __stdcall GLee_Lazy_glConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) {if (GLeeInit()) glConvolutionFilter2DEXT(target, internalformat, width, height, format, type, image);}
\r
3901 GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glConvolutionFilter2DEXT=GLee_Lazy_glConvolutionFilter2DEXT;
\r
3903 #ifndef GLEE_C_DEFINED_glConvolutionParameterfEXT
\r
3904 #define GLEE_C_DEFINED_glConvolutionParameterfEXT
\r
3905 void __stdcall GLee_Lazy_glConvolutionParameterfEXT(GLenum target, GLenum pname, GLfloat params) {if (GLeeInit()) glConvolutionParameterfEXT(target, pname, params);}
\r
3906 GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC GLeeFuncPtr_glConvolutionParameterfEXT=GLee_Lazy_glConvolutionParameterfEXT;
\r
3908 #ifndef GLEE_C_DEFINED_glConvolutionParameterfvEXT
\r
3909 #define GLEE_C_DEFINED_glConvolutionParameterfvEXT
\r
3910 void __stdcall GLee_Lazy_glConvolutionParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glConvolutionParameterfvEXT(target, pname, params);}
\r
3911 GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glConvolutionParameterfvEXT=GLee_Lazy_glConvolutionParameterfvEXT;
\r
3913 #ifndef GLEE_C_DEFINED_glConvolutionParameteriEXT
\r
3914 #define GLEE_C_DEFINED_glConvolutionParameteriEXT
\r
3915 void __stdcall GLee_Lazy_glConvolutionParameteriEXT(GLenum target, GLenum pname, GLint params) {if (GLeeInit()) glConvolutionParameteriEXT(target, pname, params);}
\r
3916 GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC GLeeFuncPtr_glConvolutionParameteriEXT=GLee_Lazy_glConvolutionParameteriEXT;
\r
3918 #ifndef GLEE_C_DEFINED_glConvolutionParameterivEXT
\r
3919 #define GLEE_C_DEFINED_glConvolutionParameterivEXT
\r
3920 void __stdcall GLee_Lazy_glConvolutionParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glConvolutionParameterivEXT(target, pname, params);}
\r
3921 GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glConvolutionParameterivEXT=GLee_Lazy_glConvolutionParameterivEXT;
\r
3923 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
\r
3924 #define GLEE_C_DEFINED_glCopyConvolutionFilter1DEXT
\r
3925 void __stdcall GLee_Lazy_glCopyConvolutionFilter1DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyConvolutionFilter1DEXT(target, internalformat, x, y, width);}
\r
3926 GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter1DEXT=GLee_Lazy_glCopyConvolutionFilter1DEXT;
\r
3928 #ifndef GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
\r
3929 #define GLEE_C_DEFINED_glCopyConvolutionFilter2DEXT
\r
3930 void __stdcall GLee_Lazy_glCopyConvolutionFilter2DEXT(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyConvolutionFilter2DEXT(target, internalformat, x, y, width, height);}
\r
3931 GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC GLeeFuncPtr_glCopyConvolutionFilter2DEXT=GLee_Lazy_glCopyConvolutionFilter2DEXT;
\r
3933 #ifndef GLEE_C_DEFINED_glGetConvolutionFilterEXT
\r
3934 #define GLEE_C_DEFINED_glGetConvolutionFilterEXT
\r
3935 void __stdcall GLee_Lazy_glGetConvolutionFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * image) {if (GLeeInit()) glGetConvolutionFilterEXT(target, format, type, image);}
\r
3936 GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC GLeeFuncPtr_glGetConvolutionFilterEXT=GLee_Lazy_glGetConvolutionFilterEXT;
\r
3938 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
\r
3939 #define GLEE_C_DEFINED_glGetConvolutionParameterfvEXT
\r
3940 void __stdcall GLee_Lazy_glGetConvolutionParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetConvolutionParameterfvEXT(target, pname, params);}
\r
3941 GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC GLeeFuncPtr_glGetConvolutionParameterfvEXT=GLee_Lazy_glGetConvolutionParameterfvEXT;
\r
3943 #ifndef GLEE_C_DEFINED_glGetConvolutionParameterivEXT
\r
3944 #define GLEE_C_DEFINED_glGetConvolutionParameterivEXT
\r
3945 void __stdcall GLee_Lazy_glGetConvolutionParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetConvolutionParameterivEXT(target, pname, params);}
\r
3946 GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC GLeeFuncPtr_glGetConvolutionParameterivEXT=GLee_Lazy_glGetConvolutionParameterivEXT;
\r
3948 #ifndef GLEE_C_DEFINED_glGetSeparableFilterEXT
\r
3949 #define GLEE_C_DEFINED_glGetSeparableFilterEXT
\r
3950 void __stdcall GLee_Lazy_glGetSeparableFilterEXT(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) {if (GLeeInit()) glGetSeparableFilterEXT(target, format, type, row, column, span);}
\r
3951 GLEEPFNGLGETSEPARABLEFILTEREXTPROC GLeeFuncPtr_glGetSeparableFilterEXT=GLee_Lazy_glGetSeparableFilterEXT;
\r
3953 #ifndef GLEE_C_DEFINED_glSeparableFilter2DEXT
\r
3954 #define GLEE_C_DEFINED_glSeparableFilter2DEXT
\r
3955 void __stdcall GLee_Lazy_glSeparableFilter2DEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) {if (GLeeInit()) glSeparableFilter2DEXT(target, internalformat, width, height, format, type, row, column);}
\r
3956 GLEEPFNGLSEPARABLEFILTER2DEXTPROC GLeeFuncPtr_glSeparableFilter2DEXT=GLee_Lazy_glSeparableFilter2DEXT;
\r
3960 /* GL_SGI_color_matrix */
\r
3962 #ifdef __GLEE_GL_SGI_color_matrix
\r
3965 /* GL_SGI_color_table */
\r
3967 #ifdef __GLEE_GL_SGI_color_table
\r
3968 #ifndef GLEE_C_DEFINED_glColorTableSGI
\r
3969 #define GLEE_C_DEFINED_glColorTableSGI
\r
3970 void __stdcall GLee_Lazy_glColorTableSGI(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableSGI(target, internalformat, width, format, type, table);}
\r
3971 GLEEPFNGLCOLORTABLESGIPROC GLeeFuncPtr_glColorTableSGI=GLee_Lazy_glColorTableSGI;
\r
3973 #ifndef GLEE_C_DEFINED_glColorTableParameterfvSGI
\r
3974 #define GLEE_C_DEFINED_glColorTableParameterfvSGI
\r
3975 void __stdcall GLee_Lazy_glColorTableParameterfvSGI(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glColorTableParameterfvSGI(target, pname, params);}
\r
3976 GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glColorTableParameterfvSGI=GLee_Lazy_glColorTableParameterfvSGI;
\r
3978 #ifndef GLEE_C_DEFINED_glColorTableParameterivSGI
\r
3979 #define GLEE_C_DEFINED_glColorTableParameterivSGI
\r
3980 void __stdcall GLee_Lazy_glColorTableParameterivSGI(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glColorTableParameterivSGI(target, pname, params);}
\r
3981 GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glColorTableParameterivSGI=GLee_Lazy_glColorTableParameterivSGI;
\r
3983 #ifndef GLEE_C_DEFINED_glCopyColorTableSGI
\r
3984 #define GLEE_C_DEFINED_glCopyColorTableSGI
\r
3985 void __stdcall GLee_Lazy_glCopyColorTableSGI(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorTableSGI(target, internalformat, x, y, width);}
\r
3986 GLEEPFNGLCOPYCOLORTABLESGIPROC GLeeFuncPtr_glCopyColorTableSGI=GLee_Lazy_glCopyColorTableSGI;
\r
3988 #ifndef GLEE_C_DEFINED_glGetColorTableSGI
\r
3989 #define GLEE_C_DEFINED_glGetColorTableSGI
\r
3990 void __stdcall GLee_Lazy_glGetColorTableSGI(GLenum target, GLenum format, GLenum type, GLvoid * table) {if (GLeeInit()) glGetColorTableSGI(target, format, type, table);}
\r
3991 GLEEPFNGLGETCOLORTABLESGIPROC GLeeFuncPtr_glGetColorTableSGI=GLee_Lazy_glGetColorTableSGI;
\r
3993 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvSGI
\r
3994 #define GLEE_C_DEFINED_glGetColorTableParameterfvSGI
\r
3995 void __stdcall GLee_Lazy_glGetColorTableParameterfvSGI(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvSGI(target, pname, params);}
\r
3996 GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC GLeeFuncPtr_glGetColorTableParameterfvSGI=GLee_Lazy_glGetColorTableParameterfvSGI;
\r
3998 #ifndef GLEE_C_DEFINED_glGetColorTableParameterivSGI
\r
3999 #define GLEE_C_DEFINED_glGetColorTableParameterivSGI
\r
4000 void __stdcall GLee_Lazy_glGetColorTableParameterivSGI(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivSGI(target, pname, params);}
\r
4001 GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC GLeeFuncPtr_glGetColorTableParameterivSGI=GLee_Lazy_glGetColorTableParameterivSGI;
\r
4005 /* GL_SGIS_pixel_texture */
\r
4007 #ifdef __GLEE_GL_SGIS_pixel_texture
\r
4008 #ifndef GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
\r
4009 #define GLEE_C_DEFINED_glPixelTexGenParameteriSGIS
\r
4010 void __stdcall GLee_Lazy_glPixelTexGenParameteriSGIS(GLenum pname, GLint param) {if (GLeeInit()) glPixelTexGenParameteriSGIS(pname, param);}
\r
4011 GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC GLeeFuncPtr_glPixelTexGenParameteriSGIS=GLee_Lazy_glPixelTexGenParameteriSGIS;
\r
4013 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
\r
4014 #define GLEE_C_DEFINED_glPixelTexGenParameterivSGIS
\r
4015 void __stdcall GLee_Lazy_glPixelTexGenParameterivSGIS(GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTexGenParameterivSGIS(pname, params);}
\r
4016 GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glPixelTexGenParameterivSGIS=GLee_Lazy_glPixelTexGenParameterivSGIS;
\r
4018 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
\r
4019 #define GLEE_C_DEFINED_glPixelTexGenParameterfSGIS
\r
4020 void __stdcall GLee_Lazy_glPixelTexGenParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTexGenParameterfSGIS(pname, param);}
\r
4021 GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC GLeeFuncPtr_glPixelTexGenParameterfSGIS=GLee_Lazy_glPixelTexGenParameterfSGIS;
\r
4023 #ifndef GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
\r
4024 #define GLEE_C_DEFINED_glPixelTexGenParameterfvSGIS
\r
4025 void __stdcall GLee_Lazy_glPixelTexGenParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTexGenParameterfvSGIS(pname, params);}
\r
4026 GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glPixelTexGenParameterfvSGIS=GLee_Lazy_glPixelTexGenParameterfvSGIS;
\r
4028 #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
\r
4029 #define GLEE_C_DEFINED_glGetPixelTexGenParameterivSGIS
\r
4030 void __stdcall GLee_Lazy_glGetPixelTexGenParameterivSGIS(GLenum pname, GLint * params) {if (GLeeInit()) glGetPixelTexGenParameterivSGIS(pname, params);}
\r
4031 GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterivSGIS=GLee_Lazy_glGetPixelTexGenParameterivSGIS;
\r
4033 #ifndef GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
\r
4034 #define GLEE_C_DEFINED_glGetPixelTexGenParameterfvSGIS
\r
4035 void __stdcall GLee_Lazy_glGetPixelTexGenParameterfvSGIS(GLenum pname, GLfloat * params) {if (GLeeInit()) glGetPixelTexGenParameterfvSGIS(pname, params);}
\r
4036 GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS=GLee_Lazy_glGetPixelTexGenParameterfvSGIS;
\r
4040 /* GL_SGIX_pixel_texture */
\r
4042 #ifdef __GLEE_GL_SGIX_pixel_texture
\r
4043 #ifndef GLEE_C_DEFINED_glPixelTexGenSGIX
\r
4044 #define GLEE_C_DEFINED_glPixelTexGenSGIX
\r
4045 void __stdcall GLee_Lazy_glPixelTexGenSGIX(GLenum mode) {if (GLeeInit()) glPixelTexGenSGIX(mode);}
\r
4046 GLEEPFNGLPIXELTEXGENSGIXPROC GLeeFuncPtr_glPixelTexGenSGIX=GLee_Lazy_glPixelTexGenSGIX;
\r
4050 /* GL_SGIS_texture4D */
\r
4052 #ifdef __GLEE_GL_SGIS_texture4D
\r
4053 #ifndef GLEE_C_DEFINED_glTexImage4DSGIS
\r
4054 #define GLEE_C_DEFINED_glTexImage4DSGIS
\r
4055 void __stdcall GLee_Lazy_glTexImage4DSGIS(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexImage4DSGIS(target, level, internalformat, width, height, depth, size4d, border, format, type, pixels);}
\r
4056 GLEEPFNGLTEXIMAGE4DSGISPROC GLeeFuncPtr_glTexImage4DSGIS=GLee_Lazy_glTexImage4DSGIS;
\r
4058 #ifndef GLEE_C_DEFINED_glTexSubImage4DSGIS
\r
4059 #define GLEE_C_DEFINED_glTexSubImage4DSGIS
\r
4060 void __stdcall GLee_Lazy_glTexSubImage4DSGIS(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTexSubImage4DSGIS(target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels);}
\r
4061 GLEEPFNGLTEXSUBIMAGE4DSGISPROC GLeeFuncPtr_glTexSubImage4DSGIS=GLee_Lazy_glTexSubImage4DSGIS;
\r
4065 /* GL_SGI_texture_color_table */
\r
4067 #ifdef __GLEE_GL_SGI_texture_color_table
\r
4070 /* GL_EXT_cmyka */
\r
4072 #ifdef __GLEE_GL_EXT_cmyka
\r
4075 /* GL_EXT_texture_object */
\r
4077 #ifdef __GLEE_GL_EXT_texture_object
\r
4078 #ifndef GLEE_C_DEFINED_glAreTexturesResidentEXT
\r
4079 #define GLEE_C_DEFINED_glAreTexturesResidentEXT
\r
4080 GLboolean __stdcall GLee_Lazy_glAreTexturesResidentEXT(GLsizei n, const GLuint * textures, GLboolean * residences) {if (GLeeInit()) return glAreTexturesResidentEXT(n, textures, residences); return (GLboolean)0;}
\r
4081 GLEEPFNGLARETEXTURESRESIDENTEXTPROC GLeeFuncPtr_glAreTexturesResidentEXT=GLee_Lazy_glAreTexturesResidentEXT;
\r
4083 #ifndef GLEE_C_DEFINED_glBindTextureEXT
\r
4084 #define GLEE_C_DEFINED_glBindTextureEXT
\r
4085 void __stdcall GLee_Lazy_glBindTextureEXT(GLenum target, GLuint texture) {if (GLeeInit()) glBindTextureEXT(target, texture);}
\r
4086 GLEEPFNGLBINDTEXTUREEXTPROC GLeeFuncPtr_glBindTextureEXT=GLee_Lazy_glBindTextureEXT;
\r
4088 #ifndef GLEE_C_DEFINED_glDeleteTexturesEXT
\r
4089 #define GLEE_C_DEFINED_glDeleteTexturesEXT
\r
4090 void __stdcall GLee_Lazy_glDeleteTexturesEXT(GLsizei n, const GLuint * textures) {if (GLeeInit()) glDeleteTexturesEXT(n, textures);}
\r
4091 GLEEPFNGLDELETETEXTURESEXTPROC GLeeFuncPtr_glDeleteTexturesEXT=GLee_Lazy_glDeleteTexturesEXT;
\r
4093 #ifndef GLEE_C_DEFINED_glGenTexturesEXT
\r
4094 #define GLEE_C_DEFINED_glGenTexturesEXT
\r
4095 void __stdcall GLee_Lazy_glGenTexturesEXT(GLsizei n, GLuint * textures) {if (GLeeInit()) glGenTexturesEXT(n, textures);}
\r
4096 GLEEPFNGLGENTEXTURESEXTPROC GLeeFuncPtr_glGenTexturesEXT=GLee_Lazy_glGenTexturesEXT;
\r
4098 #ifndef GLEE_C_DEFINED_glIsTextureEXT
\r
4099 #define GLEE_C_DEFINED_glIsTextureEXT
\r
4100 GLboolean __stdcall GLee_Lazy_glIsTextureEXT(GLuint texture) {if (GLeeInit()) return glIsTextureEXT(texture); return (GLboolean)0;}
\r
4101 GLEEPFNGLISTEXTUREEXTPROC GLeeFuncPtr_glIsTextureEXT=GLee_Lazy_glIsTextureEXT;
\r
4103 #ifndef GLEE_C_DEFINED_glPrioritizeTexturesEXT
\r
4104 #define GLEE_C_DEFINED_glPrioritizeTexturesEXT
\r
4105 void __stdcall GLee_Lazy_glPrioritizeTexturesEXT(GLsizei n, const GLuint * textures, const GLclampf * priorities) {if (GLeeInit()) glPrioritizeTexturesEXT(n, textures, priorities);}
\r
4106 GLEEPFNGLPRIORITIZETEXTURESEXTPROC GLeeFuncPtr_glPrioritizeTexturesEXT=GLee_Lazy_glPrioritizeTexturesEXT;
\r
4110 /* GL_SGIS_detail_texture */
\r
4112 #ifdef __GLEE_GL_SGIS_detail_texture
\r
4113 #ifndef GLEE_C_DEFINED_glDetailTexFuncSGIS
\r
4114 #define GLEE_C_DEFINED_glDetailTexFuncSGIS
\r
4115 void __stdcall GLee_Lazy_glDetailTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glDetailTexFuncSGIS(target, n, points);}
\r
4116 GLEEPFNGLDETAILTEXFUNCSGISPROC GLeeFuncPtr_glDetailTexFuncSGIS=GLee_Lazy_glDetailTexFuncSGIS;
\r
4118 #ifndef GLEE_C_DEFINED_glGetDetailTexFuncSGIS
\r
4119 #define GLEE_C_DEFINED_glGetDetailTexFuncSGIS
\r
4120 void __stdcall GLee_Lazy_glGetDetailTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetDetailTexFuncSGIS(target, points);}
\r
4121 GLEEPFNGLGETDETAILTEXFUNCSGISPROC GLeeFuncPtr_glGetDetailTexFuncSGIS=GLee_Lazy_glGetDetailTexFuncSGIS;
\r
4125 /* GL_SGIS_sharpen_texture */
\r
4127 #ifdef __GLEE_GL_SGIS_sharpen_texture
\r
4128 #ifndef GLEE_C_DEFINED_glSharpenTexFuncSGIS
\r
4129 #define GLEE_C_DEFINED_glSharpenTexFuncSGIS
\r
4130 void __stdcall GLee_Lazy_glSharpenTexFuncSGIS(GLenum target, GLsizei n, const GLfloat * points) {if (GLeeInit()) glSharpenTexFuncSGIS(target, n, points);}
\r
4131 GLEEPFNGLSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glSharpenTexFuncSGIS=GLee_Lazy_glSharpenTexFuncSGIS;
\r
4133 #ifndef GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
\r
4134 #define GLEE_C_DEFINED_glGetSharpenTexFuncSGIS
\r
4135 void __stdcall GLee_Lazy_glGetSharpenTexFuncSGIS(GLenum target, GLfloat * points) {if (GLeeInit()) glGetSharpenTexFuncSGIS(target, points);}
\r
4136 GLEEPFNGLGETSHARPENTEXFUNCSGISPROC GLeeFuncPtr_glGetSharpenTexFuncSGIS=GLee_Lazy_glGetSharpenTexFuncSGIS;
\r
4140 /* GL_EXT_packed_pixels */
\r
4142 #ifdef __GLEE_GL_EXT_packed_pixels
\r
4145 /* GL_SGIS_texture_lod */
\r
4147 #ifdef __GLEE_GL_SGIS_texture_lod
\r
4150 /* GL_SGIS_multisample */
\r
4152 #ifdef __GLEE_GL_SGIS_multisample
\r
4153 #ifndef GLEE_C_DEFINED_glSampleMaskSGIS
\r
4154 #define GLEE_C_DEFINED_glSampleMaskSGIS
\r
4155 void __stdcall GLee_Lazy_glSampleMaskSGIS(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskSGIS(value, invert);}
\r
4156 GLEEPFNGLSAMPLEMASKSGISPROC GLeeFuncPtr_glSampleMaskSGIS=GLee_Lazy_glSampleMaskSGIS;
\r
4158 #ifndef GLEE_C_DEFINED_glSamplePatternSGIS
\r
4159 #define GLEE_C_DEFINED_glSamplePatternSGIS
\r
4160 void __stdcall GLee_Lazy_glSamplePatternSGIS(GLenum pattern) {if (GLeeInit()) glSamplePatternSGIS(pattern);}
\r
4161 GLEEPFNGLSAMPLEPATTERNSGISPROC GLeeFuncPtr_glSamplePatternSGIS=GLee_Lazy_glSamplePatternSGIS;
\r
4165 /* GL_EXT_rescale_normal */
\r
4167 #ifdef __GLEE_GL_EXT_rescale_normal
\r
4170 /* GL_EXT_vertex_array */
\r
4172 #ifdef __GLEE_GL_EXT_vertex_array
\r
4173 #ifndef GLEE_C_DEFINED_glArrayElementEXT
\r
4174 #define GLEE_C_DEFINED_glArrayElementEXT
\r
4175 void __stdcall GLee_Lazy_glArrayElementEXT(GLint i) {if (GLeeInit()) glArrayElementEXT(i);}
\r
4176 GLEEPFNGLARRAYELEMENTEXTPROC GLeeFuncPtr_glArrayElementEXT=GLee_Lazy_glArrayElementEXT;
\r
4178 #ifndef GLEE_C_DEFINED_glColorPointerEXT
\r
4179 #define GLEE_C_DEFINED_glColorPointerEXT
\r
4180 void __stdcall GLee_Lazy_glColorPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glColorPointerEXT(size, type, stride, count, pointer);}
\r
4181 GLEEPFNGLCOLORPOINTEREXTPROC GLeeFuncPtr_glColorPointerEXT=GLee_Lazy_glColorPointerEXT;
\r
4183 #ifndef GLEE_C_DEFINED_glDrawArraysEXT
\r
4184 #define GLEE_C_DEFINED_glDrawArraysEXT
\r
4185 void __stdcall GLee_Lazy_glDrawArraysEXT(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawArraysEXT(mode, first, count);}
\r
4186 GLEEPFNGLDRAWARRAYSEXTPROC GLeeFuncPtr_glDrawArraysEXT=GLee_Lazy_glDrawArraysEXT;
\r
4188 #ifndef GLEE_C_DEFINED_glEdgeFlagPointerEXT
\r
4189 #define GLEE_C_DEFINED_glEdgeFlagPointerEXT
\r
4190 void __stdcall GLee_Lazy_glEdgeFlagPointerEXT(GLsizei stride, GLsizei count, const GLboolean * pointer) {if (GLeeInit()) glEdgeFlagPointerEXT(stride, count, pointer);}
\r
4191 GLEEPFNGLEDGEFLAGPOINTEREXTPROC GLeeFuncPtr_glEdgeFlagPointerEXT=GLee_Lazy_glEdgeFlagPointerEXT;
\r
4193 #ifndef GLEE_C_DEFINED_glGetPointervEXT
\r
4194 #define GLEE_C_DEFINED_glGetPointervEXT
\r
4195 void __stdcall GLee_Lazy_glGetPointervEXT(GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetPointervEXT(pname, params);}
\r
4196 GLEEPFNGLGETPOINTERVEXTPROC GLeeFuncPtr_glGetPointervEXT=GLee_Lazy_glGetPointervEXT;
\r
4198 #ifndef GLEE_C_DEFINED_glIndexPointerEXT
\r
4199 #define GLEE_C_DEFINED_glIndexPointerEXT
\r
4200 void __stdcall GLee_Lazy_glIndexPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glIndexPointerEXT(type, stride, count, pointer);}
\r
4201 GLEEPFNGLINDEXPOINTEREXTPROC GLeeFuncPtr_glIndexPointerEXT=GLee_Lazy_glIndexPointerEXT;
\r
4203 #ifndef GLEE_C_DEFINED_glNormalPointerEXT
\r
4204 #define GLEE_C_DEFINED_glNormalPointerEXT
\r
4205 void __stdcall GLee_Lazy_glNormalPointerEXT(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glNormalPointerEXT(type, stride, count, pointer);}
\r
4206 GLEEPFNGLNORMALPOINTEREXTPROC GLeeFuncPtr_glNormalPointerEXT=GLee_Lazy_glNormalPointerEXT;
\r
4208 #ifndef GLEE_C_DEFINED_glTexCoordPointerEXT
\r
4209 #define GLEE_C_DEFINED_glTexCoordPointerEXT
\r
4210 void __stdcall GLee_Lazy_glTexCoordPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glTexCoordPointerEXT(size, type, stride, count, pointer);}
\r
4211 GLEEPFNGLTEXCOORDPOINTEREXTPROC GLeeFuncPtr_glTexCoordPointerEXT=GLee_Lazy_glTexCoordPointerEXT;
\r
4213 #ifndef GLEE_C_DEFINED_glVertexPointerEXT
\r
4214 #define GLEE_C_DEFINED_glVertexPointerEXT
\r
4215 void __stdcall GLee_Lazy_glVertexPointerEXT(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) {if (GLeeInit()) glVertexPointerEXT(size, type, stride, count, pointer);}
\r
4216 GLEEPFNGLVERTEXPOINTEREXTPROC GLeeFuncPtr_glVertexPointerEXT=GLee_Lazy_glVertexPointerEXT;
\r
4220 /* GL_EXT_misc_attribute */
\r
4222 #ifdef __GLEE_GL_EXT_misc_attribute
\r
4225 /* GL_SGIS_generate_mipmap */
\r
4227 #ifdef __GLEE_GL_SGIS_generate_mipmap
\r
4230 /* GL_SGIX_clipmap */
\r
4232 #ifdef __GLEE_GL_SGIX_clipmap
\r
4235 /* GL_SGIX_shadow */
\r
4237 #ifdef __GLEE_GL_SGIX_shadow
\r
4240 /* GL_SGIS_texture_edge_clamp */
\r
4242 #ifdef __GLEE_GL_SGIS_texture_edge_clamp
\r
4245 /* GL_SGIS_texture_border_clamp */
\r
4247 #ifdef __GLEE_GL_SGIS_texture_border_clamp
\r
4250 /* GL_EXT_blend_minmax */
\r
4252 #ifdef __GLEE_GL_EXT_blend_minmax
\r
4253 #ifndef GLEE_C_DEFINED_glBlendEquationEXT
\r
4254 #define GLEE_C_DEFINED_glBlendEquationEXT
\r
4255 void __stdcall GLee_Lazy_glBlendEquationEXT(GLenum mode) {if (GLeeInit()) glBlendEquationEXT(mode);}
\r
4256 GLEEPFNGLBLENDEQUATIONEXTPROC GLeeFuncPtr_glBlendEquationEXT=GLee_Lazy_glBlendEquationEXT;
\r
4260 /* GL_EXT_blend_subtract */
\r
4262 #ifdef __GLEE_GL_EXT_blend_subtract
\r
4265 /* GL_EXT_blend_logic_op */
\r
4267 #ifdef __GLEE_GL_EXT_blend_logic_op
\r
4270 /* GL_SGIX_interlace */
\r
4272 #ifdef __GLEE_GL_SGIX_interlace
\r
4275 /* GL_SGIX_pixel_tiles */
\r
4277 #ifdef __GLEE_GL_SGIX_pixel_tiles
\r
4280 /* GL_SGIS_texture_select */
\r
4282 #ifdef __GLEE_GL_SGIS_texture_select
\r
4285 /* GL_SGIX_sprite */
\r
4287 #ifdef __GLEE_GL_SGIX_sprite
\r
4288 #ifndef GLEE_C_DEFINED_glSpriteParameterfSGIX
\r
4289 #define GLEE_C_DEFINED_glSpriteParameterfSGIX
\r
4290 void __stdcall GLee_Lazy_glSpriteParameterfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glSpriteParameterfSGIX(pname, param);}
\r
4291 GLEEPFNGLSPRITEPARAMETERFSGIXPROC GLeeFuncPtr_glSpriteParameterfSGIX=GLee_Lazy_glSpriteParameterfSGIX;
\r
4293 #ifndef GLEE_C_DEFINED_glSpriteParameterfvSGIX
\r
4294 #define GLEE_C_DEFINED_glSpriteParameterfvSGIX
\r
4295 void __stdcall GLee_Lazy_glSpriteParameterfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glSpriteParameterfvSGIX(pname, params);}
\r
4296 GLEEPFNGLSPRITEPARAMETERFVSGIXPROC GLeeFuncPtr_glSpriteParameterfvSGIX=GLee_Lazy_glSpriteParameterfvSGIX;
\r
4298 #ifndef GLEE_C_DEFINED_glSpriteParameteriSGIX
\r
4299 #define GLEE_C_DEFINED_glSpriteParameteriSGIX
\r
4300 void __stdcall GLee_Lazy_glSpriteParameteriSGIX(GLenum pname, GLint param) {if (GLeeInit()) glSpriteParameteriSGIX(pname, param);}
\r
4301 GLEEPFNGLSPRITEPARAMETERISGIXPROC GLeeFuncPtr_glSpriteParameteriSGIX=GLee_Lazy_glSpriteParameteriSGIX;
\r
4303 #ifndef GLEE_C_DEFINED_glSpriteParameterivSGIX
\r
4304 #define GLEE_C_DEFINED_glSpriteParameterivSGIX
\r
4305 void __stdcall GLee_Lazy_glSpriteParameterivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glSpriteParameterivSGIX(pname, params);}
\r
4306 GLEEPFNGLSPRITEPARAMETERIVSGIXPROC GLeeFuncPtr_glSpriteParameterivSGIX=GLee_Lazy_glSpriteParameterivSGIX;
\r
4310 /* GL_SGIX_texture_multi_buffer */
\r
4312 #ifdef __GLEE_GL_SGIX_texture_multi_buffer
\r
4315 /* GL_EXT_point_parameters */
\r
4317 #ifdef __GLEE_GL_EXT_point_parameters
\r
4318 #ifndef GLEE_C_DEFINED_glPointParameterfEXT
\r
4319 #define GLEE_C_DEFINED_glPointParameterfEXT
\r
4320 void __stdcall GLee_Lazy_glPointParameterfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfEXT(pname, param);}
\r
4321 GLEEPFNGLPOINTPARAMETERFEXTPROC GLeeFuncPtr_glPointParameterfEXT=GLee_Lazy_glPointParameterfEXT;
\r
4323 #ifndef GLEE_C_DEFINED_glPointParameterfvEXT
\r
4324 #define GLEE_C_DEFINED_glPointParameterfvEXT
\r
4325 void __stdcall GLee_Lazy_glPointParameterfvEXT(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvEXT(pname, params);}
\r
4326 GLEEPFNGLPOINTPARAMETERFVEXTPROC GLeeFuncPtr_glPointParameterfvEXT=GLee_Lazy_glPointParameterfvEXT;
\r
4330 /* GL_SGIS_point_parameters */
\r
4332 #ifdef __GLEE_GL_SGIS_point_parameters
\r
4333 #ifndef GLEE_C_DEFINED_glPointParameterfSGIS
\r
4334 #define GLEE_C_DEFINED_glPointParameterfSGIS
\r
4335 void __stdcall GLee_Lazy_glPointParameterfSGIS(GLenum pname, GLfloat param) {if (GLeeInit()) glPointParameterfSGIS(pname, param);}
\r
4336 GLEEPFNGLPOINTPARAMETERFSGISPROC GLeeFuncPtr_glPointParameterfSGIS=GLee_Lazy_glPointParameterfSGIS;
\r
4338 #ifndef GLEE_C_DEFINED_glPointParameterfvSGIS
\r
4339 #define GLEE_C_DEFINED_glPointParameterfvSGIS
\r
4340 void __stdcall GLee_Lazy_glPointParameterfvSGIS(GLenum pname, const GLfloat * params) {if (GLeeInit()) glPointParameterfvSGIS(pname, params);}
\r
4341 GLEEPFNGLPOINTPARAMETERFVSGISPROC GLeeFuncPtr_glPointParameterfvSGIS=GLee_Lazy_glPointParameterfvSGIS;
\r
4345 /* GL_SGIX_instruments */
\r
4347 #ifdef __GLEE_GL_SGIX_instruments
\r
4348 #ifndef GLEE_C_DEFINED_glGetInstrumentsSGIX
\r
4349 #define GLEE_C_DEFINED_glGetInstrumentsSGIX
\r
4350 GLint __stdcall GLee_Lazy_glGetInstrumentsSGIX(void) {if (GLeeInit()) return glGetInstrumentsSGIX(); return (GLint)0;}
\r
4351 GLEEPFNGLGETINSTRUMENTSSGIXPROC GLeeFuncPtr_glGetInstrumentsSGIX=GLee_Lazy_glGetInstrumentsSGIX;
\r
4353 #ifndef GLEE_C_DEFINED_glInstrumentsBufferSGIX
\r
4354 #define GLEE_C_DEFINED_glInstrumentsBufferSGIX
\r
4355 void __stdcall GLee_Lazy_glInstrumentsBufferSGIX(GLsizei size, GLint * buffer) {if (GLeeInit()) glInstrumentsBufferSGIX(size, buffer);}
\r
4356 GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC GLeeFuncPtr_glInstrumentsBufferSGIX=GLee_Lazy_glInstrumentsBufferSGIX;
\r
4358 #ifndef GLEE_C_DEFINED_glPollInstrumentsSGIX
\r
4359 #define GLEE_C_DEFINED_glPollInstrumentsSGIX
\r
4360 GLint __stdcall GLee_Lazy_glPollInstrumentsSGIX(GLint * marker_p) {if (GLeeInit()) return glPollInstrumentsSGIX(marker_p); return (GLint)0;}
\r
4361 GLEEPFNGLPOLLINSTRUMENTSSGIXPROC GLeeFuncPtr_glPollInstrumentsSGIX=GLee_Lazy_glPollInstrumentsSGIX;
\r
4363 #ifndef GLEE_C_DEFINED_glReadInstrumentsSGIX
\r
4364 #define GLEE_C_DEFINED_glReadInstrumentsSGIX
\r
4365 void __stdcall GLee_Lazy_glReadInstrumentsSGIX(GLint marker) {if (GLeeInit()) glReadInstrumentsSGIX(marker);}
\r
4366 GLEEPFNGLREADINSTRUMENTSSGIXPROC GLeeFuncPtr_glReadInstrumentsSGIX=GLee_Lazy_glReadInstrumentsSGIX;
\r
4368 #ifndef GLEE_C_DEFINED_glStartInstrumentsSGIX
\r
4369 #define GLEE_C_DEFINED_glStartInstrumentsSGIX
\r
4370 void __stdcall GLee_Lazy_glStartInstrumentsSGIX(void) {if (GLeeInit()) glStartInstrumentsSGIX();}
\r
4371 GLEEPFNGLSTARTINSTRUMENTSSGIXPROC GLeeFuncPtr_glStartInstrumentsSGIX=GLee_Lazy_glStartInstrumentsSGIX;
\r
4373 #ifndef GLEE_C_DEFINED_glStopInstrumentsSGIX
\r
4374 #define GLEE_C_DEFINED_glStopInstrumentsSGIX
\r
4375 void __stdcall GLee_Lazy_glStopInstrumentsSGIX(GLint marker) {if (GLeeInit()) glStopInstrumentsSGIX(marker);}
\r
4376 GLEEPFNGLSTOPINSTRUMENTSSGIXPROC GLeeFuncPtr_glStopInstrumentsSGIX=GLee_Lazy_glStopInstrumentsSGIX;
\r
4380 /* GL_SGIX_texture_scale_bias */
\r
4382 #ifdef __GLEE_GL_SGIX_texture_scale_bias
\r
4385 /* GL_SGIX_framezoom */
\r
4387 #ifdef __GLEE_GL_SGIX_framezoom
\r
4388 #ifndef GLEE_C_DEFINED_glFrameZoomSGIX
\r
4389 #define GLEE_C_DEFINED_glFrameZoomSGIX
\r
4390 void __stdcall GLee_Lazy_glFrameZoomSGIX(GLint factor) {if (GLeeInit()) glFrameZoomSGIX(factor);}
\r
4391 GLEEPFNGLFRAMEZOOMSGIXPROC GLeeFuncPtr_glFrameZoomSGIX=GLee_Lazy_glFrameZoomSGIX;
\r
4395 /* GL_SGIX_tag_sample_buffer */
\r
4397 #ifdef __GLEE_GL_SGIX_tag_sample_buffer
\r
4398 #ifndef GLEE_C_DEFINED_glTagSampleBufferSGIX
\r
4399 #define GLEE_C_DEFINED_glTagSampleBufferSGIX
\r
4400 void __stdcall GLee_Lazy_glTagSampleBufferSGIX(void) {if (GLeeInit()) glTagSampleBufferSGIX();}
\r
4401 GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC GLeeFuncPtr_glTagSampleBufferSGIX=GLee_Lazy_glTagSampleBufferSGIX;
\r
4405 /* GL_FfdMaskSGIX */
\r
4407 #ifdef __GLEE_GL_FfdMaskSGIX
\r
4410 /* GL_SGIX_polynomial_ffd */
\r
4412 #ifdef __GLEE_GL_SGIX_polynomial_ffd
\r
4413 #ifndef GLEE_C_DEFINED_glDeformationMap3dSGIX
\r
4414 #define GLEE_C_DEFINED_glDeformationMap3dSGIX
\r
4415 void __stdcall GLee_Lazy_glDeformationMap3dSGIX(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, GLdouble w1, GLdouble w2, GLint wstride, GLint worder, const GLdouble * points) {if (GLeeInit()) glDeformationMap3dSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
\r
4416 GLEEPFNGLDEFORMATIONMAP3DSGIXPROC GLeeFuncPtr_glDeformationMap3dSGIX=GLee_Lazy_glDeformationMap3dSGIX;
\r
4418 #ifndef GLEE_C_DEFINED_glDeformationMap3fSGIX
\r
4419 #define GLEE_C_DEFINED_glDeformationMap3fSGIX
\r
4420 void __stdcall GLee_Lazy_glDeformationMap3fSGIX(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, GLfloat w1, GLfloat w2, GLint wstride, GLint worder, const GLfloat * points) {if (GLeeInit()) glDeformationMap3fSGIX(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, w1, w2, wstride, worder, points);}
\r
4421 GLEEPFNGLDEFORMATIONMAP3FSGIXPROC GLeeFuncPtr_glDeformationMap3fSGIX=GLee_Lazy_glDeformationMap3fSGIX;
\r
4423 #ifndef GLEE_C_DEFINED_glDeformSGIX
\r
4424 #define GLEE_C_DEFINED_glDeformSGIX
\r
4425 void __stdcall GLee_Lazy_glDeformSGIX(GLbitfield mask) {if (GLeeInit()) glDeformSGIX(mask);}
\r
4426 GLEEPFNGLDEFORMSGIXPROC GLeeFuncPtr_glDeformSGIX=GLee_Lazy_glDeformSGIX;
\r
4428 #ifndef GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
\r
4429 #define GLEE_C_DEFINED_glLoadIdentityDeformationMapSGIX
\r
4430 void __stdcall GLee_Lazy_glLoadIdentityDeformationMapSGIX(GLbitfield mask) {if (GLeeInit()) glLoadIdentityDeformationMapSGIX(mask);}
\r
4431 GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC GLeeFuncPtr_glLoadIdentityDeformationMapSGIX=GLee_Lazy_glLoadIdentityDeformationMapSGIX;
\r
4435 /* GL_SGIX_reference_plane */
\r
4437 #ifdef __GLEE_GL_SGIX_reference_plane
\r
4438 #ifndef GLEE_C_DEFINED_glReferencePlaneSGIX
\r
4439 #define GLEE_C_DEFINED_glReferencePlaneSGIX
\r
4440 void __stdcall GLee_Lazy_glReferencePlaneSGIX(const GLdouble * equation) {if (GLeeInit()) glReferencePlaneSGIX(equation);}
\r
4441 GLEEPFNGLREFERENCEPLANESGIXPROC GLeeFuncPtr_glReferencePlaneSGIX=GLee_Lazy_glReferencePlaneSGIX;
\r
4445 /* GL_SGIX_flush_raster */
\r
4447 #ifdef __GLEE_GL_SGIX_flush_raster
\r
4448 #ifndef GLEE_C_DEFINED_glFlushRasterSGIX
\r
4449 #define GLEE_C_DEFINED_glFlushRasterSGIX
\r
4450 void __stdcall GLee_Lazy_glFlushRasterSGIX(void) {if (GLeeInit()) glFlushRasterSGIX();}
\r
4451 GLEEPFNGLFLUSHRASTERSGIXPROC GLeeFuncPtr_glFlushRasterSGIX=GLee_Lazy_glFlushRasterSGIX;
\r
4455 /* GL_SGIX_depth_texture */
\r
4457 #ifdef __GLEE_GL_SGIX_depth_texture
\r
4460 /* GL_SGIS_fog_function */
\r
4462 #ifdef __GLEE_GL_SGIS_fog_function
\r
4463 #ifndef GLEE_C_DEFINED_glFogFuncSGIS
\r
4464 #define GLEE_C_DEFINED_glFogFuncSGIS
\r
4465 void __stdcall GLee_Lazy_glFogFuncSGIS(GLsizei n, const GLfloat * points) {if (GLeeInit()) glFogFuncSGIS(n, points);}
\r
4466 GLEEPFNGLFOGFUNCSGISPROC GLeeFuncPtr_glFogFuncSGIS=GLee_Lazy_glFogFuncSGIS;
\r
4468 #ifndef GLEE_C_DEFINED_glGetFogFuncSGIS
\r
4469 #define GLEE_C_DEFINED_glGetFogFuncSGIS
\r
4470 void __stdcall GLee_Lazy_glGetFogFuncSGIS(GLfloat * points) {if (GLeeInit()) glGetFogFuncSGIS(points);}
\r
4471 GLEEPFNGLGETFOGFUNCSGISPROC GLeeFuncPtr_glGetFogFuncSGIS=GLee_Lazy_glGetFogFuncSGIS;
\r
4475 /* GL_SGIX_fog_offset */
\r
4477 #ifdef __GLEE_GL_SGIX_fog_offset
\r
4480 /* GL_HP_image_transform */
\r
4482 #ifdef __GLEE_GL_HP_image_transform
\r
4483 #ifndef GLEE_C_DEFINED_glImageTransformParameteriHP
\r
4484 #define GLEE_C_DEFINED_glImageTransformParameteriHP
\r
4485 void __stdcall GLee_Lazy_glImageTransformParameteriHP(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glImageTransformParameteriHP(target, pname, param);}
\r
4486 GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC GLeeFuncPtr_glImageTransformParameteriHP=GLee_Lazy_glImageTransformParameteriHP;
\r
4488 #ifndef GLEE_C_DEFINED_glImageTransformParameterfHP
\r
4489 #define GLEE_C_DEFINED_glImageTransformParameterfHP
\r
4490 void __stdcall GLee_Lazy_glImageTransformParameterfHP(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glImageTransformParameterfHP(target, pname, param);}
\r
4491 GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC GLeeFuncPtr_glImageTransformParameterfHP=GLee_Lazy_glImageTransformParameterfHP;
\r
4493 #ifndef GLEE_C_DEFINED_glImageTransformParameterivHP
\r
4494 #define GLEE_C_DEFINED_glImageTransformParameterivHP
\r
4495 void __stdcall GLee_Lazy_glImageTransformParameterivHP(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glImageTransformParameterivHP(target, pname, params);}
\r
4496 GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glImageTransformParameterivHP=GLee_Lazy_glImageTransformParameterivHP;
\r
4498 #ifndef GLEE_C_DEFINED_glImageTransformParameterfvHP
\r
4499 #define GLEE_C_DEFINED_glImageTransformParameterfvHP
\r
4500 void __stdcall GLee_Lazy_glImageTransformParameterfvHP(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glImageTransformParameterfvHP(target, pname, params);}
\r
4501 GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glImageTransformParameterfvHP=GLee_Lazy_glImageTransformParameterfvHP;
\r
4503 #ifndef GLEE_C_DEFINED_glGetImageTransformParameterivHP
\r
4504 #define GLEE_C_DEFINED_glGetImageTransformParameterivHP
\r
4505 void __stdcall GLee_Lazy_glGetImageTransformParameterivHP(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetImageTransformParameterivHP(target, pname, params);}
\r
4506 GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC GLeeFuncPtr_glGetImageTransformParameterivHP=GLee_Lazy_glGetImageTransformParameterivHP;
\r
4508 #ifndef GLEE_C_DEFINED_glGetImageTransformParameterfvHP
\r
4509 #define GLEE_C_DEFINED_glGetImageTransformParameterfvHP
\r
4510 void __stdcall GLee_Lazy_glGetImageTransformParameterfvHP(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetImageTransformParameterfvHP(target, pname, params);}
\r
4511 GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC GLeeFuncPtr_glGetImageTransformParameterfvHP=GLee_Lazy_glGetImageTransformParameterfvHP;
\r
4515 /* GL_HP_convolution_border_modes */
\r
4517 #ifdef __GLEE_GL_HP_convolution_border_modes
\r
4520 /* GL_INGR_palette_buffer */
\r
4522 #ifdef __GLEE_GL_INGR_palette_buffer
\r
4525 /* GL_SGIX_texture_add_env */
\r
4527 #ifdef __GLEE_GL_SGIX_texture_add_env
\r
4530 /* GL_EXT_color_subtable */
\r
4532 #ifdef __GLEE_GL_EXT_color_subtable
\r
4533 #ifndef GLEE_C_DEFINED_glColorSubTableEXT
\r
4534 #define GLEE_C_DEFINED_glColorSubTableEXT
\r
4535 void __stdcall GLee_Lazy_glColorSubTableEXT(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) {if (GLeeInit()) glColorSubTableEXT(target, start, count, format, type, data);}
\r
4536 GLEEPFNGLCOLORSUBTABLEEXTPROC GLeeFuncPtr_glColorSubTableEXT=GLee_Lazy_glColorSubTableEXT;
\r
4538 #ifndef GLEE_C_DEFINED_glCopyColorSubTableEXT
\r
4539 #define GLEE_C_DEFINED_glCopyColorSubTableEXT
\r
4540 void __stdcall GLee_Lazy_glCopyColorSubTableEXT(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyColorSubTableEXT(target, start, x, y, width);}
\r
4541 GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC GLeeFuncPtr_glCopyColorSubTableEXT=GLee_Lazy_glCopyColorSubTableEXT;
\r
4545 /* GL_PGI_vertex_hints */
\r
4547 #ifdef __GLEE_GL_PGI_vertex_hints
\r
4550 /* GL_PGI_misc_hints */
\r
4552 #ifdef __GLEE_GL_PGI_misc_hints
\r
4553 #ifndef GLEE_C_DEFINED_glHintPGI
\r
4554 #define GLEE_C_DEFINED_glHintPGI
\r
4555 void __stdcall GLee_Lazy_glHintPGI(GLenum target, GLint mode) {if (GLeeInit()) glHintPGI(target, mode);}
\r
4556 GLEEPFNGLHINTPGIPROC GLeeFuncPtr_glHintPGI=GLee_Lazy_glHintPGI;
\r
4560 /* GL_EXT_paletted_texture */
\r
4562 #ifdef __GLEE_GL_EXT_paletted_texture
\r
4563 #ifndef GLEE_C_DEFINED_glColorTableEXT
\r
4564 #define GLEE_C_DEFINED_glColorTableEXT
\r
4565 void __stdcall GLee_Lazy_glColorTableEXT(GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) {if (GLeeInit()) glColorTableEXT(target, internalFormat, width, format, type, table);}
\r
4566 GLEEPFNGLCOLORTABLEEXTPROC GLeeFuncPtr_glColorTableEXT=GLee_Lazy_glColorTableEXT;
\r
4568 #ifndef GLEE_C_DEFINED_glGetColorTableEXT
\r
4569 #define GLEE_C_DEFINED_glGetColorTableEXT
\r
4570 void __stdcall GLee_Lazy_glGetColorTableEXT(GLenum target, GLenum format, GLenum type, GLvoid * data) {if (GLeeInit()) glGetColorTableEXT(target, format, type, data);}
\r
4571 GLEEPFNGLGETCOLORTABLEEXTPROC GLeeFuncPtr_glGetColorTableEXT=GLee_Lazy_glGetColorTableEXT;
\r
4573 #ifndef GLEE_C_DEFINED_glGetColorTableParameterivEXT
\r
4574 #define GLEE_C_DEFINED_glGetColorTableParameterivEXT
\r
4575 void __stdcall GLee_Lazy_glGetColorTableParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetColorTableParameterivEXT(target, pname, params);}
\r
4576 GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC GLeeFuncPtr_glGetColorTableParameterivEXT=GLee_Lazy_glGetColorTableParameterivEXT;
\r
4578 #ifndef GLEE_C_DEFINED_glGetColorTableParameterfvEXT
\r
4579 #define GLEE_C_DEFINED_glGetColorTableParameterfvEXT
\r
4580 void __stdcall GLee_Lazy_glGetColorTableParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetColorTableParameterfvEXT(target, pname, params);}
\r
4581 GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC GLeeFuncPtr_glGetColorTableParameterfvEXT=GLee_Lazy_glGetColorTableParameterfvEXT;
\r
4585 /* GL_EXT_clip_volume_hint */
\r
4587 #ifdef __GLEE_GL_EXT_clip_volume_hint
\r
4590 /* GL_SGIX_list_priority */
\r
4592 #ifdef __GLEE_GL_SGIX_list_priority
\r
4593 #ifndef GLEE_C_DEFINED_glGetListParameterfvSGIX
\r
4594 #define GLEE_C_DEFINED_glGetListParameterfvSGIX
\r
4595 void __stdcall GLee_Lazy_glGetListParameterfvSGIX(GLuint list, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetListParameterfvSGIX(list, pname, params);}
\r
4596 GLEEPFNGLGETLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glGetListParameterfvSGIX=GLee_Lazy_glGetListParameterfvSGIX;
\r
4598 #ifndef GLEE_C_DEFINED_glGetListParameterivSGIX
\r
4599 #define GLEE_C_DEFINED_glGetListParameterivSGIX
\r
4600 void __stdcall GLee_Lazy_glGetListParameterivSGIX(GLuint list, GLenum pname, GLint * params) {if (GLeeInit()) glGetListParameterivSGIX(list, pname, params);}
\r
4601 GLEEPFNGLGETLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glGetListParameterivSGIX=GLee_Lazy_glGetListParameterivSGIX;
\r
4603 #ifndef GLEE_C_DEFINED_glListParameterfSGIX
\r
4604 #define GLEE_C_DEFINED_glListParameterfSGIX
\r
4605 void __stdcall GLee_Lazy_glListParameterfSGIX(GLuint list, GLenum pname, GLfloat param) {if (GLeeInit()) glListParameterfSGIX(list, pname, param);}
\r
4606 GLEEPFNGLLISTPARAMETERFSGIXPROC GLeeFuncPtr_glListParameterfSGIX=GLee_Lazy_glListParameterfSGIX;
\r
4608 #ifndef GLEE_C_DEFINED_glListParameterfvSGIX
\r
4609 #define GLEE_C_DEFINED_glListParameterfvSGIX
\r
4610 void __stdcall GLee_Lazy_glListParameterfvSGIX(GLuint list, GLenum pname, const GLfloat * params) {if (GLeeInit()) glListParameterfvSGIX(list, pname, params);}
\r
4611 GLEEPFNGLLISTPARAMETERFVSGIXPROC GLeeFuncPtr_glListParameterfvSGIX=GLee_Lazy_glListParameterfvSGIX;
\r
4613 #ifndef GLEE_C_DEFINED_glListParameteriSGIX
\r
4614 #define GLEE_C_DEFINED_glListParameteriSGIX
\r
4615 void __stdcall GLee_Lazy_glListParameteriSGIX(GLuint list, GLenum pname, GLint param) {if (GLeeInit()) glListParameteriSGIX(list, pname, param);}
\r
4616 GLEEPFNGLLISTPARAMETERISGIXPROC GLeeFuncPtr_glListParameteriSGIX=GLee_Lazy_glListParameteriSGIX;
\r
4618 #ifndef GLEE_C_DEFINED_glListParameterivSGIX
\r
4619 #define GLEE_C_DEFINED_glListParameterivSGIX
\r
4620 void __stdcall GLee_Lazy_glListParameterivSGIX(GLuint list, GLenum pname, const GLint * params) {if (GLeeInit()) glListParameterivSGIX(list, pname, params);}
\r
4621 GLEEPFNGLLISTPARAMETERIVSGIXPROC GLeeFuncPtr_glListParameterivSGIX=GLee_Lazy_glListParameterivSGIX;
\r
4625 /* GL_SGIX_ir_instrument1 */
\r
4627 #ifdef __GLEE_GL_SGIX_ir_instrument1
\r
4630 /* GL_SGIX_calligraphic_fragment */
\r
4632 #ifdef __GLEE_GL_SGIX_calligraphic_fragment
\r
4635 /* GL_SGIX_texture_lod_bias */
\r
4637 #ifdef __GLEE_GL_SGIX_texture_lod_bias
\r
4640 /* GL_SGIX_shadow_ambient */
\r
4642 #ifdef __GLEE_GL_SGIX_shadow_ambient
\r
4645 /* GL_EXT_index_texture */
\r
4647 #ifdef __GLEE_GL_EXT_index_texture
\r
4650 /* GL_EXT_index_material */
\r
4652 #ifdef __GLEE_GL_EXT_index_material
\r
4653 #ifndef GLEE_C_DEFINED_glIndexMaterialEXT
\r
4654 #define GLEE_C_DEFINED_glIndexMaterialEXT
\r
4655 void __stdcall GLee_Lazy_glIndexMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glIndexMaterialEXT(face, mode);}
\r
4656 GLEEPFNGLINDEXMATERIALEXTPROC GLeeFuncPtr_glIndexMaterialEXT=GLee_Lazy_glIndexMaterialEXT;
\r
4660 /* GL_EXT_index_func */
\r
4662 #ifdef __GLEE_GL_EXT_index_func
\r
4663 #ifndef GLEE_C_DEFINED_glIndexFuncEXT
\r
4664 #define GLEE_C_DEFINED_glIndexFuncEXT
\r
4665 void __stdcall GLee_Lazy_glIndexFuncEXT(GLenum func, GLclampf ref) {if (GLeeInit()) glIndexFuncEXT(func, ref);}
\r
4666 GLEEPFNGLINDEXFUNCEXTPROC GLeeFuncPtr_glIndexFuncEXT=GLee_Lazy_glIndexFuncEXT;
\r
4670 /* GL_EXT_index_array_formats */
\r
4672 #ifdef __GLEE_GL_EXT_index_array_formats
\r
4675 /* GL_EXT_compiled_vertex_array */
\r
4677 #ifdef __GLEE_GL_EXT_compiled_vertex_array
\r
4678 #ifndef GLEE_C_DEFINED_glLockArraysEXT
\r
4679 #define GLEE_C_DEFINED_glLockArraysEXT
\r
4680 void __stdcall GLee_Lazy_glLockArraysEXT(GLint first, GLsizei count) {if (GLeeInit()) glLockArraysEXT(first, count);}
\r
4681 GLEEPFNGLLOCKARRAYSEXTPROC GLeeFuncPtr_glLockArraysEXT=GLee_Lazy_glLockArraysEXT;
\r
4683 #ifndef GLEE_C_DEFINED_glUnlockArraysEXT
\r
4684 #define GLEE_C_DEFINED_glUnlockArraysEXT
\r
4685 void __stdcall GLee_Lazy_glUnlockArraysEXT(void) {if (GLeeInit()) glUnlockArraysEXT();}
\r
4686 GLEEPFNGLUNLOCKARRAYSEXTPROC GLeeFuncPtr_glUnlockArraysEXT=GLee_Lazy_glUnlockArraysEXT;
\r
4690 /* GL_EXT_cull_vertex */
\r
4692 #ifdef __GLEE_GL_EXT_cull_vertex
\r
4693 #ifndef GLEE_C_DEFINED_glCullParameterdvEXT
\r
4694 #define GLEE_C_DEFINED_glCullParameterdvEXT
\r
4695 void __stdcall GLee_Lazy_glCullParameterdvEXT(GLenum pname, GLdouble * params) {if (GLeeInit()) glCullParameterdvEXT(pname, params);}
\r
4696 GLEEPFNGLCULLPARAMETERDVEXTPROC GLeeFuncPtr_glCullParameterdvEXT=GLee_Lazy_glCullParameterdvEXT;
\r
4698 #ifndef GLEE_C_DEFINED_glCullParameterfvEXT
\r
4699 #define GLEE_C_DEFINED_glCullParameterfvEXT
\r
4700 void __stdcall GLee_Lazy_glCullParameterfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glCullParameterfvEXT(pname, params);}
\r
4701 GLEEPFNGLCULLPARAMETERFVEXTPROC GLeeFuncPtr_glCullParameterfvEXT=GLee_Lazy_glCullParameterfvEXT;
\r
4705 /* GL_SGIX_ycrcb */
\r
4707 #ifdef __GLEE_GL_SGIX_ycrcb
\r
4710 /* GL_SGIX_fragment_lighting */
\r
4712 #ifdef __GLEE_GL_SGIX_fragment_lighting
\r
4713 #ifndef GLEE_C_DEFINED_glFragmentColorMaterialSGIX
\r
4714 #define GLEE_C_DEFINED_glFragmentColorMaterialSGIX
\r
4715 void __stdcall GLee_Lazy_glFragmentColorMaterialSGIX(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialSGIX(face, mode);}
\r
4716 GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC GLeeFuncPtr_glFragmentColorMaterialSGIX=GLee_Lazy_glFragmentColorMaterialSGIX;
\r
4718 #ifndef GLEE_C_DEFINED_glFragmentLightfSGIX
\r
4719 #define GLEE_C_DEFINED_glFragmentLightfSGIX
\r
4720 void __stdcall GLee_Lazy_glFragmentLightfSGIX(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfSGIX(light, pname, param);}
\r
4721 GLEEPFNGLFRAGMENTLIGHTFSGIXPROC GLeeFuncPtr_glFragmentLightfSGIX=GLee_Lazy_glFragmentLightfSGIX;
\r
4723 #ifndef GLEE_C_DEFINED_glFragmentLightfvSGIX
\r
4724 #define GLEE_C_DEFINED_glFragmentLightfvSGIX
\r
4725 void __stdcall GLee_Lazy_glFragmentLightfvSGIX(GLenum light, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightfvSGIX(light, pname, params);}
\r
4726 GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glFragmentLightfvSGIX=GLee_Lazy_glFragmentLightfvSGIX;
\r
4728 #ifndef GLEE_C_DEFINED_glFragmentLightiSGIX
\r
4729 #define GLEE_C_DEFINED_glFragmentLightiSGIX
\r
4730 void __stdcall GLee_Lazy_glFragmentLightiSGIX(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiSGIX(light, pname, param);}
\r
4731 GLEEPFNGLFRAGMENTLIGHTISGIXPROC GLeeFuncPtr_glFragmentLightiSGIX=GLee_Lazy_glFragmentLightiSGIX;
\r
4733 #ifndef GLEE_C_DEFINED_glFragmentLightivSGIX
\r
4734 #define GLEE_C_DEFINED_glFragmentLightivSGIX
\r
4735 void __stdcall GLee_Lazy_glFragmentLightivSGIX(GLenum light, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightivSGIX(light, pname, params);}
\r
4736 GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glFragmentLightivSGIX=GLee_Lazy_glFragmentLightivSGIX;
\r
4738 #ifndef GLEE_C_DEFINED_glFragmentLightModelfSGIX
\r
4739 #define GLEE_C_DEFINED_glFragmentLightModelfSGIX
\r
4740 void __stdcall GLee_Lazy_glFragmentLightModelfSGIX(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfSGIX(pname, param);}
\r
4741 GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC GLeeFuncPtr_glFragmentLightModelfSGIX=GLee_Lazy_glFragmentLightModelfSGIX;
\r
4743 #ifndef GLEE_C_DEFINED_glFragmentLightModelfvSGIX
\r
4744 #define GLEE_C_DEFINED_glFragmentLightModelfvSGIX
\r
4745 void __stdcall GLee_Lazy_glFragmentLightModelfvSGIX(GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvSGIX(pname, params);}
\r
4746 GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC GLeeFuncPtr_glFragmentLightModelfvSGIX=GLee_Lazy_glFragmentLightModelfvSGIX;
\r
4748 #ifndef GLEE_C_DEFINED_glFragmentLightModeliSGIX
\r
4749 #define GLEE_C_DEFINED_glFragmentLightModeliSGIX
\r
4750 void __stdcall GLee_Lazy_glFragmentLightModeliSGIX(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliSGIX(pname, param);}
\r
4751 GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC GLeeFuncPtr_glFragmentLightModeliSGIX=GLee_Lazy_glFragmentLightModeliSGIX;
\r
4753 #ifndef GLEE_C_DEFINED_glFragmentLightModelivSGIX
\r
4754 #define GLEE_C_DEFINED_glFragmentLightModelivSGIX
\r
4755 void __stdcall GLee_Lazy_glFragmentLightModelivSGIX(GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentLightModelivSGIX(pname, params);}
\r
4756 GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC GLeeFuncPtr_glFragmentLightModelivSGIX=GLee_Lazy_glFragmentLightModelivSGIX;
\r
4758 #ifndef GLEE_C_DEFINED_glFragmentMaterialfSGIX
\r
4759 #define GLEE_C_DEFINED_glFragmentMaterialfSGIX
\r
4760 void __stdcall GLee_Lazy_glFragmentMaterialfSGIX(GLenum face, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentMaterialfSGIX(face, pname, param);}
\r
4761 GLEEPFNGLFRAGMENTMATERIALFSGIXPROC GLeeFuncPtr_glFragmentMaterialfSGIX=GLee_Lazy_glFragmentMaterialfSGIX;
\r
4763 #ifndef GLEE_C_DEFINED_glFragmentMaterialfvSGIX
\r
4764 #define GLEE_C_DEFINED_glFragmentMaterialfvSGIX
\r
4765 void __stdcall GLee_Lazy_glFragmentMaterialfvSGIX(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvSGIX(face, pname, params);}
\r
4766 GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glFragmentMaterialfvSGIX=GLee_Lazy_glFragmentMaterialfvSGIX;
\r
4768 #ifndef GLEE_C_DEFINED_glFragmentMaterialiSGIX
\r
4769 #define GLEE_C_DEFINED_glFragmentMaterialiSGIX
\r
4770 void __stdcall GLee_Lazy_glFragmentMaterialiSGIX(GLenum face, GLenum pname, GLint param) {if (GLeeInit()) glFragmentMaterialiSGIX(face, pname, param);}
\r
4771 GLEEPFNGLFRAGMENTMATERIALISGIXPROC GLeeFuncPtr_glFragmentMaterialiSGIX=GLee_Lazy_glFragmentMaterialiSGIX;
\r
4773 #ifndef GLEE_C_DEFINED_glFragmentMaterialivSGIX
\r
4774 #define GLEE_C_DEFINED_glFragmentMaterialivSGIX
\r
4775 void __stdcall GLee_Lazy_glFragmentMaterialivSGIX(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivSGIX(face, pname, params);}
\r
4776 GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glFragmentMaterialivSGIX=GLee_Lazy_glFragmentMaterialivSGIX;
\r
4778 #ifndef GLEE_C_DEFINED_glGetFragmentLightfvSGIX
\r
4779 #define GLEE_C_DEFINED_glGetFragmentLightfvSGIX
\r
4780 void __stdcall GLee_Lazy_glGetFragmentLightfvSGIX(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvSGIX(light, pname, params);}
\r
4781 GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC GLeeFuncPtr_glGetFragmentLightfvSGIX=GLee_Lazy_glGetFragmentLightfvSGIX;
\r
4783 #ifndef GLEE_C_DEFINED_glGetFragmentLightivSGIX
\r
4784 #define GLEE_C_DEFINED_glGetFragmentLightivSGIX
\r
4785 void __stdcall GLee_Lazy_glGetFragmentLightivSGIX(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivSGIX(light, pname, params);}
\r
4786 GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC GLeeFuncPtr_glGetFragmentLightivSGIX=GLee_Lazy_glGetFragmentLightivSGIX;
\r
4788 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
\r
4789 #define GLEE_C_DEFINED_glGetFragmentMaterialfvSGIX
\r
4790 void __stdcall GLee_Lazy_glGetFragmentMaterialfvSGIX(GLenum face, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvSGIX(face, pname, params);}
\r
4791 GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialfvSGIX=GLee_Lazy_glGetFragmentMaterialfvSGIX;
\r
4793 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
\r
4794 #define GLEE_C_DEFINED_glGetFragmentMaterialivSGIX
\r
4795 void __stdcall GLee_Lazy_glGetFragmentMaterialivSGIX(GLenum face, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentMaterialivSGIX(face, pname, params);}
\r
4796 GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC GLeeFuncPtr_glGetFragmentMaterialivSGIX=GLee_Lazy_glGetFragmentMaterialivSGIX;
\r
4798 #ifndef GLEE_C_DEFINED_glLightEnviSGIX
\r
4799 #define GLEE_C_DEFINED_glLightEnviSGIX
\r
4800 void __stdcall GLee_Lazy_glLightEnviSGIX(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviSGIX(pname, param);}
\r
4801 GLEEPFNGLLIGHTENVISGIXPROC GLeeFuncPtr_glLightEnviSGIX=GLee_Lazy_glLightEnviSGIX;
\r
4805 /* GL_IBM_rasterpos_clip */
\r
4807 #ifdef __GLEE_GL_IBM_rasterpos_clip
\r
4810 /* GL_HP_texture_lighting */
\r
4812 #ifdef __GLEE_GL_HP_texture_lighting
\r
4815 /* GL_EXT_draw_range_elements */
\r
4817 #ifdef __GLEE_GL_EXT_draw_range_elements
\r
4818 #ifndef GLEE_C_DEFINED_glDrawRangeElementsEXT
\r
4819 #define GLEE_C_DEFINED_glDrawRangeElementsEXT
\r
4820 void __stdcall GLee_Lazy_glDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) {if (GLeeInit()) glDrawRangeElementsEXT(mode, start, end, count, type, indices);}
\r
4821 GLEEPFNGLDRAWRANGEELEMENTSEXTPROC GLeeFuncPtr_glDrawRangeElementsEXT=GLee_Lazy_glDrawRangeElementsEXT;
\r
4825 /* GL_WIN_phong_shading */
\r
4827 #ifdef __GLEE_GL_WIN_phong_shading
\r
4830 /* GL_WIN_specular_fog */
\r
4832 #ifdef __GLEE_GL_WIN_specular_fog
\r
4835 /* GL_EXT_light_texture */
\r
4837 #ifdef __GLEE_GL_EXT_light_texture
\r
4838 #ifndef GLEE_C_DEFINED_glApplyTextureEXT
\r
4839 #define GLEE_C_DEFINED_glApplyTextureEXT
\r
4840 void __stdcall GLee_Lazy_glApplyTextureEXT(GLenum mode) {if (GLeeInit()) glApplyTextureEXT(mode);}
\r
4841 GLEEPFNGLAPPLYTEXTUREEXTPROC GLeeFuncPtr_glApplyTextureEXT=GLee_Lazy_glApplyTextureEXT;
\r
4843 #ifndef GLEE_C_DEFINED_glTextureLightEXT
\r
4844 #define GLEE_C_DEFINED_glTextureLightEXT
\r
4845 void __stdcall GLee_Lazy_glTextureLightEXT(GLenum pname) {if (GLeeInit()) glTextureLightEXT(pname);}
\r
4846 GLEEPFNGLTEXTURELIGHTEXTPROC GLeeFuncPtr_glTextureLightEXT=GLee_Lazy_glTextureLightEXT;
\r
4848 #ifndef GLEE_C_DEFINED_glTextureMaterialEXT
\r
4849 #define GLEE_C_DEFINED_glTextureMaterialEXT
\r
4850 void __stdcall GLee_Lazy_glTextureMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glTextureMaterialEXT(face, mode);}
\r
4851 GLEEPFNGLTEXTUREMATERIALEXTPROC GLeeFuncPtr_glTextureMaterialEXT=GLee_Lazy_glTextureMaterialEXT;
\r
4855 /* GL_SGIX_blend_alpha_minmax */
\r
4857 #ifdef __GLEE_GL_SGIX_blend_alpha_minmax
\r
4860 /* GL_SGIX_impact_pixel_texture */
\r
4862 #ifdef __GLEE_GL_SGIX_impact_pixel_texture
\r
4867 #ifdef __GLEE_GL_EXT_bgra
\r
4870 /* GL_SGIX_async */
\r
4872 #ifdef __GLEE_GL_SGIX_async
\r
4873 #ifndef GLEE_C_DEFINED_glAsyncMarkerSGIX
\r
4874 #define GLEE_C_DEFINED_glAsyncMarkerSGIX
\r
4875 void __stdcall GLee_Lazy_glAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) glAsyncMarkerSGIX(marker);}
\r
4876 GLEEPFNGLASYNCMARKERSGIXPROC GLeeFuncPtr_glAsyncMarkerSGIX=GLee_Lazy_glAsyncMarkerSGIX;
\r
4878 #ifndef GLEE_C_DEFINED_glFinishAsyncSGIX
\r
4879 #define GLEE_C_DEFINED_glFinishAsyncSGIX
\r
4880 GLint __stdcall GLee_Lazy_glFinishAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glFinishAsyncSGIX(markerp); return (GLint)0;}
\r
4881 GLEEPFNGLFINISHASYNCSGIXPROC GLeeFuncPtr_glFinishAsyncSGIX=GLee_Lazy_glFinishAsyncSGIX;
\r
4883 #ifndef GLEE_C_DEFINED_glPollAsyncSGIX
\r
4884 #define GLEE_C_DEFINED_glPollAsyncSGIX
\r
4885 GLint __stdcall GLee_Lazy_glPollAsyncSGIX(GLuint * markerp) {if (GLeeInit()) return glPollAsyncSGIX(markerp); return (GLint)0;}
\r
4886 GLEEPFNGLPOLLASYNCSGIXPROC GLeeFuncPtr_glPollAsyncSGIX=GLee_Lazy_glPollAsyncSGIX;
\r
4888 #ifndef GLEE_C_DEFINED_glGenAsyncMarkersSGIX
\r
4889 #define GLEE_C_DEFINED_glGenAsyncMarkersSGIX
\r
4890 GLuint __stdcall GLee_Lazy_glGenAsyncMarkersSGIX(GLsizei range) {if (GLeeInit()) return glGenAsyncMarkersSGIX(range); return (GLuint)0;}
\r
4891 GLEEPFNGLGENASYNCMARKERSSGIXPROC GLeeFuncPtr_glGenAsyncMarkersSGIX=GLee_Lazy_glGenAsyncMarkersSGIX;
\r
4893 #ifndef GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
\r
4894 #define GLEE_C_DEFINED_glDeleteAsyncMarkersSGIX
\r
4895 void __stdcall GLee_Lazy_glDeleteAsyncMarkersSGIX(GLuint marker, GLsizei range) {if (GLeeInit()) glDeleteAsyncMarkersSGIX(marker, range);}
\r
4896 GLEEPFNGLDELETEASYNCMARKERSSGIXPROC GLeeFuncPtr_glDeleteAsyncMarkersSGIX=GLee_Lazy_glDeleteAsyncMarkersSGIX;
\r
4898 #ifndef GLEE_C_DEFINED_glIsAsyncMarkerSGIX
\r
4899 #define GLEE_C_DEFINED_glIsAsyncMarkerSGIX
\r
4900 GLboolean __stdcall GLee_Lazy_glIsAsyncMarkerSGIX(GLuint marker) {if (GLeeInit()) return glIsAsyncMarkerSGIX(marker); return (GLboolean)0;}
\r
4901 GLEEPFNGLISASYNCMARKERSGIXPROC GLeeFuncPtr_glIsAsyncMarkerSGIX=GLee_Lazy_glIsAsyncMarkerSGIX;
\r
4905 /* GL_SGIX_async_pixel */
\r
4907 #ifdef __GLEE_GL_SGIX_async_pixel
\r
4910 /* GL_SGIX_async_histogram */
\r
4912 #ifdef __GLEE_GL_SGIX_async_histogram
\r
4915 /* GL_INTEL_texture_scissor */
\r
4917 #ifdef __GLEE_GL_INTEL_texture_scissor
\r
4920 /* GL_INTEL_parallel_arrays */
\r
4922 #ifdef __GLEE_GL_INTEL_parallel_arrays
\r
4923 #ifndef GLEE_C_DEFINED_glVertexPointervINTEL
\r
4924 #define GLEE_C_DEFINED_glVertexPointervINTEL
\r
4925 void __stdcall GLee_Lazy_glVertexPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glVertexPointervINTEL(size, type, pointer);}
\r
4926 GLEEPFNGLVERTEXPOINTERVINTELPROC GLeeFuncPtr_glVertexPointervINTEL=GLee_Lazy_glVertexPointervINTEL;
\r
4928 #ifndef GLEE_C_DEFINED_glNormalPointervINTEL
\r
4929 #define GLEE_C_DEFINED_glNormalPointervINTEL
\r
4930 void __stdcall GLee_Lazy_glNormalPointervINTEL(GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glNormalPointervINTEL(type, pointer);}
\r
4931 GLEEPFNGLNORMALPOINTERVINTELPROC GLeeFuncPtr_glNormalPointervINTEL=GLee_Lazy_glNormalPointervINTEL;
\r
4933 #ifndef GLEE_C_DEFINED_glColorPointervINTEL
\r
4934 #define GLEE_C_DEFINED_glColorPointervINTEL
\r
4935 void __stdcall GLee_Lazy_glColorPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glColorPointervINTEL(size, type, pointer);}
\r
4936 GLEEPFNGLCOLORPOINTERVINTELPROC GLeeFuncPtr_glColorPointervINTEL=GLee_Lazy_glColorPointervINTEL;
\r
4938 #ifndef GLEE_C_DEFINED_glTexCoordPointervINTEL
\r
4939 #define GLEE_C_DEFINED_glTexCoordPointervINTEL
\r
4940 void __stdcall GLee_Lazy_glTexCoordPointervINTEL(GLint size, GLenum type, const GLvoid* * pointer) {if (GLeeInit()) glTexCoordPointervINTEL(size, type, pointer);}
\r
4941 GLEEPFNGLTEXCOORDPOINTERVINTELPROC GLeeFuncPtr_glTexCoordPointervINTEL=GLee_Lazy_glTexCoordPointervINTEL;
\r
4945 /* GL_HP_occlusion_test */
\r
4947 #ifdef __GLEE_GL_HP_occlusion_test
\r
4950 /* GL_EXT_pixel_transform */
\r
4952 #ifdef __GLEE_GL_EXT_pixel_transform
\r
4953 #ifndef GLEE_C_DEFINED_glPixelTransformParameteriEXT
\r
4954 #define GLEE_C_DEFINED_glPixelTransformParameteriEXT
\r
4955 void __stdcall GLee_Lazy_glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glPixelTransformParameteriEXT(target, pname, param);}
\r
4956 GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC GLeeFuncPtr_glPixelTransformParameteriEXT=GLee_Lazy_glPixelTransformParameteriEXT;
\r
4958 #ifndef GLEE_C_DEFINED_glPixelTransformParameterfEXT
\r
4959 #define GLEE_C_DEFINED_glPixelTransformParameterfEXT
\r
4960 void __stdcall GLee_Lazy_glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glPixelTransformParameterfEXT(target, pname, param);}
\r
4961 GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC GLeeFuncPtr_glPixelTransformParameterfEXT=GLee_Lazy_glPixelTransformParameterfEXT;
\r
4963 #ifndef GLEE_C_DEFINED_glPixelTransformParameterivEXT
\r
4964 #define GLEE_C_DEFINED_glPixelTransformParameterivEXT
\r
4965 void __stdcall GLee_Lazy_glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glPixelTransformParameterivEXT(target, pname, params);}
\r
4966 GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC GLeeFuncPtr_glPixelTransformParameterivEXT=GLee_Lazy_glPixelTransformParameterivEXT;
\r
4968 #ifndef GLEE_C_DEFINED_glPixelTransformParameterfvEXT
\r
4969 #define GLEE_C_DEFINED_glPixelTransformParameterfvEXT
\r
4970 void __stdcall GLee_Lazy_glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glPixelTransformParameterfvEXT(target, pname, params);}
\r
4971 GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC GLeeFuncPtr_glPixelTransformParameterfvEXT=GLee_Lazy_glPixelTransformParameterfvEXT;
\r
4975 /* GL_EXT_pixel_transform_color_table */
\r
4977 #ifdef __GLEE_GL_EXT_pixel_transform_color_table
\r
4980 /* GL_EXT_shared_texture_palette */
\r
4982 #ifdef __GLEE_GL_EXT_shared_texture_palette
\r
4985 /* GL_EXT_separate_specular_color */
\r
4987 #ifdef __GLEE_GL_EXT_separate_specular_color
\r
4990 /* GL_EXT_secondary_color */
\r
4992 #ifdef __GLEE_GL_EXT_secondary_color
\r
4993 #ifndef GLEE_C_DEFINED_glSecondaryColor3bEXT
\r
4994 #define GLEE_C_DEFINED_glSecondaryColor3bEXT
\r
4995 void __stdcall GLee_Lazy_glSecondaryColor3bEXT(GLbyte red, GLbyte green, GLbyte blue) {if (GLeeInit()) glSecondaryColor3bEXT(red, green, blue);}
\r
4996 GLEEPFNGLSECONDARYCOLOR3BEXTPROC GLeeFuncPtr_glSecondaryColor3bEXT=GLee_Lazy_glSecondaryColor3bEXT;
\r
4998 #ifndef GLEE_C_DEFINED_glSecondaryColor3bvEXT
\r
4999 #define GLEE_C_DEFINED_glSecondaryColor3bvEXT
\r
5000 void __stdcall GLee_Lazy_glSecondaryColor3bvEXT(const GLbyte * v) {if (GLeeInit()) glSecondaryColor3bvEXT(v);}
\r
5001 GLEEPFNGLSECONDARYCOLOR3BVEXTPROC GLeeFuncPtr_glSecondaryColor3bvEXT=GLee_Lazy_glSecondaryColor3bvEXT;
\r
5003 #ifndef GLEE_C_DEFINED_glSecondaryColor3dEXT
\r
5004 #define GLEE_C_DEFINED_glSecondaryColor3dEXT
\r
5005 void __stdcall GLee_Lazy_glSecondaryColor3dEXT(GLdouble red, GLdouble green, GLdouble blue) {if (GLeeInit()) glSecondaryColor3dEXT(red, green, blue);}
\r
5006 GLEEPFNGLSECONDARYCOLOR3DEXTPROC GLeeFuncPtr_glSecondaryColor3dEXT=GLee_Lazy_glSecondaryColor3dEXT;
\r
5008 #ifndef GLEE_C_DEFINED_glSecondaryColor3dvEXT
\r
5009 #define GLEE_C_DEFINED_glSecondaryColor3dvEXT
\r
5010 void __stdcall GLee_Lazy_glSecondaryColor3dvEXT(const GLdouble * v) {if (GLeeInit()) glSecondaryColor3dvEXT(v);}
\r
5011 GLEEPFNGLSECONDARYCOLOR3DVEXTPROC GLeeFuncPtr_glSecondaryColor3dvEXT=GLee_Lazy_glSecondaryColor3dvEXT;
\r
5013 #ifndef GLEE_C_DEFINED_glSecondaryColor3fEXT
\r
5014 #define GLEE_C_DEFINED_glSecondaryColor3fEXT
\r
5015 void __stdcall GLee_Lazy_glSecondaryColor3fEXT(GLfloat red, GLfloat green, GLfloat blue) {if (GLeeInit()) glSecondaryColor3fEXT(red, green, blue);}
\r
5016 GLEEPFNGLSECONDARYCOLOR3FEXTPROC GLeeFuncPtr_glSecondaryColor3fEXT=GLee_Lazy_glSecondaryColor3fEXT;
\r
5018 #ifndef GLEE_C_DEFINED_glSecondaryColor3fvEXT
\r
5019 #define GLEE_C_DEFINED_glSecondaryColor3fvEXT
\r
5020 void __stdcall GLee_Lazy_glSecondaryColor3fvEXT(const GLfloat * v) {if (GLeeInit()) glSecondaryColor3fvEXT(v);}
\r
5021 GLEEPFNGLSECONDARYCOLOR3FVEXTPROC GLeeFuncPtr_glSecondaryColor3fvEXT=GLee_Lazy_glSecondaryColor3fvEXT;
\r
5023 #ifndef GLEE_C_DEFINED_glSecondaryColor3iEXT
\r
5024 #define GLEE_C_DEFINED_glSecondaryColor3iEXT
\r
5025 void __stdcall GLee_Lazy_glSecondaryColor3iEXT(GLint red, GLint green, GLint blue) {if (GLeeInit()) glSecondaryColor3iEXT(red, green, blue);}
\r
5026 GLEEPFNGLSECONDARYCOLOR3IEXTPROC GLeeFuncPtr_glSecondaryColor3iEXT=GLee_Lazy_glSecondaryColor3iEXT;
\r
5028 #ifndef GLEE_C_DEFINED_glSecondaryColor3ivEXT
\r
5029 #define GLEE_C_DEFINED_glSecondaryColor3ivEXT
\r
5030 void __stdcall GLee_Lazy_glSecondaryColor3ivEXT(const GLint * v) {if (GLeeInit()) glSecondaryColor3ivEXT(v);}
\r
5031 GLEEPFNGLSECONDARYCOLOR3IVEXTPROC GLeeFuncPtr_glSecondaryColor3ivEXT=GLee_Lazy_glSecondaryColor3ivEXT;
\r
5033 #ifndef GLEE_C_DEFINED_glSecondaryColor3sEXT
\r
5034 #define GLEE_C_DEFINED_glSecondaryColor3sEXT
\r
5035 void __stdcall GLee_Lazy_glSecondaryColor3sEXT(GLshort red, GLshort green, GLshort blue) {if (GLeeInit()) glSecondaryColor3sEXT(red, green, blue);}
\r
5036 GLEEPFNGLSECONDARYCOLOR3SEXTPROC GLeeFuncPtr_glSecondaryColor3sEXT=GLee_Lazy_glSecondaryColor3sEXT;
\r
5038 #ifndef GLEE_C_DEFINED_glSecondaryColor3svEXT
\r
5039 #define GLEE_C_DEFINED_glSecondaryColor3svEXT
\r
5040 void __stdcall GLee_Lazy_glSecondaryColor3svEXT(const GLshort * v) {if (GLeeInit()) glSecondaryColor3svEXT(v);}
\r
5041 GLEEPFNGLSECONDARYCOLOR3SVEXTPROC GLeeFuncPtr_glSecondaryColor3svEXT=GLee_Lazy_glSecondaryColor3svEXT;
\r
5043 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubEXT
\r
5044 #define GLEE_C_DEFINED_glSecondaryColor3ubEXT
\r
5045 void __stdcall GLee_Lazy_glSecondaryColor3ubEXT(GLubyte red, GLubyte green, GLubyte blue) {if (GLeeInit()) glSecondaryColor3ubEXT(red, green, blue);}
\r
5046 GLEEPFNGLSECONDARYCOLOR3UBEXTPROC GLeeFuncPtr_glSecondaryColor3ubEXT=GLee_Lazy_glSecondaryColor3ubEXT;
\r
5048 #ifndef GLEE_C_DEFINED_glSecondaryColor3ubvEXT
\r
5049 #define GLEE_C_DEFINED_glSecondaryColor3ubvEXT
\r
5050 void __stdcall GLee_Lazy_glSecondaryColor3ubvEXT(const GLubyte * v) {if (GLeeInit()) glSecondaryColor3ubvEXT(v);}
\r
5051 GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC GLeeFuncPtr_glSecondaryColor3ubvEXT=GLee_Lazy_glSecondaryColor3ubvEXT;
\r
5053 #ifndef GLEE_C_DEFINED_glSecondaryColor3uiEXT
\r
5054 #define GLEE_C_DEFINED_glSecondaryColor3uiEXT
\r
5055 void __stdcall GLee_Lazy_glSecondaryColor3uiEXT(GLuint red, GLuint green, GLuint blue) {if (GLeeInit()) glSecondaryColor3uiEXT(red, green, blue);}
\r
5056 GLEEPFNGLSECONDARYCOLOR3UIEXTPROC GLeeFuncPtr_glSecondaryColor3uiEXT=GLee_Lazy_glSecondaryColor3uiEXT;
\r
5058 #ifndef GLEE_C_DEFINED_glSecondaryColor3uivEXT
\r
5059 #define GLEE_C_DEFINED_glSecondaryColor3uivEXT
\r
5060 void __stdcall GLee_Lazy_glSecondaryColor3uivEXT(const GLuint * v) {if (GLeeInit()) glSecondaryColor3uivEXT(v);}
\r
5061 GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC GLeeFuncPtr_glSecondaryColor3uivEXT=GLee_Lazy_glSecondaryColor3uivEXT;
\r
5063 #ifndef GLEE_C_DEFINED_glSecondaryColor3usEXT
\r
5064 #define GLEE_C_DEFINED_glSecondaryColor3usEXT
\r
5065 void __stdcall GLee_Lazy_glSecondaryColor3usEXT(GLushort red, GLushort green, GLushort blue) {if (GLeeInit()) glSecondaryColor3usEXT(red, green, blue);}
\r
5066 GLEEPFNGLSECONDARYCOLOR3USEXTPROC GLeeFuncPtr_glSecondaryColor3usEXT=GLee_Lazy_glSecondaryColor3usEXT;
\r
5068 #ifndef GLEE_C_DEFINED_glSecondaryColor3usvEXT
\r
5069 #define GLEE_C_DEFINED_glSecondaryColor3usvEXT
\r
5070 void __stdcall GLee_Lazy_glSecondaryColor3usvEXT(const GLushort * v) {if (GLeeInit()) glSecondaryColor3usvEXT(v);}
\r
5071 GLEEPFNGLSECONDARYCOLOR3USVEXTPROC GLeeFuncPtr_glSecondaryColor3usvEXT=GLee_Lazy_glSecondaryColor3usvEXT;
\r
5073 #ifndef GLEE_C_DEFINED_glSecondaryColorPointerEXT
\r
5074 #define GLEE_C_DEFINED_glSecondaryColorPointerEXT
\r
5075 void __stdcall GLee_Lazy_glSecondaryColorPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glSecondaryColorPointerEXT(size, type, stride, pointer);}
\r
5076 GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC GLeeFuncPtr_glSecondaryColorPointerEXT=GLee_Lazy_glSecondaryColorPointerEXT;
\r
5080 /* GL_EXT_texture_perturb_normal */
\r
5082 #ifdef __GLEE_GL_EXT_texture_perturb_normal
\r
5083 #ifndef GLEE_C_DEFINED_glTextureNormalEXT
\r
5084 #define GLEE_C_DEFINED_glTextureNormalEXT
\r
5085 void __stdcall GLee_Lazy_glTextureNormalEXT(GLenum mode) {if (GLeeInit()) glTextureNormalEXT(mode);}
\r
5086 GLEEPFNGLTEXTURENORMALEXTPROC GLeeFuncPtr_glTextureNormalEXT=GLee_Lazy_glTextureNormalEXT;
\r
5090 /* GL_EXT_multi_draw_arrays */
\r
5092 #ifdef __GLEE_GL_EXT_multi_draw_arrays
\r
5093 #ifndef GLEE_C_DEFINED_glMultiDrawArraysEXT
\r
5094 #define GLEE_C_DEFINED_glMultiDrawArraysEXT
\r
5095 void __stdcall GLee_Lazy_glMultiDrawArraysEXT(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawArraysEXT(mode, first, count, primcount);}
\r
5096 GLEEPFNGLMULTIDRAWARRAYSEXTPROC GLeeFuncPtr_glMultiDrawArraysEXT=GLee_Lazy_glMultiDrawArraysEXT;
\r
5098 #ifndef GLEE_C_DEFINED_glMultiDrawElementsEXT
\r
5099 #define GLEE_C_DEFINED_glMultiDrawElementsEXT
\r
5100 void __stdcall GLee_Lazy_glMultiDrawElementsEXT(GLenum mode, const GLsizei * count, GLenum type, const GLvoid* * indices, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementsEXT(mode, count, type, indices, primcount);}
\r
5101 GLEEPFNGLMULTIDRAWELEMENTSEXTPROC GLeeFuncPtr_glMultiDrawElementsEXT=GLee_Lazy_glMultiDrawElementsEXT;
\r
5105 /* GL_EXT_fog_coord */
\r
5107 #ifdef __GLEE_GL_EXT_fog_coord
\r
5108 #ifndef GLEE_C_DEFINED_glFogCoordfEXT
\r
5109 #define GLEE_C_DEFINED_glFogCoordfEXT
\r
5110 void __stdcall GLee_Lazy_glFogCoordfEXT(GLfloat coord) {if (GLeeInit()) glFogCoordfEXT(coord);}
\r
5111 GLEEPFNGLFOGCOORDFEXTPROC GLeeFuncPtr_glFogCoordfEXT=GLee_Lazy_glFogCoordfEXT;
\r
5113 #ifndef GLEE_C_DEFINED_glFogCoordfvEXT
\r
5114 #define GLEE_C_DEFINED_glFogCoordfvEXT
\r
5115 void __stdcall GLee_Lazy_glFogCoordfvEXT(const GLfloat * coord) {if (GLeeInit()) glFogCoordfvEXT(coord);}
\r
5116 GLEEPFNGLFOGCOORDFVEXTPROC GLeeFuncPtr_glFogCoordfvEXT=GLee_Lazy_glFogCoordfvEXT;
\r
5118 #ifndef GLEE_C_DEFINED_glFogCoorddEXT
\r
5119 #define GLEE_C_DEFINED_glFogCoorddEXT
\r
5120 void __stdcall GLee_Lazy_glFogCoorddEXT(GLdouble coord) {if (GLeeInit()) glFogCoorddEXT(coord);}
\r
5121 GLEEPFNGLFOGCOORDDEXTPROC GLeeFuncPtr_glFogCoorddEXT=GLee_Lazy_glFogCoorddEXT;
\r
5123 #ifndef GLEE_C_DEFINED_glFogCoorddvEXT
\r
5124 #define GLEE_C_DEFINED_glFogCoorddvEXT
\r
5125 void __stdcall GLee_Lazy_glFogCoorddvEXT(const GLdouble * coord) {if (GLeeInit()) glFogCoorddvEXT(coord);}
\r
5126 GLEEPFNGLFOGCOORDDVEXTPROC GLeeFuncPtr_glFogCoorddvEXT=GLee_Lazy_glFogCoorddvEXT;
\r
5128 #ifndef GLEE_C_DEFINED_glFogCoordPointerEXT
\r
5129 #define GLEE_C_DEFINED_glFogCoordPointerEXT
\r
5130 void __stdcall GLee_Lazy_glFogCoordPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glFogCoordPointerEXT(type, stride, pointer);}
\r
5131 GLEEPFNGLFOGCOORDPOINTEREXTPROC GLeeFuncPtr_glFogCoordPointerEXT=GLee_Lazy_glFogCoordPointerEXT;
\r
5135 /* GL_REND_screen_coordinates */
\r
5137 #ifdef __GLEE_GL_REND_screen_coordinates
\r
5140 /* GL_EXT_coordinate_frame */
\r
5142 #ifdef __GLEE_GL_EXT_coordinate_frame
\r
5143 #ifndef GLEE_C_DEFINED_glTangent3bEXT
\r
5144 #define GLEE_C_DEFINED_glTangent3bEXT
\r
5145 void __stdcall GLee_Lazy_glTangent3bEXT(GLbyte tx, GLbyte ty, GLbyte tz) {if (GLeeInit()) glTangent3bEXT(tx, ty, tz);}
\r
5146 GLEEPFNGLTANGENT3BEXTPROC GLeeFuncPtr_glTangent3bEXT=GLee_Lazy_glTangent3bEXT;
\r
5148 #ifndef GLEE_C_DEFINED_glTangent3bvEXT
\r
5149 #define GLEE_C_DEFINED_glTangent3bvEXT
\r
5150 void __stdcall GLee_Lazy_glTangent3bvEXT(const GLbyte * v) {if (GLeeInit()) glTangent3bvEXT(v);}
\r
5151 GLEEPFNGLTANGENT3BVEXTPROC GLeeFuncPtr_glTangent3bvEXT=GLee_Lazy_glTangent3bvEXT;
\r
5153 #ifndef GLEE_C_DEFINED_glTangent3dEXT
\r
5154 #define GLEE_C_DEFINED_glTangent3dEXT
\r
5155 void __stdcall GLee_Lazy_glTangent3dEXT(GLdouble tx, GLdouble ty, GLdouble tz) {if (GLeeInit()) glTangent3dEXT(tx, ty, tz);}
\r
5156 GLEEPFNGLTANGENT3DEXTPROC GLeeFuncPtr_glTangent3dEXT=GLee_Lazy_glTangent3dEXT;
\r
5158 #ifndef GLEE_C_DEFINED_glTangent3dvEXT
\r
5159 #define GLEE_C_DEFINED_glTangent3dvEXT
\r
5160 void __stdcall GLee_Lazy_glTangent3dvEXT(const GLdouble * v) {if (GLeeInit()) glTangent3dvEXT(v);}
\r
5161 GLEEPFNGLTANGENT3DVEXTPROC GLeeFuncPtr_glTangent3dvEXT=GLee_Lazy_glTangent3dvEXT;
\r
5163 #ifndef GLEE_C_DEFINED_glTangent3fEXT
\r
5164 #define GLEE_C_DEFINED_glTangent3fEXT
\r
5165 void __stdcall GLee_Lazy_glTangent3fEXT(GLfloat tx, GLfloat ty, GLfloat tz) {if (GLeeInit()) glTangent3fEXT(tx, ty, tz);}
\r
5166 GLEEPFNGLTANGENT3FEXTPROC GLeeFuncPtr_glTangent3fEXT=GLee_Lazy_glTangent3fEXT;
\r
5168 #ifndef GLEE_C_DEFINED_glTangent3fvEXT
\r
5169 #define GLEE_C_DEFINED_glTangent3fvEXT
\r
5170 void __stdcall GLee_Lazy_glTangent3fvEXT(const GLfloat * v) {if (GLeeInit()) glTangent3fvEXT(v);}
\r
5171 GLEEPFNGLTANGENT3FVEXTPROC GLeeFuncPtr_glTangent3fvEXT=GLee_Lazy_glTangent3fvEXT;
\r
5173 #ifndef GLEE_C_DEFINED_glTangent3iEXT
\r
5174 #define GLEE_C_DEFINED_glTangent3iEXT
\r
5175 void __stdcall GLee_Lazy_glTangent3iEXT(GLint tx, GLint ty, GLint tz) {if (GLeeInit()) glTangent3iEXT(tx, ty, tz);}
\r
5176 GLEEPFNGLTANGENT3IEXTPROC GLeeFuncPtr_glTangent3iEXT=GLee_Lazy_glTangent3iEXT;
\r
5178 #ifndef GLEE_C_DEFINED_glTangent3ivEXT
\r
5179 #define GLEE_C_DEFINED_glTangent3ivEXT
\r
5180 void __stdcall GLee_Lazy_glTangent3ivEXT(const GLint * v) {if (GLeeInit()) glTangent3ivEXT(v);}
\r
5181 GLEEPFNGLTANGENT3IVEXTPROC GLeeFuncPtr_glTangent3ivEXT=GLee_Lazy_glTangent3ivEXT;
\r
5183 #ifndef GLEE_C_DEFINED_glTangent3sEXT
\r
5184 #define GLEE_C_DEFINED_glTangent3sEXT
\r
5185 void __stdcall GLee_Lazy_glTangent3sEXT(GLshort tx, GLshort ty, GLshort tz) {if (GLeeInit()) glTangent3sEXT(tx, ty, tz);}
\r
5186 GLEEPFNGLTANGENT3SEXTPROC GLeeFuncPtr_glTangent3sEXT=GLee_Lazy_glTangent3sEXT;
\r
5188 #ifndef GLEE_C_DEFINED_glTangent3svEXT
\r
5189 #define GLEE_C_DEFINED_glTangent3svEXT
\r
5190 void __stdcall GLee_Lazy_glTangent3svEXT(const GLshort * v) {if (GLeeInit()) glTangent3svEXT(v);}
\r
5191 GLEEPFNGLTANGENT3SVEXTPROC GLeeFuncPtr_glTangent3svEXT=GLee_Lazy_glTangent3svEXT;
\r
5193 #ifndef GLEE_C_DEFINED_glBinormal3bEXT
\r
5194 #define GLEE_C_DEFINED_glBinormal3bEXT
\r
5195 void __stdcall GLee_Lazy_glBinormal3bEXT(GLbyte bx, GLbyte by, GLbyte bz) {if (GLeeInit()) glBinormal3bEXT(bx, by, bz);}
\r
5196 GLEEPFNGLBINORMAL3BEXTPROC GLeeFuncPtr_glBinormal3bEXT=GLee_Lazy_glBinormal3bEXT;
\r
5198 #ifndef GLEE_C_DEFINED_glBinormal3bvEXT
\r
5199 #define GLEE_C_DEFINED_glBinormal3bvEXT
\r
5200 void __stdcall GLee_Lazy_glBinormal3bvEXT(const GLbyte * v) {if (GLeeInit()) glBinormal3bvEXT(v);}
\r
5201 GLEEPFNGLBINORMAL3BVEXTPROC GLeeFuncPtr_glBinormal3bvEXT=GLee_Lazy_glBinormal3bvEXT;
\r
5203 #ifndef GLEE_C_DEFINED_glBinormal3dEXT
\r
5204 #define GLEE_C_DEFINED_glBinormal3dEXT
\r
5205 void __stdcall GLee_Lazy_glBinormal3dEXT(GLdouble bx, GLdouble by, GLdouble bz) {if (GLeeInit()) glBinormal3dEXT(bx, by, bz);}
\r
5206 GLEEPFNGLBINORMAL3DEXTPROC GLeeFuncPtr_glBinormal3dEXT=GLee_Lazy_glBinormal3dEXT;
\r
5208 #ifndef GLEE_C_DEFINED_glBinormal3dvEXT
\r
5209 #define GLEE_C_DEFINED_glBinormal3dvEXT
\r
5210 void __stdcall GLee_Lazy_glBinormal3dvEXT(const GLdouble * v) {if (GLeeInit()) glBinormal3dvEXT(v);}
\r
5211 GLEEPFNGLBINORMAL3DVEXTPROC GLeeFuncPtr_glBinormal3dvEXT=GLee_Lazy_glBinormal3dvEXT;
\r
5213 #ifndef GLEE_C_DEFINED_glBinormal3fEXT
\r
5214 #define GLEE_C_DEFINED_glBinormal3fEXT
\r
5215 void __stdcall GLee_Lazy_glBinormal3fEXT(GLfloat bx, GLfloat by, GLfloat bz) {if (GLeeInit()) glBinormal3fEXT(bx, by, bz);}
\r
5216 GLEEPFNGLBINORMAL3FEXTPROC GLeeFuncPtr_glBinormal3fEXT=GLee_Lazy_glBinormal3fEXT;
\r
5218 #ifndef GLEE_C_DEFINED_glBinormal3fvEXT
\r
5219 #define GLEE_C_DEFINED_glBinormal3fvEXT
\r
5220 void __stdcall GLee_Lazy_glBinormal3fvEXT(const GLfloat * v) {if (GLeeInit()) glBinormal3fvEXT(v);}
\r
5221 GLEEPFNGLBINORMAL3FVEXTPROC GLeeFuncPtr_glBinormal3fvEXT=GLee_Lazy_glBinormal3fvEXT;
\r
5223 #ifndef GLEE_C_DEFINED_glBinormal3iEXT
\r
5224 #define GLEE_C_DEFINED_glBinormal3iEXT
\r
5225 void __stdcall GLee_Lazy_glBinormal3iEXT(GLint bx, GLint by, GLint bz) {if (GLeeInit()) glBinormal3iEXT(bx, by, bz);}
\r
5226 GLEEPFNGLBINORMAL3IEXTPROC GLeeFuncPtr_glBinormal3iEXT=GLee_Lazy_glBinormal3iEXT;
\r
5228 #ifndef GLEE_C_DEFINED_glBinormal3ivEXT
\r
5229 #define GLEE_C_DEFINED_glBinormal3ivEXT
\r
5230 void __stdcall GLee_Lazy_glBinormal3ivEXT(const GLint * v) {if (GLeeInit()) glBinormal3ivEXT(v);}
\r
5231 GLEEPFNGLBINORMAL3IVEXTPROC GLeeFuncPtr_glBinormal3ivEXT=GLee_Lazy_glBinormal3ivEXT;
\r
5233 #ifndef GLEE_C_DEFINED_glBinormal3sEXT
\r
5234 #define GLEE_C_DEFINED_glBinormal3sEXT
\r
5235 void __stdcall GLee_Lazy_glBinormal3sEXT(GLshort bx, GLshort by, GLshort bz) {if (GLeeInit()) glBinormal3sEXT(bx, by, bz);}
\r
5236 GLEEPFNGLBINORMAL3SEXTPROC GLeeFuncPtr_glBinormal3sEXT=GLee_Lazy_glBinormal3sEXT;
\r
5238 #ifndef GLEE_C_DEFINED_glBinormal3svEXT
\r
5239 #define GLEE_C_DEFINED_glBinormal3svEXT
\r
5240 void __stdcall GLee_Lazy_glBinormal3svEXT(const GLshort * v) {if (GLeeInit()) glBinormal3svEXT(v);}
\r
5241 GLEEPFNGLBINORMAL3SVEXTPROC GLeeFuncPtr_glBinormal3svEXT=GLee_Lazy_glBinormal3svEXT;
\r
5243 #ifndef GLEE_C_DEFINED_glTangentPointerEXT
\r
5244 #define GLEE_C_DEFINED_glTangentPointerEXT
\r
5245 void __stdcall GLee_Lazy_glTangentPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glTangentPointerEXT(type, stride, pointer);}
\r
5246 GLEEPFNGLTANGENTPOINTEREXTPROC GLeeFuncPtr_glTangentPointerEXT=GLee_Lazy_glTangentPointerEXT;
\r
5248 #ifndef GLEE_C_DEFINED_glBinormalPointerEXT
\r
5249 #define GLEE_C_DEFINED_glBinormalPointerEXT
\r
5250 void __stdcall GLee_Lazy_glBinormalPointerEXT(GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glBinormalPointerEXT(type, stride, pointer);}
\r
5251 GLEEPFNGLBINORMALPOINTEREXTPROC GLeeFuncPtr_glBinormalPointerEXT=GLee_Lazy_glBinormalPointerEXT;
\r
5255 /* GL_EXT_texture_env_combine */
\r
5257 #ifdef __GLEE_GL_EXT_texture_env_combine
\r
5260 /* GL_APPLE_specular_vector */
\r
5262 #ifdef __GLEE_GL_APPLE_specular_vector
\r
5265 /* GL_APPLE_transform_hint */
\r
5267 #ifdef __GLEE_GL_APPLE_transform_hint
\r
5270 /* GL_SGIX_fog_scale */
\r
5272 #ifdef __GLEE_GL_SGIX_fog_scale
\r
5275 /* GL_SUNX_constant_data */
\r
5277 #ifdef __GLEE_GL_SUNX_constant_data
\r
5278 #ifndef GLEE_C_DEFINED_glFinishTextureSUNX
\r
5279 #define GLEE_C_DEFINED_glFinishTextureSUNX
\r
5280 void __stdcall GLee_Lazy_glFinishTextureSUNX(void) {if (GLeeInit()) glFinishTextureSUNX();}
\r
5281 GLEEPFNGLFINISHTEXTURESUNXPROC GLeeFuncPtr_glFinishTextureSUNX=GLee_Lazy_glFinishTextureSUNX;
\r
5285 /* GL_SUN_global_alpha */
\r
5287 #ifdef __GLEE_GL_SUN_global_alpha
\r
5288 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
\r
5289 #define GLEE_C_DEFINED_glGlobalAlphaFactorbSUN
\r
5290 void __stdcall GLee_Lazy_glGlobalAlphaFactorbSUN(GLbyte factor) {if (GLeeInit()) glGlobalAlphaFactorbSUN(factor);}
\r
5291 GLEEPFNGLGLOBALALPHAFACTORBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorbSUN=GLee_Lazy_glGlobalAlphaFactorbSUN;
\r
5293 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
\r
5294 #define GLEE_C_DEFINED_glGlobalAlphaFactorsSUN
\r
5295 void __stdcall GLee_Lazy_glGlobalAlphaFactorsSUN(GLshort factor) {if (GLeeInit()) glGlobalAlphaFactorsSUN(factor);}
\r
5296 GLEEPFNGLGLOBALALPHAFACTORSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorsSUN=GLee_Lazy_glGlobalAlphaFactorsSUN;
\r
5298 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
\r
5299 #define GLEE_C_DEFINED_glGlobalAlphaFactoriSUN
\r
5300 void __stdcall GLee_Lazy_glGlobalAlphaFactoriSUN(GLint factor) {if (GLeeInit()) glGlobalAlphaFactoriSUN(factor);}
\r
5301 GLEEPFNGLGLOBALALPHAFACTORISUNPROC GLeeFuncPtr_glGlobalAlphaFactoriSUN=GLee_Lazy_glGlobalAlphaFactoriSUN;
\r
5303 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
\r
5304 #define GLEE_C_DEFINED_glGlobalAlphaFactorfSUN
\r
5305 void __stdcall GLee_Lazy_glGlobalAlphaFactorfSUN(GLfloat factor) {if (GLeeInit()) glGlobalAlphaFactorfSUN(factor);}
\r
5306 GLEEPFNGLGLOBALALPHAFACTORFSUNPROC GLeeFuncPtr_glGlobalAlphaFactorfSUN=GLee_Lazy_glGlobalAlphaFactorfSUN;
\r
5308 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactordSUN
\r
5309 #define GLEE_C_DEFINED_glGlobalAlphaFactordSUN
\r
5310 void __stdcall GLee_Lazy_glGlobalAlphaFactordSUN(GLdouble factor) {if (GLeeInit()) glGlobalAlphaFactordSUN(factor);}
\r
5311 GLEEPFNGLGLOBALALPHAFACTORDSUNPROC GLeeFuncPtr_glGlobalAlphaFactordSUN=GLee_Lazy_glGlobalAlphaFactordSUN;
\r
5313 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
\r
5314 #define GLEE_C_DEFINED_glGlobalAlphaFactorubSUN
\r
5315 void __stdcall GLee_Lazy_glGlobalAlphaFactorubSUN(GLubyte factor) {if (GLeeInit()) glGlobalAlphaFactorubSUN(factor);}
\r
5316 GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC GLeeFuncPtr_glGlobalAlphaFactorubSUN=GLee_Lazy_glGlobalAlphaFactorubSUN;
\r
5318 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
\r
5319 #define GLEE_C_DEFINED_glGlobalAlphaFactorusSUN
\r
5320 void __stdcall GLee_Lazy_glGlobalAlphaFactorusSUN(GLushort factor) {if (GLeeInit()) glGlobalAlphaFactorusSUN(factor);}
\r
5321 GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC GLeeFuncPtr_glGlobalAlphaFactorusSUN=GLee_Lazy_glGlobalAlphaFactorusSUN;
\r
5323 #ifndef GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
\r
5324 #define GLEE_C_DEFINED_glGlobalAlphaFactoruiSUN
\r
5325 void __stdcall GLee_Lazy_glGlobalAlphaFactoruiSUN(GLuint factor) {if (GLeeInit()) glGlobalAlphaFactoruiSUN(factor);}
\r
5326 GLEEPFNGLGLOBALALPHAFACTORUISUNPROC GLeeFuncPtr_glGlobalAlphaFactoruiSUN=GLee_Lazy_glGlobalAlphaFactoruiSUN;
\r
5330 /* GL_SUN_triangle_list */
\r
5332 #ifdef __GLEE_GL_SUN_triangle_list
\r
5333 #ifndef GLEE_C_DEFINED_glReplacementCodeuiSUN
\r
5334 #define GLEE_C_DEFINED_glReplacementCodeuiSUN
\r
5335 void __stdcall GLee_Lazy_glReplacementCodeuiSUN(GLuint code) {if (GLeeInit()) glReplacementCodeuiSUN(code);}
\r
5336 GLEEPFNGLREPLACEMENTCODEUISUNPROC GLeeFuncPtr_glReplacementCodeuiSUN=GLee_Lazy_glReplacementCodeuiSUN;
\r
5338 #ifndef GLEE_C_DEFINED_glReplacementCodeusSUN
\r
5339 #define GLEE_C_DEFINED_glReplacementCodeusSUN
\r
5340 void __stdcall GLee_Lazy_glReplacementCodeusSUN(GLushort code) {if (GLeeInit()) glReplacementCodeusSUN(code);}
\r
5341 GLEEPFNGLREPLACEMENTCODEUSSUNPROC GLeeFuncPtr_glReplacementCodeusSUN=GLee_Lazy_glReplacementCodeusSUN;
\r
5343 #ifndef GLEE_C_DEFINED_glReplacementCodeubSUN
\r
5344 #define GLEE_C_DEFINED_glReplacementCodeubSUN
\r
5345 void __stdcall GLee_Lazy_glReplacementCodeubSUN(GLubyte code) {if (GLeeInit()) glReplacementCodeubSUN(code);}
\r
5346 GLEEPFNGLREPLACEMENTCODEUBSUNPROC GLeeFuncPtr_glReplacementCodeubSUN=GLee_Lazy_glReplacementCodeubSUN;
\r
5348 #ifndef GLEE_C_DEFINED_glReplacementCodeuivSUN
\r
5349 #define GLEE_C_DEFINED_glReplacementCodeuivSUN
\r
5350 void __stdcall GLee_Lazy_glReplacementCodeuivSUN(const GLuint * code) {if (GLeeInit()) glReplacementCodeuivSUN(code);}
\r
5351 GLEEPFNGLREPLACEMENTCODEUIVSUNPROC GLeeFuncPtr_glReplacementCodeuivSUN=GLee_Lazy_glReplacementCodeuivSUN;
\r
5353 #ifndef GLEE_C_DEFINED_glReplacementCodeusvSUN
\r
5354 #define GLEE_C_DEFINED_glReplacementCodeusvSUN
\r
5355 void __stdcall GLee_Lazy_glReplacementCodeusvSUN(const GLushort * code) {if (GLeeInit()) glReplacementCodeusvSUN(code);}
\r
5356 GLEEPFNGLREPLACEMENTCODEUSVSUNPROC GLeeFuncPtr_glReplacementCodeusvSUN=GLee_Lazy_glReplacementCodeusvSUN;
\r
5358 #ifndef GLEE_C_DEFINED_glReplacementCodeubvSUN
\r
5359 #define GLEE_C_DEFINED_glReplacementCodeubvSUN
\r
5360 void __stdcall GLee_Lazy_glReplacementCodeubvSUN(const GLubyte * code) {if (GLeeInit()) glReplacementCodeubvSUN(code);}
\r
5361 GLEEPFNGLREPLACEMENTCODEUBVSUNPROC GLeeFuncPtr_glReplacementCodeubvSUN=GLee_Lazy_glReplacementCodeubvSUN;
\r
5363 #ifndef GLEE_C_DEFINED_glReplacementCodePointerSUN
\r
5364 #define GLEE_C_DEFINED_glReplacementCodePointerSUN
\r
5365 void __stdcall GLee_Lazy_glReplacementCodePointerSUN(GLenum type, GLsizei stride, const GLvoid* * pointer) {if (GLeeInit()) glReplacementCodePointerSUN(type, stride, pointer);}
\r
5366 GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC GLeeFuncPtr_glReplacementCodePointerSUN=GLee_Lazy_glReplacementCodePointerSUN;
\r
5370 /* GL_SUN_vertex */
\r
5372 #ifdef __GLEE_GL_SUN_vertex
\r
5373 #ifndef GLEE_C_DEFINED_glColor4ubVertex2fSUN
\r
5374 #define GLEE_C_DEFINED_glColor4ubVertex2fSUN
\r
5375 void __stdcall GLee_Lazy_glColor4ubVertex2fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y) {if (GLeeInit()) glColor4ubVertex2fSUN(r, g, b, a, x, y);}
\r
5376 GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC GLeeFuncPtr_glColor4ubVertex2fSUN=GLee_Lazy_glColor4ubVertex2fSUN;
\r
5378 #ifndef GLEE_C_DEFINED_glColor4ubVertex2fvSUN
\r
5379 #define GLEE_C_DEFINED_glColor4ubVertex2fvSUN
\r
5380 void __stdcall GLee_Lazy_glColor4ubVertex2fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex2fvSUN(c, v);}
\r
5381 GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC GLeeFuncPtr_glColor4ubVertex2fvSUN=GLee_Lazy_glColor4ubVertex2fvSUN;
\r
5383 #ifndef GLEE_C_DEFINED_glColor4ubVertex3fSUN
\r
5384 #define GLEE_C_DEFINED_glColor4ubVertex3fSUN
\r
5385 void __stdcall GLee_Lazy_glColor4ubVertex3fSUN(GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4ubVertex3fSUN(r, g, b, a, x, y, z);}
\r
5386 GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glColor4ubVertex3fSUN=GLee_Lazy_glColor4ubVertex3fSUN;
\r
5388 #ifndef GLEE_C_DEFINED_glColor4ubVertex3fvSUN
\r
5389 #define GLEE_C_DEFINED_glColor4ubVertex3fvSUN
\r
5390 void __stdcall GLee_Lazy_glColor4ubVertex3fvSUN(const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glColor4ubVertex3fvSUN(c, v);}
\r
5391 GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glColor4ubVertex3fvSUN=GLee_Lazy_glColor4ubVertex3fvSUN;
\r
5393 #ifndef GLEE_C_DEFINED_glColor3fVertex3fSUN
\r
5394 #define GLEE_C_DEFINED_glColor3fVertex3fSUN
\r
5395 void __stdcall GLee_Lazy_glColor3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor3fVertex3fSUN(r, g, b, x, y, z);}
\r
5396 GLEEPFNGLCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glColor3fVertex3fSUN=GLee_Lazy_glColor3fVertex3fSUN;
\r
5398 #ifndef GLEE_C_DEFINED_glColor3fVertex3fvSUN
\r
5399 #define GLEE_C_DEFINED_glColor3fVertex3fvSUN
\r
5400 void __stdcall GLee_Lazy_glColor3fVertex3fvSUN(const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glColor3fVertex3fvSUN(c, v);}
\r
5401 GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor3fVertex3fvSUN=GLee_Lazy_glColor3fVertex3fvSUN;
\r
5403 #ifndef GLEE_C_DEFINED_glNormal3fVertex3fSUN
\r
5404 #define GLEE_C_DEFINED_glNormal3fVertex3fSUN
\r
5405 void __stdcall GLee_Lazy_glNormal3fVertex3fSUN(GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glNormal3fVertex3fSUN(nx, ny, nz, x, y, z);}
\r
5406 GLEEPFNGLNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glNormal3fVertex3fSUN=GLee_Lazy_glNormal3fVertex3fSUN;
\r
5408 #ifndef GLEE_C_DEFINED_glNormal3fVertex3fvSUN
\r
5409 #define GLEE_C_DEFINED_glNormal3fVertex3fvSUN
\r
5410 void __stdcall GLee_Lazy_glNormal3fVertex3fvSUN(const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glNormal3fVertex3fvSUN(n, v);}
\r
5411 GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glNormal3fVertex3fvSUN=GLee_Lazy_glNormal3fVertex3fvSUN;
\r
5413 #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
\r
5414 #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fSUN
\r
5415 void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fSUN(GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glColor4fNormal3fVertex3fSUN(r, g, b, a, nx, ny, nz, x, y, z);}
\r
5416 GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fSUN=GLee_Lazy_glColor4fNormal3fVertex3fSUN;
\r
5418 #ifndef GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
\r
5419 #define GLEE_C_DEFINED_glColor4fNormal3fVertex3fvSUN
\r
5420 void __stdcall GLee_Lazy_glColor4fNormal3fVertex3fvSUN(const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glColor4fNormal3fVertex3fvSUN(c, n, v);}
\r
5421 GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN=GLee_Lazy_glColor4fNormal3fVertex3fvSUN;
\r
5423 #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
\r
5424 #define GLEE_C_DEFINED_glTexCoord2fVertex3fSUN
\r
5425 void __stdcall GLee_Lazy_glTexCoord2fVertex3fSUN(GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fVertex3fSUN(s, t, x, y, z);}
\r
5426 GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fSUN=GLee_Lazy_glTexCoord2fVertex3fSUN;
\r
5428 #ifndef GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
\r
5429 #define GLEE_C_DEFINED_glTexCoord2fVertex3fvSUN
\r
5430 void __stdcall GLee_Lazy_glTexCoord2fVertex3fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord2fVertex3fvSUN(tc, v);}
\r
5431 GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fVertex3fvSUN=GLee_Lazy_glTexCoord2fVertex3fvSUN;
\r
5433 #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
\r
5434 #define GLEE_C_DEFINED_glTexCoord4fVertex4fSUN
\r
5435 void __stdcall GLee_Lazy_glTexCoord4fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fVertex4fSUN(s, t, p, q, x, y, z, w);}
\r
5436 GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fSUN=GLee_Lazy_glTexCoord4fVertex4fSUN;
\r
5438 #ifndef GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
\r
5439 #define GLEE_C_DEFINED_glTexCoord4fVertex4fvSUN
\r
5440 void __stdcall GLee_Lazy_glTexCoord4fVertex4fvSUN(const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glTexCoord4fVertex4fvSUN(tc, v);}
\r
5441 GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fVertex4fvSUN=GLee_Lazy_glTexCoord4fVertex4fvSUN;
\r
5443 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
\r
5444 #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fSUN
\r
5445 void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN(GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fSUN(s, t, r, g, b, a, x, y, z);}
\r
5446 GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fSUN;
\r
5448 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
\r
5449 #define GLEE_C_DEFINED_glTexCoord2fColor4ubVertex3fvSUN
\r
5450 void __stdcall GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN(const GLfloat * tc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4ubVertex3fvSUN(tc, c, v);}
\r
5451 GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4ubVertex3fvSUN;
\r
5453 #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
\r
5454 #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fSUN
\r
5455 void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor3fVertex3fSUN(s, t, r, g, b, x, y, z);}
\r
5456 GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fSUN;
\r
5458 #ifndef GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
\r
5459 #define GLEE_C_DEFINED_glTexCoord2fColor3fVertex3fvSUN
\r
5460 void __stdcall GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor3fVertex3fvSUN(tc, c, v);}
\r
5461 GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor3fVertex3fvSUN;
\r
5463 #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
\r
5464 #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fSUN
\r
5465 void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fSUN(s, t, nx, ny, nz, x, y, z);}
\r
5466 GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fSUN;
\r
5468 #ifndef GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
\r
5469 #define GLEE_C_DEFINED_glTexCoord2fNormal3fVertex3fvSUN
\r
5470 void __stdcall GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fNormal3fVertex3fvSUN(tc, n, v);}
\r
5471 GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fNormal3fVertex3fvSUN;
\r
5473 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
\r
5474 #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fSUN
\r
5475 void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN(GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fSUN(s, t, r, g, b, a, nx, ny, nz, x, y, z);}
\r
5476 GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fSUN;
\r
5478 #ifndef GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
\r
5479 #define GLEE_C_DEFINED_glTexCoord2fColor4fNormal3fVertex3fvSUN
\r
5480 void __stdcall GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord2fColor4fNormal3fVertex3fvSUN(tc, c, n, v);}
\r
5481 GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glTexCoord2fColor4fNormal3fVertex3fvSUN;
\r
5483 #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
\r
5484 #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fSUN
\r
5485 void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN(GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fSUN(s, t, p, q, r, g, b, a, nx, ny, nz, x, y, z, w);}
\r
5486 GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fSUN;
\r
5488 #ifndef GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
\r
5489 #define GLEE_C_DEFINED_glTexCoord4fColor4fNormal3fVertex4fvSUN
\r
5490 void __stdcall GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN(const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glTexCoord4fColor4fNormal3fVertex4fvSUN(tc, c, n, v);}
\r
5491 GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN=GLee_Lazy_glTexCoord4fColor4fNormal3fVertex4fvSUN;
\r
5493 #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
\r
5494 #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fSUN
\r
5495 void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fSUN(GLuint rc, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiVertex3fSUN(rc, x, y, z);}
\r
5496 GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fSUN=GLee_Lazy_glReplacementCodeuiVertex3fSUN;
\r
5498 #ifndef GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
\r
5499 #define GLEE_C_DEFINED_glReplacementCodeuiVertex3fvSUN
\r
5500 void __stdcall GLee_Lazy_glReplacementCodeuiVertex3fvSUN(const GLuint * rc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiVertex3fvSUN(rc, v);}
\r
5501 GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN=GLee_Lazy_glReplacementCodeuiVertex3fvSUN;
\r
5503 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
\r
5504 #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fSUN
\r
5505 void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN(GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fSUN(rc, r, g, b, a, x, y, z);}
\r
5506 GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fSUN;
\r
5508 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
\r
5509 #define GLEE_C_DEFINED_glReplacementCodeuiColor4ubVertex3fvSUN
\r
5510 void __stdcall GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN(const GLuint * rc, const GLubyte * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4ubVertex3fvSUN(rc, c, v);}
\r
5511 GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4ubVertex3fvSUN;
\r
5513 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
\r
5514 #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fSUN
\r
5515 void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fSUN(rc, r, g, b, x, y, z);}
\r
5516 GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fSUN;
\r
5518 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
\r
5519 #define GLEE_C_DEFINED_glReplacementCodeuiColor3fVertex3fvSUN
\r
5520 void __stdcall GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor3fVertex3fvSUN(rc, c, v);}
\r
5521 GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor3fVertex3fvSUN;
\r
5523 #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
\r
5524 #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fSUN
\r
5525 void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN(GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fSUN(rc, nx, ny, nz, x, y, z);}
\r
5526 GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fSUN;
\r
5528 #ifndef GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
\r
5529 #define GLEE_C_DEFINED_glReplacementCodeuiNormal3fVertex3fvSUN
\r
5530 void __stdcall GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiNormal3fVertex3fvSUN(rc, n, v);}
\r
5531 GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiNormal3fVertex3fvSUN;
\r
5533 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
\r
5534 #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fSUN
\r
5535 void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc, r, g, b, a, nx, ny, nz, x, y, z);}
\r
5536 GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fSUN;
\r
5538 #ifndef GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
\r
5539 #define GLEE_C_DEFINED_glReplacementCodeuiColor4fNormal3fVertex3fvSUN
\r
5540 void __stdcall GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc, c, n, v);}
\r
5541 GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiColor4fNormal3fVertex3fvSUN;
\r
5543 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
\r
5544 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fSUN
\r
5545 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fSUN(rc, s, t, x, y, z);}
\r
5546 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fSUN;
\r
5548 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
\r
5549 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fVertex3fvSUN
\r
5550 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fVertex3fvSUN(rc, tc, v);}
\r
5551 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fVertex3fvSUN;
\r
5553 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
\r
5554 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN
\r
5555 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc, s, t, nx, ny, nz, x, y, z);}
\r
5556 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
\r
5558 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
\r
5559 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN
\r
5560 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc, tc, n, v);}
\r
5561 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
\r
5563 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
\r
5564 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN
\r
5565 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc, s, t, r, g, b, a, nx, ny, nz, x, y, z);}
\r
5566 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
\r
5568 #ifndef GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
\r
5569 #define GLEE_C_DEFINED_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN
\r
5570 void __stdcall GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(const GLuint * rc, const GLfloat * tc, const GLfloat * c, const GLfloat * n, const GLfloat * v) {if (GLeeInit()) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc, tc, c, n, v);}
\r
5571 GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN=GLee_Lazy_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
\r
5575 /* GL_EXT_blend_func_separate */
\r
5577 #ifdef __GLEE_GL_EXT_blend_func_separate
\r
5578 #ifndef GLEE_C_DEFINED_glBlendFuncSeparateEXT
\r
5579 #define GLEE_C_DEFINED_glBlendFuncSeparateEXT
\r
5580 void __stdcall GLee_Lazy_glBlendFuncSeparateEXT(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateEXT(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
\r
5581 GLEEPFNGLBLENDFUNCSEPARATEEXTPROC GLeeFuncPtr_glBlendFuncSeparateEXT=GLee_Lazy_glBlendFuncSeparateEXT;
\r
5585 /* GL_INGR_color_clamp */
\r
5587 #ifdef __GLEE_GL_INGR_color_clamp
\r
5590 /* GL_INGR_interlace_read */
\r
5592 #ifdef __GLEE_GL_INGR_interlace_read
\r
5595 /* GL_EXT_stencil_wrap */
\r
5597 #ifdef __GLEE_GL_EXT_stencil_wrap
\r
5600 /* GL_EXT_422_pixels */
\r
5602 #ifdef __GLEE_GL_EXT_422_pixels
\r
5605 /* GL_NV_texgen_reflection */
\r
5607 #ifdef __GLEE_GL_NV_texgen_reflection
\r
5610 /* GL_EXT_texture_cube_map */
\r
5612 #ifdef __GLEE_GL_EXT_texture_cube_map
\r
5615 /* GL_SUN_convolution_border_modes */
\r
5617 #ifdef __GLEE_GL_SUN_convolution_border_modes
\r
5620 /* GL_EXT_texture_env_add */
\r
5622 #ifdef __GLEE_GL_EXT_texture_env_add
\r
5625 /* GL_EXT_texture_lod_bias */
\r
5627 #ifdef __GLEE_GL_EXT_texture_lod_bias
\r
5630 /* GL_EXT_texture_filter_anisotropic */
\r
5632 #ifdef __GLEE_GL_EXT_texture_filter_anisotropic
\r
5635 /* GL_EXT_vertex_weighting */
\r
5637 #ifdef __GLEE_GL_EXT_vertex_weighting
\r
5638 #ifndef GLEE_C_DEFINED_glVertexWeightfEXT
\r
5639 #define GLEE_C_DEFINED_glVertexWeightfEXT
\r
5640 void __stdcall GLee_Lazy_glVertexWeightfEXT(GLfloat weight) {if (GLeeInit()) glVertexWeightfEXT(weight);}
\r
5641 GLEEPFNGLVERTEXWEIGHTFEXTPROC GLeeFuncPtr_glVertexWeightfEXT=GLee_Lazy_glVertexWeightfEXT;
\r
5643 #ifndef GLEE_C_DEFINED_glVertexWeightfvEXT
\r
5644 #define GLEE_C_DEFINED_glVertexWeightfvEXT
\r
5645 void __stdcall GLee_Lazy_glVertexWeightfvEXT(const GLfloat * weight) {if (GLeeInit()) glVertexWeightfvEXT(weight);}
\r
5646 GLEEPFNGLVERTEXWEIGHTFVEXTPROC GLeeFuncPtr_glVertexWeightfvEXT=GLee_Lazy_glVertexWeightfvEXT;
\r
5648 #ifndef GLEE_C_DEFINED_glVertexWeightPointerEXT
\r
5649 #define GLEE_C_DEFINED_glVertexWeightPointerEXT
\r
5650 void __stdcall GLee_Lazy_glVertexWeightPointerEXT(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexWeightPointerEXT(size, type, stride, pointer);}
\r
5651 GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC GLeeFuncPtr_glVertexWeightPointerEXT=GLee_Lazy_glVertexWeightPointerEXT;
\r
5655 /* GL_NV_light_max_exponent */
\r
5657 #ifdef __GLEE_GL_NV_light_max_exponent
\r
5660 /* GL_NV_vertex_array_range */
\r
5662 #ifdef __GLEE_GL_NV_vertex_array_range
\r
5663 #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeNV
\r
5664 #define GLEE_C_DEFINED_glFlushVertexArrayRangeNV
\r
5665 void __stdcall GLee_Lazy_glFlushVertexArrayRangeNV(void) {if (GLeeInit()) glFlushVertexArrayRangeNV();}
\r
5666 GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC GLeeFuncPtr_glFlushVertexArrayRangeNV=GLee_Lazy_glFlushVertexArrayRangeNV;
\r
5668 #ifndef GLEE_C_DEFINED_glVertexArrayRangeNV
\r
5669 #define GLEE_C_DEFINED_glVertexArrayRangeNV
\r
5670 void __stdcall GLee_Lazy_glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeNV(length, pointer);}
\r
5671 GLEEPFNGLVERTEXARRAYRANGENVPROC GLeeFuncPtr_glVertexArrayRangeNV=GLee_Lazy_glVertexArrayRangeNV;
\r
5675 /* GL_NV_register_combiners */
\r
5677 #ifdef __GLEE_GL_NV_register_combiners
\r
5678 #ifndef GLEE_C_DEFINED_glCombinerParameterfvNV
\r
5679 #define GLEE_C_DEFINED_glCombinerParameterfvNV
\r
5680 void __stdcall GLee_Lazy_glCombinerParameterfvNV(GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerParameterfvNV(pname, params);}
\r
5681 GLEEPFNGLCOMBINERPARAMETERFVNVPROC GLeeFuncPtr_glCombinerParameterfvNV=GLee_Lazy_glCombinerParameterfvNV;
\r
5683 #ifndef GLEE_C_DEFINED_glCombinerParameterfNV
\r
5684 #define GLEE_C_DEFINED_glCombinerParameterfNV
\r
5685 void __stdcall GLee_Lazy_glCombinerParameterfNV(GLenum pname, GLfloat param) {if (GLeeInit()) glCombinerParameterfNV(pname, param);}
\r
5686 GLEEPFNGLCOMBINERPARAMETERFNVPROC GLeeFuncPtr_glCombinerParameterfNV=GLee_Lazy_glCombinerParameterfNV;
\r
5688 #ifndef GLEE_C_DEFINED_glCombinerParameterivNV
\r
5689 #define GLEE_C_DEFINED_glCombinerParameterivNV
\r
5690 void __stdcall GLee_Lazy_glCombinerParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glCombinerParameterivNV(pname, params);}
\r
5691 GLEEPFNGLCOMBINERPARAMETERIVNVPROC GLeeFuncPtr_glCombinerParameterivNV=GLee_Lazy_glCombinerParameterivNV;
\r
5693 #ifndef GLEE_C_DEFINED_glCombinerParameteriNV
\r
5694 #define GLEE_C_DEFINED_glCombinerParameteriNV
\r
5695 void __stdcall GLee_Lazy_glCombinerParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glCombinerParameteriNV(pname, param);}
\r
5696 GLEEPFNGLCOMBINERPARAMETERINVPROC GLeeFuncPtr_glCombinerParameteriNV=GLee_Lazy_glCombinerParameteriNV;
\r
5698 #ifndef GLEE_C_DEFINED_glCombinerInputNV
\r
5699 #define GLEE_C_DEFINED_glCombinerInputNV
\r
5700 void __stdcall GLee_Lazy_glCombinerInputNV(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glCombinerInputNV(stage, portion, variable, input, mapping, componentUsage);}
\r
5701 GLEEPFNGLCOMBINERINPUTNVPROC GLeeFuncPtr_glCombinerInputNV=GLee_Lazy_glCombinerInputNV;
\r
5703 #ifndef GLEE_C_DEFINED_glCombinerOutputNV
\r
5704 #define GLEE_C_DEFINED_glCombinerOutputNV
\r
5705 void __stdcall GLee_Lazy_glCombinerOutputNV(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) {if (GLeeInit()) glCombinerOutputNV(stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum);}
\r
5706 GLEEPFNGLCOMBINEROUTPUTNVPROC GLeeFuncPtr_glCombinerOutputNV=GLee_Lazy_glCombinerOutputNV;
\r
5708 #ifndef GLEE_C_DEFINED_glFinalCombinerInputNV
\r
5709 #define GLEE_C_DEFINED_glFinalCombinerInputNV
\r
5710 void __stdcall GLee_Lazy_glFinalCombinerInputNV(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) {if (GLeeInit()) glFinalCombinerInputNV(variable, input, mapping, componentUsage);}
\r
5711 GLEEPFNGLFINALCOMBINERINPUTNVPROC GLeeFuncPtr_glFinalCombinerInputNV=GLee_Lazy_glFinalCombinerInputNV;
\r
5713 #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
\r
5714 #define GLEE_C_DEFINED_glGetCombinerInputParameterfvNV
\r
5715 void __stdcall GLee_Lazy_glGetCombinerInputParameterfvNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerInputParameterfvNV(stage, portion, variable, pname, params);}
\r
5716 GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerInputParameterfvNV=GLee_Lazy_glGetCombinerInputParameterfvNV;
\r
5718 #ifndef GLEE_C_DEFINED_glGetCombinerInputParameterivNV
\r
5719 #define GLEE_C_DEFINED_glGetCombinerInputParameterivNV
\r
5720 void __stdcall GLee_Lazy_glGetCombinerInputParameterivNV(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerInputParameterivNV(stage, portion, variable, pname, params);}
\r
5721 GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerInputParameterivNV=GLee_Lazy_glGetCombinerInputParameterivNV;
\r
5723 #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
\r
5724 #define GLEE_C_DEFINED_glGetCombinerOutputParameterfvNV
\r
5725 void __stdcall GLee_Lazy_glGetCombinerOutputParameterfvNV(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerOutputParameterfvNV(stage, portion, pname, params);}
\r
5726 GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterfvNV=GLee_Lazy_glGetCombinerOutputParameterfvNV;
\r
5728 #ifndef GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
\r
5729 #define GLEE_C_DEFINED_glGetCombinerOutputParameterivNV
\r
5730 void __stdcall GLee_Lazy_glGetCombinerOutputParameterivNV(GLenum stage, GLenum portion, GLenum pname, GLint * params) {if (GLeeInit()) glGetCombinerOutputParameterivNV(stage, portion, pname, params);}
\r
5731 GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetCombinerOutputParameterivNV=GLee_Lazy_glGetCombinerOutputParameterivNV;
\r
5733 #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
\r
5734 #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterfvNV
\r
5735 void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterfvNV(GLenum variable, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFinalCombinerInputParameterfvNV(variable, pname, params);}
\r
5736 GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV=GLee_Lazy_glGetFinalCombinerInputParameterfvNV;
\r
5738 #ifndef GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
\r
5739 #define GLEE_C_DEFINED_glGetFinalCombinerInputParameterivNV
\r
5740 void __stdcall GLee_Lazy_glGetFinalCombinerInputParameterivNV(GLenum variable, GLenum pname, GLint * params) {if (GLeeInit()) glGetFinalCombinerInputParameterivNV(variable, pname, params);}
\r
5741 GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC GLeeFuncPtr_glGetFinalCombinerInputParameterivNV=GLee_Lazy_glGetFinalCombinerInputParameterivNV;
\r
5745 /* GL_NV_fog_distance */
\r
5747 #ifdef __GLEE_GL_NV_fog_distance
\r
5750 /* GL_NV_texgen_emboss */
\r
5752 #ifdef __GLEE_GL_NV_texgen_emboss
\r
5755 /* GL_NV_blend_square */
\r
5757 #ifdef __GLEE_GL_NV_blend_square
\r
5760 /* GL_NV_texture_env_combine4 */
\r
5762 #ifdef __GLEE_GL_NV_texture_env_combine4
\r
5765 /* GL_MESA_resize_buffers */
\r
5767 #ifdef __GLEE_GL_MESA_resize_buffers
\r
5768 #ifndef GLEE_C_DEFINED_glResizeBuffersMESA
\r
5769 #define GLEE_C_DEFINED_glResizeBuffersMESA
\r
5770 void __stdcall GLee_Lazy_glResizeBuffersMESA(void) {if (GLeeInit()) glResizeBuffersMESA();}
\r
5771 GLEEPFNGLRESIZEBUFFERSMESAPROC GLeeFuncPtr_glResizeBuffersMESA=GLee_Lazy_glResizeBuffersMESA;
\r
5775 /* GL_MESA_window_pos */
\r
5777 #ifdef __GLEE_GL_MESA_window_pos
\r
5778 #ifndef GLEE_C_DEFINED_glWindowPos2dMESA
\r
5779 #define GLEE_C_DEFINED_glWindowPos2dMESA
\r
5780 void __stdcall GLee_Lazy_glWindowPos2dMESA(GLdouble x, GLdouble y) {if (GLeeInit()) glWindowPos2dMESA(x, y);}
\r
5781 GLEEPFNGLWINDOWPOS2DMESAPROC GLeeFuncPtr_glWindowPos2dMESA=GLee_Lazy_glWindowPos2dMESA;
\r
5783 #ifndef GLEE_C_DEFINED_glWindowPos2dvMESA
\r
5784 #define GLEE_C_DEFINED_glWindowPos2dvMESA
\r
5785 void __stdcall GLee_Lazy_glWindowPos2dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos2dvMESA(v);}
\r
5786 GLEEPFNGLWINDOWPOS2DVMESAPROC GLeeFuncPtr_glWindowPos2dvMESA=GLee_Lazy_glWindowPos2dvMESA;
\r
5788 #ifndef GLEE_C_DEFINED_glWindowPos2fMESA
\r
5789 #define GLEE_C_DEFINED_glWindowPos2fMESA
\r
5790 void __stdcall GLee_Lazy_glWindowPos2fMESA(GLfloat x, GLfloat y) {if (GLeeInit()) glWindowPos2fMESA(x, y);}
\r
5791 GLEEPFNGLWINDOWPOS2FMESAPROC GLeeFuncPtr_glWindowPos2fMESA=GLee_Lazy_glWindowPos2fMESA;
\r
5793 #ifndef GLEE_C_DEFINED_glWindowPos2fvMESA
\r
5794 #define GLEE_C_DEFINED_glWindowPos2fvMESA
\r
5795 void __stdcall GLee_Lazy_glWindowPos2fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos2fvMESA(v);}
\r
5796 GLEEPFNGLWINDOWPOS2FVMESAPROC GLeeFuncPtr_glWindowPos2fvMESA=GLee_Lazy_glWindowPos2fvMESA;
\r
5798 #ifndef GLEE_C_DEFINED_glWindowPos2iMESA
\r
5799 #define GLEE_C_DEFINED_glWindowPos2iMESA
\r
5800 void __stdcall GLee_Lazy_glWindowPos2iMESA(GLint x, GLint y) {if (GLeeInit()) glWindowPos2iMESA(x, y);}
\r
5801 GLEEPFNGLWINDOWPOS2IMESAPROC GLeeFuncPtr_glWindowPos2iMESA=GLee_Lazy_glWindowPos2iMESA;
\r
5803 #ifndef GLEE_C_DEFINED_glWindowPos2ivMESA
\r
5804 #define GLEE_C_DEFINED_glWindowPos2ivMESA
\r
5805 void __stdcall GLee_Lazy_glWindowPos2ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos2ivMESA(v);}
\r
5806 GLEEPFNGLWINDOWPOS2IVMESAPROC GLeeFuncPtr_glWindowPos2ivMESA=GLee_Lazy_glWindowPos2ivMESA;
\r
5808 #ifndef GLEE_C_DEFINED_glWindowPos2sMESA
\r
5809 #define GLEE_C_DEFINED_glWindowPos2sMESA
\r
5810 void __stdcall GLee_Lazy_glWindowPos2sMESA(GLshort x, GLshort y) {if (GLeeInit()) glWindowPos2sMESA(x, y);}
\r
5811 GLEEPFNGLWINDOWPOS2SMESAPROC GLeeFuncPtr_glWindowPos2sMESA=GLee_Lazy_glWindowPos2sMESA;
\r
5813 #ifndef GLEE_C_DEFINED_glWindowPos2svMESA
\r
5814 #define GLEE_C_DEFINED_glWindowPos2svMESA
\r
5815 void __stdcall GLee_Lazy_glWindowPos2svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos2svMESA(v);}
\r
5816 GLEEPFNGLWINDOWPOS2SVMESAPROC GLeeFuncPtr_glWindowPos2svMESA=GLee_Lazy_glWindowPos2svMESA;
\r
5818 #ifndef GLEE_C_DEFINED_glWindowPos3dMESA
\r
5819 #define GLEE_C_DEFINED_glWindowPos3dMESA
\r
5820 void __stdcall GLee_Lazy_glWindowPos3dMESA(GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glWindowPos3dMESA(x, y, z);}
\r
5821 GLEEPFNGLWINDOWPOS3DMESAPROC GLeeFuncPtr_glWindowPos3dMESA=GLee_Lazy_glWindowPos3dMESA;
\r
5823 #ifndef GLEE_C_DEFINED_glWindowPos3dvMESA
\r
5824 #define GLEE_C_DEFINED_glWindowPos3dvMESA
\r
5825 void __stdcall GLee_Lazy_glWindowPos3dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos3dvMESA(v);}
\r
5826 GLEEPFNGLWINDOWPOS3DVMESAPROC GLeeFuncPtr_glWindowPos3dvMESA=GLee_Lazy_glWindowPos3dvMESA;
\r
5828 #ifndef GLEE_C_DEFINED_glWindowPos3fMESA
\r
5829 #define GLEE_C_DEFINED_glWindowPos3fMESA
\r
5830 void __stdcall GLee_Lazy_glWindowPos3fMESA(GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glWindowPos3fMESA(x, y, z);}
\r
5831 GLEEPFNGLWINDOWPOS3FMESAPROC GLeeFuncPtr_glWindowPos3fMESA=GLee_Lazy_glWindowPos3fMESA;
\r
5833 #ifndef GLEE_C_DEFINED_glWindowPos3fvMESA
\r
5834 #define GLEE_C_DEFINED_glWindowPos3fvMESA
\r
5835 void __stdcall GLee_Lazy_glWindowPos3fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos3fvMESA(v);}
\r
5836 GLEEPFNGLWINDOWPOS3FVMESAPROC GLeeFuncPtr_glWindowPos3fvMESA=GLee_Lazy_glWindowPos3fvMESA;
\r
5838 #ifndef GLEE_C_DEFINED_glWindowPos3iMESA
\r
5839 #define GLEE_C_DEFINED_glWindowPos3iMESA
\r
5840 void __stdcall GLee_Lazy_glWindowPos3iMESA(GLint x, GLint y, GLint z) {if (GLeeInit()) glWindowPos3iMESA(x, y, z);}
\r
5841 GLEEPFNGLWINDOWPOS3IMESAPROC GLeeFuncPtr_glWindowPos3iMESA=GLee_Lazy_glWindowPos3iMESA;
\r
5843 #ifndef GLEE_C_DEFINED_glWindowPos3ivMESA
\r
5844 #define GLEE_C_DEFINED_glWindowPos3ivMESA
\r
5845 void __stdcall GLee_Lazy_glWindowPos3ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos3ivMESA(v);}
\r
5846 GLEEPFNGLWINDOWPOS3IVMESAPROC GLeeFuncPtr_glWindowPos3ivMESA=GLee_Lazy_glWindowPos3ivMESA;
\r
5848 #ifndef GLEE_C_DEFINED_glWindowPos3sMESA
\r
5849 #define GLEE_C_DEFINED_glWindowPos3sMESA
\r
5850 void __stdcall GLee_Lazy_glWindowPos3sMESA(GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glWindowPos3sMESA(x, y, z);}
\r
5851 GLEEPFNGLWINDOWPOS3SMESAPROC GLeeFuncPtr_glWindowPos3sMESA=GLee_Lazy_glWindowPos3sMESA;
\r
5853 #ifndef GLEE_C_DEFINED_glWindowPos3svMESA
\r
5854 #define GLEE_C_DEFINED_glWindowPos3svMESA
\r
5855 void __stdcall GLee_Lazy_glWindowPos3svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos3svMESA(v);}
\r
5856 GLEEPFNGLWINDOWPOS3SVMESAPROC GLeeFuncPtr_glWindowPos3svMESA=GLee_Lazy_glWindowPos3svMESA;
\r
5858 #ifndef GLEE_C_DEFINED_glWindowPos4dMESA
\r
5859 #define GLEE_C_DEFINED_glWindowPos4dMESA
\r
5860 void __stdcall GLee_Lazy_glWindowPos4dMESA(GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glWindowPos4dMESA(x, y, z, w);}
\r
5861 GLEEPFNGLWINDOWPOS4DMESAPROC GLeeFuncPtr_glWindowPos4dMESA=GLee_Lazy_glWindowPos4dMESA;
\r
5863 #ifndef GLEE_C_DEFINED_glWindowPos4dvMESA
\r
5864 #define GLEE_C_DEFINED_glWindowPos4dvMESA
\r
5865 void __stdcall GLee_Lazy_glWindowPos4dvMESA(const GLdouble * v) {if (GLeeInit()) glWindowPos4dvMESA(v);}
\r
5866 GLEEPFNGLWINDOWPOS4DVMESAPROC GLeeFuncPtr_glWindowPos4dvMESA=GLee_Lazy_glWindowPos4dvMESA;
\r
5868 #ifndef GLEE_C_DEFINED_glWindowPos4fMESA
\r
5869 #define GLEE_C_DEFINED_glWindowPos4fMESA
\r
5870 void __stdcall GLee_Lazy_glWindowPos4fMESA(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glWindowPos4fMESA(x, y, z, w);}
\r
5871 GLEEPFNGLWINDOWPOS4FMESAPROC GLeeFuncPtr_glWindowPos4fMESA=GLee_Lazy_glWindowPos4fMESA;
\r
5873 #ifndef GLEE_C_DEFINED_glWindowPos4fvMESA
\r
5874 #define GLEE_C_DEFINED_glWindowPos4fvMESA
\r
5875 void __stdcall GLee_Lazy_glWindowPos4fvMESA(const GLfloat * v) {if (GLeeInit()) glWindowPos4fvMESA(v);}
\r
5876 GLEEPFNGLWINDOWPOS4FVMESAPROC GLeeFuncPtr_glWindowPos4fvMESA=GLee_Lazy_glWindowPos4fvMESA;
\r
5878 #ifndef GLEE_C_DEFINED_glWindowPos4iMESA
\r
5879 #define GLEE_C_DEFINED_glWindowPos4iMESA
\r
5880 void __stdcall GLee_Lazy_glWindowPos4iMESA(GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glWindowPos4iMESA(x, y, z, w);}
\r
5881 GLEEPFNGLWINDOWPOS4IMESAPROC GLeeFuncPtr_glWindowPos4iMESA=GLee_Lazy_glWindowPos4iMESA;
\r
5883 #ifndef GLEE_C_DEFINED_glWindowPos4ivMESA
\r
5884 #define GLEE_C_DEFINED_glWindowPos4ivMESA
\r
5885 void __stdcall GLee_Lazy_glWindowPos4ivMESA(const GLint * v) {if (GLeeInit()) glWindowPos4ivMESA(v);}
\r
5886 GLEEPFNGLWINDOWPOS4IVMESAPROC GLeeFuncPtr_glWindowPos4ivMESA=GLee_Lazy_glWindowPos4ivMESA;
\r
5888 #ifndef GLEE_C_DEFINED_glWindowPos4sMESA
\r
5889 #define GLEE_C_DEFINED_glWindowPos4sMESA
\r
5890 void __stdcall GLee_Lazy_glWindowPos4sMESA(GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glWindowPos4sMESA(x, y, z, w);}
\r
5891 GLEEPFNGLWINDOWPOS4SMESAPROC GLeeFuncPtr_glWindowPos4sMESA=GLee_Lazy_glWindowPos4sMESA;
\r
5893 #ifndef GLEE_C_DEFINED_glWindowPos4svMESA
\r
5894 #define GLEE_C_DEFINED_glWindowPos4svMESA
\r
5895 void __stdcall GLee_Lazy_glWindowPos4svMESA(const GLshort * v) {if (GLeeInit()) glWindowPos4svMESA(v);}
\r
5896 GLEEPFNGLWINDOWPOS4SVMESAPROC GLeeFuncPtr_glWindowPos4svMESA=GLee_Lazy_glWindowPos4svMESA;
\r
5900 /* GL_EXT_texture_compression_s3tc */
\r
5902 #ifdef __GLEE_GL_EXT_texture_compression_s3tc
\r
5905 /* GL_IBM_cull_vertex */
\r
5907 #ifdef __GLEE_GL_IBM_cull_vertex
\r
5910 /* GL_IBM_multimode_draw_arrays */
\r
5912 #ifdef __GLEE_GL_IBM_multimode_draw_arrays
\r
5913 #ifndef GLEE_C_DEFINED_glMultiModeDrawArraysIBM
\r
5914 #define GLEE_C_DEFINED_glMultiModeDrawArraysIBM
\r
5915 void __stdcall GLee_Lazy_glMultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawArraysIBM(mode, first, count, primcount, modestride);}
\r
5916 GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC GLeeFuncPtr_glMultiModeDrawArraysIBM=GLee_Lazy_glMultiModeDrawArraysIBM;
\r
5918 #ifndef GLEE_C_DEFINED_glMultiModeDrawElementsIBM
\r
5919 #define GLEE_C_DEFINED_glMultiModeDrawElementsIBM
\r
5920 void __stdcall GLee_Lazy_glMultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid* const * indices, GLsizei primcount, GLint modestride) {if (GLeeInit()) glMultiModeDrawElementsIBM(mode, count, type, indices, primcount, modestride);}
\r
5921 GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC GLeeFuncPtr_glMultiModeDrawElementsIBM=GLee_Lazy_glMultiModeDrawElementsIBM;
\r
5925 /* GL_IBM_vertex_array_lists */
\r
5927 #ifdef __GLEE_GL_IBM_vertex_array_lists
\r
5928 #ifndef GLEE_C_DEFINED_glColorPointerListIBM
\r
5929 #define GLEE_C_DEFINED_glColorPointerListIBM
\r
5930 void __stdcall GLee_Lazy_glColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glColorPointerListIBM(size, type, stride, pointer, ptrstride);}
\r
5931 GLEEPFNGLCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glColorPointerListIBM=GLee_Lazy_glColorPointerListIBM;
\r
5933 #ifndef GLEE_C_DEFINED_glSecondaryColorPointerListIBM
\r
5934 #define GLEE_C_DEFINED_glSecondaryColorPointerListIBM
\r
5935 void __stdcall GLee_Lazy_glSecondaryColorPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glSecondaryColorPointerListIBM(size, type, stride, pointer, ptrstride);}
\r
5936 GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC GLeeFuncPtr_glSecondaryColorPointerListIBM=GLee_Lazy_glSecondaryColorPointerListIBM;
\r
5938 #ifndef GLEE_C_DEFINED_glEdgeFlagPointerListIBM
\r
5939 #define GLEE_C_DEFINED_glEdgeFlagPointerListIBM
\r
5940 void __stdcall GLee_Lazy_glEdgeFlagPointerListIBM(GLint stride, const GLboolean* * pointer, GLint ptrstride) {if (GLeeInit()) glEdgeFlagPointerListIBM(stride, pointer, ptrstride);}
\r
5941 GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC GLeeFuncPtr_glEdgeFlagPointerListIBM=GLee_Lazy_glEdgeFlagPointerListIBM;
\r
5943 #ifndef GLEE_C_DEFINED_glFogCoordPointerListIBM
\r
5944 #define GLEE_C_DEFINED_glFogCoordPointerListIBM
\r
5945 void __stdcall GLee_Lazy_glFogCoordPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glFogCoordPointerListIBM(type, stride, pointer, ptrstride);}
\r
5946 GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glFogCoordPointerListIBM=GLee_Lazy_glFogCoordPointerListIBM;
\r
5948 #ifndef GLEE_C_DEFINED_glIndexPointerListIBM
\r
5949 #define GLEE_C_DEFINED_glIndexPointerListIBM
\r
5950 void __stdcall GLee_Lazy_glIndexPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glIndexPointerListIBM(type, stride, pointer, ptrstride);}
\r
5951 GLEEPFNGLINDEXPOINTERLISTIBMPROC GLeeFuncPtr_glIndexPointerListIBM=GLee_Lazy_glIndexPointerListIBM;
\r
5953 #ifndef GLEE_C_DEFINED_glNormalPointerListIBM
\r
5954 #define GLEE_C_DEFINED_glNormalPointerListIBM
\r
5955 void __stdcall GLee_Lazy_glNormalPointerListIBM(GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glNormalPointerListIBM(type, stride, pointer, ptrstride);}
\r
5956 GLEEPFNGLNORMALPOINTERLISTIBMPROC GLeeFuncPtr_glNormalPointerListIBM=GLee_Lazy_glNormalPointerListIBM;
\r
5958 #ifndef GLEE_C_DEFINED_glTexCoordPointerListIBM
\r
5959 #define GLEE_C_DEFINED_glTexCoordPointerListIBM
\r
5960 void __stdcall GLee_Lazy_glTexCoordPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glTexCoordPointerListIBM(size, type, stride, pointer, ptrstride);}
\r
5961 GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC GLeeFuncPtr_glTexCoordPointerListIBM=GLee_Lazy_glTexCoordPointerListIBM;
\r
5963 #ifndef GLEE_C_DEFINED_glVertexPointerListIBM
\r
5964 #define GLEE_C_DEFINED_glVertexPointerListIBM
\r
5965 void __stdcall GLee_Lazy_glVertexPointerListIBM(GLint size, GLenum type, GLint stride, const GLvoid* * pointer, GLint ptrstride) {if (GLeeInit()) glVertexPointerListIBM(size, type, stride, pointer, ptrstride);}
\r
5966 GLEEPFNGLVERTEXPOINTERLISTIBMPROC GLeeFuncPtr_glVertexPointerListIBM=GLee_Lazy_glVertexPointerListIBM;
\r
5970 /* GL_SGIX_subsample */
\r
5972 #ifdef __GLEE_GL_SGIX_subsample
\r
5975 /* GL_SGIX_ycrcb_subsample */
\r
5977 #ifdef __GLEE_GL_SGIX_ycrcb_subsample
\r
5980 /* GL_SGIX_ycrcba */
\r
5982 #ifdef __GLEE_GL_SGIX_ycrcba
\r
5985 /* GL_SGI_depth_pass_instrument */
\r
5987 #ifdef __GLEE_GL_SGI_depth_pass_instrument
\r
5990 /* GL_3DFX_texture_compression_FXT1 */
\r
5992 #ifdef __GLEE_GL_3DFX_texture_compression_FXT1
\r
5995 /* GL_3DFX_multisample */
\r
5997 #ifdef __GLEE_GL_3DFX_multisample
\r
6000 /* GL_3DFX_tbuffer */
\r
6002 #ifdef __GLEE_GL_3DFX_tbuffer
\r
6003 #ifndef GLEE_C_DEFINED_glTbufferMask3DFX
\r
6004 #define GLEE_C_DEFINED_glTbufferMask3DFX
\r
6005 void __stdcall GLee_Lazy_glTbufferMask3DFX(GLuint mask) {if (GLeeInit()) glTbufferMask3DFX(mask);}
\r
6006 GLEEPFNGLTBUFFERMASK3DFXPROC GLeeFuncPtr_glTbufferMask3DFX=GLee_Lazy_glTbufferMask3DFX;
\r
6010 /* GL_EXT_multisample */
\r
6012 #ifdef __GLEE_GL_EXT_multisample
\r
6013 #ifndef GLEE_C_DEFINED_glSampleMaskEXT
\r
6014 #define GLEE_C_DEFINED_glSampleMaskEXT
\r
6015 void __stdcall GLee_Lazy_glSampleMaskEXT(GLclampf value, GLboolean invert) {if (GLeeInit()) glSampleMaskEXT(value, invert);}
\r
6016 GLEEPFNGLSAMPLEMASKEXTPROC GLeeFuncPtr_glSampleMaskEXT=GLee_Lazy_glSampleMaskEXT;
\r
6018 #ifndef GLEE_C_DEFINED_glSamplePatternEXT
\r
6019 #define GLEE_C_DEFINED_glSamplePatternEXT
\r
6020 void __stdcall GLee_Lazy_glSamplePatternEXT(GLenum pattern) {if (GLeeInit()) glSamplePatternEXT(pattern);}
\r
6021 GLEEPFNGLSAMPLEPATTERNEXTPROC GLeeFuncPtr_glSamplePatternEXT=GLee_Lazy_glSamplePatternEXT;
\r
6025 /* GL_SGIX_vertex_preclip */
\r
6027 #ifdef __GLEE_GL_SGIX_vertex_preclip
\r
6030 /* GL_SGIX_convolution_accuracy */
\r
6032 #ifdef __GLEE_GL_SGIX_convolution_accuracy
\r
6035 /* GL_SGIX_resample */
\r
6037 #ifdef __GLEE_GL_SGIX_resample
\r
6040 /* GL_SGIS_point_line_texgen */
\r
6042 #ifdef __GLEE_GL_SGIS_point_line_texgen
\r
6045 /* GL_SGIS_texture_color_mask */
\r
6047 #ifdef __GLEE_GL_SGIS_texture_color_mask
\r
6048 #ifndef GLEE_C_DEFINED_glTextureColorMaskSGIS
\r
6049 #define GLEE_C_DEFINED_glTextureColorMaskSGIS
\r
6050 void __stdcall GLee_Lazy_glTextureColorMaskSGIS(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {if (GLeeInit()) glTextureColorMaskSGIS(red, green, blue, alpha);}
\r
6051 GLEEPFNGLTEXTURECOLORMASKSGISPROC GLeeFuncPtr_glTextureColorMaskSGIS=GLee_Lazy_glTextureColorMaskSGIS;
\r
6055 /* GL_EXT_texture_env_dot3 */
\r
6057 #ifdef __GLEE_GL_EXT_texture_env_dot3
\r
6060 /* GL_ATI_texture_mirror_once */
\r
6062 #ifdef __GLEE_GL_ATI_texture_mirror_once
\r
6067 #ifdef __GLEE_GL_NV_fence
\r
6068 #ifndef GLEE_C_DEFINED_glDeleteFencesNV
\r
6069 #define GLEE_C_DEFINED_glDeleteFencesNV
\r
6070 void __stdcall GLee_Lazy_glDeleteFencesNV(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesNV(n, fences);}
\r
6071 GLEEPFNGLDELETEFENCESNVPROC GLeeFuncPtr_glDeleteFencesNV=GLee_Lazy_glDeleteFencesNV;
\r
6073 #ifndef GLEE_C_DEFINED_glGenFencesNV
\r
6074 #define GLEE_C_DEFINED_glGenFencesNV
\r
6075 void __stdcall GLee_Lazy_glGenFencesNV(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesNV(n, fences);}
\r
6076 GLEEPFNGLGENFENCESNVPROC GLeeFuncPtr_glGenFencesNV=GLee_Lazy_glGenFencesNV;
\r
6078 #ifndef GLEE_C_DEFINED_glIsFenceNV
\r
6079 #define GLEE_C_DEFINED_glIsFenceNV
\r
6080 GLboolean __stdcall GLee_Lazy_glIsFenceNV(GLuint fence) {if (GLeeInit()) return glIsFenceNV(fence); return (GLboolean)0;}
\r
6081 GLEEPFNGLISFENCENVPROC GLeeFuncPtr_glIsFenceNV=GLee_Lazy_glIsFenceNV;
\r
6083 #ifndef GLEE_C_DEFINED_glTestFenceNV
\r
6084 #define GLEE_C_DEFINED_glTestFenceNV
\r
6085 GLboolean __stdcall GLee_Lazy_glTestFenceNV(GLuint fence) {if (GLeeInit()) return glTestFenceNV(fence); return (GLboolean)0;}
\r
6086 GLEEPFNGLTESTFENCENVPROC GLeeFuncPtr_glTestFenceNV=GLee_Lazy_glTestFenceNV;
\r
6088 #ifndef GLEE_C_DEFINED_glGetFenceivNV
\r
6089 #define GLEE_C_DEFINED_glGetFenceivNV
\r
6090 void __stdcall GLee_Lazy_glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) {if (GLeeInit()) glGetFenceivNV(fence, pname, params);}
\r
6091 GLEEPFNGLGETFENCEIVNVPROC GLeeFuncPtr_glGetFenceivNV=GLee_Lazy_glGetFenceivNV;
\r
6093 #ifndef GLEE_C_DEFINED_glFinishFenceNV
\r
6094 #define GLEE_C_DEFINED_glFinishFenceNV
\r
6095 void __stdcall GLee_Lazy_glFinishFenceNV(GLuint fence) {if (GLeeInit()) glFinishFenceNV(fence);}
\r
6096 GLEEPFNGLFINISHFENCENVPROC GLeeFuncPtr_glFinishFenceNV=GLee_Lazy_glFinishFenceNV;
\r
6098 #ifndef GLEE_C_DEFINED_glSetFenceNV
\r
6099 #define GLEE_C_DEFINED_glSetFenceNV
\r
6100 void __stdcall GLee_Lazy_glSetFenceNV(GLuint fence, GLenum condition) {if (GLeeInit()) glSetFenceNV(fence, condition);}
\r
6101 GLEEPFNGLSETFENCENVPROC GLeeFuncPtr_glSetFenceNV=GLee_Lazy_glSetFenceNV;
\r
6105 /* GL_IBM_texture_mirrored_repeat */
\r
6107 #ifdef __GLEE_GL_IBM_texture_mirrored_repeat
\r
6110 /* GL_NV_evaluators */
\r
6112 #ifdef __GLEE_GL_NV_evaluators
\r
6113 #ifndef GLEE_C_DEFINED_glMapControlPointsNV
\r
6114 #define GLEE_C_DEFINED_glMapControlPointsNV
\r
6115 void __stdcall GLee_Lazy_glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) {if (GLeeInit()) glMapControlPointsNV(target, index, type, ustride, vstride, uorder, vorder, packed, points);}
\r
6116 GLEEPFNGLMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glMapControlPointsNV=GLee_Lazy_glMapControlPointsNV;
\r
6118 #ifndef GLEE_C_DEFINED_glMapParameterivNV
\r
6119 #define GLEE_C_DEFINED_glMapParameterivNV
\r
6120 void __stdcall GLee_Lazy_glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMapParameterivNV(target, pname, params);}
\r
6121 GLEEPFNGLMAPPARAMETERIVNVPROC GLeeFuncPtr_glMapParameterivNV=GLee_Lazy_glMapParameterivNV;
\r
6123 #ifndef GLEE_C_DEFINED_glMapParameterfvNV
\r
6124 #define GLEE_C_DEFINED_glMapParameterfvNV
\r
6125 void __stdcall GLee_Lazy_glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMapParameterfvNV(target, pname, params);}
\r
6126 GLEEPFNGLMAPPARAMETERFVNVPROC GLeeFuncPtr_glMapParameterfvNV=GLee_Lazy_glMapParameterfvNV;
\r
6128 #ifndef GLEE_C_DEFINED_glGetMapControlPointsNV
\r
6129 #define GLEE_C_DEFINED_glGetMapControlPointsNV
\r
6130 void __stdcall GLee_Lazy_glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) {if (GLeeInit()) glGetMapControlPointsNV(target, index, type, ustride, vstride, packed, points);}
\r
6131 GLEEPFNGLGETMAPCONTROLPOINTSNVPROC GLeeFuncPtr_glGetMapControlPointsNV=GLee_Lazy_glGetMapControlPointsNV;
\r
6133 #ifndef GLEE_C_DEFINED_glGetMapParameterivNV
\r
6134 #define GLEE_C_DEFINED_glGetMapParameterivNV
\r
6135 void __stdcall GLee_Lazy_glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapParameterivNV(target, pname, params);}
\r
6136 GLEEPFNGLGETMAPPARAMETERIVNVPROC GLeeFuncPtr_glGetMapParameterivNV=GLee_Lazy_glGetMapParameterivNV;
\r
6138 #ifndef GLEE_C_DEFINED_glGetMapParameterfvNV
\r
6139 #define GLEE_C_DEFINED_glGetMapParameterfvNV
\r
6140 void __stdcall GLee_Lazy_glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapParameterfvNV(target, pname, params);}
\r
6141 GLEEPFNGLGETMAPPARAMETERFVNVPROC GLeeFuncPtr_glGetMapParameterfvNV=GLee_Lazy_glGetMapParameterfvNV;
\r
6143 #ifndef GLEE_C_DEFINED_glGetMapAttribParameterivNV
\r
6144 #define GLEE_C_DEFINED_glGetMapAttribParameterivNV
\r
6145 void __stdcall GLee_Lazy_glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetMapAttribParameterivNV(target, index, pname, params);}
\r
6146 GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC GLeeFuncPtr_glGetMapAttribParameterivNV=GLee_Lazy_glGetMapAttribParameterivNV;
\r
6148 #ifndef GLEE_C_DEFINED_glGetMapAttribParameterfvNV
\r
6149 #define GLEE_C_DEFINED_glGetMapAttribParameterfvNV
\r
6150 void __stdcall GLee_Lazy_glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMapAttribParameterfvNV(target, index, pname, params);}
\r
6151 GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC GLeeFuncPtr_glGetMapAttribParameterfvNV=GLee_Lazy_glGetMapAttribParameterfvNV;
\r
6153 #ifndef GLEE_C_DEFINED_glEvalMapsNV
\r
6154 #define GLEE_C_DEFINED_glEvalMapsNV
\r
6155 void __stdcall GLee_Lazy_glEvalMapsNV(GLenum target, GLenum mode) {if (GLeeInit()) glEvalMapsNV(target, mode);}
\r
6156 GLEEPFNGLEVALMAPSNVPROC GLeeFuncPtr_glEvalMapsNV=GLee_Lazy_glEvalMapsNV;
\r
6160 /* GL_NV_packed_depth_stencil */
\r
6162 #ifdef __GLEE_GL_NV_packed_depth_stencil
\r
6165 /* GL_NV_register_combiners2 */
\r
6167 #ifdef __GLEE_GL_NV_register_combiners2
\r
6168 #ifndef GLEE_C_DEFINED_glCombinerStageParameterfvNV
\r
6169 #define GLEE_C_DEFINED_glCombinerStageParameterfvNV
\r
6170 void __stdcall GLee_Lazy_glCombinerStageParameterfvNV(GLenum stage, GLenum pname, const GLfloat * params) {if (GLeeInit()) glCombinerStageParameterfvNV(stage, pname, params);}
\r
6171 GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glCombinerStageParameterfvNV=GLee_Lazy_glCombinerStageParameterfvNV;
\r
6173 #ifndef GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
\r
6174 #define GLEE_C_DEFINED_glGetCombinerStageParameterfvNV
\r
6175 void __stdcall GLee_Lazy_glGetCombinerStageParameterfvNV(GLenum stage, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetCombinerStageParameterfvNV(stage, pname, params);}
\r
6176 GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC GLeeFuncPtr_glGetCombinerStageParameterfvNV=GLee_Lazy_glGetCombinerStageParameterfvNV;
\r
6180 /* GL_NV_texture_compression_vtc */
\r
6182 #ifdef __GLEE_GL_NV_texture_compression_vtc
\r
6185 /* GL_NV_texture_rectangle */
\r
6187 #ifdef __GLEE_GL_NV_texture_rectangle
\r
6190 /* GL_NV_texture_shader */
\r
6192 #ifdef __GLEE_GL_NV_texture_shader
\r
6195 /* GL_NV_texture_shader2 */
\r
6197 #ifdef __GLEE_GL_NV_texture_shader2
\r
6200 /* GL_NV_vertex_array_range2 */
\r
6202 #ifdef __GLEE_GL_NV_vertex_array_range2
\r
6205 /* GL_NV_vertex_program */
\r
6207 #ifdef __GLEE_GL_NV_vertex_program
\r
6208 #ifndef GLEE_C_DEFINED_glAreProgramsResidentNV
\r
6209 #define GLEE_C_DEFINED_glAreProgramsResidentNV
\r
6210 GLboolean __stdcall GLee_Lazy_glAreProgramsResidentNV(GLsizei n, const GLuint * programs, GLboolean * residences) {if (GLeeInit()) return glAreProgramsResidentNV(n, programs, residences); return (GLboolean)0;}
\r
6211 GLEEPFNGLAREPROGRAMSRESIDENTNVPROC GLeeFuncPtr_glAreProgramsResidentNV=GLee_Lazy_glAreProgramsResidentNV;
\r
6213 #ifndef GLEE_C_DEFINED_glBindProgramNV
\r
6214 #define GLEE_C_DEFINED_glBindProgramNV
\r
6215 void __stdcall GLee_Lazy_glBindProgramNV(GLenum target, GLuint id) {if (GLeeInit()) glBindProgramNV(target, id);}
\r
6216 GLEEPFNGLBINDPROGRAMNVPROC GLeeFuncPtr_glBindProgramNV=GLee_Lazy_glBindProgramNV;
\r
6218 #ifndef GLEE_C_DEFINED_glDeleteProgramsNV
\r
6219 #define GLEE_C_DEFINED_glDeleteProgramsNV
\r
6220 void __stdcall GLee_Lazy_glDeleteProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glDeleteProgramsNV(n, programs);}
\r
6221 GLEEPFNGLDELETEPROGRAMSNVPROC GLeeFuncPtr_glDeleteProgramsNV=GLee_Lazy_glDeleteProgramsNV;
\r
6223 #ifndef GLEE_C_DEFINED_glExecuteProgramNV
\r
6224 #define GLEE_C_DEFINED_glExecuteProgramNV
\r
6225 void __stdcall GLee_Lazy_glExecuteProgramNV(GLenum target, GLuint id, const GLfloat * params) {if (GLeeInit()) glExecuteProgramNV(target, id, params);}
\r
6226 GLEEPFNGLEXECUTEPROGRAMNVPROC GLeeFuncPtr_glExecuteProgramNV=GLee_Lazy_glExecuteProgramNV;
\r
6228 #ifndef GLEE_C_DEFINED_glGenProgramsNV
\r
6229 #define GLEE_C_DEFINED_glGenProgramsNV
\r
6230 void __stdcall GLee_Lazy_glGenProgramsNV(GLsizei n, GLuint * programs) {if (GLeeInit()) glGenProgramsNV(n, programs);}
\r
6231 GLEEPFNGLGENPROGRAMSNVPROC GLeeFuncPtr_glGenProgramsNV=GLee_Lazy_glGenProgramsNV;
\r
6233 #ifndef GLEE_C_DEFINED_glGetProgramParameterdvNV
\r
6234 #define GLEE_C_DEFINED_glGetProgramParameterdvNV
\r
6235 void __stdcall GLee_Lazy_glGetProgramParameterdvNV(GLenum target, GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetProgramParameterdvNV(target, index, pname, params);}
\r
6236 GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramParameterdvNV=GLee_Lazy_glGetProgramParameterdvNV;
\r
6238 #ifndef GLEE_C_DEFINED_glGetProgramParameterfvNV
\r
6239 #define GLEE_C_DEFINED_glGetProgramParameterfvNV
\r
6240 void __stdcall GLee_Lazy_glGetProgramParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetProgramParameterfvNV(target, index, pname, params);}
\r
6241 GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramParameterfvNV=GLee_Lazy_glGetProgramParameterfvNV;
\r
6243 #ifndef GLEE_C_DEFINED_glGetProgramivNV
\r
6244 #define GLEE_C_DEFINED_glGetProgramivNV
\r
6245 void __stdcall GLee_Lazy_glGetProgramivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetProgramivNV(id, pname, params);}
\r
6246 GLEEPFNGLGETPROGRAMIVNVPROC GLeeFuncPtr_glGetProgramivNV=GLee_Lazy_glGetProgramivNV;
\r
6248 #ifndef GLEE_C_DEFINED_glGetProgramStringNV
\r
6249 #define GLEE_C_DEFINED_glGetProgramStringNV
\r
6250 void __stdcall GLee_Lazy_glGetProgramStringNV(GLuint id, GLenum pname, GLubyte * program) {if (GLeeInit()) glGetProgramStringNV(id, pname, program);}
\r
6251 GLEEPFNGLGETPROGRAMSTRINGNVPROC GLeeFuncPtr_glGetProgramStringNV=GLee_Lazy_glGetProgramStringNV;
\r
6253 #ifndef GLEE_C_DEFINED_glGetTrackMatrixivNV
\r
6254 #define GLEE_C_DEFINED_glGetTrackMatrixivNV
\r
6255 void __stdcall GLee_Lazy_glGetTrackMatrixivNV(GLenum target, GLuint address, GLenum pname, GLint * params) {if (GLeeInit()) glGetTrackMatrixivNV(target, address, pname, params);}
\r
6256 GLEEPFNGLGETTRACKMATRIXIVNVPROC GLeeFuncPtr_glGetTrackMatrixivNV=GLee_Lazy_glGetTrackMatrixivNV;
\r
6258 #ifndef GLEE_C_DEFINED_glGetVertexAttribdvNV
\r
6259 #define GLEE_C_DEFINED_glGetVertexAttribdvNV
\r
6260 void __stdcall GLee_Lazy_glGetVertexAttribdvNV(GLuint index, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetVertexAttribdvNV(index, pname, params);}
\r
6261 GLEEPFNGLGETVERTEXATTRIBDVNVPROC GLeeFuncPtr_glGetVertexAttribdvNV=GLee_Lazy_glGetVertexAttribdvNV;
\r
6263 #ifndef GLEE_C_DEFINED_glGetVertexAttribfvNV
\r
6264 #define GLEE_C_DEFINED_glGetVertexAttribfvNV
\r
6265 void __stdcall GLee_Lazy_glGetVertexAttribfvNV(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribfvNV(index, pname, params);}
\r
6266 GLEEPFNGLGETVERTEXATTRIBFVNVPROC GLeeFuncPtr_glGetVertexAttribfvNV=GLee_Lazy_glGetVertexAttribfvNV;
\r
6268 #ifndef GLEE_C_DEFINED_glGetVertexAttribivNV
\r
6269 #define GLEE_C_DEFINED_glGetVertexAttribivNV
\r
6270 void __stdcall GLee_Lazy_glGetVertexAttribivNV(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribivNV(index, pname, params);}
\r
6271 GLEEPFNGLGETVERTEXATTRIBIVNVPROC GLeeFuncPtr_glGetVertexAttribivNV=GLee_Lazy_glGetVertexAttribivNV;
\r
6273 #ifndef GLEE_C_DEFINED_glGetVertexAttribPointervNV
\r
6274 #define GLEE_C_DEFINED_glGetVertexAttribPointervNV
\r
6275 void __stdcall GLee_Lazy_glGetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid* * pointer) {if (GLeeInit()) glGetVertexAttribPointervNV(index, pname, pointer);}
\r
6276 GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC GLeeFuncPtr_glGetVertexAttribPointervNV=GLee_Lazy_glGetVertexAttribPointervNV;
\r
6278 #ifndef GLEE_C_DEFINED_glIsProgramNV
\r
6279 #define GLEE_C_DEFINED_glIsProgramNV
\r
6280 GLboolean __stdcall GLee_Lazy_glIsProgramNV(GLuint id) {if (GLeeInit()) return glIsProgramNV(id); return (GLboolean)0;}
\r
6281 GLEEPFNGLISPROGRAMNVPROC GLeeFuncPtr_glIsProgramNV=GLee_Lazy_glIsProgramNV;
\r
6283 #ifndef GLEE_C_DEFINED_glLoadProgramNV
\r
6284 #define GLEE_C_DEFINED_glLoadProgramNV
\r
6285 void __stdcall GLee_Lazy_glLoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte * program) {if (GLeeInit()) glLoadProgramNV(target, id, len, program);}
\r
6286 GLEEPFNGLLOADPROGRAMNVPROC GLeeFuncPtr_glLoadProgramNV=GLee_Lazy_glLoadProgramNV;
\r
6288 #ifndef GLEE_C_DEFINED_glProgramParameter4dNV
\r
6289 #define GLEE_C_DEFINED_glProgramParameter4dNV
\r
6290 void __stdcall GLee_Lazy_glProgramParameter4dNV(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramParameter4dNV(target, index, x, y, z, w);}
\r
6291 GLEEPFNGLPROGRAMPARAMETER4DNVPROC GLeeFuncPtr_glProgramParameter4dNV=GLee_Lazy_glProgramParameter4dNV;
\r
6293 #ifndef GLEE_C_DEFINED_glProgramParameter4dvNV
\r
6294 #define GLEE_C_DEFINED_glProgramParameter4dvNV
\r
6295 void __stdcall GLee_Lazy_glProgramParameter4dvNV(GLenum target, GLuint index, const GLdouble * v) {if (GLeeInit()) glProgramParameter4dvNV(target, index, v);}
\r
6296 GLEEPFNGLPROGRAMPARAMETER4DVNVPROC GLeeFuncPtr_glProgramParameter4dvNV=GLee_Lazy_glProgramParameter4dvNV;
\r
6298 #ifndef GLEE_C_DEFINED_glProgramParameter4fNV
\r
6299 #define GLEE_C_DEFINED_glProgramParameter4fNV
\r
6300 void __stdcall GLee_Lazy_glProgramParameter4fNV(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramParameter4fNV(target, index, x, y, z, w);}
\r
6301 GLEEPFNGLPROGRAMPARAMETER4FNVPROC GLeeFuncPtr_glProgramParameter4fNV=GLee_Lazy_glProgramParameter4fNV;
\r
6303 #ifndef GLEE_C_DEFINED_glProgramParameter4fvNV
\r
6304 #define GLEE_C_DEFINED_glProgramParameter4fvNV
\r
6305 void __stdcall GLee_Lazy_glProgramParameter4fvNV(GLenum target, GLuint index, const GLfloat * v) {if (GLeeInit()) glProgramParameter4fvNV(target, index, v);}
\r
6306 GLEEPFNGLPROGRAMPARAMETER4FVNVPROC GLeeFuncPtr_glProgramParameter4fvNV=GLee_Lazy_glProgramParameter4fvNV;
\r
6308 #ifndef GLEE_C_DEFINED_glProgramParameters4dvNV
\r
6309 #define GLEE_C_DEFINED_glProgramParameters4dvNV
\r
6310 void __stdcall GLee_Lazy_glProgramParameters4dvNV(GLenum target, GLuint index, GLuint count, const GLdouble * v) {if (GLeeInit()) glProgramParameters4dvNV(target, index, count, v);}
\r
6311 GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC GLeeFuncPtr_glProgramParameters4dvNV=GLee_Lazy_glProgramParameters4dvNV;
\r
6313 #ifndef GLEE_C_DEFINED_glProgramParameters4fvNV
\r
6314 #define GLEE_C_DEFINED_glProgramParameters4fvNV
\r
6315 void __stdcall GLee_Lazy_glProgramParameters4fvNV(GLenum target, GLuint index, GLuint count, const GLfloat * v) {if (GLeeInit()) glProgramParameters4fvNV(target, index, count, v);}
\r
6316 GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC GLeeFuncPtr_glProgramParameters4fvNV=GLee_Lazy_glProgramParameters4fvNV;
\r
6318 #ifndef GLEE_C_DEFINED_glRequestResidentProgramsNV
\r
6319 #define GLEE_C_DEFINED_glRequestResidentProgramsNV
\r
6320 void __stdcall GLee_Lazy_glRequestResidentProgramsNV(GLsizei n, const GLuint * programs) {if (GLeeInit()) glRequestResidentProgramsNV(n, programs);}
\r
6321 GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC GLeeFuncPtr_glRequestResidentProgramsNV=GLee_Lazy_glRequestResidentProgramsNV;
\r
6323 #ifndef GLEE_C_DEFINED_glTrackMatrixNV
\r
6324 #define GLEE_C_DEFINED_glTrackMatrixNV
\r
6325 void __stdcall GLee_Lazy_glTrackMatrixNV(GLenum target, GLuint address, GLenum matrix, GLenum transform) {if (GLeeInit()) glTrackMatrixNV(target, address, matrix, transform);}
\r
6326 GLEEPFNGLTRACKMATRIXNVPROC GLeeFuncPtr_glTrackMatrixNV=GLee_Lazy_glTrackMatrixNV;
\r
6328 #ifndef GLEE_C_DEFINED_glVertexAttribPointerNV
\r
6329 #define GLEE_C_DEFINED_glVertexAttribPointerNV
\r
6330 void __stdcall GLee_Lazy_glVertexAttribPointerNV(GLuint index, GLint fsize, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribPointerNV(index, fsize, type, stride, pointer);}
\r
6331 GLEEPFNGLVERTEXATTRIBPOINTERNVPROC GLeeFuncPtr_glVertexAttribPointerNV=GLee_Lazy_glVertexAttribPointerNV;
\r
6333 #ifndef GLEE_C_DEFINED_glVertexAttrib1dNV
\r
6334 #define GLEE_C_DEFINED_glVertexAttrib1dNV
\r
6335 void __stdcall GLee_Lazy_glVertexAttrib1dNV(GLuint index, GLdouble x) {if (GLeeInit()) glVertexAttrib1dNV(index, x);}
\r
6336 GLEEPFNGLVERTEXATTRIB1DNVPROC GLeeFuncPtr_glVertexAttrib1dNV=GLee_Lazy_glVertexAttrib1dNV;
\r
6338 #ifndef GLEE_C_DEFINED_glVertexAttrib1dvNV
\r
6339 #define GLEE_C_DEFINED_glVertexAttrib1dvNV
\r
6340 void __stdcall GLee_Lazy_glVertexAttrib1dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib1dvNV(index, v);}
\r
6341 GLEEPFNGLVERTEXATTRIB1DVNVPROC GLeeFuncPtr_glVertexAttrib1dvNV=GLee_Lazy_glVertexAttrib1dvNV;
\r
6343 #ifndef GLEE_C_DEFINED_glVertexAttrib1fNV
\r
6344 #define GLEE_C_DEFINED_glVertexAttrib1fNV
\r
6345 void __stdcall GLee_Lazy_glVertexAttrib1fNV(GLuint index, GLfloat x) {if (GLeeInit()) glVertexAttrib1fNV(index, x);}
\r
6346 GLEEPFNGLVERTEXATTRIB1FNVPROC GLeeFuncPtr_glVertexAttrib1fNV=GLee_Lazy_glVertexAttrib1fNV;
\r
6348 #ifndef GLEE_C_DEFINED_glVertexAttrib1fvNV
\r
6349 #define GLEE_C_DEFINED_glVertexAttrib1fvNV
\r
6350 void __stdcall GLee_Lazy_glVertexAttrib1fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib1fvNV(index, v);}
\r
6351 GLEEPFNGLVERTEXATTRIB1FVNVPROC GLeeFuncPtr_glVertexAttrib1fvNV=GLee_Lazy_glVertexAttrib1fvNV;
\r
6353 #ifndef GLEE_C_DEFINED_glVertexAttrib1sNV
\r
6354 #define GLEE_C_DEFINED_glVertexAttrib1sNV
\r
6355 void __stdcall GLee_Lazy_glVertexAttrib1sNV(GLuint index, GLshort x) {if (GLeeInit()) glVertexAttrib1sNV(index, x);}
\r
6356 GLEEPFNGLVERTEXATTRIB1SNVPROC GLeeFuncPtr_glVertexAttrib1sNV=GLee_Lazy_glVertexAttrib1sNV;
\r
6358 #ifndef GLEE_C_DEFINED_glVertexAttrib1svNV
\r
6359 #define GLEE_C_DEFINED_glVertexAttrib1svNV
\r
6360 void __stdcall GLee_Lazy_glVertexAttrib1svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib1svNV(index, v);}
\r
6361 GLEEPFNGLVERTEXATTRIB1SVNVPROC GLeeFuncPtr_glVertexAttrib1svNV=GLee_Lazy_glVertexAttrib1svNV;
\r
6363 #ifndef GLEE_C_DEFINED_glVertexAttrib2dNV
\r
6364 #define GLEE_C_DEFINED_glVertexAttrib2dNV
\r
6365 void __stdcall GLee_Lazy_glVertexAttrib2dNV(GLuint index, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexAttrib2dNV(index, x, y);}
\r
6366 GLEEPFNGLVERTEXATTRIB2DNVPROC GLeeFuncPtr_glVertexAttrib2dNV=GLee_Lazy_glVertexAttrib2dNV;
\r
6368 #ifndef GLEE_C_DEFINED_glVertexAttrib2dvNV
\r
6369 #define GLEE_C_DEFINED_glVertexAttrib2dvNV
\r
6370 void __stdcall GLee_Lazy_glVertexAttrib2dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib2dvNV(index, v);}
\r
6371 GLEEPFNGLVERTEXATTRIB2DVNVPROC GLeeFuncPtr_glVertexAttrib2dvNV=GLee_Lazy_glVertexAttrib2dvNV;
\r
6373 #ifndef GLEE_C_DEFINED_glVertexAttrib2fNV
\r
6374 #define GLEE_C_DEFINED_glVertexAttrib2fNV
\r
6375 void __stdcall GLee_Lazy_glVertexAttrib2fNV(GLuint index, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexAttrib2fNV(index, x, y);}
\r
6376 GLEEPFNGLVERTEXATTRIB2FNVPROC GLeeFuncPtr_glVertexAttrib2fNV=GLee_Lazy_glVertexAttrib2fNV;
\r
6378 #ifndef GLEE_C_DEFINED_glVertexAttrib2fvNV
\r
6379 #define GLEE_C_DEFINED_glVertexAttrib2fvNV
\r
6380 void __stdcall GLee_Lazy_glVertexAttrib2fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib2fvNV(index, v);}
\r
6381 GLEEPFNGLVERTEXATTRIB2FVNVPROC GLeeFuncPtr_glVertexAttrib2fvNV=GLee_Lazy_glVertexAttrib2fvNV;
\r
6383 #ifndef GLEE_C_DEFINED_glVertexAttrib2sNV
\r
6384 #define GLEE_C_DEFINED_glVertexAttrib2sNV
\r
6385 void __stdcall GLee_Lazy_glVertexAttrib2sNV(GLuint index, GLshort x, GLshort y) {if (GLeeInit()) glVertexAttrib2sNV(index, x, y);}
\r
6386 GLEEPFNGLVERTEXATTRIB2SNVPROC GLeeFuncPtr_glVertexAttrib2sNV=GLee_Lazy_glVertexAttrib2sNV;
\r
6388 #ifndef GLEE_C_DEFINED_glVertexAttrib2svNV
\r
6389 #define GLEE_C_DEFINED_glVertexAttrib2svNV
\r
6390 void __stdcall GLee_Lazy_glVertexAttrib2svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib2svNV(index, v);}
\r
6391 GLEEPFNGLVERTEXATTRIB2SVNVPROC GLeeFuncPtr_glVertexAttrib2svNV=GLee_Lazy_glVertexAttrib2svNV;
\r
6393 #ifndef GLEE_C_DEFINED_glVertexAttrib3dNV
\r
6394 #define GLEE_C_DEFINED_glVertexAttrib3dNV
\r
6395 void __stdcall GLee_Lazy_glVertexAttrib3dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexAttrib3dNV(index, x, y, z);}
\r
6396 GLEEPFNGLVERTEXATTRIB3DNVPROC GLeeFuncPtr_glVertexAttrib3dNV=GLee_Lazy_glVertexAttrib3dNV;
\r
6398 #ifndef GLEE_C_DEFINED_glVertexAttrib3dvNV
\r
6399 #define GLEE_C_DEFINED_glVertexAttrib3dvNV
\r
6400 void __stdcall GLee_Lazy_glVertexAttrib3dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib3dvNV(index, v);}
\r
6401 GLEEPFNGLVERTEXATTRIB3DVNVPROC GLeeFuncPtr_glVertexAttrib3dvNV=GLee_Lazy_glVertexAttrib3dvNV;
\r
6403 #ifndef GLEE_C_DEFINED_glVertexAttrib3fNV
\r
6404 #define GLEE_C_DEFINED_glVertexAttrib3fNV
\r
6405 void __stdcall GLee_Lazy_glVertexAttrib3fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexAttrib3fNV(index, x, y, z);}
\r
6406 GLEEPFNGLVERTEXATTRIB3FNVPROC GLeeFuncPtr_glVertexAttrib3fNV=GLee_Lazy_glVertexAttrib3fNV;
\r
6408 #ifndef GLEE_C_DEFINED_glVertexAttrib3fvNV
\r
6409 #define GLEE_C_DEFINED_glVertexAttrib3fvNV
\r
6410 void __stdcall GLee_Lazy_glVertexAttrib3fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib3fvNV(index, v);}
\r
6411 GLEEPFNGLVERTEXATTRIB3FVNVPROC GLeeFuncPtr_glVertexAttrib3fvNV=GLee_Lazy_glVertexAttrib3fvNV;
\r
6413 #ifndef GLEE_C_DEFINED_glVertexAttrib3sNV
\r
6414 #define GLEE_C_DEFINED_glVertexAttrib3sNV
\r
6415 void __stdcall GLee_Lazy_glVertexAttrib3sNV(GLuint index, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexAttrib3sNV(index, x, y, z);}
\r
6416 GLEEPFNGLVERTEXATTRIB3SNVPROC GLeeFuncPtr_glVertexAttrib3sNV=GLee_Lazy_glVertexAttrib3sNV;
\r
6418 #ifndef GLEE_C_DEFINED_glVertexAttrib3svNV
\r
6419 #define GLEE_C_DEFINED_glVertexAttrib3svNV
\r
6420 void __stdcall GLee_Lazy_glVertexAttrib3svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib3svNV(index, v);}
\r
6421 GLEEPFNGLVERTEXATTRIB3SVNVPROC GLeeFuncPtr_glVertexAttrib3svNV=GLee_Lazy_glVertexAttrib3svNV;
\r
6423 #ifndef GLEE_C_DEFINED_glVertexAttrib4dNV
\r
6424 #define GLEE_C_DEFINED_glVertexAttrib4dNV
\r
6425 void __stdcall GLee_Lazy_glVertexAttrib4dNV(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexAttrib4dNV(index, x, y, z, w);}
\r
6426 GLEEPFNGLVERTEXATTRIB4DNVPROC GLeeFuncPtr_glVertexAttrib4dNV=GLee_Lazy_glVertexAttrib4dNV;
\r
6428 #ifndef GLEE_C_DEFINED_glVertexAttrib4dvNV
\r
6429 #define GLEE_C_DEFINED_glVertexAttrib4dvNV
\r
6430 void __stdcall GLee_Lazy_glVertexAttrib4dvNV(GLuint index, const GLdouble * v) {if (GLeeInit()) glVertexAttrib4dvNV(index, v);}
\r
6431 GLEEPFNGLVERTEXATTRIB4DVNVPROC GLeeFuncPtr_glVertexAttrib4dvNV=GLee_Lazy_glVertexAttrib4dvNV;
\r
6433 #ifndef GLEE_C_DEFINED_glVertexAttrib4fNV
\r
6434 #define GLEE_C_DEFINED_glVertexAttrib4fNV
\r
6435 void __stdcall GLee_Lazy_glVertexAttrib4fNV(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexAttrib4fNV(index, x, y, z, w);}
\r
6436 GLEEPFNGLVERTEXATTRIB4FNVPROC GLeeFuncPtr_glVertexAttrib4fNV=GLee_Lazy_glVertexAttrib4fNV;
\r
6438 #ifndef GLEE_C_DEFINED_glVertexAttrib4fvNV
\r
6439 #define GLEE_C_DEFINED_glVertexAttrib4fvNV
\r
6440 void __stdcall GLee_Lazy_glVertexAttrib4fvNV(GLuint index, const GLfloat * v) {if (GLeeInit()) glVertexAttrib4fvNV(index, v);}
\r
6441 GLEEPFNGLVERTEXATTRIB4FVNVPROC GLeeFuncPtr_glVertexAttrib4fvNV=GLee_Lazy_glVertexAttrib4fvNV;
\r
6443 #ifndef GLEE_C_DEFINED_glVertexAttrib4sNV
\r
6444 #define GLEE_C_DEFINED_glVertexAttrib4sNV
\r
6445 void __stdcall GLee_Lazy_glVertexAttrib4sNV(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexAttrib4sNV(index, x, y, z, w);}
\r
6446 GLEEPFNGLVERTEXATTRIB4SNVPROC GLeeFuncPtr_glVertexAttrib4sNV=GLee_Lazy_glVertexAttrib4sNV;
\r
6448 #ifndef GLEE_C_DEFINED_glVertexAttrib4svNV
\r
6449 #define GLEE_C_DEFINED_glVertexAttrib4svNV
\r
6450 void __stdcall GLee_Lazy_glVertexAttrib4svNV(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttrib4svNV(index, v);}
\r
6451 GLEEPFNGLVERTEXATTRIB4SVNVPROC GLeeFuncPtr_glVertexAttrib4svNV=GLee_Lazy_glVertexAttrib4svNV;
\r
6453 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubNV
\r
6454 #define GLEE_C_DEFINED_glVertexAttrib4ubNV
\r
6455 void __stdcall GLee_Lazy_glVertexAttrib4ubNV(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {if (GLeeInit()) glVertexAttrib4ubNV(index, x, y, z, w);}
\r
6456 GLEEPFNGLVERTEXATTRIB4UBNVPROC GLeeFuncPtr_glVertexAttrib4ubNV=GLee_Lazy_glVertexAttrib4ubNV;
\r
6458 #ifndef GLEE_C_DEFINED_glVertexAttrib4ubvNV
\r
6459 #define GLEE_C_DEFINED_glVertexAttrib4ubvNV
\r
6460 void __stdcall GLee_Lazy_glVertexAttrib4ubvNV(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttrib4ubvNV(index, v);}
\r
6461 GLEEPFNGLVERTEXATTRIB4UBVNVPROC GLeeFuncPtr_glVertexAttrib4ubvNV=GLee_Lazy_glVertexAttrib4ubvNV;
\r
6463 #ifndef GLEE_C_DEFINED_glVertexAttribs1dvNV
\r
6464 #define GLEE_C_DEFINED_glVertexAttribs1dvNV
\r
6465 void __stdcall GLee_Lazy_glVertexAttribs1dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs1dvNV(index, count, v);}
\r
6466 GLEEPFNGLVERTEXATTRIBS1DVNVPROC GLeeFuncPtr_glVertexAttribs1dvNV=GLee_Lazy_glVertexAttribs1dvNV;
\r
6468 #ifndef GLEE_C_DEFINED_glVertexAttribs1fvNV
\r
6469 #define GLEE_C_DEFINED_glVertexAttribs1fvNV
\r
6470 void __stdcall GLee_Lazy_glVertexAttribs1fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs1fvNV(index, count, v);}
\r
6471 GLEEPFNGLVERTEXATTRIBS1FVNVPROC GLeeFuncPtr_glVertexAttribs1fvNV=GLee_Lazy_glVertexAttribs1fvNV;
\r
6473 #ifndef GLEE_C_DEFINED_glVertexAttribs1svNV
\r
6474 #define GLEE_C_DEFINED_glVertexAttribs1svNV
\r
6475 void __stdcall GLee_Lazy_glVertexAttribs1svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs1svNV(index, count, v);}
\r
6476 GLEEPFNGLVERTEXATTRIBS1SVNVPROC GLeeFuncPtr_glVertexAttribs1svNV=GLee_Lazy_glVertexAttribs1svNV;
\r
6478 #ifndef GLEE_C_DEFINED_glVertexAttribs2dvNV
\r
6479 #define GLEE_C_DEFINED_glVertexAttribs2dvNV
\r
6480 void __stdcall GLee_Lazy_glVertexAttribs2dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs2dvNV(index, count, v);}
\r
6481 GLEEPFNGLVERTEXATTRIBS2DVNVPROC GLeeFuncPtr_glVertexAttribs2dvNV=GLee_Lazy_glVertexAttribs2dvNV;
\r
6483 #ifndef GLEE_C_DEFINED_glVertexAttribs2fvNV
\r
6484 #define GLEE_C_DEFINED_glVertexAttribs2fvNV
\r
6485 void __stdcall GLee_Lazy_glVertexAttribs2fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs2fvNV(index, count, v);}
\r
6486 GLEEPFNGLVERTEXATTRIBS2FVNVPROC GLeeFuncPtr_glVertexAttribs2fvNV=GLee_Lazy_glVertexAttribs2fvNV;
\r
6488 #ifndef GLEE_C_DEFINED_glVertexAttribs2svNV
\r
6489 #define GLEE_C_DEFINED_glVertexAttribs2svNV
\r
6490 void __stdcall GLee_Lazy_glVertexAttribs2svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs2svNV(index, count, v);}
\r
6491 GLEEPFNGLVERTEXATTRIBS2SVNVPROC GLeeFuncPtr_glVertexAttribs2svNV=GLee_Lazy_glVertexAttribs2svNV;
\r
6493 #ifndef GLEE_C_DEFINED_glVertexAttribs3dvNV
\r
6494 #define GLEE_C_DEFINED_glVertexAttribs3dvNV
\r
6495 void __stdcall GLee_Lazy_glVertexAttribs3dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs3dvNV(index, count, v);}
\r
6496 GLEEPFNGLVERTEXATTRIBS3DVNVPROC GLeeFuncPtr_glVertexAttribs3dvNV=GLee_Lazy_glVertexAttribs3dvNV;
\r
6498 #ifndef GLEE_C_DEFINED_glVertexAttribs3fvNV
\r
6499 #define GLEE_C_DEFINED_glVertexAttribs3fvNV
\r
6500 void __stdcall GLee_Lazy_glVertexAttribs3fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs3fvNV(index, count, v);}
\r
6501 GLEEPFNGLVERTEXATTRIBS3FVNVPROC GLeeFuncPtr_glVertexAttribs3fvNV=GLee_Lazy_glVertexAttribs3fvNV;
\r
6503 #ifndef GLEE_C_DEFINED_glVertexAttribs3svNV
\r
6504 #define GLEE_C_DEFINED_glVertexAttribs3svNV
\r
6505 void __stdcall GLee_Lazy_glVertexAttribs3svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs3svNV(index, count, v);}
\r
6506 GLEEPFNGLVERTEXATTRIBS3SVNVPROC GLeeFuncPtr_glVertexAttribs3svNV=GLee_Lazy_glVertexAttribs3svNV;
\r
6508 #ifndef GLEE_C_DEFINED_glVertexAttribs4dvNV
\r
6509 #define GLEE_C_DEFINED_glVertexAttribs4dvNV
\r
6510 void __stdcall GLee_Lazy_glVertexAttribs4dvNV(GLuint index, GLsizei count, const GLdouble * v) {if (GLeeInit()) glVertexAttribs4dvNV(index, count, v);}
\r
6511 GLEEPFNGLVERTEXATTRIBS4DVNVPROC GLeeFuncPtr_glVertexAttribs4dvNV=GLee_Lazy_glVertexAttribs4dvNV;
\r
6513 #ifndef GLEE_C_DEFINED_glVertexAttribs4fvNV
\r
6514 #define GLEE_C_DEFINED_glVertexAttribs4fvNV
\r
6515 void __stdcall GLee_Lazy_glVertexAttribs4fvNV(GLuint index, GLsizei count, const GLfloat * v) {if (GLeeInit()) glVertexAttribs4fvNV(index, count, v);}
\r
6516 GLEEPFNGLVERTEXATTRIBS4FVNVPROC GLeeFuncPtr_glVertexAttribs4fvNV=GLee_Lazy_glVertexAttribs4fvNV;
\r
6518 #ifndef GLEE_C_DEFINED_glVertexAttribs4svNV
\r
6519 #define GLEE_C_DEFINED_glVertexAttribs4svNV
\r
6520 void __stdcall GLee_Lazy_glVertexAttribs4svNV(GLuint index, GLsizei count, const GLshort * v) {if (GLeeInit()) glVertexAttribs4svNV(index, count, v);}
\r
6521 GLEEPFNGLVERTEXATTRIBS4SVNVPROC GLeeFuncPtr_glVertexAttribs4svNV=GLee_Lazy_glVertexAttribs4svNV;
\r
6523 #ifndef GLEE_C_DEFINED_glVertexAttribs4ubvNV
\r
6524 #define GLEE_C_DEFINED_glVertexAttribs4ubvNV
\r
6525 void __stdcall GLee_Lazy_glVertexAttribs4ubvNV(GLuint index, GLsizei count, const GLubyte * v) {if (GLeeInit()) glVertexAttribs4ubvNV(index, count, v);}
\r
6526 GLEEPFNGLVERTEXATTRIBS4UBVNVPROC GLeeFuncPtr_glVertexAttribs4ubvNV=GLee_Lazy_glVertexAttribs4ubvNV;
\r
6530 /* GL_SGIX_texture_coordinate_clamp */
\r
6532 #ifdef __GLEE_GL_SGIX_texture_coordinate_clamp
\r
6535 /* GL_SGIX_scalebias_hint */
\r
6537 #ifdef __GLEE_GL_SGIX_scalebias_hint
\r
6540 /* GL_OML_interlace */
\r
6542 #ifdef __GLEE_GL_OML_interlace
\r
6545 /* GL_OML_subsample */
\r
6547 #ifdef __GLEE_GL_OML_subsample
\r
6550 /* GL_OML_resample */
\r
6552 #ifdef __GLEE_GL_OML_resample
\r
6555 /* GL_NV_copy_depth_to_color */
\r
6557 #ifdef __GLEE_GL_NV_copy_depth_to_color
\r
6560 /* GL_ATI_envmap_bumpmap */
\r
6562 #ifdef __GLEE_GL_ATI_envmap_bumpmap
\r
6563 #ifndef GLEE_C_DEFINED_glTexBumpParameterivATI
\r
6564 #define GLEE_C_DEFINED_glTexBumpParameterivATI
\r
6565 void __stdcall GLee_Lazy_glTexBumpParameterivATI(GLenum pname, const GLint * param) {if (GLeeInit()) glTexBumpParameterivATI(pname, param);}
\r
6566 GLEEPFNGLTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glTexBumpParameterivATI=GLee_Lazy_glTexBumpParameterivATI;
\r
6568 #ifndef GLEE_C_DEFINED_glTexBumpParameterfvATI
\r
6569 #define GLEE_C_DEFINED_glTexBumpParameterfvATI
\r
6570 void __stdcall GLee_Lazy_glTexBumpParameterfvATI(GLenum pname, const GLfloat * param) {if (GLeeInit()) glTexBumpParameterfvATI(pname, param);}
\r
6571 GLEEPFNGLTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glTexBumpParameterfvATI=GLee_Lazy_glTexBumpParameterfvATI;
\r
6573 #ifndef GLEE_C_DEFINED_glGetTexBumpParameterivATI
\r
6574 #define GLEE_C_DEFINED_glGetTexBumpParameterivATI
\r
6575 void __stdcall GLee_Lazy_glGetTexBumpParameterivATI(GLenum pname, GLint * param) {if (GLeeInit()) glGetTexBumpParameterivATI(pname, param);}
\r
6576 GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC GLeeFuncPtr_glGetTexBumpParameterivATI=GLee_Lazy_glGetTexBumpParameterivATI;
\r
6578 #ifndef GLEE_C_DEFINED_glGetTexBumpParameterfvATI
\r
6579 #define GLEE_C_DEFINED_glGetTexBumpParameterfvATI
\r
6580 void __stdcall GLee_Lazy_glGetTexBumpParameterfvATI(GLenum pname, GLfloat * param) {if (GLeeInit()) glGetTexBumpParameterfvATI(pname, param);}
\r
6581 GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC GLeeFuncPtr_glGetTexBumpParameterfvATI=GLee_Lazy_glGetTexBumpParameterfvATI;
\r
6585 /* GL_ATI_fragment_shader */
\r
6587 #ifdef __GLEE_GL_ATI_fragment_shader
\r
6588 #ifndef GLEE_C_DEFINED_glGenFragmentShadersATI
\r
6589 #define GLEE_C_DEFINED_glGenFragmentShadersATI
\r
6590 GLuint __stdcall GLee_Lazy_glGenFragmentShadersATI(GLuint range) {if (GLeeInit()) return glGenFragmentShadersATI(range); return (GLuint)0;}
\r
6591 GLEEPFNGLGENFRAGMENTSHADERSATIPROC GLeeFuncPtr_glGenFragmentShadersATI=GLee_Lazy_glGenFragmentShadersATI;
\r
6593 #ifndef GLEE_C_DEFINED_glBindFragmentShaderATI
\r
6594 #define GLEE_C_DEFINED_glBindFragmentShaderATI
\r
6595 void __stdcall GLee_Lazy_glBindFragmentShaderATI(GLuint id) {if (GLeeInit()) glBindFragmentShaderATI(id);}
\r
6596 GLEEPFNGLBINDFRAGMENTSHADERATIPROC GLeeFuncPtr_glBindFragmentShaderATI=GLee_Lazy_glBindFragmentShaderATI;
\r
6598 #ifndef GLEE_C_DEFINED_glDeleteFragmentShaderATI
\r
6599 #define GLEE_C_DEFINED_glDeleteFragmentShaderATI
\r
6600 void __stdcall GLee_Lazy_glDeleteFragmentShaderATI(GLuint id) {if (GLeeInit()) glDeleteFragmentShaderATI(id);}
\r
6601 GLEEPFNGLDELETEFRAGMENTSHADERATIPROC GLeeFuncPtr_glDeleteFragmentShaderATI=GLee_Lazy_glDeleteFragmentShaderATI;
\r
6603 #ifndef GLEE_C_DEFINED_glBeginFragmentShaderATI
\r
6604 #define GLEE_C_DEFINED_glBeginFragmentShaderATI
\r
6605 void __stdcall GLee_Lazy_glBeginFragmentShaderATI(void) {if (GLeeInit()) glBeginFragmentShaderATI();}
\r
6606 GLEEPFNGLBEGINFRAGMENTSHADERATIPROC GLeeFuncPtr_glBeginFragmentShaderATI=GLee_Lazy_glBeginFragmentShaderATI;
\r
6608 #ifndef GLEE_C_DEFINED_glEndFragmentShaderATI
\r
6609 #define GLEE_C_DEFINED_glEndFragmentShaderATI
\r
6610 void __stdcall GLee_Lazy_glEndFragmentShaderATI(void) {if (GLeeInit()) glEndFragmentShaderATI();}
\r
6611 GLEEPFNGLENDFRAGMENTSHADERATIPROC GLeeFuncPtr_glEndFragmentShaderATI=GLee_Lazy_glEndFragmentShaderATI;
\r
6613 #ifndef GLEE_C_DEFINED_glPassTexCoordATI
\r
6614 #define GLEE_C_DEFINED_glPassTexCoordATI
\r
6615 void __stdcall GLee_Lazy_glPassTexCoordATI(GLuint dst, GLuint coord, GLenum swizzle) {if (GLeeInit()) glPassTexCoordATI(dst, coord, swizzle);}
\r
6616 GLEEPFNGLPASSTEXCOORDATIPROC GLeeFuncPtr_glPassTexCoordATI=GLee_Lazy_glPassTexCoordATI;
\r
6618 #ifndef GLEE_C_DEFINED_glSampleMapATI
\r
6619 #define GLEE_C_DEFINED_glSampleMapATI
\r
6620 void __stdcall GLee_Lazy_glSampleMapATI(GLuint dst, GLuint interp, GLenum swizzle) {if (GLeeInit()) glSampleMapATI(dst, interp, swizzle);}
\r
6621 GLEEPFNGLSAMPLEMAPATIPROC GLeeFuncPtr_glSampleMapATI=GLee_Lazy_glSampleMapATI;
\r
6623 #ifndef GLEE_C_DEFINED_glColorFragmentOp1ATI
\r
6624 #define GLEE_C_DEFINED_glColorFragmentOp1ATI
\r
6625 void __stdcall GLee_Lazy_glColorFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod);}
\r
6626 GLEEPFNGLCOLORFRAGMENTOP1ATIPROC GLeeFuncPtr_glColorFragmentOp1ATI=GLee_Lazy_glColorFragmentOp1ATI;
\r
6628 #ifndef GLEE_C_DEFINED_glColorFragmentOp2ATI
\r
6629 #define GLEE_C_DEFINED_glColorFragmentOp2ATI
\r
6630 void __stdcall GLee_Lazy_glColorFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
\r
6631 GLEEPFNGLCOLORFRAGMENTOP2ATIPROC GLeeFuncPtr_glColorFragmentOp2ATI=GLee_Lazy_glColorFragmentOp2ATI;
\r
6633 #ifndef GLEE_C_DEFINED_glColorFragmentOp3ATI
\r
6634 #define GLEE_C_DEFINED_glColorFragmentOp3ATI
\r
6635 void __stdcall GLee_Lazy_glColorFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
\r
6636 GLEEPFNGLCOLORFRAGMENTOP3ATIPROC GLeeFuncPtr_glColorFragmentOp3ATI=GLee_Lazy_glColorFragmentOp3ATI;
\r
6638 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp1ATI
\r
6639 #define GLEE_C_DEFINED_glAlphaFragmentOp1ATI
\r
6640 void __stdcall GLee_Lazy_glAlphaFragmentOp1ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) {if (GLeeInit()) glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod);}
\r
6641 GLEEPFNGLALPHAFRAGMENTOP1ATIPROC GLeeFuncPtr_glAlphaFragmentOp1ATI=GLee_Lazy_glAlphaFragmentOp1ATI;
\r
6643 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp2ATI
\r
6644 #define GLEE_C_DEFINED_glAlphaFragmentOp2ATI
\r
6645 void __stdcall GLee_Lazy_glAlphaFragmentOp2ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) {if (GLeeInit()) glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod);}
\r
6646 GLEEPFNGLALPHAFRAGMENTOP2ATIPROC GLeeFuncPtr_glAlphaFragmentOp2ATI=GLee_Lazy_glAlphaFragmentOp2ATI;
\r
6648 #ifndef GLEE_C_DEFINED_glAlphaFragmentOp3ATI
\r
6649 #define GLEE_C_DEFINED_glAlphaFragmentOp3ATI
\r
6650 void __stdcall GLee_Lazy_glAlphaFragmentOp3ATI(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) {if (GLeeInit()) glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod);}
\r
6651 GLEEPFNGLALPHAFRAGMENTOP3ATIPROC GLeeFuncPtr_glAlphaFragmentOp3ATI=GLee_Lazy_glAlphaFragmentOp3ATI;
\r
6653 #ifndef GLEE_C_DEFINED_glSetFragmentShaderConstantATI
\r
6654 #define GLEE_C_DEFINED_glSetFragmentShaderConstantATI
\r
6655 void __stdcall GLee_Lazy_glSetFragmentShaderConstantATI(GLuint dst, const GLfloat * value) {if (GLeeInit()) glSetFragmentShaderConstantATI(dst, value);}
\r
6656 GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC GLeeFuncPtr_glSetFragmentShaderConstantATI=GLee_Lazy_glSetFragmentShaderConstantATI;
\r
6660 /* GL_ATI_pn_triangles */
\r
6662 #ifdef __GLEE_GL_ATI_pn_triangles
\r
6663 #ifndef GLEE_C_DEFINED_glPNTrianglesiATI
\r
6664 #define GLEE_C_DEFINED_glPNTrianglesiATI
\r
6665 void __stdcall GLee_Lazy_glPNTrianglesiATI(GLenum pname, GLint param) {if (GLeeInit()) glPNTrianglesiATI(pname, param);}
\r
6666 GLEEPFNGLPNTRIANGLESIATIPROC GLeeFuncPtr_glPNTrianglesiATI=GLee_Lazy_glPNTrianglesiATI;
\r
6668 #ifndef GLEE_C_DEFINED_glPNTrianglesfATI
\r
6669 #define GLEE_C_DEFINED_glPNTrianglesfATI
\r
6670 void __stdcall GLee_Lazy_glPNTrianglesfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glPNTrianglesfATI(pname, param);}
\r
6671 GLEEPFNGLPNTRIANGLESFATIPROC GLeeFuncPtr_glPNTrianglesfATI=GLee_Lazy_glPNTrianglesfATI;
\r
6675 /* GL_ATI_vertex_array_object */
\r
6677 #ifdef __GLEE_GL_ATI_vertex_array_object
\r
6678 #ifndef GLEE_C_DEFINED_glNewObjectBufferATI
\r
6679 #define GLEE_C_DEFINED_glNewObjectBufferATI
\r
6680 GLuint __stdcall GLee_Lazy_glNewObjectBufferATI(GLsizei size, const GLvoid * pointer, GLenum usage) {if (GLeeInit()) return glNewObjectBufferATI(size, pointer, usage); return (GLuint)0;}
\r
6681 GLEEPFNGLNEWOBJECTBUFFERATIPROC GLeeFuncPtr_glNewObjectBufferATI=GLee_Lazy_glNewObjectBufferATI;
\r
6683 #ifndef GLEE_C_DEFINED_glIsObjectBufferATI
\r
6684 #define GLEE_C_DEFINED_glIsObjectBufferATI
\r
6685 GLboolean __stdcall GLee_Lazy_glIsObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glIsObjectBufferATI(buffer); return (GLboolean)0;}
\r
6686 GLEEPFNGLISOBJECTBUFFERATIPROC GLeeFuncPtr_glIsObjectBufferATI=GLee_Lazy_glIsObjectBufferATI;
\r
6688 #ifndef GLEE_C_DEFINED_glUpdateObjectBufferATI
\r
6689 #define GLEE_C_DEFINED_glUpdateObjectBufferATI
\r
6690 void __stdcall GLee_Lazy_glUpdateObjectBufferATI(GLuint buffer, GLuint offset, GLsizei size, const GLvoid * pointer, GLenum preserve) {if (GLeeInit()) glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve);}
\r
6691 GLEEPFNGLUPDATEOBJECTBUFFERATIPROC GLeeFuncPtr_glUpdateObjectBufferATI=GLee_Lazy_glUpdateObjectBufferATI;
\r
6693 #ifndef GLEE_C_DEFINED_glGetObjectBufferfvATI
\r
6694 #define GLEE_C_DEFINED_glGetObjectBufferfvATI
\r
6695 void __stdcall GLee_Lazy_glGetObjectBufferfvATI(GLuint buffer, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetObjectBufferfvATI(buffer, pname, params);}
\r
6696 GLEEPFNGLGETOBJECTBUFFERFVATIPROC GLeeFuncPtr_glGetObjectBufferfvATI=GLee_Lazy_glGetObjectBufferfvATI;
\r
6698 #ifndef GLEE_C_DEFINED_glGetObjectBufferivATI
\r
6699 #define GLEE_C_DEFINED_glGetObjectBufferivATI
\r
6700 void __stdcall GLee_Lazy_glGetObjectBufferivATI(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetObjectBufferivATI(buffer, pname, params);}
\r
6701 GLEEPFNGLGETOBJECTBUFFERIVATIPROC GLeeFuncPtr_glGetObjectBufferivATI=GLee_Lazy_glGetObjectBufferivATI;
\r
6703 #ifndef GLEE_C_DEFINED_glFreeObjectBufferATI
\r
6704 #define GLEE_C_DEFINED_glFreeObjectBufferATI
\r
6705 void __stdcall GLee_Lazy_glFreeObjectBufferATI(GLuint buffer) {if (GLeeInit()) glFreeObjectBufferATI(buffer);}
\r
6706 GLEEPFNGLFREEOBJECTBUFFERATIPROC GLeeFuncPtr_glFreeObjectBufferATI=GLee_Lazy_glFreeObjectBufferATI;
\r
6708 #ifndef GLEE_C_DEFINED_glArrayObjectATI
\r
6709 #define GLEE_C_DEFINED_glArrayObjectATI
\r
6710 void __stdcall GLee_Lazy_glArrayObjectATI(GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glArrayObjectATI(array, size, type, stride, buffer, offset);}
\r
6711 GLEEPFNGLARRAYOBJECTATIPROC GLeeFuncPtr_glArrayObjectATI=GLee_Lazy_glArrayObjectATI;
\r
6713 #ifndef GLEE_C_DEFINED_glGetArrayObjectfvATI
\r
6714 #define GLEE_C_DEFINED_glGetArrayObjectfvATI
\r
6715 void __stdcall GLee_Lazy_glGetArrayObjectfvATI(GLenum array, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetArrayObjectfvATI(array, pname, params);}
\r
6716 GLEEPFNGLGETARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetArrayObjectfvATI=GLee_Lazy_glGetArrayObjectfvATI;
\r
6718 #ifndef GLEE_C_DEFINED_glGetArrayObjectivATI
\r
6719 #define GLEE_C_DEFINED_glGetArrayObjectivATI
\r
6720 void __stdcall GLee_Lazy_glGetArrayObjectivATI(GLenum array, GLenum pname, GLint * params) {if (GLeeInit()) glGetArrayObjectivATI(array, pname, params);}
\r
6721 GLEEPFNGLGETARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetArrayObjectivATI=GLee_Lazy_glGetArrayObjectivATI;
\r
6723 #ifndef GLEE_C_DEFINED_glVariantArrayObjectATI
\r
6724 #define GLEE_C_DEFINED_glVariantArrayObjectATI
\r
6725 void __stdcall GLee_Lazy_glVariantArrayObjectATI(GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVariantArrayObjectATI(id, type, stride, buffer, offset);}
\r
6726 GLEEPFNGLVARIANTARRAYOBJECTATIPROC GLeeFuncPtr_glVariantArrayObjectATI=GLee_Lazy_glVariantArrayObjectATI;
\r
6728 #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
\r
6729 #define GLEE_C_DEFINED_glGetVariantArrayObjectfvATI
\r
6730 void __stdcall GLee_Lazy_glGetVariantArrayObjectfvATI(GLuint id, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVariantArrayObjectfvATI(id, pname, params);}
\r
6731 GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVariantArrayObjectfvATI=GLee_Lazy_glGetVariantArrayObjectfvATI;
\r
6733 #ifndef GLEE_C_DEFINED_glGetVariantArrayObjectivATI
\r
6734 #define GLEE_C_DEFINED_glGetVariantArrayObjectivATI
\r
6735 void __stdcall GLee_Lazy_glGetVariantArrayObjectivATI(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetVariantArrayObjectivATI(id, pname, params);}
\r
6736 GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVariantArrayObjectivATI=GLee_Lazy_glGetVariantArrayObjectivATI;
\r
6740 /* GL_EXT_vertex_shader */
\r
6742 #ifdef __GLEE_GL_EXT_vertex_shader
\r
6743 #ifndef GLEE_C_DEFINED_glBeginVertexShaderEXT
\r
6744 #define GLEE_C_DEFINED_glBeginVertexShaderEXT
\r
6745 void __stdcall GLee_Lazy_glBeginVertexShaderEXT(void) {if (GLeeInit()) glBeginVertexShaderEXT();}
\r
6746 GLEEPFNGLBEGINVERTEXSHADEREXTPROC GLeeFuncPtr_glBeginVertexShaderEXT=GLee_Lazy_glBeginVertexShaderEXT;
\r
6748 #ifndef GLEE_C_DEFINED_glEndVertexShaderEXT
\r
6749 #define GLEE_C_DEFINED_glEndVertexShaderEXT
\r
6750 void __stdcall GLee_Lazy_glEndVertexShaderEXT(void) {if (GLeeInit()) glEndVertexShaderEXT();}
\r
6751 GLEEPFNGLENDVERTEXSHADEREXTPROC GLeeFuncPtr_glEndVertexShaderEXT=GLee_Lazy_glEndVertexShaderEXT;
\r
6753 #ifndef GLEE_C_DEFINED_glBindVertexShaderEXT
\r
6754 #define GLEE_C_DEFINED_glBindVertexShaderEXT
\r
6755 void __stdcall GLee_Lazy_glBindVertexShaderEXT(GLuint id) {if (GLeeInit()) glBindVertexShaderEXT(id);}
\r
6756 GLEEPFNGLBINDVERTEXSHADEREXTPROC GLeeFuncPtr_glBindVertexShaderEXT=GLee_Lazy_glBindVertexShaderEXT;
\r
6758 #ifndef GLEE_C_DEFINED_glGenVertexShadersEXT
\r
6759 #define GLEE_C_DEFINED_glGenVertexShadersEXT
\r
6760 GLuint __stdcall GLee_Lazy_glGenVertexShadersEXT(GLuint range) {if (GLeeInit()) return glGenVertexShadersEXT(range); return (GLuint)0;}
\r
6761 GLEEPFNGLGENVERTEXSHADERSEXTPROC GLeeFuncPtr_glGenVertexShadersEXT=GLee_Lazy_glGenVertexShadersEXT;
\r
6763 #ifndef GLEE_C_DEFINED_glDeleteVertexShaderEXT
\r
6764 #define GLEE_C_DEFINED_glDeleteVertexShaderEXT
\r
6765 void __stdcall GLee_Lazy_glDeleteVertexShaderEXT(GLuint id) {if (GLeeInit()) glDeleteVertexShaderEXT(id);}
\r
6766 GLEEPFNGLDELETEVERTEXSHADEREXTPROC GLeeFuncPtr_glDeleteVertexShaderEXT=GLee_Lazy_glDeleteVertexShaderEXT;
\r
6768 #ifndef GLEE_C_DEFINED_glShaderOp1EXT
\r
6769 #define GLEE_C_DEFINED_glShaderOp1EXT
\r
6770 void __stdcall GLee_Lazy_glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) {if (GLeeInit()) glShaderOp1EXT(op, res, arg1);}
\r
6771 GLEEPFNGLSHADEROP1EXTPROC GLeeFuncPtr_glShaderOp1EXT=GLee_Lazy_glShaderOp1EXT;
\r
6773 #ifndef GLEE_C_DEFINED_glShaderOp2EXT
\r
6774 #define GLEE_C_DEFINED_glShaderOp2EXT
\r
6775 void __stdcall GLee_Lazy_glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) {if (GLeeInit()) glShaderOp2EXT(op, res, arg1, arg2);}
\r
6776 GLEEPFNGLSHADEROP2EXTPROC GLeeFuncPtr_glShaderOp2EXT=GLee_Lazy_glShaderOp2EXT;
\r
6778 #ifndef GLEE_C_DEFINED_glShaderOp3EXT
\r
6779 #define GLEE_C_DEFINED_glShaderOp3EXT
\r
6780 void __stdcall GLee_Lazy_glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) {if (GLeeInit()) glShaderOp3EXT(op, res, arg1, arg2, arg3);}
\r
6781 GLEEPFNGLSHADEROP3EXTPROC GLeeFuncPtr_glShaderOp3EXT=GLee_Lazy_glShaderOp3EXT;
\r
6783 #ifndef GLEE_C_DEFINED_glSwizzleEXT
\r
6784 #define GLEE_C_DEFINED_glSwizzleEXT
\r
6785 void __stdcall GLee_Lazy_glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glSwizzleEXT(res, in, outX, outY, outZ, outW);}
\r
6786 GLEEPFNGLSWIZZLEEXTPROC GLeeFuncPtr_glSwizzleEXT=GLee_Lazy_glSwizzleEXT;
\r
6788 #ifndef GLEE_C_DEFINED_glWriteMaskEXT
\r
6789 #define GLEE_C_DEFINED_glWriteMaskEXT
\r
6790 void __stdcall GLee_Lazy_glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) {if (GLeeInit()) glWriteMaskEXT(res, in, outX, outY, outZ, outW);}
\r
6791 GLEEPFNGLWRITEMASKEXTPROC GLeeFuncPtr_glWriteMaskEXT=GLee_Lazy_glWriteMaskEXT;
\r
6793 #ifndef GLEE_C_DEFINED_glInsertComponentEXT
\r
6794 #define GLEE_C_DEFINED_glInsertComponentEXT
\r
6795 void __stdcall GLee_Lazy_glInsertComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glInsertComponentEXT(res, src, num);}
\r
6796 GLEEPFNGLINSERTCOMPONENTEXTPROC GLeeFuncPtr_glInsertComponentEXT=GLee_Lazy_glInsertComponentEXT;
\r
6798 #ifndef GLEE_C_DEFINED_glExtractComponentEXT
\r
6799 #define GLEE_C_DEFINED_glExtractComponentEXT
\r
6800 void __stdcall GLee_Lazy_glExtractComponentEXT(GLuint res, GLuint src, GLuint num) {if (GLeeInit()) glExtractComponentEXT(res, src, num);}
\r
6801 GLEEPFNGLEXTRACTCOMPONENTEXTPROC GLeeFuncPtr_glExtractComponentEXT=GLee_Lazy_glExtractComponentEXT;
\r
6803 #ifndef GLEE_C_DEFINED_glGenSymbolsEXT
\r
6804 #define GLEE_C_DEFINED_glGenSymbolsEXT
\r
6805 GLuint __stdcall GLee_Lazy_glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) {if (GLeeInit()) return glGenSymbolsEXT(datatype, storagetype, range, components); return (GLuint)0;}
\r
6806 GLEEPFNGLGENSYMBOLSEXTPROC GLeeFuncPtr_glGenSymbolsEXT=GLee_Lazy_glGenSymbolsEXT;
\r
6808 #ifndef GLEE_C_DEFINED_glSetInvariantEXT
\r
6809 #define GLEE_C_DEFINED_glSetInvariantEXT
\r
6810 void __stdcall GLee_Lazy_glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetInvariantEXT(id, type, addr);}
\r
6811 GLEEPFNGLSETINVARIANTEXTPROC GLeeFuncPtr_glSetInvariantEXT=GLee_Lazy_glSetInvariantEXT;
\r
6813 #ifndef GLEE_C_DEFINED_glSetLocalConstantEXT
\r
6814 #define GLEE_C_DEFINED_glSetLocalConstantEXT
\r
6815 void __stdcall GLee_Lazy_glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) {if (GLeeInit()) glSetLocalConstantEXT(id, type, addr);}
\r
6816 GLEEPFNGLSETLOCALCONSTANTEXTPROC GLeeFuncPtr_glSetLocalConstantEXT=GLee_Lazy_glSetLocalConstantEXT;
\r
6818 #ifndef GLEE_C_DEFINED_glVariantbvEXT
\r
6819 #define GLEE_C_DEFINED_glVariantbvEXT
\r
6820 void __stdcall GLee_Lazy_glVariantbvEXT(GLuint id, const GLbyte * addr) {if (GLeeInit()) glVariantbvEXT(id, addr);}
\r
6821 GLEEPFNGLVARIANTBVEXTPROC GLeeFuncPtr_glVariantbvEXT=GLee_Lazy_glVariantbvEXT;
\r
6823 #ifndef GLEE_C_DEFINED_glVariantsvEXT
\r
6824 #define GLEE_C_DEFINED_glVariantsvEXT
\r
6825 void __stdcall GLee_Lazy_glVariantsvEXT(GLuint id, const GLshort * addr) {if (GLeeInit()) glVariantsvEXT(id, addr);}
\r
6826 GLEEPFNGLVARIANTSVEXTPROC GLeeFuncPtr_glVariantsvEXT=GLee_Lazy_glVariantsvEXT;
\r
6828 #ifndef GLEE_C_DEFINED_glVariantivEXT
\r
6829 #define GLEE_C_DEFINED_glVariantivEXT
\r
6830 void __stdcall GLee_Lazy_glVariantivEXT(GLuint id, const GLint * addr) {if (GLeeInit()) glVariantivEXT(id, addr);}
\r
6831 GLEEPFNGLVARIANTIVEXTPROC GLeeFuncPtr_glVariantivEXT=GLee_Lazy_glVariantivEXT;
\r
6833 #ifndef GLEE_C_DEFINED_glVariantfvEXT
\r
6834 #define GLEE_C_DEFINED_glVariantfvEXT
\r
6835 void __stdcall GLee_Lazy_glVariantfvEXT(GLuint id, const GLfloat * addr) {if (GLeeInit()) glVariantfvEXT(id, addr);}
\r
6836 GLEEPFNGLVARIANTFVEXTPROC GLeeFuncPtr_glVariantfvEXT=GLee_Lazy_glVariantfvEXT;
\r
6838 #ifndef GLEE_C_DEFINED_glVariantdvEXT
\r
6839 #define GLEE_C_DEFINED_glVariantdvEXT
\r
6840 void __stdcall GLee_Lazy_glVariantdvEXT(GLuint id, const GLdouble * addr) {if (GLeeInit()) glVariantdvEXT(id, addr);}
\r
6841 GLEEPFNGLVARIANTDVEXTPROC GLeeFuncPtr_glVariantdvEXT=GLee_Lazy_glVariantdvEXT;
\r
6843 #ifndef GLEE_C_DEFINED_glVariantubvEXT
\r
6844 #define GLEE_C_DEFINED_glVariantubvEXT
\r
6845 void __stdcall GLee_Lazy_glVariantubvEXT(GLuint id, const GLubyte * addr) {if (GLeeInit()) glVariantubvEXT(id, addr);}
\r
6846 GLEEPFNGLVARIANTUBVEXTPROC GLeeFuncPtr_glVariantubvEXT=GLee_Lazy_glVariantubvEXT;
\r
6848 #ifndef GLEE_C_DEFINED_glVariantusvEXT
\r
6849 #define GLEE_C_DEFINED_glVariantusvEXT
\r
6850 void __stdcall GLee_Lazy_glVariantusvEXT(GLuint id, const GLushort * addr) {if (GLeeInit()) glVariantusvEXT(id, addr);}
\r
6851 GLEEPFNGLVARIANTUSVEXTPROC GLeeFuncPtr_glVariantusvEXT=GLee_Lazy_glVariantusvEXT;
\r
6853 #ifndef GLEE_C_DEFINED_glVariantuivEXT
\r
6854 #define GLEE_C_DEFINED_glVariantuivEXT
\r
6855 void __stdcall GLee_Lazy_glVariantuivEXT(GLuint id, const GLuint * addr) {if (GLeeInit()) glVariantuivEXT(id, addr);}
\r
6856 GLEEPFNGLVARIANTUIVEXTPROC GLeeFuncPtr_glVariantuivEXT=GLee_Lazy_glVariantuivEXT;
\r
6858 #ifndef GLEE_C_DEFINED_glVariantPointerEXT
\r
6859 #define GLEE_C_DEFINED_glVariantPointerEXT
\r
6860 void __stdcall GLee_Lazy_glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) {if (GLeeInit()) glVariantPointerEXT(id, type, stride, addr);}
\r
6861 GLEEPFNGLVARIANTPOINTEREXTPROC GLeeFuncPtr_glVariantPointerEXT=GLee_Lazy_glVariantPointerEXT;
\r
6863 #ifndef GLEE_C_DEFINED_glEnableVariantClientStateEXT
\r
6864 #define GLEE_C_DEFINED_glEnableVariantClientStateEXT
\r
6865 void __stdcall GLee_Lazy_glEnableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glEnableVariantClientStateEXT(id);}
\r
6866 GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glEnableVariantClientStateEXT=GLee_Lazy_glEnableVariantClientStateEXT;
\r
6868 #ifndef GLEE_C_DEFINED_glDisableVariantClientStateEXT
\r
6869 #define GLEE_C_DEFINED_glDisableVariantClientStateEXT
\r
6870 void __stdcall GLee_Lazy_glDisableVariantClientStateEXT(GLuint id) {if (GLeeInit()) glDisableVariantClientStateEXT(id);}
\r
6871 GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC GLeeFuncPtr_glDisableVariantClientStateEXT=GLee_Lazy_glDisableVariantClientStateEXT;
\r
6873 #ifndef GLEE_C_DEFINED_glBindLightParameterEXT
\r
6874 #define GLEE_C_DEFINED_glBindLightParameterEXT
\r
6875 GLuint __stdcall GLee_Lazy_glBindLightParameterEXT(GLenum light, GLenum value) {if (GLeeInit()) return glBindLightParameterEXT(light, value); return (GLuint)0;}
\r
6876 GLEEPFNGLBINDLIGHTPARAMETEREXTPROC GLeeFuncPtr_glBindLightParameterEXT=GLee_Lazy_glBindLightParameterEXT;
\r
6878 #ifndef GLEE_C_DEFINED_glBindMaterialParameterEXT
\r
6879 #define GLEE_C_DEFINED_glBindMaterialParameterEXT
\r
6880 GLuint __stdcall GLee_Lazy_glBindMaterialParameterEXT(GLenum face, GLenum value) {if (GLeeInit()) return glBindMaterialParameterEXT(face, value); return (GLuint)0;}
\r
6881 GLEEPFNGLBINDMATERIALPARAMETEREXTPROC GLeeFuncPtr_glBindMaterialParameterEXT=GLee_Lazy_glBindMaterialParameterEXT;
\r
6883 #ifndef GLEE_C_DEFINED_glBindTexGenParameterEXT
\r
6884 #define GLEE_C_DEFINED_glBindTexGenParameterEXT
\r
6885 GLuint __stdcall GLee_Lazy_glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) {if (GLeeInit()) return glBindTexGenParameterEXT(unit, coord, value); return (GLuint)0;}
\r
6886 GLEEPFNGLBINDTEXGENPARAMETEREXTPROC GLeeFuncPtr_glBindTexGenParameterEXT=GLee_Lazy_glBindTexGenParameterEXT;
\r
6888 #ifndef GLEE_C_DEFINED_glBindTextureUnitParameterEXT
\r
6889 #define GLEE_C_DEFINED_glBindTextureUnitParameterEXT
\r
6890 GLuint __stdcall GLee_Lazy_glBindTextureUnitParameterEXT(GLenum unit, GLenum value) {if (GLeeInit()) return glBindTextureUnitParameterEXT(unit, value); return (GLuint)0;}
\r
6891 GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC GLeeFuncPtr_glBindTextureUnitParameterEXT=GLee_Lazy_glBindTextureUnitParameterEXT;
\r
6893 #ifndef GLEE_C_DEFINED_glBindParameterEXT
\r
6894 #define GLEE_C_DEFINED_glBindParameterEXT
\r
6895 GLuint __stdcall GLee_Lazy_glBindParameterEXT(GLenum value) {if (GLeeInit()) return glBindParameterEXT(value); return (GLuint)0;}
\r
6896 GLEEPFNGLBINDPARAMETEREXTPROC GLeeFuncPtr_glBindParameterEXT=GLee_Lazy_glBindParameterEXT;
\r
6898 #ifndef GLEE_C_DEFINED_glIsVariantEnabledEXT
\r
6899 #define GLEE_C_DEFINED_glIsVariantEnabledEXT
\r
6900 GLboolean __stdcall GLee_Lazy_glIsVariantEnabledEXT(GLuint id, GLenum cap) {if (GLeeInit()) return glIsVariantEnabledEXT(id, cap); return (GLboolean)0;}
\r
6901 GLEEPFNGLISVARIANTENABLEDEXTPROC GLeeFuncPtr_glIsVariantEnabledEXT=GLee_Lazy_glIsVariantEnabledEXT;
\r
6903 #ifndef GLEE_C_DEFINED_glGetVariantBooleanvEXT
\r
6904 #define GLEE_C_DEFINED_glGetVariantBooleanvEXT
\r
6905 void __stdcall GLee_Lazy_glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetVariantBooleanvEXT(id, value, data);}
\r
6906 GLEEPFNGLGETVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetVariantBooleanvEXT=GLee_Lazy_glGetVariantBooleanvEXT;
\r
6908 #ifndef GLEE_C_DEFINED_glGetVariantIntegervEXT
\r
6909 #define GLEE_C_DEFINED_glGetVariantIntegervEXT
\r
6910 void __stdcall GLee_Lazy_glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetVariantIntegervEXT(id, value, data);}
\r
6911 GLEEPFNGLGETVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetVariantIntegervEXT=GLee_Lazy_glGetVariantIntegervEXT;
\r
6913 #ifndef GLEE_C_DEFINED_glGetVariantFloatvEXT
\r
6914 #define GLEE_C_DEFINED_glGetVariantFloatvEXT
\r
6915 void __stdcall GLee_Lazy_glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetVariantFloatvEXT(id, value, data);}
\r
6916 GLEEPFNGLGETVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetVariantFloatvEXT=GLee_Lazy_glGetVariantFloatvEXT;
\r
6918 #ifndef GLEE_C_DEFINED_glGetVariantPointervEXT
\r
6919 #define GLEE_C_DEFINED_glGetVariantPointervEXT
\r
6920 void __stdcall GLee_Lazy_glGetVariantPointervEXT(GLuint id, GLenum value, GLvoid* * data) {if (GLeeInit()) glGetVariantPointervEXT(id, value, data);}
\r
6921 GLEEPFNGLGETVARIANTPOINTERVEXTPROC GLeeFuncPtr_glGetVariantPointervEXT=GLee_Lazy_glGetVariantPointervEXT;
\r
6923 #ifndef GLEE_C_DEFINED_glGetInvariantBooleanvEXT
\r
6924 #define GLEE_C_DEFINED_glGetInvariantBooleanvEXT
\r
6925 void __stdcall GLee_Lazy_glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetInvariantBooleanvEXT(id, value, data);}
\r
6926 GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC GLeeFuncPtr_glGetInvariantBooleanvEXT=GLee_Lazy_glGetInvariantBooleanvEXT;
\r
6928 #ifndef GLEE_C_DEFINED_glGetInvariantIntegervEXT
\r
6929 #define GLEE_C_DEFINED_glGetInvariantIntegervEXT
\r
6930 void __stdcall GLee_Lazy_glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetInvariantIntegervEXT(id, value, data);}
\r
6931 GLEEPFNGLGETINVARIANTINTEGERVEXTPROC GLeeFuncPtr_glGetInvariantIntegervEXT=GLee_Lazy_glGetInvariantIntegervEXT;
\r
6933 #ifndef GLEE_C_DEFINED_glGetInvariantFloatvEXT
\r
6934 #define GLEE_C_DEFINED_glGetInvariantFloatvEXT
\r
6935 void __stdcall GLee_Lazy_glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetInvariantFloatvEXT(id, value, data);}
\r
6936 GLEEPFNGLGETINVARIANTFLOATVEXTPROC GLeeFuncPtr_glGetInvariantFloatvEXT=GLee_Lazy_glGetInvariantFloatvEXT;
\r
6938 #ifndef GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
\r
6939 #define GLEE_C_DEFINED_glGetLocalConstantBooleanvEXT
\r
6940 void __stdcall GLee_Lazy_glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) {if (GLeeInit()) glGetLocalConstantBooleanvEXT(id, value, data);}
\r
6941 GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC GLeeFuncPtr_glGetLocalConstantBooleanvEXT=GLee_Lazy_glGetLocalConstantBooleanvEXT;
\r
6943 #ifndef GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
\r
6944 #define GLEE_C_DEFINED_glGetLocalConstantIntegervEXT
\r
6945 void __stdcall GLee_Lazy_glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) {if (GLeeInit()) glGetLocalConstantIntegervEXT(id, value, data);}
\r
6946 GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC GLeeFuncPtr_glGetLocalConstantIntegervEXT=GLee_Lazy_glGetLocalConstantIntegervEXT;
\r
6948 #ifndef GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
\r
6949 #define GLEE_C_DEFINED_glGetLocalConstantFloatvEXT
\r
6950 void __stdcall GLee_Lazy_glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) {if (GLeeInit()) glGetLocalConstantFloatvEXT(id, value, data);}
\r
6951 GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC GLeeFuncPtr_glGetLocalConstantFloatvEXT=GLee_Lazy_glGetLocalConstantFloatvEXT;
\r
6955 /* GL_ATI_vertex_streams */
\r
6957 #ifdef __GLEE_GL_ATI_vertex_streams
\r
6958 #ifndef GLEE_C_DEFINED_glVertexStream1sATI
\r
6959 #define GLEE_C_DEFINED_glVertexStream1sATI
\r
6960 void __stdcall GLee_Lazy_glVertexStream1sATI(GLenum stream, GLshort x) {if (GLeeInit()) glVertexStream1sATI(stream, x);}
\r
6961 GLEEPFNGLVERTEXSTREAM1SATIPROC GLeeFuncPtr_glVertexStream1sATI=GLee_Lazy_glVertexStream1sATI;
\r
6963 #ifndef GLEE_C_DEFINED_glVertexStream1svATI
\r
6964 #define GLEE_C_DEFINED_glVertexStream1svATI
\r
6965 void __stdcall GLee_Lazy_glVertexStream1svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream1svATI(stream, coords);}
\r
6966 GLEEPFNGLVERTEXSTREAM1SVATIPROC GLeeFuncPtr_glVertexStream1svATI=GLee_Lazy_glVertexStream1svATI;
\r
6968 #ifndef GLEE_C_DEFINED_glVertexStream1iATI
\r
6969 #define GLEE_C_DEFINED_glVertexStream1iATI
\r
6970 void __stdcall GLee_Lazy_glVertexStream1iATI(GLenum stream, GLint x) {if (GLeeInit()) glVertexStream1iATI(stream, x);}
\r
6971 GLEEPFNGLVERTEXSTREAM1IATIPROC GLeeFuncPtr_glVertexStream1iATI=GLee_Lazy_glVertexStream1iATI;
\r
6973 #ifndef GLEE_C_DEFINED_glVertexStream1ivATI
\r
6974 #define GLEE_C_DEFINED_glVertexStream1ivATI
\r
6975 void __stdcall GLee_Lazy_glVertexStream1ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream1ivATI(stream, coords);}
\r
6976 GLEEPFNGLVERTEXSTREAM1IVATIPROC GLeeFuncPtr_glVertexStream1ivATI=GLee_Lazy_glVertexStream1ivATI;
\r
6978 #ifndef GLEE_C_DEFINED_glVertexStream1fATI
\r
6979 #define GLEE_C_DEFINED_glVertexStream1fATI
\r
6980 void __stdcall GLee_Lazy_glVertexStream1fATI(GLenum stream, GLfloat x) {if (GLeeInit()) glVertexStream1fATI(stream, x);}
\r
6981 GLEEPFNGLVERTEXSTREAM1FATIPROC GLeeFuncPtr_glVertexStream1fATI=GLee_Lazy_glVertexStream1fATI;
\r
6983 #ifndef GLEE_C_DEFINED_glVertexStream1fvATI
\r
6984 #define GLEE_C_DEFINED_glVertexStream1fvATI
\r
6985 void __stdcall GLee_Lazy_glVertexStream1fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream1fvATI(stream, coords);}
\r
6986 GLEEPFNGLVERTEXSTREAM1FVATIPROC GLeeFuncPtr_glVertexStream1fvATI=GLee_Lazy_glVertexStream1fvATI;
\r
6988 #ifndef GLEE_C_DEFINED_glVertexStream1dATI
\r
6989 #define GLEE_C_DEFINED_glVertexStream1dATI
\r
6990 void __stdcall GLee_Lazy_glVertexStream1dATI(GLenum stream, GLdouble x) {if (GLeeInit()) glVertexStream1dATI(stream, x);}
\r
6991 GLEEPFNGLVERTEXSTREAM1DATIPROC GLeeFuncPtr_glVertexStream1dATI=GLee_Lazy_glVertexStream1dATI;
\r
6993 #ifndef GLEE_C_DEFINED_glVertexStream1dvATI
\r
6994 #define GLEE_C_DEFINED_glVertexStream1dvATI
\r
6995 void __stdcall GLee_Lazy_glVertexStream1dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream1dvATI(stream, coords);}
\r
6996 GLEEPFNGLVERTEXSTREAM1DVATIPROC GLeeFuncPtr_glVertexStream1dvATI=GLee_Lazy_glVertexStream1dvATI;
\r
6998 #ifndef GLEE_C_DEFINED_glVertexStream2sATI
\r
6999 #define GLEE_C_DEFINED_glVertexStream2sATI
\r
7000 void __stdcall GLee_Lazy_glVertexStream2sATI(GLenum stream, GLshort x, GLshort y) {if (GLeeInit()) glVertexStream2sATI(stream, x, y);}
\r
7001 GLEEPFNGLVERTEXSTREAM2SATIPROC GLeeFuncPtr_glVertexStream2sATI=GLee_Lazy_glVertexStream2sATI;
\r
7003 #ifndef GLEE_C_DEFINED_glVertexStream2svATI
\r
7004 #define GLEE_C_DEFINED_glVertexStream2svATI
\r
7005 void __stdcall GLee_Lazy_glVertexStream2svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream2svATI(stream, coords);}
\r
7006 GLEEPFNGLVERTEXSTREAM2SVATIPROC GLeeFuncPtr_glVertexStream2svATI=GLee_Lazy_glVertexStream2svATI;
\r
7008 #ifndef GLEE_C_DEFINED_glVertexStream2iATI
\r
7009 #define GLEE_C_DEFINED_glVertexStream2iATI
\r
7010 void __stdcall GLee_Lazy_glVertexStream2iATI(GLenum stream, GLint x, GLint y) {if (GLeeInit()) glVertexStream2iATI(stream, x, y);}
\r
7011 GLEEPFNGLVERTEXSTREAM2IATIPROC GLeeFuncPtr_glVertexStream2iATI=GLee_Lazy_glVertexStream2iATI;
\r
7013 #ifndef GLEE_C_DEFINED_glVertexStream2ivATI
\r
7014 #define GLEE_C_DEFINED_glVertexStream2ivATI
\r
7015 void __stdcall GLee_Lazy_glVertexStream2ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream2ivATI(stream, coords);}
\r
7016 GLEEPFNGLVERTEXSTREAM2IVATIPROC GLeeFuncPtr_glVertexStream2ivATI=GLee_Lazy_glVertexStream2ivATI;
\r
7018 #ifndef GLEE_C_DEFINED_glVertexStream2fATI
\r
7019 #define GLEE_C_DEFINED_glVertexStream2fATI
\r
7020 void __stdcall GLee_Lazy_glVertexStream2fATI(GLenum stream, GLfloat x, GLfloat y) {if (GLeeInit()) glVertexStream2fATI(stream, x, y);}
\r
7021 GLEEPFNGLVERTEXSTREAM2FATIPROC GLeeFuncPtr_glVertexStream2fATI=GLee_Lazy_glVertexStream2fATI;
\r
7023 #ifndef GLEE_C_DEFINED_glVertexStream2fvATI
\r
7024 #define GLEE_C_DEFINED_glVertexStream2fvATI
\r
7025 void __stdcall GLee_Lazy_glVertexStream2fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream2fvATI(stream, coords);}
\r
7026 GLEEPFNGLVERTEXSTREAM2FVATIPROC GLeeFuncPtr_glVertexStream2fvATI=GLee_Lazy_glVertexStream2fvATI;
\r
7028 #ifndef GLEE_C_DEFINED_glVertexStream2dATI
\r
7029 #define GLEE_C_DEFINED_glVertexStream2dATI
\r
7030 void __stdcall GLee_Lazy_glVertexStream2dATI(GLenum stream, GLdouble x, GLdouble y) {if (GLeeInit()) glVertexStream2dATI(stream, x, y);}
\r
7031 GLEEPFNGLVERTEXSTREAM2DATIPROC GLeeFuncPtr_glVertexStream2dATI=GLee_Lazy_glVertexStream2dATI;
\r
7033 #ifndef GLEE_C_DEFINED_glVertexStream2dvATI
\r
7034 #define GLEE_C_DEFINED_glVertexStream2dvATI
\r
7035 void __stdcall GLee_Lazy_glVertexStream2dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream2dvATI(stream, coords);}
\r
7036 GLEEPFNGLVERTEXSTREAM2DVATIPROC GLeeFuncPtr_glVertexStream2dvATI=GLee_Lazy_glVertexStream2dvATI;
\r
7038 #ifndef GLEE_C_DEFINED_glVertexStream3sATI
\r
7039 #define GLEE_C_DEFINED_glVertexStream3sATI
\r
7040 void __stdcall GLee_Lazy_glVertexStream3sATI(GLenum stream, GLshort x, GLshort y, GLshort z) {if (GLeeInit()) glVertexStream3sATI(stream, x, y, z);}
\r
7041 GLEEPFNGLVERTEXSTREAM3SATIPROC GLeeFuncPtr_glVertexStream3sATI=GLee_Lazy_glVertexStream3sATI;
\r
7043 #ifndef GLEE_C_DEFINED_glVertexStream3svATI
\r
7044 #define GLEE_C_DEFINED_glVertexStream3svATI
\r
7045 void __stdcall GLee_Lazy_glVertexStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream3svATI(stream, coords);}
\r
7046 GLEEPFNGLVERTEXSTREAM3SVATIPROC GLeeFuncPtr_glVertexStream3svATI=GLee_Lazy_glVertexStream3svATI;
\r
7048 #ifndef GLEE_C_DEFINED_glVertexStream3iATI
\r
7049 #define GLEE_C_DEFINED_glVertexStream3iATI
\r
7050 void __stdcall GLee_Lazy_glVertexStream3iATI(GLenum stream, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexStream3iATI(stream, x, y, z);}
\r
7051 GLEEPFNGLVERTEXSTREAM3IATIPROC GLeeFuncPtr_glVertexStream3iATI=GLee_Lazy_glVertexStream3iATI;
\r
7053 #ifndef GLEE_C_DEFINED_glVertexStream3ivATI
\r
7054 #define GLEE_C_DEFINED_glVertexStream3ivATI
\r
7055 void __stdcall GLee_Lazy_glVertexStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream3ivATI(stream, coords);}
\r
7056 GLEEPFNGLVERTEXSTREAM3IVATIPROC GLeeFuncPtr_glVertexStream3ivATI=GLee_Lazy_glVertexStream3ivATI;
\r
7058 #ifndef GLEE_C_DEFINED_glVertexStream3fATI
\r
7059 #define GLEE_C_DEFINED_glVertexStream3fATI
\r
7060 void __stdcall GLee_Lazy_glVertexStream3fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glVertexStream3fATI(stream, x, y, z);}
\r
7061 GLEEPFNGLVERTEXSTREAM3FATIPROC GLeeFuncPtr_glVertexStream3fATI=GLee_Lazy_glVertexStream3fATI;
\r
7063 #ifndef GLEE_C_DEFINED_glVertexStream3fvATI
\r
7064 #define GLEE_C_DEFINED_glVertexStream3fvATI
\r
7065 void __stdcall GLee_Lazy_glVertexStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream3fvATI(stream, coords);}
\r
7066 GLEEPFNGLVERTEXSTREAM3FVATIPROC GLeeFuncPtr_glVertexStream3fvATI=GLee_Lazy_glVertexStream3fvATI;
\r
7068 #ifndef GLEE_C_DEFINED_glVertexStream3dATI
\r
7069 #define GLEE_C_DEFINED_glVertexStream3dATI
\r
7070 void __stdcall GLee_Lazy_glVertexStream3dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glVertexStream3dATI(stream, x, y, z);}
\r
7071 GLEEPFNGLVERTEXSTREAM3DATIPROC GLeeFuncPtr_glVertexStream3dATI=GLee_Lazy_glVertexStream3dATI;
\r
7073 #ifndef GLEE_C_DEFINED_glVertexStream3dvATI
\r
7074 #define GLEE_C_DEFINED_glVertexStream3dvATI
\r
7075 void __stdcall GLee_Lazy_glVertexStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream3dvATI(stream, coords);}
\r
7076 GLEEPFNGLVERTEXSTREAM3DVATIPROC GLeeFuncPtr_glVertexStream3dvATI=GLee_Lazy_glVertexStream3dvATI;
\r
7078 #ifndef GLEE_C_DEFINED_glVertexStream4sATI
\r
7079 #define GLEE_C_DEFINED_glVertexStream4sATI
\r
7080 void __stdcall GLee_Lazy_glVertexStream4sATI(GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w) {if (GLeeInit()) glVertexStream4sATI(stream, x, y, z, w);}
\r
7081 GLEEPFNGLVERTEXSTREAM4SATIPROC GLeeFuncPtr_glVertexStream4sATI=GLee_Lazy_glVertexStream4sATI;
\r
7083 #ifndef GLEE_C_DEFINED_glVertexStream4svATI
\r
7084 #define GLEE_C_DEFINED_glVertexStream4svATI
\r
7085 void __stdcall GLee_Lazy_glVertexStream4svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glVertexStream4svATI(stream, coords);}
\r
7086 GLEEPFNGLVERTEXSTREAM4SVATIPROC GLeeFuncPtr_glVertexStream4svATI=GLee_Lazy_glVertexStream4svATI;
\r
7088 #ifndef GLEE_C_DEFINED_glVertexStream4iATI
\r
7089 #define GLEE_C_DEFINED_glVertexStream4iATI
\r
7090 void __stdcall GLee_Lazy_glVertexStream4iATI(GLenum stream, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexStream4iATI(stream, x, y, z, w);}
\r
7091 GLEEPFNGLVERTEXSTREAM4IATIPROC GLeeFuncPtr_glVertexStream4iATI=GLee_Lazy_glVertexStream4iATI;
\r
7093 #ifndef GLEE_C_DEFINED_glVertexStream4ivATI
\r
7094 #define GLEE_C_DEFINED_glVertexStream4ivATI
\r
7095 void __stdcall GLee_Lazy_glVertexStream4ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glVertexStream4ivATI(stream, coords);}
\r
7096 GLEEPFNGLVERTEXSTREAM4IVATIPROC GLeeFuncPtr_glVertexStream4ivATI=GLee_Lazy_glVertexStream4ivATI;
\r
7098 #ifndef GLEE_C_DEFINED_glVertexStream4fATI
\r
7099 #define GLEE_C_DEFINED_glVertexStream4fATI
\r
7100 void __stdcall GLee_Lazy_glVertexStream4fATI(GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glVertexStream4fATI(stream, x, y, z, w);}
\r
7101 GLEEPFNGLVERTEXSTREAM4FATIPROC GLeeFuncPtr_glVertexStream4fATI=GLee_Lazy_glVertexStream4fATI;
\r
7103 #ifndef GLEE_C_DEFINED_glVertexStream4fvATI
\r
7104 #define GLEE_C_DEFINED_glVertexStream4fvATI
\r
7105 void __stdcall GLee_Lazy_glVertexStream4fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glVertexStream4fvATI(stream, coords);}
\r
7106 GLEEPFNGLVERTEXSTREAM4FVATIPROC GLeeFuncPtr_glVertexStream4fvATI=GLee_Lazy_glVertexStream4fvATI;
\r
7108 #ifndef GLEE_C_DEFINED_glVertexStream4dATI
\r
7109 #define GLEE_C_DEFINED_glVertexStream4dATI
\r
7110 void __stdcall GLee_Lazy_glVertexStream4dATI(GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glVertexStream4dATI(stream, x, y, z, w);}
\r
7111 GLEEPFNGLVERTEXSTREAM4DATIPROC GLeeFuncPtr_glVertexStream4dATI=GLee_Lazy_glVertexStream4dATI;
\r
7113 #ifndef GLEE_C_DEFINED_glVertexStream4dvATI
\r
7114 #define GLEE_C_DEFINED_glVertexStream4dvATI
\r
7115 void __stdcall GLee_Lazy_glVertexStream4dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glVertexStream4dvATI(stream, coords);}
\r
7116 GLEEPFNGLVERTEXSTREAM4DVATIPROC GLeeFuncPtr_glVertexStream4dvATI=GLee_Lazy_glVertexStream4dvATI;
\r
7118 #ifndef GLEE_C_DEFINED_glNormalStream3bATI
\r
7119 #define GLEE_C_DEFINED_glNormalStream3bATI
\r
7120 void __stdcall GLee_Lazy_glNormalStream3bATI(GLenum stream, GLbyte nx, GLbyte ny, GLbyte nz) {if (GLeeInit()) glNormalStream3bATI(stream, nx, ny, nz);}
\r
7121 GLEEPFNGLNORMALSTREAM3BATIPROC GLeeFuncPtr_glNormalStream3bATI=GLee_Lazy_glNormalStream3bATI;
\r
7123 #ifndef GLEE_C_DEFINED_glNormalStream3bvATI
\r
7124 #define GLEE_C_DEFINED_glNormalStream3bvATI
\r
7125 void __stdcall GLee_Lazy_glNormalStream3bvATI(GLenum stream, const GLbyte * coords) {if (GLeeInit()) glNormalStream3bvATI(stream, coords);}
\r
7126 GLEEPFNGLNORMALSTREAM3BVATIPROC GLeeFuncPtr_glNormalStream3bvATI=GLee_Lazy_glNormalStream3bvATI;
\r
7128 #ifndef GLEE_C_DEFINED_glNormalStream3sATI
\r
7129 #define GLEE_C_DEFINED_glNormalStream3sATI
\r
7130 void __stdcall GLee_Lazy_glNormalStream3sATI(GLenum stream, GLshort nx, GLshort ny, GLshort nz) {if (GLeeInit()) glNormalStream3sATI(stream, nx, ny, nz);}
\r
7131 GLEEPFNGLNORMALSTREAM3SATIPROC GLeeFuncPtr_glNormalStream3sATI=GLee_Lazy_glNormalStream3sATI;
\r
7133 #ifndef GLEE_C_DEFINED_glNormalStream3svATI
\r
7134 #define GLEE_C_DEFINED_glNormalStream3svATI
\r
7135 void __stdcall GLee_Lazy_glNormalStream3svATI(GLenum stream, const GLshort * coords) {if (GLeeInit()) glNormalStream3svATI(stream, coords);}
\r
7136 GLEEPFNGLNORMALSTREAM3SVATIPROC GLeeFuncPtr_glNormalStream3svATI=GLee_Lazy_glNormalStream3svATI;
\r
7138 #ifndef GLEE_C_DEFINED_glNormalStream3iATI
\r
7139 #define GLEE_C_DEFINED_glNormalStream3iATI
\r
7140 void __stdcall GLee_Lazy_glNormalStream3iATI(GLenum stream, GLint nx, GLint ny, GLint nz) {if (GLeeInit()) glNormalStream3iATI(stream, nx, ny, nz);}
\r
7141 GLEEPFNGLNORMALSTREAM3IATIPROC GLeeFuncPtr_glNormalStream3iATI=GLee_Lazy_glNormalStream3iATI;
\r
7143 #ifndef GLEE_C_DEFINED_glNormalStream3ivATI
\r
7144 #define GLEE_C_DEFINED_glNormalStream3ivATI
\r
7145 void __stdcall GLee_Lazy_glNormalStream3ivATI(GLenum stream, const GLint * coords) {if (GLeeInit()) glNormalStream3ivATI(stream, coords);}
\r
7146 GLEEPFNGLNORMALSTREAM3IVATIPROC GLeeFuncPtr_glNormalStream3ivATI=GLee_Lazy_glNormalStream3ivATI;
\r
7148 #ifndef GLEE_C_DEFINED_glNormalStream3fATI
\r
7149 #define GLEE_C_DEFINED_glNormalStream3fATI
\r
7150 void __stdcall GLee_Lazy_glNormalStream3fATI(GLenum stream, GLfloat nx, GLfloat ny, GLfloat nz) {if (GLeeInit()) glNormalStream3fATI(stream, nx, ny, nz);}
\r
7151 GLEEPFNGLNORMALSTREAM3FATIPROC GLeeFuncPtr_glNormalStream3fATI=GLee_Lazy_glNormalStream3fATI;
\r
7153 #ifndef GLEE_C_DEFINED_glNormalStream3fvATI
\r
7154 #define GLEE_C_DEFINED_glNormalStream3fvATI
\r
7155 void __stdcall GLee_Lazy_glNormalStream3fvATI(GLenum stream, const GLfloat * coords) {if (GLeeInit()) glNormalStream3fvATI(stream, coords);}
\r
7156 GLEEPFNGLNORMALSTREAM3FVATIPROC GLeeFuncPtr_glNormalStream3fvATI=GLee_Lazy_glNormalStream3fvATI;
\r
7158 #ifndef GLEE_C_DEFINED_glNormalStream3dATI
\r
7159 #define GLEE_C_DEFINED_glNormalStream3dATI
\r
7160 void __stdcall GLee_Lazy_glNormalStream3dATI(GLenum stream, GLdouble nx, GLdouble ny, GLdouble nz) {if (GLeeInit()) glNormalStream3dATI(stream, nx, ny, nz);}
\r
7161 GLEEPFNGLNORMALSTREAM3DATIPROC GLeeFuncPtr_glNormalStream3dATI=GLee_Lazy_glNormalStream3dATI;
\r
7163 #ifndef GLEE_C_DEFINED_glNormalStream3dvATI
\r
7164 #define GLEE_C_DEFINED_glNormalStream3dvATI
\r
7165 void __stdcall GLee_Lazy_glNormalStream3dvATI(GLenum stream, const GLdouble * coords) {if (GLeeInit()) glNormalStream3dvATI(stream, coords);}
\r
7166 GLEEPFNGLNORMALSTREAM3DVATIPROC GLeeFuncPtr_glNormalStream3dvATI=GLee_Lazy_glNormalStream3dvATI;
\r
7168 #ifndef GLEE_C_DEFINED_glClientActiveVertexStreamATI
\r
7169 #define GLEE_C_DEFINED_glClientActiveVertexStreamATI
\r
7170 void __stdcall GLee_Lazy_glClientActiveVertexStreamATI(GLenum stream) {if (GLeeInit()) glClientActiveVertexStreamATI(stream);}
\r
7171 GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC GLeeFuncPtr_glClientActiveVertexStreamATI=GLee_Lazy_glClientActiveVertexStreamATI;
\r
7173 #ifndef GLEE_C_DEFINED_glVertexBlendEnviATI
\r
7174 #define GLEE_C_DEFINED_glVertexBlendEnviATI
\r
7175 void __stdcall GLee_Lazy_glVertexBlendEnviATI(GLenum pname, GLint param) {if (GLeeInit()) glVertexBlendEnviATI(pname, param);}
\r
7176 GLEEPFNGLVERTEXBLENDENVIATIPROC GLeeFuncPtr_glVertexBlendEnviATI=GLee_Lazy_glVertexBlendEnviATI;
\r
7178 #ifndef GLEE_C_DEFINED_glVertexBlendEnvfATI
\r
7179 #define GLEE_C_DEFINED_glVertexBlendEnvfATI
\r
7180 void __stdcall GLee_Lazy_glVertexBlendEnvfATI(GLenum pname, GLfloat param) {if (GLeeInit()) glVertexBlendEnvfATI(pname, param);}
\r
7181 GLEEPFNGLVERTEXBLENDENVFATIPROC GLeeFuncPtr_glVertexBlendEnvfATI=GLee_Lazy_glVertexBlendEnvfATI;
\r
7185 /* GL_ATI_element_array */
\r
7187 #ifdef __GLEE_GL_ATI_element_array
\r
7188 #ifndef GLEE_C_DEFINED_glElementPointerATI
\r
7189 #define GLEE_C_DEFINED_glElementPointerATI
\r
7190 void __stdcall GLee_Lazy_glElementPointerATI(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerATI(type, pointer);}
\r
7191 GLEEPFNGLELEMENTPOINTERATIPROC GLeeFuncPtr_glElementPointerATI=GLee_Lazy_glElementPointerATI;
\r
7193 #ifndef GLEE_C_DEFINED_glDrawElementArrayATI
\r
7194 #define GLEE_C_DEFINED_glDrawElementArrayATI
\r
7195 void __stdcall GLee_Lazy_glDrawElementArrayATI(GLenum mode, GLsizei count) {if (GLeeInit()) glDrawElementArrayATI(mode, count);}
\r
7196 GLEEPFNGLDRAWELEMENTARRAYATIPROC GLeeFuncPtr_glDrawElementArrayATI=GLee_Lazy_glDrawElementArrayATI;
\r
7198 #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayATI
\r
7199 #define GLEE_C_DEFINED_glDrawRangeElementArrayATI
\r
7200 void __stdcall GLee_Lazy_glDrawRangeElementArrayATI(GLenum mode, GLuint start, GLuint end, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayATI(mode, start, end, count);}
\r
7201 GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC GLeeFuncPtr_glDrawRangeElementArrayATI=GLee_Lazy_glDrawRangeElementArrayATI;
\r
7205 /* GL_SUN_mesh_array */
\r
7207 #ifdef __GLEE_GL_SUN_mesh_array
\r
7208 #ifndef GLEE_C_DEFINED_glDrawMeshArraysSUN
\r
7209 #define GLEE_C_DEFINED_glDrawMeshArraysSUN
\r
7210 void __stdcall GLee_Lazy_glDrawMeshArraysSUN(GLenum mode, GLint first, GLsizei count, GLsizei width) {if (GLeeInit()) glDrawMeshArraysSUN(mode, first, count, width);}
\r
7211 GLEEPFNGLDRAWMESHARRAYSSUNPROC GLeeFuncPtr_glDrawMeshArraysSUN=GLee_Lazy_glDrawMeshArraysSUN;
\r
7215 /* GL_SUN_slice_accum */
\r
7217 #ifdef __GLEE_GL_SUN_slice_accum
\r
7220 /* GL_NV_multisample_filter_hint */
\r
7222 #ifdef __GLEE_GL_NV_multisample_filter_hint
\r
7225 /* GL_NV_depth_clamp */
\r
7227 #ifdef __GLEE_GL_NV_depth_clamp
\r
7230 /* GL_NV_occlusion_query */
\r
7232 #ifdef __GLEE_GL_NV_occlusion_query
\r
7233 #ifndef GLEE_C_DEFINED_glGenOcclusionQueriesNV
\r
7234 #define GLEE_C_DEFINED_glGenOcclusionQueriesNV
\r
7235 void __stdcall GLee_Lazy_glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenOcclusionQueriesNV(n, ids);}
\r
7236 GLEEPFNGLGENOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glGenOcclusionQueriesNV=GLee_Lazy_glGenOcclusionQueriesNV;
\r
7238 #ifndef GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
\r
7239 #define GLEE_C_DEFINED_glDeleteOcclusionQueriesNV
\r
7240 void __stdcall GLee_Lazy_glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteOcclusionQueriesNV(n, ids);}
\r
7241 GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC GLeeFuncPtr_glDeleteOcclusionQueriesNV=GLee_Lazy_glDeleteOcclusionQueriesNV;
\r
7243 #ifndef GLEE_C_DEFINED_glIsOcclusionQueryNV
\r
7244 #define GLEE_C_DEFINED_glIsOcclusionQueryNV
\r
7245 GLboolean __stdcall GLee_Lazy_glIsOcclusionQueryNV(GLuint id) {if (GLeeInit()) return glIsOcclusionQueryNV(id); return (GLboolean)0;}
\r
7246 GLEEPFNGLISOCCLUSIONQUERYNVPROC GLeeFuncPtr_glIsOcclusionQueryNV=GLee_Lazy_glIsOcclusionQueryNV;
\r
7248 #ifndef GLEE_C_DEFINED_glBeginOcclusionQueryNV
\r
7249 #define GLEE_C_DEFINED_glBeginOcclusionQueryNV
\r
7250 void __stdcall GLee_Lazy_glBeginOcclusionQueryNV(GLuint id) {if (GLeeInit()) glBeginOcclusionQueryNV(id);}
\r
7251 GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC GLeeFuncPtr_glBeginOcclusionQueryNV=GLee_Lazy_glBeginOcclusionQueryNV;
\r
7253 #ifndef GLEE_C_DEFINED_glEndOcclusionQueryNV
\r
7254 #define GLEE_C_DEFINED_glEndOcclusionQueryNV
\r
7255 void __stdcall GLee_Lazy_glEndOcclusionQueryNV(void) {if (GLeeInit()) glEndOcclusionQueryNV();}
\r
7256 GLEEPFNGLENDOCCLUSIONQUERYNVPROC GLeeFuncPtr_glEndOcclusionQueryNV=GLee_Lazy_glEndOcclusionQueryNV;
\r
7258 #ifndef GLEE_C_DEFINED_glGetOcclusionQueryivNV
\r
7259 #define GLEE_C_DEFINED_glGetOcclusionQueryivNV
\r
7260 void __stdcall GLee_Lazy_glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) {if (GLeeInit()) glGetOcclusionQueryivNV(id, pname, params);}
\r
7261 GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC GLeeFuncPtr_glGetOcclusionQueryivNV=GLee_Lazy_glGetOcclusionQueryivNV;
\r
7263 #ifndef GLEE_C_DEFINED_glGetOcclusionQueryuivNV
\r
7264 #define GLEE_C_DEFINED_glGetOcclusionQueryuivNV
\r
7265 void __stdcall GLee_Lazy_glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) {if (GLeeInit()) glGetOcclusionQueryuivNV(id, pname, params);}
\r
7266 GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC GLeeFuncPtr_glGetOcclusionQueryuivNV=GLee_Lazy_glGetOcclusionQueryuivNV;
\r
7270 /* GL_NV_point_sprite */
\r
7272 #ifdef __GLEE_GL_NV_point_sprite
\r
7273 #ifndef GLEE_C_DEFINED_glPointParameteriNV
\r
7274 #define GLEE_C_DEFINED_glPointParameteriNV
\r
7275 void __stdcall GLee_Lazy_glPointParameteriNV(GLenum pname, GLint param) {if (GLeeInit()) glPointParameteriNV(pname, param);}
\r
7276 GLEEPFNGLPOINTPARAMETERINVPROC GLeeFuncPtr_glPointParameteriNV=GLee_Lazy_glPointParameteriNV;
\r
7278 #ifndef GLEE_C_DEFINED_glPointParameterivNV
\r
7279 #define GLEE_C_DEFINED_glPointParameterivNV
\r
7280 void __stdcall GLee_Lazy_glPointParameterivNV(GLenum pname, const GLint * params) {if (GLeeInit()) glPointParameterivNV(pname, params);}
\r
7281 GLEEPFNGLPOINTPARAMETERIVNVPROC GLeeFuncPtr_glPointParameterivNV=GLee_Lazy_glPointParameterivNV;
\r
7285 /* GL_NV_texture_shader3 */
\r
7287 #ifdef __GLEE_GL_NV_texture_shader3
\r
7290 /* GL_NV_vertex_program1_1 */
\r
7292 #ifdef __GLEE_GL_NV_vertex_program1_1
\r
7295 /* GL_EXT_shadow_funcs */
\r
7297 #ifdef __GLEE_GL_EXT_shadow_funcs
\r
7300 /* GL_EXT_stencil_two_side */
\r
7302 #ifdef __GLEE_GL_EXT_stencil_two_side
\r
7303 #ifndef GLEE_C_DEFINED_glActiveStencilFaceEXT
\r
7304 #define GLEE_C_DEFINED_glActiveStencilFaceEXT
\r
7305 void __stdcall GLee_Lazy_glActiveStencilFaceEXT(GLenum face) {if (GLeeInit()) glActiveStencilFaceEXT(face);}
\r
7306 GLEEPFNGLACTIVESTENCILFACEEXTPROC GLeeFuncPtr_glActiveStencilFaceEXT=GLee_Lazy_glActiveStencilFaceEXT;
\r
7310 /* GL_ATI_text_fragment_shader */
\r
7312 #ifdef __GLEE_GL_ATI_text_fragment_shader
\r
7315 /* GL_APPLE_client_storage */
\r
7317 #ifdef __GLEE_GL_APPLE_client_storage
\r
7320 /* GL_APPLE_element_array */
\r
7322 #ifdef __GLEE_GL_APPLE_element_array
\r
7323 #ifndef GLEE_C_DEFINED_glElementPointerAPPLE
\r
7324 #define GLEE_C_DEFINED_glElementPointerAPPLE
\r
7325 void __stdcall GLee_Lazy_glElementPointerAPPLE(GLenum type, const GLvoid * pointer) {if (GLeeInit()) glElementPointerAPPLE(type, pointer);}
\r
7326 GLEEPFNGLELEMENTPOINTERAPPLEPROC GLeeFuncPtr_glElementPointerAPPLE=GLee_Lazy_glElementPointerAPPLE;
\r
7328 #ifndef GLEE_C_DEFINED_glDrawElementArrayAPPLE
\r
7329 #define GLEE_C_DEFINED_glDrawElementArrayAPPLE
\r
7330 void __stdcall GLee_Lazy_glDrawElementArrayAPPLE(GLenum mode, GLint first, GLsizei count) {if (GLeeInit()) glDrawElementArrayAPPLE(mode, first, count);}
\r
7331 GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawElementArrayAPPLE=GLee_Lazy_glDrawElementArrayAPPLE;
\r
7333 #ifndef GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
\r
7334 #define GLEE_C_DEFINED_glDrawRangeElementArrayAPPLE
\r
7335 void __stdcall GLee_Lazy_glDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count) {if (GLeeInit()) glDrawRangeElementArrayAPPLE(mode, start, end, first, count);}
\r
7336 GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glDrawRangeElementArrayAPPLE=GLee_Lazy_glDrawRangeElementArrayAPPLE;
\r
7338 #ifndef GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
\r
7339 #define GLEE_C_DEFINED_glMultiDrawElementArrayAPPLE
\r
7340 void __stdcall GLee_Lazy_glMultiDrawElementArrayAPPLE(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawElementArrayAPPLE(mode, first, count, primcount);}
\r
7341 GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawElementArrayAPPLE=GLee_Lazy_glMultiDrawElementArrayAPPLE;
\r
7343 #ifndef GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
\r
7344 #define GLEE_C_DEFINED_glMultiDrawRangeElementArrayAPPLE
\r
7345 void __stdcall GLee_Lazy_glMultiDrawRangeElementArrayAPPLE(GLenum mode, GLuint start, GLuint end, const GLint * first, const GLsizei * count, GLsizei primcount) {if (GLeeInit()) glMultiDrawRangeElementArrayAPPLE(mode, start, end, first, count, primcount);}
\r
7346 GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE=GLee_Lazy_glMultiDrawRangeElementArrayAPPLE;
\r
7350 /* GL_APPLE_fence */
\r
7352 #ifdef __GLEE_GL_APPLE_fence
\r
7353 #ifndef GLEE_C_DEFINED_glGenFencesAPPLE
\r
7354 #define GLEE_C_DEFINED_glGenFencesAPPLE
\r
7355 void __stdcall GLee_Lazy_glGenFencesAPPLE(GLsizei n, GLuint * fences) {if (GLeeInit()) glGenFencesAPPLE(n, fences);}
\r
7356 GLEEPFNGLGENFENCESAPPLEPROC GLeeFuncPtr_glGenFencesAPPLE=GLee_Lazy_glGenFencesAPPLE;
\r
7358 #ifndef GLEE_C_DEFINED_glDeleteFencesAPPLE
\r
7359 #define GLEE_C_DEFINED_glDeleteFencesAPPLE
\r
7360 void __stdcall GLee_Lazy_glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) {if (GLeeInit()) glDeleteFencesAPPLE(n, fences);}
\r
7361 GLEEPFNGLDELETEFENCESAPPLEPROC GLeeFuncPtr_glDeleteFencesAPPLE=GLee_Lazy_glDeleteFencesAPPLE;
\r
7363 #ifndef GLEE_C_DEFINED_glSetFenceAPPLE
\r
7364 #define GLEE_C_DEFINED_glSetFenceAPPLE
\r
7365 void __stdcall GLee_Lazy_glSetFenceAPPLE(GLuint fence) {if (GLeeInit()) glSetFenceAPPLE(fence);}
\r
7366 GLEEPFNGLSETFENCEAPPLEPROC GLeeFuncPtr_glSetFenceAPPLE=GLee_Lazy_glSetFenceAPPLE;
\r
7368 #ifndef GLEE_C_DEFINED_glIsFenceAPPLE
\r
7369 #define GLEE_C_DEFINED_glIsFenceAPPLE
\r
7370 GLboolean __stdcall GLee_Lazy_glIsFenceAPPLE(GLuint fence) {if (GLeeInit()) return glIsFenceAPPLE(fence); return (GLboolean)0;}
\r
7371 GLEEPFNGLISFENCEAPPLEPROC GLeeFuncPtr_glIsFenceAPPLE=GLee_Lazy_glIsFenceAPPLE;
\r
7373 #ifndef GLEE_C_DEFINED_glTestFenceAPPLE
\r
7374 #define GLEE_C_DEFINED_glTestFenceAPPLE
\r
7375 GLboolean __stdcall GLee_Lazy_glTestFenceAPPLE(GLuint fence) {if (GLeeInit()) return glTestFenceAPPLE(fence); return (GLboolean)0;}
\r
7376 GLEEPFNGLTESTFENCEAPPLEPROC GLeeFuncPtr_glTestFenceAPPLE=GLee_Lazy_glTestFenceAPPLE;
\r
7378 #ifndef GLEE_C_DEFINED_glFinishFenceAPPLE
\r
7379 #define GLEE_C_DEFINED_glFinishFenceAPPLE
\r
7380 void __stdcall GLee_Lazy_glFinishFenceAPPLE(GLuint fence) {if (GLeeInit()) glFinishFenceAPPLE(fence);}
\r
7381 GLEEPFNGLFINISHFENCEAPPLEPROC GLeeFuncPtr_glFinishFenceAPPLE=GLee_Lazy_glFinishFenceAPPLE;
\r
7383 #ifndef GLEE_C_DEFINED_glTestObjectAPPLE
\r
7384 #define GLEE_C_DEFINED_glTestObjectAPPLE
\r
7385 GLboolean __stdcall GLee_Lazy_glTestObjectAPPLE(GLenum object, GLuint name) {if (GLeeInit()) return glTestObjectAPPLE(object, name); return (GLboolean)0;}
\r
7386 GLEEPFNGLTESTOBJECTAPPLEPROC GLeeFuncPtr_glTestObjectAPPLE=GLee_Lazy_glTestObjectAPPLE;
\r
7388 #ifndef GLEE_C_DEFINED_glFinishObjectAPPLE
\r
7389 #define GLEE_C_DEFINED_glFinishObjectAPPLE
\r
7390 void __stdcall GLee_Lazy_glFinishObjectAPPLE(GLenum object, GLint name) {if (GLeeInit()) glFinishObjectAPPLE(object, name);}
\r
7391 GLEEPFNGLFINISHOBJECTAPPLEPROC GLeeFuncPtr_glFinishObjectAPPLE=GLee_Lazy_glFinishObjectAPPLE;
\r
7395 /* GL_APPLE_vertex_array_object */
\r
7397 #ifdef __GLEE_GL_APPLE_vertex_array_object
\r
7398 #ifndef GLEE_C_DEFINED_glBindVertexArrayAPPLE
\r
7399 #define GLEE_C_DEFINED_glBindVertexArrayAPPLE
\r
7400 void __stdcall GLee_Lazy_glBindVertexArrayAPPLE(GLuint array) {if (GLeeInit()) glBindVertexArrayAPPLE(array);}
\r
7401 GLEEPFNGLBINDVERTEXARRAYAPPLEPROC GLeeFuncPtr_glBindVertexArrayAPPLE=GLee_Lazy_glBindVertexArrayAPPLE;
\r
7403 #ifndef GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
\r
7404 #define GLEE_C_DEFINED_glDeleteVertexArraysAPPLE
\r
7405 void __stdcall GLee_Lazy_glDeleteVertexArraysAPPLE(GLsizei n, const GLuint * arrays) {if (GLeeInit()) glDeleteVertexArraysAPPLE(n, arrays);}
\r
7406 GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glDeleteVertexArraysAPPLE=GLee_Lazy_glDeleteVertexArraysAPPLE;
\r
7408 #ifndef GLEE_C_DEFINED_glGenVertexArraysAPPLE
\r
7409 #define GLEE_C_DEFINED_glGenVertexArraysAPPLE
\r
7410 void __stdcall GLee_Lazy_glGenVertexArraysAPPLE(GLsizei n, GLuint * arrays) {if (GLeeInit()) glGenVertexArraysAPPLE(n, arrays);}
\r
7411 GLEEPFNGLGENVERTEXARRAYSAPPLEPROC GLeeFuncPtr_glGenVertexArraysAPPLE=GLee_Lazy_glGenVertexArraysAPPLE;
\r
7413 #ifndef GLEE_C_DEFINED_glIsVertexArrayAPPLE
\r
7414 #define GLEE_C_DEFINED_glIsVertexArrayAPPLE
\r
7415 GLboolean __stdcall GLee_Lazy_glIsVertexArrayAPPLE(GLuint array) {if (GLeeInit()) return glIsVertexArrayAPPLE(array); return (GLboolean)0;}
\r
7416 GLEEPFNGLISVERTEXARRAYAPPLEPROC GLeeFuncPtr_glIsVertexArrayAPPLE=GLee_Lazy_glIsVertexArrayAPPLE;
\r
7420 /* GL_APPLE_vertex_array_range */
\r
7422 #ifdef __GLEE_GL_APPLE_vertex_array_range
\r
7423 #ifndef GLEE_C_DEFINED_glVertexArrayRangeAPPLE
\r
7424 #define GLEE_C_DEFINED_glVertexArrayRangeAPPLE
\r
7425 void __stdcall GLee_Lazy_glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glVertexArrayRangeAPPLE(length, pointer);}
\r
7426 GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glVertexArrayRangeAPPLE=GLee_Lazy_glVertexArrayRangeAPPLE;
\r
7428 #ifndef GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
\r
7429 #define GLEE_C_DEFINED_glFlushVertexArrayRangeAPPLE
\r
7430 void __stdcall GLee_Lazy_glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) {if (GLeeInit()) glFlushVertexArrayRangeAPPLE(length, pointer);}
\r
7431 GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC GLeeFuncPtr_glFlushVertexArrayRangeAPPLE=GLee_Lazy_glFlushVertexArrayRangeAPPLE;
\r
7433 #ifndef GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
\r
7434 #define GLEE_C_DEFINED_glVertexArrayParameteriAPPLE
\r
7435 void __stdcall GLee_Lazy_glVertexArrayParameteriAPPLE(GLenum pname, GLint param) {if (GLeeInit()) glVertexArrayParameteriAPPLE(pname, param);}
\r
7436 GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC GLeeFuncPtr_glVertexArrayParameteriAPPLE=GLee_Lazy_glVertexArrayParameteriAPPLE;
\r
7440 /* GL_APPLE_ycbcr_422 */
\r
7442 #ifdef __GLEE_GL_APPLE_ycbcr_422
\r
7447 #ifdef __GLEE_GL_S3_s3tc
\r
7450 /* GL_ATI_draw_buffers */
\r
7452 #ifdef __GLEE_GL_ATI_draw_buffers
\r
7453 #ifndef GLEE_C_DEFINED_glDrawBuffersATI
\r
7454 #define GLEE_C_DEFINED_glDrawBuffersATI
\r
7455 void __stdcall GLee_Lazy_glDrawBuffersATI(GLsizei n, const GLenum * bufs) {if (GLeeInit()) glDrawBuffersATI(n, bufs);}
\r
7456 GLEEPFNGLDRAWBUFFERSATIPROC GLeeFuncPtr_glDrawBuffersATI=GLee_Lazy_glDrawBuffersATI;
\r
7460 /* GL_ATI_pixel_format_float */
\r
7462 #ifdef __GLEE_GL_ATI_pixel_format_float
\r
7465 /* GL_ATI_texture_env_combine3 */
\r
7467 #ifdef __GLEE_GL_ATI_texture_env_combine3
\r
7470 /* GL_ATI_texture_float */
\r
7472 #ifdef __GLEE_GL_ATI_texture_float
\r
7475 /* GL_NV_float_buffer */
\r
7477 #ifdef __GLEE_GL_NV_float_buffer
\r
7480 /* GL_NV_fragment_program */
\r
7482 #ifdef __GLEE_GL_NV_fragment_program
\r
7483 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fNV
\r
7484 #define GLEE_C_DEFINED_glProgramNamedParameter4fNV
\r
7485 void __stdcall GLee_Lazy_glProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glProgramNamedParameter4fNV(id, len, name, x, y, z, w);}
\r
7486 GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC GLeeFuncPtr_glProgramNamedParameter4fNV=GLee_Lazy_glProgramNamedParameter4fNV;
\r
7488 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dNV
\r
7489 #define GLEE_C_DEFINED_glProgramNamedParameter4dNV
\r
7490 void __stdcall GLee_Lazy_glProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glProgramNamedParameter4dNV(id, len, name, x, y, z, w);}
\r
7491 GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC GLeeFuncPtr_glProgramNamedParameter4dNV=GLee_Lazy_glProgramNamedParameter4dNV;
\r
7493 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4fvNV
\r
7494 #define GLEE_C_DEFINED_glProgramNamedParameter4fvNV
\r
7495 void __stdcall GLee_Lazy_glProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) {if (GLeeInit()) glProgramNamedParameter4fvNV(id, len, name, v);}
\r
7496 GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC GLeeFuncPtr_glProgramNamedParameter4fvNV=GLee_Lazy_glProgramNamedParameter4fvNV;
\r
7498 #ifndef GLEE_C_DEFINED_glProgramNamedParameter4dvNV
\r
7499 #define GLEE_C_DEFINED_glProgramNamedParameter4dvNV
\r
7500 void __stdcall GLee_Lazy_glProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) {if (GLeeInit()) glProgramNamedParameter4dvNV(id, len, name, v);}
\r
7501 GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC GLeeFuncPtr_glProgramNamedParameter4dvNV=GLee_Lazy_glProgramNamedParameter4dvNV;
\r
7503 #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
\r
7504 #define GLEE_C_DEFINED_glGetProgramNamedParameterfvNV
\r
7505 void __stdcall GLee_Lazy_glGetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) {if (GLeeInit()) glGetProgramNamedParameterfvNV(id, len, name, params);}
\r
7506 GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC GLeeFuncPtr_glGetProgramNamedParameterfvNV=GLee_Lazy_glGetProgramNamedParameterfvNV;
\r
7508 #ifndef GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
\r
7509 #define GLEE_C_DEFINED_glGetProgramNamedParameterdvNV
\r
7510 void __stdcall GLee_Lazy_glGetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) {if (GLeeInit()) glGetProgramNamedParameterdvNV(id, len, name, params);}
\r
7511 GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC GLeeFuncPtr_glGetProgramNamedParameterdvNV=GLee_Lazy_glGetProgramNamedParameterdvNV;
\r
7515 /* GL_NV_half_float */
\r
7517 #ifdef __GLEE_GL_NV_half_float
\r
7518 #ifndef GLEE_C_DEFINED_glVertex2hNV
\r
7519 #define GLEE_C_DEFINED_glVertex2hNV
\r
7520 void __stdcall GLee_Lazy_glVertex2hNV(GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertex2hNV(x, y);}
\r
7521 GLEEPFNGLVERTEX2HNVPROC GLeeFuncPtr_glVertex2hNV=GLee_Lazy_glVertex2hNV;
\r
7523 #ifndef GLEE_C_DEFINED_glVertex2hvNV
\r
7524 #define GLEE_C_DEFINED_glVertex2hvNV
\r
7525 void __stdcall GLee_Lazy_glVertex2hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex2hvNV(v);}
\r
7526 GLEEPFNGLVERTEX2HVNVPROC GLeeFuncPtr_glVertex2hvNV=GLee_Lazy_glVertex2hvNV;
\r
7528 #ifndef GLEE_C_DEFINED_glVertex3hNV
\r
7529 #define GLEE_C_DEFINED_glVertex3hNV
\r
7530 void __stdcall GLee_Lazy_glVertex3hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertex3hNV(x, y, z);}
\r
7531 GLEEPFNGLVERTEX3HNVPROC GLeeFuncPtr_glVertex3hNV=GLee_Lazy_glVertex3hNV;
\r
7533 #ifndef GLEE_C_DEFINED_glVertex3hvNV
\r
7534 #define GLEE_C_DEFINED_glVertex3hvNV
\r
7535 void __stdcall GLee_Lazy_glVertex3hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex3hvNV(v);}
\r
7536 GLEEPFNGLVERTEX3HVNVPROC GLeeFuncPtr_glVertex3hvNV=GLee_Lazy_glVertex3hvNV;
\r
7538 #ifndef GLEE_C_DEFINED_glVertex4hNV
\r
7539 #define GLEE_C_DEFINED_glVertex4hNV
\r
7540 void __stdcall GLee_Lazy_glVertex4hNV(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertex4hNV(x, y, z, w);}
\r
7541 GLEEPFNGLVERTEX4HNVPROC GLeeFuncPtr_glVertex4hNV=GLee_Lazy_glVertex4hNV;
\r
7543 #ifndef GLEE_C_DEFINED_glVertex4hvNV
\r
7544 #define GLEE_C_DEFINED_glVertex4hvNV
\r
7545 void __stdcall GLee_Lazy_glVertex4hvNV(const GLhalfNV * v) {if (GLeeInit()) glVertex4hvNV(v);}
\r
7546 GLEEPFNGLVERTEX4HVNVPROC GLeeFuncPtr_glVertex4hvNV=GLee_Lazy_glVertex4hvNV;
\r
7548 #ifndef GLEE_C_DEFINED_glNormal3hNV
\r
7549 #define GLEE_C_DEFINED_glNormal3hNV
\r
7550 void __stdcall GLee_Lazy_glNormal3hNV(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) {if (GLeeInit()) glNormal3hNV(nx, ny, nz);}
\r
7551 GLEEPFNGLNORMAL3HNVPROC GLeeFuncPtr_glNormal3hNV=GLee_Lazy_glNormal3hNV;
\r
7553 #ifndef GLEE_C_DEFINED_glNormal3hvNV
\r
7554 #define GLEE_C_DEFINED_glNormal3hvNV
\r
7555 void __stdcall GLee_Lazy_glNormal3hvNV(const GLhalfNV * v) {if (GLeeInit()) glNormal3hvNV(v);}
\r
7556 GLEEPFNGLNORMAL3HVNVPROC GLeeFuncPtr_glNormal3hvNV=GLee_Lazy_glNormal3hvNV;
\r
7558 #ifndef GLEE_C_DEFINED_glColor3hNV
\r
7559 #define GLEE_C_DEFINED_glColor3hNV
\r
7560 void __stdcall GLee_Lazy_glColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glColor3hNV(red, green, blue);}
\r
7561 GLEEPFNGLCOLOR3HNVPROC GLeeFuncPtr_glColor3hNV=GLee_Lazy_glColor3hNV;
\r
7563 #ifndef GLEE_C_DEFINED_glColor3hvNV
\r
7564 #define GLEE_C_DEFINED_glColor3hvNV
\r
7565 void __stdcall GLee_Lazy_glColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor3hvNV(v);}
\r
7566 GLEEPFNGLCOLOR3HVNVPROC GLeeFuncPtr_glColor3hvNV=GLee_Lazy_glColor3hvNV;
\r
7568 #ifndef GLEE_C_DEFINED_glColor4hNV
\r
7569 #define GLEE_C_DEFINED_glColor4hNV
\r
7570 void __stdcall GLee_Lazy_glColor4hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) {if (GLeeInit()) glColor4hNV(red, green, blue, alpha);}
\r
7571 GLEEPFNGLCOLOR4HNVPROC GLeeFuncPtr_glColor4hNV=GLee_Lazy_glColor4hNV;
\r
7573 #ifndef GLEE_C_DEFINED_glColor4hvNV
\r
7574 #define GLEE_C_DEFINED_glColor4hvNV
\r
7575 void __stdcall GLee_Lazy_glColor4hvNV(const GLhalfNV * v) {if (GLeeInit()) glColor4hvNV(v);}
\r
7576 GLEEPFNGLCOLOR4HVNVPROC GLeeFuncPtr_glColor4hvNV=GLee_Lazy_glColor4hvNV;
\r
7578 #ifndef GLEE_C_DEFINED_glTexCoord1hNV
\r
7579 #define GLEE_C_DEFINED_glTexCoord1hNV
\r
7580 void __stdcall GLee_Lazy_glTexCoord1hNV(GLhalfNV s) {if (GLeeInit()) glTexCoord1hNV(s);}
\r
7581 GLEEPFNGLTEXCOORD1HNVPROC GLeeFuncPtr_glTexCoord1hNV=GLee_Lazy_glTexCoord1hNV;
\r
7583 #ifndef GLEE_C_DEFINED_glTexCoord1hvNV
\r
7584 #define GLEE_C_DEFINED_glTexCoord1hvNV
\r
7585 void __stdcall GLee_Lazy_glTexCoord1hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord1hvNV(v);}
\r
7586 GLEEPFNGLTEXCOORD1HVNVPROC GLeeFuncPtr_glTexCoord1hvNV=GLee_Lazy_glTexCoord1hvNV;
\r
7588 #ifndef GLEE_C_DEFINED_glTexCoord2hNV
\r
7589 #define GLEE_C_DEFINED_glTexCoord2hNV
\r
7590 void __stdcall GLee_Lazy_glTexCoord2hNV(GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glTexCoord2hNV(s, t);}
\r
7591 GLEEPFNGLTEXCOORD2HNVPROC GLeeFuncPtr_glTexCoord2hNV=GLee_Lazy_glTexCoord2hNV;
\r
7593 #ifndef GLEE_C_DEFINED_glTexCoord2hvNV
\r
7594 #define GLEE_C_DEFINED_glTexCoord2hvNV
\r
7595 void __stdcall GLee_Lazy_glTexCoord2hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord2hvNV(v);}
\r
7596 GLEEPFNGLTEXCOORD2HVNVPROC GLeeFuncPtr_glTexCoord2hvNV=GLee_Lazy_glTexCoord2hvNV;
\r
7598 #ifndef GLEE_C_DEFINED_glTexCoord3hNV
\r
7599 #define GLEE_C_DEFINED_glTexCoord3hNV
\r
7600 void __stdcall GLee_Lazy_glTexCoord3hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glTexCoord3hNV(s, t, r);}
\r
7601 GLEEPFNGLTEXCOORD3HNVPROC GLeeFuncPtr_glTexCoord3hNV=GLee_Lazy_glTexCoord3hNV;
\r
7603 #ifndef GLEE_C_DEFINED_glTexCoord3hvNV
\r
7604 #define GLEE_C_DEFINED_glTexCoord3hvNV
\r
7605 void __stdcall GLee_Lazy_glTexCoord3hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord3hvNV(v);}
\r
7606 GLEEPFNGLTEXCOORD3HVNVPROC GLeeFuncPtr_glTexCoord3hvNV=GLee_Lazy_glTexCoord3hvNV;
\r
7608 #ifndef GLEE_C_DEFINED_glTexCoord4hNV
\r
7609 #define GLEE_C_DEFINED_glTexCoord4hNV
\r
7610 void __stdcall GLee_Lazy_glTexCoord4hNV(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glTexCoord4hNV(s, t, r, q);}
\r
7611 GLEEPFNGLTEXCOORD4HNVPROC GLeeFuncPtr_glTexCoord4hNV=GLee_Lazy_glTexCoord4hNV;
\r
7613 #ifndef GLEE_C_DEFINED_glTexCoord4hvNV
\r
7614 #define GLEE_C_DEFINED_glTexCoord4hvNV
\r
7615 void __stdcall GLee_Lazy_glTexCoord4hvNV(const GLhalfNV * v) {if (GLeeInit()) glTexCoord4hvNV(v);}
\r
7616 GLEEPFNGLTEXCOORD4HVNVPROC GLeeFuncPtr_glTexCoord4hvNV=GLee_Lazy_glTexCoord4hvNV;
\r
7618 #ifndef GLEE_C_DEFINED_glMultiTexCoord1hNV
\r
7619 #define GLEE_C_DEFINED_glMultiTexCoord1hNV
\r
7620 void __stdcall GLee_Lazy_glMultiTexCoord1hNV(GLenum target, GLhalfNV s) {if (GLeeInit()) glMultiTexCoord1hNV(target, s);}
\r
7621 GLEEPFNGLMULTITEXCOORD1HNVPROC GLeeFuncPtr_glMultiTexCoord1hNV=GLee_Lazy_glMultiTexCoord1hNV;
\r
7623 #ifndef GLEE_C_DEFINED_glMultiTexCoord1hvNV
\r
7624 #define GLEE_C_DEFINED_glMultiTexCoord1hvNV
\r
7625 void __stdcall GLee_Lazy_glMultiTexCoord1hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord1hvNV(target, v);}
\r
7626 GLEEPFNGLMULTITEXCOORD1HVNVPROC GLeeFuncPtr_glMultiTexCoord1hvNV=GLee_Lazy_glMultiTexCoord1hvNV;
\r
7628 #ifndef GLEE_C_DEFINED_glMultiTexCoord2hNV
\r
7629 #define GLEE_C_DEFINED_glMultiTexCoord2hNV
\r
7630 void __stdcall GLee_Lazy_glMultiTexCoord2hNV(GLenum target, GLhalfNV s, GLhalfNV t) {if (GLeeInit()) glMultiTexCoord2hNV(target, s, t);}
\r
7631 GLEEPFNGLMULTITEXCOORD2HNVPROC GLeeFuncPtr_glMultiTexCoord2hNV=GLee_Lazy_glMultiTexCoord2hNV;
\r
7633 #ifndef GLEE_C_DEFINED_glMultiTexCoord2hvNV
\r
7634 #define GLEE_C_DEFINED_glMultiTexCoord2hvNV
\r
7635 void __stdcall GLee_Lazy_glMultiTexCoord2hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord2hvNV(target, v);}
\r
7636 GLEEPFNGLMULTITEXCOORD2HVNVPROC GLeeFuncPtr_glMultiTexCoord2hvNV=GLee_Lazy_glMultiTexCoord2hvNV;
\r
7638 #ifndef GLEE_C_DEFINED_glMultiTexCoord3hNV
\r
7639 #define GLEE_C_DEFINED_glMultiTexCoord3hNV
\r
7640 void __stdcall GLee_Lazy_glMultiTexCoord3hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) {if (GLeeInit()) glMultiTexCoord3hNV(target, s, t, r);}
\r
7641 GLEEPFNGLMULTITEXCOORD3HNVPROC GLeeFuncPtr_glMultiTexCoord3hNV=GLee_Lazy_glMultiTexCoord3hNV;
\r
7643 #ifndef GLEE_C_DEFINED_glMultiTexCoord3hvNV
\r
7644 #define GLEE_C_DEFINED_glMultiTexCoord3hvNV
\r
7645 void __stdcall GLee_Lazy_glMultiTexCoord3hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord3hvNV(target, v);}
\r
7646 GLEEPFNGLMULTITEXCOORD3HVNVPROC GLeeFuncPtr_glMultiTexCoord3hvNV=GLee_Lazy_glMultiTexCoord3hvNV;
\r
7648 #ifndef GLEE_C_DEFINED_glMultiTexCoord4hNV
\r
7649 #define GLEE_C_DEFINED_glMultiTexCoord4hNV
\r
7650 void __stdcall GLee_Lazy_glMultiTexCoord4hNV(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) {if (GLeeInit()) glMultiTexCoord4hNV(target, s, t, r, q);}
\r
7651 GLEEPFNGLMULTITEXCOORD4HNVPROC GLeeFuncPtr_glMultiTexCoord4hNV=GLee_Lazy_glMultiTexCoord4hNV;
\r
7653 #ifndef GLEE_C_DEFINED_glMultiTexCoord4hvNV
\r
7654 #define GLEE_C_DEFINED_glMultiTexCoord4hvNV
\r
7655 void __stdcall GLee_Lazy_glMultiTexCoord4hvNV(GLenum target, const GLhalfNV * v) {if (GLeeInit()) glMultiTexCoord4hvNV(target, v);}
\r
7656 GLEEPFNGLMULTITEXCOORD4HVNVPROC GLeeFuncPtr_glMultiTexCoord4hvNV=GLee_Lazy_glMultiTexCoord4hvNV;
\r
7658 #ifndef GLEE_C_DEFINED_glFogCoordhNV
\r
7659 #define GLEE_C_DEFINED_glFogCoordhNV
\r
7660 void __stdcall GLee_Lazy_glFogCoordhNV(GLhalfNV fog) {if (GLeeInit()) glFogCoordhNV(fog);}
\r
7661 GLEEPFNGLFOGCOORDHNVPROC GLeeFuncPtr_glFogCoordhNV=GLee_Lazy_glFogCoordhNV;
\r
7663 #ifndef GLEE_C_DEFINED_glFogCoordhvNV
\r
7664 #define GLEE_C_DEFINED_glFogCoordhvNV
\r
7665 void __stdcall GLee_Lazy_glFogCoordhvNV(const GLhalfNV * fog) {if (GLeeInit()) glFogCoordhvNV(fog);}
\r
7666 GLEEPFNGLFOGCOORDHVNVPROC GLeeFuncPtr_glFogCoordhvNV=GLee_Lazy_glFogCoordhvNV;
\r
7668 #ifndef GLEE_C_DEFINED_glSecondaryColor3hNV
\r
7669 #define GLEE_C_DEFINED_glSecondaryColor3hNV
\r
7670 void __stdcall GLee_Lazy_glSecondaryColor3hNV(GLhalfNV red, GLhalfNV green, GLhalfNV blue) {if (GLeeInit()) glSecondaryColor3hNV(red, green, blue);}
\r
7671 GLEEPFNGLSECONDARYCOLOR3HNVPROC GLeeFuncPtr_glSecondaryColor3hNV=GLee_Lazy_glSecondaryColor3hNV;
\r
7673 #ifndef GLEE_C_DEFINED_glSecondaryColor3hvNV
\r
7674 #define GLEE_C_DEFINED_glSecondaryColor3hvNV
\r
7675 void __stdcall GLee_Lazy_glSecondaryColor3hvNV(const GLhalfNV * v) {if (GLeeInit()) glSecondaryColor3hvNV(v);}
\r
7676 GLEEPFNGLSECONDARYCOLOR3HVNVPROC GLeeFuncPtr_glSecondaryColor3hvNV=GLee_Lazy_glSecondaryColor3hvNV;
\r
7678 #ifndef GLEE_C_DEFINED_glVertexWeighthNV
\r
7679 #define GLEE_C_DEFINED_glVertexWeighthNV
\r
7680 void __stdcall GLee_Lazy_glVertexWeighthNV(GLhalfNV weight) {if (GLeeInit()) glVertexWeighthNV(weight);}
\r
7681 GLEEPFNGLVERTEXWEIGHTHNVPROC GLeeFuncPtr_glVertexWeighthNV=GLee_Lazy_glVertexWeighthNV;
\r
7683 #ifndef GLEE_C_DEFINED_glVertexWeighthvNV
\r
7684 #define GLEE_C_DEFINED_glVertexWeighthvNV
\r
7685 void __stdcall GLee_Lazy_glVertexWeighthvNV(const GLhalfNV * weight) {if (GLeeInit()) glVertexWeighthvNV(weight);}
\r
7686 GLEEPFNGLVERTEXWEIGHTHVNVPROC GLeeFuncPtr_glVertexWeighthvNV=GLee_Lazy_glVertexWeighthvNV;
\r
7688 #ifndef GLEE_C_DEFINED_glVertexAttrib1hNV
\r
7689 #define GLEE_C_DEFINED_glVertexAttrib1hNV
\r
7690 void __stdcall GLee_Lazy_glVertexAttrib1hNV(GLuint index, GLhalfNV x) {if (GLeeInit()) glVertexAttrib1hNV(index, x);}
\r
7691 GLEEPFNGLVERTEXATTRIB1HNVPROC GLeeFuncPtr_glVertexAttrib1hNV=GLee_Lazy_glVertexAttrib1hNV;
\r
7693 #ifndef GLEE_C_DEFINED_glVertexAttrib1hvNV
\r
7694 #define GLEE_C_DEFINED_glVertexAttrib1hvNV
\r
7695 void __stdcall GLee_Lazy_glVertexAttrib1hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib1hvNV(index, v);}
\r
7696 GLEEPFNGLVERTEXATTRIB1HVNVPROC GLeeFuncPtr_glVertexAttrib1hvNV=GLee_Lazy_glVertexAttrib1hvNV;
\r
7698 #ifndef GLEE_C_DEFINED_glVertexAttrib2hNV
\r
7699 #define GLEE_C_DEFINED_glVertexAttrib2hNV
\r
7700 void __stdcall GLee_Lazy_glVertexAttrib2hNV(GLuint index, GLhalfNV x, GLhalfNV y) {if (GLeeInit()) glVertexAttrib2hNV(index, x, y);}
\r
7701 GLEEPFNGLVERTEXATTRIB2HNVPROC GLeeFuncPtr_glVertexAttrib2hNV=GLee_Lazy_glVertexAttrib2hNV;
\r
7703 #ifndef GLEE_C_DEFINED_glVertexAttrib2hvNV
\r
7704 #define GLEE_C_DEFINED_glVertexAttrib2hvNV
\r
7705 void __stdcall GLee_Lazy_glVertexAttrib2hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib2hvNV(index, v);}
\r
7706 GLEEPFNGLVERTEXATTRIB2HVNVPROC GLeeFuncPtr_glVertexAttrib2hvNV=GLee_Lazy_glVertexAttrib2hvNV;
\r
7708 #ifndef GLEE_C_DEFINED_glVertexAttrib3hNV
\r
7709 #define GLEE_C_DEFINED_glVertexAttrib3hNV
\r
7710 void __stdcall GLee_Lazy_glVertexAttrib3hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) {if (GLeeInit()) glVertexAttrib3hNV(index, x, y, z);}
\r
7711 GLEEPFNGLVERTEXATTRIB3HNVPROC GLeeFuncPtr_glVertexAttrib3hNV=GLee_Lazy_glVertexAttrib3hNV;
\r
7713 #ifndef GLEE_C_DEFINED_glVertexAttrib3hvNV
\r
7714 #define GLEE_C_DEFINED_glVertexAttrib3hvNV
\r
7715 void __stdcall GLee_Lazy_glVertexAttrib3hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib3hvNV(index, v);}
\r
7716 GLEEPFNGLVERTEXATTRIB3HVNVPROC GLeeFuncPtr_glVertexAttrib3hvNV=GLee_Lazy_glVertexAttrib3hvNV;
\r
7718 #ifndef GLEE_C_DEFINED_glVertexAttrib4hNV
\r
7719 #define GLEE_C_DEFINED_glVertexAttrib4hNV
\r
7720 void __stdcall GLee_Lazy_glVertexAttrib4hNV(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) {if (GLeeInit()) glVertexAttrib4hNV(index, x, y, z, w);}
\r
7721 GLEEPFNGLVERTEXATTRIB4HNVPROC GLeeFuncPtr_glVertexAttrib4hNV=GLee_Lazy_glVertexAttrib4hNV;
\r
7723 #ifndef GLEE_C_DEFINED_glVertexAttrib4hvNV
\r
7724 #define GLEE_C_DEFINED_glVertexAttrib4hvNV
\r
7725 void __stdcall GLee_Lazy_glVertexAttrib4hvNV(GLuint index, const GLhalfNV * v) {if (GLeeInit()) glVertexAttrib4hvNV(index, v);}
\r
7726 GLEEPFNGLVERTEXATTRIB4HVNVPROC GLeeFuncPtr_glVertexAttrib4hvNV=GLee_Lazy_glVertexAttrib4hvNV;
\r
7728 #ifndef GLEE_C_DEFINED_glVertexAttribs1hvNV
\r
7729 #define GLEE_C_DEFINED_glVertexAttribs1hvNV
\r
7730 void __stdcall GLee_Lazy_glVertexAttribs1hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs1hvNV(index, n, v);}
\r
7731 GLEEPFNGLVERTEXATTRIBS1HVNVPROC GLeeFuncPtr_glVertexAttribs1hvNV=GLee_Lazy_glVertexAttribs1hvNV;
\r
7733 #ifndef GLEE_C_DEFINED_glVertexAttribs2hvNV
\r
7734 #define GLEE_C_DEFINED_glVertexAttribs2hvNV
\r
7735 void __stdcall GLee_Lazy_glVertexAttribs2hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs2hvNV(index, n, v);}
\r
7736 GLEEPFNGLVERTEXATTRIBS2HVNVPROC GLeeFuncPtr_glVertexAttribs2hvNV=GLee_Lazy_glVertexAttribs2hvNV;
\r
7738 #ifndef GLEE_C_DEFINED_glVertexAttribs3hvNV
\r
7739 #define GLEE_C_DEFINED_glVertexAttribs3hvNV
\r
7740 void __stdcall GLee_Lazy_glVertexAttribs3hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs3hvNV(index, n, v);}
\r
7741 GLEEPFNGLVERTEXATTRIBS3HVNVPROC GLeeFuncPtr_glVertexAttribs3hvNV=GLee_Lazy_glVertexAttribs3hvNV;
\r
7743 #ifndef GLEE_C_DEFINED_glVertexAttribs4hvNV
\r
7744 #define GLEE_C_DEFINED_glVertexAttribs4hvNV
\r
7745 void __stdcall GLee_Lazy_glVertexAttribs4hvNV(GLuint index, GLsizei n, const GLhalfNV * v) {if (GLeeInit()) glVertexAttribs4hvNV(index, n, v);}
\r
7746 GLEEPFNGLVERTEXATTRIBS4HVNVPROC GLeeFuncPtr_glVertexAttribs4hvNV=GLee_Lazy_glVertexAttribs4hvNV;
\r
7750 /* GL_NV_pixel_data_range */
\r
7752 #ifdef __GLEE_GL_NV_pixel_data_range
\r
7753 #ifndef GLEE_C_DEFINED_glPixelDataRangeNV
\r
7754 #define GLEE_C_DEFINED_glPixelDataRangeNV
\r
7755 void __stdcall GLee_Lazy_glPixelDataRangeNV(GLenum target, GLsizei length, GLvoid * pointer) {if (GLeeInit()) glPixelDataRangeNV(target, length, pointer);}
\r
7756 GLEEPFNGLPIXELDATARANGENVPROC GLeeFuncPtr_glPixelDataRangeNV=GLee_Lazy_glPixelDataRangeNV;
\r
7758 #ifndef GLEE_C_DEFINED_glFlushPixelDataRangeNV
\r
7759 #define GLEE_C_DEFINED_glFlushPixelDataRangeNV
\r
7760 void __stdcall GLee_Lazy_glFlushPixelDataRangeNV(GLenum target) {if (GLeeInit()) glFlushPixelDataRangeNV(target);}
\r
7761 GLEEPFNGLFLUSHPIXELDATARANGENVPROC GLeeFuncPtr_glFlushPixelDataRangeNV=GLee_Lazy_glFlushPixelDataRangeNV;
\r
7765 /* GL_NV_primitive_restart */
\r
7767 #ifdef __GLEE_GL_NV_primitive_restart
\r
7768 #ifndef GLEE_C_DEFINED_glPrimitiveRestartNV
\r
7769 #define GLEE_C_DEFINED_glPrimitiveRestartNV
\r
7770 void __stdcall GLee_Lazy_glPrimitiveRestartNV(void) {if (GLeeInit()) glPrimitiveRestartNV();}
\r
7771 GLEEPFNGLPRIMITIVERESTARTNVPROC GLeeFuncPtr_glPrimitiveRestartNV=GLee_Lazy_glPrimitiveRestartNV;
\r
7773 #ifndef GLEE_C_DEFINED_glPrimitiveRestartIndexNV
\r
7774 #define GLEE_C_DEFINED_glPrimitiveRestartIndexNV
\r
7775 void __stdcall GLee_Lazy_glPrimitiveRestartIndexNV(GLuint index) {if (GLeeInit()) glPrimitiveRestartIndexNV(index);}
\r
7776 GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC GLeeFuncPtr_glPrimitiveRestartIndexNV=GLee_Lazy_glPrimitiveRestartIndexNV;
\r
7780 /* GL_NV_texture_expand_normal */
\r
7782 #ifdef __GLEE_GL_NV_texture_expand_normal
\r
7785 /* GL_NV_vertex_program2 */
\r
7787 #ifdef __GLEE_GL_NV_vertex_program2
\r
7790 /* GL_ATI_map_object_buffer */
\r
7792 #ifdef __GLEE_GL_ATI_map_object_buffer
\r
7793 #ifndef GLEE_C_DEFINED_glMapObjectBufferATI
\r
7794 #define GLEE_C_DEFINED_glMapObjectBufferATI
\r
7795 GLvoid* __stdcall GLee_Lazy_glMapObjectBufferATI(GLuint buffer) {if (GLeeInit()) return glMapObjectBufferATI(buffer); return (GLvoid*)0;}
\r
7796 GLEEPFNGLMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glMapObjectBufferATI=GLee_Lazy_glMapObjectBufferATI;
\r
7798 #ifndef GLEE_C_DEFINED_glUnmapObjectBufferATI
\r
7799 #define GLEE_C_DEFINED_glUnmapObjectBufferATI
\r
7800 void __stdcall GLee_Lazy_glUnmapObjectBufferATI(GLuint buffer) {if (GLeeInit()) glUnmapObjectBufferATI(buffer);}
\r
7801 GLEEPFNGLUNMAPOBJECTBUFFERATIPROC GLeeFuncPtr_glUnmapObjectBufferATI=GLee_Lazy_glUnmapObjectBufferATI;
\r
7805 /* GL_ATI_separate_stencil */
\r
7807 #ifdef __GLEE_GL_ATI_separate_stencil
\r
7808 #ifndef GLEE_C_DEFINED_glStencilOpSeparateATI
\r
7809 #define GLEE_C_DEFINED_glStencilOpSeparateATI
\r
7810 void __stdcall GLee_Lazy_glStencilOpSeparateATI(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {if (GLeeInit()) glStencilOpSeparateATI(face, sfail, dpfail, dppass);}
\r
7811 GLEEPFNGLSTENCILOPSEPARATEATIPROC GLeeFuncPtr_glStencilOpSeparateATI=GLee_Lazy_glStencilOpSeparateATI;
\r
7813 #ifndef GLEE_C_DEFINED_glStencilFuncSeparateATI
\r
7814 #define GLEE_C_DEFINED_glStencilFuncSeparateATI
\r
7815 void __stdcall GLee_Lazy_glStencilFuncSeparateATI(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask) {if (GLeeInit()) glStencilFuncSeparateATI(frontfunc, backfunc, ref, mask);}
\r
7816 GLEEPFNGLSTENCILFUNCSEPARATEATIPROC GLeeFuncPtr_glStencilFuncSeparateATI=GLee_Lazy_glStencilFuncSeparateATI;
\r
7820 /* GL_ATI_vertex_attrib_array_object */
\r
7822 #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
\r
7823 #ifndef GLEE_C_DEFINED_glVertexAttribArrayObjectATI
\r
7824 #define GLEE_C_DEFINED_glVertexAttribArrayObjectATI
\r
7825 void __stdcall GLee_Lazy_glVertexAttribArrayObjectATI(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset) {if (GLeeInit()) glVertexAttribArrayObjectATI(index, size, type, normalized, stride, buffer, offset);}
\r
7826 GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC GLeeFuncPtr_glVertexAttribArrayObjectATI=GLee_Lazy_glVertexAttribArrayObjectATI;
\r
7828 #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
\r
7829 #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectfvATI
\r
7830 void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectfvATI(GLuint index, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetVertexAttribArrayObjectfvATI(index, pname, params);}
\r
7831 GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI=GLee_Lazy_glGetVertexAttribArrayObjectfvATI;
\r
7833 #ifndef GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
\r
7834 #define GLEE_C_DEFINED_glGetVertexAttribArrayObjectivATI
\r
7835 void __stdcall GLee_Lazy_glGetVertexAttribArrayObjectivATI(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribArrayObjectivATI(index, pname, params);}
\r
7836 GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC GLeeFuncPtr_glGetVertexAttribArrayObjectivATI=GLee_Lazy_glGetVertexAttribArrayObjectivATI;
\r
7840 /* GL_OES_read_format */
\r
7842 #ifdef __GLEE_GL_OES_read_format
\r
7845 /* GL_EXT_depth_bounds_test */
\r
7847 #ifdef __GLEE_GL_EXT_depth_bounds_test
\r
7848 #ifndef GLEE_C_DEFINED_glDepthBoundsEXT
\r
7849 #define GLEE_C_DEFINED_glDepthBoundsEXT
\r
7850 void __stdcall GLee_Lazy_glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) {if (GLeeInit()) glDepthBoundsEXT(zmin, zmax);}
\r
7851 GLEEPFNGLDEPTHBOUNDSEXTPROC GLeeFuncPtr_glDepthBoundsEXT=GLee_Lazy_glDepthBoundsEXT;
\r
7855 /* GL_EXT_texture_mirror_clamp */
\r
7857 #ifdef __GLEE_GL_EXT_texture_mirror_clamp
\r
7860 /* GL_EXT_blend_equation_separate */
\r
7862 #ifdef __GLEE_GL_EXT_blend_equation_separate
\r
7863 #ifndef GLEE_C_DEFINED_glBlendEquationSeparateEXT
\r
7864 #define GLEE_C_DEFINED_glBlendEquationSeparateEXT
\r
7865 void __stdcall GLee_Lazy_glBlendEquationSeparateEXT(GLenum modeRGB, GLenum modeAlpha) {if (GLeeInit()) glBlendEquationSeparateEXT(modeRGB, modeAlpha);}
\r
7866 GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC GLeeFuncPtr_glBlendEquationSeparateEXT=GLee_Lazy_glBlendEquationSeparateEXT;
\r
7870 /* GL_MESA_pack_invert */
\r
7872 #ifdef __GLEE_GL_MESA_pack_invert
\r
7875 /* GL_MESA_ycbcr_texture */
\r
7877 #ifdef __GLEE_GL_MESA_ycbcr_texture
\r
7880 /* GL_EXT_pixel_buffer_object */
\r
7882 #ifdef __GLEE_GL_EXT_pixel_buffer_object
\r
7885 /* GL_NV_fragment_program_option */
\r
7887 #ifdef __GLEE_GL_NV_fragment_program_option
\r
7890 /* GL_NV_fragment_program2 */
\r
7892 #ifdef __GLEE_GL_NV_fragment_program2
\r
7895 /* GL_NV_vertex_program2_option */
\r
7897 #ifdef __GLEE_GL_NV_vertex_program2_option
\r
7900 /* GL_NV_vertex_program3 */
\r
7902 #ifdef __GLEE_GL_NV_vertex_program3
\r
7905 /* GL_EXT_framebuffer_object */
\r
7907 #ifdef __GLEE_GL_EXT_framebuffer_object
\r
7908 #ifndef GLEE_C_DEFINED_glIsRenderbufferEXT
\r
7909 #define GLEE_C_DEFINED_glIsRenderbufferEXT
\r
7910 GLboolean __stdcall GLee_Lazy_glIsRenderbufferEXT(GLuint renderbuffer) {if (GLeeInit()) return glIsRenderbufferEXT(renderbuffer); return (GLboolean)0;}
\r
7911 GLEEPFNGLISRENDERBUFFEREXTPROC GLeeFuncPtr_glIsRenderbufferEXT=GLee_Lazy_glIsRenderbufferEXT;
\r
7913 #ifndef GLEE_C_DEFINED_glBindRenderbufferEXT
\r
7914 #define GLEE_C_DEFINED_glBindRenderbufferEXT
\r
7915 void __stdcall GLee_Lazy_glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glBindRenderbufferEXT(target, renderbuffer);}
\r
7916 GLEEPFNGLBINDRENDERBUFFEREXTPROC GLeeFuncPtr_glBindRenderbufferEXT=GLee_Lazy_glBindRenderbufferEXT;
\r
7918 #ifndef GLEE_C_DEFINED_glDeleteRenderbuffersEXT
\r
7919 #define GLEE_C_DEFINED_glDeleteRenderbuffersEXT
\r
7920 void __stdcall GLee_Lazy_glDeleteRenderbuffersEXT(GLsizei n, const GLuint * renderbuffers) {if (GLeeInit()) glDeleteRenderbuffersEXT(n, renderbuffers);}
\r
7921 GLEEPFNGLDELETERENDERBUFFERSEXTPROC GLeeFuncPtr_glDeleteRenderbuffersEXT=GLee_Lazy_glDeleteRenderbuffersEXT;
\r
7923 #ifndef GLEE_C_DEFINED_glGenRenderbuffersEXT
\r
7924 #define GLEE_C_DEFINED_glGenRenderbuffersEXT
\r
7925 void __stdcall GLee_Lazy_glGenRenderbuffersEXT(GLsizei n, GLuint * renderbuffers) {if (GLeeInit()) glGenRenderbuffersEXT(n, renderbuffers);}
\r
7926 GLEEPFNGLGENRENDERBUFFERSEXTPROC GLeeFuncPtr_glGenRenderbuffersEXT=GLee_Lazy_glGenRenderbuffersEXT;
\r
7928 #ifndef GLEE_C_DEFINED_glRenderbufferStorageEXT
\r
7929 #define GLEE_C_DEFINED_glRenderbufferStorageEXT
\r
7930 void __stdcall GLee_Lazy_glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageEXT(target, internalformat, width, height);}
\r
7931 GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glRenderbufferStorageEXT=GLee_Lazy_glRenderbufferStorageEXT;
\r
7933 #ifndef GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
\r
7934 #define GLEE_C_DEFINED_glGetRenderbufferParameterivEXT
\r
7935 void __stdcall GLee_Lazy_glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetRenderbufferParameterivEXT(target, pname, params);}
\r
7936 GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetRenderbufferParameterivEXT=GLee_Lazy_glGetRenderbufferParameterivEXT;
\r
7938 #ifndef GLEE_C_DEFINED_glIsFramebufferEXT
\r
7939 #define GLEE_C_DEFINED_glIsFramebufferEXT
\r
7940 GLboolean __stdcall GLee_Lazy_glIsFramebufferEXT(GLuint framebuffer) {if (GLeeInit()) return glIsFramebufferEXT(framebuffer); return (GLboolean)0;}
\r
7941 GLEEPFNGLISFRAMEBUFFEREXTPROC GLeeFuncPtr_glIsFramebufferEXT=GLee_Lazy_glIsFramebufferEXT;
\r
7943 #ifndef GLEE_C_DEFINED_glBindFramebufferEXT
\r
7944 #define GLEE_C_DEFINED_glBindFramebufferEXT
\r
7945 void __stdcall GLee_Lazy_glBindFramebufferEXT(GLenum target, GLuint framebuffer) {if (GLeeInit()) glBindFramebufferEXT(target, framebuffer);}
\r
7946 GLEEPFNGLBINDFRAMEBUFFEREXTPROC GLeeFuncPtr_glBindFramebufferEXT=GLee_Lazy_glBindFramebufferEXT;
\r
7948 #ifndef GLEE_C_DEFINED_glDeleteFramebuffersEXT
\r
7949 #define GLEE_C_DEFINED_glDeleteFramebuffersEXT
\r
7950 void __stdcall GLee_Lazy_glDeleteFramebuffersEXT(GLsizei n, const GLuint * framebuffers) {if (GLeeInit()) glDeleteFramebuffersEXT(n, framebuffers);}
\r
7951 GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC GLeeFuncPtr_glDeleteFramebuffersEXT=GLee_Lazy_glDeleteFramebuffersEXT;
\r
7953 #ifndef GLEE_C_DEFINED_glGenFramebuffersEXT
\r
7954 #define GLEE_C_DEFINED_glGenFramebuffersEXT
\r
7955 void __stdcall GLee_Lazy_glGenFramebuffersEXT(GLsizei n, GLuint * framebuffers) {if (GLeeInit()) glGenFramebuffersEXT(n, framebuffers);}
\r
7956 GLEEPFNGLGENFRAMEBUFFERSEXTPROC GLeeFuncPtr_glGenFramebuffersEXT=GLee_Lazy_glGenFramebuffersEXT;
\r
7958 #ifndef GLEE_C_DEFINED_glCheckFramebufferStatusEXT
\r
7959 #define GLEE_C_DEFINED_glCheckFramebufferStatusEXT
\r
7960 GLenum __stdcall GLee_Lazy_glCheckFramebufferStatusEXT(GLenum target) {if (GLeeInit()) return glCheckFramebufferStatusEXT(target); return (GLenum)0;}
\r
7961 GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckFramebufferStatusEXT=GLee_Lazy_glCheckFramebufferStatusEXT;
\r
7963 #ifndef GLEE_C_DEFINED_glFramebufferTexture1DEXT
\r
7964 #define GLEE_C_DEFINED_glFramebufferTexture1DEXT
\r
7965 void __stdcall GLee_Lazy_glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture1DEXT(target, attachment, textarget, texture, level);}
\r
7966 GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glFramebufferTexture1DEXT=GLee_Lazy_glFramebufferTexture1DEXT;
\r
7968 #ifndef GLEE_C_DEFINED_glFramebufferTexture2DEXT
\r
7969 #define GLEE_C_DEFINED_glFramebufferTexture2DEXT
\r
7970 void __stdcall GLee_Lazy_glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);}
\r
7971 GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glFramebufferTexture2DEXT=GLee_Lazy_glFramebufferTexture2DEXT;
\r
7973 #ifndef GLEE_C_DEFINED_glFramebufferTexture3DEXT
\r
7974 #define GLEE_C_DEFINED_glFramebufferTexture3DEXT
\r
7975 void __stdcall GLee_Lazy_glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glFramebufferTexture3DEXT(target, attachment, textarget, texture, level, zoffset);}
\r
7976 GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glFramebufferTexture3DEXT=GLee_Lazy_glFramebufferTexture3DEXT;
\r
7978 #ifndef GLEE_C_DEFINED_glFramebufferRenderbufferEXT
\r
7979 #define GLEE_C_DEFINED_glFramebufferRenderbufferEXT
\r
7980 void __stdcall GLee_Lazy_glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, renderbuffer);}
\r
7981 GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glFramebufferRenderbufferEXT=GLee_Lazy_glFramebufferRenderbufferEXT;
\r
7983 #ifndef GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
\r
7984 #define GLEE_C_DEFINED_glGetFramebufferAttachmentParameterivEXT
\r
7985 void __stdcall GLee_Lazy_glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);}
\r
7986 GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetFramebufferAttachmentParameterivEXT;
\r
7988 #ifndef GLEE_C_DEFINED_glGenerateMipmapEXT
\r
7989 #define GLEE_C_DEFINED_glGenerateMipmapEXT
\r
7990 void __stdcall GLee_Lazy_glGenerateMipmapEXT(GLenum target) {if (GLeeInit()) glGenerateMipmapEXT(target);}
\r
7991 GLEEPFNGLGENERATEMIPMAPEXTPROC GLeeFuncPtr_glGenerateMipmapEXT=GLee_Lazy_glGenerateMipmapEXT;
\r
7995 /* GL_GREMEDY_string_marker */
\r
7997 #ifdef __GLEE_GL_GREMEDY_string_marker
\r
7998 #ifndef GLEE_C_DEFINED_glStringMarkerGREMEDY
\r
7999 #define GLEE_C_DEFINED_glStringMarkerGREMEDY
\r
8000 void __stdcall GLee_Lazy_glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) {if (GLeeInit()) glStringMarkerGREMEDY(len, string);}
\r
8001 GLEEPFNGLSTRINGMARKERGREMEDYPROC GLeeFuncPtr_glStringMarkerGREMEDY=GLee_Lazy_glStringMarkerGREMEDY;
\r
8005 /* GL_EXT_packed_depth_stencil */
\r
8007 #ifdef __GLEE_GL_EXT_packed_depth_stencil
\r
8010 /* GL_EXT_stencil_clear_tag */
\r
8012 #ifdef __GLEE_GL_EXT_stencil_clear_tag
\r
8013 #ifndef GLEE_C_DEFINED_glStencilClearTagEXT
\r
8014 #define GLEE_C_DEFINED_glStencilClearTagEXT
\r
8015 void __stdcall GLee_Lazy_glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) {if (GLeeInit()) glStencilClearTagEXT(stencilTagBits, stencilClearTag);}
\r
8016 GLEEPFNGLSTENCILCLEARTAGEXTPROC GLeeFuncPtr_glStencilClearTagEXT=GLee_Lazy_glStencilClearTagEXT;
\r
8020 /* GL_EXT_texture_sRGB */
\r
8022 #ifdef __GLEE_GL_EXT_texture_sRGB
\r
8025 /* GL_EXT_framebuffer_blit */
\r
8027 #ifdef __GLEE_GL_EXT_framebuffer_blit
\r
8028 #ifndef GLEE_C_DEFINED_glBlitFramebufferEXT
\r
8029 #define GLEE_C_DEFINED_glBlitFramebufferEXT
\r
8030 void __stdcall GLee_Lazy_glBlitFramebufferEXT(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {if (GLeeInit()) glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);}
\r
8031 GLEEPFNGLBLITFRAMEBUFFEREXTPROC GLeeFuncPtr_glBlitFramebufferEXT=GLee_Lazy_glBlitFramebufferEXT;
\r
8035 /* GL_EXT_framebuffer_multisample */
\r
8037 #ifdef __GLEE_GL_EXT_framebuffer_multisample
\r
8038 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
\r
8039 #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleEXT
\r
8040 void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleEXT(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, height);}
\r
8041 GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glRenderbufferStorageMultisampleEXT=GLee_Lazy_glRenderbufferStorageMultisampleEXT;
\r
8045 /* GL_MESAX_texture_stack */
\r
8047 #ifdef __GLEE_GL_MESAX_texture_stack
\r
8050 /* GL_EXT_timer_query */
\r
8052 #ifdef __GLEE_GL_EXT_timer_query
\r
8053 #ifndef GLEE_C_DEFINED_glGetQueryObjecti64vEXT
\r
8054 #define GLEE_C_DEFINED_glGetQueryObjecti64vEXT
\r
8055 void __stdcall GLee_Lazy_glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) {if (GLeeInit()) glGetQueryObjecti64vEXT(id, pname, params);}
\r
8056 GLEEPFNGLGETQUERYOBJECTI64VEXTPROC GLeeFuncPtr_glGetQueryObjecti64vEXT=GLee_Lazy_glGetQueryObjecti64vEXT;
\r
8058 #ifndef GLEE_C_DEFINED_glGetQueryObjectui64vEXT
\r
8059 #define GLEE_C_DEFINED_glGetQueryObjectui64vEXT
\r
8060 void __stdcall GLee_Lazy_glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) {if (GLeeInit()) glGetQueryObjectui64vEXT(id, pname, params);}
\r
8061 GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC GLeeFuncPtr_glGetQueryObjectui64vEXT=GLee_Lazy_glGetQueryObjectui64vEXT;
\r
8065 /* GL_EXT_gpu_program_parameters */
\r
8067 #ifdef __GLEE_GL_EXT_gpu_program_parameters
\r
8068 #ifndef GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
\r
8069 #define GLEE_C_DEFINED_glProgramEnvParameters4fvEXT
\r
8070 void __stdcall GLee_Lazy_glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramEnvParameters4fvEXT(target, index, count, params);}
\r
8071 GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramEnvParameters4fvEXT=GLee_Lazy_glProgramEnvParameters4fvEXT;
\r
8073 #ifndef GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
\r
8074 #define GLEE_C_DEFINED_glProgramLocalParameters4fvEXT
\r
8075 void __stdcall GLee_Lazy_glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramLocalParameters4fvEXT(target, index, count, params);}
\r
8076 GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glProgramLocalParameters4fvEXT=GLee_Lazy_glProgramLocalParameters4fvEXT;
\r
8080 /* GL_APPLE_flush_buffer_range */
\r
8082 #ifdef __GLEE_GL_APPLE_flush_buffer_range
\r
8083 #ifndef GLEE_C_DEFINED_glBufferParameteriAPPLE
\r
8084 #define GLEE_C_DEFINED_glBufferParameteriAPPLE
\r
8085 void __stdcall GLee_Lazy_glBufferParameteriAPPLE(GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glBufferParameteriAPPLE(target, pname, param);}
\r
8086 GLEEPFNGLBUFFERPARAMETERIAPPLEPROC GLeeFuncPtr_glBufferParameteriAPPLE=GLee_Lazy_glBufferParameteriAPPLE;
\r
8088 #ifndef GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
\r
8089 #define GLEE_C_DEFINED_glFlushMappedBufferRangeAPPLE
\r
8090 void __stdcall GLee_Lazy_glFlushMappedBufferRangeAPPLE(GLenum target, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glFlushMappedBufferRangeAPPLE(target, offset, size);}
\r
8091 GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC GLeeFuncPtr_glFlushMappedBufferRangeAPPLE=GLee_Lazy_glFlushMappedBufferRangeAPPLE;
\r
8095 /* GL_EXT_gpu_shader4 */
\r
8097 #ifdef __GLEE_GL_EXT_gpu_shader4
\r
8098 #ifndef GLEE_C_DEFINED_glGetUniformuivEXT
\r
8099 #define GLEE_C_DEFINED_glGetUniformuivEXT
\r
8100 void __stdcall GLee_Lazy_glGetUniformuivEXT(GLuint program, GLint location, GLuint * params) {if (GLeeInit()) glGetUniformuivEXT(program, location, params);}
\r
8101 GLEEPFNGLGETUNIFORMUIVEXTPROC GLeeFuncPtr_glGetUniformuivEXT=GLee_Lazy_glGetUniformuivEXT;
\r
8103 #ifndef GLEE_C_DEFINED_glBindFragDataLocationEXT
\r
8104 #define GLEE_C_DEFINED_glBindFragDataLocationEXT
\r
8105 void __stdcall GLee_Lazy_glBindFragDataLocationEXT(GLuint program, GLuint color, const GLchar * name) {if (GLeeInit()) glBindFragDataLocationEXT(program, color, name);}
\r
8106 GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glBindFragDataLocationEXT=GLee_Lazy_glBindFragDataLocationEXT;
\r
8108 #ifndef GLEE_C_DEFINED_glGetFragDataLocationEXT
\r
8109 #define GLEE_C_DEFINED_glGetFragDataLocationEXT
\r
8110 GLint __stdcall GLee_Lazy_glGetFragDataLocationEXT(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetFragDataLocationEXT(program, name); return (GLint)0;}
\r
8111 GLEEPFNGLGETFRAGDATALOCATIONEXTPROC GLeeFuncPtr_glGetFragDataLocationEXT=GLee_Lazy_glGetFragDataLocationEXT;
\r
8113 #ifndef GLEE_C_DEFINED_glUniform1uiEXT
\r
8114 #define GLEE_C_DEFINED_glUniform1uiEXT
\r
8115 void __stdcall GLee_Lazy_glUniform1uiEXT(GLint location, GLuint v0) {if (GLeeInit()) glUniform1uiEXT(location, v0);}
\r
8116 GLEEPFNGLUNIFORM1UIEXTPROC GLeeFuncPtr_glUniform1uiEXT=GLee_Lazy_glUniform1uiEXT;
\r
8118 #ifndef GLEE_C_DEFINED_glUniform2uiEXT
\r
8119 #define GLEE_C_DEFINED_glUniform2uiEXT
\r
8120 void __stdcall GLee_Lazy_glUniform2uiEXT(GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glUniform2uiEXT(location, v0, v1);}
\r
8121 GLEEPFNGLUNIFORM2UIEXTPROC GLeeFuncPtr_glUniform2uiEXT=GLee_Lazy_glUniform2uiEXT;
\r
8123 #ifndef GLEE_C_DEFINED_glUniform3uiEXT
\r
8124 #define GLEE_C_DEFINED_glUniform3uiEXT
\r
8125 void __stdcall GLee_Lazy_glUniform3uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glUniform3uiEXT(location, v0, v1, v2);}
\r
8126 GLEEPFNGLUNIFORM3UIEXTPROC GLeeFuncPtr_glUniform3uiEXT=GLee_Lazy_glUniform3uiEXT;
\r
8128 #ifndef GLEE_C_DEFINED_glUniform4uiEXT
\r
8129 #define GLEE_C_DEFINED_glUniform4uiEXT
\r
8130 void __stdcall GLee_Lazy_glUniform4uiEXT(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glUniform4uiEXT(location, v0, v1, v2, v3);}
\r
8131 GLEEPFNGLUNIFORM4UIEXTPROC GLeeFuncPtr_glUniform4uiEXT=GLee_Lazy_glUniform4uiEXT;
\r
8133 #ifndef GLEE_C_DEFINED_glUniform1uivEXT
\r
8134 #define GLEE_C_DEFINED_glUniform1uivEXT
\r
8135 void __stdcall GLee_Lazy_glUniform1uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform1uivEXT(location, count, value);}
\r
8136 GLEEPFNGLUNIFORM1UIVEXTPROC GLeeFuncPtr_glUniform1uivEXT=GLee_Lazy_glUniform1uivEXT;
\r
8138 #ifndef GLEE_C_DEFINED_glUniform2uivEXT
\r
8139 #define GLEE_C_DEFINED_glUniform2uivEXT
\r
8140 void __stdcall GLee_Lazy_glUniform2uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform2uivEXT(location, count, value);}
\r
8141 GLEEPFNGLUNIFORM2UIVEXTPROC GLeeFuncPtr_glUniform2uivEXT=GLee_Lazy_glUniform2uivEXT;
\r
8143 #ifndef GLEE_C_DEFINED_glUniform3uivEXT
\r
8144 #define GLEE_C_DEFINED_glUniform3uivEXT
\r
8145 void __stdcall GLee_Lazy_glUniform3uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform3uivEXT(location, count, value);}
\r
8146 GLEEPFNGLUNIFORM3UIVEXTPROC GLeeFuncPtr_glUniform3uivEXT=GLee_Lazy_glUniform3uivEXT;
\r
8148 #ifndef GLEE_C_DEFINED_glUniform4uivEXT
\r
8149 #define GLEE_C_DEFINED_glUniform4uivEXT
\r
8150 void __stdcall GLee_Lazy_glUniform4uivEXT(GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glUniform4uivEXT(location, count, value);}
\r
8151 GLEEPFNGLUNIFORM4UIVEXTPROC GLeeFuncPtr_glUniform4uivEXT=GLee_Lazy_glUniform4uivEXT;
\r
8155 /* GL_EXT_draw_instanced */
\r
8157 #ifdef __GLEE_GL_EXT_draw_instanced
\r
8158 #ifndef GLEE_C_DEFINED_glDrawArraysInstancedEXT
\r
8159 #define GLEE_C_DEFINED_glDrawArraysInstancedEXT
\r
8160 void __stdcall GLee_Lazy_glDrawArraysInstancedEXT(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {if (GLeeInit()) glDrawArraysInstancedEXT(mode, start, count, primcount);}
\r
8161 GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC GLeeFuncPtr_glDrawArraysInstancedEXT=GLee_Lazy_glDrawArraysInstancedEXT;
\r
8163 #ifndef GLEE_C_DEFINED_glDrawElementsInstancedEXT
\r
8164 #define GLEE_C_DEFINED_glDrawElementsInstancedEXT
\r
8165 void __stdcall GLee_Lazy_glDrawElementsInstancedEXT(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) {if (GLeeInit()) glDrawElementsInstancedEXT(mode, count, type, indices, primcount);}
\r
8166 GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC GLeeFuncPtr_glDrawElementsInstancedEXT=GLee_Lazy_glDrawElementsInstancedEXT;
\r
8170 /* GL_EXT_packed_float */
\r
8172 #ifdef __GLEE_GL_EXT_packed_float
\r
8175 /* GL_EXT_texture_array */
\r
8177 #ifdef __GLEE_GL_EXT_texture_array
\r
8180 /* GL_EXT_texture_buffer_object */
\r
8182 #ifdef __GLEE_GL_EXT_texture_buffer_object
\r
8183 #ifndef GLEE_C_DEFINED_glTexBufferEXT
\r
8184 #define GLEE_C_DEFINED_glTexBufferEXT
\r
8185 void __stdcall GLee_Lazy_glTexBufferEXT(GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTexBufferEXT(target, internalformat, buffer);}
\r
8186 GLEEPFNGLTEXBUFFEREXTPROC GLeeFuncPtr_glTexBufferEXT=GLee_Lazy_glTexBufferEXT;
\r
8190 /* GL_EXT_texture_compression_latc */
\r
8192 #ifdef __GLEE_GL_EXT_texture_compression_latc
\r
8195 /* GL_EXT_texture_compression_rgtc */
\r
8197 #ifdef __GLEE_GL_EXT_texture_compression_rgtc
\r
8200 /* GL_EXT_texture_shared_exponent */
\r
8202 #ifdef __GLEE_GL_EXT_texture_shared_exponent
\r
8205 /* GL_NV_depth_buffer_float */
\r
8207 #ifdef __GLEE_GL_NV_depth_buffer_float
\r
8208 #ifndef GLEE_C_DEFINED_glDepthRangedNV
\r
8209 #define GLEE_C_DEFINED_glDepthRangedNV
\r
8210 void __stdcall GLee_Lazy_glDepthRangedNV(GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glDepthRangedNV(zNear, zFar);}
\r
8211 GLEEPFNGLDEPTHRANGEDNVPROC GLeeFuncPtr_glDepthRangedNV=GLee_Lazy_glDepthRangedNV;
\r
8213 #ifndef GLEE_C_DEFINED_glClearDepthdNV
\r
8214 #define GLEE_C_DEFINED_glClearDepthdNV
\r
8215 void __stdcall GLee_Lazy_glClearDepthdNV(GLdouble depth) {if (GLeeInit()) glClearDepthdNV(depth);}
\r
8216 GLEEPFNGLCLEARDEPTHDNVPROC GLeeFuncPtr_glClearDepthdNV=GLee_Lazy_glClearDepthdNV;
\r
8218 #ifndef GLEE_C_DEFINED_glDepthBoundsdNV
\r
8219 #define GLEE_C_DEFINED_glDepthBoundsdNV
\r
8220 void __stdcall GLee_Lazy_glDepthBoundsdNV(GLdouble zmin, GLdouble zmax) {if (GLeeInit()) glDepthBoundsdNV(zmin, zmax);}
\r
8221 GLEEPFNGLDEPTHBOUNDSDNVPROC GLeeFuncPtr_glDepthBoundsdNV=GLee_Lazy_glDepthBoundsdNV;
\r
8225 /* GL_NV_framebuffer_multisample_coverage */
\r
8227 #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
\r
8228 #ifndef GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
\r
8229 #define GLEE_C_DEFINED_glRenderbufferStorageMultisampleCoverageNV
\r
8230 void __stdcall GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glRenderbufferStorageMultisampleCoverageNV(target, coverageSamples, colorSamples, internalformat, width, height);}
\r
8231 GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV=GLee_Lazy_glRenderbufferStorageMultisampleCoverageNV;
\r
8235 /* GL_EXT_framebuffer_sRGB */
\r
8237 #ifdef __GLEE_GL_EXT_framebuffer_sRGB
\r
8240 /* GL_NV_geometry_shader4 */
\r
8242 #ifdef __GLEE_GL_NV_geometry_shader4
\r
8245 /* GL_NV_parameter_buffer_object */
\r
8247 #ifdef __GLEE_GL_NV_parameter_buffer_object
\r
8248 #ifndef GLEE_C_DEFINED_glProgramBufferParametersfvNV
\r
8249 #define GLEE_C_DEFINED_glProgramBufferParametersfvNV
\r
8250 void __stdcall GLee_Lazy_glProgramBufferParametersfvNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glProgramBufferParametersfvNV(target, buffer, index, count, params);}
\r
8251 GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC GLeeFuncPtr_glProgramBufferParametersfvNV=GLee_Lazy_glProgramBufferParametersfvNV;
\r
8253 #ifndef GLEE_C_DEFINED_glProgramBufferParametersIivNV
\r
8254 #define GLEE_C_DEFINED_glProgramBufferParametersIivNV
\r
8255 void __stdcall GLee_Lazy_glProgramBufferParametersIivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramBufferParametersIivNV(target, buffer, index, count, params);}
\r
8256 GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC GLeeFuncPtr_glProgramBufferParametersIivNV=GLee_Lazy_glProgramBufferParametersIivNV;
\r
8258 #ifndef GLEE_C_DEFINED_glProgramBufferParametersIuivNV
\r
8259 #define GLEE_C_DEFINED_glProgramBufferParametersIuivNV
\r
8260 void __stdcall GLee_Lazy_glProgramBufferParametersIuivNV(GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramBufferParametersIuivNV(target, buffer, index, count, params);}
\r
8261 GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC GLeeFuncPtr_glProgramBufferParametersIuivNV=GLee_Lazy_glProgramBufferParametersIuivNV;
\r
8265 /* GL_EXT_draw_buffers2 */
\r
8267 #ifdef __GLEE_GL_EXT_draw_buffers2
\r
8268 #ifndef GLEE_C_DEFINED_glColorMaskIndexedEXT
\r
8269 #define GLEE_C_DEFINED_glColorMaskIndexedEXT
\r
8270 void __stdcall GLee_Lazy_glColorMaskIndexedEXT(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {if (GLeeInit()) glColorMaskIndexedEXT(index, r, g, b, a);}
\r
8271 GLEEPFNGLCOLORMASKINDEXEDEXTPROC GLeeFuncPtr_glColorMaskIndexedEXT=GLee_Lazy_glColorMaskIndexedEXT;
\r
8273 #ifndef GLEE_C_DEFINED_glGetBooleanIndexedvEXT
\r
8274 #define GLEE_C_DEFINED_glGetBooleanIndexedvEXT
\r
8275 void __stdcall GLee_Lazy_glGetBooleanIndexedvEXT(GLenum target, GLuint index, GLboolean * data) {if (GLeeInit()) glGetBooleanIndexedvEXT(target, index, data);}
\r
8276 GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC GLeeFuncPtr_glGetBooleanIndexedvEXT=GLee_Lazy_glGetBooleanIndexedvEXT;
\r
8278 #ifndef GLEE_C_DEFINED_glGetIntegerIndexedvEXT
\r
8279 #define GLEE_C_DEFINED_glGetIntegerIndexedvEXT
\r
8280 void __stdcall GLee_Lazy_glGetIntegerIndexedvEXT(GLenum target, GLuint index, GLint * data) {if (GLeeInit()) glGetIntegerIndexedvEXT(target, index, data);}
\r
8281 GLEEPFNGLGETINTEGERINDEXEDVEXTPROC GLeeFuncPtr_glGetIntegerIndexedvEXT=GLee_Lazy_glGetIntegerIndexedvEXT;
\r
8283 #ifndef GLEE_C_DEFINED_glEnableIndexedEXT
\r
8284 #define GLEE_C_DEFINED_glEnableIndexedEXT
\r
8285 void __stdcall GLee_Lazy_glEnableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glEnableIndexedEXT(target, index);}
\r
8286 GLEEPFNGLENABLEINDEXEDEXTPROC GLeeFuncPtr_glEnableIndexedEXT=GLee_Lazy_glEnableIndexedEXT;
\r
8288 #ifndef GLEE_C_DEFINED_glDisableIndexedEXT
\r
8289 #define GLEE_C_DEFINED_glDisableIndexedEXT
\r
8290 void __stdcall GLee_Lazy_glDisableIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) glDisableIndexedEXT(target, index);}
\r
8291 GLEEPFNGLDISABLEINDEXEDEXTPROC GLeeFuncPtr_glDisableIndexedEXT=GLee_Lazy_glDisableIndexedEXT;
\r
8293 #ifndef GLEE_C_DEFINED_glIsEnabledIndexedEXT
\r
8294 #define GLEE_C_DEFINED_glIsEnabledIndexedEXT
\r
8295 GLboolean __stdcall GLee_Lazy_glIsEnabledIndexedEXT(GLenum target, GLuint index) {if (GLeeInit()) return glIsEnabledIndexedEXT(target, index); return (GLboolean)0;}
\r
8296 GLEEPFNGLISENABLEDINDEXEDEXTPROC GLeeFuncPtr_glIsEnabledIndexedEXT=GLee_Lazy_glIsEnabledIndexedEXT;
\r
8300 /* GL_NV_transform_feedback */
\r
8302 #ifdef __GLEE_GL_NV_transform_feedback
\r
8303 #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackNV
\r
8304 #define GLEE_C_DEFINED_glBeginTransformFeedbackNV
\r
8305 void __stdcall GLee_Lazy_glBeginTransformFeedbackNV(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackNV(primitiveMode);}
\r
8306 GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBeginTransformFeedbackNV=GLee_Lazy_glBeginTransformFeedbackNV;
\r
8308 #ifndef GLEE_C_DEFINED_glEndTransformFeedbackNV
\r
8309 #define GLEE_C_DEFINED_glEndTransformFeedbackNV
\r
8310 void __stdcall GLee_Lazy_glEndTransformFeedbackNV(void) {if (GLeeInit()) glEndTransformFeedbackNV();}
\r
8311 GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glEndTransformFeedbackNV=GLee_Lazy_glEndTransformFeedbackNV;
\r
8313 #ifndef GLEE_C_DEFINED_glTransformFeedbackAttribsNV
\r
8314 #define GLEE_C_DEFINED_glTransformFeedbackAttribsNV
\r
8315 void __stdcall GLee_Lazy_glTransformFeedbackAttribsNV(GLuint count, const GLint * attribs, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackAttribsNV(count, attribs, bufferMode);}
\r
8316 GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC GLeeFuncPtr_glTransformFeedbackAttribsNV=GLee_Lazy_glTransformFeedbackAttribsNV;
\r
8318 #ifndef GLEE_C_DEFINED_glBindBufferRangeNV
\r
8319 #define GLEE_C_DEFINED_glBindBufferRangeNV
\r
8320 void __stdcall GLee_Lazy_glBindBufferRangeNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeNV(target, index, buffer, offset, size);}
\r
8321 GLEEPFNGLBINDBUFFERRANGENVPROC GLeeFuncPtr_glBindBufferRangeNV=GLee_Lazy_glBindBufferRangeNV;
\r
8323 #ifndef GLEE_C_DEFINED_glBindBufferOffsetNV
\r
8324 #define GLEE_C_DEFINED_glBindBufferOffsetNV
\r
8325 void __stdcall GLee_Lazy_glBindBufferOffsetNV(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetNV(target, index, buffer, offset);}
\r
8326 GLEEPFNGLBINDBUFFEROFFSETNVPROC GLeeFuncPtr_glBindBufferOffsetNV=GLee_Lazy_glBindBufferOffsetNV;
\r
8328 #ifndef GLEE_C_DEFINED_glBindBufferBaseNV
\r
8329 #define GLEE_C_DEFINED_glBindBufferBaseNV
\r
8330 void __stdcall GLee_Lazy_glBindBufferBaseNV(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseNV(target, index, buffer);}
\r
8331 GLEEPFNGLBINDBUFFERBASENVPROC GLeeFuncPtr_glBindBufferBaseNV=GLee_Lazy_glBindBufferBaseNV;
\r
8333 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
\r
8334 #define GLEE_C_DEFINED_glTransformFeedbackVaryingsNV
\r
8335 void __stdcall GLee_Lazy_glTransformFeedbackVaryingsNV(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsNV(program, count, locations, bufferMode);}
\r
8336 GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC GLeeFuncPtr_glTransformFeedbackVaryingsNV=GLee_Lazy_glTransformFeedbackVaryingsNV;
\r
8338 #ifndef GLEE_C_DEFINED_glActiveVaryingNV
\r
8339 #define GLEE_C_DEFINED_glActiveVaryingNV
\r
8340 void __stdcall GLee_Lazy_glActiveVaryingNV(GLuint program, const GLchar * name) {if (GLeeInit()) glActiveVaryingNV(program, name);}
\r
8341 GLEEPFNGLACTIVEVARYINGNVPROC GLeeFuncPtr_glActiveVaryingNV=GLee_Lazy_glActiveVaryingNV;
\r
8343 #ifndef GLEE_C_DEFINED_glGetVaryingLocationNV
\r
8344 #define GLEE_C_DEFINED_glGetVaryingLocationNV
\r
8345 GLint __stdcall GLee_Lazy_glGetVaryingLocationNV(GLuint program, const GLchar * name) {if (GLeeInit()) return glGetVaryingLocationNV(program, name); return (GLint)0;}
\r
8346 GLEEPFNGLGETVARYINGLOCATIONNVPROC GLeeFuncPtr_glGetVaryingLocationNV=GLee_Lazy_glGetVaryingLocationNV;
\r
8348 #ifndef GLEE_C_DEFINED_glGetActiveVaryingNV
\r
8349 #define GLEE_C_DEFINED_glGetActiveVaryingNV
\r
8350 void __stdcall GLee_Lazy_glGetActiveVaryingNV(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {if (GLeeInit()) glGetActiveVaryingNV(program, index, bufSize, length, size, type, name);}
\r
8351 GLEEPFNGLGETACTIVEVARYINGNVPROC GLeeFuncPtr_glGetActiveVaryingNV=GLee_Lazy_glGetActiveVaryingNV;
\r
8353 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
\r
8354 #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingNV
\r
8355 void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingNV(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingNV(program, index, location);}
\r
8356 GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC GLeeFuncPtr_glGetTransformFeedbackVaryingNV=GLee_Lazy_glGetTransformFeedbackVaryingNV;
\r
8360 /* GL_EXT_bindable_uniform */
\r
8362 #ifdef __GLEE_GL_EXT_bindable_uniform
\r
8363 #ifndef GLEE_C_DEFINED_glUniformBufferEXT
\r
8364 #define GLEE_C_DEFINED_glUniformBufferEXT
\r
8365 void __stdcall GLee_Lazy_glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) {if (GLeeInit()) glUniformBufferEXT(program, location, buffer);}
\r
8366 GLEEPFNGLUNIFORMBUFFEREXTPROC GLeeFuncPtr_glUniformBufferEXT=GLee_Lazy_glUniformBufferEXT;
\r
8368 #ifndef GLEE_C_DEFINED_glGetUniformBufferSizeEXT
\r
8369 #define GLEE_C_DEFINED_glGetUniformBufferSizeEXT
\r
8370 GLint __stdcall GLee_Lazy_glGetUniformBufferSizeEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformBufferSizeEXT(program, location); return (GLint)0;}
\r
8371 GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC GLeeFuncPtr_glGetUniformBufferSizeEXT=GLee_Lazy_glGetUniformBufferSizeEXT;
\r
8373 #ifndef GLEE_C_DEFINED_glGetUniformOffsetEXT
\r
8374 #define GLEE_C_DEFINED_glGetUniformOffsetEXT
\r
8375 GLintptr __stdcall GLee_Lazy_glGetUniformOffsetEXT(GLuint program, GLint location) {if (GLeeInit()) return glGetUniformOffsetEXT(program, location); return (GLintptr)0;}
\r
8376 GLEEPFNGLGETUNIFORMOFFSETEXTPROC GLeeFuncPtr_glGetUniformOffsetEXT=GLee_Lazy_glGetUniformOffsetEXT;
\r
8380 /* GL_EXT_texture_integer */
\r
8382 #ifdef __GLEE_GL_EXT_texture_integer
\r
8383 #ifndef GLEE_C_DEFINED_glTexParameterIivEXT
\r
8384 #define GLEE_C_DEFINED_glTexParameterIivEXT
\r
8385 void __stdcall GLee_Lazy_glTexParameterIivEXT(GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTexParameterIivEXT(target, pname, params);}
\r
8386 GLEEPFNGLTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glTexParameterIivEXT=GLee_Lazy_glTexParameterIivEXT;
\r
8388 #ifndef GLEE_C_DEFINED_glTexParameterIuivEXT
\r
8389 #define GLEE_C_DEFINED_glTexParameterIuivEXT
\r
8390 void __stdcall GLee_Lazy_glTexParameterIuivEXT(GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTexParameterIuivEXT(target, pname, params);}
\r
8391 GLEEPFNGLTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glTexParameterIuivEXT=GLee_Lazy_glTexParameterIuivEXT;
\r
8393 #ifndef GLEE_C_DEFINED_glGetTexParameterIivEXT
\r
8394 #define GLEE_C_DEFINED_glGetTexParameterIivEXT
\r
8395 void __stdcall GLee_Lazy_glGetTexParameterIivEXT(GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTexParameterIivEXT(target, pname, params);}
\r
8396 GLEEPFNGLGETTEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTexParameterIivEXT=GLee_Lazy_glGetTexParameterIivEXT;
\r
8398 #ifndef GLEE_C_DEFINED_glGetTexParameterIuivEXT
\r
8399 #define GLEE_C_DEFINED_glGetTexParameterIuivEXT
\r
8400 void __stdcall GLee_Lazy_glGetTexParameterIuivEXT(GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTexParameterIuivEXT(target, pname, params);}
\r
8401 GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTexParameterIuivEXT=GLee_Lazy_glGetTexParameterIuivEXT;
\r
8403 #ifndef GLEE_C_DEFINED_glClearColorIiEXT
\r
8404 #define GLEE_C_DEFINED_glClearColorIiEXT
\r
8405 void __stdcall GLee_Lazy_glClearColorIiEXT(GLint red, GLint green, GLint blue, GLint alpha) {if (GLeeInit()) glClearColorIiEXT(red, green, blue, alpha);}
\r
8406 GLEEPFNGLCLEARCOLORIIEXTPROC GLeeFuncPtr_glClearColorIiEXT=GLee_Lazy_glClearColorIiEXT;
\r
8408 #ifndef GLEE_C_DEFINED_glClearColorIuiEXT
\r
8409 #define GLEE_C_DEFINED_glClearColorIuiEXT
\r
8410 void __stdcall GLee_Lazy_glClearColorIuiEXT(GLuint red, GLuint green, GLuint blue, GLuint alpha) {if (GLeeInit()) glClearColorIuiEXT(red, green, blue, alpha);}
\r
8411 GLEEPFNGLCLEARCOLORIUIEXTPROC GLeeFuncPtr_glClearColorIuiEXT=GLee_Lazy_glClearColorIuiEXT;
\r
8415 /* GL_GREMEDY_frame_terminator */
\r
8417 #ifdef __GLEE_GL_GREMEDY_frame_terminator
\r
8418 #ifndef GLEE_C_DEFINED_glFrameTerminatorGREMEDY
\r
8419 #define GLEE_C_DEFINED_glFrameTerminatorGREMEDY
\r
8420 void __stdcall GLee_Lazy_glFrameTerminatorGREMEDY(void) {if (GLeeInit()) glFrameTerminatorGREMEDY();}
\r
8421 GLEEPFNGLFRAMETERMINATORGREMEDYPROC GLeeFuncPtr_glFrameTerminatorGREMEDY=GLee_Lazy_glFrameTerminatorGREMEDY;
\r
8425 /* GL_NV_conditional_render */
\r
8427 #ifdef __GLEE_GL_NV_conditional_render
\r
8428 #ifndef GLEE_C_DEFINED_glBeginConditionalRenderNV
\r
8429 #define GLEE_C_DEFINED_glBeginConditionalRenderNV
\r
8430 void __stdcall GLee_Lazy_glBeginConditionalRenderNV(GLuint id, GLenum mode) {if (GLeeInit()) glBeginConditionalRenderNV(id, mode);}
\r
8431 GLEEPFNGLBEGINCONDITIONALRENDERNVPROC GLeeFuncPtr_glBeginConditionalRenderNV=GLee_Lazy_glBeginConditionalRenderNV;
\r
8433 #ifndef GLEE_C_DEFINED_glEndConditionalRenderNV
\r
8434 #define GLEE_C_DEFINED_glEndConditionalRenderNV
\r
8435 void __stdcall GLee_Lazy_glEndConditionalRenderNV(void) {if (GLeeInit()) glEndConditionalRenderNV();}
\r
8436 GLEEPFNGLENDCONDITIONALRENDERNVPROC GLeeFuncPtr_glEndConditionalRenderNV=GLee_Lazy_glEndConditionalRenderNV;
\r
8440 /* GL_NV_present_video */
\r
8442 #ifdef __GLEE_GL_NV_present_video
\r
8445 /* GL_EXT_transform_feedback */
\r
8447 #ifdef __GLEE_GL_EXT_transform_feedback
\r
8448 #ifndef GLEE_C_DEFINED_glBeginTransformFeedbackEXT
\r
8449 #define GLEE_C_DEFINED_glBeginTransformFeedbackEXT
\r
8450 void __stdcall GLee_Lazy_glBeginTransformFeedbackEXT(GLenum primitiveMode) {if (GLeeInit()) glBeginTransformFeedbackEXT(primitiveMode);}
\r
8451 GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glBeginTransformFeedbackEXT=GLee_Lazy_glBeginTransformFeedbackEXT;
\r
8453 #ifndef GLEE_C_DEFINED_glEndTransformFeedbackEXT
\r
8454 #define GLEE_C_DEFINED_glEndTransformFeedbackEXT
\r
8455 void __stdcall GLee_Lazy_glEndTransformFeedbackEXT(void) {if (GLeeInit()) glEndTransformFeedbackEXT();}
\r
8456 GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC GLeeFuncPtr_glEndTransformFeedbackEXT=GLee_Lazy_glEndTransformFeedbackEXT;
\r
8458 #ifndef GLEE_C_DEFINED_glBindBufferRangeEXT
\r
8459 #define GLEE_C_DEFINED_glBindBufferRangeEXT
\r
8460 void __stdcall GLee_Lazy_glBindBufferRangeEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {if (GLeeInit()) glBindBufferRangeEXT(target, index, buffer, offset, size);}
\r
8461 GLEEPFNGLBINDBUFFERRANGEEXTPROC GLeeFuncPtr_glBindBufferRangeEXT=GLee_Lazy_glBindBufferRangeEXT;
\r
8463 #ifndef GLEE_C_DEFINED_glBindBufferOffsetEXT
\r
8464 #define GLEE_C_DEFINED_glBindBufferOffsetEXT
\r
8465 void __stdcall GLee_Lazy_glBindBufferOffsetEXT(GLenum target, GLuint index, GLuint buffer, GLintptr offset) {if (GLeeInit()) glBindBufferOffsetEXT(target, index, buffer, offset);}
\r
8466 GLEEPFNGLBINDBUFFEROFFSETEXTPROC GLeeFuncPtr_glBindBufferOffsetEXT=GLee_Lazy_glBindBufferOffsetEXT;
\r
8468 #ifndef GLEE_C_DEFINED_glBindBufferBaseEXT
\r
8469 #define GLEE_C_DEFINED_glBindBufferBaseEXT
\r
8470 void __stdcall GLee_Lazy_glBindBufferBaseEXT(GLenum target, GLuint index, GLuint buffer) {if (GLeeInit()) glBindBufferBaseEXT(target, index, buffer);}
\r
8471 GLEEPFNGLBINDBUFFERBASEEXTPROC GLeeFuncPtr_glBindBufferBaseEXT=GLee_Lazy_glBindBufferBaseEXT;
\r
8473 #ifndef GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
\r
8474 #define GLEE_C_DEFINED_glTransformFeedbackVaryingsEXT
\r
8475 void __stdcall GLee_Lazy_glTransformFeedbackVaryingsEXT(GLuint program, GLsizei count, const GLint * locations, GLenum bufferMode) {if (GLeeInit()) glTransformFeedbackVaryingsEXT(program, count, locations, bufferMode);}
\r
8476 GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC GLeeFuncPtr_glTransformFeedbackVaryingsEXT=GLee_Lazy_glTransformFeedbackVaryingsEXT;
\r
8478 #ifndef GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
\r
8479 #define GLEE_C_DEFINED_glGetTransformFeedbackVaryingEXT
\r
8480 void __stdcall GLee_Lazy_glGetTransformFeedbackVaryingEXT(GLuint program, GLuint index, GLint * location) {if (GLeeInit()) glGetTransformFeedbackVaryingEXT(program, index, location);}
\r
8481 GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC GLeeFuncPtr_glGetTransformFeedbackVaryingEXT=GLee_Lazy_glGetTransformFeedbackVaryingEXT;
\r
8485 /* GL_EXT_direct_state_access */
\r
8487 #ifdef __GLEE_GL_EXT_direct_state_access
\r
8488 #ifndef GLEE_C_DEFINED_glClientAttribDefaultEXT
\r
8489 #define GLEE_C_DEFINED_glClientAttribDefaultEXT
\r
8490 void __stdcall GLee_Lazy_glClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glClientAttribDefaultEXT(mask);}
\r
8491 GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glClientAttribDefaultEXT=GLee_Lazy_glClientAttribDefaultEXT;
\r
8493 #ifndef GLEE_C_DEFINED_glPushClientAttribDefaultEXT
\r
8494 #define GLEE_C_DEFINED_glPushClientAttribDefaultEXT
\r
8495 void __stdcall GLee_Lazy_glPushClientAttribDefaultEXT(GLbitfield mask) {if (GLeeInit()) glPushClientAttribDefaultEXT(mask);}
\r
8496 GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC GLeeFuncPtr_glPushClientAttribDefaultEXT=GLee_Lazy_glPushClientAttribDefaultEXT;
\r
8498 #ifndef GLEE_C_DEFINED_glMatrixLoadfEXT
\r
8499 #define GLEE_C_DEFINED_glMatrixLoadfEXT
\r
8500 void __stdcall GLee_Lazy_glMatrixLoadfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadfEXT(mode, m);}
\r
8501 GLEEPFNGLMATRIXLOADFEXTPROC GLeeFuncPtr_glMatrixLoadfEXT=GLee_Lazy_glMatrixLoadfEXT;
\r
8503 #ifndef GLEE_C_DEFINED_glMatrixLoaddEXT
\r
8504 #define GLEE_C_DEFINED_glMatrixLoaddEXT
\r
8505 void __stdcall GLee_Lazy_glMatrixLoaddEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoaddEXT(mode, m);}
\r
8506 GLEEPFNGLMATRIXLOADDEXTPROC GLeeFuncPtr_glMatrixLoaddEXT=GLee_Lazy_glMatrixLoaddEXT;
\r
8508 #ifndef GLEE_C_DEFINED_glMatrixMultfEXT
\r
8509 #define GLEE_C_DEFINED_glMatrixMultfEXT
\r
8510 void __stdcall GLee_Lazy_glMatrixMultfEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultfEXT(mode, m);}
\r
8511 GLEEPFNGLMATRIXMULTFEXTPROC GLeeFuncPtr_glMatrixMultfEXT=GLee_Lazy_glMatrixMultfEXT;
\r
8513 #ifndef GLEE_C_DEFINED_glMatrixMultdEXT
\r
8514 #define GLEE_C_DEFINED_glMatrixMultdEXT
\r
8515 void __stdcall GLee_Lazy_glMatrixMultdEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultdEXT(mode, m);}
\r
8516 GLEEPFNGLMATRIXMULTDEXTPROC GLeeFuncPtr_glMatrixMultdEXT=GLee_Lazy_glMatrixMultdEXT;
\r
8518 #ifndef GLEE_C_DEFINED_glMatrixLoadIdentityEXT
\r
8519 #define GLEE_C_DEFINED_glMatrixLoadIdentityEXT
\r
8520 void __stdcall GLee_Lazy_glMatrixLoadIdentityEXT(GLenum mode) {if (GLeeInit()) glMatrixLoadIdentityEXT(mode);}
\r
8521 GLEEPFNGLMATRIXLOADIDENTITYEXTPROC GLeeFuncPtr_glMatrixLoadIdentityEXT=GLee_Lazy_glMatrixLoadIdentityEXT;
\r
8523 #ifndef GLEE_C_DEFINED_glMatrixRotatefEXT
\r
8524 #define GLEE_C_DEFINED_glMatrixRotatefEXT
\r
8525 void __stdcall GLee_Lazy_glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixRotatefEXT(mode, angle, x, y, z);}
\r
8526 GLEEPFNGLMATRIXROTATEFEXTPROC GLeeFuncPtr_glMatrixRotatefEXT=GLee_Lazy_glMatrixRotatefEXT;
\r
8528 #ifndef GLEE_C_DEFINED_glMatrixRotatedEXT
\r
8529 #define GLEE_C_DEFINED_glMatrixRotatedEXT
\r
8530 void __stdcall GLee_Lazy_glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixRotatedEXT(mode, angle, x, y, z);}
\r
8531 GLEEPFNGLMATRIXROTATEDEXTPROC GLeeFuncPtr_glMatrixRotatedEXT=GLee_Lazy_glMatrixRotatedEXT;
\r
8533 #ifndef GLEE_C_DEFINED_glMatrixScalefEXT
\r
8534 #define GLEE_C_DEFINED_glMatrixScalefEXT
\r
8535 void __stdcall GLee_Lazy_glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixScalefEXT(mode, x, y, z);}
\r
8536 GLEEPFNGLMATRIXSCALEFEXTPROC GLeeFuncPtr_glMatrixScalefEXT=GLee_Lazy_glMatrixScalefEXT;
\r
8538 #ifndef GLEE_C_DEFINED_glMatrixScaledEXT
\r
8539 #define GLEE_C_DEFINED_glMatrixScaledEXT
\r
8540 void __stdcall GLee_Lazy_glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixScaledEXT(mode, x, y, z);}
\r
8541 GLEEPFNGLMATRIXSCALEDEXTPROC GLeeFuncPtr_glMatrixScaledEXT=GLee_Lazy_glMatrixScaledEXT;
\r
8543 #ifndef GLEE_C_DEFINED_glMatrixTranslatefEXT
\r
8544 #define GLEE_C_DEFINED_glMatrixTranslatefEXT
\r
8545 void __stdcall GLee_Lazy_glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) {if (GLeeInit()) glMatrixTranslatefEXT(mode, x, y, z);}
\r
8546 GLEEPFNGLMATRIXTRANSLATEFEXTPROC GLeeFuncPtr_glMatrixTranslatefEXT=GLee_Lazy_glMatrixTranslatefEXT;
\r
8548 #ifndef GLEE_C_DEFINED_glMatrixTranslatedEXT
\r
8549 #define GLEE_C_DEFINED_glMatrixTranslatedEXT
\r
8550 void __stdcall GLee_Lazy_glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) {if (GLeeInit()) glMatrixTranslatedEXT(mode, x, y, z);}
\r
8551 GLEEPFNGLMATRIXTRANSLATEDEXTPROC GLeeFuncPtr_glMatrixTranslatedEXT=GLee_Lazy_glMatrixTranslatedEXT;
\r
8553 #ifndef GLEE_C_DEFINED_glMatrixFrustumEXT
\r
8554 #define GLEE_C_DEFINED_glMatrixFrustumEXT
\r
8555 void __stdcall GLee_Lazy_glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar);}
\r
8556 GLEEPFNGLMATRIXFRUSTUMEXTPROC GLeeFuncPtr_glMatrixFrustumEXT=GLee_Lazy_glMatrixFrustumEXT;
\r
8558 #ifndef GLEE_C_DEFINED_glMatrixOrthoEXT
\r
8559 #define GLEE_C_DEFINED_glMatrixOrthoEXT
\r
8560 void __stdcall GLee_Lazy_glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) {if (GLeeInit()) glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar);}
\r
8561 GLEEPFNGLMATRIXORTHOEXTPROC GLeeFuncPtr_glMatrixOrthoEXT=GLee_Lazy_glMatrixOrthoEXT;
\r
8563 #ifndef GLEE_C_DEFINED_glMatrixPopEXT
\r
8564 #define GLEE_C_DEFINED_glMatrixPopEXT
\r
8565 void __stdcall GLee_Lazy_glMatrixPopEXT(GLenum mode) {if (GLeeInit()) glMatrixPopEXT(mode);}
\r
8566 GLEEPFNGLMATRIXPOPEXTPROC GLeeFuncPtr_glMatrixPopEXT=GLee_Lazy_glMatrixPopEXT;
\r
8568 #ifndef GLEE_C_DEFINED_glMatrixPushEXT
\r
8569 #define GLEE_C_DEFINED_glMatrixPushEXT
\r
8570 void __stdcall GLee_Lazy_glMatrixPushEXT(GLenum mode) {if (GLeeInit()) glMatrixPushEXT(mode);}
\r
8571 GLEEPFNGLMATRIXPUSHEXTPROC GLeeFuncPtr_glMatrixPushEXT=GLee_Lazy_glMatrixPushEXT;
\r
8573 #ifndef GLEE_C_DEFINED_glMatrixLoadTransposefEXT
\r
8574 #define GLEE_C_DEFINED_glMatrixLoadTransposefEXT
\r
8575 void __stdcall GLee_Lazy_glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixLoadTransposefEXT(mode, m);}
\r
8576 GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixLoadTransposefEXT=GLee_Lazy_glMatrixLoadTransposefEXT;
\r
8578 #ifndef GLEE_C_DEFINED_glMatrixLoadTransposedEXT
\r
8579 #define GLEE_C_DEFINED_glMatrixLoadTransposedEXT
\r
8580 void __stdcall GLee_Lazy_glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixLoadTransposedEXT(mode, m);}
\r
8581 GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixLoadTransposedEXT=GLee_Lazy_glMatrixLoadTransposedEXT;
\r
8583 #ifndef GLEE_C_DEFINED_glMatrixMultTransposefEXT
\r
8584 #define GLEE_C_DEFINED_glMatrixMultTransposefEXT
\r
8585 void __stdcall GLee_Lazy_glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) {if (GLeeInit()) glMatrixMultTransposefEXT(mode, m);}
\r
8586 GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC GLeeFuncPtr_glMatrixMultTransposefEXT=GLee_Lazy_glMatrixMultTransposefEXT;
\r
8588 #ifndef GLEE_C_DEFINED_glMatrixMultTransposedEXT
\r
8589 #define GLEE_C_DEFINED_glMatrixMultTransposedEXT
\r
8590 void __stdcall GLee_Lazy_glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) {if (GLeeInit()) glMatrixMultTransposedEXT(mode, m);}
\r
8591 GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC GLeeFuncPtr_glMatrixMultTransposedEXT=GLee_Lazy_glMatrixMultTransposedEXT;
\r
8593 #ifndef GLEE_C_DEFINED_glTextureParameterfEXT
\r
8594 #define GLEE_C_DEFINED_glTextureParameterfEXT
\r
8595 void __stdcall GLee_Lazy_glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glTextureParameterfEXT(texture, target, pname, param);}
\r
8596 GLEEPFNGLTEXTUREPARAMETERFEXTPROC GLeeFuncPtr_glTextureParameterfEXT=GLee_Lazy_glTextureParameterfEXT;
\r
8598 #ifndef GLEE_C_DEFINED_glTextureParameterfvEXT
\r
8599 #define GLEE_C_DEFINED_glTextureParameterfvEXT
\r
8600 void __stdcall GLee_Lazy_glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glTextureParameterfvEXT(texture, target, pname, params);}
\r
8601 GLEEPFNGLTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glTextureParameterfvEXT=GLee_Lazy_glTextureParameterfvEXT;
\r
8603 #ifndef GLEE_C_DEFINED_glTextureParameteriEXT
\r
8604 #define GLEE_C_DEFINED_glTextureParameteriEXT
\r
8605 void __stdcall GLee_Lazy_glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glTextureParameteriEXT(texture, target, pname, param);}
\r
8606 GLEEPFNGLTEXTUREPARAMETERIEXTPROC GLeeFuncPtr_glTextureParameteriEXT=GLee_Lazy_glTextureParameteriEXT;
\r
8608 #ifndef GLEE_C_DEFINED_glTextureParameterivEXT
\r
8609 #define GLEE_C_DEFINED_glTextureParameterivEXT
\r
8610 void __stdcall GLee_Lazy_glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterivEXT(texture, target, pname, params);}
\r
8611 GLEEPFNGLTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glTextureParameterivEXT=GLee_Lazy_glTextureParameterivEXT;
\r
8613 #ifndef GLEE_C_DEFINED_glTextureImage1DEXT
\r
8614 #define GLEE_C_DEFINED_glTextureImage1DEXT
\r
8615 void __stdcall GLee_Lazy_glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels);}
\r
8616 GLEEPFNGLTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glTextureImage1DEXT=GLee_Lazy_glTextureImage1DEXT;
\r
8618 #ifndef GLEE_C_DEFINED_glTextureImage2DEXT
\r
8619 #define GLEE_C_DEFINED_glTextureImage2DEXT
\r
8620 void __stdcall GLee_Lazy_glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels);}
\r
8621 GLEEPFNGLTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glTextureImage2DEXT=GLee_Lazy_glTextureImage2DEXT;
\r
8623 #ifndef GLEE_C_DEFINED_glTextureSubImage1DEXT
\r
8624 #define GLEE_C_DEFINED_glTextureSubImage1DEXT
\r
8625 void __stdcall GLee_Lazy_glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels);}
\r
8626 GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glTextureSubImage1DEXT=GLee_Lazy_glTextureSubImage1DEXT;
\r
8628 #ifndef GLEE_C_DEFINED_glTextureSubImage2DEXT
\r
8629 #define GLEE_C_DEFINED_glTextureSubImage2DEXT
\r
8630 void __stdcall GLee_Lazy_glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels);}
\r
8631 GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glTextureSubImage2DEXT=GLee_Lazy_glTextureSubImage2DEXT;
\r
8633 #ifndef GLEE_C_DEFINED_glCopyTextureImage1DEXT
\r
8634 #define GLEE_C_DEFINED_glCopyTextureImage1DEXT
\r
8635 void __stdcall GLee_Lazy_glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border);}
\r
8636 GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureImage1DEXT=GLee_Lazy_glCopyTextureImage1DEXT;
\r
8638 #ifndef GLEE_C_DEFINED_glCopyTextureImage2DEXT
\r
8639 #define GLEE_C_DEFINED_glCopyTextureImage2DEXT
\r
8640 void __stdcall GLee_Lazy_glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border);}
\r
8641 GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureImage2DEXT=GLee_Lazy_glCopyTextureImage2DEXT;
\r
8643 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
\r
8644 #define GLEE_C_DEFINED_glCopyTextureSubImage1DEXT
\r
8645 void __stdcall GLee_Lazy_glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width);}
\r
8646 GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyTextureSubImage1DEXT=GLee_Lazy_glCopyTextureSubImage1DEXT;
\r
8648 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
\r
8649 #define GLEE_C_DEFINED_glCopyTextureSubImage2DEXT
\r
8650 void __stdcall GLee_Lazy_glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height);}
\r
8651 GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyTextureSubImage2DEXT=GLee_Lazy_glCopyTextureSubImage2DEXT;
\r
8653 #ifndef GLEE_C_DEFINED_glGetTextureImageEXT
\r
8654 #define GLEE_C_DEFINED_glGetTextureImageEXT
\r
8655 void __stdcall GLee_Lazy_glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetTextureImageEXT(texture, target, level, format, type, pixels);}
\r
8656 GLEEPFNGLGETTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetTextureImageEXT=GLee_Lazy_glGetTextureImageEXT;
\r
8658 #ifndef GLEE_C_DEFINED_glGetTextureParameterfvEXT
\r
8659 #define GLEE_C_DEFINED_glGetTextureParameterfvEXT
\r
8660 void __stdcall GLee_Lazy_glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureParameterfvEXT(texture, target, pname, params);}
\r
8661 GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureParameterfvEXT=GLee_Lazy_glGetTextureParameterfvEXT;
\r
8663 #ifndef GLEE_C_DEFINED_glGetTextureParameterivEXT
\r
8664 #define GLEE_C_DEFINED_glGetTextureParameterivEXT
\r
8665 void __stdcall GLee_Lazy_glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterivEXT(texture, target, pname, params);}
\r
8666 GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureParameterivEXT=GLee_Lazy_glGetTextureParameterivEXT;
\r
8668 #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
\r
8669 #define GLEE_C_DEFINED_glGetTextureLevelParameterfvEXT
\r
8670 void __stdcall GLee_Lazy_glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetTextureLevelParameterfvEXT(texture, target, level, pname, params);}
\r
8671 GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterfvEXT=GLee_Lazy_glGetTextureLevelParameterfvEXT;
\r
8673 #ifndef GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
\r
8674 #define GLEE_C_DEFINED_glGetTextureLevelParameterivEXT
\r
8675 void __stdcall GLee_Lazy_glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureLevelParameterivEXT(texture, target, level, pname, params);}
\r
8676 GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetTextureLevelParameterivEXT=GLee_Lazy_glGetTextureLevelParameterivEXT;
\r
8678 #ifndef GLEE_C_DEFINED_glTextureImage3DEXT
\r
8679 #define GLEE_C_DEFINED_glTextureImage3DEXT
\r
8680 void __stdcall GLee_Lazy_glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels);}
\r
8681 GLEEPFNGLTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glTextureImage3DEXT=GLee_Lazy_glTextureImage3DEXT;
\r
8683 #ifndef GLEE_C_DEFINED_glTextureSubImage3DEXT
\r
8684 #define GLEE_C_DEFINED_glTextureSubImage3DEXT
\r
8685 void __stdcall GLee_Lazy_glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
\r
8686 GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glTextureSubImage3DEXT=GLee_Lazy_glTextureSubImage3DEXT;
\r
8688 #ifndef GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
\r
8689 #define GLEE_C_DEFINED_glCopyTextureSubImage3DEXT
\r
8690 void __stdcall GLee_Lazy_glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
\r
8691 GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyTextureSubImage3DEXT=GLee_Lazy_glCopyTextureSubImage3DEXT;
\r
8693 #ifndef GLEE_C_DEFINED_glMultiTexParameterfEXT
\r
8694 #define GLEE_C_DEFINED_glMultiTexParameterfEXT
\r
8695 void __stdcall GLee_Lazy_glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexParameterfEXT(texunit, target, pname, param);}
\r
8696 GLEEPFNGLMULTITEXPARAMETERFEXTPROC GLeeFuncPtr_glMultiTexParameterfEXT=GLee_Lazy_glMultiTexParameterfEXT;
\r
8698 #ifndef GLEE_C_DEFINED_glMultiTexParameterfvEXT
\r
8699 #define GLEE_C_DEFINED_glMultiTexParameterfvEXT
\r
8700 void __stdcall GLee_Lazy_glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexParameterfvEXT(texunit, target, pname, params);}
\r
8701 GLEEPFNGLMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glMultiTexParameterfvEXT=GLee_Lazy_glMultiTexParameterfvEXT;
\r
8703 #ifndef GLEE_C_DEFINED_glMultiTexParameteriEXT
\r
8704 #define GLEE_C_DEFINED_glMultiTexParameteriEXT
\r
8705 void __stdcall GLee_Lazy_glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexParameteriEXT(texunit, target, pname, param);}
\r
8706 GLEEPFNGLMULTITEXPARAMETERIEXTPROC GLeeFuncPtr_glMultiTexParameteriEXT=GLee_Lazy_glMultiTexParameteriEXT;
\r
8708 #ifndef GLEE_C_DEFINED_glMultiTexParameterivEXT
\r
8709 #define GLEE_C_DEFINED_glMultiTexParameterivEXT
\r
8710 void __stdcall GLee_Lazy_glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterivEXT(texunit, target, pname, params);}
\r
8711 GLEEPFNGLMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glMultiTexParameterivEXT=GLee_Lazy_glMultiTexParameterivEXT;
\r
8713 #ifndef GLEE_C_DEFINED_glMultiTexImage1DEXT
\r
8714 #define GLEE_C_DEFINED_glMultiTexImage1DEXT
\r
8715 void __stdcall GLee_Lazy_glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels);}
\r
8716 GLEEPFNGLMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexImage1DEXT=GLee_Lazy_glMultiTexImage1DEXT;
\r
8718 #ifndef GLEE_C_DEFINED_glMultiTexImage2DEXT
\r
8719 #define GLEE_C_DEFINED_glMultiTexImage2DEXT
\r
8720 void __stdcall GLee_Lazy_glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels);}
\r
8721 GLEEPFNGLMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexImage2DEXT=GLee_Lazy_glMultiTexImage2DEXT;
\r
8723 #ifndef GLEE_C_DEFINED_glMultiTexSubImage1DEXT
\r
8724 #define GLEE_C_DEFINED_glMultiTexSubImage1DEXT
\r
8725 void __stdcall GLee_Lazy_glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels);}
\r
8726 GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glMultiTexSubImage1DEXT=GLee_Lazy_glMultiTexSubImage1DEXT;
\r
8728 #ifndef GLEE_C_DEFINED_glMultiTexSubImage2DEXT
\r
8729 #define GLEE_C_DEFINED_glMultiTexSubImage2DEXT
\r
8730 void __stdcall GLee_Lazy_glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels);}
\r
8731 GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glMultiTexSubImage2DEXT=GLee_Lazy_glMultiTexSubImage2DEXT;
\r
8733 #ifndef GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
\r
8734 #define GLEE_C_DEFINED_glCopyMultiTexImage1DEXT
\r
8735 void __stdcall GLee_Lazy_glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {if (GLeeInit()) glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border);}
\r
8736 GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexImage1DEXT=GLee_Lazy_glCopyMultiTexImage1DEXT;
\r
8738 #ifndef GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
\r
8739 #define GLEE_C_DEFINED_glCopyMultiTexImage2DEXT
\r
8740 void __stdcall GLee_Lazy_glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {if (GLeeInit()) glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border);}
\r
8741 GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexImage2DEXT=GLee_Lazy_glCopyMultiTexImage2DEXT;
\r
8743 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
\r
8744 #define GLEE_C_DEFINED_glCopyMultiTexSubImage1DEXT
\r
8745 void __stdcall GLee_Lazy_glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {if (GLeeInit()) glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width);}
\r
8746 GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage1DEXT=GLee_Lazy_glCopyMultiTexSubImage1DEXT;
\r
8748 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
\r
8749 #define GLEE_C_DEFINED_glCopyMultiTexSubImage2DEXT
\r
8750 void __stdcall GLee_Lazy_glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height);}
\r
8751 GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage2DEXT=GLee_Lazy_glCopyMultiTexSubImage2DEXT;
\r
8753 #ifndef GLEE_C_DEFINED_glGetMultiTexImageEXT
\r
8754 #define GLEE_C_DEFINED_glGetMultiTexImageEXT
\r
8755 void __stdcall GLee_Lazy_glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) {if (GLeeInit()) glGetMultiTexImageEXT(texunit, target, level, format, type, pixels);}
\r
8756 GLEEPFNGLGETMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetMultiTexImageEXT=GLee_Lazy_glGetMultiTexImageEXT;
\r
8758 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
\r
8759 #define GLEE_C_DEFINED_glGetMultiTexParameterfvEXT
\r
8760 void __stdcall GLee_Lazy_glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexParameterfvEXT(texunit, target, pname, params);}
\r
8761 GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexParameterfvEXT=GLee_Lazy_glGetMultiTexParameterfvEXT;
\r
8763 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterivEXT
\r
8764 #define GLEE_C_DEFINED_glGetMultiTexParameterivEXT
\r
8765 void __stdcall GLee_Lazy_glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterivEXT(texunit, target, pname, params);}
\r
8766 GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterivEXT=GLee_Lazy_glGetMultiTexParameterivEXT;
\r
8768 #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
\r
8769 #define GLEE_C_DEFINED_glGetMultiTexLevelParameterfvEXT
\r
8770 void __stdcall GLee_Lazy_glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params);}
\r
8771 GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT=GLee_Lazy_glGetMultiTexLevelParameterfvEXT;
\r
8773 #ifndef GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
\r
8774 #define GLEE_C_DEFINED_glGetMultiTexLevelParameterivEXT
\r
8775 void __stdcall GLee_Lazy_glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params);}
\r
8776 GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC GLeeFuncPtr_glGetMultiTexLevelParameterivEXT=GLee_Lazy_glGetMultiTexLevelParameterivEXT;
\r
8778 #ifndef GLEE_C_DEFINED_glMultiTexImage3DEXT
\r
8779 #define GLEE_C_DEFINED_glMultiTexImage3DEXT
\r
8780 void __stdcall GLee_Lazy_glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels);}
\r
8781 GLEEPFNGLMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexImage3DEXT=GLee_Lazy_glMultiTexImage3DEXT;
\r
8783 #ifndef GLEE_C_DEFINED_glMultiTexSubImage3DEXT
\r
8784 #define GLEE_C_DEFINED_glMultiTexSubImage3DEXT
\r
8785 void __stdcall GLee_Lazy_glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) {if (GLeeInit()) glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);}
\r
8786 GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glMultiTexSubImage3DEXT=GLee_Lazy_glMultiTexSubImage3DEXT;
\r
8788 #ifndef GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
\r
8789 #define GLEE_C_DEFINED_glCopyMultiTexSubImage3DEXT
\r
8790 void __stdcall GLee_Lazy_glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {if (GLeeInit()) glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height);}
\r
8791 GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCopyMultiTexSubImage3DEXT=GLee_Lazy_glCopyMultiTexSubImage3DEXT;
\r
8793 #ifndef GLEE_C_DEFINED_glBindMultiTextureEXT
\r
8794 #define GLEE_C_DEFINED_glBindMultiTextureEXT
\r
8795 void __stdcall GLee_Lazy_glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) {if (GLeeInit()) glBindMultiTextureEXT(texunit, target, texture);}
\r
8796 GLEEPFNGLBINDMULTITEXTUREEXTPROC GLeeFuncPtr_glBindMultiTextureEXT=GLee_Lazy_glBindMultiTextureEXT;
\r
8798 #ifndef GLEE_C_DEFINED_glEnableClientStateIndexedEXT
\r
8799 #define GLEE_C_DEFINED_glEnableClientStateIndexedEXT
\r
8800 void __stdcall GLee_Lazy_glEnableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glEnableClientStateIndexedEXT(array, index);}
\r
8801 GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glEnableClientStateIndexedEXT=GLee_Lazy_glEnableClientStateIndexedEXT;
\r
8803 #ifndef GLEE_C_DEFINED_glDisableClientStateIndexedEXT
\r
8804 #define GLEE_C_DEFINED_glDisableClientStateIndexedEXT
\r
8805 void __stdcall GLee_Lazy_glDisableClientStateIndexedEXT(GLenum array, GLuint index) {if (GLeeInit()) glDisableClientStateIndexedEXT(array, index);}
\r
8806 GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC GLeeFuncPtr_glDisableClientStateIndexedEXT=GLee_Lazy_glDisableClientStateIndexedEXT;
\r
8808 #ifndef GLEE_C_DEFINED_glMultiTexCoordPointerEXT
\r
8809 #define GLEE_C_DEFINED_glMultiTexCoordPointerEXT
\r
8810 void __stdcall GLee_Lazy_glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer);}
\r
8811 GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC GLeeFuncPtr_glMultiTexCoordPointerEXT=GLee_Lazy_glMultiTexCoordPointerEXT;
\r
8813 #ifndef GLEE_C_DEFINED_glMultiTexEnvfEXT
\r
8814 #define GLEE_C_DEFINED_glMultiTexEnvfEXT
\r
8815 void __stdcall GLee_Lazy_glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexEnvfEXT(texunit, target, pname, param);}
\r
8816 GLEEPFNGLMULTITEXENVFEXTPROC GLeeFuncPtr_glMultiTexEnvfEXT=GLee_Lazy_glMultiTexEnvfEXT;
\r
8818 #ifndef GLEE_C_DEFINED_glMultiTexEnvfvEXT
\r
8819 #define GLEE_C_DEFINED_glMultiTexEnvfvEXT
\r
8820 void __stdcall GLee_Lazy_glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexEnvfvEXT(texunit, target, pname, params);}
\r
8821 GLEEPFNGLMULTITEXENVFVEXTPROC GLeeFuncPtr_glMultiTexEnvfvEXT=GLee_Lazy_glMultiTexEnvfvEXT;
\r
8823 #ifndef GLEE_C_DEFINED_glMultiTexEnviEXT
\r
8824 #define GLEE_C_DEFINED_glMultiTexEnviEXT
\r
8825 void __stdcall GLee_Lazy_glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexEnviEXT(texunit, target, pname, param);}
\r
8826 GLEEPFNGLMULTITEXENVIEXTPROC GLeeFuncPtr_glMultiTexEnviEXT=GLee_Lazy_glMultiTexEnviEXT;
\r
8828 #ifndef GLEE_C_DEFINED_glMultiTexEnvivEXT
\r
8829 #define GLEE_C_DEFINED_glMultiTexEnvivEXT
\r
8830 void __stdcall GLee_Lazy_glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexEnvivEXT(texunit, target, pname, params);}
\r
8831 GLEEPFNGLMULTITEXENVIVEXTPROC GLeeFuncPtr_glMultiTexEnvivEXT=GLee_Lazy_glMultiTexEnvivEXT;
\r
8833 #ifndef GLEE_C_DEFINED_glMultiTexGendEXT
\r
8834 #define GLEE_C_DEFINED_glMultiTexGendEXT
\r
8835 void __stdcall GLee_Lazy_glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) {if (GLeeInit()) glMultiTexGendEXT(texunit, coord, pname, param);}
\r
8836 GLEEPFNGLMULTITEXGENDEXTPROC GLeeFuncPtr_glMultiTexGendEXT=GLee_Lazy_glMultiTexGendEXT;
\r
8838 #ifndef GLEE_C_DEFINED_glMultiTexGendvEXT
\r
8839 #define GLEE_C_DEFINED_glMultiTexGendvEXT
\r
8840 void __stdcall GLee_Lazy_glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) {if (GLeeInit()) glMultiTexGendvEXT(texunit, coord, pname, params);}
\r
8841 GLEEPFNGLMULTITEXGENDVEXTPROC GLeeFuncPtr_glMultiTexGendvEXT=GLee_Lazy_glMultiTexGendvEXT;
\r
8843 #ifndef GLEE_C_DEFINED_glMultiTexGenfEXT
\r
8844 #define GLEE_C_DEFINED_glMultiTexGenfEXT
\r
8845 void __stdcall GLee_Lazy_glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) {if (GLeeInit()) glMultiTexGenfEXT(texunit, coord, pname, param);}
\r
8846 GLEEPFNGLMULTITEXGENFEXTPROC GLeeFuncPtr_glMultiTexGenfEXT=GLee_Lazy_glMultiTexGenfEXT;
\r
8848 #ifndef GLEE_C_DEFINED_glMultiTexGenfvEXT
\r
8849 #define GLEE_C_DEFINED_glMultiTexGenfvEXT
\r
8850 void __stdcall GLee_Lazy_glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) {if (GLeeInit()) glMultiTexGenfvEXT(texunit, coord, pname, params);}
\r
8851 GLEEPFNGLMULTITEXGENFVEXTPROC GLeeFuncPtr_glMultiTexGenfvEXT=GLee_Lazy_glMultiTexGenfvEXT;
\r
8853 #ifndef GLEE_C_DEFINED_glMultiTexGeniEXT
\r
8854 #define GLEE_C_DEFINED_glMultiTexGeniEXT
\r
8855 void __stdcall GLee_Lazy_glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) {if (GLeeInit()) glMultiTexGeniEXT(texunit, coord, pname, param);}
\r
8856 GLEEPFNGLMULTITEXGENIEXTPROC GLeeFuncPtr_glMultiTexGeniEXT=GLee_Lazy_glMultiTexGeniEXT;
\r
8858 #ifndef GLEE_C_DEFINED_glMultiTexGenivEXT
\r
8859 #define GLEE_C_DEFINED_glMultiTexGenivEXT
\r
8860 void __stdcall GLee_Lazy_glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexGenivEXT(texunit, coord, pname, params);}
\r
8861 GLEEPFNGLMULTITEXGENIVEXTPROC GLeeFuncPtr_glMultiTexGenivEXT=GLee_Lazy_glMultiTexGenivEXT;
\r
8863 #ifndef GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
\r
8864 #define GLEE_C_DEFINED_glGetMultiTexEnvfvEXT
\r
8865 void __stdcall GLee_Lazy_glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexEnvfvEXT(texunit, target, pname, params);}
\r
8866 GLEEPFNGLGETMULTITEXENVFVEXTPROC GLeeFuncPtr_glGetMultiTexEnvfvEXT=GLee_Lazy_glGetMultiTexEnvfvEXT;
\r
8868 #ifndef GLEE_C_DEFINED_glGetMultiTexEnvivEXT
\r
8869 #define GLEE_C_DEFINED_glGetMultiTexEnvivEXT
\r
8870 void __stdcall GLee_Lazy_glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexEnvivEXT(texunit, target, pname, params);}
\r
8871 GLEEPFNGLGETMULTITEXENVIVEXTPROC GLeeFuncPtr_glGetMultiTexEnvivEXT=GLee_Lazy_glGetMultiTexEnvivEXT;
\r
8873 #ifndef GLEE_C_DEFINED_glGetMultiTexGendvEXT
\r
8874 #define GLEE_C_DEFINED_glGetMultiTexGendvEXT
\r
8875 void __stdcall GLee_Lazy_glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) {if (GLeeInit()) glGetMultiTexGendvEXT(texunit, coord, pname, params);}
\r
8876 GLEEPFNGLGETMULTITEXGENDVEXTPROC GLeeFuncPtr_glGetMultiTexGendvEXT=GLee_Lazy_glGetMultiTexGendvEXT;
\r
8878 #ifndef GLEE_C_DEFINED_glGetMultiTexGenfvEXT
\r
8879 #define GLEE_C_DEFINED_glGetMultiTexGenfvEXT
\r
8880 void __stdcall GLee_Lazy_glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetMultiTexGenfvEXT(texunit, coord, pname, params);}
\r
8881 GLEEPFNGLGETMULTITEXGENFVEXTPROC GLeeFuncPtr_glGetMultiTexGenfvEXT=GLee_Lazy_glGetMultiTexGenfvEXT;
\r
8883 #ifndef GLEE_C_DEFINED_glGetMultiTexGenivEXT
\r
8884 #define GLEE_C_DEFINED_glGetMultiTexGenivEXT
\r
8885 void __stdcall GLee_Lazy_glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexGenivEXT(texunit, coord, pname, params);}
\r
8886 GLEEPFNGLGETMULTITEXGENIVEXTPROC GLeeFuncPtr_glGetMultiTexGenivEXT=GLee_Lazy_glGetMultiTexGenivEXT;
\r
8888 #ifndef GLEE_C_DEFINED_glGetFloatIndexedvEXT
\r
8889 #define GLEE_C_DEFINED_glGetFloatIndexedvEXT
\r
8890 void __stdcall GLee_Lazy_glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) {if (GLeeInit()) glGetFloatIndexedvEXT(target, index, data);}
\r
8891 GLEEPFNGLGETFLOATINDEXEDVEXTPROC GLeeFuncPtr_glGetFloatIndexedvEXT=GLee_Lazy_glGetFloatIndexedvEXT;
\r
8893 #ifndef GLEE_C_DEFINED_glGetDoubleIndexedvEXT
\r
8894 #define GLEE_C_DEFINED_glGetDoubleIndexedvEXT
\r
8895 void __stdcall GLee_Lazy_glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) {if (GLeeInit()) glGetDoubleIndexedvEXT(target, index, data);}
\r
8896 GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC GLeeFuncPtr_glGetDoubleIndexedvEXT=GLee_Lazy_glGetDoubleIndexedvEXT;
\r
8898 #ifndef GLEE_C_DEFINED_glGetPointerIndexedvEXT
\r
8899 #define GLEE_C_DEFINED_glGetPointerIndexedvEXT
\r
8900 void __stdcall GLee_Lazy_glGetPointerIndexedvEXT(GLenum target, GLuint index, GLvoid* * data) {if (GLeeInit()) glGetPointerIndexedvEXT(target, index, data);}
\r
8901 GLEEPFNGLGETPOINTERINDEXEDVEXTPROC GLeeFuncPtr_glGetPointerIndexedvEXT=GLee_Lazy_glGetPointerIndexedvEXT;
\r
8903 #ifndef GLEE_C_DEFINED_glCompressedTextureImage3DEXT
\r
8904 #define GLEE_C_DEFINED_glCompressedTextureImage3DEXT
\r
8905 void __stdcall GLee_Lazy_glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits);}
\r
8906 GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureImage3DEXT=GLee_Lazy_glCompressedTextureImage3DEXT;
\r
8908 #ifndef GLEE_C_DEFINED_glCompressedTextureImage2DEXT
\r
8909 #define GLEE_C_DEFINED_glCompressedTextureImage2DEXT
\r
8910 void __stdcall GLee_Lazy_glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits);}
\r
8911 GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureImage2DEXT=GLee_Lazy_glCompressedTextureImage2DEXT;
\r
8913 #ifndef GLEE_C_DEFINED_glCompressedTextureImage1DEXT
\r
8914 #define GLEE_C_DEFINED_glCompressedTextureImage1DEXT
\r
8915 void __stdcall GLee_Lazy_glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits);}
\r
8916 GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureImage1DEXT=GLee_Lazy_glCompressedTextureImage1DEXT;
\r
8918 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
\r
8919 #define GLEE_C_DEFINED_glCompressedTextureSubImage3DEXT
\r
8920 void __stdcall GLee_Lazy_glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
\r
8921 GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage3DEXT=GLee_Lazy_glCompressedTextureSubImage3DEXT;
\r
8923 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
\r
8924 #define GLEE_C_DEFINED_glCompressedTextureSubImage2DEXT
\r
8925 void __stdcall GLee_Lazy_glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
\r
8926 GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage2DEXT=GLee_Lazy_glCompressedTextureSubImage2DEXT;
\r
8928 #ifndef GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
\r
8929 #define GLEE_C_DEFINED_glCompressedTextureSubImage1DEXT
\r
8930 void __stdcall GLee_Lazy_glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits);}
\r
8931 GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedTextureSubImage1DEXT=GLee_Lazy_glCompressedTextureSubImage1DEXT;
\r
8933 #ifndef GLEE_C_DEFINED_glGetCompressedTextureImageEXT
\r
8934 #define GLEE_C_DEFINED_glGetCompressedTextureImageEXT
\r
8935 void __stdcall GLee_Lazy_glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedTextureImageEXT(texture, target, lod, img);}
\r
8936 GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC GLeeFuncPtr_glGetCompressedTextureImageEXT=GLee_Lazy_glGetCompressedTextureImageEXT;
\r
8938 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
\r
8939 #define GLEE_C_DEFINED_glCompressedMultiTexImage3DEXT
\r
8940 void __stdcall GLee_Lazy_glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits);}
\r
8941 GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage3DEXT=GLee_Lazy_glCompressedMultiTexImage3DEXT;
\r
8943 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
\r
8944 #define GLEE_C_DEFINED_glCompressedMultiTexImage2DEXT
\r
8945 void __stdcall GLee_Lazy_glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits);}
\r
8946 GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage2DEXT=GLee_Lazy_glCompressedMultiTexImage2DEXT;
\r
8948 #ifndef GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
\r
8949 #define GLEE_C_DEFINED_glCompressedMultiTexImage1DEXT
\r
8950 void __stdcall GLee_Lazy_glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits);}
\r
8951 GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexImage1DEXT=GLee_Lazy_glCompressedMultiTexImage1DEXT;
\r
8953 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
\r
8954 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage3DEXT
\r
8955 void __stdcall GLee_Lazy_glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits);}
\r
8956 GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT=GLee_Lazy_glCompressedMultiTexSubImage3DEXT;
\r
8958 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
\r
8959 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage2DEXT
\r
8960 void __stdcall GLee_Lazy_glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits);}
\r
8961 GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT=GLee_Lazy_glCompressedMultiTexSubImage2DEXT;
\r
8963 #ifndef GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
\r
8964 #define GLEE_C_DEFINED_glCompressedMultiTexSubImage1DEXT
\r
8965 void __stdcall GLee_Lazy_glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) {if (GLeeInit()) glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits);}
\r
8966 GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT=GLee_Lazy_glCompressedMultiTexSubImage1DEXT;
\r
8968 #ifndef GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
\r
8969 #define GLEE_C_DEFINED_glGetCompressedMultiTexImageEXT
\r
8970 void __stdcall GLee_Lazy_glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) {if (GLeeInit()) glGetCompressedMultiTexImageEXT(texunit, target, lod, img);}
\r
8971 GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC GLeeFuncPtr_glGetCompressedMultiTexImageEXT=GLee_Lazy_glGetCompressedMultiTexImageEXT;
\r
8973 #ifndef GLEE_C_DEFINED_glNamedProgramStringEXT
\r
8974 #define GLEE_C_DEFINED_glNamedProgramStringEXT
\r
8975 void __stdcall GLee_Lazy_glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) {if (GLeeInit()) glNamedProgramStringEXT(program, target, format, len, string);}
\r
8976 GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glNamedProgramStringEXT=GLee_Lazy_glNamedProgramStringEXT;
\r
8978 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
\r
8979 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dEXT
\r
8980 void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {if (GLeeInit()) glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w);}
\r
8981 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dEXT=GLee_Lazy_glNamedProgramLocalParameter4dEXT;
\r
8983 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
\r
8984 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4dvEXT
\r
8985 void __stdcall GLee_Lazy_glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) {if (GLeeInit()) glNamedProgramLocalParameter4dvEXT(program, target, index, params);}
\r
8986 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT=GLee_Lazy_glNamedProgramLocalParameter4dvEXT;
\r
8988 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
\r
8989 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fEXT
\r
8990 void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {if (GLeeInit()) glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w);}
\r
8991 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fEXT=GLee_Lazy_glNamedProgramLocalParameter4fEXT;
\r
8993 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
\r
8994 #define GLEE_C_DEFINED_glNamedProgramLocalParameter4fvEXT
\r
8995 void __stdcall GLee_Lazy_glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameter4fvEXT(program, target, index, params);}
\r
8996 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT=GLee_Lazy_glNamedProgramLocalParameter4fvEXT;
\r
8998 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
\r
8999 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterdvEXT
\r
9000 void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) {if (GLeeInit()) glGetNamedProgramLocalParameterdvEXT(program, target, index, params);}
\r
9001 GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT=GLee_Lazy_glGetNamedProgramLocalParameterdvEXT;
\r
9003 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
\r
9004 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterfvEXT
\r
9005 void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) {if (GLeeInit()) glGetNamedProgramLocalParameterfvEXT(program, target, index, params);}
\r
9006 GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT=GLee_Lazy_glGetNamedProgramLocalParameterfvEXT;
\r
9008 #ifndef GLEE_C_DEFINED_glGetNamedProgramivEXT
\r
9009 #define GLEE_C_DEFINED_glGetNamedProgramivEXT
\r
9010 void __stdcall GLee_Lazy_glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedProgramivEXT(program, target, pname, params);}
\r
9011 GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC GLeeFuncPtr_glGetNamedProgramivEXT=GLee_Lazy_glGetNamedProgramivEXT;
\r
9013 #ifndef GLEE_C_DEFINED_glGetNamedProgramStringEXT
\r
9014 #define GLEE_C_DEFINED_glGetNamedProgramStringEXT
\r
9015 void __stdcall GLee_Lazy_glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) {if (GLeeInit()) glGetNamedProgramStringEXT(program, target, pname, string);}
\r
9016 GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC GLeeFuncPtr_glGetNamedProgramStringEXT=GLee_Lazy_glGetNamedProgramStringEXT;
\r
9018 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
\r
9019 #define GLEE_C_DEFINED_glNamedProgramLocalParameters4fvEXT
\r
9020 void __stdcall GLee_Lazy_glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) {if (GLeeInit()) glNamedProgramLocalParameters4fvEXT(program, target, index, count, params);}
\r
9021 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT=GLee_Lazy_glNamedProgramLocalParameters4fvEXT;
\r
9023 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
\r
9024 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4iEXT
\r
9025 void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w);}
\r
9026 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT=GLee_Lazy_glNamedProgramLocalParameterI4iEXT;
\r
9028 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
\r
9029 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4ivEXT
\r
9030 void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4ivEXT(program, target, index, params);}
\r
9031 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT=GLee_Lazy_glNamedProgramLocalParameterI4ivEXT;
\r
9033 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
\r
9034 #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4ivEXT
\r
9035 void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params);}
\r
9036 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT=GLee_Lazy_glNamedProgramLocalParametersI4ivEXT;
\r
9038 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
\r
9039 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uiEXT
\r
9040 void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w);}
\r
9041 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT=GLee_Lazy_glNamedProgramLocalParameterI4uiEXT;
\r
9043 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
\r
9044 #define GLEE_C_DEFINED_glNamedProgramLocalParameterI4uivEXT
\r
9045 void __stdcall GLee_Lazy_glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParameterI4uivEXT(program, target, index, params);}
\r
9046 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT=GLee_Lazy_glNamedProgramLocalParameterI4uivEXT;
\r
9048 #ifndef GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
\r
9049 #define GLEE_C_DEFINED_glNamedProgramLocalParametersI4uivEXT
\r
9050 void __stdcall GLee_Lazy_glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params);}
\r
9051 GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT=GLee_Lazy_glNamedProgramLocalParametersI4uivEXT;
\r
9053 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
\r
9054 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIivEXT
\r
9055 void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIivEXT(program, target, index, params);}
\r
9056 GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIivEXT;
\r
9058 #ifndef GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
\r
9059 #define GLEE_C_DEFINED_glGetNamedProgramLocalParameterIuivEXT
\r
9060 void __stdcall GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetNamedProgramLocalParameterIuivEXT(program, target, index, params);}
\r
9061 GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT=GLee_Lazy_glGetNamedProgramLocalParameterIuivEXT;
\r
9063 #ifndef GLEE_C_DEFINED_glTextureParameterIivEXT
\r
9064 #define GLEE_C_DEFINED_glTextureParameterIivEXT
\r
9065 void __stdcall GLee_Lazy_glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glTextureParameterIivEXT(texture, target, pname, params);}
\r
9066 GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glTextureParameterIivEXT=GLee_Lazy_glTextureParameterIivEXT;
\r
9068 #ifndef GLEE_C_DEFINED_glTextureParameterIuivEXT
\r
9069 #define GLEE_C_DEFINED_glTextureParameterIuivEXT
\r
9070 void __stdcall GLee_Lazy_glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glTextureParameterIuivEXT(texture, target, pname, params);}
\r
9071 GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glTextureParameterIuivEXT=GLee_Lazy_glTextureParameterIuivEXT;
\r
9073 #ifndef GLEE_C_DEFINED_glGetTextureParameterIivEXT
\r
9074 #define GLEE_C_DEFINED_glGetTextureParameterIivEXT
\r
9075 void __stdcall GLee_Lazy_glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetTextureParameterIivEXT(texture, target, pname, params);}
\r
9076 GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC GLeeFuncPtr_glGetTextureParameterIivEXT=GLee_Lazy_glGetTextureParameterIivEXT;
\r
9078 #ifndef GLEE_C_DEFINED_glGetTextureParameterIuivEXT
\r
9079 #define GLEE_C_DEFINED_glGetTextureParameterIuivEXT
\r
9080 void __stdcall GLee_Lazy_glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetTextureParameterIuivEXT(texture, target, pname, params);}
\r
9081 GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetTextureParameterIuivEXT=GLee_Lazy_glGetTextureParameterIuivEXT;
\r
9083 #ifndef GLEE_C_DEFINED_glMultiTexParameterIivEXT
\r
9084 #define GLEE_C_DEFINED_glMultiTexParameterIivEXT
\r
9085 void __stdcall GLee_Lazy_glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) {if (GLeeInit()) glMultiTexParameterIivEXT(texunit, target, pname, params);}
\r
9086 GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glMultiTexParameterIivEXT=GLee_Lazy_glMultiTexParameterIivEXT;
\r
9088 #ifndef GLEE_C_DEFINED_glMultiTexParameterIuivEXT
\r
9089 #define GLEE_C_DEFINED_glMultiTexParameterIuivEXT
\r
9090 void __stdcall GLee_Lazy_glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) {if (GLeeInit()) glMultiTexParameterIuivEXT(texunit, target, pname, params);}
\r
9091 GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glMultiTexParameterIuivEXT=GLee_Lazy_glMultiTexParameterIuivEXT;
\r
9093 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
\r
9094 #define GLEE_C_DEFINED_glGetMultiTexParameterIivEXT
\r
9095 void __stdcall GLee_Lazy_glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) {if (GLeeInit()) glGetMultiTexParameterIivEXT(texunit, target, pname, params);}
\r
9096 GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIivEXT=GLee_Lazy_glGetMultiTexParameterIivEXT;
\r
9098 #ifndef GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
\r
9099 #define GLEE_C_DEFINED_glGetMultiTexParameterIuivEXT
\r
9100 void __stdcall GLee_Lazy_glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) {if (GLeeInit()) glGetMultiTexParameterIuivEXT(texunit, target, pname, params);}
\r
9101 GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC GLeeFuncPtr_glGetMultiTexParameterIuivEXT=GLee_Lazy_glGetMultiTexParameterIuivEXT;
\r
9103 #ifndef GLEE_C_DEFINED_glProgramUniform1fEXT
\r
9104 #define GLEE_C_DEFINED_glProgramUniform1fEXT
\r
9105 void __stdcall GLee_Lazy_glProgramUniform1fEXT(GLuint program, GLint location, GLfloat v0) {if (GLeeInit()) glProgramUniform1fEXT(program, location, v0);}
\r
9106 GLEEPFNGLPROGRAMUNIFORM1FEXTPROC GLeeFuncPtr_glProgramUniform1fEXT=GLee_Lazy_glProgramUniform1fEXT;
\r
9108 #ifndef GLEE_C_DEFINED_glProgramUniform2fEXT
\r
9109 #define GLEE_C_DEFINED_glProgramUniform2fEXT
\r
9110 void __stdcall GLee_Lazy_glProgramUniform2fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1) {if (GLeeInit()) glProgramUniform2fEXT(program, location, v0, v1);}
\r
9111 GLEEPFNGLPROGRAMUNIFORM2FEXTPROC GLeeFuncPtr_glProgramUniform2fEXT=GLee_Lazy_glProgramUniform2fEXT;
\r
9113 #ifndef GLEE_C_DEFINED_glProgramUniform3fEXT
\r
9114 #define GLEE_C_DEFINED_glProgramUniform3fEXT
\r
9115 void __stdcall GLee_Lazy_glProgramUniform3fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {if (GLeeInit()) glProgramUniform3fEXT(program, location, v0, v1, v2);}
\r
9116 GLEEPFNGLPROGRAMUNIFORM3FEXTPROC GLeeFuncPtr_glProgramUniform3fEXT=GLee_Lazy_glProgramUniform3fEXT;
\r
9118 #ifndef GLEE_C_DEFINED_glProgramUniform4fEXT
\r
9119 #define GLEE_C_DEFINED_glProgramUniform4fEXT
\r
9120 void __stdcall GLee_Lazy_glProgramUniform4fEXT(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {if (GLeeInit()) glProgramUniform4fEXT(program, location, v0, v1, v2, v3);}
\r
9121 GLEEPFNGLPROGRAMUNIFORM4FEXTPROC GLeeFuncPtr_glProgramUniform4fEXT=GLee_Lazy_glProgramUniform4fEXT;
\r
9123 #ifndef GLEE_C_DEFINED_glProgramUniform1iEXT
\r
9124 #define GLEE_C_DEFINED_glProgramUniform1iEXT
\r
9125 void __stdcall GLee_Lazy_glProgramUniform1iEXT(GLuint program, GLint location, GLint v0) {if (GLeeInit()) glProgramUniform1iEXT(program, location, v0);}
\r
9126 GLEEPFNGLPROGRAMUNIFORM1IEXTPROC GLeeFuncPtr_glProgramUniform1iEXT=GLee_Lazy_glProgramUniform1iEXT;
\r
9128 #ifndef GLEE_C_DEFINED_glProgramUniform2iEXT
\r
9129 #define GLEE_C_DEFINED_glProgramUniform2iEXT
\r
9130 void __stdcall GLee_Lazy_glProgramUniform2iEXT(GLuint program, GLint location, GLint v0, GLint v1) {if (GLeeInit()) glProgramUniform2iEXT(program, location, v0, v1);}
\r
9131 GLEEPFNGLPROGRAMUNIFORM2IEXTPROC GLeeFuncPtr_glProgramUniform2iEXT=GLee_Lazy_glProgramUniform2iEXT;
\r
9133 #ifndef GLEE_C_DEFINED_glProgramUniform3iEXT
\r
9134 #define GLEE_C_DEFINED_glProgramUniform3iEXT
\r
9135 void __stdcall GLee_Lazy_glProgramUniform3iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {if (GLeeInit()) glProgramUniform3iEXT(program, location, v0, v1, v2);}
\r
9136 GLEEPFNGLPROGRAMUNIFORM3IEXTPROC GLeeFuncPtr_glProgramUniform3iEXT=GLee_Lazy_glProgramUniform3iEXT;
\r
9138 #ifndef GLEE_C_DEFINED_glProgramUniform4iEXT
\r
9139 #define GLEE_C_DEFINED_glProgramUniform4iEXT
\r
9140 void __stdcall GLee_Lazy_glProgramUniform4iEXT(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {if (GLeeInit()) glProgramUniform4iEXT(program, location, v0, v1, v2, v3);}
\r
9141 GLEEPFNGLPROGRAMUNIFORM4IEXTPROC GLeeFuncPtr_glProgramUniform4iEXT=GLee_Lazy_glProgramUniform4iEXT;
\r
9143 #ifndef GLEE_C_DEFINED_glProgramUniform1fvEXT
\r
9144 #define GLEE_C_DEFINED_glProgramUniform1fvEXT
\r
9145 void __stdcall GLee_Lazy_glProgramUniform1fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform1fvEXT(program, location, count, value);}
\r
9146 GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC GLeeFuncPtr_glProgramUniform1fvEXT=GLee_Lazy_glProgramUniform1fvEXT;
\r
9148 #ifndef GLEE_C_DEFINED_glProgramUniform2fvEXT
\r
9149 #define GLEE_C_DEFINED_glProgramUniform2fvEXT
\r
9150 void __stdcall GLee_Lazy_glProgramUniform2fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform2fvEXT(program, location, count, value);}
\r
9151 GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC GLeeFuncPtr_glProgramUniform2fvEXT=GLee_Lazy_glProgramUniform2fvEXT;
\r
9153 #ifndef GLEE_C_DEFINED_glProgramUniform3fvEXT
\r
9154 #define GLEE_C_DEFINED_glProgramUniform3fvEXT
\r
9155 void __stdcall GLee_Lazy_glProgramUniform3fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform3fvEXT(program, location, count, value);}
\r
9156 GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC GLeeFuncPtr_glProgramUniform3fvEXT=GLee_Lazy_glProgramUniform3fvEXT;
\r
9158 #ifndef GLEE_C_DEFINED_glProgramUniform4fvEXT
\r
9159 #define GLEE_C_DEFINED_glProgramUniform4fvEXT
\r
9160 void __stdcall GLee_Lazy_glProgramUniform4fvEXT(GLuint program, GLint location, GLsizei count, const GLfloat * value) {if (GLeeInit()) glProgramUniform4fvEXT(program, location, count, value);}
\r
9161 GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC GLeeFuncPtr_glProgramUniform4fvEXT=GLee_Lazy_glProgramUniform4fvEXT;
\r
9163 #ifndef GLEE_C_DEFINED_glProgramUniform1ivEXT
\r
9164 #define GLEE_C_DEFINED_glProgramUniform1ivEXT
\r
9165 void __stdcall GLee_Lazy_glProgramUniform1ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform1ivEXT(program, location, count, value);}
\r
9166 GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC GLeeFuncPtr_glProgramUniform1ivEXT=GLee_Lazy_glProgramUniform1ivEXT;
\r
9168 #ifndef GLEE_C_DEFINED_glProgramUniform2ivEXT
\r
9169 #define GLEE_C_DEFINED_glProgramUniform2ivEXT
\r
9170 void __stdcall GLee_Lazy_glProgramUniform2ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform2ivEXT(program, location, count, value);}
\r
9171 GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC GLeeFuncPtr_glProgramUniform2ivEXT=GLee_Lazy_glProgramUniform2ivEXT;
\r
9173 #ifndef GLEE_C_DEFINED_glProgramUniform3ivEXT
\r
9174 #define GLEE_C_DEFINED_glProgramUniform3ivEXT
\r
9175 void __stdcall GLee_Lazy_glProgramUniform3ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform3ivEXT(program, location, count, value);}
\r
9176 GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC GLeeFuncPtr_glProgramUniform3ivEXT=GLee_Lazy_glProgramUniform3ivEXT;
\r
9178 #ifndef GLEE_C_DEFINED_glProgramUniform4ivEXT
\r
9179 #define GLEE_C_DEFINED_glProgramUniform4ivEXT
\r
9180 void __stdcall GLee_Lazy_glProgramUniform4ivEXT(GLuint program, GLint location, GLsizei count, const GLint * value) {if (GLeeInit()) glProgramUniform4ivEXT(program, location, count, value);}
\r
9181 GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC GLeeFuncPtr_glProgramUniform4ivEXT=GLee_Lazy_glProgramUniform4ivEXT;
\r
9183 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
\r
9184 #define GLEE_C_DEFINED_glProgramUniformMatrix2fvEXT
\r
9185 void __stdcall GLee_Lazy_glProgramUniformMatrix2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2fvEXT(program, location, count, transpose, value);}
\r
9186 GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2fvEXT=GLee_Lazy_glProgramUniformMatrix2fvEXT;
\r
9188 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
\r
9189 #define GLEE_C_DEFINED_glProgramUniformMatrix3fvEXT
\r
9190 void __stdcall GLee_Lazy_glProgramUniformMatrix3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3fvEXT(program, location, count, transpose, value);}
\r
9191 GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3fvEXT=GLee_Lazy_glProgramUniformMatrix3fvEXT;
\r
9193 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
\r
9194 #define GLEE_C_DEFINED_glProgramUniformMatrix4fvEXT
\r
9195 void __stdcall GLee_Lazy_glProgramUniformMatrix4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4fvEXT(program, location, count, transpose, value);}
\r
9196 GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4fvEXT=GLee_Lazy_glProgramUniformMatrix4fvEXT;
\r
9198 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
\r
9199 #define GLEE_C_DEFINED_glProgramUniformMatrix2x3fvEXT
\r
9200 void __stdcall GLee_Lazy_glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value);}
\r
9201 GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT=GLee_Lazy_glProgramUniformMatrix2x3fvEXT;
\r
9203 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
\r
9204 #define GLEE_C_DEFINED_glProgramUniformMatrix3x2fvEXT
\r
9205 void __stdcall GLee_Lazy_glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value);}
\r
9206 GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT=GLee_Lazy_glProgramUniformMatrix3x2fvEXT;
\r
9208 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
\r
9209 #define GLEE_C_DEFINED_glProgramUniformMatrix2x4fvEXT
\r
9210 void __stdcall GLee_Lazy_glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value);}
\r
9211 GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT=GLee_Lazy_glProgramUniformMatrix2x4fvEXT;
\r
9213 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
\r
9214 #define GLEE_C_DEFINED_glProgramUniformMatrix4x2fvEXT
\r
9215 void __stdcall GLee_Lazy_glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value);}
\r
9216 GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT=GLee_Lazy_glProgramUniformMatrix4x2fvEXT;
\r
9218 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
\r
9219 #define GLEE_C_DEFINED_glProgramUniformMatrix3x4fvEXT
\r
9220 void __stdcall GLee_Lazy_glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value);}
\r
9221 GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT=GLee_Lazy_glProgramUniformMatrix3x4fvEXT;
\r
9223 #ifndef GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
\r
9224 #define GLEE_C_DEFINED_glProgramUniformMatrix4x3fvEXT
\r
9225 void __stdcall GLee_Lazy_glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {if (GLeeInit()) glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value);}
\r
9226 GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT=GLee_Lazy_glProgramUniformMatrix4x3fvEXT;
\r
9228 #ifndef GLEE_C_DEFINED_glProgramUniform1uiEXT
\r
9229 #define GLEE_C_DEFINED_glProgramUniform1uiEXT
\r
9230 void __stdcall GLee_Lazy_glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) {if (GLeeInit()) glProgramUniform1uiEXT(program, location, v0);}
\r
9231 GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC GLeeFuncPtr_glProgramUniform1uiEXT=GLee_Lazy_glProgramUniform1uiEXT;
\r
9233 #ifndef GLEE_C_DEFINED_glProgramUniform2uiEXT
\r
9234 #define GLEE_C_DEFINED_glProgramUniform2uiEXT
\r
9235 void __stdcall GLee_Lazy_glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) {if (GLeeInit()) glProgramUniform2uiEXT(program, location, v0, v1);}
\r
9236 GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC GLeeFuncPtr_glProgramUniform2uiEXT=GLee_Lazy_glProgramUniform2uiEXT;
\r
9238 #ifndef GLEE_C_DEFINED_glProgramUniform3uiEXT
\r
9239 #define GLEE_C_DEFINED_glProgramUniform3uiEXT
\r
9240 void __stdcall GLee_Lazy_glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {if (GLeeInit()) glProgramUniform3uiEXT(program, location, v0, v1, v2);}
\r
9241 GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC GLeeFuncPtr_glProgramUniform3uiEXT=GLee_Lazy_glProgramUniform3uiEXT;
\r
9243 #ifndef GLEE_C_DEFINED_glProgramUniform4uiEXT
\r
9244 #define GLEE_C_DEFINED_glProgramUniform4uiEXT
\r
9245 void __stdcall GLee_Lazy_glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {if (GLeeInit()) glProgramUniform4uiEXT(program, location, v0, v1, v2, v3);}
\r
9246 GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC GLeeFuncPtr_glProgramUniform4uiEXT=GLee_Lazy_glProgramUniform4uiEXT;
\r
9248 #ifndef GLEE_C_DEFINED_glProgramUniform1uivEXT
\r
9249 #define GLEE_C_DEFINED_glProgramUniform1uivEXT
\r
9250 void __stdcall GLee_Lazy_glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform1uivEXT(program, location, count, value);}
\r
9251 GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC GLeeFuncPtr_glProgramUniform1uivEXT=GLee_Lazy_glProgramUniform1uivEXT;
\r
9253 #ifndef GLEE_C_DEFINED_glProgramUniform2uivEXT
\r
9254 #define GLEE_C_DEFINED_glProgramUniform2uivEXT
\r
9255 void __stdcall GLee_Lazy_glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform2uivEXT(program, location, count, value);}
\r
9256 GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC GLeeFuncPtr_glProgramUniform2uivEXT=GLee_Lazy_glProgramUniform2uivEXT;
\r
9258 #ifndef GLEE_C_DEFINED_glProgramUniform3uivEXT
\r
9259 #define GLEE_C_DEFINED_glProgramUniform3uivEXT
\r
9260 void __stdcall GLee_Lazy_glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform3uivEXT(program, location, count, value);}
\r
9261 GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC GLeeFuncPtr_glProgramUniform3uivEXT=GLee_Lazy_glProgramUniform3uivEXT;
\r
9263 #ifndef GLEE_C_DEFINED_glProgramUniform4uivEXT
\r
9264 #define GLEE_C_DEFINED_glProgramUniform4uivEXT
\r
9265 void __stdcall GLee_Lazy_glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) {if (GLeeInit()) glProgramUniform4uivEXT(program, location, count, value);}
\r
9266 GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC GLeeFuncPtr_glProgramUniform4uivEXT=GLee_Lazy_glProgramUniform4uivEXT;
\r
9268 #ifndef GLEE_C_DEFINED_glNamedBufferDataEXT
\r
9269 #define GLEE_C_DEFINED_glNamedBufferDataEXT
\r
9270 void __stdcall GLee_Lazy_glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) {if (GLeeInit()) glNamedBufferDataEXT(buffer, size, data, usage);}
\r
9271 GLEEPFNGLNAMEDBUFFERDATAEXTPROC GLeeFuncPtr_glNamedBufferDataEXT=GLee_Lazy_glNamedBufferDataEXT;
\r
9273 #ifndef GLEE_C_DEFINED_glNamedBufferSubDataEXT
\r
9274 #define GLEE_C_DEFINED_glNamedBufferSubDataEXT
\r
9275 void __stdcall GLee_Lazy_glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) {if (GLeeInit()) glNamedBufferSubDataEXT(buffer, offset, size, data);}
\r
9276 GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glNamedBufferSubDataEXT=GLee_Lazy_glNamedBufferSubDataEXT;
\r
9278 #ifndef GLEE_C_DEFINED_glMapNamedBufferEXT
\r
9279 #define GLEE_C_DEFINED_glMapNamedBufferEXT
\r
9280 GLvoid* __stdcall GLee_Lazy_glMapNamedBufferEXT(GLuint buffer, GLenum access) {if (GLeeInit()) return glMapNamedBufferEXT(buffer, access); return (GLvoid*)0;}
\r
9281 GLEEPFNGLMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glMapNamedBufferEXT=GLee_Lazy_glMapNamedBufferEXT;
\r
9283 #ifndef GLEE_C_DEFINED_glUnmapNamedBufferEXT
\r
9284 #define GLEE_C_DEFINED_glUnmapNamedBufferEXT
\r
9285 GLboolean __stdcall GLee_Lazy_glUnmapNamedBufferEXT(GLuint buffer) {if (GLeeInit()) return glUnmapNamedBufferEXT(buffer); return (GLboolean)0;}
\r
9286 GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC GLeeFuncPtr_glUnmapNamedBufferEXT=GLee_Lazy_glUnmapNamedBufferEXT;
\r
9288 #ifndef GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
\r
9289 #define GLEE_C_DEFINED_glGetNamedBufferParameterivEXT
\r
9290 void __stdcall GLee_Lazy_glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedBufferParameterivEXT(buffer, pname, params);}
\r
9291 GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedBufferParameterivEXT=GLee_Lazy_glGetNamedBufferParameterivEXT;
\r
9293 #ifndef GLEE_C_DEFINED_glGetNamedBufferPointervEXT
\r
9294 #define GLEE_C_DEFINED_glGetNamedBufferPointervEXT
\r
9295 void __stdcall GLee_Lazy_glGetNamedBufferPointervEXT(GLuint buffer, GLenum pname, GLvoid* * params) {if (GLeeInit()) glGetNamedBufferPointervEXT(buffer, pname, params);}
\r
9296 GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC GLeeFuncPtr_glGetNamedBufferPointervEXT=GLee_Lazy_glGetNamedBufferPointervEXT;
\r
9298 #ifndef GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
\r
9299 #define GLEE_C_DEFINED_glGetNamedBufferSubDataEXT
\r
9300 void __stdcall GLee_Lazy_glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) {if (GLeeInit()) glGetNamedBufferSubDataEXT(buffer, offset, size, data);}
\r
9301 GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC GLeeFuncPtr_glGetNamedBufferSubDataEXT=GLee_Lazy_glGetNamedBufferSubDataEXT;
\r
9303 #ifndef GLEE_C_DEFINED_glTextureBufferEXT
\r
9304 #define GLEE_C_DEFINED_glTextureBufferEXT
\r
9305 void __stdcall GLee_Lazy_glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glTextureBufferEXT(texture, target, internalformat, buffer);}
\r
9306 GLEEPFNGLTEXTUREBUFFEREXTPROC GLeeFuncPtr_glTextureBufferEXT=GLee_Lazy_glTextureBufferEXT;
\r
9308 #ifndef GLEE_C_DEFINED_glMultiTexBufferEXT
\r
9309 #define GLEE_C_DEFINED_glMultiTexBufferEXT
\r
9310 void __stdcall GLee_Lazy_glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) {if (GLeeInit()) glMultiTexBufferEXT(texunit, target, internalformat, buffer);}
\r
9311 GLEEPFNGLMULTITEXBUFFEREXTPROC GLeeFuncPtr_glMultiTexBufferEXT=GLee_Lazy_glMultiTexBufferEXT;
\r
9313 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
\r
9314 #define GLEE_C_DEFINED_glNamedRenderbufferStorageEXT
\r
9315 void __stdcall GLee_Lazy_glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height);}
\r
9316 GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageEXT=GLee_Lazy_glNamedRenderbufferStorageEXT;
\r
9318 #ifndef GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
\r
9319 #define GLEE_C_DEFINED_glGetNamedRenderbufferParameterivEXT
\r
9320 void __stdcall GLee_Lazy_glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params);}
\r
9321 GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT=GLee_Lazy_glGetNamedRenderbufferParameterivEXT;
\r
9323 #ifndef GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
\r
9324 #define GLEE_C_DEFINED_glCheckNamedFramebufferStatusEXT
\r
9325 GLenum __stdcall GLee_Lazy_glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) {if (GLeeInit()) return glCheckNamedFramebufferStatusEXT(framebuffer, target); return (GLenum)0;}
\r
9326 GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC GLeeFuncPtr_glCheckNamedFramebufferStatusEXT=GLee_Lazy_glCheckNamedFramebufferStatusEXT;
\r
9328 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
\r
9329 #define GLEE_C_DEFINED_glNamedFramebufferTexture1DEXT
\r
9330 void __stdcall GLee_Lazy_glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level);}
\r
9331 GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture1DEXT=GLee_Lazy_glNamedFramebufferTexture1DEXT;
\r
9333 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
\r
9334 #define GLEE_C_DEFINED_glNamedFramebufferTexture2DEXT
\r
9335 void __stdcall GLee_Lazy_glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level);}
\r
9336 GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture2DEXT=GLee_Lazy_glNamedFramebufferTexture2DEXT;
\r
9338 #ifndef GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
\r
9339 #define GLEE_C_DEFINED_glNamedFramebufferTexture3DEXT
\r
9340 void __stdcall GLee_Lazy_glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {if (GLeeInit()) glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset);}
\r
9341 GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC GLeeFuncPtr_glNamedFramebufferTexture3DEXT=GLee_Lazy_glNamedFramebufferTexture3DEXT;
\r
9343 #ifndef GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
\r
9344 #define GLEE_C_DEFINED_glNamedFramebufferRenderbufferEXT
\r
9345 void __stdcall GLee_Lazy_glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {if (GLeeInit()) glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer);}
\r
9346 GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC GLeeFuncPtr_glNamedFramebufferRenderbufferEXT=GLee_Lazy_glNamedFramebufferRenderbufferEXT;
\r
9348 #ifndef GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
\r
9349 #define GLEE_C_DEFINED_glGetNamedFramebufferAttachmentParameterivEXT
\r
9350 void __stdcall GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) {if (GLeeInit()) glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params);}
\r
9351 GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT=GLee_Lazy_glGetNamedFramebufferAttachmentParameterivEXT;
\r
9353 #ifndef GLEE_C_DEFINED_glGenerateTextureMipmapEXT
\r
9354 #define GLEE_C_DEFINED_glGenerateTextureMipmapEXT
\r
9355 void __stdcall GLee_Lazy_glGenerateTextureMipmapEXT(GLuint texture, GLenum target) {if (GLeeInit()) glGenerateTextureMipmapEXT(texture, target);}
\r
9356 GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC GLeeFuncPtr_glGenerateTextureMipmapEXT=GLee_Lazy_glGenerateTextureMipmapEXT;
\r
9358 #ifndef GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
\r
9359 #define GLEE_C_DEFINED_glGenerateMultiTexMipmapEXT
\r
9360 void __stdcall GLee_Lazy_glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) {if (GLeeInit()) glGenerateMultiTexMipmapEXT(texunit, target);}
\r
9361 GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC GLeeFuncPtr_glGenerateMultiTexMipmapEXT=GLee_Lazy_glGenerateMultiTexMipmapEXT;
\r
9363 #ifndef GLEE_C_DEFINED_glFramebufferDrawBufferEXT
\r
9364 #define GLEE_C_DEFINED_glFramebufferDrawBufferEXT
\r
9365 void __stdcall GLee_Lazy_glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferDrawBufferEXT(framebuffer, mode);}
\r
9366 GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC GLeeFuncPtr_glFramebufferDrawBufferEXT=GLee_Lazy_glFramebufferDrawBufferEXT;
\r
9368 #ifndef GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
\r
9369 #define GLEE_C_DEFINED_glFramebufferDrawBuffersEXT
\r
9370 void __stdcall GLee_Lazy_glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) {if (GLeeInit()) glFramebufferDrawBuffersEXT(framebuffer, n, bufs);}
\r
9371 GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC GLeeFuncPtr_glFramebufferDrawBuffersEXT=GLee_Lazy_glFramebufferDrawBuffersEXT;
\r
9373 #ifndef GLEE_C_DEFINED_glFramebufferReadBufferEXT
\r
9374 #define GLEE_C_DEFINED_glFramebufferReadBufferEXT
\r
9375 void __stdcall GLee_Lazy_glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) {if (GLeeInit()) glFramebufferReadBufferEXT(framebuffer, mode);}
\r
9376 GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC GLeeFuncPtr_glFramebufferReadBufferEXT=GLee_Lazy_glFramebufferReadBufferEXT;
\r
9378 #ifndef GLEE_C_DEFINED_glGetFramebufferParameterivEXT
\r
9379 #define GLEE_C_DEFINED_glGetFramebufferParameterivEXT
\r
9380 void __stdcall GLee_Lazy_glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) {if (GLeeInit()) glGetFramebufferParameterivEXT(framebuffer, pname, params);}
\r
9381 GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC GLeeFuncPtr_glGetFramebufferParameterivEXT=GLee_Lazy_glGetFramebufferParameterivEXT;
\r
9383 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
\r
9384 #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleEXT
\r
9385 void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height);}
\r
9386 GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleEXT;
\r
9388 #ifndef GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
\r
9389 #define GLEE_C_DEFINED_glNamedRenderbufferStorageMultisampleCoverageEXT
\r
9390 void __stdcall GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) {if (GLeeInit()) glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height);}
\r
9391 GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT=GLee_Lazy_glNamedRenderbufferStorageMultisampleCoverageEXT;
\r
9393 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureEXT
\r
9394 #define GLEE_C_DEFINED_glNamedFramebufferTextureEXT
\r
9395 void __stdcall GLee_Lazy_glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level);}
\r
9396 GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glNamedFramebufferTextureEXT=GLee_Lazy_glNamedFramebufferTextureEXT;
\r
9398 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
\r
9399 #define GLEE_C_DEFINED_glNamedFramebufferTextureLayerEXT
\r
9400 void __stdcall GLee_Lazy_glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer);}
\r
9401 GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glNamedFramebufferTextureLayerEXT=GLee_Lazy_glNamedFramebufferTextureLayerEXT;
\r
9403 #ifndef GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
\r
9404 #define GLEE_C_DEFINED_glNamedFramebufferTextureFaceEXT
\r
9405 void __stdcall GLee_Lazy_glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face);}
\r
9406 GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glNamedFramebufferTextureFaceEXT=GLee_Lazy_glNamedFramebufferTextureFaceEXT;
\r
9408 #ifndef GLEE_C_DEFINED_glTextureRenderbufferEXT
\r
9409 #define GLEE_C_DEFINED_glTextureRenderbufferEXT
\r
9410 void __stdcall GLee_Lazy_glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTextureRenderbufferEXT(texture, target, renderbuffer);}
\r
9411 GLEEPFNGLTEXTURERENDERBUFFEREXTPROC GLeeFuncPtr_glTextureRenderbufferEXT=GLee_Lazy_glTextureRenderbufferEXT;
\r
9413 #ifndef GLEE_C_DEFINED_glMultiTexRenderbufferEXT
\r
9414 #define GLEE_C_DEFINED_glMultiTexRenderbufferEXT
\r
9415 void __stdcall GLee_Lazy_glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) {if (GLeeInit()) glMultiTexRenderbufferEXT(texunit, target, renderbuffer);}
\r
9416 GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC GLeeFuncPtr_glMultiTexRenderbufferEXT=GLee_Lazy_glMultiTexRenderbufferEXT;
\r
9420 /* GL_EXT_vertex_array_bgra */
\r
9422 #ifdef __GLEE_GL_EXT_vertex_array_bgra
\r
9425 /* GL_EXT_texture_swizzle */
\r
9427 #ifdef __GLEE_GL_EXT_texture_swizzle
\r
9430 /* GL_NV_explicit_multisample */
\r
9432 #ifdef __GLEE_GL_NV_explicit_multisample
\r
9433 #ifndef GLEE_C_DEFINED_glGetMultisamplefvNV
\r
9434 #define GLEE_C_DEFINED_glGetMultisamplefvNV
\r
9435 void __stdcall GLee_Lazy_glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) {if (GLeeInit()) glGetMultisamplefvNV(pname, index, val);}
\r
9436 GLEEPFNGLGETMULTISAMPLEFVNVPROC GLeeFuncPtr_glGetMultisamplefvNV=GLee_Lazy_glGetMultisamplefvNV;
\r
9438 #ifndef GLEE_C_DEFINED_glSampleMaskIndexedNV
\r
9439 #define GLEE_C_DEFINED_glSampleMaskIndexedNV
\r
9440 void __stdcall GLee_Lazy_glSampleMaskIndexedNV(GLuint index, GLbitfield mask) {if (GLeeInit()) glSampleMaskIndexedNV(index, mask);}
\r
9441 GLEEPFNGLSAMPLEMASKINDEXEDNVPROC GLeeFuncPtr_glSampleMaskIndexedNV=GLee_Lazy_glSampleMaskIndexedNV;
\r
9443 #ifndef GLEE_C_DEFINED_glTexRenderbufferNV
\r
9444 #define GLEE_C_DEFINED_glTexRenderbufferNV
\r
9445 void __stdcall GLee_Lazy_glTexRenderbufferNV(GLenum target, GLuint renderbuffer) {if (GLeeInit()) glTexRenderbufferNV(target, renderbuffer);}
\r
9446 GLEEPFNGLTEXRENDERBUFFERNVPROC GLeeFuncPtr_glTexRenderbufferNV=GLee_Lazy_glTexRenderbufferNV;
\r
9450 /* GL_NV_transform_feedback2 */
\r
9452 #ifdef __GLEE_GL_NV_transform_feedback2
\r
9453 #ifndef GLEE_C_DEFINED_glBindTransformFeedbackNV
\r
9454 #define GLEE_C_DEFINED_glBindTransformFeedbackNV
\r
9455 void __stdcall GLee_Lazy_glBindTransformFeedbackNV(GLenum target, GLuint id) {if (GLeeInit()) glBindTransformFeedbackNV(target, id);}
\r
9456 GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glBindTransformFeedbackNV=GLee_Lazy_glBindTransformFeedbackNV;
\r
9458 #ifndef GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
\r
9459 #define GLEE_C_DEFINED_glDeleteTransformFeedbacksNV
\r
9460 void __stdcall GLee_Lazy_glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) {if (GLeeInit()) glDeleteTransformFeedbacksNV(n, ids);}
\r
9461 GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glDeleteTransformFeedbacksNV=GLee_Lazy_glDeleteTransformFeedbacksNV;
\r
9463 #ifndef GLEE_C_DEFINED_glGenTransformFeedbacksNV
\r
9464 #define GLEE_C_DEFINED_glGenTransformFeedbacksNV
\r
9465 void __stdcall GLee_Lazy_glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) {if (GLeeInit()) glGenTransformFeedbacksNV(n, ids);}
\r
9466 GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC GLeeFuncPtr_glGenTransformFeedbacksNV=GLee_Lazy_glGenTransformFeedbacksNV;
\r
9468 #ifndef GLEE_C_DEFINED_glIsTransformFeedbackNV
\r
9469 #define GLEE_C_DEFINED_glIsTransformFeedbackNV
\r
9470 GLboolean __stdcall GLee_Lazy_glIsTransformFeedbackNV(GLuint id) {if (GLeeInit()) return glIsTransformFeedbackNV(id); return (GLboolean)0;}
\r
9471 GLEEPFNGLISTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glIsTransformFeedbackNV=GLee_Lazy_glIsTransformFeedbackNV;
\r
9473 #ifndef GLEE_C_DEFINED_glPauseTransformFeedbackNV
\r
9474 #define GLEE_C_DEFINED_glPauseTransformFeedbackNV
\r
9475 void __stdcall GLee_Lazy_glPauseTransformFeedbackNV(void) {if (GLeeInit()) glPauseTransformFeedbackNV();}
\r
9476 GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glPauseTransformFeedbackNV=GLee_Lazy_glPauseTransformFeedbackNV;
\r
9478 #ifndef GLEE_C_DEFINED_glResumeTransformFeedbackNV
\r
9479 #define GLEE_C_DEFINED_glResumeTransformFeedbackNV
\r
9480 void __stdcall GLee_Lazy_glResumeTransformFeedbackNV(void) {if (GLeeInit()) glResumeTransformFeedbackNV();}
\r
9481 GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glResumeTransformFeedbackNV=GLee_Lazy_glResumeTransformFeedbackNV;
\r
9483 #ifndef GLEE_C_DEFINED_glDrawTransformFeedbackNV
\r
9484 #define GLEE_C_DEFINED_glDrawTransformFeedbackNV
\r
9485 void __stdcall GLee_Lazy_glDrawTransformFeedbackNV(GLenum mode, GLuint id) {if (GLeeInit()) glDrawTransformFeedbackNV(mode, id);}
\r
9486 GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC GLeeFuncPtr_glDrawTransformFeedbackNV=GLee_Lazy_glDrawTransformFeedbackNV;
\r
9490 /* GL_SGIX_texture_select */
\r
9492 #ifdef __GLEE_GL_SGIX_texture_select
\r
9495 /* GL_INGR_blend_func_separate */
\r
9497 #ifdef __GLEE_GL_INGR_blend_func_separate
\r
9498 #ifndef GLEE_C_DEFINED_glBlendFuncSeparateINGR
\r
9499 #define GLEE_C_DEFINED_glBlendFuncSeparateINGR
\r
9500 void __stdcall GLee_Lazy_glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {if (GLeeInit()) glBlendFuncSeparateINGR(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);}
\r
9501 GLEEPFNGLBLENDFUNCSEPARATEINGRPROC GLeeFuncPtr_glBlendFuncSeparateINGR=GLee_Lazy_glBlendFuncSeparateINGR;
\r
9505 /* GL_SGIX_depth_pass_instrument */
\r
9507 #ifdef __GLEE_GL_SGIX_depth_pass_instrument
\r
9510 /* GL_SGIX_igloo_interface */
\r
9512 #ifdef __GLEE_GL_SGIX_igloo_interface
\r
9513 #ifndef GLEE_C_DEFINED_glIglooInterfaceSGIX
\r
9514 #define GLEE_C_DEFINED_glIglooInterfaceSGIX
\r
9515 void __stdcall GLee_Lazy_glIglooInterfaceSGIX(GLenum pname, const GLvoid * params) {if (GLeeInit()) glIglooInterfaceSGIX(pname, params);}
\r
9516 GLEEPFNGLIGLOOINTERFACESGIXPROC GLeeFuncPtr_glIglooInterfaceSGIX=GLee_Lazy_glIglooInterfaceSGIX;
\r
9520 /* GL_EXT_fragment_lighting */
\r
9522 #ifdef __GLEE_GL_EXT_fragment_lighting
\r
9523 #ifndef GLEE_C_DEFINED_glFragmentLightModeliEXT
\r
9524 #define GLEE_C_DEFINED_glFragmentLightModeliEXT
\r
9525 GLvoid __stdcall GLee_Lazy_glFragmentLightModeliEXT(GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightModeliEXT(pname, param);}
\r
9526 GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC GLeeFuncPtr_glFragmentLightModeliEXT=GLee_Lazy_glFragmentLightModeliEXT;
\r
9528 #ifndef GLEE_C_DEFINED_glFragmentLightModelfEXT
\r
9529 #define GLEE_C_DEFINED_glFragmentLightModelfEXT
\r
9530 GLvoid __stdcall GLee_Lazy_glFragmentLightModelfEXT(GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightModelfEXT(pname, param);}
\r
9531 GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC GLeeFuncPtr_glFragmentLightModelfEXT=GLee_Lazy_glFragmentLightModelfEXT;
\r
9533 #ifndef GLEE_C_DEFINED_glFragmentLightModelivEXT
\r
9534 #define GLEE_C_DEFINED_glFragmentLightModelivEXT
\r
9535 GLvoid __stdcall GLee_Lazy_glFragmentLightModelivEXT(GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightModelivEXT(pname, params);}
\r
9536 GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC GLeeFuncPtr_glFragmentLightModelivEXT=GLee_Lazy_glFragmentLightModelivEXT;
\r
9538 #ifndef GLEE_C_DEFINED_glFragmentLightModelfvEXT
\r
9539 #define GLEE_C_DEFINED_glFragmentLightModelfvEXT
\r
9540 GLvoid __stdcall GLee_Lazy_glFragmentLightModelfvEXT(GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightModelfvEXT(pname, params);}
\r
9541 GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC GLeeFuncPtr_glFragmentLightModelfvEXT=GLee_Lazy_glFragmentLightModelfvEXT;
\r
9543 #ifndef GLEE_C_DEFINED_glFragmentLightiEXT
\r
9544 #define GLEE_C_DEFINED_glFragmentLightiEXT
\r
9545 GLvoid __stdcall GLee_Lazy_glFragmentLightiEXT(GLenum light, GLenum pname, GLint param) {if (GLeeInit()) glFragmentLightiEXT(light, pname, param);}
\r
9546 GLEEPFNGLFRAGMENTLIGHTIEXTPROC GLeeFuncPtr_glFragmentLightiEXT=GLee_Lazy_glFragmentLightiEXT;
\r
9548 #ifndef GLEE_C_DEFINED_glFragmentLightfEXT
\r
9549 #define GLEE_C_DEFINED_glFragmentLightfEXT
\r
9550 GLvoid __stdcall GLee_Lazy_glFragmentLightfEXT(GLenum light, GLenum pname, GLfloat param) {if (GLeeInit()) glFragmentLightfEXT(light, pname, param);}
\r
9551 GLEEPFNGLFRAGMENTLIGHTFEXTPROC GLeeFuncPtr_glFragmentLightfEXT=GLee_Lazy_glFragmentLightfEXT;
\r
9553 #ifndef GLEE_C_DEFINED_glFragmentLightivEXT
\r
9554 #define GLEE_C_DEFINED_glFragmentLightivEXT
\r
9555 GLvoid __stdcall GLee_Lazy_glFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glFragmentLightivEXT(light, pname, params);}
\r
9556 GLEEPFNGLFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glFragmentLightivEXT=GLee_Lazy_glFragmentLightivEXT;
\r
9558 #ifndef GLEE_C_DEFINED_glFragmentLightfvEXT
\r
9559 #define GLEE_C_DEFINED_glFragmentLightfvEXT
\r
9560 GLvoid __stdcall GLee_Lazy_glFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glFragmentLightfvEXT(light, pname, params);}
\r
9561 GLEEPFNGLFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glFragmentLightfvEXT=GLee_Lazy_glFragmentLightfvEXT;
\r
9563 #ifndef GLEE_C_DEFINED_glGetFragmentLightivEXT
\r
9564 #define GLEE_C_DEFINED_glGetFragmentLightivEXT
\r
9565 GLvoid __stdcall GLee_Lazy_glGetFragmentLightivEXT(GLenum light, GLenum pname, GLint * params) {if (GLeeInit()) glGetFragmentLightivEXT(light, pname, params);}
\r
9566 GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC GLeeFuncPtr_glGetFragmentLightivEXT=GLee_Lazy_glGetFragmentLightivEXT;
\r
9568 #ifndef GLEE_C_DEFINED_glGetFragmentLightfvEXT
\r
9569 #define GLEE_C_DEFINED_glGetFragmentLightfvEXT
\r
9570 GLvoid __stdcall GLee_Lazy_glGetFragmentLightfvEXT(GLenum light, GLenum pname, GLfloat * params) {if (GLeeInit()) glGetFragmentLightfvEXT(light, pname, params);}
\r
9571 GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC GLeeFuncPtr_glGetFragmentLightfvEXT=GLee_Lazy_glGetFragmentLightfvEXT;
\r
9573 #ifndef GLEE_C_DEFINED_glFragmentMaterialfEXT
\r
9574 #define GLEE_C_DEFINED_glFragmentMaterialfEXT
\r
9575 GLvoid __stdcall GLee_Lazy_glFragmentMaterialfEXT(GLenum face, GLenum pname, const GLfloat param) {if (GLeeInit()) glFragmentMaterialfEXT(face, pname, param);}
\r
9576 GLEEPFNGLFRAGMENTMATERIALFEXTPROC GLeeFuncPtr_glFragmentMaterialfEXT=GLee_Lazy_glFragmentMaterialfEXT;
\r
9578 #ifndef GLEE_C_DEFINED_glFragmentMaterialiEXT
\r
9579 #define GLEE_C_DEFINED_glFragmentMaterialiEXT
\r
9580 GLvoid __stdcall GLee_Lazy_glFragmentMaterialiEXT(GLenum face, GLenum pname, const GLint param) {if (GLeeInit()) glFragmentMaterialiEXT(face, pname, param);}
\r
9581 GLEEPFNGLFRAGMENTMATERIALIEXTPROC GLeeFuncPtr_glFragmentMaterialiEXT=GLee_Lazy_glFragmentMaterialiEXT;
\r
9583 #ifndef GLEE_C_DEFINED_glFragmentMaterialfvEXT
\r
9584 #define GLEE_C_DEFINED_glFragmentMaterialfvEXT
\r
9585 GLvoid __stdcall GLee_Lazy_glFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glFragmentMaterialfvEXT(face, pname, params);}
\r
9586 GLEEPFNGLFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glFragmentMaterialfvEXT=GLee_Lazy_glFragmentMaterialfvEXT;
\r
9588 #ifndef GLEE_C_DEFINED_glFragmentMaterialivEXT
\r
9589 #define GLEE_C_DEFINED_glFragmentMaterialivEXT
\r
9590 GLvoid __stdcall GLee_Lazy_glFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glFragmentMaterialivEXT(face, pname, params);}
\r
9591 GLEEPFNGLFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glFragmentMaterialivEXT=GLee_Lazy_glFragmentMaterialivEXT;
\r
9593 #ifndef GLEE_C_DEFINED_glFragmentColorMaterialEXT
\r
9594 #define GLEE_C_DEFINED_glFragmentColorMaterialEXT
\r
9595 GLvoid __stdcall GLee_Lazy_glFragmentColorMaterialEXT(GLenum face, GLenum mode) {if (GLeeInit()) glFragmentColorMaterialEXT(face, mode);}
\r
9596 GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC GLeeFuncPtr_glFragmentColorMaterialEXT=GLee_Lazy_glFragmentColorMaterialEXT;
\r
9598 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
\r
9599 #define GLEE_C_DEFINED_glGetFragmentMaterialfvEXT
\r
9600 GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialfvEXT(GLenum face, GLenum pname, const GLfloat * params) {if (GLeeInit()) glGetFragmentMaterialfvEXT(face, pname, params);}
\r
9601 GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC GLeeFuncPtr_glGetFragmentMaterialfvEXT=GLee_Lazy_glGetFragmentMaterialfvEXT;
\r
9603 #ifndef GLEE_C_DEFINED_glGetFragmentMaterialivEXT
\r
9604 #define GLEE_C_DEFINED_glGetFragmentMaterialivEXT
\r
9605 GLvoid __stdcall GLee_Lazy_glGetFragmentMaterialivEXT(GLenum face, GLenum pname, const GLint * params) {if (GLeeInit()) glGetFragmentMaterialivEXT(face, pname, params);}
\r
9606 GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC GLeeFuncPtr_glGetFragmentMaterialivEXT=GLee_Lazy_glGetFragmentMaterialivEXT;
\r
9608 #ifndef GLEE_C_DEFINED_glLightEnviEXT
\r
9609 #define GLEE_C_DEFINED_glLightEnviEXT
\r
9610 GLvoid __stdcall GLee_Lazy_glLightEnviEXT(GLenum pname, GLint param) {if (GLeeInit()) glLightEnviEXT(pname, param);}
\r
9611 GLEEPFNGLLIGHTENVIEXTPROC GLeeFuncPtr_glLightEnviEXT=GLee_Lazy_glLightEnviEXT;
\r
9615 /* GL_EXT_geometry_shader4 */
\r
9617 #ifdef __GLEE_GL_EXT_geometry_shader4
\r
9618 #ifndef GLEE_C_DEFINED_glProgramParameteriEXT
\r
9619 #define GLEE_C_DEFINED_glProgramParameteriEXT
\r
9620 GLvoid __stdcall GLee_Lazy_glProgramParameteriEXT(GLuint program, GLenum pname, GLint value) {if (GLeeInit()) glProgramParameteriEXT(program, pname, value);}
\r
9621 GLEEPFNGLPROGRAMPARAMETERIEXTPROC GLeeFuncPtr_glProgramParameteriEXT=GLee_Lazy_glProgramParameteriEXT;
\r
9623 #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
\r
9624 #define GLEE_C_DEFINED_glFramebufferTextureEXT
\r
9625 GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
\r
9626 GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
\r
9628 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
\r
9629 #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
\r
9630 GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
\r
9631 GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
\r
9633 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
\r
9634 #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
\r
9635 GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
\r
9636 GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
\r
9640 /* GL_EXT_scene_marker */
\r
9642 #ifdef __GLEE_GL_EXT_scene_marker
\r
9643 #ifndef GLEE_C_DEFINED_glBeginSceneEXT
\r
9644 #define GLEE_C_DEFINED_glBeginSceneEXT
\r
9645 GLvoid __stdcall GLee_Lazy_glBeginSceneEXT(void) {if (GLeeInit()) glBeginSceneEXT();}
\r
9646 GLEEPFNGLBEGINSCENEEXTPROC GLeeFuncPtr_glBeginSceneEXT=GLee_Lazy_glBeginSceneEXT;
\r
9648 #ifndef GLEE_C_DEFINED_glEndSceneEXT
\r
9649 #define GLEE_C_DEFINED_glEndSceneEXT
\r
9650 GLvoid __stdcall GLee_Lazy_glEndSceneEXT(void) {if (GLeeInit()) glEndSceneEXT();}
\r
9651 GLEEPFNGLENDSCENEEXTPROC GLeeFuncPtr_glEndSceneEXT=GLee_Lazy_glEndSceneEXT;
\r
9655 /* GL_EXT_texture_compression_dxt1 */
\r
9657 #ifdef __GLEE_GL_EXT_texture_compression_dxt1
\r
9660 /* GL_EXT_texture_env */
\r
9662 #ifdef __GLEE_GL_EXT_texture_env
\r
9665 /* GL_IBM_static_data */
\r
9667 #ifdef __GLEE_GL_IBM_static_data
\r
9670 /* GL_NV_gpu_program4 */
\r
9672 #ifdef __GLEE_GL_NV_gpu_program4
\r
9673 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4iNV
\r
9674 #define GLEE_C_DEFINED_glProgramLocalParameterI4iNV
\r
9675 GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramLocalParameterI4iNV(target, index, x, y, z, w);}
\r
9676 GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC GLeeFuncPtr_glProgramLocalParameterI4iNV=GLee_Lazy_glProgramLocalParameterI4iNV;
\r
9678 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
\r
9679 #define GLEE_C_DEFINED_glProgramLocalParameterI4ivNV
\r
9680 GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramLocalParameterI4ivNV(target, index, params);}
\r
9681 GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramLocalParameterI4ivNV=GLee_Lazy_glProgramLocalParameterI4ivNV;
\r
9683 #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
\r
9684 #define GLEE_C_DEFINED_glProgramLocalParametersI4ivNV
\r
9685 GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramLocalParametersI4ivNV(target, index, count, params);}
\r
9686 GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramLocalParametersI4ivNV=GLee_Lazy_glProgramLocalParametersI4ivNV;
\r
9688 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
\r
9689 #define GLEE_C_DEFINED_glProgramLocalParameterI4uiNV
\r
9690 GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramLocalParameterI4uiNV(target, index, x, y, z, w);}
\r
9691 GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC GLeeFuncPtr_glProgramLocalParameterI4uiNV=GLee_Lazy_glProgramLocalParameterI4uiNV;
\r
9693 #ifndef GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
\r
9694 #define GLEE_C_DEFINED_glProgramLocalParameterI4uivNV
\r
9695 GLvoid __stdcall GLee_Lazy_glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramLocalParameterI4uivNV(target, index, params);}
\r
9696 GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramLocalParameterI4uivNV=GLee_Lazy_glProgramLocalParameterI4uivNV;
\r
9698 #ifndef GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
\r
9699 #define GLEE_C_DEFINED_glProgramLocalParametersI4uivNV
\r
9700 GLvoid __stdcall GLee_Lazy_glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramLocalParametersI4uivNV(target, index, count, params);}
\r
9701 GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramLocalParametersI4uivNV=GLee_Lazy_glProgramLocalParametersI4uivNV;
\r
9703 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4iNV
\r
9704 #define GLEE_C_DEFINED_glProgramEnvParameterI4iNV
\r
9705 GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glProgramEnvParameterI4iNV(target, index, x, y, z, w);}
\r
9706 GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC GLeeFuncPtr_glProgramEnvParameterI4iNV=GLee_Lazy_glProgramEnvParameterI4iNV;
\r
9708 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
\r
9709 #define GLEE_C_DEFINED_glProgramEnvParameterI4ivNV
\r
9710 GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) {if (GLeeInit()) glProgramEnvParameterI4ivNV(target, index, params);}
\r
9711 GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC GLeeFuncPtr_glProgramEnvParameterI4ivNV=GLee_Lazy_glProgramEnvParameterI4ivNV;
\r
9713 #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
\r
9714 #define GLEE_C_DEFINED_glProgramEnvParametersI4ivNV
\r
9715 GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) {if (GLeeInit()) glProgramEnvParametersI4ivNV(target, index, count, params);}
\r
9716 GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC GLeeFuncPtr_glProgramEnvParametersI4ivNV=GLee_Lazy_glProgramEnvParametersI4ivNV;
\r
9718 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
\r
9719 #define GLEE_C_DEFINED_glProgramEnvParameterI4uiNV
\r
9720 GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glProgramEnvParameterI4uiNV(target, index, x, y, z, w);}
\r
9721 GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC GLeeFuncPtr_glProgramEnvParameterI4uiNV=GLee_Lazy_glProgramEnvParameterI4uiNV;
\r
9723 #ifndef GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
\r
9724 #define GLEE_C_DEFINED_glProgramEnvParameterI4uivNV
\r
9725 GLvoid __stdcall GLee_Lazy_glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) {if (GLeeInit()) glProgramEnvParameterI4uivNV(target, index, params);}
\r
9726 GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC GLeeFuncPtr_glProgramEnvParameterI4uivNV=GLee_Lazy_glProgramEnvParameterI4uivNV;
\r
9728 #ifndef GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
\r
9729 #define GLEE_C_DEFINED_glProgramEnvParametersI4uivNV
\r
9730 GLvoid __stdcall GLee_Lazy_glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) {if (GLeeInit()) glProgramEnvParametersI4uivNV(target, index, count, params);}
\r
9731 GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC GLeeFuncPtr_glProgramEnvParametersI4uivNV=GLee_Lazy_glProgramEnvParametersI4uivNV;
\r
9733 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
\r
9734 #define GLEE_C_DEFINED_glGetProgramLocalParameterIivNV
\r
9735 GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramLocalParameterIivNV(target, index, params);}
\r
9736 GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIivNV=GLee_Lazy_glGetProgramLocalParameterIivNV;
\r
9738 #ifndef GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
\r
9739 #define GLEE_C_DEFINED_glGetProgramLocalParameterIuivNV
\r
9740 GLvoid __stdcall GLee_Lazy_glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramLocalParameterIuivNV(target, index, params);}
\r
9741 GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramLocalParameterIuivNV=GLee_Lazy_glGetProgramLocalParameterIuivNV;
\r
9743 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
\r
9744 #define GLEE_C_DEFINED_glGetProgramEnvParameterIivNV
\r
9745 GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) {if (GLeeInit()) glGetProgramEnvParameterIivNV(target, index, params);}
\r
9746 GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIivNV=GLee_Lazy_glGetProgramEnvParameterIivNV;
\r
9748 #ifndef GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
\r
9749 #define GLEE_C_DEFINED_glGetProgramEnvParameterIuivNV
\r
9750 GLvoid __stdcall GLee_Lazy_glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) {if (GLeeInit()) glGetProgramEnvParameterIuivNV(target, index, params);}
\r
9751 GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC GLeeFuncPtr_glGetProgramEnvParameterIuivNV=GLee_Lazy_glGetProgramEnvParameterIuivNV;
\r
9753 #ifndef GLEE_C_DEFINED_glFramebufferTextureEXT
\r
9754 #define GLEE_C_DEFINED_glFramebufferTextureEXT
\r
9755 GLvoid __stdcall GLee_Lazy_glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) {if (GLeeInit()) glFramebufferTextureEXT(target, attachment, texture, level);}
\r
9756 GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC GLeeFuncPtr_glFramebufferTextureEXT=GLee_Lazy_glFramebufferTextureEXT;
\r
9758 #ifndef GLEE_C_DEFINED_glFramebufferTextureLayerEXT
\r
9759 #define GLEE_C_DEFINED_glFramebufferTextureLayerEXT
\r
9760 GLvoid __stdcall GLee_Lazy_glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {if (GLeeInit()) glFramebufferTextureLayerEXT(target, attachment, texture, level, layer);}
\r
9761 GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC GLeeFuncPtr_glFramebufferTextureLayerEXT=GLee_Lazy_glFramebufferTextureLayerEXT;
\r
9763 #ifndef GLEE_C_DEFINED_glFramebufferTextureFaceEXT
\r
9764 #define GLEE_C_DEFINED_glFramebufferTextureFaceEXT
\r
9765 GLvoid __stdcall GLee_Lazy_glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) {if (GLeeInit()) glFramebufferTextureFaceEXT(target, attachment, texture, level, face);}
\r
9766 GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC GLeeFuncPtr_glFramebufferTextureFaceEXT=GLee_Lazy_glFramebufferTextureFaceEXT;
\r
9768 #ifndef GLEE_C_DEFINED_glVertexAttribI2iEXT
\r
9769 #define GLEE_C_DEFINED_glVertexAttribI2iEXT
\r
9770 GLvoid __stdcall GLee_Lazy_glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) {if (GLeeInit()) glVertexAttribI2iEXT(index, x, y);}
\r
9771 GLEEPFNGLVERTEXATTRIBI2IEXTPROC GLeeFuncPtr_glVertexAttribI2iEXT=GLee_Lazy_glVertexAttribI2iEXT;
\r
9773 #ifndef GLEE_C_DEFINED_glVertexAttribI3iEXT
\r
9774 #define GLEE_C_DEFINED_glVertexAttribI3iEXT
\r
9775 GLvoid __stdcall GLee_Lazy_glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) {if (GLeeInit()) glVertexAttribI3iEXT(index, x, y, z);}
\r
9776 GLEEPFNGLVERTEXATTRIBI3IEXTPROC GLeeFuncPtr_glVertexAttribI3iEXT=GLee_Lazy_glVertexAttribI3iEXT;
\r
9778 #ifndef GLEE_C_DEFINED_glVertexAttribI4iEXT
\r
9779 #define GLEE_C_DEFINED_glVertexAttribI4iEXT
\r
9780 GLvoid __stdcall GLee_Lazy_glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) {if (GLeeInit()) glVertexAttribI4iEXT(index, x, y, z, w);}
\r
9781 GLEEPFNGLVERTEXATTRIBI4IEXTPROC GLeeFuncPtr_glVertexAttribI4iEXT=GLee_Lazy_glVertexAttribI4iEXT;
\r
9783 #ifndef GLEE_C_DEFINED_glVertexAttribI1uiEXT
\r
9784 #define GLEE_C_DEFINED_glVertexAttribI1uiEXT
\r
9785 GLvoid __stdcall GLee_Lazy_glVertexAttribI1uiEXT(GLuint index, GLuint x) {if (GLeeInit()) glVertexAttribI1uiEXT(index, x);}
\r
9786 GLEEPFNGLVERTEXATTRIBI1UIEXTPROC GLeeFuncPtr_glVertexAttribI1uiEXT=GLee_Lazy_glVertexAttribI1uiEXT;
\r
9788 #ifndef GLEE_C_DEFINED_glVertexAttribI2uiEXT
\r
9789 #define GLEE_C_DEFINED_glVertexAttribI2uiEXT
\r
9790 GLvoid __stdcall GLee_Lazy_glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) {if (GLeeInit()) glVertexAttribI2uiEXT(index, x, y);}
\r
9791 GLEEPFNGLVERTEXATTRIBI2UIEXTPROC GLeeFuncPtr_glVertexAttribI2uiEXT=GLee_Lazy_glVertexAttribI2uiEXT;
\r
9793 #ifndef GLEE_C_DEFINED_glVertexAttribI3uiEXT
\r
9794 #define GLEE_C_DEFINED_glVertexAttribI3uiEXT
\r
9795 GLvoid __stdcall GLee_Lazy_glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) {if (GLeeInit()) glVertexAttribI3uiEXT(index, x, y, z);}
\r
9796 GLEEPFNGLVERTEXATTRIBI3UIEXTPROC GLeeFuncPtr_glVertexAttribI3uiEXT=GLee_Lazy_glVertexAttribI3uiEXT;
\r
9798 #ifndef GLEE_C_DEFINED_glVertexAttribI4uiEXT
\r
9799 #define GLEE_C_DEFINED_glVertexAttribI4uiEXT
\r
9800 GLvoid __stdcall GLee_Lazy_glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {if (GLeeInit()) glVertexAttribI4uiEXT(index, x, y, z, w);}
\r
9801 GLEEPFNGLVERTEXATTRIBI4UIEXTPROC GLeeFuncPtr_glVertexAttribI4uiEXT=GLee_Lazy_glVertexAttribI4uiEXT;
\r
9803 #ifndef GLEE_C_DEFINED_glVertexAttribI1ivEXT
\r
9804 #define GLEE_C_DEFINED_glVertexAttribI1ivEXT
\r
9805 GLvoid __stdcall GLee_Lazy_glVertexAttribI1ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI1ivEXT(index, v);}
\r
9806 GLEEPFNGLVERTEXATTRIBI1IVEXTPROC GLeeFuncPtr_glVertexAttribI1ivEXT=GLee_Lazy_glVertexAttribI1ivEXT;
\r
9808 #ifndef GLEE_C_DEFINED_glVertexAttribI2ivEXT
\r
9809 #define GLEE_C_DEFINED_glVertexAttribI2ivEXT
\r
9810 GLvoid __stdcall GLee_Lazy_glVertexAttribI2ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI2ivEXT(index, v);}
\r
9811 GLEEPFNGLVERTEXATTRIBI2IVEXTPROC GLeeFuncPtr_glVertexAttribI2ivEXT=GLee_Lazy_glVertexAttribI2ivEXT;
\r
9813 #ifndef GLEE_C_DEFINED_glVertexAttribI3ivEXT
\r
9814 #define GLEE_C_DEFINED_glVertexAttribI3ivEXT
\r
9815 GLvoid __stdcall GLee_Lazy_glVertexAttribI3ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI3ivEXT(index, v);}
\r
9816 GLEEPFNGLVERTEXATTRIBI3IVEXTPROC GLeeFuncPtr_glVertexAttribI3ivEXT=GLee_Lazy_glVertexAttribI3ivEXT;
\r
9818 #ifndef GLEE_C_DEFINED_glVertexAttribI4ivEXT
\r
9819 #define GLEE_C_DEFINED_glVertexAttribI4ivEXT
\r
9820 GLvoid __stdcall GLee_Lazy_glVertexAttribI4ivEXT(GLuint index, const GLint * v) {if (GLeeInit()) glVertexAttribI4ivEXT(index, v);}
\r
9821 GLEEPFNGLVERTEXATTRIBI4IVEXTPROC GLeeFuncPtr_glVertexAttribI4ivEXT=GLee_Lazy_glVertexAttribI4ivEXT;
\r
9823 #ifndef GLEE_C_DEFINED_glVertexAttribI1uivEXT
\r
9824 #define GLEE_C_DEFINED_glVertexAttribI1uivEXT
\r
9825 GLvoid __stdcall GLee_Lazy_glVertexAttribI1uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI1uivEXT(index, v);}
\r
9826 GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC GLeeFuncPtr_glVertexAttribI1uivEXT=GLee_Lazy_glVertexAttribI1uivEXT;
\r
9828 #ifndef GLEE_C_DEFINED_glVertexAttribI2uivEXT
\r
9829 #define GLEE_C_DEFINED_glVertexAttribI2uivEXT
\r
9830 GLvoid __stdcall GLee_Lazy_glVertexAttribI2uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI2uivEXT(index, v);}
\r
9831 GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC GLeeFuncPtr_glVertexAttribI2uivEXT=GLee_Lazy_glVertexAttribI2uivEXT;
\r
9833 #ifndef GLEE_C_DEFINED_glVertexAttribI3uivEXT
\r
9834 #define GLEE_C_DEFINED_glVertexAttribI3uivEXT
\r
9835 GLvoid __stdcall GLee_Lazy_glVertexAttribI3uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI3uivEXT(index, v);}
\r
9836 GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC GLeeFuncPtr_glVertexAttribI3uivEXT=GLee_Lazy_glVertexAttribI3uivEXT;
\r
9838 #ifndef GLEE_C_DEFINED_glVertexAttribI4uivEXT
\r
9839 #define GLEE_C_DEFINED_glVertexAttribI4uivEXT
\r
9840 GLvoid __stdcall GLee_Lazy_glVertexAttribI4uivEXT(GLuint index, const GLuint * v) {if (GLeeInit()) glVertexAttribI4uivEXT(index, v);}
\r
9841 GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC GLeeFuncPtr_glVertexAttribI4uivEXT=GLee_Lazy_glVertexAttribI4uivEXT;
\r
9843 #ifndef GLEE_C_DEFINED_glVertexAttribI4bvEXT
\r
9844 #define GLEE_C_DEFINED_glVertexAttribI4bvEXT
\r
9845 GLvoid __stdcall GLee_Lazy_glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) {if (GLeeInit()) glVertexAttribI4bvEXT(index, v);}
\r
9846 GLEEPFNGLVERTEXATTRIBI4BVEXTPROC GLeeFuncPtr_glVertexAttribI4bvEXT=GLee_Lazy_glVertexAttribI4bvEXT;
\r
9848 #ifndef GLEE_C_DEFINED_glVertexAttribI4svEXT
\r
9849 #define GLEE_C_DEFINED_glVertexAttribI4svEXT
\r
9850 GLvoid __stdcall GLee_Lazy_glVertexAttribI4svEXT(GLuint index, const GLshort * v) {if (GLeeInit()) glVertexAttribI4svEXT(index, v);}
\r
9851 GLEEPFNGLVERTEXATTRIBI4SVEXTPROC GLeeFuncPtr_glVertexAttribI4svEXT=GLee_Lazy_glVertexAttribI4svEXT;
\r
9853 #ifndef GLEE_C_DEFINED_glVertexAttribI4ubvEXT
\r
9854 #define GLEE_C_DEFINED_glVertexAttribI4ubvEXT
\r
9855 GLvoid __stdcall GLee_Lazy_glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) {if (GLeeInit()) glVertexAttribI4ubvEXT(index, v);}
\r
9856 GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC GLeeFuncPtr_glVertexAttribI4ubvEXT=GLee_Lazy_glVertexAttribI4ubvEXT;
\r
9858 #ifndef GLEE_C_DEFINED_glVertexAttribI4usvEXT
\r
9859 #define GLEE_C_DEFINED_glVertexAttribI4usvEXT
\r
9860 GLvoid __stdcall GLee_Lazy_glVertexAttribI4usvEXT(GLuint index, const GLushort * v) {if (GLeeInit()) glVertexAttribI4usvEXT(index, v);}
\r
9861 GLEEPFNGLVERTEXATTRIBI4USVEXTPROC GLeeFuncPtr_glVertexAttribI4usvEXT=GLee_Lazy_glVertexAttribI4usvEXT;
\r
9863 #ifndef GLEE_C_DEFINED_glVertexAttribIPointerEXT
\r
9864 #define GLEE_C_DEFINED_glVertexAttribIPointerEXT
\r
9865 GLvoid __stdcall GLee_Lazy_glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) {if (GLeeInit()) glVertexAttribIPointerEXT(index, size, type, stride, pointer);}
\r
9866 GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC GLeeFuncPtr_glVertexAttribIPointerEXT=GLee_Lazy_glVertexAttribIPointerEXT;
\r
9868 #ifndef GLEE_C_DEFINED_glGetVertexAttribIivEXT
\r
9869 #define GLEE_C_DEFINED_glGetVertexAttribIivEXT
\r
9870 GLvoid __stdcall GLee_Lazy_glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) {if (GLeeInit()) glGetVertexAttribIivEXT(index, pname, params);}
\r
9871 GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC GLeeFuncPtr_glGetVertexAttribIivEXT=GLee_Lazy_glGetVertexAttribIivEXT;
\r
9873 #ifndef GLEE_C_DEFINED_glGetVertexAttribIuivEXT
\r
9874 #define GLEE_C_DEFINED_glGetVertexAttribIuivEXT
\r
9875 GLvoid __stdcall GLee_Lazy_glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) {if (GLeeInit()) glGetVertexAttribIuivEXT(index, pname, params);}
\r
9876 GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC GLeeFuncPtr_glGetVertexAttribIuivEXT=GLee_Lazy_glGetVertexAttribIuivEXT;
\r
9880 /* GL_OES_byte_coordinates */
\r
9882 #ifdef __GLEE_GL_OES_byte_coordinates
\r
9885 /* GL_OES_compressed_paletted_texture */
\r
9887 #ifdef __GLEE_GL_OES_compressed_paletted_texture
\r
9890 /* GL_OES_single_precision */
\r
9892 #ifdef __GLEE_GL_OES_single_precision
\r
9893 #ifndef GLEE_C_DEFINED_glDepthRangefOES
\r
9894 #define GLEE_C_DEFINED_glDepthRangefOES
\r
9895 GLvoid __stdcall GLee_Lazy_glDepthRangefOES(GLclampf n, GLclampf f) {if (GLeeInit()) glDepthRangefOES(n, f);}
\r
9896 GLEEPFNGLDEPTHRANGEFOESPROC GLeeFuncPtr_glDepthRangefOES=GLee_Lazy_glDepthRangefOES;
\r
9898 #ifndef GLEE_C_DEFINED_glFrustumfOES
\r
9899 #define GLEE_C_DEFINED_glFrustumfOES
\r
9900 GLvoid __stdcall GLee_Lazy_glFrustumfOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glFrustumfOES(l, r, b, t, n, f);}
\r
9901 GLEEPFNGLFRUSTUMFOESPROC GLeeFuncPtr_glFrustumfOES=GLee_Lazy_glFrustumfOES;
\r
9903 #ifndef GLEE_C_DEFINED_glOrthofOES
\r
9904 #define GLEE_C_DEFINED_glOrthofOES
\r
9905 GLvoid __stdcall GLee_Lazy_glOrthofOES(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f) {if (GLeeInit()) glOrthofOES(l, r, b, t, n, f);}
\r
9906 GLEEPFNGLORTHOFOESPROC GLeeFuncPtr_glOrthofOES=GLee_Lazy_glOrthofOES;
\r
9908 #ifndef GLEE_C_DEFINED_glClipPlanefOES
\r
9909 #define GLEE_C_DEFINED_glClipPlanefOES
\r
9910 GLvoid __stdcall GLee_Lazy_glClipPlanefOES(GLenum plane, const GLfloat* equation) {if (GLeeInit()) glClipPlanefOES(plane, equation);}
\r
9911 GLEEPFNGLCLIPPLANEFOESPROC GLeeFuncPtr_glClipPlanefOES=GLee_Lazy_glClipPlanefOES;
\r
9913 #ifndef GLEE_C_DEFINED_glGetClipPlanefOES
\r
9914 #define GLEE_C_DEFINED_glGetClipPlanefOES
\r
9915 GLvoid __stdcall GLee_Lazy_glGetClipPlanefOES(GLenum plane, GLfloat* equation) {if (GLeeInit()) glGetClipPlanefOES(plane, equation);}
\r
9916 GLEEPFNGLGETCLIPPLANEFOESPROC GLeeFuncPtr_glGetClipPlanefOES=GLee_Lazy_glGetClipPlanefOES;
\r
9918 #ifndef GLEE_C_DEFINED_glClearDepthfOES
\r
9919 #define GLEE_C_DEFINED_glClearDepthfOES
\r
9920 GLvoid __stdcall GLee_Lazy_glClearDepthfOES(GLclampd depth) {if (GLeeInit()) glClearDepthfOES(depth);}
\r
9921 GLEEPFNGLCLEARDEPTHFOESPROC GLeeFuncPtr_glClearDepthfOES=GLee_Lazy_glClearDepthfOES;
\r
9925 /* GL_SGIX_pixel_texture_bits */
\r
9927 #ifdef __GLEE_GL_SGIX_pixel_texture_bits
\r
9930 /* GL_SGIX_texture_range */
\r
9932 #ifdef __GLEE_GL_SGIX_texture_range
\r
9939 /* Extension querying variables */
\r
9941 GLboolean _GLEE_WGL_ARB_buffer_region = GL_FALSE;
\r
9942 GLboolean _GLEE_WGL_ARB_multisample = GL_FALSE;
\r
9943 GLboolean _GLEE_WGL_ARB_extensions_string = GL_FALSE;
\r
9944 GLboolean _GLEE_WGL_ARB_pixel_format = GL_FALSE;
\r
9945 GLboolean _GLEE_WGL_ARB_make_current_read = GL_FALSE;
\r
9946 GLboolean _GLEE_WGL_ARB_pbuffer = GL_FALSE;
\r
9947 GLboolean _GLEE_WGL_ARB_render_texture = GL_FALSE;
\r
9948 GLboolean _GLEE_WGL_ARB_pixel_format_float = GL_FALSE;
\r
9949 GLboolean _GLEE_WGL_ARB_create_context = GL_FALSE;
\r
9950 GLboolean _GLEE_WGL_EXT_make_current_read = GL_FALSE;
\r
9951 GLboolean _GLEE_WGL_EXT_pixel_format = GL_FALSE;
\r
9952 GLboolean _GLEE_WGL_EXT_pbuffer = GL_FALSE;
\r
9953 GLboolean _GLEE_WGL_EXT_depth_float = GL_FALSE;
\r
9954 GLboolean _GLEE_WGL_3DFX_multisample = GL_FALSE;
\r
9955 GLboolean _GLEE_WGL_EXT_multisample = GL_FALSE;
\r
9956 GLboolean _GLEE_WGL_I3D_digital_video_control = GL_FALSE;
\r
9957 GLboolean _GLEE_WGL_I3D_gamma = GL_FALSE;
\r
9958 GLboolean _GLEE_WGL_I3D_genlock = GL_FALSE;
\r
9959 GLboolean _GLEE_WGL_I3D_image_buffer = GL_FALSE;
\r
9960 GLboolean _GLEE_WGL_I3D_swap_frame_lock = GL_FALSE;
\r
9961 GLboolean _GLEE_WGL_NV_render_depth_texture = GL_FALSE;
\r
9962 GLboolean _GLEE_WGL_NV_render_texture_rectangle = GL_FALSE;
\r
9963 GLboolean _GLEE_WGL_ATI_pixel_format_float = GL_FALSE;
\r
9964 GLboolean _GLEE_WGL_NV_float_buffer = GL_FALSE;
\r
9965 GLboolean _GLEE_WGL_3DL_stereo_control = GL_FALSE;
\r
9966 GLboolean _GLEE_WGL_EXT_pixel_format_packed_float = GL_FALSE;
\r
9967 GLboolean _GLEE_WGL_EXT_framebuffer_sRGB = GL_FALSE;
\r
9968 GLboolean _GLEE_WGL_NV_present_video = GL_FALSE;
\r
9969 GLboolean _GLEE_WGL_NV_swap_group = GL_FALSE;
\r
9970 GLboolean _GLEE_WGL_NV_gpu_affinity = GL_FALSE;
\r
9971 GLboolean _GLEE_WGL_EXT_display_color_table = GL_FALSE;
\r
9972 GLboolean _GLEE_WGL_EXT_extensions_string = GL_FALSE;
\r
9973 GLboolean _GLEE_WGL_EXT_swap_control = GL_FALSE;
\r
9974 GLboolean _GLEE_WGL_NV_vertex_array_range = GL_FALSE;
\r
9975 GLboolean _GLEE_WGL_OML_sync_control = GL_FALSE;
\r
9976 GLboolean _GLEE_WGL_I3D_swap_frame_usage = GL_FALSE;
\r
9977 GLboolean _GLEE_WGL_NV_video_output = GL_FALSE;
\r
9979 /* WGL Extension names */
\r
9981 char __GLeeWGLExtensionNames[37][34]={
\r
9982 "WGL_ARB_buffer_region",
\r
9983 "WGL_ARB_multisample",
\r
9984 "WGL_ARB_extensions_string",
\r
9985 "WGL_ARB_pixel_format",
\r
9986 "WGL_ARB_make_current_read",
\r
9987 "WGL_ARB_pbuffer",
\r
9988 "WGL_ARB_render_texture",
\r
9989 "WGL_ARB_pixel_format_float",
\r
9990 "WGL_ARB_create_context",
\r
9991 "WGL_EXT_make_current_read",
\r
9992 "WGL_EXT_pixel_format",
\r
9993 "WGL_EXT_pbuffer",
\r
9994 "WGL_EXT_depth_float",
\r
9995 "WGL_3DFX_multisample",
\r
9996 "WGL_EXT_multisample",
\r
9997 "WGL_I3D_digital_video_control",
\r
9999 "WGL_I3D_genlock",
\r
10000 "WGL_I3D_image_buffer",
\r
10001 "WGL_I3D_swap_frame_lock",
\r
10002 "WGL_NV_render_depth_texture",
\r
10003 "WGL_NV_render_texture_rectangle",
\r
10004 "WGL_ATI_pixel_format_float",
\r
10005 "WGL_NV_float_buffer",
\r
10006 "WGL_3DL_stereo_control",
\r
10007 "WGL_EXT_pixel_format_packed_float",
\r
10008 "WGL_EXT_framebuffer_sRGB",
\r
10009 "WGL_NV_present_video",
\r
10010 "WGL_NV_swap_group",
\r
10011 "WGL_NV_gpu_affinity",
\r
10012 "WGL_EXT_display_color_table",
\r
10013 "WGL_EXT_extensions_string",
\r
10014 "WGL_EXT_swap_control",
\r
10015 "WGL_NV_vertex_array_range",
\r
10016 "WGL_OML_sync_control",
\r
10017 "WGL_I3D_swap_frame_usage",
\r
10018 "WGL_NV_video_output"
\r
10020 int __GLeeWGLNumExtensions=37;
\r
10022 /* WGL_ARB_buffer_region */
\r
10024 #ifdef __GLEE_WGL_ARB_buffer_region
\r
10025 #ifndef GLEE_C_DEFINED_wglCreateBufferRegionARB
\r
10026 #define GLEE_C_DEFINED_wglCreateBufferRegionARB
\r
10027 HANDLE __stdcall GLee_Lazy_wglCreateBufferRegionARB(HDC hDC, int iLayerPlane, UINT uType) {if (GLeeInit()) return wglCreateBufferRegionARB(hDC, iLayerPlane, uType); return (HANDLE)0;}
\r
10028 GLEEPFNWGLCREATEBUFFERREGIONARBPROC GLeeFuncPtr_wglCreateBufferRegionARB=GLee_Lazy_wglCreateBufferRegionARB;
\r
10030 #ifndef GLEE_C_DEFINED_wglDeleteBufferRegionARB
\r
10031 #define GLEE_C_DEFINED_wglDeleteBufferRegionARB
\r
10032 VOID __stdcall GLee_Lazy_wglDeleteBufferRegionARB(HANDLE hRegion) {if (GLeeInit()) wglDeleteBufferRegionARB(hRegion);}
\r
10033 GLEEPFNWGLDELETEBUFFERREGIONARBPROC GLeeFuncPtr_wglDeleteBufferRegionARB=GLee_Lazy_wglDeleteBufferRegionARB;
\r
10035 #ifndef GLEE_C_DEFINED_wglSaveBufferRegionARB
\r
10036 #define GLEE_C_DEFINED_wglSaveBufferRegionARB
\r
10037 BOOL __stdcall GLee_Lazy_wglSaveBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height) {if (GLeeInit()) return wglSaveBufferRegionARB(hRegion, x, y, width, height); return (BOOL)0;}
\r
10038 GLEEPFNWGLSAVEBUFFERREGIONARBPROC GLeeFuncPtr_wglSaveBufferRegionARB=GLee_Lazy_wglSaveBufferRegionARB;
\r
10040 #ifndef GLEE_C_DEFINED_wglRestoreBufferRegionARB
\r
10041 #define GLEE_C_DEFINED_wglRestoreBufferRegionARB
\r
10042 BOOL __stdcall GLee_Lazy_wglRestoreBufferRegionARB(HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc) {if (GLeeInit()) return wglRestoreBufferRegionARB(hRegion, x, y, width, height, xSrc, ySrc); return (BOOL)0;}
\r
10043 GLEEPFNWGLRESTOREBUFFERREGIONARBPROC GLeeFuncPtr_wglRestoreBufferRegionARB=GLee_Lazy_wglRestoreBufferRegionARB;
\r
10047 /* WGL_ARB_multisample */
\r
10049 #ifdef __GLEE_WGL_ARB_multisample
\r
10052 /* WGL_ARB_extensions_string */
\r
10054 #ifdef __GLEE_WGL_ARB_extensions_string
\r
10055 #ifndef GLEE_C_DEFINED_wglGetExtensionsStringARB
\r
10056 #define GLEE_C_DEFINED_wglGetExtensionsStringARB
\r
10057 const char * __stdcall GLee_Lazy_wglGetExtensionsStringARB(HDC hdc) {if (GLeeInit()) return wglGetExtensionsStringARB(hdc); return (const char *)0;}
\r
10058 GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC GLeeFuncPtr_wglGetExtensionsStringARB=GLee_Lazy_wglGetExtensionsStringARB;
\r
10062 /* WGL_ARB_pixel_format */
\r
10064 #ifdef __GLEE_WGL_ARB_pixel_format
\r
10065 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
\r
10066 #define GLEE_C_DEFINED_wglGetPixelFormatAttribivARB
\r
10067 BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
\r
10068 GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribivARB=GLee_Lazy_wglGetPixelFormatAttribivARB;
\r
10070 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
\r
10071 #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvARB
\r
10072 BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvARB(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvARB(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
\r
10073 GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC GLeeFuncPtr_wglGetPixelFormatAttribfvARB=GLee_Lazy_wglGetPixelFormatAttribfvARB;
\r
10075 #ifndef GLEE_C_DEFINED_wglChoosePixelFormatARB
\r
10076 #define GLEE_C_DEFINED_wglChoosePixelFormatARB
\r
10077 BOOL __stdcall GLee_Lazy_wglChoosePixelFormatARB(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatARB(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
\r
10078 GLEEPFNWGLCHOOSEPIXELFORMATARBPROC GLeeFuncPtr_wglChoosePixelFormatARB=GLee_Lazy_wglChoosePixelFormatARB;
\r
10082 /* WGL_ARB_make_current_read */
\r
10084 #ifdef __GLEE_WGL_ARB_make_current_read
\r
10085 #ifndef GLEE_C_DEFINED_wglMakeContextCurrentARB
\r
10086 #define GLEE_C_DEFINED_wglMakeContextCurrentARB
\r
10087 BOOL __stdcall GLee_Lazy_wglMakeContextCurrentARB(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentARB(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
\r
10088 GLEEPFNWGLMAKECONTEXTCURRENTARBPROC GLeeFuncPtr_wglMakeContextCurrentARB=GLee_Lazy_wglMakeContextCurrentARB;
\r
10090 #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCARB
\r
10091 #define GLEE_C_DEFINED_wglGetCurrentReadDCARB
\r
10092 HDC __stdcall GLee_Lazy_wglGetCurrentReadDCARB(void) {if (GLeeInit()) return wglGetCurrentReadDCARB(); return (HDC)0;}
\r
10093 GLEEPFNWGLGETCURRENTREADDCARBPROC GLeeFuncPtr_wglGetCurrentReadDCARB=GLee_Lazy_wglGetCurrentReadDCARB;
\r
10097 /* WGL_ARB_pbuffer */
\r
10099 #ifdef __GLEE_WGL_ARB_pbuffer
\r
10100 #ifndef GLEE_C_DEFINED_wglCreatePbufferARB
\r
10101 #define GLEE_C_DEFINED_wglCreatePbufferARB
\r
10102 HPBUFFERARB __stdcall GLee_Lazy_wglCreatePbufferARB(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferARB(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFERARB)0;}
\r
10103 GLEEPFNWGLCREATEPBUFFERARBPROC GLeeFuncPtr_wglCreatePbufferARB=GLee_Lazy_wglCreatePbufferARB;
\r
10105 #ifndef GLEE_C_DEFINED_wglGetPbufferDCARB
\r
10106 #define GLEE_C_DEFINED_wglGetPbufferDCARB
\r
10107 HDC __stdcall GLee_Lazy_wglGetPbufferDCARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglGetPbufferDCARB(hPbuffer); return (HDC)0;}
\r
10108 GLEEPFNWGLGETPBUFFERDCARBPROC GLeeFuncPtr_wglGetPbufferDCARB=GLee_Lazy_wglGetPbufferDCARB;
\r
10110 #ifndef GLEE_C_DEFINED_wglReleasePbufferDCARB
\r
10111 #define GLEE_C_DEFINED_wglReleasePbufferDCARB
\r
10112 int __stdcall GLee_Lazy_wglReleasePbufferDCARB(HPBUFFERARB hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCARB(hPbuffer, hDC); return (int)0;}
\r
10113 GLEEPFNWGLRELEASEPBUFFERDCARBPROC GLeeFuncPtr_wglReleasePbufferDCARB=GLee_Lazy_wglReleasePbufferDCARB;
\r
10115 #ifndef GLEE_C_DEFINED_wglDestroyPbufferARB
\r
10116 #define GLEE_C_DEFINED_wglDestroyPbufferARB
\r
10117 BOOL __stdcall GLee_Lazy_wglDestroyPbufferARB(HPBUFFERARB hPbuffer) {if (GLeeInit()) return wglDestroyPbufferARB(hPbuffer); return (BOOL)0;}
\r
10118 GLEEPFNWGLDESTROYPBUFFERARBPROC GLeeFuncPtr_wglDestroyPbufferARB=GLee_Lazy_wglDestroyPbufferARB;
\r
10120 #ifndef GLEE_C_DEFINED_wglQueryPbufferARB
\r
10121 #define GLEE_C_DEFINED_wglQueryPbufferARB
\r
10122 BOOL __stdcall GLee_Lazy_wglQueryPbufferARB(HPBUFFERARB hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferARB(hPbuffer, iAttribute, piValue); return (BOOL)0;}
\r
10123 GLEEPFNWGLQUERYPBUFFERARBPROC GLeeFuncPtr_wglQueryPbufferARB=GLee_Lazy_wglQueryPbufferARB;
\r
10127 /* WGL_ARB_render_texture */
\r
10129 #ifdef __GLEE_WGL_ARB_render_texture
\r
10130 #ifndef GLEE_C_DEFINED_wglBindTexImageARB
\r
10131 #define GLEE_C_DEFINED_wglBindTexImageARB
\r
10132 BOOL __stdcall GLee_Lazy_wglBindTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglBindTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
\r
10133 GLEEPFNWGLBINDTEXIMAGEARBPROC GLeeFuncPtr_wglBindTexImageARB=GLee_Lazy_wglBindTexImageARB;
\r
10135 #ifndef GLEE_C_DEFINED_wglReleaseTexImageARB
\r
10136 #define GLEE_C_DEFINED_wglReleaseTexImageARB
\r
10137 BOOL __stdcall GLee_Lazy_wglReleaseTexImageARB(HPBUFFERARB hPbuffer, int iBuffer) {if (GLeeInit()) return wglReleaseTexImageARB(hPbuffer, iBuffer); return (BOOL)0;}
\r
10138 GLEEPFNWGLRELEASETEXIMAGEARBPROC GLeeFuncPtr_wglReleaseTexImageARB=GLee_Lazy_wglReleaseTexImageARB;
\r
10140 #ifndef GLEE_C_DEFINED_wglSetPbufferAttribARB
\r
10141 #define GLEE_C_DEFINED_wglSetPbufferAttribARB
\r
10142 BOOL __stdcall GLee_Lazy_wglSetPbufferAttribARB(HPBUFFERARB hPbuffer, const int * piAttribList) {if (GLeeInit()) return wglSetPbufferAttribARB(hPbuffer, piAttribList); return (BOOL)0;}
\r
10143 GLEEPFNWGLSETPBUFFERATTRIBARBPROC GLeeFuncPtr_wglSetPbufferAttribARB=GLee_Lazy_wglSetPbufferAttribARB;
\r
10147 /* WGL_ARB_pixel_format_float */
\r
10149 #ifdef __GLEE_WGL_ARB_pixel_format_float
\r
10152 /* WGL_ARB_create_context */
\r
10154 #ifdef __GLEE_WGL_ARB_create_context
\r
10155 #ifndef GLEE_C_DEFINED_wglCreateContextAttribsARB
\r
10156 #define GLEE_C_DEFINED_wglCreateContextAttribsARB
\r
10157 HGLRC __stdcall GLee_Lazy_wglCreateContextAttribsARB(HDC hDC, HGLRC hShareContext, const int * attribList) {if (GLeeInit()) return wglCreateContextAttribsARB(hDC, hShareContext, attribList); return (HGLRC)0;}
\r
10158 GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_wglCreateContextAttribsARB=GLee_Lazy_wglCreateContextAttribsARB;
\r
10162 /* WGL_EXT_make_current_read */
\r
10164 #ifdef __GLEE_WGL_EXT_make_current_read
\r
10165 #ifndef GLEE_C_DEFINED_wglMakeContextCurrentEXT
\r
10166 #define GLEE_C_DEFINED_wglMakeContextCurrentEXT
\r
10167 BOOL __stdcall GLee_Lazy_wglMakeContextCurrentEXT(HDC hDrawDC, HDC hReadDC, HGLRC hglrc) {if (GLeeInit()) return wglMakeContextCurrentEXT(hDrawDC, hReadDC, hglrc); return (BOOL)0;}
\r
10168 GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC GLeeFuncPtr_wglMakeContextCurrentEXT=GLee_Lazy_wglMakeContextCurrentEXT;
\r
10170 #ifndef GLEE_C_DEFINED_wglGetCurrentReadDCEXT
\r
10171 #define GLEE_C_DEFINED_wglGetCurrentReadDCEXT
\r
10172 HDC __stdcall GLee_Lazy_wglGetCurrentReadDCEXT(void) {if (GLeeInit()) return wglGetCurrentReadDCEXT(); return (HDC)0;}
\r
10173 GLEEPFNWGLGETCURRENTREADDCEXTPROC GLeeFuncPtr_wglGetCurrentReadDCEXT=GLee_Lazy_wglGetCurrentReadDCEXT;
\r
10177 /* WGL_EXT_pixel_format */
\r
10179 #ifdef __GLEE_WGL_EXT_pixel_format
\r
10180 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
\r
10181 #define GLEE_C_DEFINED_wglGetPixelFormatAttribivEXT
\r
10182 BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribivEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, int * piValues) {if (GLeeInit()) return wglGetPixelFormatAttribivEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, piValues); return (BOOL)0;}
\r
10183 GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribivEXT=GLee_Lazy_wglGetPixelFormatAttribivEXT;
\r
10185 #ifndef GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
\r
10186 #define GLEE_C_DEFINED_wglGetPixelFormatAttribfvEXT
\r
10187 BOOL __stdcall GLee_Lazy_wglGetPixelFormatAttribfvEXT(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int * piAttributes, FLOAT * pfValues) {if (GLeeInit()) return wglGetPixelFormatAttribfvEXT(hdc, iPixelFormat, iLayerPlane, nAttributes, piAttributes, pfValues); return (BOOL)0;}
\r
10188 GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC GLeeFuncPtr_wglGetPixelFormatAttribfvEXT=GLee_Lazy_wglGetPixelFormatAttribfvEXT;
\r
10190 #ifndef GLEE_C_DEFINED_wglChoosePixelFormatEXT
\r
10191 #define GLEE_C_DEFINED_wglChoosePixelFormatEXT
\r
10192 BOOL __stdcall GLee_Lazy_wglChoosePixelFormatEXT(HDC hdc, const int * piAttribIList, const FLOAT * pfAttribFList, UINT nMaxFormats, int * piFormats, UINT * nNumFormats) {if (GLeeInit()) return wglChoosePixelFormatEXT(hdc, piAttribIList, pfAttribFList, nMaxFormats, piFormats, nNumFormats); return (BOOL)0;}
\r
10193 GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC GLeeFuncPtr_wglChoosePixelFormatEXT=GLee_Lazy_wglChoosePixelFormatEXT;
\r
10197 /* WGL_EXT_pbuffer */
\r
10199 #ifdef __GLEE_WGL_EXT_pbuffer
\r
10200 #ifndef GLEE_C_DEFINED_wglCreatePbufferEXT
\r
10201 #define GLEE_C_DEFINED_wglCreatePbufferEXT
\r
10202 HPBUFFEREXT __stdcall GLee_Lazy_wglCreatePbufferEXT(HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int * piAttribList) {if (GLeeInit()) return wglCreatePbufferEXT(hDC, iPixelFormat, iWidth, iHeight, piAttribList); return (HPBUFFEREXT)0;}
\r
10203 GLEEPFNWGLCREATEPBUFFEREXTPROC GLeeFuncPtr_wglCreatePbufferEXT=GLee_Lazy_wglCreatePbufferEXT;
\r
10205 #ifndef GLEE_C_DEFINED_wglGetPbufferDCEXT
\r
10206 #define GLEE_C_DEFINED_wglGetPbufferDCEXT
\r
10207 HDC __stdcall GLee_Lazy_wglGetPbufferDCEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglGetPbufferDCEXT(hPbuffer); return (HDC)0;}
\r
10208 GLEEPFNWGLGETPBUFFERDCEXTPROC GLeeFuncPtr_wglGetPbufferDCEXT=GLee_Lazy_wglGetPbufferDCEXT;
\r
10210 #ifndef GLEE_C_DEFINED_wglReleasePbufferDCEXT
\r
10211 #define GLEE_C_DEFINED_wglReleasePbufferDCEXT
\r
10212 int __stdcall GLee_Lazy_wglReleasePbufferDCEXT(HPBUFFEREXT hPbuffer, HDC hDC) {if (GLeeInit()) return wglReleasePbufferDCEXT(hPbuffer, hDC); return (int)0;}
\r
10213 GLEEPFNWGLRELEASEPBUFFERDCEXTPROC GLeeFuncPtr_wglReleasePbufferDCEXT=GLee_Lazy_wglReleasePbufferDCEXT;
\r
10215 #ifndef GLEE_C_DEFINED_wglDestroyPbufferEXT
\r
10216 #define GLEE_C_DEFINED_wglDestroyPbufferEXT
\r
10217 BOOL __stdcall GLee_Lazy_wglDestroyPbufferEXT(HPBUFFEREXT hPbuffer) {if (GLeeInit()) return wglDestroyPbufferEXT(hPbuffer); return (BOOL)0;}
\r
10218 GLEEPFNWGLDESTROYPBUFFEREXTPROC GLeeFuncPtr_wglDestroyPbufferEXT=GLee_Lazy_wglDestroyPbufferEXT;
\r
10220 #ifndef GLEE_C_DEFINED_wglQueryPbufferEXT
\r
10221 #define GLEE_C_DEFINED_wglQueryPbufferEXT
\r
10222 BOOL __stdcall GLee_Lazy_wglQueryPbufferEXT(HPBUFFEREXT hPbuffer, int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryPbufferEXT(hPbuffer, iAttribute, piValue); return (BOOL)0;}
\r
10223 GLEEPFNWGLQUERYPBUFFEREXTPROC GLeeFuncPtr_wglQueryPbufferEXT=GLee_Lazy_wglQueryPbufferEXT;
\r
10227 /* WGL_EXT_depth_float */
\r
10229 #ifdef __GLEE_WGL_EXT_depth_float
\r
10232 /* WGL_3DFX_multisample */
\r
10234 #ifdef __GLEE_WGL_3DFX_multisample
\r
10237 /* WGL_EXT_multisample */
\r
10239 #ifdef __GLEE_WGL_EXT_multisample
\r
10242 /* WGL_I3D_digital_video_control */
\r
10244 #ifdef __GLEE_WGL_I3D_digital_video_control
\r
10245 #ifndef GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
\r
10246 #define GLEE_C_DEFINED_wglGetDigitalVideoParametersI3D
\r
10247 BOOL __stdcall GLee_Lazy_wglGetDigitalVideoParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
\r
10248 GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglGetDigitalVideoParametersI3D=GLee_Lazy_wglGetDigitalVideoParametersI3D;
\r
10250 #ifndef GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
\r
10251 #define GLEE_C_DEFINED_wglSetDigitalVideoParametersI3D
\r
10252 BOOL __stdcall GLee_Lazy_wglSetDigitalVideoParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetDigitalVideoParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
\r
10253 GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC GLeeFuncPtr_wglSetDigitalVideoParametersI3D=GLee_Lazy_wglSetDigitalVideoParametersI3D;
\r
10257 /* WGL_I3D_gamma */
\r
10259 #ifdef __GLEE_WGL_I3D_gamma
\r
10260 #ifndef GLEE_C_DEFINED_wglGetGammaTableParametersI3D
\r
10261 #define GLEE_C_DEFINED_wglGetGammaTableParametersI3D
\r
10262 BOOL __stdcall GLee_Lazy_wglGetGammaTableParametersI3D(HDC hDC, int iAttribute, int * piValue) {if (GLeeInit()) return wglGetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
\r
10263 GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglGetGammaTableParametersI3D=GLee_Lazy_wglGetGammaTableParametersI3D;
\r
10265 #ifndef GLEE_C_DEFINED_wglSetGammaTableParametersI3D
\r
10266 #define GLEE_C_DEFINED_wglSetGammaTableParametersI3D
\r
10267 BOOL __stdcall GLee_Lazy_wglSetGammaTableParametersI3D(HDC hDC, int iAttribute, const int * piValue) {if (GLeeInit()) return wglSetGammaTableParametersI3D(hDC, iAttribute, piValue); return (BOOL)0;}
\r
10268 GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC GLeeFuncPtr_wglSetGammaTableParametersI3D=GLee_Lazy_wglSetGammaTableParametersI3D;
\r
10270 #ifndef GLEE_C_DEFINED_wglGetGammaTableI3D
\r
10271 #define GLEE_C_DEFINED_wglGetGammaTableI3D
\r
10272 BOOL __stdcall GLee_Lazy_wglGetGammaTableI3D(HDC hDC, int iEntries, USHORT * puRed, USHORT * puGreen, USHORT * puBlue) {if (GLeeInit()) return wglGetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
\r
10273 GLEEPFNWGLGETGAMMATABLEI3DPROC GLeeFuncPtr_wglGetGammaTableI3D=GLee_Lazy_wglGetGammaTableI3D;
\r
10275 #ifndef GLEE_C_DEFINED_wglSetGammaTableI3D
\r
10276 #define GLEE_C_DEFINED_wglSetGammaTableI3D
\r
10277 BOOL __stdcall GLee_Lazy_wglSetGammaTableI3D(HDC hDC, int iEntries, const USHORT * puRed, const USHORT * puGreen, const USHORT * puBlue) {if (GLeeInit()) return wglSetGammaTableI3D(hDC, iEntries, puRed, puGreen, puBlue); return (BOOL)0;}
\r
10278 GLEEPFNWGLSETGAMMATABLEI3DPROC GLeeFuncPtr_wglSetGammaTableI3D=GLee_Lazy_wglSetGammaTableI3D;
\r
10282 /* WGL_I3D_genlock */
\r
10284 #ifdef __GLEE_WGL_I3D_genlock
\r
10285 #ifndef GLEE_C_DEFINED_wglEnableGenlockI3D
\r
10286 #define GLEE_C_DEFINED_wglEnableGenlockI3D
\r
10287 BOOL __stdcall GLee_Lazy_wglEnableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglEnableGenlockI3D(hDC); return (BOOL)0;}
\r
10288 GLEEPFNWGLENABLEGENLOCKI3DPROC GLeeFuncPtr_wglEnableGenlockI3D=GLee_Lazy_wglEnableGenlockI3D;
\r
10290 #ifndef GLEE_C_DEFINED_wglDisableGenlockI3D
\r
10291 #define GLEE_C_DEFINED_wglDisableGenlockI3D
\r
10292 BOOL __stdcall GLee_Lazy_wglDisableGenlockI3D(HDC hDC) {if (GLeeInit()) return wglDisableGenlockI3D(hDC); return (BOOL)0;}
\r
10293 GLEEPFNWGLDISABLEGENLOCKI3DPROC GLeeFuncPtr_wglDisableGenlockI3D=GLee_Lazy_wglDisableGenlockI3D;
\r
10295 #ifndef GLEE_C_DEFINED_wglIsEnabledGenlockI3D
\r
10296 #define GLEE_C_DEFINED_wglIsEnabledGenlockI3D
\r
10297 BOOL __stdcall GLee_Lazy_wglIsEnabledGenlockI3D(HDC hDC, BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledGenlockI3D(hDC, pFlag); return (BOOL)0;}
\r
10298 GLEEPFNWGLISENABLEDGENLOCKI3DPROC GLeeFuncPtr_wglIsEnabledGenlockI3D=GLee_Lazy_wglIsEnabledGenlockI3D;
\r
10300 #ifndef GLEE_C_DEFINED_wglGenlockSourceI3D
\r
10301 #define GLEE_C_DEFINED_wglGenlockSourceI3D
\r
10302 BOOL __stdcall GLee_Lazy_wglGenlockSourceI3D(HDC hDC, UINT uSource) {if (GLeeInit()) return wglGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
\r
10303 GLEEPFNWGLGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGenlockSourceI3D=GLee_Lazy_wglGenlockSourceI3D;
\r
10305 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceI3D
\r
10306 #define GLEE_C_DEFINED_wglGetGenlockSourceI3D
\r
10307 BOOL __stdcall GLee_Lazy_wglGetGenlockSourceI3D(HDC hDC, UINT * uSource) {if (GLeeInit()) return wglGetGenlockSourceI3D(hDC, uSource); return (BOOL)0;}
\r
10308 GLEEPFNWGLGETGENLOCKSOURCEI3DPROC GLeeFuncPtr_wglGetGenlockSourceI3D=GLee_Lazy_wglGetGenlockSourceI3D;
\r
10310 #ifndef GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
\r
10311 #define GLEE_C_DEFINED_wglGenlockSourceEdgeI3D
\r
10312 BOOL __stdcall GLee_Lazy_wglGenlockSourceEdgeI3D(HDC hDC, UINT uEdge) {if (GLeeInit()) return wglGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
\r
10313 GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGenlockSourceEdgeI3D=GLee_Lazy_wglGenlockSourceEdgeI3D;
\r
10315 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
\r
10316 #define GLEE_C_DEFINED_wglGetGenlockSourceEdgeI3D
\r
10317 BOOL __stdcall GLee_Lazy_wglGetGenlockSourceEdgeI3D(HDC hDC, UINT * uEdge) {if (GLeeInit()) return wglGetGenlockSourceEdgeI3D(hDC, uEdge); return (BOOL)0;}
\r
10318 GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC GLeeFuncPtr_wglGetGenlockSourceEdgeI3D=GLee_Lazy_wglGetGenlockSourceEdgeI3D;
\r
10320 #ifndef GLEE_C_DEFINED_wglGenlockSampleRateI3D
\r
10321 #define GLEE_C_DEFINED_wglGenlockSampleRateI3D
\r
10322 BOOL __stdcall GLee_Lazy_wglGenlockSampleRateI3D(HDC hDC, UINT uRate) {if (GLeeInit()) return wglGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
\r
10323 GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGenlockSampleRateI3D=GLee_Lazy_wglGenlockSampleRateI3D;
\r
10325 #ifndef GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
\r
10326 #define GLEE_C_DEFINED_wglGetGenlockSampleRateI3D
\r
10327 BOOL __stdcall GLee_Lazy_wglGetGenlockSampleRateI3D(HDC hDC, UINT * uRate) {if (GLeeInit()) return wglGetGenlockSampleRateI3D(hDC, uRate); return (BOOL)0;}
\r
10328 GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC GLeeFuncPtr_wglGetGenlockSampleRateI3D=GLee_Lazy_wglGetGenlockSampleRateI3D;
\r
10330 #ifndef GLEE_C_DEFINED_wglGenlockSourceDelayI3D
\r
10331 #define GLEE_C_DEFINED_wglGenlockSourceDelayI3D
\r
10332 BOOL __stdcall GLee_Lazy_wglGenlockSourceDelayI3D(HDC hDC, UINT uDelay) {if (GLeeInit()) return wglGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
\r
10333 GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGenlockSourceDelayI3D=GLee_Lazy_wglGenlockSourceDelayI3D;
\r
10335 #ifndef GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
\r
10336 #define GLEE_C_DEFINED_wglGetGenlockSourceDelayI3D
\r
10337 BOOL __stdcall GLee_Lazy_wglGetGenlockSourceDelayI3D(HDC hDC, UINT * uDelay) {if (GLeeInit()) return wglGetGenlockSourceDelayI3D(hDC, uDelay); return (BOOL)0;}
\r
10338 GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC GLeeFuncPtr_wglGetGenlockSourceDelayI3D=GLee_Lazy_wglGetGenlockSourceDelayI3D;
\r
10340 #ifndef GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
\r
10341 #define GLEE_C_DEFINED_wglQueryGenlockMaxSourceDelayI3D
\r
10342 BOOL __stdcall GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D(HDC hDC, UINT * uMaxLineDelay, UINT * uMaxPixelDelay) {if (GLeeInit()) return wglQueryGenlockMaxSourceDelayI3D(hDC, uMaxLineDelay, uMaxPixelDelay); return (BOOL)0;}
\r
10343 GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D=GLee_Lazy_wglQueryGenlockMaxSourceDelayI3D;
\r
10347 /* WGL_I3D_image_buffer */
\r
10349 #ifdef __GLEE_WGL_I3D_image_buffer
\r
10350 #ifndef GLEE_C_DEFINED_wglCreateImageBufferI3D
\r
10351 #define GLEE_C_DEFINED_wglCreateImageBufferI3D
\r
10352 LPVOID __stdcall GLee_Lazy_wglCreateImageBufferI3D(HDC hDC, DWORD dwSize, UINT uFlags) {if (GLeeInit()) return wglCreateImageBufferI3D(hDC, dwSize, uFlags); return (LPVOID)0;}
\r
10353 GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC GLeeFuncPtr_wglCreateImageBufferI3D=GLee_Lazy_wglCreateImageBufferI3D;
\r
10355 #ifndef GLEE_C_DEFINED_wglDestroyImageBufferI3D
\r
10356 #define GLEE_C_DEFINED_wglDestroyImageBufferI3D
\r
10357 BOOL __stdcall GLee_Lazy_wglDestroyImageBufferI3D(HDC hDC, LPVOID pAddress) {if (GLeeInit()) return wglDestroyImageBufferI3D(hDC, pAddress); return (BOOL)0;}
\r
10358 GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC GLeeFuncPtr_wglDestroyImageBufferI3D=GLee_Lazy_wglDestroyImageBufferI3D;
\r
10360 #ifndef GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
\r
10361 #define GLEE_C_DEFINED_wglAssociateImageBufferEventsI3D
\r
10362 BOOL __stdcall GLee_Lazy_wglAssociateImageBufferEventsI3D(HDC hDC, const HANDLE * pEvent, const LPVOID * pAddress, const DWORD * pSize, UINT count) {if (GLeeInit()) return wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count); return (BOOL)0;}
\r
10363 GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglAssociateImageBufferEventsI3D=GLee_Lazy_wglAssociateImageBufferEventsI3D;
\r
10365 #ifndef GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
\r
10366 #define GLEE_C_DEFINED_wglReleaseImageBufferEventsI3D
\r
10367 BOOL __stdcall GLee_Lazy_wglReleaseImageBufferEventsI3D(HDC hDC, const LPVOID * pAddress, UINT count) {if (GLeeInit()) return wglReleaseImageBufferEventsI3D(hDC, pAddress, count); return (BOOL)0;}
\r
10368 GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC GLeeFuncPtr_wglReleaseImageBufferEventsI3D=GLee_Lazy_wglReleaseImageBufferEventsI3D;
\r
10372 /* WGL_I3D_swap_frame_lock */
\r
10374 #ifdef __GLEE_WGL_I3D_swap_frame_lock
\r
10375 #ifndef GLEE_C_DEFINED_wglEnableFrameLockI3D
\r
10376 #define GLEE_C_DEFINED_wglEnableFrameLockI3D
\r
10377 BOOL __stdcall GLee_Lazy_wglEnableFrameLockI3D(void) {if (GLeeInit()) return wglEnableFrameLockI3D(); return (BOOL)0;}
\r
10378 GLEEPFNWGLENABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglEnableFrameLockI3D=GLee_Lazy_wglEnableFrameLockI3D;
\r
10380 #ifndef GLEE_C_DEFINED_wglDisableFrameLockI3D
\r
10381 #define GLEE_C_DEFINED_wglDisableFrameLockI3D
\r
10382 BOOL __stdcall GLee_Lazy_wglDisableFrameLockI3D(void) {if (GLeeInit()) return wglDisableFrameLockI3D(); return (BOOL)0;}
\r
10383 GLEEPFNWGLDISABLEFRAMELOCKI3DPROC GLeeFuncPtr_wglDisableFrameLockI3D=GLee_Lazy_wglDisableFrameLockI3D;
\r
10385 #ifndef GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
\r
10386 #define GLEE_C_DEFINED_wglIsEnabledFrameLockI3D
\r
10387 BOOL __stdcall GLee_Lazy_wglIsEnabledFrameLockI3D(BOOL * pFlag) {if (GLeeInit()) return wglIsEnabledFrameLockI3D(pFlag); return (BOOL)0;}
\r
10388 GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC GLeeFuncPtr_wglIsEnabledFrameLockI3D=GLee_Lazy_wglIsEnabledFrameLockI3D;
\r
10390 #ifndef GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
\r
10391 #define GLEE_C_DEFINED_wglQueryFrameLockMasterI3D
\r
10392 BOOL __stdcall GLee_Lazy_wglQueryFrameLockMasterI3D(BOOL * pFlag) {if (GLeeInit()) return wglQueryFrameLockMasterI3D(pFlag); return (BOOL)0;}
\r
10393 GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC GLeeFuncPtr_wglQueryFrameLockMasterI3D=GLee_Lazy_wglQueryFrameLockMasterI3D;
\r
10397 /* WGL_NV_render_depth_texture */
\r
10399 #ifdef __GLEE_WGL_NV_render_depth_texture
\r
10402 /* WGL_NV_render_texture_rectangle */
\r
10404 #ifdef __GLEE_WGL_NV_render_texture_rectangle
\r
10407 /* WGL_ATI_pixel_format_float */
\r
10409 #ifdef __GLEE_WGL_ATI_pixel_format_float
\r
10412 /* WGL_NV_float_buffer */
\r
10414 #ifdef __GLEE_WGL_NV_float_buffer
\r
10417 /* WGL_3DL_stereo_control */
\r
10419 #ifdef __GLEE_WGL_3DL_stereo_control
\r
10422 /* WGL_EXT_pixel_format_packed_float */
\r
10424 #ifdef __GLEE_WGL_EXT_pixel_format_packed_float
\r
10427 /* WGL_EXT_framebuffer_sRGB */
\r
10429 #ifdef __GLEE_WGL_EXT_framebuffer_sRGB
\r
10432 /* WGL_NV_present_video */
\r
10434 #ifdef __GLEE_WGL_NV_present_video
\r
10435 #ifndef GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
\r
10436 #define GLEE_C_DEFINED_wglEnumerateVideoDevicesNV
\r
10437 int __stdcall GLee_Lazy_wglEnumerateVideoDevicesNV(HDC hDC, HVIDEOOUTPUTDEVICENV * phDeviceList) {if (GLeeInit()) return wglEnumerateVideoDevicesNV(hDC, phDeviceList); return (int)0;}
\r
10438 GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC GLeeFuncPtr_wglEnumerateVideoDevicesNV=GLee_Lazy_wglEnumerateVideoDevicesNV;
\r
10440 #ifndef GLEE_C_DEFINED_wglBindVideoDeviceNV
\r
10441 #define GLEE_C_DEFINED_wglBindVideoDeviceNV
\r
10442 BOOL __stdcall GLee_Lazy_wglBindVideoDeviceNV(HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int * piAttribList) {if (GLeeInit()) return wglBindVideoDeviceNV(hDC, uVideoSlot, hVideoDevice, piAttribList); return (BOOL)0;}
\r
10443 GLEEPFNWGLBINDVIDEODEVICENVPROC GLeeFuncPtr_wglBindVideoDeviceNV=GLee_Lazy_wglBindVideoDeviceNV;
\r
10445 #ifndef GLEE_C_DEFINED_wglQueryCurrentContextNV
\r
10446 #define GLEE_C_DEFINED_wglQueryCurrentContextNV
\r
10447 BOOL __stdcall GLee_Lazy_wglQueryCurrentContextNV(int iAttribute, int * piValue) {if (GLeeInit()) return wglQueryCurrentContextNV(iAttribute, piValue); return (BOOL)0;}
\r
10448 GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC GLeeFuncPtr_wglQueryCurrentContextNV=GLee_Lazy_wglQueryCurrentContextNV;
\r
10452 /* WGL_NV_swap_group */
\r
10454 #ifdef __GLEE_WGL_NV_swap_group
\r
10455 #ifndef GLEE_C_DEFINED_wglJoinSwapGroupNV
\r
10456 #define GLEE_C_DEFINED_wglJoinSwapGroupNV
\r
10457 BOOL __stdcall GLee_Lazy_wglJoinSwapGroupNV(HDC hDC, GLuint group) {if (GLeeInit()) return wglJoinSwapGroupNV(hDC, group); return (BOOL)0;}
\r
10458 GLEEPFNWGLJOINSWAPGROUPNVPROC GLeeFuncPtr_wglJoinSwapGroupNV=GLee_Lazy_wglJoinSwapGroupNV;
\r
10460 #ifndef GLEE_C_DEFINED_wglBindSwapBarrierNV
\r
10461 #define GLEE_C_DEFINED_wglBindSwapBarrierNV
\r
10462 BOOL __stdcall GLee_Lazy_wglBindSwapBarrierNV(GLuint group, GLuint barrier) {if (GLeeInit()) return wglBindSwapBarrierNV(group, barrier); return (BOOL)0;}
\r
10463 GLEEPFNWGLBINDSWAPBARRIERNVPROC GLeeFuncPtr_wglBindSwapBarrierNV=GLee_Lazy_wglBindSwapBarrierNV;
\r
10465 #ifndef GLEE_C_DEFINED_wglQuerySwapGroupNV
\r
10466 #define GLEE_C_DEFINED_wglQuerySwapGroupNV
\r
10467 BOOL __stdcall GLee_Lazy_wglQuerySwapGroupNV(HDC hDC, GLuint * group, GLuint * barrier) {if (GLeeInit()) return wglQuerySwapGroupNV(hDC, group, barrier); return (BOOL)0;}
\r
10468 GLEEPFNWGLQUERYSWAPGROUPNVPROC GLeeFuncPtr_wglQuerySwapGroupNV=GLee_Lazy_wglQuerySwapGroupNV;
\r
10470 #ifndef GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
\r
10471 #define GLEE_C_DEFINED_wglQueryMaxSwapGroupsNV
\r
10472 BOOL __stdcall GLee_Lazy_wglQueryMaxSwapGroupsNV(HDC hDC, GLuint * maxGroups, GLuint * maxBarriers) {if (GLeeInit()) return wglQueryMaxSwapGroupsNV(hDC, maxGroups, maxBarriers); return (BOOL)0;}
\r
10473 GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC GLeeFuncPtr_wglQueryMaxSwapGroupsNV=GLee_Lazy_wglQueryMaxSwapGroupsNV;
\r
10475 #ifndef GLEE_C_DEFINED_wglQueryFrameCountNV
\r
10476 #define GLEE_C_DEFINED_wglQueryFrameCountNV
\r
10477 BOOL __stdcall GLee_Lazy_wglQueryFrameCountNV(HDC hDC, GLuint * count) {if (GLeeInit()) return wglQueryFrameCountNV(hDC, count); return (BOOL)0;}
\r
10478 GLEEPFNWGLQUERYFRAMECOUNTNVPROC GLeeFuncPtr_wglQueryFrameCountNV=GLee_Lazy_wglQueryFrameCountNV;
\r
10480 #ifndef GLEE_C_DEFINED_wglResetFrameCountNV
\r
10481 #define GLEE_C_DEFINED_wglResetFrameCountNV
\r
10482 BOOL __stdcall GLee_Lazy_wglResetFrameCountNV(HDC hDC) {if (GLeeInit()) return wglResetFrameCountNV(hDC); return (BOOL)0;}
\r
10483 GLEEPFNWGLRESETFRAMECOUNTNVPROC GLeeFuncPtr_wglResetFrameCountNV=GLee_Lazy_wglResetFrameCountNV;
\r
10487 /* WGL_NV_gpu_affinity */
\r
10489 #ifdef __GLEE_WGL_NV_gpu_affinity
\r
10490 #ifndef GLEE_C_DEFINED_wglEnumGpusNV
\r
10491 #define GLEE_C_DEFINED_wglEnumGpusNV
\r
10492 BOOL __stdcall GLee_Lazy_wglEnumGpusNV(UINT iGpuIndex, HGPUNV * phGpu) {if (GLeeInit()) return wglEnumGpusNV(iGpuIndex, phGpu); return (BOOL)0;}
\r
10493 GLEEPFNWGLENUMGPUSNVPROC GLeeFuncPtr_wglEnumGpusNV=GLee_Lazy_wglEnumGpusNV;
\r
10495 #ifndef GLEE_C_DEFINED_wglEnumGpuDevicesNV
\r
10496 #define GLEE_C_DEFINED_wglEnumGpuDevicesNV
\r
10497 BOOL __stdcall GLee_Lazy_wglEnumGpuDevicesNV(HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice) {if (GLeeInit()) return wglEnumGpuDevicesNV(hGpu, iDeviceIndex, lpGpuDevice); return (BOOL)0;}
\r
10498 GLEEPFNWGLENUMGPUDEVICESNVPROC GLeeFuncPtr_wglEnumGpuDevicesNV=GLee_Lazy_wglEnumGpuDevicesNV;
\r
10500 #ifndef GLEE_C_DEFINED_wglCreateAffinityDCNV
\r
10501 #define GLEE_C_DEFINED_wglCreateAffinityDCNV
\r
10502 HDC __stdcall GLee_Lazy_wglCreateAffinityDCNV(const HGPUNV * phGpuList) {if (GLeeInit()) return wglCreateAffinityDCNV(phGpuList); return (HDC)0;}
\r
10503 GLEEPFNWGLCREATEAFFINITYDCNVPROC GLeeFuncPtr_wglCreateAffinityDCNV=GLee_Lazy_wglCreateAffinityDCNV;
\r
10505 #ifndef GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
\r
10506 #define GLEE_C_DEFINED_wglEnumGpusFromAffinityDCNV
\r
10507 BOOL __stdcall GLee_Lazy_wglEnumGpusFromAffinityDCNV(HDC hAffinityDC, UINT iGpuIndex, HGPUNV * hGpu) {if (GLeeInit()) return wglEnumGpusFromAffinityDCNV(hAffinityDC, iGpuIndex, hGpu); return (BOOL)0;}
\r
10508 GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC GLeeFuncPtr_wglEnumGpusFromAffinityDCNV=GLee_Lazy_wglEnumGpusFromAffinityDCNV;
\r
10510 #ifndef GLEE_C_DEFINED_wglDeleteDCNV
\r
10511 #define GLEE_C_DEFINED_wglDeleteDCNV
\r
10512 BOOL __stdcall GLee_Lazy_wglDeleteDCNV(HDC hdc) {if (GLeeInit()) return wglDeleteDCNV(hdc); return (BOOL)0;}
\r
10513 GLEEPFNWGLDELETEDCNVPROC GLeeFuncPtr_wglDeleteDCNV=GLee_Lazy_wglDeleteDCNV;
\r
10517 /* WGL_EXT_display_color_table */
\r
10519 #ifdef __GLEE_WGL_EXT_display_color_table
\r
10520 #ifndef GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
\r
10521 #define GLEE_C_DEFINED_wglCreateDisplayColorTableEXT
\r
10522 GLboolean __stdcall GLee_Lazy_wglCreateDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglCreateDisplayColorTableEXT(id); return (GLboolean)0;}
\r
10523 GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglCreateDisplayColorTableEXT=GLee_Lazy_wglCreateDisplayColorTableEXT;
\r
10525 #ifndef GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
\r
10526 #define GLEE_C_DEFINED_wglLoadDisplayColorTableEXT
\r
10527 GLboolean __stdcall GLee_Lazy_wglLoadDisplayColorTableEXT(const GLushort * table, GLuint length) {if (GLeeInit()) return wglLoadDisplayColorTableEXT(table, length); return (GLboolean)0;}
\r
10528 GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglLoadDisplayColorTableEXT=GLee_Lazy_wglLoadDisplayColorTableEXT;
\r
10530 #ifndef GLEE_C_DEFINED_wglBindDisplayColorTableEXT
\r
10531 #define GLEE_C_DEFINED_wglBindDisplayColorTableEXT
\r
10532 GLboolean __stdcall GLee_Lazy_wglBindDisplayColorTableEXT(GLushort id) {if (GLeeInit()) return wglBindDisplayColorTableEXT(id); return (GLboolean)0;}
\r
10533 GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglBindDisplayColorTableEXT=GLee_Lazy_wglBindDisplayColorTableEXT;
\r
10535 #ifndef GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
\r
10536 #define GLEE_C_DEFINED_wglDestroyDisplayColorTableEXT
\r
10537 VOID __stdcall GLee_Lazy_wglDestroyDisplayColorTableEXT(GLushort id) {if (GLeeInit()) wglDestroyDisplayColorTableEXT(id);}
\r
10538 GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC GLeeFuncPtr_wglDestroyDisplayColorTableEXT=GLee_Lazy_wglDestroyDisplayColorTableEXT;
\r
10542 /* WGL_EXT_extensions_string */
\r
10544 #ifdef __GLEE_WGL_EXT_extensions_string
\r
10545 #ifndef GLEE_C_DEFINED_wglGetExtensionsStringEXT
\r
10546 #define GLEE_C_DEFINED_wglGetExtensionsStringEXT
\r
10547 const char * __stdcall GLee_Lazy_wglGetExtensionsStringEXT(void) {if (GLeeInit()) return wglGetExtensionsStringEXT(); return (const char *)0;}
\r
10548 GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC GLeeFuncPtr_wglGetExtensionsStringEXT=GLee_Lazy_wglGetExtensionsStringEXT;
\r
10552 /* WGL_EXT_swap_control */
\r
10554 #ifdef __GLEE_WGL_EXT_swap_control
\r
10555 #ifndef GLEE_C_DEFINED_wglSwapIntervalEXT
\r
10556 #define GLEE_C_DEFINED_wglSwapIntervalEXT
\r
10557 BOOL __stdcall GLee_Lazy_wglSwapIntervalEXT(int interval) {if (GLeeInit()) return wglSwapIntervalEXT(interval); return (BOOL)0;}
\r
10558 GLEEPFNWGLSWAPINTERVALEXTPROC GLeeFuncPtr_wglSwapIntervalEXT=GLee_Lazy_wglSwapIntervalEXT;
\r
10560 #ifndef GLEE_C_DEFINED_wglGetSwapIntervalEXT
\r
10561 #define GLEE_C_DEFINED_wglGetSwapIntervalEXT
\r
10562 int __stdcall GLee_Lazy_wglGetSwapIntervalEXT(void) {if (GLeeInit()) return wglGetSwapIntervalEXT(); return (int)0;}
\r
10563 GLEEPFNWGLGETSWAPINTERVALEXTPROC GLeeFuncPtr_wglGetSwapIntervalEXT=GLee_Lazy_wglGetSwapIntervalEXT;
\r
10567 /* WGL_NV_vertex_array_range */
\r
10569 #ifdef __GLEE_WGL_NV_vertex_array_range
\r
10570 #ifndef GLEE_C_DEFINED_wglAllocateMemoryNV
\r
10571 #define GLEE_C_DEFINED_wglAllocateMemoryNV
\r
10572 void* __stdcall GLee_Lazy_wglAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority) {if (GLeeInit()) return wglAllocateMemoryNV(size, readfreq, writefreq, priority); return (void*)0;}
\r
10573 GLEEPFNWGLALLOCATEMEMORYNVPROC GLeeFuncPtr_wglAllocateMemoryNV=GLee_Lazy_wglAllocateMemoryNV;
\r
10575 #ifndef GLEE_C_DEFINED_wglFreeMemoryNV
\r
10576 #define GLEE_C_DEFINED_wglFreeMemoryNV
\r
10577 void __stdcall GLee_Lazy_wglFreeMemoryNV(void * pointer) {if (GLeeInit()) wglFreeMemoryNV(pointer);}
\r
10578 GLEEPFNWGLFREEMEMORYNVPROC GLeeFuncPtr_wglFreeMemoryNV=GLee_Lazy_wglFreeMemoryNV;
\r
10582 /* WGL_OML_sync_control */
\r
10584 #ifdef __GLEE_WGL_OML_sync_control
\r
10585 #ifndef GLEE_C_DEFINED_wglGetSyncValuesOML
\r
10586 #define GLEE_C_DEFINED_wglGetSyncValuesOML
\r
10587 BOOL __stdcall GLee_Lazy_wglGetSyncValuesOML(HDC hdc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglGetSyncValuesOML(hdc, ust, msc, sbc); return (BOOL)0;}
\r
10588 GLEEPFNWGLGETSYNCVALUESOMLPROC GLeeFuncPtr_wglGetSyncValuesOML=GLee_Lazy_wglGetSyncValuesOML;
\r
10590 #ifndef GLEE_C_DEFINED_wglGetMscRateOML
\r
10591 #define GLEE_C_DEFINED_wglGetMscRateOML
\r
10592 BOOL __stdcall GLee_Lazy_wglGetMscRateOML(HDC hdc, INT32 * numerator, INT32 * denominator) {if (GLeeInit()) return wglGetMscRateOML(hdc, numerator, denominator); return (BOOL)0;}
\r
10593 GLEEPFNWGLGETMSCRATEOMLPROC GLeeFuncPtr_wglGetMscRateOML=GLee_Lazy_wglGetMscRateOML;
\r
10595 #ifndef GLEE_C_DEFINED_wglSwapBuffersMscOML
\r
10596 #define GLEE_C_DEFINED_wglSwapBuffersMscOML
\r
10597 INT64 __stdcall GLee_Lazy_wglSwapBuffersMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapBuffersMscOML(hdc, target_msc, divisor, remainder); return (INT64)0;}
\r
10598 GLEEPFNWGLSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapBuffersMscOML=GLee_Lazy_wglSwapBuffersMscOML;
\r
10600 #ifndef GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
\r
10601 #define GLEE_C_DEFINED_wglSwapLayerBuffersMscOML
\r
10602 INT64 __stdcall GLee_Lazy_wglSwapLayerBuffersMscOML(HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder) {if (GLeeInit()) return wglSwapLayerBuffersMscOML(hdc, fuPlanes, target_msc, divisor, remainder); return (INT64)0;}
\r
10603 GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC GLeeFuncPtr_wglSwapLayerBuffersMscOML=GLee_Lazy_wglSwapLayerBuffersMscOML;
\r
10605 #ifndef GLEE_C_DEFINED_wglWaitForMscOML
\r
10606 #define GLEE_C_DEFINED_wglWaitForMscOML
\r
10607 BOOL __stdcall GLee_Lazy_wglWaitForMscOML(HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForMscOML(hdc, target_msc, divisor, remainder, ust, msc, sbc); return (BOOL)0;}
\r
10608 GLEEPFNWGLWAITFORMSCOMLPROC GLeeFuncPtr_wglWaitForMscOML=GLee_Lazy_wglWaitForMscOML;
\r
10610 #ifndef GLEE_C_DEFINED_wglWaitForSbcOML
\r
10611 #define GLEE_C_DEFINED_wglWaitForSbcOML
\r
10612 BOOL __stdcall GLee_Lazy_wglWaitForSbcOML(HDC hdc, INT64 target_sbc, INT64 * ust, INT64 * msc, INT64 * sbc) {if (GLeeInit()) return wglWaitForSbcOML(hdc, target_sbc, ust, msc, sbc); return (BOOL)0;}
\r
10613 GLEEPFNWGLWAITFORSBCOMLPROC GLeeFuncPtr_wglWaitForSbcOML=GLee_Lazy_wglWaitForSbcOML;
\r
10617 /* WGL_I3D_swap_frame_usage */
\r
10619 #ifdef __GLEE_WGL_I3D_swap_frame_usage
\r
10620 #ifndef GLEE_C_DEFINED_wglGetFrameUsageI3D
\r
10621 #define GLEE_C_DEFINED_wglGetFrameUsageI3D
\r
10622 BOOL __stdcall GLee_Lazy_wglGetFrameUsageI3D(float * pUsage) {if (GLeeInit()) return wglGetFrameUsageI3D(pUsage); return (BOOL)0;}
\r
10623 GLEEPFNWGLGETFRAMEUSAGEI3DPROC GLeeFuncPtr_wglGetFrameUsageI3D=GLee_Lazy_wglGetFrameUsageI3D;
\r
10625 #ifndef GLEE_C_DEFINED_wglBeginFrameTrackingI3D
\r
10626 #define GLEE_C_DEFINED_wglBeginFrameTrackingI3D
\r
10627 BOOL __stdcall GLee_Lazy_wglBeginFrameTrackingI3D(void) {if (GLeeInit()) return wglBeginFrameTrackingI3D(); return (BOOL)0;}
\r
10628 GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC GLeeFuncPtr_wglBeginFrameTrackingI3D=GLee_Lazy_wglBeginFrameTrackingI3D;
\r
10630 #ifndef GLEE_C_DEFINED_wglEndFrameTrackingI3D
\r
10631 #define GLEE_C_DEFINED_wglEndFrameTrackingI3D
\r
10632 BOOL __stdcall GLee_Lazy_wglEndFrameTrackingI3D(void) {if (GLeeInit()) return wglEndFrameTrackingI3D(); return (BOOL)0;}
\r
10633 GLEEPFNWGLENDFRAMETRACKINGI3DPROC GLeeFuncPtr_wglEndFrameTrackingI3D=GLee_Lazy_wglEndFrameTrackingI3D;
\r
10635 #ifndef GLEE_C_DEFINED_wglQueryFrameTrackingI3D
\r
10636 #define GLEE_C_DEFINED_wglQueryFrameTrackingI3D
\r
10637 BOOL __stdcall GLee_Lazy_wglQueryFrameTrackingI3D(DWORD * pFrameCount, DWORD * pMissedFrames, float * pLastMissedUsage) {if (GLeeInit()) return wglQueryFrameTrackingI3D(pFrameCount, pMissedFrames, pLastMissedUsage); return (BOOL)0;}
\r
10638 GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC GLeeFuncPtr_wglQueryFrameTrackingI3D=GLee_Lazy_wglQueryFrameTrackingI3D;
\r
10642 /* WGL_NV_video_output */
\r
10644 #ifdef __GLEE_WGL_NV_video_output
\r
10645 #ifndef GLEE_C_DEFINED_wglGetVideoDeviceNV
\r
10646 #define GLEE_C_DEFINED_wglGetVideoDeviceNV
\r
10647 BOOL __stdcall GLee_Lazy_wglGetVideoDeviceNV(HDC hDC, int numDevices, HPVIDEODEV * hVideoDevice) {if (GLeeInit()) return wglGetVideoDeviceNV(hDC, numDevices, hVideoDevice); return (BOOL)0;}
\r
10648 GLEEPFNWGLGETVIDEODEVICENVPROC GLeeFuncPtr_wglGetVideoDeviceNV=GLee_Lazy_wglGetVideoDeviceNV;
\r
10650 #ifndef GLEE_C_DEFINED_wglReleaseVideoDeviceNV
\r
10651 #define GLEE_C_DEFINED_wglReleaseVideoDeviceNV
\r
10652 BOOL __stdcall GLee_Lazy_wglReleaseVideoDeviceNV(HPVIDEODEV hVideoDevice) {if (GLeeInit()) return wglReleaseVideoDeviceNV(hVideoDevice); return (BOOL)0;}
\r
10653 GLEEPFNWGLRELEASEVIDEODEVICENVPROC GLeeFuncPtr_wglReleaseVideoDeviceNV=GLee_Lazy_wglReleaseVideoDeviceNV;
\r
10655 #ifndef GLEE_C_DEFINED_wglBindVideoImageNV
\r
10656 #define GLEE_C_DEFINED_wglBindVideoImageNV
\r
10657 BOOL __stdcall GLee_Lazy_wglBindVideoImageNV(HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglBindVideoImageNV(hVideoDevice, hPbuffer, iVideoBuffer); return (BOOL)0;}
\r
10658 GLEEPFNWGLBINDVIDEOIMAGENVPROC GLeeFuncPtr_wglBindVideoImageNV=GLee_Lazy_wglBindVideoImageNV;
\r
10660 #ifndef GLEE_C_DEFINED_wglReleaseVideoImageNV
\r
10661 #define GLEE_C_DEFINED_wglReleaseVideoImageNV
\r
10662 BOOL __stdcall GLee_Lazy_wglReleaseVideoImageNV(HPBUFFERARB hPbuffer, int iVideoBuffer) {if (GLeeInit()) return wglReleaseVideoImageNV(hPbuffer, iVideoBuffer); return (BOOL)0;}
\r
10663 GLEEPFNWGLRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_wglReleaseVideoImageNV=GLee_Lazy_wglReleaseVideoImageNV;
\r
10665 #ifndef GLEE_C_DEFINED_wglSendPbufferToVideoNV
\r
10666 #define GLEE_C_DEFINED_wglSendPbufferToVideoNV
\r
10667 BOOL __stdcall GLee_Lazy_wglSendPbufferToVideoNV(HPBUFFERARB hPbuffer, int iBufferType, unsigned long * pulCounterPbuffer, BOOL bBlock) {if (GLeeInit()) return wglSendPbufferToVideoNV(hPbuffer, iBufferType, pulCounterPbuffer, bBlock); return (BOOL)0;}
\r
10668 GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_wglSendPbufferToVideoNV=GLee_Lazy_wglSendPbufferToVideoNV;
\r
10670 #ifndef GLEE_C_DEFINED_wglGetVideoInfoNV
\r
10671 #define GLEE_C_DEFINED_wglGetVideoInfoNV
\r
10672 BOOL __stdcall GLee_Lazy_wglGetVideoInfoNV(HPVIDEODEV hpVideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return wglGetVideoInfoNV(hpVideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (BOOL)0;}
\r
10673 GLEEPFNWGLGETVIDEOINFONVPROC GLeeFuncPtr_wglGetVideoInfoNV=GLee_Lazy_wglGetVideoInfoNV;
\r
10676 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
10679 /* Extension querying variables */
\r
10681 GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE;
\r
10682 GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE;
\r
10683 GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE;
\r
10684 GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE;
\r
10685 GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE;
\r
10686 GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE;
\r
10687 GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE;
\r
10688 GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE;
\r
10689 GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE;
\r
10690 GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE;
\r
10691 GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE;
\r
10692 GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE;
\r
10693 GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE;
\r
10694 GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE;
\r
10695 GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE;
\r
10696 GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE;
\r
10697 GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE;
\r
10698 GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE;
\r
10699 GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE;
\r
10700 GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE;
\r
10701 GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE;
\r
10702 GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE;
\r
10703 GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE;
\r
10704 GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE;
\r
10705 GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE;
\r
10706 GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE;
\r
10707 GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE;
\r
10708 GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE;
\r
10709 GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE;
\r
10710 GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE;
\r
10711 GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE;
\r
10712 GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE;
\r
10713 GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE;
\r
10714 GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE;
\r
10715 GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE;
\r
10716 GLboolean _GLEE_GLX_NV_present_video = GL_FALSE;
\r
10717 GLboolean _GLEE_GLX_NV_video_out = GL_FALSE;
\r
10718 GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE;
\r
10719 GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE;
\r
10720 GLboolean _GLEE_GLX_NV_video_output = GL_FALSE;
\r
10722 /* GLX Extension names */
\r
10724 char __GLeeGLXExtensionNames[40][30]={
\r
10725 "GLX_VERSION_1_3",
\r
10726 "GLX_VERSION_1_4",
\r
10727 "GLX_ARB_multisample",
\r
10728 "GLX_ARB_fbconfig_float",
\r
10729 "GLX_ARB_create_context",
\r
10730 "GLX_SGIS_multisample",
\r
10731 "GLX_EXT_visual_info",
\r
10732 "GLX_SGI_swap_control",
\r
10733 "GLX_SGI_video_sync",
\r
10734 "GLX_SGI_make_current_read",
\r
10735 "GLX_EXT_visual_rating",
\r
10736 "GLX_EXT_import_context",
\r
10737 "GLX_SGIX_fbconfig",
\r
10738 "GLX_SGIX_pbuffer",
\r
10739 "GLX_SGI_cushion",
\r
10740 "GLX_SGIX_video_resize",
\r
10741 "GLX_SGIX_swap_group",
\r
10742 "GLX_SGIX_swap_barrier",
\r
10743 "GLX_SGIS_blended_overlay",
\r
10744 "GLX_SGIS_shared_multisample",
\r
10745 "GLX_SUN_get_transparent_index",
\r
10746 "GLX_3DFX_multisample",
\r
10747 "GLX_MESA_copy_sub_buffer",
\r
10748 "GLX_MESA_pixmap_colormap",
\r
10749 "GLX_MESA_release_buffers",
\r
10750 "GLX_MESA_set_3dfx_mode",
\r
10751 "GLX_SGIX_visual_select_group",
\r
10752 "GLX_OML_swap_method",
\r
10753 "GLX_OML_sync_control",
\r
10754 "GLX_NV_float_buffer",
\r
10755 "GLX_SGIX_hyperpipe",
\r
10756 "GLX_MESA_agp_offset",
\r
10757 "GLX_EXT_fbconfig_packed_float",
\r
10758 "GLX_EXT_framebuffer_sRGB",
\r
10759 "GLX_EXT_texture_from_pixmap",
\r
10760 "GLX_NV_present_video",
\r
10761 "GLX_NV_video_out",
\r
10762 "GLX_NV_swap_group",
\r
10763 "GLX_EXT_scene_marker",
\r
10764 "GLX_NV_video_output"
\r
10766 int __GLeeGLXNumExtensions=40;
\r
10768 /* GLX_VERSION_1_3 */
\r
10770 #ifdef __GLEE_GLX_VERSION_1_3
\r
10771 #ifndef GLEE_C_DEFINED_glXGetFBConfigs
\r
10772 #define GLEE_C_DEFINED_glXGetFBConfigs
\r
10773 GLXFBConfig * __stdcall GLee_Lazy_glXGetFBConfigs(Display * dpy, int screen, int * nelements) {if (GLeeInit()) return glXGetFBConfigs(dpy, screen, nelements); return (GLXFBConfig *)0;}
\r
10774 GLEEPFNGLXGETFBCONFIGSPROC GLeeFuncPtr_glXGetFBConfigs=GLee_Lazy_glXGetFBConfigs;
\r
10776 #ifndef GLEE_C_DEFINED_glXChooseFBConfig
\r
10777 #define GLEE_C_DEFINED_glXChooseFBConfig
\r
10778 GLXFBConfig * __stdcall GLee_Lazy_glXChooseFBConfig(Display * dpy, int screen, const int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfig(dpy, screen, attrib_list, nelements); return (GLXFBConfig *)0;}
\r
10779 GLEEPFNGLXCHOOSEFBCONFIGPROC GLeeFuncPtr_glXChooseFBConfig=GLee_Lazy_glXChooseFBConfig;
\r
10781 #ifndef GLEE_C_DEFINED_glXGetFBConfigAttrib
\r
10782 #define GLEE_C_DEFINED_glXGetFBConfigAttrib
\r
10783 int __stdcall GLee_Lazy_glXGetFBConfigAttrib(Display * dpy, GLXFBConfig config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttrib(dpy, config, attribute, value); return (int)0;}
\r
10784 GLEEPFNGLXGETFBCONFIGATTRIBPROC GLeeFuncPtr_glXGetFBConfigAttrib=GLee_Lazy_glXGetFBConfigAttrib;
\r
10786 #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfig
\r
10787 #define GLEE_C_DEFINED_glXGetVisualFromFBConfig
\r
10788 XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfig(Display * dpy, GLXFBConfig config) {if (GLeeInit()) return glXGetVisualFromFBConfig(dpy, config); return (XVisualInfo *)0;}
\r
10789 GLEEPFNGLXGETVISUALFROMFBCONFIGPROC GLeeFuncPtr_glXGetVisualFromFBConfig=GLee_Lazy_glXGetVisualFromFBConfig;
\r
10791 #ifndef GLEE_C_DEFINED_glXCreateWindow
\r
10792 #define GLEE_C_DEFINED_glXCreateWindow
\r
10793 GLXWindow __stdcall GLee_Lazy_glXCreateWindow(Display * dpy, GLXFBConfig config, Window win, const int * attrib_list) {if (GLeeInit()) return glXCreateWindow(dpy, config, win, attrib_list); return (GLXWindow)0;}
\r
10794 GLEEPFNGLXCREATEWINDOWPROC GLeeFuncPtr_glXCreateWindow=GLee_Lazy_glXCreateWindow;
\r
10796 #ifndef GLEE_C_DEFINED_glXDestroyWindow
\r
10797 #define GLEE_C_DEFINED_glXDestroyWindow
\r
10798 void __stdcall GLee_Lazy_glXDestroyWindow(Display * dpy, GLXWindow win) {if (GLeeInit()) glXDestroyWindow(dpy, win);}
\r
10799 GLEEPFNGLXDESTROYWINDOWPROC GLeeFuncPtr_glXDestroyWindow=GLee_Lazy_glXDestroyWindow;
\r
10801 #ifndef GLEE_C_DEFINED_glXCreatePixmap
\r
10802 #define GLEE_C_DEFINED_glXCreatePixmap
\r
10803 GLXPixmap __stdcall GLee_Lazy_glXCreatePixmap(Display * dpy, GLXFBConfig config, Pixmap pixmap, const int * attrib_list) {if (GLeeInit()) return glXCreatePixmap(dpy, config, pixmap, attrib_list); return (GLXPixmap)0;}
\r
10804 GLEEPFNGLXCREATEPIXMAPPROC GLeeFuncPtr_glXCreatePixmap=GLee_Lazy_glXCreatePixmap;
\r
10806 #ifndef GLEE_C_DEFINED_glXDestroyPixmap
\r
10807 #define GLEE_C_DEFINED_glXDestroyPixmap
\r
10808 void __stdcall GLee_Lazy_glXDestroyPixmap(Display * dpy, GLXPixmap pixmap) {if (GLeeInit()) glXDestroyPixmap(dpy, pixmap);}
\r
10809 GLEEPFNGLXDESTROYPIXMAPPROC GLeeFuncPtr_glXDestroyPixmap=GLee_Lazy_glXDestroyPixmap;
\r
10811 #ifndef GLEE_C_DEFINED_glXCreatePbuffer
\r
10812 #define GLEE_C_DEFINED_glXCreatePbuffer
\r
10813 GLXPbuffer __stdcall GLee_Lazy_glXCreatePbuffer(Display * dpy, GLXFBConfig config, const int * attrib_list) {if (GLeeInit()) return glXCreatePbuffer(dpy, config, attrib_list); return (GLXPbuffer)0;}
\r
10814 GLEEPFNGLXCREATEPBUFFERPROC GLeeFuncPtr_glXCreatePbuffer=GLee_Lazy_glXCreatePbuffer;
\r
10816 #ifndef GLEE_C_DEFINED_glXDestroyPbuffer
\r
10817 #define GLEE_C_DEFINED_glXDestroyPbuffer
\r
10818 void __stdcall GLee_Lazy_glXDestroyPbuffer(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) glXDestroyPbuffer(dpy, pbuf);}
\r
10819 GLEEPFNGLXDESTROYPBUFFERPROC GLeeFuncPtr_glXDestroyPbuffer=GLee_Lazy_glXDestroyPbuffer;
\r
10821 #ifndef GLEE_C_DEFINED_glXQueryDrawable
\r
10822 #define GLEE_C_DEFINED_glXQueryDrawable
\r
10823 void __stdcall GLee_Lazy_glXQueryDrawable(Display * dpy, GLXDrawable draw, int attribute, unsigned int * value) {if (GLeeInit()) glXQueryDrawable(dpy, draw, attribute, value);}
\r
10824 GLEEPFNGLXQUERYDRAWABLEPROC GLeeFuncPtr_glXQueryDrawable=GLee_Lazy_glXQueryDrawable;
\r
10826 #ifndef GLEE_C_DEFINED_glXCreateNewContext
\r
10827 #define GLEE_C_DEFINED_glXCreateNewContext
\r
10828 GLXContext __stdcall GLee_Lazy_glXCreateNewContext(Display * dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateNewContext(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
\r
10829 GLEEPFNGLXCREATENEWCONTEXTPROC GLeeFuncPtr_glXCreateNewContext=GLee_Lazy_glXCreateNewContext;
\r
10831 #ifndef GLEE_C_DEFINED_glXMakeContextCurrent
\r
10832 #define GLEE_C_DEFINED_glXMakeContextCurrent
\r
10833 Bool __stdcall GLee_Lazy_glXMakeContextCurrent(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeContextCurrent(dpy, draw, read, ctx); return (Bool)0;}
\r
10834 GLEEPFNGLXMAKECONTEXTCURRENTPROC GLeeFuncPtr_glXMakeContextCurrent=GLee_Lazy_glXMakeContextCurrent;
\r
10836 #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawable
\r
10837 #define GLEE_C_DEFINED_glXGetCurrentReadDrawable
\r
10838 GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawable(void) {if (GLeeInit()) return glXGetCurrentReadDrawable(); return (GLXDrawable)0;}
\r
10839 GLEEPFNGLXGETCURRENTREADDRAWABLEPROC GLeeFuncPtr_glXGetCurrentReadDrawable=GLee_Lazy_glXGetCurrentReadDrawable;
\r
10841 #ifndef GLEE_C_DEFINED_glXGetCurrentDisplay
\r
10842 #define GLEE_C_DEFINED_glXGetCurrentDisplay
\r
10843 Display * __stdcall GLee_Lazy_glXGetCurrentDisplay(void) {if (GLeeInit()) return glXGetCurrentDisplay(); return (Display *)0;}
\r
10844 GLEEPFNGLXGETCURRENTDISPLAYPROC GLeeFuncPtr_glXGetCurrentDisplay=GLee_Lazy_glXGetCurrentDisplay;
\r
10846 #ifndef GLEE_C_DEFINED_glXQueryContext
\r
10847 #define GLEE_C_DEFINED_glXQueryContext
\r
10848 int __stdcall GLee_Lazy_glXQueryContext(Display * dpy, GLXContext ctx, int attribute, int * value) {if (GLeeInit()) return glXQueryContext(dpy, ctx, attribute, value); return (int)0;}
\r
10849 GLEEPFNGLXQUERYCONTEXTPROC GLeeFuncPtr_glXQueryContext=GLee_Lazy_glXQueryContext;
\r
10851 #ifndef GLEE_C_DEFINED_glXSelectEvent
\r
10852 #define GLEE_C_DEFINED_glXSelectEvent
\r
10853 void __stdcall GLee_Lazy_glXSelectEvent(Display * dpy, GLXDrawable draw, unsigned long event_mask) {if (GLeeInit()) glXSelectEvent(dpy, draw, event_mask);}
\r
10854 GLEEPFNGLXSELECTEVENTPROC GLeeFuncPtr_glXSelectEvent=GLee_Lazy_glXSelectEvent;
\r
10856 #ifndef GLEE_C_DEFINED_glXGetSelectedEvent
\r
10857 #define GLEE_C_DEFINED_glXGetSelectedEvent
\r
10858 void __stdcall GLee_Lazy_glXGetSelectedEvent(Display * dpy, GLXDrawable draw, unsigned long * event_mask) {if (GLeeInit()) glXGetSelectedEvent(dpy, draw, event_mask);}
\r
10859 GLEEPFNGLXGETSELECTEDEVENTPROC GLeeFuncPtr_glXGetSelectedEvent=GLee_Lazy_glXGetSelectedEvent;
\r
10863 /* GLX_VERSION_1_4 */
\r
10865 #ifdef __GLEE_GLX_VERSION_1_4
\r
10866 #ifndef GLEE_C_DEFINED_glXGetProcAddress
\r
10867 #define GLEE_C_DEFINED_glXGetProcAddress
\r
10868 __GLXextFuncPtr __stdcall GLee_Lazy_glXGetProcAddress(const GLubyte * procName) {if (GLeeInit()) return glXGetProcAddress(procName); return (__GLXextFuncPtr)0;}
\r
10869 GLEEPFNGLXGETPROCADDRESSPROC GLeeFuncPtr_glXGetProcAddress=GLee_Lazy_glXGetProcAddress;
\r
10873 /* GLX_ARB_multisample */
\r
10875 #ifdef __GLEE_GLX_ARB_multisample
\r
10878 /* GLX_ARB_fbconfig_float */
\r
10880 #ifdef __GLEE_GLX_ARB_fbconfig_float
\r
10883 /* GLX_ARB_create_context */
\r
10885 #ifdef __GLEE_GLX_ARB_create_context
\r
10886 #ifndef GLEE_C_DEFINED_glXCreateContextAttribsARB
\r
10887 #define GLEE_C_DEFINED_glXCreateContextAttribsARB
\r
10888 GLXContext __stdcall GLee_Lazy_glXCreateContextAttribsARB(Display * dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int * attrib_list) {if (GLeeInit()) return glXCreateContextAttribsARB(dpy, config, share_context, direct, attrib_list); return (GLXContext)0;}
\r
10889 GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC GLeeFuncPtr_glXCreateContextAttribsARB=GLee_Lazy_glXCreateContextAttribsARB;
\r
10893 /* GLX_SGIS_multisample */
\r
10895 #ifdef __GLEE_GLX_SGIS_multisample
\r
10898 /* GLX_EXT_visual_info */
\r
10900 #ifdef __GLEE_GLX_EXT_visual_info
\r
10903 /* GLX_SGI_swap_control */
\r
10905 #ifdef __GLEE_GLX_SGI_swap_control
\r
10906 #ifndef GLEE_C_DEFINED_glXSwapIntervalSGI
\r
10907 #define GLEE_C_DEFINED_glXSwapIntervalSGI
\r
10908 int __stdcall GLee_Lazy_glXSwapIntervalSGI(int interval) {if (GLeeInit()) return glXSwapIntervalSGI(interval); return (int)0;}
\r
10909 GLEEPFNGLXSWAPINTERVALSGIPROC GLeeFuncPtr_glXSwapIntervalSGI=GLee_Lazy_glXSwapIntervalSGI;
\r
10913 /* GLX_SGI_video_sync */
\r
10915 #ifdef __GLEE_GLX_SGI_video_sync
\r
10916 #ifndef GLEE_C_DEFINED_glXGetVideoSyncSGI
\r
10917 #define GLEE_C_DEFINED_glXGetVideoSyncSGI
\r
10918 int __stdcall GLee_Lazy_glXGetVideoSyncSGI(unsigned int * count) {if (GLeeInit()) return glXGetVideoSyncSGI(count); return (int)0;}
\r
10919 GLEEPFNGLXGETVIDEOSYNCSGIPROC GLeeFuncPtr_glXGetVideoSyncSGI=GLee_Lazy_glXGetVideoSyncSGI;
\r
10921 #ifndef GLEE_C_DEFINED_glXWaitVideoSyncSGI
\r
10922 #define GLEE_C_DEFINED_glXWaitVideoSyncSGI
\r
10923 int __stdcall GLee_Lazy_glXWaitVideoSyncSGI(int divisor, int remainder, unsigned int * count) {if (GLeeInit()) return glXWaitVideoSyncSGI(divisor, remainder, count); return (int)0;}
\r
10924 GLEEPFNGLXWAITVIDEOSYNCSGIPROC GLeeFuncPtr_glXWaitVideoSyncSGI=GLee_Lazy_glXWaitVideoSyncSGI;
\r
10928 /* GLX_SGI_make_current_read */
\r
10930 #ifdef __GLEE_GLX_SGI_make_current_read
\r
10931 #ifndef GLEE_C_DEFINED_glXMakeCurrentReadSGI
\r
10932 #define GLEE_C_DEFINED_glXMakeCurrentReadSGI
\r
10933 Bool __stdcall GLee_Lazy_glXMakeCurrentReadSGI(Display * dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx) {if (GLeeInit()) return glXMakeCurrentReadSGI(dpy, draw, read, ctx); return (Bool)0;}
\r
10934 GLEEPFNGLXMAKECURRENTREADSGIPROC GLeeFuncPtr_glXMakeCurrentReadSGI=GLee_Lazy_glXMakeCurrentReadSGI;
\r
10936 #ifndef GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
\r
10937 #define GLEE_C_DEFINED_glXGetCurrentReadDrawableSGI
\r
10938 GLXDrawable __stdcall GLee_Lazy_glXGetCurrentReadDrawableSGI(void) {if (GLeeInit()) return glXGetCurrentReadDrawableSGI(); return (GLXDrawable)0;}
\r
10939 GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC GLeeFuncPtr_glXGetCurrentReadDrawableSGI=GLee_Lazy_glXGetCurrentReadDrawableSGI;
\r
10943 /* GLX_EXT_visual_rating */
\r
10945 #ifdef __GLEE_GLX_EXT_visual_rating
\r
10948 /* GLX_EXT_import_context */
\r
10950 #ifdef __GLEE_GLX_EXT_import_context
\r
10951 #ifndef GLEE_C_DEFINED_glXGetCurrentDisplayEXT
\r
10952 #define GLEE_C_DEFINED_glXGetCurrentDisplayEXT
\r
10953 Display * __stdcall GLee_Lazy_glXGetCurrentDisplayEXT(void) {if (GLeeInit()) return glXGetCurrentDisplayEXT(); return (Display *)0;}
\r
10954 GLEEPFNGLXGETCURRENTDISPLAYEXTPROC GLeeFuncPtr_glXGetCurrentDisplayEXT=GLee_Lazy_glXGetCurrentDisplayEXT;
\r
10956 #ifndef GLEE_C_DEFINED_glXQueryContextInfoEXT
\r
10957 #define GLEE_C_DEFINED_glXQueryContextInfoEXT
\r
10958 int __stdcall GLee_Lazy_glXQueryContextInfoEXT(Display * dpy, GLXContext context, int attribute, int * value) {if (GLeeInit()) return glXQueryContextInfoEXT(dpy, context, attribute, value); return (int)0;}
\r
10959 GLEEPFNGLXQUERYCONTEXTINFOEXTPROC GLeeFuncPtr_glXQueryContextInfoEXT=GLee_Lazy_glXQueryContextInfoEXT;
\r
10961 #ifndef GLEE_C_DEFINED_glXGetContextIDEXT
\r
10962 #define GLEE_C_DEFINED_glXGetContextIDEXT
\r
10963 GLXContextID __stdcall GLee_Lazy_glXGetContextIDEXT(const GLXContext context) {if (GLeeInit()) return glXGetContextIDEXT(context); return (GLXContextID)0;}
\r
10964 GLEEPFNGLXGETCONTEXTIDEXTPROC GLeeFuncPtr_glXGetContextIDEXT=GLee_Lazy_glXGetContextIDEXT;
\r
10966 #ifndef GLEE_C_DEFINED_glXImportContextEXT
\r
10967 #define GLEE_C_DEFINED_glXImportContextEXT
\r
10968 GLXContext __stdcall GLee_Lazy_glXImportContextEXT(Display * dpy, GLXContextID contextID) {if (GLeeInit()) return glXImportContextEXT(dpy, contextID); return (GLXContext)0;}
\r
10969 GLEEPFNGLXIMPORTCONTEXTEXTPROC GLeeFuncPtr_glXImportContextEXT=GLee_Lazy_glXImportContextEXT;
\r
10971 #ifndef GLEE_C_DEFINED_glXFreeContextEXT
\r
10972 #define GLEE_C_DEFINED_glXFreeContextEXT
\r
10973 void __stdcall GLee_Lazy_glXFreeContextEXT(Display * dpy, GLXContext context) {if (GLeeInit()) glXFreeContextEXT(dpy, context);}
\r
10974 GLEEPFNGLXFREECONTEXTEXTPROC GLeeFuncPtr_glXFreeContextEXT=GLee_Lazy_glXFreeContextEXT;
\r
10978 /* GLX_SGIX_fbconfig */
\r
10980 #ifdef __GLEE_GLX_SGIX_fbconfig
\r
10981 #ifndef GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
\r
10982 #define GLEE_C_DEFINED_glXGetFBConfigAttribSGIX
\r
10983 int __stdcall GLee_Lazy_glXGetFBConfigAttribSGIX(Display * dpy, GLXFBConfigSGIX config, int attribute, int * value) {if (GLeeInit()) return glXGetFBConfigAttribSGIX(dpy, config, attribute, value); return (int)0;}
\r
10984 GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC GLeeFuncPtr_glXGetFBConfigAttribSGIX=GLee_Lazy_glXGetFBConfigAttribSGIX;
\r
10986 #ifndef GLEE_C_DEFINED_glXChooseFBConfigSGIX
\r
10987 #define GLEE_C_DEFINED_glXChooseFBConfigSGIX
\r
10988 GLXFBConfigSGIX * __stdcall GLee_Lazy_glXChooseFBConfigSGIX(Display * dpy, int screen, int * attrib_list, int * nelements) {if (GLeeInit()) return glXChooseFBConfigSGIX(dpy, screen, attrib_list, nelements); return (GLXFBConfigSGIX *)0;}
\r
10989 GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC GLeeFuncPtr_glXChooseFBConfigSGIX=GLee_Lazy_glXChooseFBConfigSGIX;
\r
10991 #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
\r
10992 #define GLEE_C_DEFINED_glXCreateGLXPixmapWithConfigSGIX
\r
10993 GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, Pixmap pixmap) {if (GLeeInit()) return glXCreateGLXPixmapWithConfigSGIX(dpy, config, pixmap); return (GLXPixmap)0;}
\r
10994 GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX=GLee_Lazy_glXCreateGLXPixmapWithConfigSGIX;
\r
10996 #ifndef GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
\r
10997 #define GLEE_C_DEFINED_glXCreateContextWithConfigSGIX
\r
10998 GLXContext __stdcall GLee_Lazy_glXCreateContextWithConfigSGIX(Display * dpy, GLXFBConfigSGIX config, int render_type, GLXContext share_list, Bool direct) {if (GLeeInit()) return glXCreateContextWithConfigSGIX(dpy, config, render_type, share_list, direct); return (GLXContext)0;}
\r
10999 GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC GLeeFuncPtr_glXCreateContextWithConfigSGIX=GLee_Lazy_glXCreateContextWithConfigSGIX;
\r
11001 #ifndef GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
\r
11002 #define GLEE_C_DEFINED_glXGetVisualFromFBConfigSGIX
\r
11003 XVisualInfo * __stdcall GLee_Lazy_glXGetVisualFromFBConfigSGIX(Display * dpy, GLXFBConfigSGIX config) {if (GLeeInit()) return glXGetVisualFromFBConfigSGIX(dpy, config); return (XVisualInfo *)0;}
\r
11004 GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC GLeeFuncPtr_glXGetVisualFromFBConfigSGIX=GLee_Lazy_glXGetVisualFromFBConfigSGIX;
\r
11006 #ifndef GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
\r
11007 #define GLEE_C_DEFINED_glXGetFBConfigFromVisualSGIX
\r
11008 GLXFBConfigSGIX __stdcall GLee_Lazy_glXGetFBConfigFromVisualSGIX(Display * dpy, XVisualInfo * vis) {if (GLeeInit()) return glXGetFBConfigFromVisualSGIX(dpy, vis); return (GLXFBConfigSGIX)0;}
\r
11009 GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC GLeeFuncPtr_glXGetFBConfigFromVisualSGIX=GLee_Lazy_glXGetFBConfigFromVisualSGIX;
\r
11013 /* GLX_SGIX_pbuffer */
\r
11015 #ifdef __GLEE_GLX_SGIX_pbuffer
\r
11016 #ifndef GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
\r
11017 #define GLEE_C_DEFINED_glXCreateGLXPbufferSGIX
\r
11018 GLXPbufferSGIX __stdcall GLee_Lazy_glXCreateGLXPbufferSGIX(Display * dpy, GLXFBConfigSGIX config, unsigned int width, unsigned int height, int * attrib_list) {if (GLeeInit()) return glXCreateGLXPbufferSGIX(dpy, config, width, height, attrib_list); return (GLXPbufferSGIX)0;}
\r
11019 GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC GLeeFuncPtr_glXCreateGLXPbufferSGIX=GLee_Lazy_glXCreateGLXPbufferSGIX;
\r
11021 #ifndef GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
\r
11022 #define GLEE_C_DEFINED_glXDestroyGLXPbufferSGIX
\r
11023 void __stdcall GLee_Lazy_glXDestroyGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf) {if (GLeeInit()) glXDestroyGLXPbufferSGIX(dpy, pbuf);}
\r
11024 GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXDestroyGLXPbufferSGIX=GLee_Lazy_glXDestroyGLXPbufferSGIX;
\r
11026 #ifndef GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
\r
11027 #define GLEE_C_DEFINED_glXQueryGLXPbufferSGIX
\r
11028 int __stdcall GLee_Lazy_glXQueryGLXPbufferSGIX(Display * dpy, GLXPbufferSGIX pbuf, int attribute, unsigned int * value) {if (GLeeInit()) return glXQueryGLXPbufferSGIX(dpy, pbuf, attribute, value); return (int)0;}
\r
11029 GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC GLeeFuncPtr_glXQueryGLXPbufferSGIX=GLee_Lazy_glXQueryGLXPbufferSGIX;
\r
11031 #ifndef GLEE_C_DEFINED_glXSelectEventSGIX
\r
11032 #define GLEE_C_DEFINED_glXSelectEventSGIX
\r
11033 void __stdcall GLee_Lazy_glXSelectEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long mask) {if (GLeeInit()) glXSelectEventSGIX(dpy, drawable, mask);}
\r
11034 GLEEPFNGLXSELECTEVENTSGIXPROC GLeeFuncPtr_glXSelectEventSGIX=GLee_Lazy_glXSelectEventSGIX;
\r
11036 #ifndef GLEE_C_DEFINED_glXGetSelectedEventSGIX
\r
11037 #define GLEE_C_DEFINED_glXGetSelectedEventSGIX
\r
11038 void __stdcall GLee_Lazy_glXGetSelectedEventSGIX(Display * dpy, GLXDrawable drawable, unsigned long * mask) {if (GLeeInit()) glXGetSelectedEventSGIX(dpy, drawable, mask);}
\r
11039 GLEEPFNGLXGETSELECTEDEVENTSGIXPROC GLeeFuncPtr_glXGetSelectedEventSGIX=GLee_Lazy_glXGetSelectedEventSGIX;
\r
11043 /* GLX_SGI_cushion */
\r
11045 #ifdef __GLEE_GLX_SGI_cushion
\r
11046 #ifndef GLEE_C_DEFINED_glXCushionSGI
\r
11047 #define GLEE_C_DEFINED_glXCushionSGI
\r
11048 void __stdcall GLee_Lazy_glXCushionSGI(Display * dpy, Window window, float cushion) {if (GLeeInit()) glXCushionSGI(dpy, window, cushion);}
\r
11049 GLEEPFNGLXCUSHIONSGIPROC GLeeFuncPtr_glXCushionSGI=GLee_Lazy_glXCushionSGI;
\r
11053 /* GLX_SGIX_video_resize */
\r
11055 #ifdef __GLEE_GLX_SGIX_video_resize
\r
11056 #ifndef GLEE_C_DEFINED_glXBindChannelToWindowSGIX
\r
11057 #define GLEE_C_DEFINED_glXBindChannelToWindowSGIX
\r
11058 int __stdcall GLee_Lazy_glXBindChannelToWindowSGIX(Display * display, int screen, int channel, Window window) {if (GLeeInit()) return glXBindChannelToWindowSGIX(display, screen, channel, window); return (int)0;}
\r
11059 GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC GLeeFuncPtr_glXBindChannelToWindowSGIX=GLee_Lazy_glXBindChannelToWindowSGIX;
\r
11061 #ifndef GLEE_C_DEFINED_glXChannelRectSGIX
\r
11062 #define GLEE_C_DEFINED_glXChannelRectSGIX
\r
11063 int __stdcall GLee_Lazy_glXChannelRectSGIX(Display * display, int screen, int channel, int x, int y, int w, int h) {if (GLeeInit()) return glXChannelRectSGIX(display, screen, channel, x, y, w, h); return (int)0;}
\r
11064 GLEEPFNGLXCHANNELRECTSGIXPROC GLeeFuncPtr_glXChannelRectSGIX=GLee_Lazy_glXChannelRectSGIX;
\r
11066 #ifndef GLEE_C_DEFINED_glXQueryChannelRectSGIX
\r
11067 #define GLEE_C_DEFINED_glXQueryChannelRectSGIX
\r
11068 int __stdcall GLee_Lazy_glXQueryChannelRectSGIX(Display * display, int screen, int channel, int * dx, int * dy, int * dw, int * dh) {if (GLeeInit()) return glXQueryChannelRectSGIX(display, screen, channel, dx, dy, dw, dh); return (int)0;}
\r
11069 GLEEPFNGLXQUERYCHANNELRECTSGIXPROC GLeeFuncPtr_glXQueryChannelRectSGIX=GLee_Lazy_glXQueryChannelRectSGIX;
\r
11071 #ifndef GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
\r
11072 #define GLEE_C_DEFINED_glXQueryChannelDeltasSGIX
\r
11073 int __stdcall GLee_Lazy_glXQueryChannelDeltasSGIX(Display * display, int screen, int channel, int * x, int * y, int * w, int * h) {if (GLeeInit()) return glXQueryChannelDeltasSGIX(display, screen, channel, x, y, w, h); return (int)0;}
\r
11074 GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC GLeeFuncPtr_glXQueryChannelDeltasSGIX=GLee_Lazy_glXQueryChannelDeltasSGIX;
\r
11076 #ifndef GLEE_C_DEFINED_glXChannelRectSyncSGIX
\r
11077 #define GLEE_C_DEFINED_glXChannelRectSyncSGIX
\r
11078 int __stdcall GLee_Lazy_glXChannelRectSyncSGIX(Display * display, int screen, int channel, GLenum synctype) {if (GLeeInit()) return glXChannelRectSyncSGIX(display, screen, channel, synctype); return (int)0;}
\r
11079 GLEEPFNGLXCHANNELRECTSYNCSGIXPROC GLeeFuncPtr_glXChannelRectSyncSGIX=GLee_Lazy_glXChannelRectSyncSGIX;
\r
11083 /* GLX_SGIX_swap_group */
\r
11085 #ifdef __GLEE_GLX_SGIX_swap_group
\r
11086 #ifndef GLEE_C_DEFINED_glXJoinSwapGroupSGIX
\r
11087 #define GLEE_C_DEFINED_glXJoinSwapGroupSGIX
\r
11088 void __stdcall GLee_Lazy_glXJoinSwapGroupSGIX(Display * dpy, GLXDrawable drawable, GLXDrawable member) {if (GLeeInit()) glXJoinSwapGroupSGIX(dpy, drawable, member);}
\r
11089 GLEEPFNGLXJOINSWAPGROUPSGIXPROC GLeeFuncPtr_glXJoinSwapGroupSGIX=GLee_Lazy_glXJoinSwapGroupSGIX;
\r
11093 /* GLX_SGIX_swap_barrier */
\r
11095 #ifdef __GLEE_GLX_SGIX_swap_barrier
\r
11096 #ifndef GLEE_C_DEFINED_glXBindSwapBarrierSGIX
\r
11097 #define GLEE_C_DEFINED_glXBindSwapBarrierSGIX
\r
11098 void __stdcall GLee_Lazy_glXBindSwapBarrierSGIX(Display * dpy, GLXDrawable drawable, int barrier) {if (GLeeInit()) glXBindSwapBarrierSGIX(dpy, drawable, barrier);}
\r
11099 GLEEPFNGLXBINDSWAPBARRIERSGIXPROC GLeeFuncPtr_glXBindSwapBarrierSGIX=GLee_Lazy_glXBindSwapBarrierSGIX;
\r
11101 #ifndef GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
\r
11102 #define GLEE_C_DEFINED_glXQueryMaxSwapBarriersSGIX
\r
11103 Bool __stdcall GLee_Lazy_glXQueryMaxSwapBarriersSGIX(Display * dpy, int screen, int * max) {if (GLeeInit()) return glXQueryMaxSwapBarriersSGIX(dpy, screen, max); return (Bool)0;}
\r
11104 GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX=GLee_Lazy_glXQueryMaxSwapBarriersSGIX;
\r
11108 /* GLX_SGIS_blended_overlay */
\r
11110 #ifdef __GLEE_GLX_SGIS_blended_overlay
\r
11113 /* GLX_SGIS_shared_multisample */
\r
11115 #ifdef __GLEE_GLX_SGIS_shared_multisample
\r
11118 /* GLX_SUN_get_transparent_index */
\r
11120 #ifdef __GLEE_GLX_SUN_get_transparent_index
\r
11121 #ifndef GLEE_C_DEFINED_glXGetTransparentIndexSUN
\r
11122 #define GLEE_C_DEFINED_glXGetTransparentIndexSUN
\r
11123 Status __stdcall GLee_Lazy_glXGetTransparentIndexSUN(Display * dpy, Window overlay, Window underlay, long * pTransparentIndex) {if (GLeeInit()) return glXGetTransparentIndexSUN(dpy, overlay, underlay, pTransparentIndex); return (Status)0;}
\r
11124 GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC GLeeFuncPtr_glXGetTransparentIndexSUN=GLee_Lazy_glXGetTransparentIndexSUN;
\r
11128 /* GLX_3DFX_multisample */
\r
11130 #ifdef __GLEE_GLX_3DFX_multisample
\r
11133 /* GLX_MESA_copy_sub_buffer */
\r
11135 #ifdef __GLEE_GLX_MESA_copy_sub_buffer
\r
11136 #ifndef GLEE_C_DEFINED_glXCopySubBufferMESA
\r
11137 #define GLEE_C_DEFINED_glXCopySubBufferMESA
\r
11138 void __stdcall GLee_Lazy_glXCopySubBufferMESA(Display * dpy, GLXDrawable drawable, int x, int y, int width, int height) {if (GLeeInit()) glXCopySubBufferMESA(dpy, drawable, x, y, width, height);}
\r
11139 GLEEPFNGLXCOPYSUBBUFFERMESAPROC GLeeFuncPtr_glXCopySubBufferMESA=GLee_Lazy_glXCopySubBufferMESA;
\r
11143 /* GLX_MESA_pixmap_colormap */
\r
11145 #ifdef __GLEE_GLX_MESA_pixmap_colormap
\r
11146 #ifndef GLEE_C_DEFINED_glXCreateGLXPixmapMESA
\r
11147 #define GLEE_C_DEFINED_glXCreateGLXPixmapMESA
\r
11148 GLXPixmap __stdcall GLee_Lazy_glXCreateGLXPixmapMESA(Display * dpy, XVisualInfo * visual, Pixmap pixmap, Colormap cmap) {if (GLeeInit()) return glXCreateGLXPixmapMESA(dpy, visual, pixmap, cmap); return (GLXPixmap)0;}
\r
11149 GLEEPFNGLXCREATEGLXPIXMAPMESAPROC GLeeFuncPtr_glXCreateGLXPixmapMESA=GLee_Lazy_glXCreateGLXPixmapMESA;
\r
11153 /* GLX_MESA_release_buffers */
\r
11155 #ifdef __GLEE_GLX_MESA_release_buffers
\r
11156 #ifndef GLEE_C_DEFINED_glXReleaseBuffersMESA
\r
11157 #define GLEE_C_DEFINED_glXReleaseBuffersMESA
\r
11158 Bool __stdcall GLee_Lazy_glXReleaseBuffersMESA(Display * dpy, GLXDrawable drawable) {if (GLeeInit()) return glXReleaseBuffersMESA(dpy, drawable); return (Bool)0;}
\r
11159 GLEEPFNGLXRELEASEBUFFERSMESAPROC GLeeFuncPtr_glXReleaseBuffersMESA=GLee_Lazy_glXReleaseBuffersMESA;
\r
11163 /* GLX_MESA_set_3dfx_mode */
\r
11165 #ifdef __GLEE_GLX_MESA_set_3dfx_mode
\r
11166 #ifndef GLEE_C_DEFINED_glXSet3DfxModeMESA
\r
11167 #define GLEE_C_DEFINED_glXSet3DfxModeMESA
\r
11168 Bool __stdcall GLee_Lazy_glXSet3DfxModeMESA(int mode) {if (GLeeInit()) return glXSet3DfxModeMESA(mode); return (Bool)0;}
\r
11169 GLEEPFNGLXSET3DFXMODEMESAPROC GLeeFuncPtr_glXSet3DfxModeMESA=GLee_Lazy_glXSet3DfxModeMESA;
\r
11173 /* GLX_SGIX_visual_select_group */
\r
11175 #ifdef __GLEE_GLX_SGIX_visual_select_group
\r
11178 /* GLX_OML_swap_method */
\r
11180 #ifdef __GLEE_GLX_OML_swap_method
\r
11183 /* GLX_OML_sync_control */
\r
11185 #ifdef __GLEE_GLX_OML_sync_control
\r
11186 #ifndef GLEE_C_DEFINED_glXGetSyncValuesOML
\r
11187 #define GLEE_C_DEFINED_glXGetSyncValuesOML
\r
11188 Bool __stdcall GLee_Lazy_glXGetSyncValuesOML(Display * dpy, GLXDrawable drawable, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXGetSyncValuesOML(dpy, drawable, ust, msc, sbc); return (Bool)0;}
\r
11189 GLEEPFNGLXGETSYNCVALUESOMLPROC GLeeFuncPtr_glXGetSyncValuesOML=GLee_Lazy_glXGetSyncValuesOML;
\r
11191 #ifndef GLEE_C_DEFINED_glXGetMscRateOML
\r
11192 #define GLEE_C_DEFINED_glXGetMscRateOML
\r
11193 Bool __stdcall GLee_Lazy_glXGetMscRateOML(Display * dpy, GLXDrawable drawable, int32_t * numerator, int32_t * denominator) {if (GLeeInit()) return glXGetMscRateOML(dpy, drawable, numerator, denominator); return (Bool)0;}
\r
11194 GLEEPFNGLXGETMSCRATEOMLPROC GLeeFuncPtr_glXGetMscRateOML=GLee_Lazy_glXGetMscRateOML;
\r
11196 #ifndef GLEE_C_DEFINED_glXSwapBuffersMscOML
\r
11197 #define GLEE_C_DEFINED_glXSwapBuffersMscOML
\r
11198 int64_t __stdcall GLee_Lazy_glXSwapBuffersMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder) {if (GLeeInit()) return glXSwapBuffersMscOML(dpy, drawable, target_msc, divisor, remainder); return (int64_t)0;}
\r
11199 GLEEPFNGLXSWAPBUFFERSMSCOMLPROC GLeeFuncPtr_glXSwapBuffersMscOML=GLee_Lazy_glXSwapBuffersMscOML;
\r
11201 #ifndef GLEE_C_DEFINED_glXWaitForMscOML
\r
11202 #define GLEE_C_DEFINED_glXWaitForMscOML
\r
11203 Bool __stdcall GLee_Lazy_glXWaitForMscOML(Display * dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForMscOML(dpy, drawable, target_msc, divisor, remainder, ust, msc, sbc); return (Bool)0;}
\r
11204 GLEEPFNGLXWAITFORMSCOMLPROC GLeeFuncPtr_glXWaitForMscOML=GLee_Lazy_glXWaitForMscOML;
\r
11206 #ifndef GLEE_C_DEFINED_glXWaitForSbcOML
\r
11207 #define GLEE_C_DEFINED_glXWaitForSbcOML
\r
11208 Bool __stdcall GLee_Lazy_glXWaitForSbcOML(Display * dpy, GLXDrawable drawable, int64_t target_sbc, int64_t * ust, int64_t * msc, int64_t * sbc) {if (GLeeInit()) return glXWaitForSbcOML(dpy, drawable, target_sbc, ust, msc, sbc); return (Bool)0;}
\r
11209 GLEEPFNGLXWAITFORSBCOMLPROC GLeeFuncPtr_glXWaitForSbcOML=GLee_Lazy_glXWaitForSbcOML;
\r
11213 /* GLX_NV_float_buffer */
\r
11215 #ifdef __GLEE_GLX_NV_float_buffer
\r
11218 /* GLX_SGIX_hyperpipe */
\r
11220 #ifdef __GLEE_GLX_SGIX_hyperpipe
\r
11221 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
\r
11222 #define GLEE_C_DEFINED_glXQueryHyperpipeNetworkSGIX
\r
11223 GLXHyperpipeNetworkSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeNetworkSGIX(Display * dpy, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeNetworkSGIX(dpy, npipes); return (GLXHyperpipeNetworkSGIX *)0;}
\r
11224 GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX=GLee_Lazy_glXQueryHyperpipeNetworkSGIX;
\r
11226 #ifndef GLEE_C_DEFINED_glXHyperpipeConfigSGIX
\r
11227 #define GLEE_C_DEFINED_glXHyperpipeConfigSGIX
\r
11228 int __stdcall GLee_Lazy_glXHyperpipeConfigSGIX(Display * dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX * cfg, int * hpId) {if (GLeeInit()) return glXHyperpipeConfigSGIX(dpy, networkId, npipes, cfg, hpId); return (int)0;}
\r
11229 GLEEPFNGLXHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXHyperpipeConfigSGIX=GLee_Lazy_glXHyperpipeConfigSGIX;
\r
11231 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
\r
11232 #define GLEE_C_DEFINED_glXQueryHyperpipeConfigSGIX
\r
11233 GLXHyperpipeConfigSGIX * __stdcall GLee_Lazy_glXQueryHyperpipeConfigSGIX(Display * dpy, int hpId, int * npipes) {if (GLeeInit()) return glXQueryHyperpipeConfigSGIX(dpy, hpId, npipes); return (GLXHyperpipeConfigSGIX *)0;}
\r
11234 GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXQueryHyperpipeConfigSGIX=GLee_Lazy_glXQueryHyperpipeConfigSGIX;
\r
11236 #ifndef GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
\r
11237 #define GLEE_C_DEFINED_glXDestroyHyperpipeConfigSGIX
\r
11238 int __stdcall GLee_Lazy_glXDestroyHyperpipeConfigSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXDestroyHyperpipeConfigSGIX(dpy, hpId); return (int)0;}
\r
11239 GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX=GLee_Lazy_glXDestroyHyperpipeConfigSGIX;
\r
11241 #ifndef GLEE_C_DEFINED_glXBindHyperpipeSGIX
\r
11242 #define GLEE_C_DEFINED_glXBindHyperpipeSGIX
\r
11243 int __stdcall GLee_Lazy_glXBindHyperpipeSGIX(Display * dpy, int hpId) {if (GLeeInit()) return glXBindHyperpipeSGIX(dpy, hpId); return (int)0;}
\r
11244 GLEEPFNGLXBINDHYPERPIPESGIXPROC GLeeFuncPtr_glXBindHyperpipeSGIX=GLee_Lazy_glXBindHyperpipeSGIX;
\r
11246 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
\r
11247 #define GLEE_C_DEFINED_glXQueryHyperpipeBestAttribSGIX
\r
11248 int __stdcall GLee_Lazy_glXQueryHyperpipeBestAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeBestAttribSGIX(dpy, timeSlice, attrib, size, attribList, returnAttribList); return (int)0;}
\r
11249 GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX=GLee_Lazy_glXQueryHyperpipeBestAttribSGIX;
\r
11251 #ifndef GLEE_C_DEFINED_glXHyperpipeAttribSGIX
\r
11252 #define GLEE_C_DEFINED_glXHyperpipeAttribSGIX
\r
11253 int __stdcall GLee_Lazy_glXHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * attribList) {if (GLeeInit()) return glXHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, attribList); return (int)0;}
\r
11254 GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXHyperpipeAttribSGIX=GLee_Lazy_glXHyperpipeAttribSGIX;
\r
11256 #ifndef GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
\r
11257 #define GLEE_C_DEFINED_glXQueryHyperpipeAttribSGIX
\r
11258 int __stdcall GLee_Lazy_glXQueryHyperpipeAttribSGIX(Display * dpy, int timeSlice, int attrib, int size, void * returnAttribList) {if (GLeeInit()) return glXQueryHyperpipeAttribSGIX(dpy, timeSlice, attrib, size, returnAttribList); return (int)0;}
\r
11259 GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC GLeeFuncPtr_glXQueryHyperpipeAttribSGIX=GLee_Lazy_glXQueryHyperpipeAttribSGIX;
\r
11263 /* GLX_MESA_agp_offset */
\r
11265 #ifdef __GLEE_GLX_MESA_agp_offset
\r
11266 #ifndef GLEE_C_DEFINED_glXGetAGPOffsetMESA
\r
11267 #define GLEE_C_DEFINED_glXGetAGPOffsetMESA
\r
11268 unsigned int __stdcall GLee_Lazy_glXGetAGPOffsetMESA(const void * pointer) {if (GLeeInit()) return glXGetAGPOffsetMESA(pointer); return (unsigned int)0;}
\r
11269 GLEEPFNGLXGETAGPOFFSETMESAPROC GLeeFuncPtr_glXGetAGPOffsetMESA=GLee_Lazy_glXGetAGPOffsetMESA;
\r
11273 /* GLX_EXT_fbconfig_packed_float */
\r
11275 #ifdef __GLEE_GLX_EXT_fbconfig_packed_float
\r
11278 /* GLX_EXT_framebuffer_sRGB */
\r
11280 #ifdef __GLEE_GLX_EXT_framebuffer_sRGB
\r
11283 /* GLX_EXT_texture_from_pixmap */
\r
11285 #ifdef __GLEE_GLX_EXT_texture_from_pixmap
\r
11286 #ifndef GLEE_C_DEFINED_glXBindTexImageEXT
\r
11287 #define GLEE_C_DEFINED_glXBindTexImageEXT
\r
11288 void __stdcall GLee_Lazy_glXBindTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer, const int * attrib_list) {if (GLeeInit()) glXBindTexImageEXT(dpy, drawable, buffer, attrib_list);}
\r
11289 GLEEPFNGLXBINDTEXIMAGEEXTPROC GLeeFuncPtr_glXBindTexImageEXT=GLee_Lazy_glXBindTexImageEXT;
\r
11291 #ifndef GLEE_C_DEFINED_glXReleaseTexImageEXT
\r
11292 #define GLEE_C_DEFINED_glXReleaseTexImageEXT
\r
11293 void __stdcall GLee_Lazy_glXReleaseTexImageEXT(Display * dpy, GLXDrawable drawable, int buffer) {if (GLeeInit()) glXReleaseTexImageEXT(dpy, drawable, buffer);}
\r
11294 GLEEPFNGLXRELEASETEXIMAGEEXTPROC GLeeFuncPtr_glXReleaseTexImageEXT=GLee_Lazy_glXReleaseTexImageEXT;
\r
11298 /* GLX_NV_present_video */
\r
11300 #ifdef __GLEE_GLX_NV_present_video
\r
11303 /* GLX_NV_video_out */
\r
11305 #ifdef __GLEE_GLX_NV_video_out
\r
11308 /* GLX_NV_swap_group */
\r
11310 #ifdef __GLEE_GLX_NV_swap_group
\r
11313 /* GLX_EXT_scene_marker */
\r
11315 #ifdef __GLEE_GLX_EXT_scene_marker
\r
11318 /* GLX_NV_video_output */
\r
11320 #ifdef __GLEE_GLX_NV_video_output
\r
11321 #ifndef GLEE_C_DEFINED_glXGetVideoDeviceNV
\r
11322 #define GLEE_C_DEFINED_glXGetVideoDeviceNV
\r
11323 int __stdcall GLee_Lazy_glXGetVideoDeviceNV(Display * dpy, int screen, int numVideoDevices, GLXVideoDeviceNV * pVideoDevice) {if (GLeeInit()) return glXGetVideoDeviceNV(dpy, screen, numVideoDevices, pVideoDevice); return (int)0;}
\r
11324 GLEEPFNGLXGETVIDEODEVICENVPROC GLeeFuncPtr_glXGetVideoDeviceNV=GLee_Lazy_glXGetVideoDeviceNV;
\r
11326 #ifndef GLEE_C_DEFINED_glXReleaseVideoDeviceNV
\r
11327 #define GLEE_C_DEFINED_glXReleaseVideoDeviceNV
\r
11328 int __stdcall GLee_Lazy_glXReleaseVideoDeviceNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice) {if (GLeeInit()) return glXReleaseVideoDeviceNV(dpy, screen, VideoDevice); return (int)0;}
\r
11329 GLEEPFNGLXRELEASEVIDEODEVICENVPROC GLeeFuncPtr_glXReleaseVideoDeviceNV=GLee_Lazy_glXReleaseVideoDeviceNV;
\r
11331 #ifndef GLEE_C_DEFINED_glXBindVideoImageNV
\r
11332 #define GLEE_C_DEFINED_glXBindVideoImageNV
\r
11333 int __stdcall GLee_Lazy_glXBindVideoImageNV(Display * dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer) {if (GLeeInit()) return glXBindVideoImageNV(dpy, VideoDevice, pbuf, iVideoBuffer); return (int)0;}
\r
11334 GLEEPFNGLXBINDVIDEOIMAGENVPROC GLeeFuncPtr_glXBindVideoImageNV=GLee_Lazy_glXBindVideoImageNV;
\r
11336 #ifndef GLEE_C_DEFINED_glXReleaseVideoImageNV
\r
11337 #define GLEE_C_DEFINED_glXReleaseVideoImageNV
\r
11338 int __stdcall GLee_Lazy_glXReleaseVideoImageNV(Display * dpy, GLXPbuffer pbuf) {if (GLeeInit()) return glXReleaseVideoImageNV(dpy, pbuf); return (int)0;}
\r
11339 GLEEPFNGLXRELEASEVIDEOIMAGENVPROC GLeeFuncPtr_glXReleaseVideoImageNV=GLee_Lazy_glXReleaseVideoImageNV;
\r
11341 #ifndef GLEE_C_DEFINED_glXSendPbufferToVideoNV
\r
11342 #define GLEE_C_DEFINED_glXSendPbufferToVideoNV
\r
11343 int __stdcall GLee_Lazy_glXSendPbufferToVideoNV(Display * dpy, GLXPbuffer pbuf, int iBufferType, unsigned long * pulCounterPbuffer, GLboolean bBlock) {if (GLeeInit()) return glXSendPbufferToVideoNV(dpy, pbuf, iBufferType, pulCounterPbuffer, bBlock); return (int)0;}
\r
11344 GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC GLeeFuncPtr_glXSendPbufferToVideoNV=GLee_Lazy_glXSendPbufferToVideoNV;
\r
11346 #ifndef GLEE_C_DEFINED_glXGetVideoInfoNV
\r
11347 #define GLEE_C_DEFINED_glXGetVideoInfoNV
\r
11348 int __stdcall GLee_Lazy_glXGetVideoInfoNV(Display * dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long * pulCounterOutputPbuffer, unsigned long * pulCounterOutputVideo) {if (GLeeInit()) return glXGetVideoInfoNV(dpy, screen, VideoDevice, pulCounterOutputPbuffer, pulCounterOutputVideo); return (int)0;}
\r
11349 GLEEPFNGLXGETVIDEOINFONVPROC GLeeFuncPtr_glXGetVideoInfoNV=GLee_Lazy_glXGetVideoInfoNV;
\r
11352 #endif /* end GLX */
\r
11353 /*****************************************************************
\r
11354 * Extension link functions
\r
11355 *****************************************************************/
\r
11357 GLuint __GLeeLink_GL_VERSION_1_2(void)
\r
11360 #ifdef __GLEE_GL_VERSION_1_2
\r
11361 if ((GLeeFuncPtr_glBlendColor = (GLEEPFNGLBLENDCOLORPROC) __GLeeGetProcAddress("glBlendColor"))!=0) nLinked++;
\r
11362 if ((GLeeFuncPtr_glBlendEquation = (GLEEPFNGLBLENDEQUATIONPROC) __GLeeGetProcAddress("glBlendEquation"))!=0) nLinked++;
\r
11363 if ((GLeeFuncPtr_glDrawRangeElements = (GLEEPFNGLDRAWRANGEELEMENTSPROC) __GLeeGetProcAddress("glDrawRangeElements"))!=0) nLinked++;
\r
11364 if ((GLeeFuncPtr_glColorTable = (GLEEPFNGLCOLORTABLEPROC) __GLeeGetProcAddress("glColorTable"))!=0) nLinked++;
\r
11365 if ((GLeeFuncPtr_glColorTableParameterfv = (GLEEPFNGLCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glColorTableParameterfv"))!=0) nLinked++;
\r
11366 if ((GLeeFuncPtr_glColorTableParameteriv = (GLEEPFNGLCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glColorTableParameteriv"))!=0) nLinked++;
\r
11367 if ((GLeeFuncPtr_glCopyColorTable = (GLEEPFNGLCOPYCOLORTABLEPROC) __GLeeGetProcAddress("glCopyColorTable"))!=0) nLinked++;
\r
11368 if ((GLeeFuncPtr_glGetColorTable = (GLEEPFNGLGETCOLORTABLEPROC) __GLeeGetProcAddress("glGetColorTable"))!=0) nLinked++;
\r
11369 if ((GLeeFuncPtr_glGetColorTableParameterfv = (GLEEPFNGLGETCOLORTABLEPARAMETERFVPROC) __GLeeGetProcAddress("glGetColorTableParameterfv"))!=0) nLinked++;
\r
11370 if ((GLeeFuncPtr_glGetColorTableParameteriv = (GLEEPFNGLGETCOLORTABLEPARAMETERIVPROC) __GLeeGetProcAddress("glGetColorTableParameteriv"))!=0) nLinked++;
\r
11371 if ((GLeeFuncPtr_glColorSubTable = (GLEEPFNGLCOLORSUBTABLEPROC) __GLeeGetProcAddress("glColorSubTable"))!=0) nLinked++;
\r
11372 if ((GLeeFuncPtr_glCopyColorSubTable = (GLEEPFNGLCOPYCOLORSUBTABLEPROC) __GLeeGetProcAddress("glCopyColorSubTable"))!=0) nLinked++;
\r
11373 if ((GLeeFuncPtr_glConvolutionFilter1D = (GLEEPFNGLCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glConvolutionFilter1D"))!=0) nLinked++;
\r
11374 if ((GLeeFuncPtr_glConvolutionFilter2D = (GLEEPFNGLCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glConvolutionFilter2D"))!=0) nLinked++;
\r
11375 if ((GLeeFuncPtr_glConvolutionParameterf = (GLEEPFNGLCONVOLUTIONPARAMETERFPROC) __GLeeGetProcAddress("glConvolutionParameterf"))!=0) nLinked++;
\r
11376 if ((GLeeFuncPtr_glConvolutionParameterfv = (GLEEPFNGLCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glConvolutionParameterfv"))!=0) nLinked++;
\r
11377 if ((GLeeFuncPtr_glConvolutionParameteri = (GLEEPFNGLCONVOLUTIONPARAMETERIPROC) __GLeeGetProcAddress("glConvolutionParameteri"))!=0) nLinked++;
\r
11378 if ((GLeeFuncPtr_glConvolutionParameteriv = (GLEEPFNGLCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glConvolutionParameteriv"))!=0) nLinked++;
\r
11379 if ((GLeeFuncPtr_glCopyConvolutionFilter1D = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1D"))!=0) nLinked++;
\r
11380 if ((GLeeFuncPtr_glCopyConvolutionFilter2D = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2D"))!=0) nLinked++;
\r
11381 if ((GLeeFuncPtr_glGetConvolutionFilter = (GLEEPFNGLGETCONVOLUTIONFILTERPROC) __GLeeGetProcAddress("glGetConvolutionFilter"))!=0) nLinked++;
\r
11382 if ((GLeeFuncPtr_glGetConvolutionParameterfv = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVPROC) __GLeeGetProcAddress("glGetConvolutionParameterfv"))!=0) nLinked++;
\r
11383 if ((GLeeFuncPtr_glGetConvolutionParameteriv = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVPROC) __GLeeGetProcAddress("glGetConvolutionParameteriv"))!=0) nLinked++;
\r
11384 if ((GLeeFuncPtr_glGetSeparableFilter = (GLEEPFNGLGETSEPARABLEFILTERPROC) __GLeeGetProcAddress("glGetSeparableFilter"))!=0) nLinked++;
\r
11385 if ((GLeeFuncPtr_glSeparableFilter2D = (GLEEPFNGLSEPARABLEFILTER2DPROC) __GLeeGetProcAddress("glSeparableFilter2D"))!=0) nLinked++;
\r
11386 if ((GLeeFuncPtr_glGetHistogram = (GLEEPFNGLGETHISTOGRAMPROC) __GLeeGetProcAddress("glGetHistogram"))!=0) nLinked++;
\r
11387 if ((GLeeFuncPtr_glGetHistogramParameterfv = (GLEEPFNGLGETHISTOGRAMPARAMETERFVPROC) __GLeeGetProcAddress("glGetHistogramParameterfv"))!=0) nLinked++;
\r
11388 if ((GLeeFuncPtr_glGetHistogramParameteriv = (GLEEPFNGLGETHISTOGRAMPARAMETERIVPROC) __GLeeGetProcAddress("glGetHistogramParameteriv"))!=0) nLinked++;
\r
11389 if ((GLeeFuncPtr_glGetMinmax = (GLEEPFNGLGETMINMAXPROC) __GLeeGetProcAddress("glGetMinmax"))!=0) nLinked++;
\r
11390 if ((GLeeFuncPtr_glGetMinmaxParameterfv = (GLEEPFNGLGETMINMAXPARAMETERFVPROC) __GLeeGetProcAddress("glGetMinmaxParameterfv"))!=0) nLinked++;
\r
11391 if ((GLeeFuncPtr_glGetMinmaxParameteriv = (GLEEPFNGLGETMINMAXPARAMETERIVPROC) __GLeeGetProcAddress("glGetMinmaxParameteriv"))!=0) nLinked++;
\r
11392 if ((GLeeFuncPtr_glHistogram = (GLEEPFNGLHISTOGRAMPROC) __GLeeGetProcAddress("glHistogram"))!=0) nLinked++;
\r
11393 if ((GLeeFuncPtr_glMinmax = (GLEEPFNGLMINMAXPROC) __GLeeGetProcAddress("glMinmax"))!=0) nLinked++;
\r
11394 if ((GLeeFuncPtr_glResetHistogram = (GLEEPFNGLRESETHISTOGRAMPROC) __GLeeGetProcAddress("glResetHistogram"))!=0) nLinked++;
\r
11395 if ((GLeeFuncPtr_glResetMinmax = (GLEEPFNGLRESETMINMAXPROC) __GLeeGetProcAddress("glResetMinmax"))!=0) nLinked++;
\r
11396 if ((GLeeFuncPtr_glTexImage3D = (GLEEPFNGLTEXIMAGE3DPROC) __GLeeGetProcAddress("glTexImage3D"))!=0) nLinked++;
\r
11397 if ((GLeeFuncPtr_glTexSubImage3D = (GLEEPFNGLTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glTexSubImage3D"))!=0) nLinked++;
\r
11398 if ((GLeeFuncPtr_glCopyTexSubImage3D = (GLEEPFNGLCOPYTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCopyTexSubImage3D"))!=0) nLinked++;
\r
11400 if (nLinked==38) return GLEE_LINK_COMPLETE;
\r
11401 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11402 return GLEE_LINK_PARTIAL;
\r
11405 GLuint __GLeeLink_GL_ARB_imaging(void) {return GLEE_LINK_COMPLETE;}
\r
11407 GLuint __GLeeLink_GL_VERSION_1_3(void)
\r
11410 #ifdef __GLEE_GL_VERSION_1_3
\r
11411 if ((GLeeFuncPtr_glActiveTexture = (GLEEPFNGLACTIVETEXTUREPROC) __GLeeGetProcAddress("glActiveTexture"))!=0) nLinked++;
\r
11412 if ((GLeeFuncPtr_glClientActiveTexture = (GLEEPFNGLCLIENTACTIVETEXTUREPROC) __GLeeGetProcAddress("glClientActiveTexture"))!=0) nLinked++;
\r
11413 if ((GLeeFuncPtr_glMultiTexCoord1d = (GLEEPFNGLMULTITEXCOORD1DPROC) __GLeeGetProcAddress("glMultiTexCoord1d"))!=0) nLinked++;
\r
11414 if ((GLeeFuncPtr_glMultiTexCoord1dv = (GLEEPFNGLMULTITEXCOORD1DVPROC) __GLeeGetProcAddress("glMultiTexCoord1dv"))!=0) nLinked++;
\r
11415 if ((GLeeFuncPtr_glMultiTexCoord1f = (GLEEPFNGLMULTITEXCOORD1FPROC) __GLeeGetProcAddress("glMultiTexCoord1f"))!=0) nLinked++;
\r
11416 if ((GLeeFuncPtr_glMultiTexCoord1fv = (GLEEPFNGLMULTITEXCOORD1FVPROC) __GLeeGetProcAddress("glMultiTexCoord1fv"))!=0) nLinked++;
\r
11417 if ((GLeeFuncPtr_glMultiTexCoord1i = (GLEEPFNGLMULTITEXCOORD1IPROC) __GLeeGetProcAddress("glMultiTexCoord1i"))!=0) nLinked++;
\r
11418 if ((GLeeFuncPtr_glMultiTexCoord1iv = (GLEEPFNGLMULTITEXCOORD1IVPROC) __GLeeGetProcAddress("glMultiTexCoord1iv"))!=0) nLinked++;
\r
11419 if ((GLeeFuncPtr_glMultiTexCoord1s = (GLEEPFNGLMULTITEXCOORD1SPROC) __GLeeGetProcAddress("glMultiTexCoord1s"))!=0) nLinked++;
\r
11420 if ((GLeeFuncPtr_glMultiTexCoord1sv = (GLEEPFNGLMULTITEXCOORD1SVPROC) __GLeeGetProcAddress("glMultiTexCoord1sv"))!=0) nLinked++;
\r
11421 if ((GLeeFuncPtr_glMultiTexCoord2d = (GLEEPFNGLMULTITEXCOORD2DPROC) __GLeeGetProcAddress("glMultiTexCoord2d"))!=0) nLinked++;
\r
11422 if ((GLeeFuncPtr_glMultiTexCoord2dv = (GLEEPFNGLMULTITEXCOORD2DVPROC) __GLeeGetProcAddress("glMultiTexCoord2dv"))!=0) nLinked++;
\r
11423 if ((GLeeFuncPtr_glMultiTexCoord2f = (GLEEPFNGLMULTITEXCOORD2FPROC) __GLeeGetProcAddress("glMultiTexCoord2f"))!=0) nLinked++;
\r
11424 if ((GLeeFuncPtr_glMultiTexCoord2fv = (GLEEPFNGLMULTITEXCOORD2FVPROC) __GLeeGetProcAddress("glMultiTexCoord2fv"))!=0) nLinked++;
\r
11425 if ((GLeeFuncPtr_glMultiTexCoord2i = (GLEEPFNGLMULTITEXCOORD2IPROC) __GLeeGetProcAddress("glMultiTexCoord2i"))!=0) nLinked++;
\r
11426 if ((GLeeFuncPtr_glMultiTexCoord2iv = (GLEEPFNGLMULTITEXCOORD2IVPROC) __GLeeGetProcAddress("glMultiTexCoord2iv"))!=0) nLinked++;
\r
11427 if ((GLeeFuncPtr_glMultiTexCoord2s = (GLEEPFNGLMULTITEXCOORD2SPROC) __GLeeGetProcAddress("glMultiTexCoord2s"))!=0) nLinked++;
\r
11428 if ((GLeeFuncPtr_glMultiTexCoord2sv = (GLEEPFNGLMULTITEXCOORD2SVPROC) __GLeeGetProcAddress("glMultiTexCoord2sv"))!=0) nLinked++;
\r
11429 if ((GLeeFuncPtr_glMultiTexCoord3d = (GLEEPFNGLMULTITEXCOORD3DPROC) __GLeeGetProcAddress("glMultiTexCoord3d"))!=0) nLinked++;
\r
11430 if ((GLeeFuncPtr_glMultiTexCoord3dv = (GLEEPFNGLMULTITEXCOORD3DVPROC) __GLeeGetProcAddress("glMultiTexCoord3dv"))!=0) nLinked++;
\r
11431 if ((GLeeFuncPtr_glMultiTexCoord3f = (GLEEPFNGLMULTITEXCOORD3FPROC) __GLeeGetProcAddress("glMultiTexCoord3f"))!=0) nLinked++;
\r
11432 if ((GLeeFuncPtr_glMultiTexCoord3fv = (GLEEPFNGLMULTITEXCOORD3FVPROC) __GLeeGetProcAddress("glMultiTexCoord3fv"))!=0) nLinked++;
\r
11433 if ((GLeeFuncPtr_glMultiTexCoord3i = (GLEEPFNGLMULTITEXCOORD3IPROC) __GLeeGetProcAddress("glMultiTexCoord3i"))!=0) nLinked++;
\r
11434 if ((GLeeFuncPtr_glMultiTexCoord3iv = (GLEEPFNGLMULTITEXCOORD3IVPROC) __GLeeGetProcAddress("glMultiTexCoord3iv"))!=0) nLinked++;
\r
11435 if ((GLeeFuncPtr_glMultiTexCoord3s = (GLEEPFNGLMULTITEXCOORD3SPROC) __GLeeGetProcAddress("glMultiTexCoord3s"))!=0) nLinked++;
\r
11436 if ((GLeeFuncPtr_glMultiTexCoord3sv = (GLEEPFNGLMULTITEXCOORD3SVPROC) __GLeeGetProcAddress("glMultiTexCoord3sv"))!=0) nLinked++;
\r
11437 if ((GLeeFuncPtr_glMultiTexCoord4d = (GLEEPFNGLMULTITEXCOORD4DPROC) __GLeeGetProcAddress("glMultiTexCoord4d"))!=0) nLinked++;
\r
11438 if ((GLeeFuncPtr_glMultiTexCoord4dv = (GLEEPFNGLMULTITEXCOORD4DVPROC) __GLeeGetProcAddress("glMultiTexCoord4dv"))!=0) nLinked++;
\r
11439 if ((GLeeFuncPtr_glMultiTexCoord4f = (GLEEPFNGLMULTITEXCOORD4FPROC) __GLeeGetProcAddress("glMultiTexCoord4f"))!=0) nLinked++;
\r
11440 if ((GLeeFuncPtr_glMultiTexCoord4fv = (GLEEPFNGLMULTITEXCOORD4FVPROC) __GLeeGetProcAddress("glMultiTexCoord4fv"))!=0) nLinked++;
\r
11441 if ((GLeeFuncPtr_glMultiTexCoord4i = (GLEEPFNGLMULTITEXCOORD4IPROC) __GLeeGetProcAddress("glMultiTexCoord4i"))!=0) nLinked++;
\r
11442 if ((GLeeFuncPtr_glMultiTexCoord4iv = (GLEEPFNGLMULTITEXCOORD4IVPROC) __GLeeGetProcAddress("glMultiTexCoord4iv"))!=0) nLinked++;
\r
11443 if ((GLeeFuncPtr_glMultiTexCoord4s = (GLEEPFNGLMULTITEXCOORD4SPROC) __GLeeGetProcAddress("glMultiTexCoord4s"))!=0) nLinked++;
\r
11444 if ((GLeeFuncPtr_glMultiTexCoord4sv = (GLEEPFNGLMULTITEXCOORD4SVPROC) __GLeeGetProcAddress("glMultiTexCoord4sv"))!=0) nLinked++;
\r
11445 if ((GLeeFuncPtr_glLoadTransposeMatrixf = (GLEEPFNGLLOADTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glLoadTransposeMatrixf"))!=0) nLinked++;
\r
11446 if ((GLeeFuncPtr_glLoadTransposeMatrixd = (GLEEPFNGLLOADTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glLoadTransposeMatrixd"))!=0) nLinked++;
\r
11447 if ((GLeeFuncPtr_glMultTransposeMatrixf = (GLEEPFNGLMULTTRANSPOSEMATRIXFPROC) __GLeeGetProcAddress("glMultTransposeMatrixf"))!=0) nLinked++;
\r
11448 if ((GLeeFuncPtr_glMultTransposeMatrixd = (GLEEPFNGLMULTTRANSPOSEMATRIXDPROC) __GLeeGetProcAddress("glMultTransposeMatrixd"))!=0) nLinked++;
\r
11449 if ((GLeeFuncPtr_glSampleCoverage = (GLEEPFNGLSAMPLECOVERAGEPROC) __GLeeGetProcAddress("glSampleCoverage"))!=0) nLinked++;
\r
11450 if ((GLeeFuncPtr_glCompressedTexImage3D = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexImage3D"))!=0) nLinked++;
\r
11451 if ((GLeeFuncPtr_glCompressedTexImage2D = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexImage2D"))!=0) nLinked++;
\r
11452 if ((GLeeFuncPtr_glCompressedTexImage1D = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexImage1D"))!=0) nLinked++;
\r
11453 if ((GLeeFuncPtr_glCompressedTexSubImage3D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) __GLeeGetProcAddress("glCompressedTexSubImage3D"))!=0) nLinked++;
\r
11454 if ((GLeeFuncPtr_glCompressedTexSubImage2D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) __GLeeGetProcAddress("glCompressedTexSubImage2D"))!=0) nLinked++;
\r
11455 if ((GLeeFuncPtr_glCompressedTexSubImage1D = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) __GLeeGetProcAddress("glCompressedTexSubImage1D"))!=0) nLinked++;
\r
11456 if ((GLeeFuncPtr_glGetCompressedTexImage = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEPROC) __GLeeGetProcAddress("glGetCompressedTexImage"))!=0) nLinked++;
\r
11458 if (nLinked==46) return GLEE_LINK_COMPLETE;
\r
11459 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11460 return GLEE_LINK_PARTIAL;
\r
11463 GLuint __GLeeLink_GL_VERSION_1_4(void)
\r
11466 #ifdef __GLEE_GL_VERSION_1_4
\r
11467 if ((GLeeFuncPtr_glBlendFuncSeparate = (GLEEPFNGLBLENDFUNCSEPARATEPROC) __GLeeGetProcAddress("glBlendFuncSeparate"))!=0) nLinked++;
\r
11468 if ((GLeeFuncPtr_glFogCoordf = (GLEEPFNGLFOGCOORDFPROC) __GLeeGetProcAddress("glFogCoordf"))!=0) nLinked++;
\r
11469 if ((GLeeFuncPtr_glFogCoordfv = (GLEEPFNGLFOGCOORDFVPROC) __GLeeGetProcAddress("glFogCoordfv"))!=0) nLinked++;
\r
11470 if ((GLeeFuncPtr_glFogCoordd = (GLEEPFNGLFOGCOORDDPROC) __GLeeGetProcAddress("glFogCoordd"))!=0) nLinked++;
\r
11471 if ((GLeeFuncPtr_glFogCoorddv = (GLEEPFNGLFOGCOORDDVPROC) __GLeeGetProcAddress("glFogCoorddv"))!=0) nLinked++;
\r
11472 if ((GLeeFuncPtr_glFogCoordPointer = (GLEEPFNGLFOGCOORDPOINTERPROC) __GLeeGetProcAddress("glFogCoordPointer"))!=0) nLinked++;
\r
11473 if ((GLeeFuncPtr_glMultiDrawArrays = (GLEEPFNGLMULTIDRAWARRAYSPROC) __GLeeGetProcAddress("glMultiDrawArrays"))!=0) nLinked++;
\r
11474 if ((GLeeFuncPtr_glMultiDrawElements = (GLEEPFNGLMULTIDRAWELEMENTSPROC) __GLeeGetProcAddress("glMultiDrawElements"))!=0) nLinked++;
\r
11475 if ((GLeeFuncPtr_glPointParameterf = (GLEEPFNGLPOINTPARAMETERFPROC) __GLeeGetProcAddress("glPointParameterf"))!=0) nLinked++;
\r
11476 if ((GLeeFuncPtr_glPointParameterfv = (GLEEPFNGLPOINTPARAMETERFVPROC) __GLeeGetProcAddress("glPointParameterfv"))!=0) nLinked++;
\r
11477 if ((GLeeFuncPtr_glPointParameteri = (GLEEPFNGLPOINTPARAMETERIPROC) __GLeeGetProcAddress("glPointParameteri"))!=0) nLinked++;
\r
11478 if ((GLeeFuncPtr_glPointParameteriv = (GLEEPFNGLPOINTPARAMETERIVPROC) __GLeeGetProcAddress("glPointParameteriv"))!=0) nLinked++;
\r
11479 if ((GLeeFuncPtr_glSecondaryColor3b = (GLEEPFNGLSECONDARYCOLOR3BPROC) __GLeeGetProcAddress("glSecondaryColor3b"))!=0) nLinked++;
\r
11480 if ((GLeeFuncPtr_glSecondaryColor3bv = (GLEEPFNGLSECONDARYCOLOR3BVPROC) __GLeeGetProcAddress("glSecondaryColor3bv"))!=0) nLinked++;
\r
11481 if ((GLeeFuncPtr_glSecondaryColor3d = (GLEEPFNGLSECONDARYCOLOR3DPROC) __GLeeGetProcAddress("glSecondaryColor3d"))!=0) nLinked++;
\r
11482 if ((GLeeFuncPtr_glSecondaryColor3dv = (GLEEPFNGLSECONDARYCOLOR3DVPROC) __GLeeGetProcAddress("glSecondaryColor3dv"))!=0) nLinked++;
\r
11483 if ((GLeeFuncPtr_glSecondaryColor3f = (GLEEPFNGLSECONDARYCOLOR3FPROC) __GLeeGetProcAddress("glSecondaryColor3f"))!=0) nLinked++;
\r
11484 if ((GLeeFuncPtr_glSecondaryColor3fv = (GLEEPFNGLSECONDARYCOLOR3FVPROC) __GLeeGetProcAddress("glSecondaryColor3fv"))!=0) nLinked++;
\r
11485 if ((GLeeFuncPtr_glSecondaryColor3i = (GLEEPFNGLSECONDARYCOLOR3IPROC) __GLeeGetProcAddress("glSecondaryColor3i"))!=0) nLinked++;
\r
11486 if ((GLeeFuncPtr_glSecondaryColor3iv = (GLEEPFNGLSECONDARYCOLOR3IVPROC) __GLeeGetProcAddress("glSecondaryColor3iv"))!=0) nLinked++;
\r
11487 if ((GLeeFuncPtr_glSecondaryColor3s = (GLEEPFNGLSECONDARYCOLOR3SPROC) __GLeeGetProcAddress("glSecondaryColor3s"))!=0) nLinked++;
\r
11488 if ((GLeeFuncPtr_glSecondaryColor3sv = (GLEEPFNGLSECONDARYCOLOR3SVPROC) __GLeeGetProcAddress("glSecondaryColor3sv"))!=0) nLinked++;
\r
11489 if ((GLeeFuncPtr_glSecondaryColor3ub = (GLEEPFNGLSECONDARYCOLOR3UBPROC) __GLeeGetProcAddress("glSecondaryColor3ub"))!=0) nLinked++;
\r
11490 if ((GLeeFuncPtr_glSecondaryColor3ubv = (GLEEPFNGLSECONDARYCOLOR3UBVPROC) __GLeeGetProcAddress("glSecondaryColor3ubv"))!=0) nLinked++;
\r
11491 if ((GLeeFuncPtr_glSecondaryColor3ui = (GLEEPFNGLSECONDARYCOLOR3UIPROC) __GLeeGetProcAddress("glSecondaryColor3ui"))!=0) nLinked++;
\r
11492 if ((GLeeFuncPtr_glSecondaryColor3uiv = (GLEEPFNGLSECONDARYCOLOR3UIVPROC) __GLeeGetProcAddress("glSecondaryColor3uiv"))!=0) nLinked++;
\r
11493 if ((GLeeFuncPtr_glSecondaryColor3us = (GLEEPFNGLSECONDARYCOLOR3USPROC) __GLeeGetProcAddress("glSecondaryColor3us"))!=0) nLinked++;
\r
11494 if ((GLeeFuncPtr_glSecondaryColor3usv = (GLEEPFNGLSECONDARYCOLOR3USVPROC) __GLeeGetProcAddress("glSecondaryColor3usv"))!=0) nLinked++;
\r
11495 if ((GLeeFuncPtr_glSecondaryColorPointer = (GLEEPFNGLSECONDARYCOLORPOINTERPROC) __GLeeGetProcAddress("glSecondaryColorPointer"))!=0) nLinked++;
\r
11496 if ((GLeeFuncPtr_glWindowPos2d = (GLEEPFNGLWINDOWPOS2DPROC) __GLeeGetProcAddress("glWindowPos2d"))!=0) nLinked++;
\r
11497 if ((GLeeFuncPtr_glWindowPos2dv = (GLEEPFNGLWINDOWPOS2DVPROC) __GLeeGetProcAddress("glWindowPos2dv"))!=0) nLinked++;
\r
11498 if ((GLeeFuncPtr_glWindowPos2f = (GLEEPFNGLWINDOWPOS2FPROC) __GLeeGetProcAddress("glWindowPos2f"))!=0) nLinked++;
\r
11499 if ((GLeeFuncPtr_glWindowPos2fv = (GLEEPFNGLWINDOWPOS2FVPROC) __GLeeGetProcAddress("glWindowPos2fv"))!=0) nLinked++;
\r
11500 if ((GLeeFuncPtr_glWindowPos2i = (GLEEPFNGLWINDOWPOS2IPROC) __GLeeGetProcAddress("glWindowPos2i"))!=0) nLinked++;
\r
11501 if ((GLeeFuncPtr_glWindowPos2iv = (GLEEPFNGLWINDOWPOS2IVPROC) __GLeeGetProcAddress("glWindowPos2iv"))!=0) nLinked++;
\r
11502 if ((GLeeFuncPtr_glWindowPos2s = (GLEEPFNGLWINDOWPOS2SPROC) __GLeeGetProcAddress("glWindowPos2s"))!=0) nLinked++;
\r
11503 if ((GLeeFuncPtr_glWindowPos2sv = (GLEEPFNGLWINDOWPOS2SVPROC) __GLeeGetProcAddress("glWindowPos2sv"))!=0) nLinked++;
\r
11504 if ((GLeeFuncPtr_glWindowPos3d = (GLEEPFNGLWINDOWPOS3DPROC) __GLeeGetProcAddress("glWindowPos3d"))!=0) nLinked++;
\r
11505 if ((GLeeFuncPtr_glWindowPos3dv = (GLEEPFNGLWINDOWPOS3DVPROC) __GLeeGetProcAddress("glWindowPos3dv"))!=0) nLinked++;
\r
11506 if ((GLeeFuncPtr_glWindowPos3f = (GLEEPFNGLWINDOWPOS3FPROC) __GLeeGetProcAddress("glWindowPos3f"))!=0) nLinked++;
\r
11507 if ((GLeeFuncPtr_glWindowPos3fv = (GLEEPFNGLWINDOWPOS3FVPROC) __GLeeGetProcAddress("glWindowPos3fv"))!=0) nLinked++;
\r
11508 if ((GLeeFuncPtr_glWindowPos3i = (GLEEPFNGLWINDOWPOS3IPROC) __GLeeGetProcAddress("glWindowPos3i"))!=0) nLinked++;
\r
11509 if ((GLeeFuncPtr_glWindowPos3iv = (GLEEPFNGLWINDOWPOS3IVPROC) __GLeeGetProcAddress("glWindowPos3iv"))!=0) nLinked++;
\r
11510 if ((GLeeFuncPtr_glWindowPos3s = (GLEEPFNGLWINDOWPOS3SPROC) __GLeeGetProcAddress("glWindowPos3s"))!=0) nLinked++;
\r
11511 if ((GLeeFuncPtr_glWindowPos3sv = (GLEEPFNGLWINDOWPOS3SVPROC) __GLeeGetProcAddress("glWindowPos3sv"))!=0) nLinked++;
\r
11513 if (nLinked==45) return GLEE_LINK_COMPLETE;
\r
11514 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11515 return GLEE_LINK_PARTIAL;
\r
11518 GLuint __GLeeLink_GL_VERSION_1_5(void)
\r
11521 #ifdef __GLEE_GL_VERSION_1_5
\r
11522 if ((GLeeFuncPtr_glGenQueries = (GLEEPFNGLGENQUERIESPROC) __GLeeGetProcAddress("glGenQueries"))!=0) nLinked++;
\r
11523 if ((GLeeFuncPtr_glDeleteQueries = (GLEEPFNGLDELETEQUERIESPROC) __GLeeGetProcAddress("glDeleteQueries"))!=0) nLinked++;
\r
11524 if ((GLeeFuncPtr_glIsQuery = (GLEEPFNGLISQUERYPROC) __GLeeGetProcAddress("glIsQuery"))!=0) nLinked++;
\r
11525 if ((GLeeFuncPtr_glBeginQuery = (GLEEPFNGLBEGINQUERYPROC) __GLeeGetProcAddress("glBeginQuery"))!=0) nLinked++;
\r
11526 if ((GLeeFuncPtr_glEndQuery = (GLEEPFNGLENDQUERYPROC) __GLeeGetProcAddress("glEndQuery"))!=0) nLinked++;
\r
11527 if ((GLeeFuncPtr_glGetQueryiv = (GLEEPFNGLGETQUERYIVPROC) __GLeeGetProcAddress("glGetQueryiv"))!=0) nLinked++;
\r
11528 if ((GLeeFuncPtr_glGetQueryObjectiv = (GLEEPFNGLGETQUERYOBJECTIVPROC) __GLeeGetProcAddress("glGetQueryObjectiv"))!=0) nLinked++;
\r
11529 if ((GLeeFuncPtr_glGetQueryObjectuiv = (GLEEPFNGLGETQUERYOBJECTUIVPROC) __GLeeGetProcAddress("glGetQueryObjectuiv"))!=0) nLinked++;
\r
11530 if ((GLeeFuncPtr_glBindBuffer = (GLEEPFNGLBINDBUFFERPROC) __GLeeGetProcAddress("glBindBuffer"))!=0) nLinked++;
\r
11531 if ((GLeeFuncPtr_glDeleteBuffers = (GLEEPFNGLDELETEBUFFERSPROC) __GLeeGetProcAddress("glDeleteBuffers"))!=0) nLinked++;
\r
11532 if ((GLeeFuncPtr_glGenBuffers = (GLEEPFNGLGENBUFFERSPROC) __GLeeGetProcAddress("glGenBuffers"))!=0) nLinked++;
\r
11533 if ((GLeeFuncPtr_glIsBuffer = (GLEEPFNGLISBUFFERPROC) __GLeeGetProcAddress("glIsBuffer"))!=0) nLinked++;
\r
11534 if ((GLeeFuncPtr_glBufferData = (GLEEPFNGLBUFFERDATAPROC) __GLeeGetProcAddress("glBufferData"))!=0) nLinked++;
\r
11535 if ((GLeeFuncPtr_glBufferSubData = (GLEEPFNGLBUFFERSUBDATAPROC) __GLeeGetProcAddress("glBufferSubData"))!=0) nLinked++;
\r
11536 if ((GLeeFuncPtr_glGetBufferSubData = (GLEEPFNGLGETBUFFERSUBDATAPROC) __GLeeGetProcAddress("glGetBufferSubData"))!=0) nLinked++;
\r
11537 if ((GLeeFuncPtr_glMapBuffer = (GLEEPFNGLMAPBUFFERPROC) __GLeeGetProcAddress("glMapBuffer"))!=0) nLinked++;
\r
11538 if ((GLeeFuncPtr_glUnmapBuffer = (GLEEPFNGLUNMAPBUFFERPROC) __GLeeGetProcAddress("glUnmapBuffer"))!=0) nLinked++;
\r
11539 if ((GLeeFuncPtr_glGetBufferParameteriv = (GLEEPFNGLGETBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetBufferParameteriv"))!=0) nLinked++;
\r
11540 if ((GLeeFuncPtr_glGetBufferPointerv = (GLEEPFNGLGETBUFFERPOINTERVPROC) __GLeeGetProcAddress("glGetBufferPointerv"))!=0) nLinked++;
\r
11542 if (nLinked==19) return GLEE_LINK_COMPLETE;
\r
11543 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11544 return GLEE_LINK_PARTIAL;
\r
11547 GLuint __GLeeLink_GL_VERSION_2_0(void)
\r
11550 #ifdef __GLEE_GL_VERSION_2_0
\r
11551 if ((GLeeFuncPtr_glBlendEquationSeparate = (GLEEPFNGLBLENDEQUATIONSEPARATEPROC) __GLeeGetProcAddress("glBlendEquationSeparate"))!=0) nLinked++;
\r
11552 if ((GLeeFuncPtr_glDrawBuffers = (GLEEPFNGLDRAWBUFFERSPROC) __GLeeGetProcAddress("glDrawBuffers"))!=0) nLinked++;
\r
11553 if ((GLeeFuncPtr_glStencilOpSeparate = (GLEEPFNGLSTENCILOPSEPARATEPROC) __GLeeGetProcAddress("glStencilOpSeparate"))!=0) nLinked++;
\r
11554 if ((GLeeFuncPtr_glStencilFuncSeparate = (GLEEPFNGLSTENCILFUNCSEPARATEPROC) __GLeeGetProcAddress("glStencilFuncSeparate"))!=0) nLinked++;
\r
11555 if ((GLeeFuncPtr_glStencilMaskSeparate = (GLEEPFNGLSTENCILMASKSEPARATEPROC) __GLeeGetProcAddress("glStencilMaskSeparate"))!=0) nLinked++;
\r
11556 if ((GLeeFuncPtr_glAttachShader = (GLEEPFNGLATTACHSHADERPROC) __GLeeGetProcAddress("glAttachShader"))!=0) nLinked++;
\r
11557 if ((GLeeFuncPtr_glBindAttribLocation = (GLEEPFNGLBINDATTRIBLOCATIONPROC) __GLeeGetProcAddress("glBindAttribLocation"))!=0) nLinked++;
\r
11558 if ((GLeeFuncPtr_glCompileShader = (GLEEPFNGLCOMPILESHADERPROC) __GLeeGetProcAddress("glCompileShader"))!=0) nLinked++;
\r
11559 if ((GLeeFuncPtr_glCreateProgram = (GLEEPFNGLCREATEPROGRAMPROC) __GLeeGetProcAddress("glCreateProgram"))!=0) nLinked++;
\r
11560 if ((GLeeFuncPtr_glCreateShader = (GLEEPFNGLCREATESHADERPROC) __GLeeGetProcAddress("glCreateShader"))!=0) nLinked++;
\r
11561 if ((GLeeFuncPtr_glDeleteProgram = (GLEEPFNGLDELETEPROGRAMPROC) __GLeeGetProcAddress("glDeleteProgram"))!=0) nLinked++;
\r
11562 if ((GLeeFuncPtr_glDeleteShader = (GLEEPFNGLDELETESHADERPROC) __GLeeGetProcAddress("glDeleteShader"))!=0) nLinked++;
\r
11563 if ((GLeeFuncPtr_glDetachShader = (GLEEPFNGLDETACHSHADERPROC) __GLeeGetProcAddress("glDetachShader"))!=0) nLinked++;
\r
11564 if ((GLeeFuncPtr_glDisableVertexAttribArray = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glDisableVertexAttribArray"))!=0) nLinked++;
\r
11565 if ((GLeeFuncPtr_glEnableVertexAttribArray = (GLEEPFNGLENABLEVERTEXATTRIBARRAYPROC) __GLeeGetProcAddress("glEnableVertexAttribArray"))!=0) nLinked++;
\r
11566 if ((GLeeFuncPtr_glGetActiveAttrib = (GLEEPFNGLGETACTIVEATTRIBPROC) __GLeeGetProcAddress("glGetActiveAttrib"))!=0) nLinked++;
\r
11567 if ((GLeeFuncPtr_glGetActiveUniform = (GLEEPFNGLGETACTIVEUNIFORMPROC) __GLeeGetProcAddress("glGetActiveUniform"))!=0) nLinked++;
\r
11568 if ((GLeeFuncPtr_glGetAttachedShaders = (GLEEPFNGLGETATTACHEDSHADERSPROC) __GLeeGetProcAddress("glGetAttachedShaders"))!=0) nLinked++;
\r
11569 if ((GLeeFuncPtr_glGetAttribLocation = (GLEEPFNGLGETATTRIBLOCATIONPROC) __GLeeGetProcAddress("glGetAttribLocation"))!=0) nLinked++;
\r
11570 if ((GLeeFuncPtr_glGetProgramiv = (GLEEPFNGLGETPROGRAMIVPROC) __GLeeGetProcAddress("glGetProgramiv"))!=0) nLinked++;
\r
11571 if ((GLeeFuncPtr_glGetProgramInfoLog = (GLEEPFNGLGETPROGRAMINFOLOGPROC) __GLeeGetProcAddress("glGetProgramInfoLog"))!=0) nLinked++;
\r
11572 if ((GLeeFuncPtr_glGetShaderiv = (GLEEPFNGLGETSHADERIVPROC) __GLeeGetProcAddress("glGetShaderiv"))!=0) nLinked++;
\r
11573 if ((GLeeFuncPtr_glGetShaderInfoLog = (GLEEPFNGLGETSHADERINFOLOGPROC) __GLeeGetProcAddress("glGetShaderInfoLog"))!=0) nLinked++;
\r
11574 if ((GLeeFuncPtr_glGetShaderSource = (GLEEPFNGLGETSHADERSOURCEPROC) __GLeeGetProcAddress("glGetShaderSource"))!=0) nLinked++;
\r
11575 if ((GLeeFuncPtr_glGetUniformLocation = (GLEEPFNGLGETUNIFORMLOCATIONPROC) __GLeeGetProcAddress("glGetUniformLocation"))!=0) nLinked++;
\r
11576 if ((GLeeFuncPtr_glGetUniformfv = (GLEEPFNGLGETUNIFORMFVPROC) __GLeeGetProcAddress("glGetUniformfv"))!=0) nLinked++;
\r
11577 if ((GLeeFuncPtr_glGetUniformiv = (GLEEPFNGLGETUNIFORMIVPROC) __GLeeGetProcAddress("glGetUniformiv"))!=0) nLinked++;
\r
11578 if ((GLeeFuncPtr_glGetVertexAttribdv = (GLEEPFNGLGETVERTEXATTRIBDVPROC) __GLeeGetProcAddress("glGetVertexAttribdv"))!=0) nLinked++;
\r
11579 if ((GLeeFuncPtr_glGetVertexAttribfv = (GLEEPFNGLGETVERTEXATTRIBFVPROC) __GLeeGetProcAddress("glGetVertexAttribfv"))!=0) nLinked++;
\r
11580 if ((GLeeFuncPtr_glGetVertexAttribiv = (GLEEPFNGLGETVERTEXATTRIBIVPROC) __GLeeGetProcAddress("glGetVertexAttribiv"))!=0) nLinked++;
\r
11581 if ((GLeeFuncPtr_glGetVertexAttribPointerv = (GLEEPFNGLGETVERTEXATTRIBPOINTERVPROC) __GLeeGetProcAddress("glGetVertexAttribPointerv"))!=0) nLinked++;
\r
11582 if ((GLeeFuncPtr_glIsProgram = (GLEEPFNGLISPROGRAMPROC) __GLeeGetProcAddress("glIsProgram"))!=0) nLinked++;
\r
11583 if ((GLeeFuncPtr_glIsShader = (GLEEPFNGLISSHADERPROC) __GLeeGetProcAddress("glIsShader"))!=0) nLinked++;
\r
11584 if ((GLeeFuncPtr_glLinkProgram = (GLEEPFNGLLINKPROGRAMPROC) __GLeeGetProcAddress("glLinkProgram"))!=0) nLinked++;
\r
11585 if ((GLeeFuncPtr_glShaderSource = (GLEEPFNGLSHADERSOURCEPROC) __GLeeGetProcAddress("glShaderSource"))!=0) nLinked++;
\r
11586 if ((GLeeFuncPtr_glUseProgram = (GLEEPFNGLUSEPROGRAMPROC) __GLeeGetProcAddress("glUseProgram"))!=0) nLinked++;
\r
11587 if ((GLeeFuncPtr_glUniform1f = (GLEEPFNGLUNIFORM1FPROC) __GLeeGetProcAddress("glUniform1f"))!=0) nLinked++;
\r
11588 if ((GLeeFuncPtr_glUniform2f = (GLEEPFNGLUNIFORM2FPROC) __GLeeGetProcAddress("glUniform2f"))!=0) nLinked++;
\r
11589 if ((GLeeFuncPtr_glUniform3f = (GLEEPFNGLUNIFORM3FPROC) __GLeeGetProcAddress("glUniform3f"))!=0) nLinked++;
\r
11590 if ((GLeeFuncPtr_glUniform4f = (GLEEPFNGLUNIFORM4FPROC) __GLeeGetProcAddress("glUniform4f"))!=0) nLinked++;
\r
11591 if ((GLeeFuncPtr_glUniform1i = (GLEEPFNGLUNIFORM1IPROC) __GLeeGetProcAddress("glUniform1i"))!=0) nLinked++;
\r
11592 if ((GLeeFuncPtr_glUniform2i = (GLEEPFNGLUNIFORM2IPROC) __GLeeGetProcAddress("glUniform2i"))!=0) nLinked++;
\r
11593 if ((GLeeFuncPtr_glUniform3i = (GLEEPFNGLUNIFORM3IPROC) __GLeeGetProcAddress("glUniform3i"))!=0) nLinked++;
\r
11594 if ((GLeeFuncPtr_glUniform4i = (GLEEPFNGLUNIFORM4IPROC) __GLeeGetProcAddress("glUniform4i"))!=0) nLinked++;
\r
11595 if ((GLeeFuncPtr_glUniform1fv = (GLEEPFNGLUNIFORM1FVPROC) __GLeeGetProcAddress("glUniform1fv"))!=0) nLinked++;
\r
11596 if ((GLeeFuncPtr_glUniform2fv = (GLEEPFNGLUNIFORM2FVPROC) __GLeeGetProcAddress("glUniform2fv"))!=0) nLinked++;
\r
11597 if ((GLeeFuncPtr_glUniform3fv = (GLEEPFNGLUNIFORM3FVPROC) __GLeeGetProcAddress("glUniform3fv"))!=0) nLinked++;
\r
11598 if ((GLeeFuncPtr_glUniform4fv = (GLEEPFNGLUNIFORM4FVPROC) __GLeeGetProcAddress("glUniform4fv"))!=0) nLinked++;
\r
11599 if ((GLeeFuncPtr_glUniform1iv = (GLEEPFNGLUNIFORM1IVPROC) __GLeeGetProcAddress("glUniform1iv"))!=0) nLinked++;
\r
11600 if ((GLeeFuncPtr_glUniform2iv = (GLEEPFNGLUNIFORM2IVPROC) __GLeeGetProcAddress("glUniform2iv"))!=0) nLinked++;
\r
11601 if ((GLeeFuncPtr_glUniform3iv = (GLEEPFNGLUNIFORM3IVPROC) __GLeeGetProcAddress("glUniform3iv"))!=0) nLinked++;
\r
11602 if ((GLeeFuncPtr_glUniform4iv = (GLEEPFNGLUNIFORM4IVPROC) __GLeeGetProcAddress("glUniform4iv"))!=0) nLinked++;
\r
11603 if ((GLeeFuncPtr_glUniformMatrix2fv = (GLEEPFNGLUNIFORMMATRIX2FVPROC) __GLeeGetProcAddress("glUniformMatrix2fv"))!=0) nLinked++;
\r
11604 if ((GLeeFuncPtr_glUniformMatrix3fv = (GLEEPFNGLUNIFORMMATRIX3FVPROC) __GLeeGetProcAddress("glUniformMatrix3fv"))!=0) nLinked++;
\r
11605 if ((GLeeFuncPtr_glUniformMatrix4fv = (GLEEPFNGLUNIFORMMATRIX4FVPROC) __GLeeGetProcAddress("glUniformMatrix4fv"))!=0) nLinked++;
\r
11606 if ((GLeeFuncPtr_glValidateProgram = (GLEEPFNGLVALIDATEPROGRAMPROC) __GLeeGetProcAddress("glValidateProgram"))!=0) nLinked++;
\r
11607 if ((GLeeFuncPtr_glVertexAttrib1d = (GLEEPFNGLVERTEXATTRIB1DPROC) __GLeeGetProcAddress("glVertexAttrib1d"))!=0) nLinked++;
\r
11608 if ((GLeeFuncPtr_glVertexAttrib1dv = (GLEEPFNGLVERTEXATTRIB1DVPROC) __GLeeGetProcAddress("glVertexAttrib1dv"))!=0) nLinked++;
\r
11609 if ((GLeeFuncPtr_glVertexAttrib1f = (GLEEPFNGLVERTEXATTRIB1FPROC) __GLeeGetProcAddress("glVertexAttrib1f"))!=0) nLinked++;
\r
11610 if ((GLeeFuncPtr_glVertexAttrib1fv = (GLEEPFNGLVERTEXATTRIB1FVPROC) __GLeeGetProcAddress("glVertexAttrib1fv"))!=0) nLinked++;
\r
11611 if ((GLeeFuncPtr_glVertexAttrib1s = (GLEEPFNGLVERTEXATTRIB1SPROC) __GLeeGetProcAddress("glVertexAttrib1s"))!=0) nLinked++;
\r
11612 if ((GLeeFuncPtr_glVertexAttrib1sv = (GLEEPFNGLVERTEXATTRIB1SVPROC) __GLeeGetProcAddress("glVertexAttrib1sv"))!=0) nLinked++;
\r
11613 if ((GLeeFuncPtr_glVertexAttrib2d = (GLEEPFNGLVERTEXATTRIB2DPROC) __GLeeGetProcAddress("glVertexAttrib2d"))!=0) nLinked++;
\r
11614 if ((GLeeFuncPtr_glVertexAttrib2dv = (GLEEPFNGLVERTEXATTRIB2DVPROC) __GLeeGetProcAddress("glVertexAttrib2dv"))!=0) nLinked++;
\r
11615 if ((GLeeFuncPtr_glVertexAttrib2f = (GLEEPFNGLVERTEXATTRIB2FPROC) __GLeeGetProcAddress("glVertexAttrib2f"))!=0) nLinked++;
\r
11616 if ((GLeeFuncPtr_glVertexAttrib2fv = (GLEEPFNGLVERTEXATTRIB2FVPROC) __GLeeGetProcAddress("glVertexAttrib2fv"))!=0) nLinked++;
\r
11617 if ((GLeeFuncPtr_glVertexAttrib2s = (GLEEPFNGLVERTEXATTRIB2SPROC) __GLeeGetProcAddress("glVertexAttrib2s"))!=0) nLinked++;
\r
11618 if ((GLeeFuncPtr_glVertexAttrib2sv = (GLEEPFNGLVERTEXATTRIB2SVPROC) __GLeeGetProcAddress("glVertexAttrib2sv"))!=0) nLinked++;
\r
11619 if ((GLeeFuncPtr_glVertexAttrib3d = (GLEEPFNGLVERTEXATTRIB3DPROC) __GLeeGetProcAddress("glVertexAttrib3d"))!=0) nLinked++;
\r
11620 if ((GLeeFuncPtr_glVertexAttrib3dv = (GLEEPFNGLVERTEXATTRIB3DVPROC) __GLeeGetProcAddress("glVertexAttrib3dv"))!=0) nLinked++;
\r
11621 if ((GLeeFuncPtr_glVertexAttrib3f = (GLEEPFNGLVERTEXATTRIB3FPROC) __GLeeGetProcAddress("glVertexAttrib3f"))!=0) nLinked++;
\r
11622 if ((GLeeFuncPtr_glVertexAttrib3fv = (GLEEPFNGLVERTEXATTRIB3FVPROC) __GLeeGetProcAddress("glVertexAttrib3fv"))!=0) nLinked++;
\r
11623 if ((GLeeFuncPtr_glVertexAttrib3s = (GLEEPFNGLVERTEXATTRIB3SPROC) __GLeeGetProcAddress("glVertexAttrib3s"))!=0) nLinked++;
\r
11624 if ((GLeeFuncPtr_glVertexAttrib3sv = (GLEEPFNGLVERTEXATTRIB3SVPROC) __GLeeGetProcAddress("glVertexAttrib3sv"))!=0) nLinked++;
\r
11625 if ((GLeeFuncPtr_glVertexAttrib4Nbv = (GLEEPFNGLVERTEXATTRIB4NBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nbv"))!=0) nLinked++;
\r
11626 if ((GLeeFuncPtr_glVertexAttrib4Niv = (GLEEPFNGLVERTEXATTRIB4NIVPROC) __GLeeGetProcAddress("glVertexAttrib4Niv"))!=0) nLinked++;
\r
11627 if ((GLeeFuncPtr_glVertexAttrib4Nsv = (GLEEPFNGLVERTEXATTRIB4NSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nsv"))!=0) nLinked++;
\r
11628 if ((GLeeFuncPtr_glVertexAttrib4Nub = (GLEEPFNGLVERTEXATTRIB4NUBPROC) __GLeeGetProcAddress("glVertexAttrib4Nub"))!=0) nLinked++;
\r
11629 if ((GLeeFuncPtr_glVertexAttrib4Nubv = (GLEEPFNGLVERTEXATTRIB4NUBVPROC) __GLeeGetProcAddress("glVertexAttrib4Nubv"))!=0) nLinked++;
\r
11630 if ((GLeeFuncPtr_glVertexAttrib4Nuiv = (GLEEPFNGLVERTEXATTRIB4NUIVPROC) __GLeeGetProcAddress("glVertexAttrib4Nuiv"))!=0) nLinked++;
\r
11631 if ((GLeeFuncPtr_glVertexAttrib4Nusv = (GLEEPFNGLVERTEXATTRIB4NUSVPROC) __GLeeGetProcAddress("glVertexAttrib4Nusv"))!=0) nLinked++;
\r
11632 if ((GLeeFuncPtr_glVertexAttrib4bv = (GLEEPFNGLVERTEXATTRIB4BVPROC) __GLeeGetProcAddress("glVertexAttrib4bv"))!=0) nLinked++;
\r
11633 if ((GLeeFuncPtr_glVertexAttrib4d = (GLEEPFNGLVERTEXATTRIB4DPROC) __GLeeGetProcAddress("glVertexAttrib4d"))!=0) nLinked++;
\r
11634 if ((GLeeFuncPtr_glVertexAttrib4dv = (GLEEPFNGLVERTEXATTRIB4DVPROC) __GLeeGetProcAddress("glVertexAttrib4dv"))!=0) nLinked++;
\r
11635 if ((GLeeFuncPtr_glVertexAttrib4f = (GLEEPFNGLVERTEXATTRIB4FPROC) __GLeeGetProcAddress("glVertexAttrib4f"))!=0) nLinked++;
\r
11636 if ((GLeeFuncPtr_glVertexAttrib4fv = (GLEEPFNGLVERTEXATTRIB4FVPROC) __GLeeGetProcAddress("glVertexAttrib4fv"))!=0) nLinked++;
\r
11637 if ((GLeeFuncPtr_glVertexAttrib4iv = (GLEEPFNGLVERTEXATTRIB4IVPROC) __GLeeGetProcAddress("glVertexAttrib4iv"))!=0) nLinked++;
\r
11638 if ((GLeeFuncPtr_glVertexAttrib4s = (GLEEPFNGLVERTEXATTRIB4SPROC) __GLeeGetProcAddress("glVertexAttrib4s"))!=0) nLinked++;
\r
11639 if ((GLeeFuncPtr_glVertexAttrib4sv = (GLEEPFNGLVERTEXATTRIB4SVPROC) __GLeeGetProcAddress("glVertexAttrib4sv"))!=0) nLinked++;
\r
11640 if ((GLeeFuncPtr_glVertexAttrib4ubv = (GLEEPFNGLVERTEXATTRIB4UBVPROC) __GLeeGetProcAddress("glVertexAttrib4ubv"))!=0) nLinked++;
\r
11641 if ((GLeeFuncPtr_glVertexAttrib4uiv = (GLEEPFNGLVERTEXATTRIB4UIVPROC) __GLeeGetProcAddress("glVertexAttrib4uiv"))!=0) nLinked++;
\r
11642 if ((GLeeFuncPtr_glVertexAttrib4usv = (GLEEPFNGLVERTEXATTRIB4USVPROC) __GLeeGetProcAddress("glVertexAttrib4usv"))!=0) nLinked++;
\r
11643 if ((GLeeFuncPtr_glVertexAttribPointer = (GLEEPFNGLVERTEXATTRIBPOINTERPROC) __GLeeGetProcAddress("glVertexAttribPointer"))!=0) nLinked++;
\r
11645 if (nLinked==93) return GLEE_LINK_COMPLETE;
\r
11646 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11647 return GLEE_LINK_PARTIAL;
\r
11650 GLuint __GLeeLink_GL_VERSION_2_1(void)
\r
11653 #ifdef __GLEE_GL_VERSION_2_1
\r
11654 if ((GLeeFuncPtr_glUniformMatrix2x3fv = (GLEEPFNGLUNIFORMMATRIX2X3FVPROC) __GLeeGetProcAddress("glUniformMatrix2x3fv"))!=0) nLinked++;
\r
11655 if ((GLeeFuncPtr_glUniformMatrix3x2fv = (GLEEPFNGLUNIFORMMATRIX3X2FVPROC) __GLeeGetProcAddress("glUniformMatrix3x2fv"))!=0) nLinked++;
\r
11656 if ((GLeeFuncPtr_glUniformMatrix2x4fv = (GLEEPFNGLUNIFORMMATRIX2X4FVPROC) __GLeeGetProcAddress("glUniformMatrix2x4fv"))!=0) nLinked++;
\r
11657 if ((GLeeFuncPtr_glUniformMatrix4x2fv = (GLEEPFNGLUNIFORMMATRIX4X2FVPROC) __GLeeGetProcAddress("glUniformMatrix4x2fv"))!=0) nLinked++;
\r
11658 if ((GLeeFuncPtr_glUniformMatrix3x4fv = (GLEEPFNGLUNIFORMMATRIX3X4FVPROC) __GLeeGetProcAddress("glUniformMatrix3x4fv"))!=0) nLinked++;
\r
11659 if ((GLeeFuncPtr_glUniformMatrix4x3fv = (GLEEPFNGLUNIFORMMATRIX4X3FVPROC) __GLeeGetProcAddress("glUniformMatrix4x3fv"))!=0) nLinked++;
\r
11661 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
11662 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11663 return GLEE_LINK_PARTIAL;
\r
11666 GLuint __GLeeLink_GL_VERSION_3_0(void)
\r
11669 #ifdef __GLEE_GL_VERSION_3_0
\r
11670 if ((GLeeFuncPtr_glColorMaski = (GLEEPFNGLCOLORMASKIPROC) __GLeeGetProcAddress("glColorMaski"))!=0) nLinked++;
\r
11671 if ((GLeeFuncPtr_glGetBooleani_v = (GLEEPFNGLGETBOOLEANI_VPROC) __GLeeGetProcAddress("glGetBooleani_v"))!=0) nLinked++;
\r
11672 if ((GLeeFuncPtr_glGetIntegeri_v = (GLEEPFNGLGETINTEGERI_VPROC) __GLeeGetProcAddress("glGetIntegeri_v"))!=0) nLinked++;
\r
11673 if ((GLeeFuncPtr_glEnablei = (GLEEPFNGLENABLEIPROC) __GLeeGetProcAddress("glEnablei"))!=0) nLinked++;
\r
11674 if ((GLeeFuncPtr_glDisablei = (GLEEPFNGLDISABLEIPROC) __GLeeGetProcAddress("glDisablei"))!=0) nLinked++;
\r
11675 if ((GLeeFuncPtr_glIsEnabledi = (GLEEPFNGLISENABLEDIPROC) __GLeeGetProcAddress("glIsEnabledi"))!=0) nLinked++;
\r
11676 if ((GLeeFuncPtr_glBeginTransformFeedback = (GLEEPFNGLBEGINTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glBeginTransformFeedback"))!=0) nLinked++;
\r
11677 if ((GLeeFuncPtr_glEndTransformFeedback = (GLEEPFNGLENDTRANSFORMFEEDBACKPROC) __GLeeGetProcAddress("glEndTransformFeedback"))!=0) nLinked++;
\r
11678 if ((GLeeFuncPtr_glBindBufferRange = (GLEEPFNGLBINDBUFFERRANGEPROC) __GLeeGetProcAddress("glBindBufferRange"))!=0) nLinked++;
\r
11679 if ((GLeeFuncPtr_glBindBufferBase = (GLEEPFNGLBINDBUFFERBASEPROC) __GLeeGetProcAddress("glBindBufferBase"))!=0) nLinked++;
\r
11680 if ((GLeeFuncPtr_glTransformFeedbackVaryings = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSPROC) __GLeeGetProcAddress("glTransformFeedbackVaryings"))!=0) nLinked++;
\r
11681 if ((GLeeFuncPtr_glGetTransformFeedbackVarying = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGPROC) __GLeeGetProcAddress("glGetTransformFeedbackVarying"))!=0) nLinked++;
\r
11682 if ((GLeeFuncPtr_glClampColor = (GLEEPFNGLCLAMPCOLORPROC) __GLeeGetProcAddress("glClampColor"))!=0) nLinked++;
\r
11683 if ((GLeeFuncPtr_glBeginConditionalRender = (GLEEPFNGLBEGINCONDITIONALRENDERPROC) __GLeeGetProcAddress("glBeginConditionalRender"))!=0) nLinked++;
\r
11684 if ((GLeeFuncPtr_glEndConditionalRender = (GLEEPFNGLENDCONDITIONALRENDERPROC) __GLeeGetProcAddress("glEndConditionalRender"))!=0) nLinked++;
\r
11685 if ((GLeeFuncPtr_glVertexAttribI1i = (GLEEPFNGLVERTEXATTRIBI1IPROC) __GLeeGetProcAddress("glVertexAttribI1i"))!=0) nLinked++;
\r
11686 if ((GLeeFuncPtr_glVertexAttribI2i = (GLEEPFNGLVERTEXATTRIBI2IPROC) __GLeeGetProcAddress("glVertexAttribI2i"))!=0) nLinked++;
\r
11687 if ((GLeeFuncPtr_glVertexAttribI3i = (GLEEPFNGLVERTEXATTRIBI3IPROC) __GLeeGetProcAddress("glVertexAttribI3i"))!=0) nLinked++;
\r
11688 if ((GLeeFuncPtr_glVertexAttribI4i = (GLEEPFNGLVERTEXATTRIBI4IPROC) __GLeeGetProcAddress("glVertexAttribI4i"))!=0) nLinked++;
\r
11689 if ((GLeeFuncPtr_glVertexAttribI1ui = (GLEEPFNGLVERTEXATTRIBI1UIPROC) __GLeeGetProcAddress("glVertexAttribI1ui"))!=0) nLinked++;
\r
11690 if ((GLeeFuncPtr_glVertexAttribI2ui = (GLEEPFNGLVERTEXATTRIBI2UIPROC) __GLeeGetProcAddress("glVertexAttribI2ui"))!=0) nLinked++;
\r
11691 if ((GLeeFuncPtr_glVertexAttribI3ui = (GLEEPFNGLVERTEXATTRIBI3UIPROC) __GLeeGetProcAddress("glVertexAttribI3ui"))!=0) nLinked++;
\r
11692 if ((GLeeFuncPtr_glVertexAttribI4ui = (GLEEPFNGLVERTEXATTRIBI4UIPROC) __GLeeGetProcAddress("glVertexAttribI4ui"))!=0) nLinked++;
\r
11693 if ((GLeeFuncPtr_glVertexAttribI1iv = (GLEEPFNGLVERTEXATTRIBI1IVPROC) __GLeeGetProcAddress("glVertexAttribI1iv"))!=0) nLinked++;
\r
11694 if ((GLeeFuncPtr_glVertexAttribI2iv = (GLEEPFNGLVERTEXATTRIBI2IVPROC) __GLeeGetProcAddress("glVertexAttribI2iv"))!=0) nLinked++;
\r
11695 if ((GLeeFuncPtr_glVertexAttribI3iv = (GLEEPFNGLVERTEXATTRIBI3IVPROC) __GLeeGetProcAddress("glVertexAttribI3iv"))!=0) nLinked++;
\r
11696 if ((GLeeFuncPtr_glVertexAttribI4iv = (GLEEPFNGLVERTEXATTRIBI4IVPROC) __GLeeGetProcAddress("glVertexAttribI4iv"))!=0) nLinked++;
\r
11697 if ((GLeeFuncPtr_glVertexAttribI1uiv = (GLEEPFNGLVERTEXATTRIBI1UIVPROC) __GLeeGetProcAddress("glVertexAttribI1uiv"))!=0) nLinked++;
\r
11698 if ((GLeeFuncPtr_glVertexAttribI2uiv = (GLEEPFNGLVERTEXATTRIBI2UIVPROC) __GLeeGetProcAddress("glVertexAttribI2uiv"))!=0) nLinked++;
\r
11699 if ((GLeeFuncPtr_glVertexAttribI3uiv = (GLEEPFNGLVERTEXATTRIBI3UIVPROC) __GLeeGetProcAddress("glVertexAttribI3uiv"))!=0) nLinked++;
\r
11700 if ((GLeeFuncPtr_glVertexAttribI4uiv = (GLEEPFNGLVERTEXATTRIBI4UIVPROC) __GLeeGetProcAddress("glVertexAttribI4uiv"))!=0) nLinked++;
\r
11701 if ((GLeeFuncPtr_glVertexAttribI4bv = (GLEEPFNGLVERTEXATTRIBI4BVPROC) __GLeeGetProcAddress("glVertexAttribI4bv"))!=0) nLinked++;
\r
11702 if ((GLeeFuncPtr_glVertexAttribI4sv = (GLEEPFNGLVERTEXATTRIBI4SVPROC) __GLeeGetProcAddress("glVertexAttribI4sv"))!=0) nLinked++;
\r
11703 if ((GLeeFuncPtr_glVertexAttribI4ubv = (GLEEPFNGLVERTEXATTRIBI4UBVPROC) __GLeeGetProcAddress("glVertexAttribI4ubv"))!=0) nLinked++;
\r
11704 if ((GLeeFuncPtr_glVertexAttribI4usv = (GLEEPFNGLVERTEXATTRIBI4USVPROC) __GLeeGetProcAddress("glVertexAttribI4usv"))!=0) nLinked++;
\r
11705 if ((GLeeFuncPtr_glVertexAttribIPointer = (GLEEPFNGLVERTEXATTRIBIPOINTERPROC) __GLeeGetProcAddress("glVertexAttribIPointer"))!=0) nLinked++;
\r
11706 if ((GLeeFuncPtr_glGetVertexAttribIiv = (GLEEPFNGLGETVERTEXATTRIBIIVPROC) __GLeeGetProcAddress("glGetVertexAttribIiv"))!=0) nLinked++;
\r
11707 if ((GLeeFuncPtr_glGetVertexAttribIuiv = (GLEEPFNGLGETVERTEXATTRIBIUIVPROC) __GLeeGetProcAddress("glGetVertexAttribIuiv"))!=0) nLinked++;
\r
11708 if ((GLeeFuncPtr_glGetUniformuiv = (GLEEPFNGLGETUNIFORMUIVPROC) __GLeeGetProcAddress("glGetUniformuiv"))!=0) nLinked++;
\r
11709 if ((GLeeFuncPtr_glBindFragDataLocation = (GLEEPFNGLBINDFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glBindFragDataLocation"))!=0) nLinked++;
\r
11710 if ((GLeeFuncPtr_glGetFragDataLocation = (GLEEPFNGLGETFRAGDATALOCATIONPROC) __GLeeGetProcAddress("glGetFragDataLocation"))!=0) nLinked++;
\r
11711 if ((GLeeFuncPtr_glUniform1ui = (GLEEPFNGLUNIFORM1UIPROC) __GLeeGetProcAddress("glUniform1ui"))!=0) nLinked++;
\r
11712 if ((GLeeFuncPtr_glUniform2ui = (GLEEPFNGLUNIFORM2UIPROC) __GLeeGetProcAddress("glUniform2ui"))!=0) nLinked++;
\r
11713 if ((GLeeFuncPtr_glUniform3ui = (GLEEPFNGLUNIFORM3UIPROC) __GLeeGetProcAddress("glUniform3ui"))!=0) nLinked++;
\r
11714 if ((GLeeFuncPtr_glUniform4ui = (GLEEPFNGLUNIFORM4UIPROC) __GLeeGetProcAddress("glUniform4ui"))!=0) nLinked++;
\r
11715 if ((GLeeFuncPtr_glUniform1uiv = (GLEEPFNGLUNIFORM1UIVPROC) __GLeeGetProcAddress("glUniform1uiv"))!=0) nLinked++;
\r
11716 if ((GLeeFuncPtr_glUniform2uiv = (GLEEPFNGLUNIFORM2UIVPROC) __GLeeGetProcAddress("glUniform2uiv"))!=0) nLinked++;
\r
11717 if ((GLeeFuncPtr_glUniform3uiv = (GLEEPFNGLUNIFORM3UIVPROC) __GLeeGetProcAddress("glUniform3uiv"))!=0) nLinked++;
\r
11718 if ((GLeeFuncPtr_glUniform4uiv = (GLEEPFNGLUNIFORM4UIVPROC) __GLeeGetProcAddress("glUniform4uiv"))!=0) nLinked++;
\r
11719 if ((GLeeFuncPtr_glTexParameterIiv = (GLEEPFNGLTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glTexParameterIiv"))!=0) nLinked++;
\r
11720 if ((GLeeFuncPtr_glTexParameterIuiv = (GLEEPFNGLTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glTexParameterIuiv"))!=0) nLinked++;
\r
11721 if ((GLeeFuncPtr_glGetTexParameterIiv = (GLEEPFNGLGETTEXPARAMETERIIVPROC) __GLeeGetProcAddress("glGetTexParameterIiv"))!=0) nLinked++;
\r
11722 if ((GLeeFuncPtr_glGetTexParameterIuiv = (GLEEPFNGLGETTEXPARAMETERIUIVPROC) __GLeeGetProcAddress("glGetTexParameterIuiv"))!=0) nLinked++;
\r
11723 if ((GLeeFuncPtr_glClearBufferiv = (GLEEPFNGLCLEARBUFFERIVPROC) __GLeeGetProcAddress("glClearBufferiv"))!=0) nLinked++;
\r
11724 if ((GLeeFuncPtr_glClearBufferuiv = (GLEEPFNGLCLEARBUFFERUIVPROC) __GLeeGetProcAddress("glClearBufferuiv"))!=0) nLinked++;
\r
11725 if ((GLeeFuncPtr_glClearBufferfv = (GLEEPFNGLCLEARBUFFERFVPROC) __GLeeGetProcAddress("glClearBufferfv"))!=0) nLinked++;
\r
11726 if ((GLeeFuncPtr_glClearBufferfi = (GLEEPFNGLCLEARBUFFERFIPROC) __GLeeGetProcAddress("glClearBufferfi"))!=0) nLinked++;
\r
11727 if ((GLeeFuncPtr_glGetStringi = (GLEEPFNGLGETSTRINGIPROC) __GLeeGetProcAddress("glGetStringi"))!=0) nLinked++;
\r
11729 if (nLinked==58) return GLEE_LINK_COMPLETE;
\r
11730 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11731 return GLEE_LINK_PARTIAL;
\r
11734 GLuint __GLeeLink_GL_ARB_multitexture(void)
\r
11737 #ifdef __GLEE_GL_ARB_multitexture
\r
11738 if ((GLeeFuncPtr_glActiveTextureARB = (GLEEPFNGLACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glActiveTextureARB"))!=0) nLinked++;
\r
11739 if ((GLeeFuncPtr_glClientActiveTextureARB = (GLEEPFNGLCLIENTACTIVETEXTUREARBPROC) __GLeeGetProcAddress("glClientActiveTextureARB"))!=0) nLinked++;
\r
11740 if ((GLeeFuncPtr_glMultiTexCoord1dARB = (GLEEPFNGLMULTITEXCOORD1DARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dARB"))!=0) nLinked++;
\r
11741 if ((GLeeFuncPtr_glMultiTexCoord1dvARB = (GLEEPFNGLMULTITEXCOORD1DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1dvARB"))!=0) nLinked++;
\r
11742 if ((GLeeFuncPtr_glMultiTexCoord1fARB = (GLEEPFNGLMULTITEXCOORD1FARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fARB"))!=0) nLinked++;
\r
11743 if ((GLeeFuncPtr_glMultiTexCoord1fvARB = (GLEEPFNGLMULTITEXCOORD1FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1fvARB"))!=0) nLinked++;
\r
11744 if ((GLeeFuncPtr_glMultiTexCoord1iARB = (GLEEPFNGLMULTITEXCOORD1IARBPROC) __GLeeGetProcAddress("glMultiTexCoord1iARB"))!=0) nLinked++;
\r
11745 if ((GLeeFuncPtr_glMultiTexCoord1ivARB = (GLEEPFNGLMULTITEXCOORD1IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1ivARB"))!=0) nLinked++;
\r
11746 if ((GLeeFuncPtr_glMultiTexCoord1sARB = (GLEEPFNGLMULTITEXCOORD1SARBPROC) __GLeeGetProcAddress("glMultiTexCoord1sARB"))!=0) nLinked++;
\r
11747 if ((GLeeFuncPtr_glMultiTexCoord1svARB = (GLEEPFNGLMULTITEXCOORD1SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord1svARB"))!=0) nLinked++;
\r
11748 if ((GLeeFuncPtr_glMultiTexCoord2dARB = (GLEEPFNGLMULTITEXCOORD2DARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dARB"))!=0) nLinked++;
\r
11749 if ((GLeeFuncPtr_glMultiTexCoord2dvARB = (GLEEPFNGLMULTITEXCOORD2DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2dvARB"))!=0) nLinked++;
\r
11750 if ((GLeeFuncPtr_glMultiTexCoord2fARB = (GLEEPFNGLMULTITEXCOORD2FARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fARB"))!=0) nLinked++;
\r
11751 if ((GLeeFuncPtr_glMultiTexCoord2fvARB = (GLEEPFNGLMULTITEXCOORD2FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2fvARB"))!=0) nLinked++;
\r
11752 if ((GLeeFuncPtr_glMultiTexCoord2iARB = (GLEEPFNGLMULTITEXCOORD2IARBPROC) __GLeeGetProcAddress("glMultiTexCoord2iARB"))!=0) nLinked++;
\r
11753 if ((GLeeFuncPtr_glMultiTexCoord2ivARB = (GLEEPFNGLMULTITEXCOORD2IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2ivARB"))!=0) nLinked++;
\r
11754 if ((GLeeFuncPtr_glMultiTexCoord2sARB = (GLEEPFNGLMULTITEXCOORD2SARBPROC) __GLeeGetProcAddress("glMultiTexCoord2sARB"))!=0) nLinked++;
\r
11755 if ((GLeeFuncPtr_glMultiTexCoord2svARB = (GLEEPFNGLMULTITEXCOORD2SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord2svARB"))!=0) nLinked++;
\r
11756 if ((GLeeFuncPtr_glMultiTexCoord3dARB = (GLEEPFNGLMULTITEXCOORD3DARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dARB"))!=0) nLinked++;
\r
11757 if ((GLeeFuncPtr_glMultiTexCoord3dvARB = (GLEEPFNGLMULTITEXCOORD3DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3dvARB"))!=0) nLinked++;
\r
11758 if ((GLeeFuncPtr_glMultiTexCoord3fARB = (GLEEPFNGLMULTITEXCOORD3FARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fARB"))!=0) nLinked++;
\r
11759 if ((GLeeFuncPtr_glMultiTexCoord3fvARB = (GLEEPFNGLMULTITEXCOORD3FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3fvARB"))!=0) nLinked++;
\r
11760 if ((GLeeFuncPtr_glMultiTexCoord3iARB = (GLEEPFNGLMULTITEXCOORD3IARBPROC) __GLeeGetProcAddress("glMultiTexCoord3iARB"))!=0) nLinked++;
\r
11761 if ((GLeeFuncPtr_glMultiTexCoord3ivARB = (GLEEPFNGLMULTITEXCOORD3IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3ivARB"))!=0) nLinked++;
\r
11762 if ((GLeeFuncPtr_glMultiTexCoord3sARB = (GLEEPFNGLMULTITEXCOORD3SARBPROC) __GLeeGetProcAddress("glMultiTexCoord3sARB"))!=0) nLinked++;
\r
11763 if ((GLeeFuncPtr_glMultiTexCoord3svARB = (GLEEPFNGLMULTITEXCOORD3SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord3svARB"))!=0) nLinked++;
\r
11764 if ((GLeeFuncPtr_glMultiTexCoord4dARB = (GLEEPFNGLMULTITEXCOORD4DARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dARB"))!=0) nLinked++;
\r
11765 if ((GLeeFuncPtr_glMultiTexCoord4dvARB = (GLEEPFNGLMULTITEXCOORD4DVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4dvARB"))!=0) nLinked++;
\r
11766 if ((GLeeFuncPtr_glMultiTexCoord4fARB = (GLEEPFNGLMULTITEXCOORD4FARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fARB"))!=0) nLinked++;
\r
11767 if ((GLeeFuncPtr_glMultiTexCoord4fvARB = (GLEEPFNGLMULTITEXCOORD4FVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4fvARB"))!=0) nLinked++;
\r
11768 if ((GLeeFuncPtr_glMultiTexCoord4iARB = (GLEEPFNGLMULTITEXCOORD4IARBPROC) __GLeeGetProcAddress("glMultiTexCoord4iARB"))!=0) nLinked++;
\r
11769 if ((GLeeFuncPtr_glMultiTexCoord4ivARB = (GLEEPFNGLMULTITEXCOORD4IVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4ivARB"))!=0) nLinked++;
\r
11770 if ((GLeeFuncPtr_glMultiTexCoord4sARB = (GLEEPFNGLMULTITEXCOORD4SARBPROC) __GLeeGetProcAddress("glMultiTexCoord4sARB"))!=0) nLinked++;
\r
11771 if ((GLeeFuncPtr_glMultiTexCoord4svARB = (GLEEPFNGLMULTITEXCOORD4SVARBPROC) __GLeeGetProcAddress("glMultiTexCoord4svARB"))!=0) nLinked++;
\r
11773 if (nLinked==34) return GLEE_LINK_COMPLETE;
\r
11774 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11775 return GLEE_LINK_PARTIAL;
\r
11778 GLuint __GLeeLink_GL_ARB_transpose_matrix(void)
\r
11781 #ifdef __GLEE_GL_ARB_transpose_matrix
\r
11782 if ((GLeeFuncPtr_glLoadTransposeMatrixfARB = (GLEEPFNGLLOADTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixfARB"))!=0) nLinked++;
\r
11783 if ((GLeeFuncPtr_glLoadTransposeMatrixdARB = (GLEEPFNGLLOADTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glLoadTransposeMatrixdARB"))!=0) nLinked++;
\r
11784 if ((GLeeFuncPtr_glMultTransposeMatrixfARB = (GLEEPFNGLMULTTRANSPOSEMATRIXFARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixfARB"))!=0) nLinked++;
\r
11785 if ((GLeeFuncPtr_glMultTransposeMatrixdARB = (GLEEPFNGLMULTTRANSPOSEMATRIXDARBPROC) __GLeeGetProcAddress("glMultTransposeMatrixdARB"))!=0) nLinked++;
\r
11787 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
11788 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11789 return GLEE_LINK_PARTIAL;
\r
11792 GLuint __GLeeLink_GL_ARB_multisample(void)
\r
11795 #ifdef __GLEE_GL_ARB_multisample
\r
11796 if ((GLeeFuncPtr_glSampleCoverageARB = (GLEEPFNGLSAMPLECOVERAGEARBPROC) __GLeeGetProcAddress("glSampleCoverageARB"))!=0) nLinked++;
\r
11798 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
11799 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11800 return GLEE_LINK_PARTIAL;
\r
11803 GLuint __GLeeLink_GL_ARB_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
\r
11805 GLuint __GLeeLink_GL_ARB_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
\r
11807 GLuint __GLeeLink_GL_ARB_texture_compression(void)
\r
11810 #ifdef __GLEE_GL_ARB_texture_compression
\r
11811 if ((GLeeFuncPtr_glCompressedTexImage3DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexImage3DARB"))!=0) nLinked++;
\r
11812 if ((GLeeFuncPtr_glCompressedTexImage2DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexImage2DARB"))!=0) nLinked++;
\r
11813 if ((GLeeFuncPtr_glCompressedTexImage1DARB = (GLEEPFNGLCOMPRESSEDTEXIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexImage1DARB"))!=0) nLinked++;
\r
11814 if ((GLeeFuncPtr_glCompressedTexSubImage3DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage3DARB"))!=0) nLinked++;
\r
11815 if ((GLeeFuncPtr_glCompressedTexSubImage2DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage2DARB"))!=0) nLinked++;
\r
11816 if ((GLeeFuncPtr_glCompressedTexSubImage1DARB = (GLEEPFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) __GLeeGetProcAddress("glCompressedTexSubImage1DARB"))!=0) nLinked++;
\r
11817 if ((GLeeFuncPtr_glGetCompressedTexImageARB = (GLEEPFNGLGETCOMPRESSEDTEXIMAGEARBPROC) __GLeeGetProcAddress("glGetCompressedTexImageARB"))!=0) nLinked++;
\r
11819 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
11820 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11821 return GLEE_LINK_PARTIAL;
\r
11824 GLuint __GLeeLink_GL_ARB_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
11826 GLuint __GLeeLink_GL_ARB_point_parameters(void)
\r
11829 #ifdef __GLEE_GL_ARB_point_parameters
\r
11830 if ((GLeeFuncPtr_glPointParameterfARB = (GLEEPFNGLPOINTPARAMETERFARBPROC) __GLeeGetProcAddress("glPointParameterfARB"))!=0) nLinked++;
\r
11831 if ((GLeeFuncPtr_glPointParameterfvARB = (GLEEPFNGLPOINTPARAMETERFVARBPROC) __GLeeGetProcAddress("glPointParameterfvARB"))!=0) nLinked++;
\r
11833 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
11834 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11835 return GLEE_LINK_PARTIAL;
\r
11838 GLuint __GLeeLink_GL_ARB_vertex_blend(void)
\r
11841 #ifdef __GLEE_GL_ARB_vertex_blend
\r
11842 if ((GLeeFuncPtr_glWeightbvARB = (GLEEPFNGLWEIGHTBVARBPROC) __GLeeGetProcAddress("glWeightbvARB"))!=0) nLinked++;
\r
11843 if ((GLeeFuncPtr_glWeightsvARB = (GLEEPFNGLWEIGHTSVARBPROC) __GLeeGetProcAddress("glWeightsvARB"))!=0) nLinked++;
\r
11844 if ((GLeeFuncPtr_glWeightivARB = (GLEEPFNGLWEIGHTIVARBPROC) __GLeeGetProcAddress("glWeightivARB"))!=0) nLinked++;
\r
11845 if ((GLeeFuncPtr_glWeightfvARB = (GLEEPFNGLWEIGHTFVARBPROC) __GLeeGetProcAddress("glWeightfvARB"))!=0) nLinked++;
\r
11846 if ((GLeeFuncPtr_glWeightdvARB = (GLEEPFNGLWEIGHTDVARBPROC) __GLeeGetProcAddress("glWeightdvARB"))!=0) nLinked++;
\r
11847 if ((GLeeFuncPtr_glWeightubvARB = (GLEEPFNGLWEIGHTUBVARBPROC) __GLeeGetProcAddress("glWeightubvARB"))!=0) nLinked++;
\r
11848 if ((GLeeFuncPtr_glWeightusvARB = (GLEEPFNGLWEIGHTUSVARBPROC) __GLeeGetProcAddress("glWeightusvARB"))!=0) nLinked++;
\r
11849 if ((GLeeFuncPtr_glWeightuivARB = (GLEEPFNGLWEIGHTUIVARBPROC) __GLeeGetProcAddress("glWeightuivARB"))!=0) nLinked++;
\r
11850 if ((GLeeFuncPtr_glWeightPointerARB = (GLEEPFNGLWEIGHTPOINTERARBPROC) __GLeeGetProcAddress("glWeightPointerARB"))!=0) nLinked++;
\r
11851 if ((GLeeFuncPtr_glVertexBlendARB = (GLEEPFNGLVERTEXBLENDARBPROC) __GLeeGetProcAddress("glVertexBlendARB"))!=0) nLinked++;
\r
11853 if (nLinked==10) return GLEE_LINK_COMPLETE;
\r
11854 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11855 return GLEE_LINK_PARTIAL;
\r
11858 GLuint __GLeeLink_GL_ARB_matrix_palette(void)
\r
11861 #ifdef __GLEE_GL_ARB_matrix_palette
\r
11862 if ((GLeeFuncPtr_glCurrentPaletteMatrixARB = (GLEEPFNGLCURRENTPALETTEMATRIXARBPROC) __GLeeGetProcAddress("glCurrentPaletteMatrixARB"))!=0) nLinked++;
\r
11863 if ((GLeeFuncPtr_glMatrixIndexubvARB = (GLEEPFNGLMATRIXINDEXUBVARBPROC) __GLeeGetProcAddress("glMatrixIndexubvARB"))!=0) nLinked++;
\r
11864 if ((GLeeFuncPtr_glMatrixIndexusvARB = (GLEEPFNGLMATRIXINDEXUSVARBPROC) __GLeeGetProcAddress("glMatrixIndexusvARB"))!=0) nLinked++;
\r
11865 if ((GLeeFuncPtr_glMatrixIndexuivARB = (GLEEPFNGLMATRIXINDEXUIVARBPROC) __GLeeGetProcAddress("glMatrixIndexuivARB"))!=0) nLinked++;
\r
11866 if ((GLeeFuncPtr_glMatrixIndexPointerARB = (GLEEPFNGLMATRIXINDEXPOINTERARBPROC) __GLeeGetProcAddress("glMatrixIndexPointerARB"))!=0) nLinked++;
\r
11868 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
11869 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11870 return GLEE_LINK_PARTIAL;
\r
11873 GLuint __GLeeLink_GL_ARB_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
\r
11875 GLuint __GLeeLink_GL_ARB_texture_env_crossbar(void) {return GLEE_LINK_COMPLETE;}
\r
11877 GLuint __GLeeLink_GL_ARB_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
\r
11879 GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
\r
11881 GLuint __GLeeLink_GL_ARB_depth_texture(void) {return GLEE_LINK_COMPLETE;}
\r
11883 GLuint __GLeeLink_GL_ARB_shadow(void) {return GLEE_LINK_COMPLETE;}
\r
11885 GLuint __GLeeLink_GL_ARB_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
\r
11887 GLuint __GLeeLink_GL_ARB_window_pos(void)
\r
11890 #ifdef __GLEE_GL_ARB_window_pos
\r
11891 if ((GLeeFuncPtr_glWindowPos2dARB = (GLEEPFNGLWINDOWPOS2DARBPROC) __GLeeGetProcAddress("glWindowPos2dARB"))!=0) nLinked++;
\r
11892 if ((GLeeFuncPtr_glWindowPos2dvARB = (GLEEPFNGLWINDOWPOS2DVARBPROC) __GLeeGetProcAddress("glWindowPos2dvARB"))!=0) nLinked++;
\r
11893 if ((GLeeFuncPtr_glWindowPos2fARB = (GLEEPFNGLWINDOWPOS2FARBPROC) __GLeeGetProcAddress("glWindowPos2fARB"))!=0) nLinked++;
\r
11894 if ((GLeeFuncPtr_glWindowPos2fvARB = (GLEEPFNGLWINDOWPOS2FVARBPROC) __GLeeGetProcAddress("glWindowPos2fvARB"))!=0) nLinked++;
\r
11895 if ((GLeeFuncPtr_glWindowPos2iARB = (GLEEPFNGLWINDOWPOS2IARBPROC) __GLeeGetProcAddress("glWindowPos2iARB"))!=0) nLinked++;
\r
11896 if ((GLeeFuncPtr_glWindowPos2ivARB = (GLEEPFNGLWINDOWPOS2IVARBPROC) __GLeeGetProcAddress("glWindowPos2ivARB"))!=0) nLinked++;
\r
11897 if ((GLeeFuncPtr_glWindowPos2sARB = (GLEEPFNGLWINDOWPOS2SARBPROC) __GLeeGetProcAddress("glWindowPos2sARB"))!=0) nLinked++;
\r
11898 if ((GLeeFuncPtr_glWindowPos2svARB = (GLEEPFNGLWINDOWPOS2SVARBPROC) __GLeeGetProcAddress("glWindowPos2svARB"))!=0) nLinked++;
\r
11899 if ((GLeeFuncPtr_glWindowPos3dARB = (GLEEPFNGLWINDOWPOS3DARBPROC) __GLeeGetProcAddress("glWindowPos3dARB"))!=0) nLinked++;
\r
11900 if ((GLeeFuncPtr_glWindowPos3dvARB = (GLEEPFNGLWINDOWPOS3DVARBPROC) __GLeeGetProcAddress("glWindowPos3dvARB"))!=0) nLinked++;
\r
11901 if ((GLeeFuncPtr_glWindowPos3fARB = (GLEEPFNGLWINDOWPOS3FARBPROC) __GLeeGetProcAddress("glWindowPos3fARB"))!=0) nLinked++;
\r
11902 if ((GLeeFuncPtr_glWindowPos3fvARB = (GLEEPFNGLWINDOWPOS3FVARBPROC) __GLeeGetProcAddress("glWindowPos3fvARB"))!=0) nLinked++;
\r
11903 if ((GLeeFuncPtr_glWindowPos3iARB = (GLEEPFNGLWINDOWPOS3IARBPROC) __GLeeGetProcAddress("glWindowPos3iARB"))!=0) nLinked++;
\r
11904 if ((GLeeFuncPtr_glWindowPos3ivARB = (GLEEPFNGLWINDOWPOS3IVARBPROC) __GLeeGetProcAddress("glWindowPos3ivARB"))!=0) nLinked++;
\r
11905 if ((GLeeFuncPtr_glWindowPos3sARB = (GLEEPFNGLWINDOWPOS3SARBPROC) __GLeeGetProcAddress("glWindowPos3sARB"))!=0) nLinked++;
\r
11906 if ((GLeeFuncPtr_glWindowPos3svARB = (GLEEPFNGLWINDOWPOS3SVARBPROC) __GLeeGetProcAddress("glWindowPos3svARB"))!=0) nLinked++;
\r
11908 if (nLinked==16) return GLEE_LINK_COMPLETE;
\r
11909 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11910 return GLEE_LINK_PARTIAL;
\r
11913 GLuint __GLeeLink_GL_ARB_vertex_program(void)
\r
11916 #ifdef __GLEE_GL_ARB_vertex_program
\r
11917 if ((GLeeFuncPtr_glVertexAttrib1dARB = (GLEEPFNGLVERTEXATTRIB1DARBPROC) __GLeeGetProcAddress("glVertexAttrib1dARB"))!=0) nLinked++;
\r
11918 if ((GLeeFuncPtr_glVertexAttrib1dvARB = (GLEEPFNGLVERTEXATTRIB1DVARBPROC) __GLeeGetProcAddress("glVertexAttrib1dvARB"))!=0) nLinked++;
\r
11919 if ((GLeeFuncPtr_glVertexAttrib1fARB = (GLEEPFNGLVERTEXATTRIB1FARBPROC) __GLeeGetProcAddress("glVertexAttrib1fARB"))!=0) nLinked++;
\r
11920 if ((GLeeFuncPtr_glVertexAttrib1fvARB = (GLEEPFNGLVERTEXATTRIB1FVARBPROC) __GLeeGetProcAddress("glVertexAttrib1fvARB"))!=0) nLinked++;
\r
11921 if ((GLeeFuncPtr_glVertexAttrib1sARB = (GLEEPFNGLVERTEXATTRIB1SARBPROC) __GLeeGetProcAddress("glVertexAttrib1sARB"))!=0) nLinked++;
\r
11922 if ((GLeeFuncPtr_glVertexAttrib1svARB = (GLEEPFNGLVERTEXATTRIB1SVARBPROC) __GLeeGetProcAddress("glVertexAttrib1svARB"))!=0) nLinked++;
\r
11923 if ((GLeeFuncPtr_glVertexAttrib2dARB = (GLEEPFNGLVERTEXATTRIB2DARBPROC) __GLeeGetProcAddress("glVertexAttrib2dARB"))!=0) nLinked++;
\r
11924 if ((GLeeFuncPtr_glVertexAttrib2dvARB = (GLEEPFNGLVERTEXATTRIB2DVARBPROC) __GLeeGetProcAddress("glVertexAttrib2dvARB"))!=0) nLinked++;
\r
11925 if ((GLeeFuncPtr_glVertexAttrib2fARB = (GLEEPFNGLVERTEXATTRIB2FARBPROC) __GLeeGetProcAddress("glVertexAttrib2fARB"))!=0) nLinked++;
\r
11926 if ((GLeeFuncPtr_glVertexAttrib2fvARB = (GLEEPFNGLVERTEXATTRIB2FVARBPROC) __GLeeGetProcAddress("glVertexAttrib2fvARB"))!=0) nLinked++;
\r
11927 if ((GLeeFuncPtr_glVertexAttrib2sARB = (GLEEPFNGLVERTEXATTRIB2SARBPROC) __GLeeGetProcAddress("glVertexAttrib2sARB"))!=0) nLinked++;
\r
11928 if ((GLeeFuncPtr_glVertexAttrib2svARB = (GLEEPFNGLVERTEXATTRIB2SVARBPROC) __GLeeGetProcAddress("glVertexAttrib2svARB"))!=0) nLinked++;
\r
11929 if ((GLeeFuncPtr_glVertexAttrib3dARB = (GLEEPFNGLVERTEXATTRIB3DARBPROC) __GLeeGetProcAddress("glVertexAttrib3dARB"))!=0) nLinked++;
\r
11930 if ((GLeeFuncPtr_glVertexAttrib3dvARB = (GLEEPFNGLVERTEXATTRIB3DVARBPROC) __GLeeGetProcAddress("glVertexAttrib3dvARB"))!=0) nLinked++;
\r
11931 if ((GLeeFuncPtr_glVertexAttrib3fARB = (GLEEPFNGLVERTEXATTRIB3FARBPROC) __GLeeGetProcAddress("glVertexAttrib3fARB"))!=0) nLinked++;
\r
11932 if ((GLeeFuncPtr_glVertexAttrib3fvARB = (GLEEPFNGLVERTEXATTRIB3FVARBPROC) __GLeeGetProcAddress("glVertexAttrib3fvARB"))!=0) nLinked++;
\r
11933 if ((GLeeFuncPtr_glVertexAttrib3sARB = (GLEEPFNGLVERTEXATTRIB3SARBPROC) __GLeeGetProcAddress("glVertexAttrib3sARB"))!=0) nLinked++;
\r
11934 if ((GLeeFuncPtr_glVertexAttrib3svARB = (GLEEPFNGLVERTEXATTRIB3SVARBPROC) __GLeeGetProcAddress("glVertexAttrib3svARB"))!=0) nLinked++;
\r
11935 if ((GLeeFuncPtr_glVertexAttrib4NbvARB = (GLEEPFNGLVERTEXATTRIB4NBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NbvARB"))!=0) nLinked++;
\r
11936 if ((GLeeFuncPtr_glVertexAttrib4NivARB = (GLEEPFNGLVERTEXATTRIB4NIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NivARB"))!=0) nLinked++;
\r
11937 if ((GLeeFuncPtr_glVertexAttrib4NsvARB = (GLEEPFNGLVERTEXATTRIB4NSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NsvARB"))!=0) nLinked++;
\r
11938 if ((GLeeFuncPtr_glVertexAttrib4NubARB = (GLEEPFNGLVERTEXATTRIB4NUBARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubARB"))!=0) nLinked++;
\r
11939 if ((GLeeFuncPtr_glVertexAttrib4NubvARB = (GLEEPFNGLVERTEXATTRIB4NUBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NubvARB"))!=0) nLinked++;
\r
11940 if ((GLeeFuncPtr_glVertexAttrib4NuivARB = (GLEEPFNGLVERTEXATTRIB4NUIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NuivARB"))!=0) nLinked++;
\r
11941 if ((GLeeFuncPtr_glVertexAttrib4NusvARB = (GLEEPFNGLVERTEXATTRIB4NUSVARBPROC) __GLeeGetProcAddress("glVertexAttrib4NusvARB"))!=0) nLinked++;
\r
11942 if ((GLeeFuncPtr_glVertexAttrib4bvARB = (GLEEPFNGLVERTEXATTRIB4BVARBPROC) __GLeeGetProcAddress("glVertexAttrib4bvARB"))!=0) nLinked++;
\r
11943 if ((GLeeFuncPtr_glVertexAttrib4dARB = (GLEEPFNGLVERTEXATTRIB4DARBPROC) __GLeeGetProcAddress("glVertexAttrib4dARB"))!=0) nLinked++;
\r
11944 if ((GLeeFuncPtr_glVertexAttrib4dvARB = (GLEEPFNGLVERTEXATTRIB4DVARBPROC) __GLeeGetProcAddress("glVertexAttrib4dvARB"))!=0) nLinked++;
\r
11945 if ((GLeeFuncPtr_glVertexAttrib4fARB = (GLEEPFNGLVERTEXATTRIB4FARBPROC) __GLeeGetProcAddress("glVertexAttrib4fARB"))!=0) nLinked++;
\r
11946 if ((GLeeFuncPtr_glVertexAttrib4fvARB = (GLEEPFNGLVERTEXATTRIB4FVARBPROC) __GLeeGetProcAddress("glVertexAttrib4fvARB"))!=0) nLinked++;
\r
11947 if ((GLeeFuncPtr_glVertexAttrib4ivARB = (GLEEPFNGLVERTEXATTRIB4IVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ivARB"))!=0) nLinked++;
\r
11948 if ((GLeeFuncPtr_glVertexAttrib4sARB = (GLEEPFNGLVERTEXATTRIB4SARBPROC) __GLeeGetProcAddress("glVertexAttrib4sARB"))!=0) nLinked++;
\r
11949 if ((GLeeFuncPtr_glVertexAttrib4svARB = (GLEEPFNGLVERTEXATTRIB4SVARBPROC) __GLeeGetProcAddress("glVertexAttrib4svARB"))!=0) nLinked++;
\r
11950 if ((GLeeFuncPtr_glVertexAttrib4ubvARB = (GLEEPFNGLVERTEXATTRIB4UBVARBPROC) __GLeeGetProcAddress("glVertexAttrib4ubvARB"))!=0) nLinked++;
\r
11951 if ((GLeeFuncPtr_glVertexAttrib4uivARB = (GLEEPFNGLVERTEXATTRIB4UIVARBPROC) __GLeeGetProcAddress("glVertexAttrib4uivARB"))!=0) nLinked++;
\r
11952 if ((GLeeFuncPtr_glVertexAttrib4usvARB = (GLEEPFNGLVERTEXATTRIB4USVARBPROC) __GLeeGetProcAddress("glVertexAttrib4usvARB"))!=0) nLinked++;
\r
11953 if ((GLeeFuncPtr_glVertexAttribPointerARB = (GLEEPFNGLVERTEXATTRIBPOINTERARBPROC) __GLeeGetProcAddress("glVertexAttribPointerARB"))!=0) nLinked++;
\r
11954 if ((GLeeFuncPtr_glEnableVertexAttribArrayARB = (GLEEPFNGLENABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glEnableVertexAttribArrayARB"))!=0) nLinked++;
\r
11955 if ((GLeeFuncPtr_glDisableVertexAttribArrayARB = (GLEEPFNGLDISABLEVERTEXATTRIBARRAYARBPROC) __GLeeGetProcAddress("glDisableVertexAttribArrayARB"))!=0) nLinked++;
\r
11956 if ((GLeeFuncPtr_glProgramStringARB = (GLEEPFNGLPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glProgramStringARB"))!=0) nLinked++;
\r
11957 if ((GLeeFuncPtr_glBindProgramARB = (GLEEPFNGLBINDPROGRAMARBPROC) __GLeeGetProcAddress("glBindProgramARB"))!=0) nLinked++;
\r
11958 if ((GLeeFuncPtr_glDeleteProgramsARB = (GLEEPFNGLDELETEPROGRAMSARBPROC) __GLeeGetProcAddress("glDeleteProgramsARB"))!=0) nLinked++;
\r
11959 if ((GLeeFuncPtr_glGenProgramsARB = (GLEEPFNGLGENPROGRAMSARBPROC) __GLeeGetProcAddress("glGenProgramsARB"))!=0) nLinked++;
\r
11960 if ((GLeeFuncPtr_glProgramEnvParameter4dARB = (GLEEPFNGLPROGRAMENVPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dARB"))!=0) nLinked++;
\r
11961 if ((GLeeFuncPtr_glProgramEnvParameter4dvARB = (GLEEPFNGLPROGRAMENVPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4dvARB"))!=0) nLinked++;
\r
11962 if ((GLeeFuncPtr_glProgramEnvParameter4fARB = (GLEEPFNGLPROGRAMENVPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fARB"))!=0) nLinked++;
\r
11963 if ((GLeeFuncPtr_glProgramEnvParameter4fvARB = (GLEEPFNGLPROGRAMENVPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramEnvParameter4fvARB"))!=0) nLinked++;
\r
11964 if ((GLeeFuncPtr_glProgramLocalParameter4dARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dARB"))!=0) nLinked++;
\r
11965 if ((GLeeFuncPtr_glProgramLocalParameter4dvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4DVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4dvARB"))!=0) nLinked++;
\r
11966 if ((GLeeFuncPtr_glProgramLocalParameter4fARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fARB"))!=0) nLinked++;
\r
11967 if ((GLeeFuncPtr_glProgramLocalParameter4fvARB = (GLEEPFNGLPROGRAMLOCALPARAMETER4FVARBPROC) __GLeeGetProcAddress("glProgramLocalParameter4fvARB"))!=0) nLinked++;
\r
11968 if ((GLeeFuncPtr_glGetProgramEnvParameterdvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterdvARB"))!=0) nLinked++;
\r
11969 if ((GLeeFuncPtr_glGetProgramEnvParameterfvARB = (GLEEPFNGLGETPROGRAMENVPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramEnvParameterfvARB"))!=0) nLinked++;
\r
11970 if ((GLeeFuncPtr_glGetProgramLocalParameterdvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterdvARB"))!=0) nLinked++;
\r
11971 if ((GLeeFuncPtr_glGetProgramLocalParameterfvARB = (GLEEPFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetProgramLocalParameterfvARB"))!=0) nLinked++;
\r
11972 if ((GLeeFuncPtr_glGetProgramivARB = (GLEEPFNGLGETPROGRAMIVARBPROC) __GLeeGetProcAddress("glGetProgramivARB"))!=0) nLinked++;
\r
11973 if ((GLeeFuncPtr_glGetProgramStringARB = (GLEEPFNGLGETPROGRAMSTRINGARBPROC) __GLeeGetProcAddress("glGetProgramStringARB"))!=0) nLinked++;
\r
11974 if ((GLeeFuncPtr_glGetVertexAttribdvARB = (GLEEPFNGLGETVERTEXATTRIBDVARBPROC) __GLeeGetProcAddress("glGetVertexAttribdvARB"))!=0) nLinked++;
\r
11975 if ((GLeeFuncPtr_glGetVertexAttribfvARB = (GLEEPFNGLGETVERTEXATTRIBFVARBPROC) __GLeeGetProcAddress("glGetVertexAttribfvARB"))!=0) nLinked++;
\r
11976 if ((GLeeFuncPtr_glGetVertexAttribivARB = (GLEEPFNGLGETVERTEXATTRIBIVARBPROC) __GLeeGetProcAddress("glGetVertexAttribivARB"))!=0) nLinked++;
\r
11977 if ((GLeeFuncPtr_glGetVertexAttribPointervARB = (GLEEPFNGLGETVERTEXATTRIBPOINTERVARBPROC) __GLeeGetProcAddress("glGetVertexAttribPointervARB"))!=0) nLinked++;
\r
11978 if ((GLeeFuncPtr_glIsProgramARB = (GLEEPFNGLISPROGRAMARBPROC) __GLeeGetProcAddress("glIsProgramARB"))!=0) nLinked++;
\r
11980 if (nLinked==62) return GLEE_LINK_COMPLETE;
\r
11981 if (nLinked==0) return GLEE_LINK_FAIL;
\r
11982 return GLEE_LINK_PARTIAL;
\r
11985 GLuint __GLeeLink_GL_ARB_fragment_program(void) {return GLEE_LINK_COMPLETE;}
\r
11987 GLuint __GLeeLink_GL_ARB_vertex_buffer_object(void)
\r
11990 #ifdef __GLEE_GL_ARB_vertex_buffer_object
\r
11991 if ((GLeeFuncPtr_glBindBufferARB = (GLEEPFNGLBINDBUFFERARBPROC) __GLeeGetProcAddress("glBindBufferARB"))!=0) nLinked++;
\r
11992 if ((GLeeFuncPtr_glDeleteBuffersARB = (GLEEPFNGLDELETEBUFFERSARBPROC) __GLeeGetProcAddress("glDeleteBuffersARB"))!=0) nLinked++;
\r
11993 if ((GLeeFuncPtr_glGenBuffersARB = (GLEEPFNGLGENBUFFERSARBPROC) __GLeeGetProcAddress("glGenBuffersARB"))!=0) nLinked++;
\r
11994 if ((GLeeFuncPtr_glIsBufferARB = (GLEEPFNGLISBUFFERARBPROC) __GLeeGetProcAddress("glIsBufferARB"))!=0) nLinked++;
\r
11995 if ((GLeeFuncPtr_glBufferDataARB = (GLEEPFNGLBUFFERDATAARBPROC) __GLeeGetProcAddress("glBufferDataARB"))!=0) nLinked++;
\r
11996 if ((GLeeFuncPtr_glBufferSubDataARB = (GLEEPFNGLBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glBufferSubDataARB"))!=0) nLinked++;
\r
11997 if ((GLeeFuncPtr_glGetBufferSubDataARB = (GLEEPFNGLGETBUFFERSUBDATAARBPROC) __GLeeGetProcAddress("glGetBufferSubDataARB"))!=0) nLinked++;
\r
11998 if ((GLeeFuncPtr_glMapBufferARB = (GLEEPFNGLMAPBUFFERARBPROC) __GLeeGetProcAddress("glMapBufferARB"))!=0) nLinked++;
\r
11999 if ((GLeeFuncPtr_glUnmapBufferARB = (GLEEPFNGLUNMAPBUFFERARBPROC) __GLeeGetProcAddress("glUnmapBufferARB"))!=0) nLinked++;
\r
12000 if ((GLeeFuncPtr_glGetBufferParameterivARB = (GLEEPFNGLGETBUFFERPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetBufferParameterivARB"))!=0) nLinked++;
\r
12001 if ((GLeeFuncPtr_glGetBufferPointervARB = (GLEEPFNGLGETBUFFERPOINTERVARBPROC) __GLeeGetProcAddress("glGetBufferPointervARB"))!=0) nLinked++;
\r
12003 if (nLinked==11) return GLEE_LINK_COMPLETE;
\r
12004 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12005 return GLEE_LINK_PARTIAL;
\r
12008 GLuint __GLeeLink_GL_ARB_occlusion_query(void)
\r
12011 #ifdef __GLEE_GL_ARB_occlusion_query
\r
12012 if ((GLeeFuncPtr_glGenQueriesARB = (GLEEPFNGLGENQUERIESARBPROC) __GLeeGetProcAddress("glGenQueriesARB"))!=0) nLinked++;
\r
12013 if ((GLeeFuncPtr_glDeleteQueriesARB = (GLEEPFNGLDELETEQUERIESARBPROC) __GLeeGetProcAddress("glDeleteQueriesARB"))!=0) nLinked++;
\r
12014 if ((GLeeFuncPtr_glIsQueryARB = (GLEEPFNGLISQUERYARBPROC) __GLeeGetProcAddress("glIsQueryARB"))!=0) nLinked++;
\r
12015 if ((GLeeFuncPtr_glBeginQueryARB = (GLEEPFNGLBEGINQUERYARBPROC) __GLeeGetProcAddress("glBeginQueryARB"))!=0) nLinked++;
\r
12016 if ((GLeeFuncPtr_glEndQueryARB = (GLEEPFNGLENDQUERYARBPROC) __GLeeGetProcAddress("glEndQueryARB"))!=0) nLinked++;
\r
12017 if ((GLeeFuncPtr_glGetQueryivARB = (GLEEPFNGLGETQUERYIVARBPROC) __GLeeGetProcAddress("glGetQueryivARB"))!=0) nLinked++;
\r
12018 if ((GLeeFuncPtr_glGetQueryObjectivARB = (GLEEPFNGLGETQUERYOBJECTIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectivARB"))!=0) nLinked++;
\r
12019 if ((GLeeFuncPtr_glGetQueryObjectuivARB = (GLEEPFNGLGETQUERYOBJECTUIVARBPROC) __GLeeGetProcAddress("glGetQueryObjectuivARB"))!=0) nLinked++;
\r
12021 if (nLinked==8) return GLEE_LINK_COMPLETE;
\r
12022 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12023 return GLEE_LINK_PARTIAL;
\r
12026 GLuint __GLeeLink_GL_ARB_shader_objects(void)
\r
12029 #ifdef __GLEE_GL_ARB_shader_objects
\r
12030 if ((GLeeFuncPtr_glDeleteObjectARB = (GLEEPFNGLDELETEOBJECTARBPROC) __GLeeGetProcAddress("glDeleteObjectARB"))!=0) nLinked++;
\r
12031 if ((GLeeFuncPtr_glGetHandleARB = (GLEEPFNGLGETHANDLEARBPROC) __GLeeGetProcAddress("glGetHandleARB"))!=0) nLinked++;
\r
12032 if ((GLeeFuncPtr_glDetachObjectARB = (GLEEPFNGLDETACHOBJECTARBPROC) __GLeeGetProcAddress("glDetachObjectARB"))!=0) nLinked++;
\r
12033 if ((GLeeFuncPtr_glCreateShaderObjectARB = (GLEEPFNGLCREATESHADEROBJECTARBPROC) __GLeeGetProcAddress("glCreateShaderObjectARB"))!=0) nLinked++;
\r
12034 if ((GLeeFuncPtr_glShaderSourceARB = (GLEEPFNGLSHADERSOURCEARBPROC) __GLeeGetProcAddress("glShaderSourceARB"))!=0) nLinked++;
\r
12035 if ((GLeeFuncPtr_glCompileShaderARB = (GLEEPFNGLCOMPILESHADERARBPROC) __GLeeGetProcAddress("glCompileShaderARB"))!=0) nLinked++;
\r
12036 if ((GLeeFuncPtr_glCreateProgramObjectARB = (GLEEPFNGLCREATEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glCreateProgramObjectARB"))!=0) nLinked++;
\r
12037 if ((GLeeFuncPtr_glAttachObjectARB = (GLEEPFNGLATTACHOBJECTARBPROC) __GLeeGetProcAddress("glAttachObjectARB"))!=0) nLinked++;
\r
12038 if ((GLeeFuncPtr_glLinkProgramARB = (GLEEPFNGLLINKPROGRAMARBPROC) __GLeeGetProcAddress("glLinkProgramARB"))!=0) nLinked++;
\r
12039 if ((GLeeFuncPtr_glUseProgramObjectARB = (GLEEPFNGLUSEPROGRAMOBJECTARBPROC) __GLeeGetProcAddress("glUseProgramObjectARB"))!=0) nLinked++;
\r
12040 if ((GLeeFuncPtr_glValidateProgramARB = (GLEEPFNGLVALIDATEPROGRAMARBPROC) __GLeeGetProcAddress("glValidateProgramARB"))!=0) nLinked++;
\r
12041 if ((GLeeFuncPtr_glUniform1fARB = (GLEEPFNGLUNIFORM1FARBPROC) __GLeeGetProcAddress("glUniform1fARB"))!=0) nLinked++;
\r
12042 if ((GLeeFuncPtr_glUniform2fARB = (GLEEPFNGLUNIFORM2FARBPROC) __GLeeGetProcAddress("glUniform2fARB"))!=0) nLinked++;
\r
12043 if ((GLeeFuncPtr_glUniform3fARB = (GLEEPFNGLUNIFORM3FARBPROC) __GLeeGetProcAddress("glUniform3fARB"))!=0) nLinked++;
\r
12044 if ((GLeeFuncPtr_glUniform4fARB = (GLEEPFNGLUNIFORM4FARBPROC) __GLeeGetProcAddress("glUniform4fARB"))!=0) nLinked++;
\r
12045 if ((GLeeFuncPtr_glUniform1iARB = (GLEEPFNGLUNIFORM1IARBPROC) __GLeeGetProcAddress("glUniform1iARB"))!=0) nLinked++;
\r
12046 if ((GLeeFuncPtr_glUniform2iARB = (GLEEPFNGLUNIFORM2IARBPROC) __GLeeGetProcAddress("glUniform2iARB"))!=0) nLinked++;
\r
12047 if ((GLeeFuncPtr_glUniform3iARB = (GLEEPFNGLUNIFORM3IARBPROC) __GLeeGetProcAddress("glUniform3iARB"))!=0) nLinked++;
\r
12048 if ((GLeeFuncPtr_glUniform4iARB = (GLEEPFNGLUNIFORM4IARBPROC) __GLeeGetProcAddress("glUniform4iARB"))!=0) nLinked++;
\r
12049 if ((GLeeFuncPtr_glUniform1fvARB = (GLEEPFNGLUNIFORM1FVARBPROC) __GLeeGetProcAddress("glUniform1fvARB"))!=0) nLinked++;
\r
12050 if ((GLeeFuncPtr_glUniform2fvARB = (GLEEPFNGLUNIFORM2FVARBPROC) __GLeeGetProcAddress("glUniform2fvARB"))!=0) nLinked++;
\r
12051 if ((GLeeFuncPtr_glUniform3fvARB = (GLEEPFNGLUNIFORM3FVARBPROC) __GLeeGetProcAddress("glUniform3fvARB"))!=0) nLinked++;
\r
12052 if ((GLeeFuncPtr_glUniform4fvARB = (GLEEPFNGLUNIFORM4FVARBPROC) __GLeeGetProcAddress("glUniform4fvARB"))!=0) nLinked++;
\r
12053 if ((GLeeFuncPtr_glUniform1ivARB = (GLEEPFNGLUNIFORM1IVARBPROC) __GLeeGetProcAddress("glUniform1ivARB"))!=0) nLinked++;
\r
12054 if ((GLeeFuncPtr_glUniform2ivARB = (GLEEPFNGLUNIFORM2IVARBPROC) __GLeeGetProcAddress("glUniform2ivARB"))!=0) nLinked++;
\r
12055 if ((GLeeFuncPtr_glUniform3ivARB = (GLEEPFNGLUNIFORM3IVARBPROC) __GLeeGetProcAddress("glUniform3ivARB"))!=0) nLinked++;
\r
12056 if ((GLeeFuncPtr_glUniform4ivARB = (GLEEPFNGLUNIFORM4IVARBPROC) __GLeeGetProcAddress("glUniform4ivARB"))!=0) nLinked++;
\r
12057 if ((GLeeFuncPtr_glUniformMatrix2fvARB = (GLEEPFNGLUNIFORMMATRIX2FVARBPROC) __GLeeGetProcAddress("glUniformMatrix2fvARB"))!=0) nLinked++;
\r
12058 if ((GLeeFuncPtr_glUniformMatrix3fvARB = (GLEEPFNGLUNIFORMMATRIX3FVARBPROC) __GLeeGetProcAddress("glUniformMatrix3fvARB"))!=0) nLinked++;
\r
12059 if ((GLeeFuncPtr_glUniformMatrix4fvARB = (GLEEPFNGLUNIFORMMATRIX4FVARBPROC) __GLeeGetProcAddress("glUniformMatrix4fvARB"))!=0) nLinked++;
\r
12060 if ((GLeeFuncPtr_glGetObjectParameterfvARB = (GLEEPFNGLGETOBJECTPARAMETERFVARBPROC) __GLeeGetProcAddress("glGetObjectParameterfvARB"))!=0) nLinked++;
\r
12061 if ((GLeeFuncPtr_glGetObjectParameterivARB = (GLEEPFNGLGETOBJECTPARAMETERIVARBPROC) __GLeeGetProcAddress("glGetObjectParameterivARB"))!=0) nLinked++;
\r
12062 if ((GLeeFuncPtr_glGetInfoLogARB = (GLEEPFNGLGETINFOLOGARBPROC) __GLeeGetProcAddress("glGetInfoLogARB"))!=0) nLinked++;
\r
12063 if ((GLeeFuncPtr_glGetAttachedObjectsARB = (GLEEPFNGLGETATTACHEDOBJECTSARBPROC) __GLeeGetProcAddress("glGetAttachedObjectsARB"))!=0) nLinked++;
\r
12064 if ((GLeeFuncPtr_glGetUniformLocationARB = (GLEEPFNGLGETUNIFORMLOCATIONARBPROC) __GLeeGetProcAddress("glGetUniformLocationARB"))!=0) nLinked++;
\r
12065 if ((GLeeFuncPtr_glGetActiveUniformARB = (GLEEPFNGLGETACTIVEUNIFORMARBPROC) __GLeeGetProcAddress("glGetActiveUniformARB"))!=0) nLinked++;
\r
12066 if ((GLeeFuncPtr_glGetUniformfvARB = (GLEEPFNGLGETUNIFORMFVARBPROC) __GLeeGetProcAddress("glGetUniformfvARB"))!=0) nLinked++;
\r
12067 if ((GLeeFuncPtr_glGetUniformivARB = (GLEEPFNGLGETUNIFORMIVARBPROC) __GLeeGetProcAddress("glGetUniformivARB"))!=0) nLinked++;
\r
12068 if ((GLeeFuncPtr_glGetShaderSourceARB = (GLEEPFNGLGETSHADERSOURCEARBPROC) __GLeeGetProcAddress("glGetShaderSourceARB"))!=0) nLinked++;
\r
12070 if (nLinked==39) return GLEE_LINK_COMPLETE;
\r
12071 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12072 return GLEE_LINK_PARTIAL;
\r
12075 GLuint __GLeeLink_GL_ARB_vertex_shader(void)
\r
12078 #ifdef __GLEE_GL_ARB_vertex_shader
\r
12079 if ((GLeeFuncPtr_glBindAttribLocationARB = (GLEEPFNGLBINDATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glBindAttribLocationARB"))!=0) nLinked++;
\r
12080 if ((GLeeFuncPtr_glGetActiveAttribARB = (GLEEPFNGLGETACTIVEATTRIBARBPROC) __GLeeGetProcAddress("glGetActiveAttribARB"))!=0) nLinked++;
\r
12081 if ((GLeeFuncPtr_glGetAttribLocationARB = (GLEEPFNGLGETATTRIBLOCATIONARBPROC) __GLeeGetProcAddress("glGetAttribLocationARB"))!=0) nLinked++;
\r
12083 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
12084 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12085 return GLEE_LINK_PARTIAL;
\r
12088 GLuint __GLeeLink_GL_ARB_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
\r
12090 GLuint __GLeeLink_GL_ARB_shading_language_100(void) {return GLEE_LINK_COMPLETE;}
\r
12092 GLuint __GLeeLink_GL_ARB_texture_non_power_of_two(void) {return GLEE_LINK_COMPLETE;}
\r
12094 GLuint __GLeeLink_GL_ARB_point_sprite(void) {return GLEE_LINK_COMPLETE;}
\r
12096 GLuint __GLeeLink_GL_ARB_fragment_program_shadow(void) {return GLEE_LINK_COMPLETE;}
\r
12098 GLuint __GLeeLink_GL_ARB_draw_buffers(void)
\r
12101 #ifdef __GLEE_GL_ARB_draw_buffers
\r
12102 if ((GLeeFuncPtr_glDrawBuffersARB = (GLEEPFNGLDRAWBUFFERSARBPROC) __GLeeGetProcAddress("glDrawBuffersARB"))!=0) nLinked++;
\r
12104 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12105 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12106 return GLEE_LINK_PARTIAL;
\r
12109 GLuint __GLeeLink_GL_ARB_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
\r
12111 GLuint __GLeeLink_GL_ARB_color_buffer_float(void)
\r
12114 #ifdef __GLEE_GL_ARB_color_buffer_float
\r
12115 if ((GLeeFuncPtr_glClampColorARB = (GLEEPFNGLCLAMPCOLORARBPROC) __GLeeGetProcAddress("glClampColorARB"))!=0) nLinked++;
\r
12117 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12118 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12119 return GLEE_LINK_PARTIAL;
\r
12122 GLuint __GLeeLink_GL_ARB_half_float_pixel(void) {return GLEE_LINK_COMPLETE;}
\r
12124 GLuint __GLeeLink_GL_ARB_texture_float(void) {return GLEE_LINK_COMPLETE;}
\r
12126 GLuint __GLeeLink_GL_ARB_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
\r
12128 GLuint __GLeeLink_GL_ARB_depth_buffer_float(void) {return GLEE_LINK_COMPLETE;}
\r
12130 GLuint __GLeeLink_GL_ARB_draw_instanced(void)
\r
12133 #ifdef __GLEE_GL_ARB_draw_instanced
\r
12134 if ((GLeeFuncPtr_glDrawArraysInstancedARB = (GLEEPFNGLDRAWARRAYSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawArraysInstancedARB"))!=0) nLinked++;
\r
12135 if ((GLeeFuncPtr_glDrawElementsInstancedARB = (GLEEPFNGLDRAWELEMENTSINSTANCEDARBPROC) __GLeeGetProcAddress("glDrawElementsInstancedARB"))!=0) nLinked++;
\r
12137 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12138 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12139 return GLEE_LINK_PARTIAL;
\r
12142 GLuint __GLeeLink_GL_ARB_framebuffer_object(void)
\r
12145 #ifdef __GLEE_GL_ARB_framebuffer_object
\r
12146 if ((GLeeFuncPtr_glIsRenderbuffer = (GLEEPFNGLISRENDERBUFFERPROC) __GLeeGetProcAddress("glIsRenderbuffer"))!=0) nLinked++;
\r
12147 if ((GLeeFuncPtr_glBindRenderbuffer = (GLEEPFNGLBINDRENDERBUFFERPROC) __GLeeGetProcAddress("glBindRenderbuffer"))!=0) nLinked++;
\r
12148 if ((GLeeFuncPtr_glDeleteRenderbuffers = (GLEEPFNGLDELETERENDERBUFFERSPROC) __GLeeGetProcAddress("glDeleteRenderbuffers"))!=0) nLinked++;
\r
12149 if ((GLeeFuncPtr_glGenRenderbuffers = (GLEEPFNGLGENRENDERBUFFERSPROC) __GLeeGetProcAddress("glGenRenderbuffers"))!=0) nLinked++;
\r
12150 if ((GLeeFuncPtr_glRenderbufferStorage = (GLEEPFNGLRENDERBUFFERSTORAGEPROC) __GLeeGetProcAddress("glRenderbufferStorage"))!=0) nLinked++;
\r
12151 if ((GLeeFuncPtr_glGetRenderbufferParameteriv = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVPROC) __GLeeGetProcAddress("glGetRenderbufferParameteriv"))!=0) nLinked++;
\r
12152 if ((GLeeFuncPtr_glIsFramebuffer = (GLEEPFNGLISFRAMEBUFFERPROC) __GLeeGetProcAddress("glIsFramebuffer"))!=0) nLinked++;
\r
12153 if ((GLeeFuncPtr_glBindFramebuffer = (GLEEPFNGLBINDFRAMEBUFFERPROC) __GLeeGetProcAddress("glBindFramebuffer"))!=0) nLinked++;
\r
12154 if ((GLeeFuncPtr_glDeleteFramebuffers = (GLEEPFNGLDELETEFRAMEBUFFERSPROC) __GLeeGetProcAddress("glDeleteFramebuffers"))!=0) nLinked++;
\r
12155 if ((GLeeFuncPtr_glGenFramebuffers = (GLEEPFNGLGENFRAMEBUFFERSPROC) __GLeeGetProcAddress("glGenFramebuffers"))!=0) nLinked++;
\r
12156 if ((GLeeFuncPtr_glCheckFramebufferStatus = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSPROC) __GLeeGetProcAddress("glCheckFramebufferStatus"))!=0) nLinked++;
\r
12157 if ((GLeeFuncPtr_glFramebufferTexture1D = (GLEEPFNGLFRAMEBUFFERTEXTURE1DPROC) __GLeeGetProcAddress("glFramebufferTexture1D"))!=0) nLinked++;
\r
12158 if ((GLeeFuncPtr_glFramebufferTexture2D = (GLEEPFNGLFRAMEBUFFERTEXTURE2DPROC) __GLeeGetProcAddress("glFramebufferTexture2D"))!=0) nLinked++;
\r
12159 if ((GLeeFuncPtr_glFramebufferTexture3D = (GLEEPFNGLFRAMEBUFFERTEXTURE3DPROC) __GLeeGetProcAddress("glFramebufferTexture3D"))!=0) nLinked++;
\r
12160 if ((GLeeFuncPtr_glFramebufferRenderbuffer = (GLEEPFNGLFRAMEBUFFERRENDERBUFFERPROC) __GLeeGetProcAddress("glFramebufferRenderbuffer"))!=0) nLinked++;
\r
12161 if ((GLeeFuncPtr_glGetFramebufferAttachmentParameteriv = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameteriv"))!=0) nLinked++;
\r
12162 if ((GLeeFuncPtr_glGenerateMipmap = (GLEEPFNGLGENERATEMIPMAPPROC) __GLeeGetProcAddress("glGenerateMipmap"))!=0) nLinked++;
\r
12163 if ((GLeeFuncPtr_glBlitFramebuffer = (GLEEPFNGLBLITFRAMEBUFFERPROC) __GLeeGetProcAddress("glBlitFramebuffer"))!=0) nLinked++;
\r
12164 if ((GLeeFuncPtr_glRenderbufferStorageMultisample = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisample"))!=0) nLinked++;
\r
12165 if ((GLeeFuncPtr_glFramebufferTextureLayer = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERPROC) __GLeeGetProcAddress("glFramebufferTextureLayer"))!=0) nLinked++;
\r
12167 if (nLinked==20) return GLEE_LINK_COMPLETE;
\r
12168 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12169 return GLEE_LINK_PARTIAL;
\r
12172 GLuint __GLeeLink_GL_ARB_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
\r
12174 GLuint __GLeeLink_GL_ARB_geometry_shader4(void)
\r
12177 #ifdef __GLEE_GL_ARB_geometry_shader4
\r
12178 if ((GLeeFuncPtr_glProgramParameteriARB = (GLEEPFNGLPROGRAMPARAMETERIARBPROC) __GLeeGetProcAddress("glProgramParameteriARB"))!=0) nLinked++;
\r
12179 if ((GLeeFuncPtr_glFramebufferTextureARB = (GLEEPFNGLFRAMEBUFFERTEXTUREARBPROC) __GLeeGetProcAddress("glFramebufferTextureARB"))!=0) nLinked++;
\r
12180 if ((GLeeFuncPtr_glFramebufferTextureLayerARB = (GLEEPFNGLFRAMEBUFFERTEXTURELAYERARBPROC) __GLeeGetProcAddress("glFramebufferTextureLayerARB"))!=0) nLinked++;
\r
12181 if ((GLeeFuncPtr_glFramebufferTextureFaceARB = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEARBPROC) __GLeeGetProcAddress("glFramebufferTextureFaceARB"))!=0) nLinked++;
\r
12183 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12184 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12185 return GLEE_LINK_PARTIAL;
\r
12188 GLuint __GLeeLink_GL_ARB_half_float_vertex(void) {return GLEE_LINK_COMPLETE;}
\r
12190 GLuint __GLeeLink_GL_ARB_instanced_arrays(void)
\r
12193 #ifdef __GLEE_GL_ARB_instanced_arrays
\r
12194 if ((GLeeFuncPtr_glVertexAttribDivisor = (GLEEPFNGLVERTEXATTRIBDIVISORPROC) __GLeeGetProcAddress("glVertexAttribDivisor"))!=0) nLinked++;
\r
12196 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12197 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12198 return GLEE_LINK_PARTIAL;
\r
12201 GLuint __GLeeLink_GL_ARB_map_buffer_range(void)
\r
12204 #ifdef __GLEE_GL_ARB_map_buffer_range
\r
12205 if ((GLeeFuncPtr_glMapBufferRange = (GLEEPFNGLMAPBUFFERRANGEPROC) __GLeeGetProcAddress("glMapBufferRange"))!=0) nLinked++;
\r
12206 if ((GLeeFuncPtr_glFlushMappedBufferRange = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEPROC) __GLeeGetProcAddress("glFlushMappedBufferRange"))!=0) nLinked++;
\r
12208 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12209 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12210 return GLEE_LINK_PARTIAL;
\r
12213 GLuint __GLeeLink_GL_ARB_texture_buffer_object(void)
\r
12216 #ifdef __GLEE_GL_ARB_texture_buffer_object
\r
12217 if ((GLeeFuncPtr_glTexBufferARB = (GLEEPFNGLTEXBUFFERARBPROC) __GLeeGetProcAddress("glTexBufferARB"))!=0) nLinked++;
\r
12219 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12220 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12221 return GLEE_LINK_PARTIAL;
\r
12224 GLuint __GLeeLink_GL_ARB_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
\r
12226 GLuint __GLeeLink_GL_ARB_texture_rg(void) {return GLEE_LINK_COMPLETE;}
\r
12228 GLuint __GLeeLink_GL_ARB_vertex_array_object(void)
\r
12231 #ifdef __GLEE_GL_ARB_vertex_array_object
\r
12232 if ((GLeeFuncPtr_glBindVertexArray = (GLEEPFNGLBINDVERTEXARRAYPROC) __GLeeGetProcAddress("glBindVertexArray"))!=0) nLinked++;
\r
12233 if ((GLeeFuncPtr_glDeleteVertexArrays = (GLEEPFNGLDELETEVERTEXARRAYSPROC) __GLeeGetProcAddress("glDeleteVertexArrays"))!=0) nLinked++;
\r
12234 if ((GLeeFuncPtr_glGenVertexArrays = (GLEEPFNGLGENVERTEXARRAYSPROC) __GLeeGetProcAddress("glGenVertexArrays"))!=0) nLinked++;
\r
12235 if ((GLeeFuncPtr_glIsVertexArray = (GLEEPFNGLISVERTEXARRAYPROC) __GLeeGetProcAddress("glIsVertexArray"))!=0) nLinked++;
\r
12237 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12238 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12239 return GLEE_LINK_PARTIAL;
\r
12242 GLuint __GLeeLink_GL_EXT_abgr(void) {return GLEE_LINK_COMPLETE;}
\r
12244 GLuint __GLeeLink_GL_EXT_blend_color(void)
\r
12247 #ifdef __GLEE_GL_EXT_blend_color
\r
12248 if ((GLeeFuncPtr_glBlendColorEXT = (GLEEPFNGLBLENDCOLOREXTPROC) __GLeeGetProcAddress("glBlendColorEXT"))!=0) nLinked++;
\r
12250 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12251 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12252 return GLEE_LINK_PARTIAL;
\r
12255 GLuint __GLeeLink_GL_EXT_polygon_offset(void)
\r
12258 #ifdef __GLEE_GL_EXT_polygon_offset
\r
12259 if ((GLeeFuncPtr_glPolygonOffsetEXT = (GLEEPFNGLPOLYGONOFFSETEXTPROC) __GLeeGetProcAddress("glPolygonOffsetEXT"))!=0) nLinked++;
\r
12261 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12262 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12263 return GLEE_LINK_PARTIAL;
\r
12266 GLuint __GLeeLink_GL_EXT_texture(void) {return GLEE_LINK_COMPLETE;}
\r
12268 GLuint __GLeeLink_GL_EXT_texture3D(void)
\r
12271 #ifdef __GLEE_GL_EXT_texture3D
\r
12272 if ((GLeeFuncPtr_glTexImage3DEXT = (GLEEPFNGLTEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexImage3DEXT"))!=0) nLinked++;
\r
12273 if ((GLeeFuncPtr_glTexSubImage3DEXT = (GLEEPFNGLTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTexSubImage3DEXT"))!=0) nLinked++;
\r
12275 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12276 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12277 return GLEE_LINK_PARTIAL;
\r
12280 GLuint __GLeeLink_GL_SGIS_texture_filter4(void)
\r
12283 #ifdef __GLEE_GL_SGIS_texture_filter4
\r
12284 if ((GLeeFuncPtr_glGetTexFilterFuncSGIS = (GLEEPFNGLGETTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glGetTexFilterFuncSGIS"))!=0) nLinked++;
\r
12285 if ((GLeeFuncPtr_glTexFilterFuncSGIS = (GLEEPFNGLTEXFILTERFUNCSGISPROC) __GLeeGetProcAddress("glTexFilterFuncSGIS"))!=0) nLinked++;
\r
12287 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12288 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12289 return GLEE_LINK_PARTIAL;
\r
12292 GLuint __GLeeLink_GL_EXT_subtexture(void)
\r
12295 #ifdef __GLEE_GL_EXT_subtexture
\r
12296 if ((GLeeFuncPtr_glTexSubImage1DEXT = (GLEEPFNGLTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTexSubImage1DEXT"))!=0) nLinked++;
\r
12297 if ((GLeeFuncPtr_glTexSubImage2DEXT = (GLEEPFNGLTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTexSubImage2DEXT"))!=0) nLinked++;
\r
12299 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12300 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12301 return GLEE_LINK_PARTIAL;
\r
12304 GLuint __GLeeLink_GL_EXT_copy_texture(void)
\r
12307 #ifdef __GLEE_GL_EXT_copy_texture
\r
12308 if ((GLeeFuncPtr_glCopyTexImage1DEXT = (GLEEPFNGLCOPYTEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexImage1DEXT"))!=0) nLinked++;
\r
12309 if ((GLeeFuncPtr_glCopyTexImage2DEXT = (GLEEPFNGLCOPYTEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexImage2DEXT"))!=0) nLinked++;
\r
12310 if ((GLeeFuncPtr_glCopyTexSubImage1DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage1DEXT"))!=0) nLinked++;
\r
12311 if ((GLeeFuncPtr_glCopyTexSubImage2DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage2DEXT"))!=0) nLinked++;
\r
12312 if ((GLeeFuncPtr_glCopyTexSubImage3DEXT = (GLEEPFNGLCOPYTEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTexSubImage3DEXT"))!=0) nLinked++;
\r
12314 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
12315 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12316 return GLEE_LINK_PARTIAL;
\r
12319 GLuint __GLeeLink_GL_EXT_histogram(void)
\r
12322 #ifdef __GLEE_GL_EXT_histogram
\r
12323 if ((GLeeFuncPtr_glGetHistogramEXT = (GLEEPFNGLGETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glGetHistogramEXT"))!=0) nLinked++;
\r
12324 if ((GLeeFuncPtr_glGetHistogramParameterfvEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterfvEXT"))!=0) nLinked++;
\r
12325 if ((GLeeFuncPtr_glGetHistogramParameterivEXT = (GLEEPFNGLGETHISTOGRAMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetHistogramParameterivEXT"))!=0) nLinked++;
\r
12326 if ((GLeeFuncPtr_glGetMinmaxEXT = (GLEEPFNGLGETMINMAXEXTPROC) __GLeeGetProcAddress("glGetMinmaxEXT"))!=0) nLinked++;
\r
12327 if ((GLeeFuncPtr_glGetMinmaxParameterfvEXT = (GLEEPFNGLGETMINMAXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterfvEXT"))!=0) nLinked++;
\r
12328 if ((GLeeFuncPtr_glGetMinmaxParameterivEXT = (GLEEPFNGLGETMINMAXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMinmaxParameterivEXT"))!=0) nLinked++;
\r
12329 if ((GLeeFuncPtr_glHistogramEXT = (GLEEPFNGLHISTOGRAMEXTPROC) __GLeeGetProcAddress("glHistogramEXT"))!=0) nLinked++;
\r
12330 if ((GLeeFuncPtr_glMinmaxEXT = (GLEEPFNGLMINMAXEXTPROC) __GLeeGetProcAddress("glMinmaxEXT"))!=0) nLinked++;
\r
12331 if ((GLeeFuncPtr_glResetHistogramEXT = (GLEEPFNGLRESETHISTOGRAMEXTPROC) __GLeeGetProcAddress("glResetHistogramEXT"))!=0) nLinked++;
\r
12332 if ((GLeeFuncPtr_glResetMinmaxEXT = (GLEEPFNGLRESETMINMAXEXTPROC) __GLeeGetProcAddress("glResetMinmaxEXT"))!=0) nLinked++;
\r
12334 if (nLinked==10) return GLEE_LINK_COMPLETE;
\r
12335 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12336 return GLEE_LINK_PARTIAL;
\r
12339 GLuint __GLeeLink_GL_EXT_convolution(void)
\r
12342 #ifdef __GLEE_GL_EXT_convolution
\r
12343 if ((GLeeFuncPtr_glConvolutionFilter1DEXT = (GLEEPFNGLCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter1DEXT"))!=0) nLinked++;
\r
12344 if ((GLeeFuncPtr_glConvolutionFilter2DEXT = (GLEEPFNGLCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glConvolutionFilter2DEXT"))!=0) nLinked++;
\r
12345 if ((GLeeFuncPtr_glConvolutionParameterfEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfEXT"))!=0) nLinked++;
\r
12346 if ((GLeeFuncPtr_glConvolutionParameterfvEXT = (GLEEPFNGLCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterfvEXT"))!=0) nLinked++;
\r
12347 if ((GLeeFuncPtr_glConvolutionParameteriEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIEXTPROC) __GLeeGetProcAddress("glConvolutionParameteriEXT"))!=0) nLinked++;
\r
12348 if ((GLeeFuncPtr_glConvolutionParameterivEXT = (GLEEPFNGLCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glConvolutionParameterivEXT"))!=0) nLinked++;
\r
12349 if ((GLeeFuncPtr_glCopyConvolutionFilter1DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter1DEXT"))!=0) nLinked++;
\r
12350 if ((GLeeFuncPtr_glCopyConvolutionFilter2DEXT = (GLEEPFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) __GLeeGetProcAddress("glCopyConvolutionFilter2DEXT"))!=0) nLinked++;
\r
12351 if ((GLeeFuncPtr_glGetConvolutionFilterEXT = (GLEEPFNGLGETCONVOLUTIONFILTEREXTPROC) __GLeeGetProcAddress("glGetConvolutionFilterEXT"))!=0) nLinked++;
\r
12352 if ((GLeeFuncPtr_glGetConvolutionParameterfvEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterfvEXT"))!=0) nLinked++;
\r
12353 if ((GLeeFuncPtr_glGetConvolutionParameterivEXT = (GLEEPFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetConvolutionParameterivEXT"))!=0) nLinked++;
\r
12354 if ((GLeeFuncPtr_glGetSeparableFilterEXT = (GLEEPFNGLGETSEPARABLEFILTEREXTPROC) __GLeeGetProcAddress("glGetSeparableFilterEXT"))!=0) nLinked++;
\r
12355 if ((GLeeFuncPtr_glSeparableFilter2DEXT = (GLEEPFNGLSEPARABLEFILTER2DEXTPROC) __GLeeGetProcAddress("glSeparableFilter2DEXT"))!=0) nLinked++;
\r
12357 if (nLinked==13) return GLEE_LINK_COMPLETE;
\r
12358 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12359 return GLEE_LINK_PARTIAL;
\r
12362 GLuint __GLeeLink_GL_SGI_color_matrix(void) {return GLEE_LINK_COMPLETE;}
\r
12364 GLuint __GLeeLink_GL_SGI_color_table(void)
\r
12367 #ifdef __GLEE_GL_SGI_color_table
\r
12368 if ((GLeeFuncPtr_glColorTableSGI = (GLEEPFNGLCOLORTABLESGIPROC) __GLeeGetProcAddress("glColorTableSGI"))!=0) nLinked++;
\r
12369 if ((GLeeFuncPtr_glColorTableParameterfvSGI = (GLEEPFNGLCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glColorTableParameterfvSGI"))!=0) nLinked++;
\r
12370 if ((GLeeFuncPtr_glColorTableParameterivSGI = (GLEEPFNGLCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glColorTableParameterivSGI"))!=0) nLinked++;
\r
12371 if ((GLeeFuncPtr_glCopyColorTableSGI = (GLEEPFNGLCOPYCOLORTABLESGIPROC) __GLeeGetProcAddress("glCopyColorTableSGI"))!=0) nLinked++;
\r
12372 if ((GLeeFuncPtr_glGetColorTableSGI = (GLEEPFNGLGETCOLORTABLESGIPROC) __GLeeGetProcAddress("glGetColorTableSGI"))!=0) nLinked++;
\r
12373 if ((GLeeFuncPtr_glGetColorTableParameterfvSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERFVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterfvSGI"))!=0) nLinked++;
\r
12374 if ((GLeeFuncPtr_glGetColorTableParameterivSGI = (GLEEPFNGLGETCOLORTABLEPARAMETERIVSGIPROC) __GLeeGetProcAddress("glGetColorTableParameterivSGI"))!=0) nLinked++;
\r
12376 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
12377 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12378 return GLEE_LINK_PARTIAL;
\r
12381 GLuint __GLeeLink_GL_SGIS_pixel_texture(void)
\r
12384 #ifdef __GLEE_GL_SGIS_pixel_texture
\r
12385 if ((GLeeFuncPtr_glPixelTexGenParameteriSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERISGISPROC) __GLeeGetProcAddress("glPixelTexGenParameteriSGIS"))!=0) nLinked++;
\r
12386 if ((GLeeFuncPtr_glPixelTexGenParameterivSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterivSGIS"))!=0) nLinked++;
\r
12387 if ((GLeeFuncPtr_glPixelTexGenParameterfSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfSGIS"))!=0) nLinked++;
\r
12388 if ((GLeeFuncPtr_glPixelTexGenParameterfvSGIS = (GLEEPFNGLPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPixelTexGenParameterfvSGIS"))!=0) nLinked++;
\r
12389 if ((GLeeFuncPtr_glGetPixelTexGenParameterivSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERIVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterivSGIS"))!=0) nLinked++;
\r
12390 if ((GLeeFuncPtr_glGetPixelTexGenParameterfvSGIS = (GLEEPFNGLGETPIXELTEXGENPARAMETERFVSGISPROC) __GLeeGetProcAddress("glGetPixelTexGenParameterfvSGIS"))!=0) nLinked++;
\r
12392 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12393 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12394 return GLEE_LINK_PARTIAL;
\r
12397 GLuint __GLeeLink_GL_SGIX_pixel_texture(void)
\r
12400 #ifdef __GLEE_GL_SGIX_pixel_texture
\r
12401 if ((GLeeFuncPtr_glPixelTexGenSGIX = (GLEEPFNGLPIXELTEXGENSGIXPROC) __GLeeGetProcAddress("glPixelTexGenSGIX"))!=0) nLinked++;
\r
12403 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12404 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12405 return GLEE_LINK_PARTIAL;
\r
12408 GLuint __GLeeLink_GL_SGIS_texture4D(void)
\r
12411 #ifdef __GLEE_GL_SGIS_texture4D
\r
12412 if ((GLeeFuncPtr_glTexImage4DSGIS = (GLEEPFNGLTEXIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexImage4DSGIS"))!=0) nLinked++;
\r
12413 if ((GLeeFuncPtr_glTexSubImage4DSGIS = (GLEEPFNGLTEXSUBIMAGE4DSGISPROC) __GLeeGetProcAddress("glTexSubImage4DSGIS"))!=0) nLinked++;
\r
12415 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12416 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12417 return GLEE_LINK_PARTIAL;
\r
12420 GLuint __GLeeLink_GL_SGI_texture_color_table(void) {return GLEE_LINK_COMPLETE;}
\r
12422 GLuint __GLeeLink_GL_EXT_cmyka(void) {return GLEE_LINK_COMPLETE;}
\r
12424 GLuint __GLeeLink_GL_EXT_texture_object(void)
\r
12427 #ifdef __GLEE_GL_EXT_texture_object
\r
12428 if ((GLeeFuncPtr_glAreTexturesResidentEXT = (GLEEPFNGLARETEXTURESRESIDENTEXTPROC) __GLeeGetProcAddress("glAreTexturesResidentEXT"))!=0) nLinked++;
\r
12429 if ((GLeeFuncPtr_glBindTextureEXT = (GLEEPFNGLBINDTEXTUREEXTPROC) __GLeeGetProcAddress("glBindTextureEXT"))!=0) nLinked++;
\r
12430 if ((GLeeFuncPtr_glDeleteTexturesEXT = (GLEEPFNGLDELETETEXTURESEXTPROC) __GLeeGetProcAddress("glDeleteTexturesEXT"))!=0) nLinked++;
\r
12431 if ((GLeeFuncPtr_glGenTexturesEXT = (GLEEPFNGLGENTEXTURESEXTPROC) __GLeeGetProcAddress("glGenTexturesEXT"))!=0) nLinked++;
\r
12432 if ((GLeeFuncPtr_glIsTextureEXT = (GLEEPFNGLISTEXTUREEXTPROC) __GLeeGetProcAddress("glIsTextureEXT"))!=0) nLinked++;
\r
12433 if ((GLeeFuncPtr_glPrioritizeTexturesEXT = (GLEEPFNGLPRIORITIZETEXTURESEXTPROC) __GLeeGetProcAddress("glPrioritizeTexturesEXT"))!=0) nLinked++;
\r
12435 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12436 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12437 return GLEE_LINK_PARTIAL;
\r
12440 GLuint __GLeeLink_GL_SGIS_detail_texture(void)
\r
12443 #ifdef __GLEE_GL_SGIS_detail_texture
\r
12444 if ((GLeeFuncPtr_glDetailTexFuncSGIS = (GLEEPFNGLDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glDetailTexFuncSGIS"))!=0) nLinked++;
\r
12445 if ((GLeeFuncPtr_glGetDetailTexFuncSGIS = (GLEEPFNGLGETDETAILTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetDetailTexFuncSGIS"))!=0) nLinked++;
\r
12447 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12448 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12449 return GLEE_LINK_PARTIAL;
\r
12452 GLuint __GLeeLink_GL_SGIS_sharpen_texture(void)
\r
12455 #ifdef __GLEE_GL_SGIS_sharpen_texture
\r
12456 if ((GLeeFuncPtr_glSharpenTexFuncSGIS = (GLEEPFNGLSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glSharpenTexFuncSGIS"))!=0) nLinked++;
\r
12457 if ((GLeeFuncPtr_glGetSharpenTexFuncSGIS = (GLEEPFNGLGETSHARPENTEXFUNCSGISPROC) __GLeeGetProcAddress("glGetSharpenTexFuncSGIS"))!=0) nLinked++;
\r
12459 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12460 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12461 return GLEE_LINK_PARTIAL;
\r
12464 GLuint __GLeeLink_GL_EXT_packed_pixels(void) {return GLEE_LINK_COMPLETE;}
\r
12466 GLuint __GLeeLink_GL_SGIS_texture_lod(void) {return GLEE_LINK_COMPLETE;}
\r
12468 GLuint __GLeeLink_GL_SGIS_multisample(void)
\r
12471 #ifdef __GLEE_GL_SGIS_multisample
\r
12472 if ((GLeeFuncPtr_glSampleMaskSGIS = (GLEEPFNGLSAMPLEMASKSGISPROC) __GLeeGetProcAddress("glSampleMaskSGIS"))!=0) nLinked++;
\r
12473 if ((GLeeFuncPtr_glSamplePatternSGIS = (GLEEPFNGLSAMPLEPATTERNSGISPROC) __GLeeGetProcAddress("glSamplePatternSGIS"))!=0) nLinked++;
\r
12475 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12476 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12477 return GLEE_LINK_PARTIAL;
\r
12480 GLuint __GLeeLink_GL_EXT_rescale_normal(void) {return GLEE_LINK_COMPLETE;}
\r
12482 GLuint __GLeeLink_GL_EXT_vertex_array(void)
\r
12485 #ifdef __GLEE_GL_EXT_vertex_array
\r
12486 if ((GLeeFuncPtr_glArrayElementEXT = (GLEEPFNGLARRAYELEMENTEXTPROC) __GLeeGetProcAddress("glArrayElementEXT"))!=0) nLinked++;
\r
12487 if ((GLeeFuncPtr_glColorPointerEXT = (GLEEPFNGLCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glColorPointerEXT"))!=0) nLinked++;
\r
12488 if ((GLeeFuncPtr_glDrawArraysEXT = (GLEEPFNGLDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glDrawArraysEXT"))!=0) nLinked++;
\r
12489 if ((GLeeFuncPtr_glEdgeFlagPointerEXT = (GLEEPFNGLEDGEFLAGPOINTEREXTPROC) __GLeeGetProcAddress("glEdgeFlagPointerEXT"))!=0) nLinked++;
\r
12490 if ((GLeeFuncPtr_glGetPointervEXT = (GLEEPFNGLGETPOINTERVEXTPROC) __GLeeGetProcAddress("glGetPointervEXT"))!=0) nLinked++;
\r
12491 if ((GLeeFuncPtr_glIndexPointerEXT = (GLEEPFNGLINDEXPOINTEREXTPROC) __GLeeGetProcAddress("glIndexPointerEXT"))!=0) nLinked++;
\r
12492 if ((GLeeFuncPtr_glNormalPointerEXT = (GLEEPFNGLNORMALPOINTEREXTPROC) __GLeeGetProcAddress("glNormalPointerEXT"))!=0) nLinked++;
\r
12493 if ((GLeeFuncPtr_glTexCoordPointerEXT = (GLEEPFNGLTEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glTexCoordPointerEXT"))!=0) nLinked++;
\r
12494 if ((GLeeFuncPtr_glVertexPointerEXT = (GLEEPFNGLVERTEXPOINTEREXTPROC) __GLeeGetProcAddress("glVertexPointerEXT"))!=0) nLinked++;
\r
12496 if (nLinked==9) return GLEE_LINK_COMPLETE;
\r
12497 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12498 return GLEE_LINK_PARTIAL;
\r
12501 GLuint __GLeeLink_GL_EXT_misc_attribute(void) {return GLEE_LINK_COMPLETE;}
\r
12503 GLuint __GLeeLink_GL_SGIS_generate_mipmap(void) {return GLEE_LINK_COMPLETE;}
\r
12505 GLuint __GLeeLink_GL_SGIX_clipmap(void) {return GLEE_LINK_COMPLETE;}
\r
12507 GLuint __GLeeLink_GL_SGIX_shadow(void) {return GLEE_LINK_COMPLETE;}
\r
12509 GLuint __GLeeLink_GL_SGIS_texture_edge_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
12511 GLuint __GLeeLink_GL_SGIS_texture_border_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
12513 GLuint __GLeeLink_GL_EXT_blend_minmax(void)
\r
12516 #ifdef __GLEE_GL_EXT_blend_minmax
\r
12517 if ((GLeeFuncPtr_glBlendEquationEXT = (GLEEPFNGLBLENDEQUATIONEXTPROC) __GLeeGetProcAddress("glBlendEquationEXT"))!=0) nLinked++;
\r
12519 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12520 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12521 return GLEE_LINK_PARTIAL;
\r
12524 GLuint __GLeeLink_GL_EXT_blend_subtract(void) {return GLEE_LINK_COMPLETE;}
\r
12526 GLuint __GLeeLink_GL_EXT_blend_logic_op(void) {return GLEE_LINK_COMPLETE;}
\r
12528 GLuint __GLeeLink_GL_SGIX_interlace(void) {return GLEE_LINK_COMPLETE;}
\r
12530 GLuint __GLeeLink_GL_SGIX_pixel_tiles(void) {return GLEE_LINK_COMPLETE;}
\r
12532 GLuint __GLeeLink_GL_SGIS_texture_select(void) {return GLEE_LINK_COMPLETE;}
\r
12534 GLuint __GLeeLink_GL_SGIX_sprite(void)
\r
12537 #ifdef __GLEE_GL_SGIX_sprite
\r
12538 if ((GLeeFuncPtr_glSpriteParameterfSGIX = (GLEEPFNGLSPRITEPARAMETERFSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfSGIX"))!=0) nLinked++;
\r
12539 if ((GLeeFuncPtr_glSpriteParameterfvSGIX = (GLEEPFNGLSPRITEPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterfvSGIX"))!=0) nLinked++;
\r
12540 if ((GLeeFuncPtr_glSpriteParameteriSGIX = (GLEEPFNGLSPRITEPARAMETERISGIXPROC) __GLeeGetProcAddress("glSpriteParameteriSGIX"))!=0) nLinked++;
\r
12541 if ((GLeeFuncPtr_glSpriteParameterivSGIX = (GLEEPFNGLSPRITEPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glSpriteParameterivSGIX"))!=0) nLinked++;
\r
12543 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12544 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12545 return GLEE_LINK_PARTIAL;
\r
12548 GLuint __GLeeLink_GL_SGIX_texture_multi_buffer(void) {return GLEE_LINK_COMPLETE;}
\r
12550 GLuint __GLeeLink_GL_EXT_point_parameters(void)
\r
12553 #ifdef __GLEE_GL_EXT_point_parameters
\r
12554 if ((GLeeFuncPtr_glPointParameterfEXT = (GLEEPFNGLPOINTPARAMETERFEXTPROC) __GLeeGetProcAddress("glPointParameterfEXT"))!=0) nLinked++;
\r
12555 if ((GLeeFuncPtr_glPointParameterfvEXT = (GLEEPFNGLPOINTPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPointParameterfvEXT"))!=0) nLinked++;
\r
12557 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12558 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12559 return GLEE_LINK_PARTIAL;
\r
12562 GLuint __GLeeLink_GL_SGIS_point_parameters(void)
\r
12565 #ifdef __GLEE_GL_SGIS_point_parameters
\r
12566 if ((GLeeFuncPtr_glPointParameterfSGIS = (GLEEPFNGLPOINTPARAMETERFSGISPROC) __GLeeGetProcAddress("glPointParameterfSGIS"))!=0) nLinked++;
\r
12567 if ((GLeeFuncPtr_glPointParameterfvSGIS = (GLEEPFNGLPOINTPARAMETERFVSGISPROC) __GLeeGetProcAddress("glPointParameterfvSGIS"))!=0) nLinked++;
\r
12569 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12570 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12571 return GLEE_LINK_PARTIAL;
\r
12574 GLuint __GLeeLink_GL_SGIX_instruments(void)
\r
12577 #ifdef __GLEE_GL_SGIX_instruments
\r
12578 if ((GLeeFuncPtr_glGetInstrumentsSGIX = (GLEEPFNGLGETINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glGetInstrumentsSGIX"))!=0) nLinked++;
\r
12579 if ((GLeeFuncPtr_glInstrumentsBufferSGIX = (GLEEPFNGLINSTRUMENTSBUFFERSGIXPROC) __GLeeGetProcAddress("glInstrumentsBufferSGIX"))!=0) nLinked++;
\r
12580 if ((GLeeFuncPtr_glPollInstrumentsSGIX = (GLEEPFNGLPOLLINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glPollInstrumentsSGIX"))!=0) nLinked++;
\r
12581 if ((GLeeFuncPtr_glReadInstrumentsSGIX = (GLEEPFNGLREADINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glReadInstrumentsSGIX"))!=0) nLinked++;
\r
12582 if ((GLeeFuncPtr_glStartInstrumentsSGIX = (GLEEPFNGLSTARTINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStartInstrumentsSGIX"))!=0) nLinked++;
\r
12583 if ((GLeeFuncPtr_glStopInstrumentsSGIX = (GLEEPFNGLSTOPINSTRUMENTSSGIXPROC) __GLeeGetProcAddress("glStopInstrumentsSGIX"))!=0) nLinked++;
\r
12585 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12586 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12587 return GLEE_LINK_PARTIAL;
\r
12590 GLuint __GLeeLink_GL_SGIX_texture_scale_bias(void) {return GLEE_LINK_COMPLETE;}
\r
12592 GLuint __GLeeLink_GL_SGIX_framezoom(void)
\r
12595 #ifdef __GLEE_GL_SGIX_framezoom
\r
12596 if ((GLeeFuncPtr_glFrameZoomSGIX = (GLEEPFNGLFRAMEZOOMSGIXPROC) __GLeeGetProcAddress("glFrameZoomSGIX"))!=0) nLinked++;
\r
12598 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12599 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12600 return GLEE_LINK_PARTIAL;
\r
12603 GLuint __GLeeLink_GL_SGIX_tag_sample_buffer(void)
\r
12606 #ifdef __GLEE_GL_SGIX_tag_sample_buffer
\r
12607 if ((GLeeFuncPtr_glTagSampleBufferSGIX = (GLEEPFNGLTAGSAMPLEBUFFERSGIXPROC) __GLeeGetProcAddress("glTagSampleBufferSGIX"))!=0) nLinked++;
\r
12609 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12610 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12611 return GLEE_LINK_PARTIAL;
\r
12614 GLuint __GLeeLink_GL_FfdMaskSGIX(void) {return GLEE_LINK_COMPLETE;}
\r
12616 GLuint __GLeeLink_GL_SGIX_polynomial_ffd(void)
\r
12619 #ifdef __GLEE_GL_SGIX_polynomial_ffd
\r
12620 if ((GLeeFuncPtr_glDeformationMap3dSGIX = (GLEEPFNGLDEFORMATIONMAP3DSGIXPROC) __GLeeGetProcAddress("glDeformationMap3dSGIX"))!=0) nLinked++;
\r
12621 if ((GLeeFuncPtr_glDeformationMap3fSGIX = (GLEEPFNGLDEFORMATIONMAP3FSGIXPROC) __GLeeGetProcAddress("glDeformationMap3fSGIX"))!=0) nLinked++;
\r
12622 if ((GLeeFuncPtr_glDeformSGIX = (GLEEPFNGLDEFORMSGIXPROC) __GLeeGetProcAddress("glDeformSGIX"))!=0) nLinked++;
\r
12623 if ((GLeeFuncPtr_glLoadIdentityDeformationMapSGIX = (GLEEPFNGLLOADIDENTITYDEFORMATIONMAPSGIXPROC) __GLeeGetProcAddress("glLoadIdentityDeformationMapSGIX"))!=0) nLinked++;
\r
12625 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12626 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12627 return GLEE_LINK_PARTIAL;
\r
12630 GLuint __GLeeLink_GL_SGIX_reference_plane(void)
\r
12633 #ifdef __GLEE_GL_SGIX_reference_plane
\r
12634 if ((GLeeFuncPtr_glReferencePlaneSGIX = (GLEEPFNGLREFERENCEPLANESGIXPROC) __GLeeGetProcAddress("glReferencePlaneSGIX"))!=0) nLinked++;
\r
12636 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12637 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12638 return GLEE_LINK_PARTIAL;
\r
12641 GLuint __GLeeLink_GL_SGIX_flush_raster(void)
\r
12644 #ifdef __GLEE_GL_SGIX_flush_raster
\r
12645 if ((GLeeFuncPtr_glFlushRasterSGIX = (GLEEPFNGLFLUSHRASTERSGIXPROC) __GLeeGetProcAddress("glFlushRasterSGIX"))!=0) nLinked++;
\r
12647 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12648 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12649 return GLEE_LINK_PARTIAL;
\r
12652 GLuint __GLeeLink_GL_SGIX_depth_texture(void) {return GLEE_LINK_COMPLETE;}
\r
12654 GLuint __GLeeLink_GL_SGIS_fog_function(void)
\r
12657 #ifdef __GLEE_GL_SGIS_fog_function
\r
12658 if ((GLeeFuncPtr_glFogFuncSGIS = (GLEEPFNGLFOGFUNCSGISPROC) __GLeeGetProcAddress("glFogFuncSGIS"))!=0) nLinked++;
\r
12659 if ((GLeeFuncPtr_glGetFogFuncSGIS = (GLEEPFNGLGETFOGFUNCSGISPROC) __GLeeGetProcAddress("glGetFogFuncSGIS"))!=0) nLinked++;
\r
12661 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12662 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12663 return GLEE_LINK_PARTIAL;
\r
12666 GLuint __GLeeLink_GL_SGIX_fog_offset(void) {return GLEE_LINK_COMPLETE;}
\r
12668 GLuint __GLeeLink_GL_HP_image_transform(void)
\r
12671 #ifdef __GLEE_GL_HP_image_transform
\r
12672 if ((GLeeFuncPtr_glImageTransformParameteriHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIHPPROC) __GLeeGetProcAddress("glImageTransformParameteriHP"))!=0) nLinked++;
\r
12673 if ((GLeeFuncPtr_glImageTransformParameterfHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFHPPROC) __GLeeGetProcAddress("glImageTransformParameterfHP"))!=0) nLinked++;
\r
12674 if ((GLeeFuncPtr_glImageTransformParameterivHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glImageTransformParameterivHP"))!=0) nLinked++;
\r
12675 if ((GLeeFuncPtr_glImageTransformParameterfvHP = (GLEEPFNGLIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glImageTransformParameterfvHP"))!=0) nLinked++;
\r
12676 if ((GLeeFuncPtr_glGetImageTransformParameterivHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterivHP"))!=0) nLinked++;
\r
12677 if ((GLeeFuncPtr_glGetImageTransformParameterfvHP = (GLEEPFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) __GLeeGetProcAddress("glGetImageTransformParameterfvHP"))!=0) nLinked++;
\r
12679 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12680 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12681 return GLEE_LINK_PARTIAL;
\r
12684 GLuint __GLeeLink_GL_HP_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
\r
12686 GLuint __GLeeLink_GL_INGR_palette_buffer(void) {return GLEE_LINK_COMPLETE;}
\r
12688 GLuint __GLeeLink_GL_SGIX_texture_add_env(void) {return GLEE_LINK_COMPLETE;}
\r
12690 GLuint __GLeeLink_GL_EXT_color_subtable(void)
\r
12693 #ifdef __GLEE_GL_EXT_color_subtable
\r
12694 if ((GLeeFuncPtr_glColorSubTableEXT = (GLEEPFNGLCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glColorSubTableEXT"))!=0) nLinked++;
\r
12695 if ((GLeeFuncPtr_glCopyColorSubTableEXT = (GLEEPFNGLCOPYCOLORSUBTABLEEXTPROC) __GLeeGetProcAddress("glCopyColorSubTableEXT"))!=0) nLinked++;
\r
12697 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12698 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12699 return GLEE_LINK_PARTIAL;
\r
12702 GLuint __GLeeLink_GL_PGI_vertex_hints(void) {return GLEE_LINK_COMPLETE;}
\r
12704 GLuint __GLeeLink_GL_PGI_misc_hints(void)
\r
12707 #ifdef __GLEE_GL_PGI_misc_hints
\r
12708 if ((GLeeFuncPtr_glHintPGI = (GLEEPFNGLHINTPGIPROC) __GLeeGetProcAddress("glHintPGI"))!=0) nLinked++;
\r
12710 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12711 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12712 return GLEE_LINK_PARTIAL;
\r
12715 GLuint __GLeeLink_GL_EXT_paletted_texture(void)
\r
12718 #ifdef __GLEE_GL_EXT_paletted_texture
\r
12719 if ((GLeeFuncPtr_glColorTableEXT = (GLEEPFNGLCOLORTABLEEXTPROC) __GLeeGetProcAddress("glColorTableEXT"))!=0) nLinked++;
\r
12720 if ((GLeeFuncPtr_glGetColorTableEXT = (GLEEPFNGLGETCOLORTABLEEXTPROC) __GLeeGetProcAddress("glGetColorTableEXT"))!=0) nLinked++;
\r
12721 if ((GLeeFuncPtr_glGetColorTableParameterivEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterivEXT"))!=0) nLinked++;
\r
12722 if ((GLeeFuncPtr_glGetColorTableParameterfvEXT = (GLEEPFNGLGETCOLORTABLEPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetColorTableParameterfvEXT"))!=0) nLinked++;
\r
12724 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12725 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12726 return GLEE_LINK_PARTIAL;
\r
12729 GLuint __GLeeLink_GL_EXT_clip_volume_hint(void) {return GLEE_LINK_COMPLETE;}
\r
12731 GLuint __GLeeLink_GL_SGIX_list_priority(void)
\r
12734 #ifdef __GLEE_GL_SGIX_list_priority
\r
12735 if ((GLeeFuncPtr_glGetListParameterfvSGIX = (GLEEPFNGLGETLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glGetListParameterfvSGIX"))!=0) nLinked++;
\r
12736 if ((GLeeFuncPtr_glGetListParameterivSGIX = (GLEEPFNGLGETLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glGetListParameterivSGIX"))!=0) nLinked++;
\r
12737 if ((GLeeFuncPtr_glListParameterfSGIX = (GLEEPFNGLLISTPARAMETERFSGIXPROC) __GLeeGetProcAddress("glListParameterfSGIX"))!=0) nLinked++;
\r
12738 if ((GLeeFuncPtr_glListParameterfvSGIX = (GLEEPFNGLLISTPARAMETERFVSGIXPROC) __GLeeGetProcAddress("glListParameterfvSGIX"))!=0) nLinked++;
\r
12739 if ((GLeeFuncPtr_glListParameteriSGIX = (GLEEPFNGLLISTPARAMETERISGIXPROC) __GLeeGetProcAddress("glListParameteriSGIX"))!=0) nLinked++;
\r
12740 if ((GLeeFuncPtr_glListParameterivSGIX = (GLEEPFNGLLISTPARAMETERIVSGIXPROC) __GLeeGetProcAddress("glListParameterivSGIX"))!=0) nLinked++;
\r
12742 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12743 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12744 return GLEE_LINK_PARTIAL;
\r
12747 GLuint __GLeeLink_GL_SGIX_ir_instrument1(void) {return GLEE_LINK_COMPLETE;}
\r
12749 GLuint __GLeeLink_GL_SGIX_calligraphic_fragment(void) {return GLEE_LINK_COMPLETE;}
\r
12751 GLuint __GLeeLink_GL_SGIX_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
\r
12753 GLuint __GLeeLink_GL_SGIX_shadow_ambient(void) {return GLEE_LINK_COMPLETE;}
\r
12755 GLuint __GLeeLink_GL_EXT_index_texture(void) {return GLEE_LINK_COMPLETE;}
\r
12757 GLuint __GLeeLink_GL_EXT_index_material(void)
\r
12760 #ifdef __GLEE_GL_EXT_index_material
\r
12761 if ((GLeeFuncPtr_glIndexMaterialEXT = (GLEEPFNGLINDEXMATERIALEXTPROC) __GLeeGetProcAddress("glIndexMaterialEXT"))!=0) nLinked++;
\r
12763 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12764 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12765 return GLEE_LINK_PARTIAL;
\r
12768 GLuint __GLeeLink_GL_EXT_index_func(void)
\r
12771 #ifdef __GLEE_GL_EXT_index_func
\r
12772 if ((GLeeFuncPtr_glIndexFuncEXT = (GLEEPFNGLINDEXFUNCEXTPROC) __GLeeGetProcAddress("glIndexFuncEXT"))!=0) nLinked++;
\r
12774 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12775 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12776 return GLEE_LINK_PARTIAL;
\r
12779 GLuint __GLeeLink_GL_EXT_index_array_formats(void) {return GLEE_LINK_COMPLETE;}
\r
12781 GLuint __GLeeLink_GL_EXT_compiled_vertex_array(void)
\r
12784 #ifdef __GLEE_GL_EXT_compiled_vertex_array
\r
12785 if ((GLeeFuncPtr_glLockArraysEXT = (GLEEPFNGLLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glLockArraysEXT"))!=0) nLinked++;
\r
12786 if ((GLeeFuncPtr_glUnlockArraysEXT = (GLEEPFNGLUNLOCKARRAYSEXTPROC) __GLeeGetProcAddress("glUnlockArraysEXT"))!=0) nLinked++;
\r
12788 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12789 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12790 return GLEE_LINK_PARTIAL;
\r
12793 GLuint __GLeeLink_GL_EXT_cull_vertex(void)
\r
12796 #ifdef __GLEE_GL_EXT_cull_vertex
\r
12797 if ((GLeeFuncPtr_glCullParameterdvEXT = (GLEEPFNGLCULLPARAMETERDVEXTPROC) __GLeeGetProcAddress("glCullParameterdvEXT"))!=0) nLinked++;
\r
12798 if ((GLeeFuncPtr_glCullParameterfvEXT = (GLEEPFNGLCULLPARAMETERFVEXTPROC) __GLeeGetProcAddress("glCullParameterfvEXT"))!=0) nLinked++;
\r
12800 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12801 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12802 return GLEE_LINK_PARTIAL;
\r
12805 GLuint __GLeeLink_GL_SGIX_ycrcb(void) {return GLEE_LINK_COMPLETE;}
\r
12807 GLuint __GLeeLink_GL_SGIX_fragment_lighting(void)
\r
12810 #ifdef __GLEE_GL_SGIX_fragment_lighting
\r
12811 if ((GLeeFuncPtr_glFragmentColorMaterialSGIX = (GLEEPFNGLFRAGMENTCOLORMATERIALSGIXPROC) __GLeeGetProcAddress("glFragmentColorMaterialSGIX"))!=0) nLinked++;
\r
12812 if ((GLeeFuncPtr_glFragmentLightfSGIX = (GLEEPFNGLFRAGMENTLIGHTFSGIXPROC) __GLeeGetProcAddress("glFragmentLightfSGIX"))!=0) nLinked++;
\r
12813 if ((GLeeFuncPtr_glFragmentLightfvSGIX = (GLEEPFNGLFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightfvSGIX"))!=0) nLinked++;
\r
12814 if ((GLeeFuncPtr_glFragmentLightiSGIX = (GLEEPFNGLFRAGMENTLIGHTISGIXPROC) __GLeeGetProcAddress("glFragmentLightiSGIX"))!=0) nLinked++;
\r
12815 if ((GLeeFuncPtr_glFragmentLightivSGIX = (GLEEPFNGLFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightivSGIX"))!=0) nLinked++;
\r
12816 if ((GLeeFuncPtr_glFragmentLightModelfSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfSGIX"))!=0) nLinked++;
\r
12817 if ((GLeeFuncPtr_glFragmentLightModelfvSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELFVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelfvSGIX"))!=0) nLinked++;
\r
12818 if ((GLeeFuncPtr_glFragmentLightModeliSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELISGIXPROC) __GLeeGetProcAddress("glFragmentLightModeliSGIX"))!=0) nLinked++;
\r
12819 if ((GLeeFuncPtr_glFragmentLightModelivSGIX = (GLEEPFNGLFRAGMENTLIGHTMODELIVSGIXPROC) __GLeeGetProcAddress("glFragmentLightModelivSGIX"))!=0) nLinked++;
\r
12820 if ((GLeeFuncPtr_glFragmentMaterialfSGIX = (GLEEPFNGLFRAGMENTMATERIALFSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfSGIX"))!=0) nLinked++;
\r
12821 if ((GLeeFuncPtr_glFragmentMaterialfvSGIX = (GLEEPFNGLFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialfvSGIX"))!=0) nLinked++;
\r
12822 if ((GLeeFuncPtr_glFragmentMaterialiSGIX = (GLEEPFNGLFRAGMENTMATERIALISGIXPROC) __GLeeGetProcAddress("glFragmentMaterialiSGIX"))!=0) nLinked++;
\r
12823 if ((GLeeFuncPtr_glFragmentMaterialivSGIX = (GLEEPFNGLFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glFragmentMaterialivSGIX"))!=0) nLinked++;
\r
12824 if ((GLeeFuncPtr_glGetFragmentLightfvSGIX = (GLEEPFNGLGETFRAGMENTLIGHTFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightfvSGIX"))!=0) nLinked++;
\r
12825 if ((GLeeFuncPtr_glGetFragmentLightivSGIX = (GLEEPFNGLGETFRAGMENTLIGHTIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentLightivSGIX"))!=0) nLinked++;
\r
12826 if ((GLeeFuncPtr_glGetFragmentMaterialfvSGIX = (GLEEPFNGLGETFRAGMENTMATERIALFVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvSGIX"))!=0) nLinked++;
\r
12827 if ((GLeeFuncPtr_glGetFragmentMaterialivSGIX = (GLEEPFNGLGETFRAGMENTMATERIALIVSGIXPROC) __GLeeGetProcAddress("glGetFragmentMaterialivSGIX"))!=0) nLinked++;
\r
12828 if ((GLeeFuncPtr_glLightEnviSGIX = (GLEEPFNGLLIGHTENVISGIXPROC) __GLeeGetProcAddress("glLightEnviSGIX"))!=0) nLinked++;
\r
12830 if (nLinked==18) return GLEE_LINK_COMPLETE;
\r
12831 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12832 return GLEE_LINK_PARTIAL;
\r
12835 GLuint __GLeeLink_GL_IBM_rasterpos_clip(void) {return GLEE_LINK_COMPLETE;}
\r
12837 GLuint __GLeeLink_GL_HP_texture_lighting(void) {return GLEE_LINK_COMPLETE;}
\r
12839 GLuint __GLeeLink_GL_EXT_draw_range_elements(void)
\r
12842 #ifdef __GLEE_GL_EXT_draw_range_elements
\r
12843 if ((GLeeFuncPtr_glDrawRangeElementsEXT = (GLEEPFNGLDRAWRANGEELEMENTSEXTPROC) __GLeeGetProcAddress("glDrawRangeElementsEXT"))!=0) nLinked++;
\r
12845 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12846 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12847 return GLEE_LINK_PARTIAL;
\r
12850 GLuint __GLeeLink_GL_WIN_phong_shading(void) {return GLEE_LINK_COMPLETE;}
\r
12852 GLuint __GLeeLink_GL_WIN_specular_fog(void) {return GLEE_LINK_COMPLETE;}
\r
12854 GLuint __GLeeLink_GL_EXT_light_texture(void)
\r
12857 #ifdef __GLEE_GL_EXT_light_texture
\r
12858 if ((GLeeFuncPtr_glApplyTextureEXT = (GLEEPFNGLAPPLYTEXTUREEXTPROC) __GLeeGetProcAddress("glApplyTextureEXT"))!=0) nLinked++;
\r
12859 if ((GLeeFuncPtr_glTextureLightEXT = (GLEEPFNGLTEXTURELIGHTEXTPROC) __GLeeGetProcAddress("glTextureLightEXT"))!=0) nLinked++;
\r
12860 if ((GLeeFuncPtr_glTextureMaterialEXT = (GLEEPFNGLTEXTUREMATERIALEXTPROC) __GLeeGetProcAddress("glTextureMaterialEXT"))!=0) nLinked++;
\r
12862 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
12863 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12864 return GLEE_LINK_PARTIAL;
\r
12867 GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax(void) {return GLEE_LINK_COMPLETE;}
\r
12869 GLuint __GLeeLink_GL_SGIX_impact_pixel_texture(void) {return GLEE_LINK_COMPLETE;}
\r
12871 GLuint __GLeeLink_GL_EXT_bgra(void) {return GLEE_LINK_COMPLETE;}
\r
12873 GLuint __GLeeLink_GL_SGIX_async(void)
\r
12876 #ifdef __GLEE_GL_SGIX_async
\r
12877 if ((GLeeFuncPtr_glAsyncMarkerSGIX = (GLEEPFNGLASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glAsyncMarkerSGIX"))!=0) nLinked++;
\r
12878 if ((GLeeFuncPtr_glFinishAsyncSGIX = (GLEEPFNGLFINISHASYNCSGIXPROC) __GLeeGetProcAddress("glFinishAsyncSGIX"))!=0) nLinked++;
\r
12879 if ((GLeeFuncPtr_glPollAsyncSGIX = (GLEEPFNGLPOLLASYNCSGIXPROC) __GLeeGetProcAddress("glPollAsyncSGIX"))!=0) nLinked++;
\r
12880 if ((GLeeFuncPtr_glGenAsyncMarkersSGIX = (GLEEPFNGLGENASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glGenAsyncMarkersSGIX"))!=0) nLinked++;
\r
12881 if ((GLeeFuncPtr_glDeleteAsyncMarkersSGIX = (GLEEPFNGLDELETEASYNCMARKERSSGIXPROC) __GLeeGetProcAddress("glDeleteAsyncMarkersSGIX"))!=0) nLinked++;
\r
12882 if ((GLeeFuncPtr_glIsAsyncMarkerSGIX = (GLEEPFNGLISASYNCMARKERSGIXPROC) __GLeeGetProcAddress("glIsAsyncMarkerSGIX"))!=0) nLinked++;
\r
12884 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
12885 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12886 return GLEE_LINK_PARTIAL;
\r
12889 GLuint __GLeeLink_GL_SGIX_async_pixel(void) {return GLEE_LINK_COMPLETE;}
\r
12891 GLuint __GLeeLink_GL_SGIX_async_histogram(void) {return GLEE_LINK_COMPLETE;}
\r
12893 GLuint __GLeeLink_GL_INTEL_texture_scissor(void) {return GLEE_LINK_COMPLETE;}
\r
12895 GLuint __GLeeLink_GL_INTEL_parallel_arrays(void)
\r
12898 #ifdef __GLEE_GL_INTEL_parallel_arrays
\r
12899 if ((GLeeFuncPtr_glVertexPointervINTEL = (GLEEPFNGLVERTEXPOINTERVINTELPROC) __GLeeGetProcAddress("glVertexPointervINTEL"))!=0) nLinked++;
\r
12900 if ((GLeeFuncPtr_glNormalPointervINTEL = (GLEEPFNGLNORMALPOINTERVINTELPROC) __GLeeGetProcAddress("glNormalPointervINTEL"))!=0) nLinked++;
\r
12901 if ((GLeeFuncPtr_glColorPointervINTEL = (GLEEPFNGLCOLORPOINTERVINTELPROC) __GLeeGetProcAddress("glColorPointervINTEL"))!=0) nLinked++;
\r
12902 if ((GLeeFuncPtr_glTexCoordPointervINTEL = (GLEEPFNGLTEXCOORDPOINTERVINTELPROC) __GLeeGetProcAddress("glTexCoordPointervINTEL"))!=0) nLinked++;
\r
12904 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12905 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12906 return GLEE_LINK_PARTIAL;
\r
12909 GLuint __GLeeLink_GL_HP_occlusion_test(void) {return GLEE_LINK_COMPLETE;}
\r
12911 GLuint __GLeeLink_GL_EXT_pixel_transform(void)
\r
12914 #ifdef __GLEE_GL_EXT_pixel_transform
\r
12915 if ((GLeeFuncPtr_glPixelTransformParameteriEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIEXTPROC) __GLeeGetProcAddress("glPixelTransformParameteriEXT"))!=0) nLinked++;
\r
12916 if ((GLeeFuncPtr_glPixelTransformParameterfEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfEXT"))!=0) nLinked++;
\r
12917 if ((GLeeFuncPtr_glPixelTransformParameterivEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterivEXT"))!=0) nLinked++;
\r
12918 if ((GLeeFuncPtr_glPixelTransformParameterfvEXT = (GLEEPFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) __GLeeGetProcAddress("glPixelTransformParameterfvEXT"))!=0) nLinked++;
\r
12920 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
12921 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12922 return GLEE_LINK_PARTIAL;
\r
12925 GLuint __GLeeLink_GL_EXT_pixel_transform_color_table(void) {return GLEE_LINK_COMPLETE;}
\r
12927 GLuint __GLeeLink_GL_EXT_shared_texture_palette(void) {return GLEE_LINK_COMPLETE;}
\r
12929 GLuint __GLeeLink_GL_EXT_separate_specular_color(void) {return GLEE_LINK_COMPLETE;}
\r
12931 GLuint __GLeeLink_GL_EXT_secondary_color(void)
\r
12934 #ifdef __GLEE_GL_EXT_secondary_color
\r
12935 if ((GLeeFuncPtr_glSecondaryColor3bEXT = (GLEEPFNGLSECONDARYCOLOR3BEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bEXT"))!=0) nLinked++;
\r
12936 if ((GLeeFuncPtr_glSecondaryColor3bvEXT = (GLEEPFNGLSECONDARYCOLOR3BVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3bvEXT"))!=0) nLinked++;
\r
12937 if ((GLeeFuncPtr_glSecondaryColor3dEXT = (GLEEPFNGLSECONDARYCOLOR3DEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dEXT"))!=0) nLinked++;
\r
12938 if ((GLeeFuncPtr_glSecondaryColor3dvEXT = (GLEEPFNGLSECONDARYCOLOR3DVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3dvEXT"))!=0) nLinked++;
\r
12939 if ((GLeeFuncPtr_glSecondaryColor3fEXT = (GLEEPFNGLSECONDARYCOLOR3FEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fEXT"))!=0) nLinked++;
\r
12940 if ((GLeeFuncPtr_glSecondaryColor3fvEXT = (GLEEPFNGLSECONDARYCOLOR3FVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3fvEXT"))!=0) nLinked++;
\r
12941 if ((GLeeFuncPtr_glSecondaryColor3iEXT = (GLEEPFNGLSECONDARYCOLOR3IEXTPROC) __GLeeGetProcAddress("glSecondaryColor3iEXT"))!=0) nLinked++;
\r
12942 if ((GLeeFuncPtr_glSecondaryColor3ivEXT = (GLEEPFNGLSECONDARYCOLOR3IVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ivEXT"))!=0) nLinked++;
\r
12943 if ((GLeeFuncPtr_glSecondaryColor3sEXT = (GLEEPFNGLSECONDARYCOLOR3SEXTPROC) __GLeeGetProcAddress("glSecondaryColor3sEXT"))!=0) nLinked++;
\r
12944 if ((GLeeFuncPtr_glSecondaryColor3svEXT = (GLEEPFNGLSECONDARYCOLOR3SVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3svEXT"))!=0) nLinked++;
\r
12945 if ((GLeeFuncPtr_glSecondaryColor3ubEXT = (GLEEPFNGLSECONDARYCOLOR3UBEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubEXT"))!=0) nLinked++;
\r
12946 if ((GLeeFuncPtr_glSecondaryColor3ubvEXT = (GLEEPFNGLSECONDARYCOLOR3UBVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3ubvEXT"))!=0) nLinked++;
\r
12947 if ((GLeeFuncPtr_glSecondaryColor3uiEXT = (GLEEPFNGLSECONDARYCOLOR3UIEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uiEXT"))!=0) nLinked++;
\r
12948 if ((GLeeFuncPtr_glSecondaryColor3uivEXT = (GLEEPFNGLSECONDARYCOLOR3UIVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3uivEXT"))!=0) nLinked++;
\r
12949 if ((GLeeFuncPtr_glSecondaryColor3usEXT = (GLEEPFNGLSECONDARYCOLOR3USEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usEXT"))!=0) nLinked++;
\r
12950 if ((GLeeFuncPtr_glSecondaryColor3usvEXT = (GLEEPFNGLSECONDARYCOLOR3USVEXTPROC) __GLeeGetProcAddress("glSecondaryColor3usvEXT"))!=0) nLinked++;
\r
12951 if ((GLeeFuncPtr_glSecondaryColorPointerEXT = (GLEEPFNGLSECONDARYCOLORPOINTEREXTPROC) __GLeeGetProcAddress("glSecondaryColorPointerEXT"))!=0) nLinked++;
\r
12953 if (nLinked==17) return GLEE_LINK_COMPLETE;
\r
12954 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12955 return GLEE_LINK_PARTIAL;
\r
12958 GLuint __GLeeLink_GL_EXT_texture_perturb_normal(void)
\r
12961 #ifdef __GLEE_GL_EXT_texture_perturb_normal
\r
12962 if ((GLeeFuncPtr_glTextureNormalEXT = (GLEEPFNGLTEXTURENORMALEXTPROC) __GLeeGetProcAddress("glTextureNormalEXT"))!=0) nLinked++;
\r
12964 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
12965 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12966 return GLEE_LINK_PARTIAL;
\r
12969 GLuint __GLeeLink_GL_EXT_multi_draw_arrays(void)
\r
12972 #ifdef __GLEE_GL_EXT_multi_draw_arrays
\r
12973 if ((GLeeFuncPtr_glMultiDrawArraysEXT = (GLEEPFNGLMULTIDRAWARRAYSEXTPROC) __GLeeGetProcAddress("glMultiDrawArraysEXT"))!=0) nLinked++;
\r
12974 if ((GLeeFuncPtr_glMultiDrawElementsEXT = (GLEEPFNGLMULTIDRAWELEMENTSEXTPROC) __GLeeGetProcAddress("glMultiDrawElementsEXT"))!=0) nLinked++;
\r
12976 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
12977 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12978 return GLEE_LINK_PARTIAL;
\r
12981 GLuint __GLeeLink_GL_EXT_fog_coord(void)
\r
12984 #ifdef __GLEE_GL_EXT_fog_coord
\r
12985 if ((GLeeFuncPtr_glFogCoordfEXT = (GLEEPFNGLFOGCOORDFEXTPROC) __GLeeGetProcAddress("glFogCoordfEXT"))!=0) nLinked++;
\r
12986 if ((GLeeFuncPtr_glFogCoordfvEXT = (GLEEPFNGLFOGCOORDFVEXTPROC) __GLeeGetProcAddress("glFogCoordfvEXT"))!=0) nLinked++;
\r
12987 if ((GLeeFuncPtr_glFogCoorddEXT = (GLEEPFNGLFOGCOORDDEXTPROC) __GLeeGetProcAddress("glFogCoorddEXT"))!=0) nLinked++;
\r
12988 if ((GLeeFuncPtr_glFogCoorddvEXT = (GLEEPFNGLFOGCOORDDVEXTPROC) __GLeeGetProcAddress("glFogCoorddvEXT"))!=0) nLinked++;
\r
12989 if ((GLeeFuncPtr_glFogCoordPointerEXT = (GLEEPFNGLFOGCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glFogCoordPointerEXT"))!=0) nLinked++;
\r
12991 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
12992 if (nLinked==0) return GLEE_LINK_FAIL;
\r
12993 return GLEE_LINK_PARTIAL;
\r
12996 GLuint __GLeeLink_GL_REND_screen_coordinates(void) {return GLEE_LINK_COMPLETE;}
\r
12998 GLuint __GLeeLink_GL_EXT_coordinate_frame(void)
\r
13001 #ifdef __GLEE_GL_EXT_coordinate_frame
\r
13002 if ((GLeeFuncPtr_glTangent3bEXT = (GLEEPFNGLTANGENT3BEXTPROC) __GLeeGetProcAddress("glTangent3bEXT"))!=0) nLinked++;
\r
13003 if ((GLeeFuncPtr_glTangent3bvEXT = (GLEEPFNGLTANGENT3BVEXTPROC) __GLeeGetProcAddress("glTangent3bvEXT"))!=0) nLinked++;
\r
13004 if ((GLeeFuncPtr_glTangent3dEXT = (GLEEPFNGLTANGENT3DEXTPROC) __GLeeGetProcAddress("glTangent3dEXT"))!=0) nLinked++;
\r
13005 if ((GLeeFuncPtr_glTangent3dvEXT = (GLEEPFNGLTANGENT3DVEXTPROC) __GLeeGetProcAddress("glTangent3dvEXT"))!=0) nLinked++;
\r
13006 if ((GLeeFuncPtr_glTangent3fEXT = (GLEEPFNGLTANGENT3FEXTPROC) __GLeeGetProcAddress("glTangent3fEXT"))!=0) nLinked++;
\r
13007 if ((GLeeFuncPtr_glTangent3fvEXT = (GLEEPFNGLTANGENT3FVEXTPROC) __GLeeGetProcAddress("glTangent3fvEXT"))!=0) nLinked++;
\r
13008 if ((GLeeFuncPtr_glTangent3iEXT = (GLEEPFNGLTANGENT3IEXTPROC) __GLeeGetProcAddress("glTangent3iEXT"))!=0) nLinked++;
\r
13009 if ((GLeeFuncPtr_glTangent3ivEXT = (GLEEPFNGLTANGENT3IVEXTPROC) __GLeeGetProcAddress("glTangent3ivEXT"))!=0) nLinked++;
\r
13010 if ((GLeeFuncPtr_glTangent3sEXT = (GLEEPFNGLTANGENT3SEXTPROC) __GLeeGetProcAddress("glTangent3sEXT"))!=0) nLinked++;
\r
13011 if ((GLeeFuncPtr_glTangent3svEXT = (GLEEPFNGLTANGENT3SVEXTPROC) __GLeeGetProcAddress("glTangent3svEXT"))!=0) nLinked++;
\r
13012 if ((GLeeFuncPtr_glBinormal3bEXT = (GLEEPFNGLBINORMAL3BEXTPROC) __GLeeGetProcAddress("glBinormal3bEXT"))!=0) nLinked++;
\r
13013 if ((GLeeFuncPtr_glBinormal3bvEXT = (GLEEPFNGLBINORMAL3BVEXTPROC) __GLeeGetProcAddress("glBinormal3bvEXT"))!=0) nLinked++;
\r
13014 if ((GLeeFuncPtr_glBinormal3dEXT = (GLEEPFNGLBINORMAL3DEXTPROC) __GLeeGetProcAddress("glBinormal3dEXT"))!=0) nLinked++;
\r
13015 if ((GLeeFuncPtr_glBinormal3dvEXT = (GLEEPFNGLBINORMAL3DVEXTPROC) __GLeeGetProcAddress("glBinormal3dvEXT"))!=0) nLinked++;
\r
13016 if ((GLeeFuncPtr_glBinormal3fEXT = (GLEEPFNGLBINORMAL3FEXTPROC) __GLeeGetProcAddress("glBinormal3fEXT"))!=0) nLinked++;
\r
13017 if ((GLeeFuncPtr_glBinormal3fvEXT = (GLEEPFNGLBINORMAL3FVEXTPROC) __GLeeGetProcAddress("glBinormal3fvEXT"))!=0) nLinked++;
\r
13018 if ((GLeeFuncPtr_glBinormal3iEXT = (GLEEPFNGLBINORMAL3IEXTPROC) __GLeeGetProcAddress("glBinormal3iEXT"))!=0) nLinked++;
\r
13019 if ((GLeeFuncPtr_glBinormal3ivEXT = (GLEEPFNGLBINORMAL3IVEXTPROC) __GLeeGetProcAddress("glBinormal3ivEXT"))!=0) nLinked++;
\r
13020 if ((GLeeFuncPtr_glBinormal3sEXT = (GLEEPFNGLBINORMAL3SEXTPROC) __GLeeGetProcAddress("glBinormal3sEXT"))!=0) nLinked++;
\r
13021 if ((GLeeFuncPtr_glBinormal3svEXT = (GLEEPFNGLBINORMAL3SVEXTPROC) __GLeeGetProcAddress("glBinormal3svEXT"))!=0) nLinked++;
\r
13022 if ((GLeeFuncPtr_glTangentPointerEXT = (GLEEPFNGLTANGENTPOINTEREXTPROC) __GLeeGetProcAddress("glTangentPointerEXT"))!=0) nLinked++;
\r
13023 if ((GLeeFuncPtr_glBinormalPointerEXT = (GLEEPFNGLBINORMALPOINTEREXTPROC) __GLeeGetProcAddress("glBinormalPointerEXT"))!=0) nLinked++;
\r
13025 if (nLinked==22) return GLEE_LINK_COMPLETE;
\r
13026 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13027 return GLEE_LINK_PARTIAL;
\r
13030 GLuint __GLeeLink_GL_EXT_texture_env_combine(void) {return GLEE_LINK_COMPLETE;}
\r
13032 GLuint __GLeeLink_GL_APPLE_specular_vector(void) {return GLEE_LINK_COMPLETE;}
\r
13034 GLuint __GLeeLink_GL_APPLE_transform_hint(void) {return GLEE_LINK_COMPLETE;}
\r
13036 GLuint __GLeeLink_GL_SGIX_fog_scale(void) {return GLEE_LINK_COMPLETE;}
\r
13038 GLuint __GLeeLink_GL_SUNX_constant_data(void)
\r
13041 #ifdef __GLEE_GL_SUNX_constant_data
\r
13042 if ((GLeeFuncPtr_glFinishTextureSUNX = (GLEEPFNGLFINISHTEXTURESUNXPROC) __GLeeGetProcAddress("glFinishTextureSUNX"))!=0) nLinked++;
\r
13044 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13045 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13046 return GLEE_LINK_PARTIAL;
\r
13049 GLuint __GLeeLink_GL_SUN_global_alpha(void)
\r
13052 #ifdef __GLEE_GL_SUN_global_alpha
\r
13053 if ((GLeeFuncPtr_glGlobalAlphaFactorbSUN = (GLEEPFNGLGLOBALALPHAFACTORBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorbSUN"))!=0) nLinked++;
\r
13054 if ((GLeeFuncPtr_glGlobalAlphaFactorsSUN = (GLEEPFNGLGLOBALALPHAFACTORSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorsSUN"))!=0) nLinked++;
\r
13055 if ((GLeeFuncPtr_glGlobalAlphaFactoriSUN = (GLEEPFNGLGLOBALALPHAFACTORISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoriSUN"))!=0) nLinked++;
\r
13056 if ((GLeeFuncPtr_glGlobalAlphaFactorfSUN = (GLEEPFNGLGLOBALALPHAFACTORFSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorfSUN"))!=0) nLinked++;
\r
13057 if ((GLeeFuncPtr_glGlobalAlphaFactordSUN = (GLEEPFNGLGLOBALALPHAFACTORDSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactordSUN"))!=0) nLinked++;
\r
13058 if ((GLeeFuncPtr_glGlobalAlphaFactorubSUN = (GLEEPFNGLGLOBALALPHAFACTORUBSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorubSUN"))!=0) nLinked++;
\r
13059 if ((GLeeFuncPtr_glGlobalAlphaFactorusSUN = (GLEEPFNGLGLOBALALPHAFACTORUSSUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactorusSUN"))!=0) nLinked++;
\r
13060 if ((GLeeFuncPtr_glGlobalAlphaFactoruiSUN = (GLEEPFNGLGLOBALALPHAFACTORUISUNPROC) __GLeeGetProcAddress("glGlobalAlphaFactoruiSUN"))!=0) nLinked++;
\r
13062 if (nLinked==8) return GLEE_LINK_COMPLETE;
\r
13063 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13064 return GLEE_LINK_PARTIAL;
\r
13067 GLuint __GLeeLink_GL_SUN_triangle_list(void)
\r
13070 #ifdef __GLEE_GL_SUN_triangle_list
\r
13071 if ((GLeeFuncPtr_glReplacementCodeuiSUN = (GLEEPFNGLREPLACEMENTCODEUISUNPROC) __GLeeGetProcAddress("glReplacementCodeuiSUN"))!=0) nLinked++;
\r
13072 if ((GLeeFuncPtr_glReplacementCodeusSUN = (GLEEPFNGLREPLACEMENTCODEUSSUNPROC) __GLeeGetProcAddress("glReplacementCodeusSUN"))!=0) nLinked++;
\r
13073 if ((GLeeFuncPtr_glReplacementCodeubSUN = (GLEEPFNGLREPLACEMENTCODEUBSUNPROC) __GLeeGetProcAddress("glReplacementCodeubSUN"))!=0) nLinked++;
\r
13074 if ((GLeeFuncPtr_glReplacementCodeuivSUN = (GLEEPFNGLREPLACEMENTCODEUIVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuivSUN"))!=0) nLinked++;
\r
13075 if ((GLeeFuncPtr_glReplacementCodeusvSUN = (GLEEPFNGLREPLACEMENTCODEUSVSUNPROC) __GLeeGetProcAddress("glReplacementCodeusvSUN"))!=0) nLinked++;
\r
13076 if ((GLeeFuncPtr_glReplacementCodeubvSUN = (GLEEPFNGLREPLACEMENTCODEUBVSUNPROC) __GLeeGetProcAddress("glReplacementCodeubvSUN"))!=0) nLinked++;
\r
13077 if ((GLeeFuncPtr_glReplacementCodePointerSUN = (GLEEPFNGLREPLACEMENTCODEPOINTERSUNPROC) __GLeeGetProcAddress("glReplacementCodePointerSUN"))!=0) nLinked++;
\r
13079 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
13080 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13081 return GLEE_LINK_PARTIAL;
\r
13084 GLuint __GLeeLink_GL_SUN_vertex(void)
\r
13087 #ifdef __GLEE_GL_SUN_vertex
\r
13088 if ((GLeeFuncPtr_glColor4ubVertex2fSUN = (GLEEPFNGLCOLOR4UBVERTEX2FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fSUN"))!=0) nLinked++;
\r
13089 if ((GLeeFuncPtr_glColor4ubVertex2fvSUN = (GLEEPFNGLCOLOR4UBVERTEX2FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex2fvSUN"))!=0) nLinked++;
\r
13090 if ((GLeeFuncPtr_glColor4ubVertex3fSUN = (GLEEPFNGLCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fSUN"))!=0) nLinked++;
\r
13091 if ((GLeeFuncPtr_glColor4ubVertex3fvSUN = (GLEEPFNGLCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4ubVertex3fvSUN"))!=0) nLinked++;
\r
13092 if ((GLeeFuncPtr_glColor3fVertex3fSUN = (GLEEPFNGLCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fSUN"))!=0) nLinked++;
\r
13093 if ((GLeeFuncPtr_glColor3fVertex3fvSUN = (GLEEPFNGLCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor3fVertex3fvSUN"))!=0) nLinked++;
\r
13094 if ((GLeeFuncPtr_glNormal3fVertex3fSUN = (GLEEPFNGLNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13095 if ((GLeeFuncPtr_glNormal3fVertex3fvSUN = (GLEEPFNGLNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13096 if ((GLeeFuncPtr_glColor4fNormal3fVertex3fSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13097 if ((GLeeFuncPtr_glColor4fNormal3fVertex3fvSUN = (GLEEPFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13098 if ((GLeeFuncPtr_glTexCoord2fVertex3fSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fSUN"))!=0) nLinked++;
\r
13099 if ((GLeeFuncPtr_glTexCoord2fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fVertex3fvSUN"))!=0) nLinked++;
\r
13100 if ((GLeeFuncPtr_glTexCoord4fVertex4fSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fSUN"))!=0) nLinked++;
\r
13101 if ((GLeeFuncPtr_glTexCoord4fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fVertex4fvSUN"))!=0) nLinked++;
\r
13102 if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fSUN"))!=0) nLinked++;
\r
13103 if ((GLeeFuncPtr_glTexCoord2fColor4ubVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4ubVertex3fvSUN"))!=0) nLinked++;
\r
13104 if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fSUN"))!=0) nLinked++;
\r
13105 if ((GLeeFuncPtr_glTexCoord2fColor3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor3fVertex3fvSUN"))!=0) nLinked++;
\r
13106 if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13107 if ((GLeeFuncPtr_glTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13108 if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13109 if ((GLeeFuncPtr_glTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13110 if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fSUN"))!=0) nLinked++;
\r
13111 if ((GLeeFuncPtr_glTexCoord4fColor4fNormal3fVertex4fvSUN = (GLEEPFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) __GLeeGetProcAddress("glTexCoord4fColor4fNormal3fVertex4fvSUN"))!=0) nLinked++;
\r
13112 if ((GLeeFuncPtr_glReplacementCodeuiVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fSUN"))!=0) nLinked++;
\r
13113 if ((GLeeFuncPtr_glReplacementCodeuiVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiVertex3fvSUN"))!=0) nLinked++;
\r
13114 if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fSUN"))!=0) nLinked++;
\r
13115 if ((GLeeFuncPtr_glReplacementCodeuiColor4ubVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4ubVertex3fvSUN"))!=0) nLinked++;
\r
13116 if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fSUN"))!=0) nLinked++;
\r
13117 if ((GLeeFuncPtr_glReplacementCodeuiColor3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor3fVertex3fvSUN"))!=0) nLinked++;
\r
13118 if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13119 if ((GLeeFuncPtr_glReplacementCodeuiNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13120 if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13121 if ((GLeeFuncPtr_glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13122 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fSUN"))!=0) nLinked++;
\r
13123 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fVertex3fvSUN"))!=0) nLinked++;
\r
13124 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13125 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13126 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"))!=0) nLinked++;
\r
13127 if ((GLeeFuncPtr_glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (GLEEPFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) __GLeeGetProcAddress("glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"))!=0) nLinked++;
\r
13129 if (nLinked==40) return GLEE_LINK_COMPLETE;
\r
13130 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13131 return GLEE_LINK_PARTIAL;
\r
13134 GLuint __GLeeLink_GL_EXT_blend_func_separate(void)
\r
13137 #ifdef __GLEE_GL_EXT_blend_func_separate
\r
13138 if ((GLeeFuncPtr_glBlendFuncSeparateEXT = (GLEEPFNGLBLENDFUNCSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendFuncSeparateEXT"))!=0) nLinked++;
\r
13140 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13141 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13142 return GLEE_LINK_PARTIAL;
\r
13145 GLuint __GLeeLink_GL_INGR_color_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
13147 GLuint __GLeeLink_GL_INGR_interlace_read(void) {return GLEE_LINK_COMPLETE;}
\r
13149 GLuint __GLeeLink_GL_EXT_stencil_wrap(void) {return GLEE_LINK_COMPLETE;}
\r
13151 GLuint __GLeeLink_GL_EXT_422_pixels(void) {return GLEE_LINK_COMPLETE;}
\r
13153 GLuint __GLeeLink_GL_NV_texgen_reflection(void) {return GLEE_LINK_COMPLETE;}
\r
13155 GLuint __GLeeLink_GL_EXT_texture_cube_map(void) {return GLEE_LINK_COMPLETE;}
\r
13157 GLuint __GLeeLink_GL_SUN_convolution_border_modes(void) {return GLEE_LINK_COMPLETE;}
\r
13159 GLuint __GLeeLink_GL_EXT_texture_env_add(void) {return GLEE_LINK_COMPLETE;}
\r
13161 GLuint __GLeeLink_GL_EXT_texture_lod_bias(void) {return GLEE_LINK_COMPLETE;}
\r
13163 GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic(void) {return GLEE_LINK_COMPLETE;}
\r
13165 GLuint __GLeeLink_GL_EXT_vertex_weighting(void)
\r
13168 #ifdef __GLEE_GL_EXT_vertex_weighting
\r
13169 if ((GLeeFuncPtr_glVertexWeightfEXT = (GLEEPFNGLVERTEXWEIGHTFEXTPROC) __GLeeGetProcAddress("glVertexWeightfEXT"))!=0) nLinked++;
\r
13170 if ((GLeeFuncPtr_glVertexWeightfvEXT = (GLEEPFNGLVERTEXWEIGHTFVEXTPROC) __GLeeGetProcAddress("glVertexWeightfvEXT"))!=0) nLinked++;
\r
13171 if ((GLeeFuncPtr_glVertexWeightPointerEXT = (GLEEPFNGLVERTEXWEIGHTPOINTEREXTPROC) __GLeeGetProcAddress("glVertexWeightPointerEXT"))!=0) nLinked++;
\r
13173 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
13174 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13175 return GLEE_LINK_PARTIAL;
\r
13178 GLuint __GLeeLink_GL_NV_light_max_exponent(void) {return GLEE_LINK_COMPLETE;}
\r
13180 GLuint __GLeeLink_GL_NV_vertex_array_range(void)
\r
13183 #ifdef __GLEE_GL_NV_vertex_array_range
\r
13184 if ((GLeeFuncPtr_glFlushVertexArrayRangeNV = (GLEEPFNGLFLUSHVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeNV"))!=0) nLinked++;
\r
13185 if ((GLeeFuncPtr_glVertexArrayRangeNV = (GLEEPFNGLVERTEXARRAYRANGENVPROC) __GLeeGetProcAddress("glVertexArrayRangeNV"))!=0) nLinked++;
\r
13187 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13188 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13189 return GLEE_LINK_PARTIAL;
\r
13192 GLuint __GLeeLink_GL_NV_register_combiners(void)
\r
13195 #ifdef __GLEE_GL_NV_register_combiners
\r
13196 if ((GLeeFuncPtr_glCombinerParameterfvNV = (GLEEPFNGLCOMBINERPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerParameterfvNV"))!=0) nLinked++;
\r
13197 if ((GLeeFuncPtr_glCombinerParameterfNV = (GLEEPFNGLCOMBINERPARAMETERFNVPROC) __GLeeGetProcAddress("glCombinerParameterfNV"))!=0) nLinked++;
\r
13198 if ((GLeeFuncPtr_glCombinerParameterivNV = (GLEEPFNGLCOMBINERPARAMETERIVNVPROC) __GLeeGetProcAddress("glCombinerParameterivNV"))!=0) nLinked++;
\r
13199 if ((GLeeFuncPtr_glCombinerParameteriNV = (GLEEPFNGLCOMBINERPARAMETERINVPROC) __GLeeGetProcAddress("glCombinerParameteriNV"))!=0) nLinked++;
\r
13200 if ((GLeeFuncPtr_glCombinerInputNV = (GLEEPFNGLCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glCombinerInputNV"))!=0) nLinked++;
\r
13201 if ((GLeeFuncPtr_glCombinerOutputNV = (GLEEPFNGLCOMBINEROUTPUTNVPROC) __GLeeGetProcAddress("glCombinerOutputNV"))!=0) nLinked++;
\r
13202 if ((GLeeFuncPtr_glFinalCombinerInputNV = (GLEEPFNGLFINALCOMBINERINPUTNVPROC) __GLeeGetProcAddress("glFinalCombinerInputNV"))!=0) nLinked++;
\r
13203 if ((GLeeFuncPtr_glGetCombinerInputParameterfvNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterfvNV"))!=0) nLinked++;
\r
13204 if ((GLeeFuncPtr_glGetCombinerInputParameterivNV = (GLEEPFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerInputParameterivNV"))!=0) nLinked++;
\r
13205 if ((GLeeFuncPtr_glGetCombinerOutputParameterfvNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterfvNV"))!=0) nLinked++;
\r
13206 if ((GLeeFuncPtr_glGetCombinerOutputParameterivNV = (GLEEPFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetCombinerOutputParameterivNV"))!=0) nLinked++;
\r
13207 if ((GLeeFuncPtr_glGetFinalCombinerInputParameterfvNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterfvNV"))!=0) nLinked++;
\r
13208 if ((GLeeFuncPtr_glGetFinalCombinerInputParameterivNV = (GLEEPFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetFinalCombinerInputParameterivNV"))!=0) nLinked++;
\r
13210 if (nLinked==13) return GLEE_LINK_COMPLETE;
\r
13211 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13212 return GLEE_LINK_PARTIAL;
\r
13215 GLuint __GLeeLink_GL_NV_fog_distance(void) {return GLEE_LINK_COMPLETE;}
\r
13217 GLuint __GLeeLink_GL_NV_texgen_emboss(void) {return GLEE_LINK_COMPLETE;}
\r
13219 GLuint __GLeeLink_GL_NV_blend_square(void) {return GLEE_LINK_COMPLETE;}
\r
13221 GLuint __GLeeLink_GL_NV_texture_env_combine4(void) {return GLEE_LINK_COMPLETE;}
\r
13223 GLuint __GLeeLink_GL_MESA_resize_buffers(void)
\r
13226 #ifdef __GLEE_GL_MESA_resize_buffers
\r
13227 if ((GLeeFuncPtr_glResizeBuffersMESA = (GLEEPFNGLRESIZEBUFFERSMESAPROC) __GLeeGetProcAddress("glResizeBuffersMESA"))!=0) nLinked++;
\r
13229 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13230 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13231 return GLEE_LINK_PARTIAL;
\r
13234 GLuint __GLeeLink_GL_MESA_window_pos(void)
\r
13237 #ifdef __GLEE_GL_MESA_window_pos
\r
13238 if ((GLeeFuncPtr_glWindowPos2dMESA = (GLEEPFNGLWINDOWPOS2DMESAPROC) __GLeeGetProcAddress("glWindowPos2dMESA"))!=0) nLinked++;
\r
13239 if ((GLeeFuncPtr_glWindowPos2dvMESA = (GLEEPFNGLWINDOWPOS2DVMESAPROC) __GLeeGetProcAddress("glWindowPos2dvMESA"))!=0) nLinked++;
\r
13240 if ((GLeeFuncPtr_glWindowPos2fMESA = (GLEEPFNGLWINDOWPOS2FMESAPROC) __GLeeGetProcAddress("glWindowPos2fMESA"))!=0) nLinked++;
\r
13241 if ((GLeeFuncPtr_glWindowPos2fvMESA = (GLEEPFNGLWINDOWPOS2FVMESAPROC) __GLeeGetProcAddress("glWindowPos2fvMESA"))!=0) nLinked++;
\r
13242 if ((GLeeFuncPtr_glWindowPos2iMESA = (GLEEPFNGLWINDOWPOS2IMESAPROC) __GLeeGetProcAddress("glWindowPos2iMESA"))!=0) nLinked++;
\r
13243 if ((GLeeFuncPtr_glWindowPos2ivMESA = (GLEEPFNGLWINDOWPOS2IVMESAPROC) __GLeeGetProcAddress("glWindowPos2ivMESA"))!=0) nLinked++;
\r
13244 if ((GLeeFuncPtr_glWindowPos2sMESA = (GLEEPFNGLWINDOWPOS2SMESAPROC) __GLeeGetProcAddress("glWindowPos2sMESA"))!=0) nLinked++;
\r
13245 if ((GLeeFuncPtr_glWindowPos2svMESA = (GLEEPFNGLWINDOWPOS2SVMESAPROC) __GLeeGetProcAddress("glWindowPos2svMESA"))!=0) nLinked++;
\r
13246 if ((GLeeFuncPtr_glWindowPos3dMESA = (GLEEPFNGLWINDOWPOS3DMESAPROC) __GLeeGetProcAddress("glWindowPos3dMESA"))!=0) nLinked++;
\r
13247 if ((GLeeFuncPtr_glWindowPos3dvMESA = (GLEEPFNGLWINDOWPOS3DVMESAPROC) __GLeeGetProcAddress("glWindowPos3dvMESA"))!=0) nLinked++;
\r
13248 if ((GLeeFuncPtr_glWindowPos3fMESA = (GLEEPFNGLWINDOWPOS3FMESAPROC) __GLeeGetProcAddress("glWindowPos3fMESA"))!=0) nLinked++;
\r
13249 if ((GLeeFuncPtr_glWindowPos3fvMESA = (GLEEPFNGLWINDOWPOS3FVMESAPROC) __GLeeGetProcAddress("glWindowPos3fvMESA"))!=0) nLinked++;
\r
13250 if ((GLeeFuncPtr_glWindowPos3iMESA = (GLEEPFNGLWINDOWPOS3IMESAPROC) __GLeeGetProcAddress("glWindowPos3iMESA"))!=0) nLinked++;
\r
13251 if ((GLeeFuncPtr_glWindowPos3ivMESA = (GLEEPFNGLWINDOWPOS3IVMESAPROC) __GLeeGetProcAddress("glWindowPos3ivMESA"))!=0) nLinked++;
\r
13252 if ((GLeeFuncPtr_glWindowPos3sMESA = (GLEEPFNGLWINDOWPOS3SMESAPROC) __GLeeGetProcAddress("glWindowPos3sMESA"))!=0) nLinked++;
\r
13253 if ((GLeeFuncPtr_glWindowPos3svMESA = (GLEEPFNGLWINDOWPOS3SVMESAPROC) __GLeeGetProcAddress("glWindowPos3svMESA"))!=0) nLinked++;
\r
13254 if ((GLeeFuncPtr_glWindowPos4dMESA = (GLEEPFNGLWINDOWPOS4DMESAPROC) __GLeeGetProcAddress("glWindowPos4dMESA"))!=0) nLinked++;
\r
13255 if ((GLeeFuncPtr_glWindowPos4dvMESA = (GLEEPFNGLWINDOWPOS4DVMESAPROC) __GLeeGetProcAddress("glWindowPos4dvMESA"))!=0) nLinked++;
\r
13256 if ((GLeeFuncPtr_glWindowPos4fMESA = (GLEEPFNGLWINDOWPOS4FMESAPROC) __GLeeGetProcAddress("glWindowPos4fMESA"))!=0) nLinked++;
\r
13257 if ((GLeeFuncPtr_glWindowPos4fvMESA = (GLEEPFNGLWINDOWPOS4FVMESAPROC) __GLeeGetProcAddress("glWindowPos4fvMESA"))!=0) nLinked++;
\r
13258 if ((GLeeFuncPtr_glWindowPos4iMESA = (GLEEPFNGLWINDOWPOS4IMESAPROC) __GLeeGetProcAddress("glWindowPos4iMESA"))!=0) nLinked++;
\r
13259 if ((GLeeFuncPtr_glWindowPos4ivMESA = (GLEEPFNGLWINDOWPOS4IVMESAPROC) __GLeeGetProcAddress("glWindowPos4ivMESA"))!=0) nLinked++;
\r
13260 if ((GLeeFuncPtr_glWindowPos4sMESA = (GLEEPFNGLWINDOWPOS4SMESAPROC) __GLeeGetProcAddress("glWindowPos4sMESA"))!=0) nLinked++;
\r
13261 if ((GLeeFuncPtr_glWindowPos4svMESA = (GLEEPFNGLWINDOWPOS4SVMESAPROC) __GLeeGetProcAddress("glWindowPos4svMESA"))!=0) nLinked++;
\r
13263 if (nLinked==24) return GLEE_LINK_COMPLETE;
\r
13264 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13265 return GLEE_LINK_PARTIAL;
\r
13268 GLuint __GLeeLink_GL_EXT_texture_compression_s3tc(void) {return GLEE_LINK_COMPLETE;}
\r
13270 GLuint __GLeeLink_GL_IBM_cull_vertex(void) {return GLEE_LINK_COMPLETE;}
\r
13272 GLuint __GLeeLink_GL_IBM_multimode_draw_arrays(void)
\r
13275 #ifdef __GLEE_GL_IBM_multimode_draw_arrays
\r
13276 if ((GLeeFuncPtr_glMultiModeDrawArraysIBM = (GLEEPFNGLMULTIMODEDRAWARRAYSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawArraysIBM"))!=0) nLinked++;
\r
13277 if ((GLeeFuncPtr_glMultiModeDrawElementsIBM = (GLEEPFNGLMULTIMODEDRAWELEMENTSIBMPROC) __GLeeGetProcAddress("glMultiModeDrawElementsIBM"))!=0) nLinked++;
\r
13279 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13280 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13281 return GLEE_LINK_PARTIAL;
\r
13284 GLuint __GLeeLink_GL_IBM_vertex_array_lists(void)
\r
13287 #ifdef __GLEE_GL_IBM_vertex_array_lists
\r
13288 if ((GLeeFuncPtr_glColorPointerListIBM = (GLEEPFNGLCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glColorPointerListIBM"))!=0) nLinked++;
\r
13289 if ((GLeeFuncPtr_glSecondaryColorPointerListIBM = (GLEEPFNGLSECONDARYCOLORPOINTERLISTIBMPROC) __GLeeGetProcAddress("glSecondaryColorPointerListIBM"))!=0) nLinked++;
\r
13290 if ((GLeeFuncPtr_glEdgeFlagPointerListIBM = (GLEEPFNGLEDGEFLAGPOINTERLISTIBMPROC) __GLeeGetProcAddress("glEdgeFlagPointerListIBM"))!=0) nLinked++;
\r
13291 if ((GLeeFuncPtr_glFogCoordPointerListIBM = (GLEEPFNGLFOGCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glFogCoordPointerListIBM"))!=0) nLinked++;
\r
13292 if ((GLeeFuncPtr_glIndexPointerListIBM = (GLEEPFNGLINDEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glIndexPointerListIBM"))!=0) nLinked++;
\r
13293 if ((GLeeFuncPtr_glNormalPointerListIBM = (GLEEPFNGLNORMALPOINTERLISTIBMPROC) __GLeeGetProcAddress("glNormalPointerListIBM"))!=0) nLinked++;
\r
13294 if ((GLeeFuncPtr_glTexCoordPointerListIBM = (GLEEPFNGLTEXCOORDPOINTERLISTIBMPROC) __GLeeGetProcAddress("glTexCoordPointerListIBM"))!=0) nLinked++;
\r
13295 if ((GLeeFuncPtr_glVertexPointerListIBM = (GLEEPFNGLVERTEXPOINTERLISTIBMPROC) __GLeeGetProcAddress("glVertexPointerListIBM"))!=0) nLinked++;
\r
13297 if (nLinked==8) return GLEE_LINK_COMPLETE;
\r
13298 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13299 return GLEE_LINK_PARTIAL;
\r
13302 GLuint __GLeeLink_GL_SGIX_subsample(void) {return GLEE_LINK_COMPLETE;}
\r
13304 GLuint __GLeeLink_GL_SGIX_ycrcb_subsample(void) {return GLEE_LINK_COMPLETE;}
\r
13306 GLuint __GLeeLink_GL_SGIX_ycrcba(void) {return GLEE_LINK_COMPLETE;}
\r
13308 GLuint __GLeeLink_GL_SGI_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
\r
13310 GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1(void) {return GLEE_LINK_COMPLETE;}
\r
13312 GLuint __GLeeLink_GL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
13314 GLuint __GLeeLink_GL_3DFX_tbuffer(void)
\r
13317 #ifdef __GLEE_GL_3DFX_tbuffer
\r
13318 if ((GLeeFuncPtr_glTbufferMask3DFX = (GLEEPFNGLTBUFFERMASK3DFXPROC) __GLeeGetProcAddress("glTbufferMask3DFX"))!=0) nLinked++;
\r
13320 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13321 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13322 return GLEE_LINK_PARTIAL;
\r
13325 GLuint __GLeeLink_GL_EXT_multisample(void)
\r
13328 #ifdef __GLEE_GL_EXT_multisample
\r
13329 if ((GLeeFuncPtr_glSampleMaskEXT = (GLEEPFNGLSAMPLEMASKEXTPROC) __GLeeGetProcAddress("glSampleMaskEXT"))!=0) nLinked++;
\r
13330 if ((GLeeFuncPtr_glSamplePatternEXT = (GLEEPFNGLSAMPLEPATTERNEXTPROC) __GLeeGetProcAddress("glSamplePatternEXT"))!=0) nLinked++;
\r
13332 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13333 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13334 return GLEE_LINK_PARTIAL;
\r
13337 GLuint __GLeeLink_GL_SGIX_vertex_preclip(void) {return GLEE_LINK_COMPLETE;}
\r
13339 GLuint __GLeeLink_GL_SGIX_convolution_accuracy(void) {return GLEE_LINK_COMPLETE;}
\r
13341 GLuint __GLeeLink_GL_SGIX_resample(void) {return GLEE_LINK_COMPLETE;}
\r
13343 GLuint __GLeeLink_GL_SGIS_point_line_texgen(void) {return GLEE_LINK_COMPLETE;}
\r
13345 GLuint __GLeeLink_GL_SGIS_texture_color_mask(void)
\r
13348 #ifdef __GLEE_GL_SGIS_texture_color_mask
\r
13349 if ((GLeeFuncPtr_glTextureColorMaskSGIS = (GLEEPFNGLTEXTURECOLORMASKSGISPROC) __GLeeGetProcAddress("glTextureColorMaskSGIS"))!=0) nLinked++;
\r
13351 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13352 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13353 return GLEE_LINK_PARTIAL;
\r
13356 GLuint __GLeeLink_GL_EXT_texture_env_dot3(void) {return GLEE_LINK_COMPLETE;}
\r
13358 GLuint __GLeeLink_GL_ATI_texture_mirror_once(void) {return GLEE_LINK_COMPLETE;}
\r
13360 GLuint __GLeeLink_GL_NV_fence(void)
\r
13363 #ifdef __GLEE_GL_NV_fence
\r
13364 if ((GLeeFuncPtr_glDeleteFencesNV = (GLEEPFNGLDELETEFENCESNVPROC) __GLeeGetProcAddress("glDeleteFencesNV"))!=0) nLinked++;
\r
13365 if ((GLeeFuncPtr_glGenFencesNV = (GLEEPFNGLGENFENCESNVPROC) __GLeeGetProcAddress("glGenFencesNV"))!=0) nLinked++;
\r
13366 if ((GLeeFuncPtr_glIsFenceNV = (GLEEPFNGLISFENCENVPROC) __GLeeGetProcAddress("glIsFenceNV"))!=0) nLinked++;
\r
13367 if ((GLeeFuncPtr_glTestFenceNV = (GLEEPFNGLTESTFENCENVPROC) __GLeeGetProcAddress("glTestFenceNV"))!=0) nLinked++;
\r
13368 if ((GLeeFuncPtr_glGetFenceivNV = (GLEEPFNGLGETFENCEIVNVPROC) __GLeeGetProcAddress("glGetFenceivNV"))!=0) nLinked++;
\r
13369 if ((GLeeFuncPtr_glFinishFenceNV = (GLEEPFNGLFINISHFENCENVPROC) __GLeeGetProcAddress("glFinishFenceNV"))!=0) nLinked++;
\r
13370 if ((GLeeFuncPtr_glSetFenceNV = (GLEEPFNGLSETFENCENVPROC) __GLeeGetProcAddress("glSetFenceNV"))!=0) nLinked++;
\r
13372 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
13373 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13374 return GLEE_LINK_PARTIAL;
\r
13377 GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat(void) {return GLEE_LINK_COMPLETE;}
\r
13379 GLuint __GLeeLink_GL_NV_evaluators(void)
\r
13382 #ifdef __GLEE_GL_NV_evaluators
\r
13383 if ((GLeeFuncPtr_glMapControlPointsNV = (GLEEPFNGLMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glMapControlPointsNV"))!=0) nLinked++;
\r
13384 if ((GLeeFuncPtr_glMapParameterivNV = (GLEEPFNGLMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glMapParameterivNV"))!=0) nLinked++;
\r
13385 if ((GLeeFuncPtr_glMapParameterfvNV = (GLEEPFNGLMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glMapParameterfvNV"))!=0) nLinked++;
\r
13386 if ((GLeeFuncPtr_glGetMapControlPointsNV = (GLEEPFNGLGETMAPCONTROLPOINTSNVPROC) __GLeeGetProcAddress("glGetMapControlPointsNV"))!=0) nLinked++;
\r
13387 if ((GLeeFuncPtr_glGetMapParameterivNV = (GLEEPFNGLGETMAPPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapParameterivNV"))!=0) nLinked++;
\r
13388 if ((GLeeFuncPtr_glGetMapParameterfvNV = (GLEEPFNGLGETMAPPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapParameterfvNV"))!=0) nLinked++;
\r
13389 if ((GLeeFuncPtr_glGetMapAttribParameterivNV = (GLEEPFNGLGETMAPATTRIBPARAMETERIVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterivNV"))!=0) nLinked++;
\r
13390 if ((GLeeFuncPtr_glGetMapAttribParameterfvNV = (GLEEPFNGLGETMAPATTRIBPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetMapAttribParameterfvNV"))!=0) nLinked++;
\r
13391 if ((GLeeFuncPtr_glEvalMapsNV = (GLEEPFNGLEVALMAPSNVPROC) __GLeeGetProcAddress("glEvalMapsNV"))!=0) nLinked++;
\r
13393 if (nLinked==9) return GLEE_LINK_COMPLETE;
\r
13394 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13395 return GLEE_LINK_PARTIAL;
\r
13398 GLuint __GLeeLink_GL_NV_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
\r
13400 GLuint __GLeeLink_GL_NV_register_combiners2(void)
\r
13403 #ifdef __GLEE_GL_NV_register_combiners2
\r
13404 if ((GLeeFuncPtr_glCombinerStageParameterfvNV = (GLEEPFNGLCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glCombinerStageParameterfvNV"))!=0) nLinked++;
\r
13405 if ((GLeeFuncPtr_glGetCombinerStageParameterfvNV = (GLEEPFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetCombinerStageParameterfvNV"))!=0) nLinked++;
\r
13407 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13408 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13409 return GLEE_LINK_PARTIAL;
\r
13412 GLuint __GLeeLink_GL_NV_texture_compression_vtc(void) {return GLEE_LINK_COMPLETE;}
\r
13414 GLuint __GLeeLink_GL_NV_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
\r
13416 GLuint __GLeeLink_GL_NV_texture_shader(void) {return GLEE_LINK_COMPLETE;}
\r
13418 GLuint __GLeeLink_GL_NV_texture_shader2(void) {return GLEE_LINK_COMPLETE;}
\r
13420 GLuint __GLeeLink_GL_NV_vertex_array_range2(void) {return GLEE_LINK_COMPLETE;}
\r
13422 GLuint __GLeeLink_GL_NV_vertex_program(void)
\r
13425 #ifdef __GLEE_GL_NV_vertex_program
\r
13426 if ((GLeeFuncPtr_glAreProgramsResidentNV = (GLEEPFNGLAREPROGRAMSRESIDENTNVPROC) __GLeeGetProcAddress("glAreProgramsResidentNV"))!=0) nLinked++;
\r
13427 if ((GLeeFuncPtr_glBindProgramNV = (GLEEPFNGLBINDPROGRAMNVPROC) __GLeeGetProcAddress("glBindProgramNV"))!=0) nLinked++;
\r
13428 if ((GLeeFuncPtr_glDeleteProgramsNV = (GLEEPFNGLDELETEPROGRAMSNVPROC) __GLeeGetProcAddress("glDeleteProgramsNV"))!=0) nLinked++;
\r
13429 if ((GLeeFuncPtr_glExecuteProgramNV = (GLEEPFNGLEXECUTEPROGRAMNVPROC) __GLeeGetProcAddress("glExecuteProgramNV"))!=0) nLinked++;
\r
13430 if ((GLeeFuncPtr_glGenProgramsNV = (GLEEPFNGLGENPROGRAMSNVPROC) __GLeeGetProcAddress("glGenProgramsNV"))!=0) nLinked++;
\r
13431 if ((GLeeFuncPtr_glGetProgramParameterdvNV = (GLEEPFNGLGETPROGRAMPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramParameterdvNV"))!=0) nLinked++;
\r
13432 if ((GLeeFuncPtr_glGetProgramParameterfvNV = (GLEEPFNGLGETPROGRAMPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramParameterfvNV"))!=0) nLinked++;
\r
13433 if ((GLeeFuncPtr_glGetProgramivNV = (GLEEPFNGLGETPROGRAMIVNVPROC) __GLeeGetProcAddress("glGetProgramivNV"))!=0) nLinked++;
\r
13434 if ((GLeeFuncPtr_glGetProgramStringNV = (GLEEPFNGLGETPROGRAMSTRINGNVPROC) __GLeeGetProcAddress("glGetProgramStringNV"))!=0) nLinked++;
\r
13435 if ((GLeeFuncPtr_glGetTrackMatrixivNV = (GLEEPFNGLGETTRACKMATRIXIVNVPROC) __GLeeGetProcAddress("glGetTrackMatrixivNV"))!=0) nLinked++;
\r
13436 if ((GLeeFuncPtr_glGetVertexAttribdvNV = (GLEEPFNGLGETVERTEXATTRIBDVNVPROC) __GLeeGetProcAddress("glGetVertexAttribdvNV"))!=0) nLinked++;
\r
13437 if ((GLeeFuncPtr_glGetVertexAttribfvNV = (GLEEPFNGLGETVERTEXATTRIBFVNVPROC) __GLeeGetProcAddress("glGetVertexAttribfvNV"))!=0) nLinked++;
\r
13438 if ((GLeeFuncPtr_glGetVertexAttribivNV = (GLEEPFNGLGETVERTEXATTRIBIVNVPROC) __GLeeGetProcAddress("glGetVertexAttribivNV"))!=0) nLinked++;
\r
13439 if ((GLeeFuncPtr_glGetVertexAttribPointervNV = (GLEEPFNGLGETVERTEXATTRIBPOINTERVNVPROC) __GLeeGetProcAddress("glGetVertexAttribPointervNV"))!=0) nLinked++;
\r
13440 if ((GLeeFuncPtr_glIsProgramNV = (GLEEPFNGLISPROGRAMNVPROC) __GLeeGetProcAddress("glIsProgramNV"))!=0) nLinked++;
\r
13441 if ((GLeeFuncPtr_glLoadProgramNV = (GLEEPFNGLLOADPROGRAMNVPROC) __GLeeGetProcAddress("glLoadProgramNV"))!=0) nLinked++;
\r
13442 if ((GLeeFuncPtr_glProgramParameter4dNV = (GLEEPFNGLPROGRAMPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramParameter4dNV"))!=0) nLinked++;
\r
13443 if ((GLeeFuncPtr_glProgramParameter4dvNV = (GLEEPFNGLPROGRAMPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramParameter4dvNV"))!=0) nLinked++;
\r
13444 if ((GLeeFuncPtr_glProgramParameter4fNV = (GLEEPFNGLPROGRAMPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramParameter4fNV"))!=0) nLinked++;
\r
13445 if ((GLeeFuncPtr_glProgramParameter4fvNV = (GLEEPFNGLPROGRAMPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramParameter4fvNV"))!=0) nLinked++;
\r
13446 if ((GLeeFuncPtr_glProgramParameters4dvNV = (GLEEPFNGLPROGRAMPARAMETERS4DVNVPROC) __GLeeGetProcAddress("glProgramParameters4dvNV"))!=0) nLinked++;
\r
13447 if ((GLeeFuncPtr_glProgramParameters4fvNV = (GLEEPFNGLPROGRAMPARAMETERS4FVNVPROC) __GLeeGetProcAddress("glProgramParameters4fvNV"))!=0) nLinked++;
\r
13448 if ((GLeeFuncPtr_glRequestResidentProgramsNV = (GLEEPFNGLREQUESTRESIDENTPROGRAMSNVPROC) __GLeeGetProcAddress("glRequestResidentProgramsNV"))!=0) nLinked++;
\r
13449 if ((GLeeFuncPtr_glTrackMatrixNV = (GLEEPFNGLTRACKMATRIXNVPROC) __GLeeGetProcAddress("glTrackMatrixNV"))!=0) nLinked++;
\r
13450 if ((GLeeFuncPtr_glVertexAttribPointerNV = (GLEEPFNGLVERTEXATTRIBPOINTERNVPROC) __GLeeGetProcAddress("glVertexAttribPointerNV"))!=0) nLinked++;
\r
13451 if ((GLeeFuncPtr_glVertexAttrib1dNV = (GLEEPFNGLVERTEXATTRIB1DNVPROC) __GLeeGetProcAddress("glVertexAttrib1dNV"))!=0) nLinked++;
\r
13452 if ((GLeeFuncPtr_glVertexAttrib1dvNV = (GLEEPFNGLVERTEXATTRIB1DVNVPROC) __GLeeGetProcAddress("glVertexAttrib1dvNV"))!=0) nLinked++;
\r
13453 if ((GLeeFuncPtr_glVertexAttrib1fNV = (GLEEPFNGLVERTEXATTRIB1FNVPROC) __GLeeGetProcAddress("glVertexAttrib1fNV"))!=0) nLinked++;
\r
13454 if ((GLeeFuncPtr_glVertexAttrib1fvNV = (GLEEPFNGLVERTEXATTRIB1FVNVPROC) __GLeeGetProcAddress("glVertexAttrib1fvNV"))!=0) nLinked++;
\r
13455 if ((GLeeFuncPtr_glVertexAttrib1sNV = (GLEEPFNGLVERTEXATTRIB1SNVPROC) __GLeeGetProcAddress("glVertexAttrib1sNV"))!=0) nLinked++;
\r
13456 if ((GLeeFuncPtr_glVertexAttrib1svNV = (GLEEPFNGLVERTEXATTRIB1SVNVPROC) __GLeeGetProcAddress("glVertexAttrib1svNV"))!=0) nLinked++;
\r
13457 if ((GLeeFuncPtr_glVertexAttrib2dNV = (GLEEPFNGLVERTEXATTRIB2DNVPROC) __GLeeGetProcAddress("glVertexAttrib2dNV"))!=0) nLinked++;
\r
13458 if ((GLeeFuncPtr_glVertexAttrib2dvNV = (GLEEPFNGLVERTEXATTRIB2DVNVPROC) __GLeeGetProcAddress("glVertexAttrib2dvNV"))!=0) nLinked++;
\r
13459 if ((GLeeFuncPtr_glVertexAttrib2fNV = (GLEEPFNGLVERTEXATTRIB2FNVPROC) __GLeeGetProcAddress("glVertexAttrib2fNV"))!=0) nLinked++;
\r
13460 if ((GLeeFuncPtr_glVertexAttrib2fvNV = (GLEEPFNGLVERTEXATTRIB2FVNVPROC) __GLeeGetProcAddress("glVertexAttrib2fvNV"))!=0) nLinked++;
\r
13461 if ((GLeeFuncPtr_glVertexAttrib2sNV = (GLEEPFNGLVERTEXATTRIB2SNVPROC) __GLeeGetProcAddress("glVertexAttrib2sNV"))!=0) nLinked++;
\r
13462 if ((GLeeFuncPtr_glVertexAttrib2svNV = (GLEEPFNGLVERTEXATTRIB2SVNVPROC) __GLeeGetProcAddress("glVertexAttrib2svNV"))!=0) nLinked++;
\r
13463 if ((GLeeFuncPtr_glVertexAttrib3dNV = (GLEEPFNGLVERTEXATTRIB3DNVPROC) __GLeeGetProcAddress("glVertexAttrib3dNV"))!=0) nLinked++;
\r
13464 if ((GLeeFuncPtr_glVertexAttrib3dvNV = (GLEEPFNGLVERTEXATTRIB3DVNVPROC) __GLeeGetProcAddress("glVertexAttrib3dvNV"))!=0) nLinked++;
\r
13465 if ((GLeeFuncPtr_glVertexAttrib3fNV = (GLEEPFNGLVERTEXATTRIB3FNVPROC) __GLeeGetProcAddress("glVertexAttrib3fNV"))!=0) nLinked++;
\r
13466 if ((GLeeFuncPtr_glVertexAttrib3fvNV = (GLEEPFNGLVERTEXATTRIB3FVNVPROC) __GLeeGetProcAddress("glVertexAttrib3fvNV"))!=0) nLinked++;
\r
13467 if ((GLeeFuncPtr_glVertexAttrib3sNV = (GLEEPFNGLVERTEXATTRIB3SNVPROC) __GLeeGetProcAddress("glVertexAttrib3sNV"))!=0) nLinked++;
\r
13468 if ((GLeeFuncPtr_glVertexAttrib3svNV = (GLEEPFNGLVERTEXATTRIB3SVNVPROC) __GLeeGetProcAddress("glVertexAttrib3svNV"))!=0) nLinked++;
\r
13469 if ((GLeeFuncPtr_glVertexAttrib4dNV = (GLEEPFNGLVERTEXATTRIB4DNVPROC) __GLeeGetProcAddress("glVertexAttrib4dNV"))!=0) nLinked++;
\r
13470 if ((GLeeFuncPtr_glVertexAttrib4dvNV = (GLEEPFNGLVERTEXATTRIB4DVNVPROC) __GLeeGetProcAddress("glVertexAttrib4dvNV"))!=0) nLinked++;
\r
13471 if ((GLeeFuncPtr_glVertexAttrib4fNV = (GLEEPFNGLVERTEXATTRIB4FNVPROC) __GLeeGetProcAddress("glVertexAttrib4fNV"))!=0) nLinked++;
\r
13472 if ((GLeeFuncPtr_glVertexAttrib4fvNV = (GLEEPFNGLVERTEXATTRIB4FVNVPROC) __GLeeGetProcAddress("glVertexAttrib4fvNV"))!=0) nLinked++;
\r
13473 if ((GLeeFuncPtr_glVertexAttrib4sNV = (GLEEPFNGLVERTEXATTRIB4SNVPROC) __GLeeGetProcAddress("glVertexAttrib4sNV"))!=0) nLinked++;
\r
13474 if ((GLeeFuncPtr_glVertexAttrib4svNV = (GLEEPFNGLVERTEXATTRIB4SVNVPROC) __GLeeGetProcAddress("glVertexAttrib4svNV"))!=0) nLinked++;
\r
13475 if ((GLeeFuncPtr_glVertexAttrib4ubNV = (GLEEPFNGLVERTEXATTRIB4UBNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubNV"))!=0) nLinked++;
\r
13476 if ((GLeeFuncPtr_glVertexAttrib4ubvNV = (GLEEPFNGLVERTEXATTRIB4UBVNVPROC) __GLeeGetProcAddress("glVertexAttrib4ubvNV"))!=0) nLinked++;
\r
13477 if ((GLeeFuncPtr_glVertexAttribs1dvNV = (GLEEPFNGLVERTEXATTRIBS1DVNVPROC) __GLeeGetProcAddress("glVertexAttribs1dvNV"))!=0) nLinked++;
\r
13478 if ((GLeeFuncPtr_glVertexAttribs1fvNV = (GLEEPFNGLVERTEXATTRIBS1FVNVPROC) __GLeeGetProcAddress("glVertexAttribs1fvNV"))!=0) nLinked++;
\r
13479 if ((GLeeFuncPtr_glVertexAttribs1svNV = (GLEEPFNGLVERTEXATTRIBS1SVNVPROC) __GLeeGetProcAddress("glVertexAttribs1svNV"))!=0) nLinked++;
\r
13480 if ((GLeeFuncPtr_glVertexAttribs2dvNV = (GLEEPFNGLVERTEXATTRIBS2DVNVPROC) __GLeeGetProcAddress("glVertexAttribs2dvNV"))!=0) nLinked++;
\r
13481 if ((GLeeFuncPtr_glVertexAttribs2fvNV = (GLEEPFNGLVERTEXATTRIBS2FVNVPROC) __GLeeGetProcAddress("glVertexAttribs2fvNV"))!=0) nLinked++;
\r
13482 if ((GLeeFuncPtr_glVertexAttribs2svNV = (GLEEPFNGLVERTEXATTRIBS2SVNVPROC) __GLeeGetProcAddress("glVertexAttribs2svNV"))!=0) nLinked++;
\r
13483 if ((GLeeFuncPtr_glVertexAttribs3dvNV = (GLEEPFNGLVERTEXATTRIBS3DVNVPROC) __GLeeGetProcAddress("glVertexAttribs3dvNV"))!=0) nLinked++;
\r
13484 if ((GLeeFuncPtr_glVertexAttribs3fvNV = (GLEEPFNGLVERTEXATTRIBS3FVNVPROC) __GLeeGetProcAddress("glVertexAttribs3fvNV"))!=0) nLinked++;
\r
13485 if ((GLeeFuncPtr_glVertexAttribs3svNV = (GLEEPFNGLVERTEXATTRIBS3SVNVPROC) __GLeeGetProcAddress("glVertexAttribs3svNV"))!=0) nLinked++;
\r
13486 if ((GLeeFuncPtr_glVertexAttribs4dvNV = (GLEEPFNGLVERTEXATTRIBS4DVNVPROC) __GLeeGetProcAddress("glVertexAttribs4dvNV"))!=0) nLinked++;
\r
13487 if ((GLeeFuncPtr_glVertexAttribs4fvNV = (GLEEPFNGLVERTEXATTRIBS4FVNVPROC) __GLeeGetProcAddress("glVertexAttribs4fvNV"))!=0) nLinked++;
\r
13488 if ((GLeeFuncPtr_glVertexAttribs4svNV = (GLEEPFNGLVERTEXATTRIBS4SVNVPROC) __GLeeGetProcAddress("glVertexAttribs4svNV"))!=0) nLinked++;
\r
13489 if ((GLeeFuncPtr_glVertexAttribs4ubvNV = (GLEEPFNGLVERTEXATTRIBS4UBVNVPROC) __GLeeGetProcAddress("glVertexAttribs4ubvNV"))!=0) nLinked++;
\r
13491 if (nLinked==64) return GLEE_LINK_COMPLETE;
\r
13492 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13493 return GLEE_LINK_PARTIAL;
\r
13496 GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
13498 GLuint __GLeeLink_GL_SGIX_scalebias_hint(void) {return GLEE_LINK_COMPLETE;}
\r
13500 GLuint __GLeeLink_GL_OML_interlace(void) {return GLEE_LINK_COMPLETE;}
\r
13502 GLuint __GLeeLink_GL_OML_subsample(void) {return GLEE_LINK_COMPLETE;}
\r
13504 GLuint __GLeeLink_GL_OML_resample(void) {return GLEE_LINK_COMPLETE;}
\r
13506 GLuint __GLeeLink_GL_NV_copy_depth_to_color(void) {return GLEE_LINK_COMPLETE;}
\r
13508 GLuint __GLeeLink_GL_ATI_envmap_bumpmap(void)
\r
13511 #ifdef __GLEE_GL_ATI_envmap_bumpmap
\r
13512 if ((GLeeFuncPtr_glTexBumpParameterivATI = (GLEEPFNGLTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glTexBumpParameterivATI"))!=0) nLinked++;
\r
13513 if ((GLeeFuncPtr_glTexBumpParameterfvATI = (GLEEPFNGLTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glTexBumpParameterfvATI"))!=0) nLinked++;
\r
13514 if ((GLeeFuncPtr_glGetTexBumpParameterivATI = (GLEEPFNGLGETTEXBUMPPARAMETERIVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterivATI"))!=0) nLinked++;
\r
13515 if ((GLeeFuncPtr_glGetTexBumpParameterfvATI = (GLEEPFNGLGETTEXBUMPPARAMETERFVATIPROC) __GLeeGetProcAddress("glGetTexBumpParameterfvATI"))!=0) nLinked++;
\r
13517 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
13518 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13519 return GLEE_LINK_PARTIAL;
\r
13522 GLuint __GLeeLink_GL_ATI_fragment_shader(void)
\r
13525 #ifdef __GLEE_GL_ATI_fragment_shader
\r
13526 if ((GLeeFuncPtr_glGenFragmentShadersATI = (GLEEPFNGLGENFRAGMENTSHADERSATIPROC) __GLeeGetProcAddress("glGenFragmentShadersATI"))!=0) nLinked++;
\r
13527 if ((GLeeFuncPtr_glBindFragmentShaderATI = (GLEEPFNGLBINDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBindFragmentShaderATI"))!=0) nLinked++;
\r
13528 if ((GLeeFuncPtr_glDeleteFragmentShaderATI = (GLEEPFNGLDELETEFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glDeleteFragmentShaderATI"))!=0) nLinked++;
\r
13529 if ((GLeeFuncPtr_glBeginFragmentShaderATI = (GLEEPFNGLBEGINFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glBeginFragmentShaderATI"))!=0) nLinked++;
\r
13530 if ((GLeeFuncPtr_glEndFragmentShaderATI = (GLEEPFNGLENDFRAGMENTSHADERATIPROC) __GLeeGetProcAddress("glEndFragmentShaderATI"))!=0) nLinked++;
\r
13531 if ((GLeeFuncPtr_glPassTexCoordATI = (GLEEPFNGLPASSTEXCOORDATIPROC) __GLeeGetProcAddress("glPassTexCoordATI"))!=0) nLinked++;
\r
13532 if ((GLeeFuncPtr_glSampleMapATI = (GLEEPFNGLSAMPLEMAPATIPROC) __GLeeGetProcAddress("glSampleMapATI"))!=0) nLinked++;
\r
13533 if ((GLeeFuncPtr_glColorFragmentOp1ATI = (GLEEPFNGLCOLORFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glColorFragmentOp1ATI"))!=0) nLinked++;
\r
13534 if ((GLeeFuncPtr_glColorFragmentOp2ATI = (GLEEPFNGLCOLORFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glColorFragmentOp2ATI"))!=0) nLinked++;
\r
13535 if ((GLeeFuncPtr_glColorFragmentOp3ATI = (GLEEPFNGLCOLORFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glColorFragmentOp3ATI"))!=0) nLinked++;
\r
13536 if ((GLeeFuncPtr_glAlphaFragmentOp1ATI = (GLEEPFNGLALPHAFRAGMENTOP1ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp1ATI"))!=0) nLinked++;
\r
13537 if ((GLeeFuncPtr_glAlphaFragmentOp2ATI = (GLEEPFNGLALPHAFRAGMENTOP2ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp2ATI"))!=0) nLinked++;
\r
13538 if ((GLeeFuncPtr_glAlphaFragmentOp3ATI = (GLEEPFNGLALPHAFRAGMENTOP3ATIPROC) __GLeeGetProcAddress("glAlphaFragmentOp3ATI"))!=0) nLinked++;
\r
13539 if ((GLeeFuncPtr_glSetFragmentShaderConstantATI = (GLEEPFNGLSETFRAGMENTSHADERCONSTANTATIPROC) __GLeeGetProcAddress("glSetFragmentShaderConstantATI"))!=0) nLinked++;
\r
13541 if (nLinked==14) return GLEE_LINK_COMPLETE;
\r
13542 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13543 return GLEE_LINK_PARTIAL;
\r
13546 GLuint __GLeeLink_GL_ATI_pn_triangles(void)
\r
13549 #ifdef __GLEE_GL_ATI_pn_triangles
\r
13550 if ((GLeeFuncPtr_glPNTrianglesiATI = (GLEEPFNGLPNTRIANGLESIATIPROC) __GLeeGetProcAddress("glPNTrianglesiATI"))!=0) nLinked++;
\r
13551 if ((GLeeFuncPtr_glPNTrianglesfATI = (GLEEPFNGLPNTRIANGLESFATIPROC) __GLeeGetProcAddress("glPNTrianglesfATI"))!=0) nLinked++;
\r
13553 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13554 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13555 return GLEE_LINK_PARTIAL;
\r
13558 GLuint __GLeeLink_GL_ATI_vertex_array_object(void)
\r
13561 #ifdef __GLEE_GL_ATI_vertex_array_object
\r
13562 if ((GLeeFuncPtr_glNewObjectBufferATI = (GLEEPFNGLNEWOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glNewObjectBufferATI"))!=0) nLinked++;
\r
13563 if ((GLeeFuncPtr_glIsObjectBufferATI = (GLEEPFNGLISOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glIsObjectBufferATI"))!=0) nLinked++;
\r
13564 if ((GLeeFuncPtr_glUpdateObjectBufferATI = (GLEEPFNGLUPDATEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUpdateObjectBufferATI"))!=0) nLinked++;
\r
13565 if ((GLeeFuncPtr_glGetObjectBufferfvATI = (GLEEPFNGLGETOBJECTBUFFERFVATIPROC) __GLeeGetProcAddress("glGetObjectBufferfvATI"))!=0) nLinked++;
\r
13566 if ((GLeeFuncPtr_glGetObjectBufferivATI = (GLEEPFNGLGETOBJECTBUFFERIVATIPROC) __GLeeGetProcAddress("glGetObjectBufferivATI"))!=0) nLinked++;
\r
13567 if ((GLeeFuncPtr_glFreeObjectBufferATI = (GLEEPFNGLFREEOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glFreeObjectBufferATI"))!=0) nLinked++;
\r
13568 if ((GLeeFuncPtr_glArrayObjectATI = (GLEEPFNGLARRAYOBJECTATIPROC) __GLeeGetProcAddress("glArrayObjectATI"))!=0) nLinked++;
\r
13569 if ((GLeeFuncPtr_glGetArrayObjectfvATI = (GLEEPFNGLGETARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetArrayObjectfvATI"))!=0) nLinked++;
\r
13570 if ((GLeeFuncPtr_glGetArrayObjectivATI = (GLEEPFNGLGETARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetArrayObjectivATI"))!=0) nLinked++;
\r
13571 if ((GLeeFuncPtr_glVariantArrayObjectATI = (GLEEPFNGLVARIANTARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVariantArrayObjectATI"))!=0) nLinked++;
\r
13572 if ((GLeeFuncPtr_glGetVariantArrayObjectfvATI = (GLEEPFNGLGETVARIANTARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectfvATI"))!=0) nLinked++;
\r
13573 if ((GLeeFuncPtr_glGetVariantArrayObjectivATI = (GLEEPFNGLGETVARIANTARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVariantArrayObjectivATI"))!=0) nLinked++;
\r
13575 if (nLinked==12) return GLEE_LINK_COMPLETE;
\r
13576 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13577 return GLEE_LINK_PARTIAL;
\r
13580 GLuint __GLeeLink_GL_EXT_vertex_shader(void)
\r
13583 #ifdef __GLEE_GL_EXT_vertex_shader
\r
13584 if ((GLeeFuncPtr_glBeginVertexShaderEXT = (GLEEPFNGLBEGINVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBeginVertexShaderEXT"))!=0) nLinked++;
\r
13585 if ((GLeeFuncPtr_glEndVertexShaderEXT = (GLEEPFNGLENDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glEndVertexShaderEXT"))!=0) nLinked++;
\r
13586 if ((GLeeFuncPtr_glBindVertexShaderEXT = (GLEEPFNGLBINDVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glBindVertexShaderEXT"))!=0) nLinked++;
\r
13587 if ((GLeeFuncPtr_glGenVertexShadersEXT = (GLEEPFNGLGENVERTEXSHADERSEXTPROC) __GLeeGetProcAddress("glGenVertexShadersEXT"))!=0) nLinked++;
\r
13588 if ((GLeeFuncPtr_glDeleteVertexShaderEXT = (GLEEPFNGLDELETEVERTEXSHADEREXTPROC) __GLeeGetProcAddress("glDeleteVertexShaderEXT"))!=0) nLinked++;
\r
13589 if ((GLeeFuncPtr_glShaderOp1EXT = (GLEEPFNGLSHADEROP1EXTPROC) __GLeeGetProcAddress("glShaderOp1EXT"))!=0) nLinked++;
\r
13590 if ((GLeeFuncPtr_glShaderOp2EXT = (GLEEPFNGLSHADEROP2EXTPROC) __GLeeGetProcAddress("glShaderOp2EXT"))!=0) nLinked++;
\r
13591 if ((GLeeFuncPtr_glShaderOp3EXT = (GLEEPFNGLSHADEROP3EXTPROC) __GLeeGetProcAddress("glShaderOp3EXT"))!=0) nLinked++;
\r
13592 if ((GLeeFuncPtr_glSwizzleEXT = (GLEEPFNGLSWIZZLEEXTPROC) __GLeeGetProcAddress("glSwizzleEXT"))!=0) nLinked++;
\r
13593 if ((GLeeFuncPtr_glWriteMaskEXT = (GLEEPFNGLWRITEMASKEXTPROC) __GLeeGetProcAddress("glWriteMaskEXT"))!=0) nLinked++;
\r
13594 if ((GLeeFuncPtr_glInsertComponentEXT = (GLEEPFNGLINSERTCOMPONENTEXTPROC) __GLeeGetProcAddress("glInsertComponentEXT"))!=0) nLinked++;
\r
13595 if ((GLeeFuncPtr_glExtractComponentEXT = (GLEEPFNGLEXTRACTCOMPONENTEXTPROC) __GLeeGetProcAddress("glExtractComponentEXT"))!=0) nLinked++;
\r
13596 if ((GLeeFuncPtr_glGenSymbolsEXT = (GLEEPFNGLGENSYMBOLSEXTPROC) __GLeeGetProcAddress("glGenSymbolsEXT"))!=0) nLinked++;
\r
13597 if ((GLeeFuncPtr_glSetInvariantEXT = (GLEEPFNGLSETINVARIANTEXTPROC) __GLeeGetProcAddress("glSetInvariantEXT"))!=0) nLinked++;
\r
13598 if ((GLeeFuncPtr_glSetLocalConstantEXT = (GLEEPFNGLSETLOCALCONSTANTEXTPROC) __GLeeGetProcAddress("glSetLocalConstantEXT"))!=0) nLinked++;
\r
13599 if ((GLeeFuncPtr_glVariantbvEXT = (GLEEPFNGLVARIANTBVEXTPROC) __GLeeGetProcAddress("glVariantbvEXT"))!=0) nLinked++;
\r
13600 if ((GLeeFuncPtr_glVariantsvEXT = (GLEEPFNGLVARIANTSVEXTPROC) __GLeeGetProcAddress("glVariantsvEXT"))!=0) nLinked++;
\r
13601 if ((GLeeFuncPtr_glVariantivEXT = (GLEEPFNGLVARIANTIVEXTPROC) __GLeeGetProcAddress("glVariantivEXT"))!=0) nLinked++;
\r
13602 if ((GLeeFuncPtr_glVariantfvEXT = (GLEEPFNGLVARIANTFVEXTPROC) __GLeeGetProcAddress("glVariantfvEXT"))!=0) nLinked++;
\r
13603 if ((GLeeFuncPtr_glVariantdvEXT = (GLEEPFNGLVARIANTDVEXTPROC) __GLeeGetProcAddress("glVariantdvEXT"))!=0) nLinked++;
\r
13604 if ((GLeeFuncPtr_glVariantubvEXT = (GLEEPFNGLVARIANTUBVEXTPROC) __GLeeGetProcAddress("glVariantubvEXT"))!=0) nLinked++;
\r
13605 if ((GLeeFuncPtr_glVariantusvEXT = (GLEEPFNGLVARIANTUSVEXTPROC) __GLeeGetProcAddress("glVariantusvEXT"))!=0) nLinked++;
\r
13606 if ((GLeeFuncPtr_glVariantuivEXT = (GLEEPFNGLVARIANTUIVEXTPROC) __GLeeGetProcAddress("glVariantuivEXT"))!=0) nLinked++;
\r
13607 if ((GLeeFuncPtr_glVariantPointerEXT = (GLEEPFNGLVARIANTPOINTEREXTPROC) __GLeeGetProcAddress("glVariantPointerEXT"))!=0) nLinked++;
\r
13608 if ((GLeeFuncPtr_glEnableVariantClientStateEXT = (GLEEPFNGLENABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glEnableVariantClientStateEXT"))!=0) nLinked++;
\r
13609 if ((GLeeFuncPtr_glDisableVariantClientStateEXT = (GLEEPFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) __GLeeGetProcAddress("glDisableVariantClientStateEXT"))!=0) nLinked++;
\r
13610 if ((GLeeFuncPtr_glBindLightParameterEXT = (GLEEPFNGLBINDLIGHTPARAMETEREXTPROC) __GLeeGetProcAddress("glBindLightParameterEXT"))!=0) nLinked++;
\r
13611 if ((GLeeFuncPtr_glBindMaterialParameterEXT = (GLEEPFNGLBINDMATERIALPARAMETEREXTPROC) __GLeeGetProcAddress("glBindMaterialParameterEXT"))!=0) nLinked++;
\r
13612 if ((GLeeFuncPtr_glBindTexGenParameterEXT = (GLEEPFNGLBINDTEXGENPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTexGenParameterEXT"))!=0) nLinked++;
\r
13613 if ((GLeeFuncPtr_glBindTextureUnitParameterEXT = (GLEEPFNGLBINDTEXTUREUNITPARAMETEREXTPROC) __GLeeGetProcAddress("glBindTextureUnitParameterEXT"))!=0) nLinked++;
\r
13614 if ((GLeeFuncPtr_glBindParameterEXT = (GLEEPFNGLBINDPARAMETEREXTPROC) __GLeeGetProcAddress("glBindParameterEXT"))!=0) nLinked++;
\r
13615 if ((GLeeFuncPtr_glIsVariantEnabledEXT = (GLEEPFNGLISVARIANTENABLEDEXTPROC) __GLeeGetProcAddress("glIsVariantEnabledEXT"))!=0) nLinked++;
\r
13616 if ((GLeeFuncPtr_glGetVariantBooleanvEXT = (GLEEPFNGLGETVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetVariantBooleanvEXT"))!=0) nLinked++;
\r
13617 if ((GLeeFuncPtr_glGetVariantIntegervEXT = (GLEEPFNGLGETVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetVariantIntegervEXT"))!=0) nLinked++;
\r
13618 if ((GLeeFuncPtr_glGetVariantFloatvEXT = (GLEEPFNGLGETVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetVariantFloatvEXT"))!=0) nLinked++;
\r
13619 if ((GLeeFuncPtr_glGetVariantPointervEXT = (GLEEPFNGLGETVARIANTPOINTERVEXTPROC) __GLeeGetProcAddress("glGetVariantPointervEXT"))!=0) nLinked++;
\r
13620 if ((GLeeFuncPtr_glGetInvariantBooleanvEXT = (GLEEPFNGLGETINVARIANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetInvariantBooleanvEXT"))!=0) nLinked++;
\r
13621 if ((GLeeFuncPtr_glGetInvariantIntegervEXT = (GLEEPFNGLGETINVARIANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetInvariantIntegervEXT"))!=0) nLinked++;
\r
13622 if ((GLeeFuncPtr_glGetInvariantFloatvEXT = (GLEEPFNGLGETINVARIANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetInvariantFloatvEXT"))!=0) nLinked++;
\r
13623 if ((GLeeFuncPtr_glGetLocalConstantBooleanvEXT = (GLEEPFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantBooleanvEXT"))!=0) nLinked++;
\r
13624 if ((GLeeFuncPtr_glGetLocalConstantIntegervEXT = (GLEEPFNGLGETLOCALCONSTANTINTEGERVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantIntegervEXT"))!=0) nLinked++;
\r
13625 if ((GLeeFuncPtr_glGetLocalConstantFloatvEXT = (GLEEPFNGLGETLOCALCONSTANTFLOATVEXTPROC) __GLeeGetProcAddress("glGetLocalConstantFloatvEXT"))!=0) nLinked++;
\r
13627 if (nLinked==42) return GLEE_LINK_COMPLETE;
\r
13628 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13629 return GLEE_LINK_PARTIAL;
\r
13632 GLuint __GLeeLink_GL_ATI_vertex_streams(void)
\r
13635 #ifdef __GLEE_GL_ATI_vertex_streams
\r
13636 if ((GLeeFuncPtr_glVertexStream1sATI = (GLEEPFNGLVERTEXSTREAM1SATIPROC) __GLeeGetProcAddress("glVertexStream1sATI"))!=0) nLinked++;
\r
13637 if ((GLeeFuncPtr_glVertexStream1svATI = (GLEEPFNGLVERTEXSTREAM1SVATIPROC) __GLeeGetProcAddress("glVertexStream1svATI"))!=0) nLinked++;
\r
13638 if ((GLeeFuncPtr_glVertexStream1iATI = (GLEEPFNGLVERTEXSTREAM1IATIPROC) __GLeeGetProcAddress("glVertexStream1iATI"))!=0) nLinked++;
\r
13639 if ((GLeeFuncPtr_glVertexStream1ivATI = (GLEEPFNGLVERTEXSTREAM1IVATIPROC) __GLeeGetProcAddress("glVertexStream1ivATI"))!=0) nLinked++;
\r
13640 if ((GLeeFuncPtr_glVertexStream1fATI = (GLEEPFNGLVERTEXSTREAM1FATIPROC) __GLeeGetProcAddress("glVertexStream1fATI"))!=0) nLinked++;
\r
13641 if ((GLeeFuncPtr_glVertexStream1fvATI = (GLEEPFNGLVERTEXSTREAM1FVATIPROC) __GLeeGetProcAddress("glVertexStream1fvATI"))!=0) nLinked++;
\r
13642 if ((GLeeFuncPtr_glVertexStream1dATI = (GLEEPFNGLVERTEXSTREAM1DATIPROC) __GLeeGetProcAddress("glVertexStream1dATI"))!=0) nLinked++;
\r
13643 if ((GLeeFuncPtr_glVertexStream1dvATI = (GLEEPFNGLVERTEXSTREAM1DVATIPROC) __GLeeGetProcAddress("glVertexStream1dvATI"))!=0) nLinked++;
\r
13644 if ((GLeeFuncPtr_glVertexStream2sATI = (GLEEPFNGLVERTEXSTREAM2SATIPROC) __GLeeGetProcAddress("glVertexStream2sATI"))!=0) nLinked++;
\r
13645 if ((GLeeFuncPtr_glVertexStream2svATI = (GLEEPFNGLVERTEXSTREAM2SVATIPROC) __GLeeGetProcAddress("glVertexStream2svATI"))!=0) nLinked++;
\r
13646 if ((GLeeFuncPtr_glVertexStream2iATI = (GLEEPFNGLVERTEXSTREAM2IATIPROC) __GLeeGetProcAddress("glVertexStream2iATI"))!=0) nLinked++;
\r
13647 if ((GLeeFuncPtr_glVertexStream2ivATI = (GLEEPFNGLVERTEXSTREAM2IVATIPROC) __GLeeGetProcAddress("glVertexStream2ivATI"))!=0) nLinked++;
\r
13648 if ((GLeeFuncPtr_glVertexStream2fATI = (GLEEPFNGLVERTEXSTREAM2FATIPROC) __GLeeGetProcAddress("glVertexStream2fATI"))!=0) nLinked++;
\r
13649 if ((GLeeFuncPtr_glVertexStream2fvATI = (GLEEPFNGLVERTEXSTREAM2FVATIPROC) __GLeeGetProcAddress("glVertexStream2fvATI"))!=0) nLinked++;
\r
13650 if ((GLeeFuncPtr_glVertexStream2dATI = (GLEEPFNGLVERTEXSTREAM2DATIPROC) __GLeeGetProcAddress("glVertexStream2dATI"))!=0) nLinked++;
\r
13651 if ((GLeeFuncPtr_glVertexStream2dvATI = (GLEEPFNGLVERTEXSTREAM2DVATIPROC) __GLeeGetProcAddress("glVertexStream2dvATI"))!=0) nLinked++;
\r
13652 if ((GLeeFuncPtr_glVertexStream3sATI = (GLEEPFNGLVERTEXSTREAM3SATIPROC) __GLeeGetProcAddress("glVertexStream3sATI"))!=0) nLinked++;
\r
13653 if ((GLeeFuncPtr_glVertexStream3svATI = (GLEEPFNGLVERTEXSTREAM3SVATIPROC) __GLeeGetProcAddress("glVertexStream3svATI"))!=0) nLinked++;
\r
13654 if ((GLeeFuncPtr_glVertexStream3iATI = (GLEEPFNGLVERTEXSTREAM3IATIPROC) __GLeeGetProcAddress("glVertexStream3iATI"))!=0) nLinked++;
\r
13655 if ((GLeeFuncPtr_glVertexStream3ivATI = (GLEEPFNGLVERTEXSTREAM3IVATIPROC) __GLeeGetProcAddress("glVertexStream3ivATI"))!=0) nLinked++;
\r
13656 if ((GLeeFuncPtr_glVertexStream3fATI = (GLEEPFNGLVERTEXSTREAM3FATIPROC) __GLeeGetProcAddress("glVertexStream3fATI"))!=0) nLinked++;
\r
13657 if ((GLeeFuncPtr_glVertexStream3fvATI = (GLEEPFNGLVERTEXSTREAM3FVATIPROC) __GLeeGetProcAddress("glVertexStream3fvATI"))!=0) nLinked++;
\r
13658 if ((GLeeFuncPtr_glVertexStream3dATI = (GLEEPFNGLVERTEXSTREAM3DATIPROC) __GLeeGetProcAddress("glVertexStream3dATI"))!=0) nLinked++;
\r
13659 if ((GLeeFuncPtr_glVertexStream3dvATI = (GLEEPFNGLVERTEXSTREAM3DVATIPROC) __GLeeGetProcAddress("glVertexStream3dvATI"))!=0) nLinked++;
\r
13660 if ((GLeeFuncPtr_glVertexStream4sATI = (GLEEPFNGLVERTEXSTREAM4SATIPROC) __GLeeGetProcAddress("glVertexStream4sATI"))!=0) nLinked++;
\r
13661 if ((GLeeFuncPtr_glVertexStream4svATI = (GLEEPFNGLVERTEXSTREAM4SVATIPROC) __GLeeGetProcAddress("glVertexStream4svATI"))!=0) nLinked++;
\r
13662 if ((GLeeFuncPtr_glVertexStream4iATI = (GLEEPFNGLVERTEXSTREAM4IATIPROC) __GLeeGetProcAddress("glVertexStream4iATI"))!=0) nLinked++;
\r
13663 if ((GLeeFuncPtr_glVertexStream4ivATI = (GLEEPFNGLVERTEXSTREAM4IVATIPROC) __GLeeGetProcAddress("glVertexStream4ivATI"))!=0) nLinked++;
\r
13664 if ((GLeeFuncPtr_glVertexStream4fATI = (GLEEPFNGLVERTEXSTREAM4FATIPROC) __GLeeGetProcAddress("glVertexStream4fATI"))!=0) nLinked++;
\r
13665 if ((GLeeFuncPtr_glVertexStream4fvATI = (GLEEPFNGLVERTEXSTREAM4FVATIPROC) __GLeeGetProcAddress("glVertexStream4fvATI"))!=0) nLinked++;
\r
13666 if ((GLeeFuncPtr_glVertexStream4dATI = (GLEEPFNGLVERTEXSTREAM4DATIPROC) __GLeeGetProcAddress("glVertexStream4dATI"))!=0) nLinked++;
\r
13667 if ((GLeeFuncPtr_glVertexStream4dvATI = (GLEEPFNGLVERTEXSTREAM4DVATIPROC) __GLeeGetProcAddress("glVertexStream4dvATI"))!=0) nLinked++;
\r
13668 if ((GLeeFuncPtr_glNormalStream3bATI = (GLEEPFNGLNORMALSTREAM3BATIPROC) __GLeeGetProcAddress("glNormalStream3bATI"))!=0) nLinked++;
\r
13669 if ((GLeeFuncPtr_glNormalStream3bvATI = (GLEEPFNGLNORMALSTREAM3BVATIPROC) __GLeeGetProcAddress("glNormalStream3bvATI"))!=0) nLinked++;
\r
13670 if ((GLeeFuncPtr_glNormalStream3sATI = (GLEEPFNGLNORMALSTREAM3SATIPROC) __GLeeGetProcAddress("glNormalStream3sATI"))!=0) nLinked++;
\r
13671 if ((GLeeFuncPtr_glNormalStream3svATI = (GLEEPFNGLNORMALSTREAM3SVATIPROC) __GLeeGetProcAddress("glNormalStream3svATI"))!=0) nLinked++;
\r
13672 if ((GLeeFuncPtr_glNormalStream3iATI = (GLEEPFNGLNORMALSTREAM3IATIPROC) __GLeeGetProcAddress("glNormalStream3iATI"))!=0) nLinked++;
\r
13673 if ((GLeeFuncPtr_glNormalStream3ivATI = (GLEEPFNGLNORMALSTREAM3IVATIPROC) __GLeeGetProcAddress("glNormalStream3ivATI"))!=0) nLinked++;
\r
13674 if ((GLeeFuncPtr_glNormalStream3fATI = (GLEEPFNGLNORMALSTREAM3FATIPROC) __GLeeGetProcAddress("glNormalStream3fATI"))!=0) nLinked++;
\r
13675 if ((GLeeFuncPtr_glNormalStream3fvATI = (GLEEPFNGLNORMALSTREAM3FVATIPROC) __GLeeGetProcAddress("glNormalStream3fvATI"))!=0) nLinked++;
\r
13676 if ((GLeeFuncPtr_glNormalStream3dATI = (GLEEPFNGLNORMALSTREAM3DATIPROC) __GLeeGetProcAddress("glNormalStream3dATI"))!=0) nLinked++;
\r
13677 if ((GLeeFuncPtr_glNormalStream3dvATI = (GLEEPFNGLNORMALSTREAM3DVATIPROC) __GLeeGetProcAddress("glNormalStream3dvATI"))!=0) nLinked++;
\r
13678 if ((GLeeFuncPtr_glClientActiveVertexStreamATI = (GLEEPFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) __GLeeGetProcAddress("glClientActiveVertexStreamATI"))!=0) nLinked++;
\r
13679 if ((GLeeFuncPtr_glVertexBlendEnviATI = (GLEEPFNGLVERTEXBLENDENVIATIPROC) __GLeeGetProcAddress("glVertexBlendEnviATI"))!=0) nLinked++;
\r
13680 if ((GLeeFuncPtr_glVertexBlendEnvfATI = (GLEEPFNGLVERTEXBLENDENVFATIPROC) __GLeeGetProcAddress("glVertexBlendEnvfATI"))!=0) nLinked++;
\r
13682 if (nLinked==45) return GLEE_LINK_COMPLETE;
\r
13683 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13684 return GLEE_LINK_PARTIAL;
\r
13687 GLuint __GLeeLink_GL_ATI_element_array(void)
\r
13690 #ifdef __GLEE_GL_ATI_element_array
\r
13691 if ((GLeeFuncPtr_glElementPointerATI = (GLEEPFNGLELEMENTPOINTERATIPROC) __GLeeGetProcAddress("glElementPointerATI"))!=0) nLinked++;
\r
13692 if ((GLeeFuncPtr_glDrawElementArrayATI = (GLEEPFNGLDRAWELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawElementArrayATI"))!=0) nLinked++;
\r
13693 if ((GLeeFuncPtr_glDrawRangeElementArrayATI = (GLEEPFNGLDRAWRANGEELEMENTARRAYATIPROC) __GLeeGetProcAddress("glDrawRangeElementArrayATI"))!=0) nLinked++;
\r
13695 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
13696 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13697 return GLEE_LINK_PARTIAL;
\r
13700 GLuint __GLeeLink_GL_SUN_mesh_array(void)
\r
13703 #ifdef __GLEE_GL_SUN_mesh_array
\r
13704 if ((GLeeFuncPtr_glDrawMeshArraysSUN = (GLEEPFNGLDRAWMESHARRAYSSUNPROC) __GLeeGetProcAddress("glDrawMeshArraysSUN"))!=0) nLinked++;
\r
13706 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13707 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13708 return GLEE_LINK_PARTIAL;
\r
13711 GLuint __GLeeLink_GL_SUN_slice_accum(void) {return GLEE_LINK_COMPLETE;}
\r
13713 GLuint __GLeeLink_GL_NV_multisample_filter_hint(void) {return GLEE_LINK_COMPLETE;}
\r
13715 GLuint __GLeeLink_GL_NV_depth_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
13717 GLuint __GLeeLink_GL_NV_occlusion_query(void)
\r
13720 #ifdef __GLEE_GL_NV_occlusion_query
\r
13721 if ((GLeeFuncPtr_glGenOcclusionQueriesNV = (GLEEPFNGLGENOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glGenOcclusionQueriesNV"))!=0) nLinked++;
\r
13722 if ((GLeeFuncPtr_glDeleteOcclusionQueriesNV = (GLEEPFNGLDELETEOCCLUSIONQUERIESNVPROC) __GLeeGetProcAddress("glDeleteOcclusionQueriesNV"))!=0) nLinked++;
\r
13723 if ((GLeeFuncPtr_glIsOcclusionQueryNV = (GLEEPFNGLISOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glIsOcclusionQueryNV"))!=0) nLinked++;
\r
13724 if ((GLeeFuncPtr_glBeginOcclusionQueryNV = (GLEEPFNGLBEGINOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glBeginOcclusionQueryNV"))!=0) nLinked++;
\r
13725 if ((GLeeFuncPtr_glEndOcclusionQueryNV = (GLEEPFNGLENDOCCLUSIONQUERYNVPROC) __GLeeGetProcAddress("glEndOcclusionQueryNV"))!=0) nLinked++;
\r
13726 if ((GLeeFuncPtr_glGetOcclusionQueryivNV = (GLEEPFNGLGETOCCLUSIONQUERYIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryivNV"))!=0) nLinked++;
\r
13727 if ((GLeeFuncPtr_glGetOcclusionQueryuivNV = (GLEEPFNGLGETOCCLUSIONQUERYUIVNVPROC) __GLeeGetProcAddress("glGetOcclusionQueryuivNV"))!=0) nLinked++;
\r
13729 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
13730 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13731 return GLEE_LINK_PARTIAL;
\r
13734 GLuint __GLeeLink_GL_NV_point_sprite(void)
\r
13737 #ifdef __GLEE_GL_NV_point_sprite
\r
13738 if ((GLeeFuncPtr_glPointParameteriNV = (GLEEPFNGLPOINTPARAMETERINVPROC) __GLeeGetProcAddress("glPointParameteriNV"))!=0) nLinked++;
\r
13739 if ((GLeeFuncPtr_glPointParameterivNV = (GLEEPFNGLPOINTPARAMETERIVNVPROC) __GLeeGetProcAddress("glPointParameterivNV"))!=0) nLinked++;
\r
13741 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13742 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13743 return GLEE_LINK_PARTIAL;
\r
13746 GLuint __GLeeLink_GL_NV_texture_shader3(void) {return GLEE_LINK_COMPLETE;}
\r
13748 GLuint __GLeeLink_GL_NV_vertex_program1_1(void) {return GLEE_LINK_COMPLETE;}
\r
13750 GLuint __GLeeLink_GL_EXT_shadow_funcs(void) {return GLEE_LINK_COMPLETE;}
\r
13752 GLuint __GLeeLink_GL_EXT_stencil_two_side(void)
\r
13755 #ifdef __GLEE_GL_EXT_stencil_two_side
\r
13756 if ((GLeeFuncPtr_glActiveStencilFaceEXT = (GLEEPFNGLACTIVESTENCILFACEEXTPROC) __GLeeGetProcAddress("glActiveStencilFaceEXT"))!=0) nLinked++;
\r
13758 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13759 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13760 return GLEE_LINK_PARTIAL;
\r
13763 GLuint __GLeeLink_GL_ATI_text_fragment_shader(void) {return GLEE_LINK_COMPLETE;}
\r
13765 GLuint __GLeeLink_GL_APPLE_client_storage(void) {return GLEE_LINK_COMPLETE;}
\r
13767 GLuint __GLeeLink_GL_APPLE_element_array(void)
\r
13770 #ifdef __GLEE_GL_APPLE_element_array
\r
13771 if ((GLeeFuncPtr_glElementPointerAPPLE = (GLEEPFNGLELEMENTPOINTERAPPLEPROC) __GLeeGetProcAddress("glElementPointerAPPLE"))!=0) nLinked++;
\r
13772 if ((GLeeFuncPtr_glDrawElementArrayAPPLE = (GLEEPFNGLDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawElementArrayAPPLE"))!=0) nLinked++;
\r
13773 if ((GLeeFuncPtr_glDrawRangeElementArrayAPPLE = (GLEEPFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glDrawRangeElementArrayAPPLE"))!=0) nLinked++;
\r
13774 if ((GLeeFuncPtr_glMultiDrawElementArrayAPPLE = (GLEEPFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawElementArrayAPPLE"))!=0) nLinked++;
\r
13775 if ((GLeeFuncPtr_glMultiDrawRangeElementArrayAPPLE = (GLEEPFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) __GLeeGetProcAddress("glMultiDrawRangeElementArrayAPPLE"))!=0) nLinked++;
\r
13777 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
13778 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13779 return GLEE_LINK_PARTIAL;
\r
13782 GLuint __GLeeLink_GL_APPLE_fence(void)
\r
13785 #ifdef __GLEE_GL_APPLE_fence
\r
13786 if ((GLeeFuncPtr_glGenFencesAPPLE = (GLEEPFNGLGENFENCESAPPLEPROC) __GLeeGetProcAddress("glGenFencesAPPLE"))!=0) nLinked++;
\r
13787 if ((GLeeFuncPtr_glDeleteFencesAPPLE = (GLEEPFNGLDELETEFENCESAPPLEPROC) __GLeeGetProcAddress("glDeleteFencesAPPLE"))!=0) nLinked++;
\r
13788 if ((GLeeFuncPtr_glSetFenceAPPLE = (GLEEPFNGLSETFENCEAPPLEPROC) __GLeeGetProcAddress("glSetFenceAPPLE"))!=0) nLinked++;
\r
13789 if ((GLeeFuncPtr_glIsFenceAPPLE = (GLEEPFNGLISFENCEAPPLEPROC) __GLeeGetProcAddress("glIsFenceAPPLE"))!=0) nLinked++;
\r
13790 if ((GLeeFuncPtr_glTestFenceAPPLE = (GLEEPFNGLTESTFENCEAPPLEPROC) __GLeeGetProcAddress("glTestFenceAPPLE"))!=0) nLinked++;
\r
13791 if ((GLeeFuncPtr_glFinishFenceAPPLE = (GLEEPFNGLFINISHFENCEAPPLEPROC) __GLeeGetProcAddress("glFinishFenceAPPLE"))!=0) nLinked++;
\r
13792 if ((GLeeFuncPtr_glTestObjectAPPLE = (GLEEPFNGLTESTOBJECTAPPLEPROC) __GLeeGetProcAddress("glTestObjectAPPLE"))!=0) nLinked++;
\r
13793 if ((GLeeFuncPtr_glFinishObjectAPPLE = (GLEEPFNGLFINISHOBJECTAPPLEPROC) __GLeeGetProcAddress("glFinishObjectAPPLE"))!=0) nLinked++;
\r
13795 if (nLinked==8) return GLEE_LINK_COMPLETE;
\r
13796 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13797 return GLEE_LINK_PARTIAL;
\r
13800 GLuint __GLeeLink_GL_APPLE_vertex_array_object(void)
\r
13803 #ifdef __GLEE_GL_APPLE_vertex_array_object
\r
13804 if ((GLeeFuncPtr_glBindVertexArrayAPPLE = (GLEEPFNGLBINDVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glBindVertexArrayAPPLE"))!=0) nLinked++;
\r
13805 if ((GLeeFuncPtr_glDeleteVertexArraysAPPLE = (GLEEPFNGLDELETEVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glDeleteVertexArraysAPPLE"))!=0) nLinked++;
\r
13806 if ((GLeeFuncPtr_glGenVertexArraysAPPLE = (GLEEPFNGLGENVERTEXARRAYSAPPLEPROC) __GLeeGetProcAddress("glGenVertexArraysAPPLE"))!=0) nLinked++;
\r
13807 if ((GLeeFuncPtr_glIsVertexArrayAPPLE = (GLEEPFNGLISVERTEXARRAYAPPLEPROC) __GLeeGetProcAddress("glIsVertexArrayAPPLE"))!=0) nLinked++;
\r
13809 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
13810 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13811 return GLEE_LINK_PARTIAL;
\r
13814 GLuint __GLeeLink_GL_APPLE_vertex_array_range(void)
\r
13817 #ifdef __GLEE_GL_APPLE_vertex_array_range
\r
13818 if ((GLeeFuncPtr_glVertexArrayRangeAPPLE = (GLEEPFNGLVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glVertexArrayRangeAPPLE"))!=0) nLinked++;
\r
13819 if ((GLeeFuncPtr_glFlushVertexArrayRangeAPPLE = (GLEEPFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushVertexArrayRangeAPPLE"))!=0) nLinked++;
\r
13820 if ((GLeeFuncPtr_glVertexArrayParameteriAPPLE = (GLEEPFNGLVERTEXARRAYPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glVertexArrayParameteriAPPLE"))!=0) nLinked++;
\r
13822 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
13823 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13824 return GLEE_LINK_PARTIAL;
\r
13827 GLuint __GLeeLink_GL_APPLE_ycbcr_422(void) {return GLEE_LINK_COMPLETE;}
\r
13829 GLuint __GLeeLink_GL_S3_s3tc(void) {return GLEE_LINK_COMPLETE;}
\r
13831 GLuint __GLeeLink_GL_ATI_draw_buffers(void)
\r
13834 #ifdef __GLEE_GL_ATI_draw_buffers
\r
13835 if ((GLeeFuncPtr_glDrawBuffersATI = (GLEEPFNGLDRAWBUFFERSATIPROC) __GLeeGetProcAddress("glDrawBuffersATI"))!=0) nLinked++;
\r
13837 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13838 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13839 return GLEE_LINK_PARTIAL;
\r
13842 GLuint __GLeeLink_GL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
\r
13844 GLuint __GLeeLink_GL_ATI_texture_env_combine3(void) {return GLEE_LINK_COMPLETE;}
\r
13846 GLuint __GLeeLink_GL_ATI_texture_float(void) {return GLEE_LINK_COMPLETE;}
\r
13848 GLuint __GLeeLink_GL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
\r
13850 GLuint __GLeeLink_GL_NV_fragment_program(void)
\r
13853 #ifdef __GLEE_GL_NV_fragment_program
\r
13854 if ((GLeeFuncPtr_glProgramNamedParameter4fNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fNV"))!=0) nLinked++;
\r
13855 if ((GLeeFuncPtr_glProgramNamedParameter4dNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dNV"))!=0) nLinked++;
\r
13856 if ((GLeeFuncPtr_glProgramNamedParameter4fvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4fvNV"))!=0) nLinked++;
\r
13857 if ((GLeeFuncPtr_glProgramNamedParameter4dvNV = (GLEEPFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) __GLeeGetProcAddress("glProgramNamedParameter4dvNV"))!=0) nLinked++;
\r
13858 if ((GLeeFuncPtr_glGetProgramNamedParameterfvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterfvNV"))!=0) nLinked++;
\r
13859 if ((GLeeFuncPtr_glGetProgramNamedParameterdvNV = (GLEEPFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) __GLeeGetProcAddress("glGetProgramNamedParameterdvNV"))!=0) nLinked++;
\r
13861 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
13862 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13863 return GLEE_LINK_PARTIAL;
\r
13866 GLuint __GLeeLink_GL_NV_half_float(void)
\r
13869 #ifdef __GLEE_GL_NV_half_float
\r
13870 if ((GLeeFuncPtr_glVertex2hNV = (GLEEPFNGLVERTEX2HNVPROC) __GLeeGetProcAddress("glVertex2hNV"))!=0) nLinked++;
\r
13871 if ((GLeeFuncPtr_glVertex2hvNV = (GLEEPFNGLVERTEX2HVNVPROC) __GLeeGetProcAddress("glVertex2hvNV"))!=0) nLinked++;
\r
13872 if ((GLeeFuncPtr_glVertex3hNV = (GLEEPFNGLVERTEX3HNVPROC) __GLeeGetProcAddress("glVertex3hNV"))!=0) nLinked++;
\r
13873 if ((GLeeFuncPtr_glVertex3hvNV = (GLEEPFNGLVERTEX3HVNVPROC) __GLeeGetProcAddress("glVertex3hvNV"))!=0) nLinked++;
\r
13874 if ((GLeeFuncPtr_glVertex4hNV = (GLEEPFNGLVERTEX4HNVPROC) __GLeeGetProcAddress("glVertex4hNV"))!=0) nLinked++;
\r
13875 if ((GLeeFuncPtr_glVertex4hvNV = (GLEEPFNGLVERTEX4HVNVPROC) __GLeeGetProcAddress("glVertex4hvNV"))!=0) nLinked++;
\r
13876 if ((GLeeFuncPtr_glNormal3hNV = (GLEEPFNGLNORMAL3HNVPROC) __GLeeGetProcAddress("glNormal3hNV"))!=0) nLinked++;
\r
13877 if ((GLeeFuncPtr_glNormal3hvNV = (GLEEPFNGLNORMAL3HVNVPROC) __GLeeGetProcAddress("glNormal3hvNV"))!=0) nLinked++;
\r
13878 if ((GLeeFuncPtr_glColor3hNV = (GLEEPFNGLCOLOR3HNVPROC) __GLeeGetProcAddress("glColor3hNV"))!=0) nLinked++;
\r
13879 if ((GLeeFuncPtr_glColor3hvNV = (GLEEPFNGLCOLOR3HVNVPROC) __GLeeGetProcAddress("glColor3hvNV"))!=0) nLinked++;
\r
13880 if ((GLeeFuncPtr_glColor4hNV = (GLEEPFNGLCOLOR4HNVPROC) __GLeeGetProcAddress("glColor4hNV"))!=0) nLinked++;
\r
13881 if ((GLeeFuncPtr_glColor4hvNV = (GLEEPFNGLCOLOR4HVNVPROC) __GLeeGetProcAddress("glColor4hvNV"))!=0) nLinked++;
\r
13882 if ((GLeeFuncPtr_glTexCoord1hNV = (GLEEPFNGLTEXCOORD1HNVPROC) __GLeeGetProcAddress("glTexCoord1hNV"))!=0) nLinked++;
\r
13883 if ((GLeeFuncPtr_glTexCoord1hvNV = (GLEEPFNGLTEXCOORD1HVNVPROC) __GLeeGetProcAddress("glTexCoord1hvNV"))!=0) nLinked++;
\r
13884 if ((GLeeFuncPtr_glTexCoord2hNV = (GLEEPFNGLTEXCOORD2HNVPROC) __GLeeGetProcAddress("glTexCoord2hNV"))!=0) nLinked++;
\r
13885 if ((GLeeFuncPtr_glTexCoord2hvNV = (GLEEPFNGLTEXCOORD2HVNVPROC) __GLeeGetProcAddress("glTexCoord2hvNV"))!=0) nLinked++;
\r
13886 if ((GLeeFuncPtr_glTexCoord3hNV = (GLEEPFNGLTEXCOORD3HNVPROC) __GLeeGetProcAddress("glTexCoord3hNV"))!=0) nLinked++;
\r
13887 if ((GLeeFuncPtr_glTexCoord3hvNV = (GLEEPFNGLTEXCOORD3HVNVPROC) __GLeeGetProcAddress("glTexCoord3hvNV"))!=0) nLinked++;
\r
13888 if ((GLeeFuncPtr_glTexCoord4hNV = (GLEEPFNGLTEXCOORD4HNVPROC) __GLeeGetProcAddress("glTexCoord4hNV"))!=0) nLinked++;
\r
13889 if ((GLeeFuncPtr_glTexCoord4hvNV = (GLEEPFNGLTEXCOORD4HVNVPROC) __GLeeGetProcAddress("glTexCoord4hvNV"))!=0) nLinked++;
\r
13890 if ((GLeeFuncPtr_glMultiTexCoord1hNV = (GLEEPFNGLMULTITEXCOORD1HNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hNV"))!=0) nLinked++;
\r
13891 if ((GLeeFuncPtr_glMultiTexCoord1hvNV = (GLEEPFNGLMULTITEXCOORD1HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord1hvNV"))!=0) nLinked++;
\r
13892 if ((GLeeFuncPtr_glMultiTexCoord2hNV = (GLEEPFNGLMULTITEXCOORD2HNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hNV"))!=0) nLinked++;
\r
13893 if ((GLeeFuncPtr_glMultiTexCoord2hvNV = (GLEEPFNGLMULTITEXCOORD2HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord2hvNV"))!=0) nLinked++;
\r
13894 if ((GLeeFuncPtr_glMultiTexCoord3hNV = (GLEEPFNGLMULTITEXCOORD3HNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hNV"))!=0) nLinked++;
\r
13895 if ((GLeeFuncPtr_glMultiTexCoord3hvNV = (GLEEPFNGLMULTITEXCOORD3HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord3hvNV"))!=0) nLinked++;
\r
13896 if ((GLeeFuncPtr_glMultiTexCoord4hNV = (GLEEPFNGLMULTITEXCOORD4HNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hNV"))!=0) nLinked++;
\r
13897 if ((GLeeFuncPtr_glMultiTexCoord4hvNV = (GLEEPFNGLMULTITEXCOORD4HVNVPROC) __GLeeGetProcAddress("glMultiTexCoord4hvNV"))!=0) nLinked++;
\r
13898 if ((GLeeFuncPtr_glFogCoordhNV = (GLEEPFNGLFOGCOORDHNVPROC) __GLeeGetProcAddress("glFogCoordhNV"))!=0) nLinked++;
\r
13899 if ((GLeeFuncPtr_glFogCoordhvNV = (GLEEPFNGLFOGCOORDHVNVPROC) __GLeeGetProcAddress("glFogCoordhvNV"))!=0) nLinked++;
\r
13900 if ((GLeeFuncPtr_glSecondaryColor3hNV = (GLEEPFNGLSECONDARYCOLOR3HNVPROC) __GLeeGetProcAddress("glSecondaryColor3hNV"))!=0) nLinked++;
\r
13901 if ((GLeeFuncPtr_glSecondaryColor3hvNV = (GLEEPFNGLSECONDARYCOLOR3HVNVPROC) __GLeeGetProcAddress("glSecondaryColor3hvNV"))!=0) nLinked++;
\r
13902 if ((GLeeFuncPtr_glVertexWeighthNV = (GLEEPFNGLVERTEXWEIGHTHNVPROC) __GLeeGetProcAddress("glVertexWeighthNV"))!=0) nLinked++;
\r
13903 if ((GLeeFuncPtr_glVertexWeighthvNV = (GLEEPFNGLVERTEXWEIGHTHVNVPROC) __GLeeGetProcAddress("glVertexWeighthvNV"))!=0) nLinked++;
\r
13904 if ((GLeeFuncPtr_glVertexAttrib1hNV = (GLEEPFNGLVERTEXATTRIB1HNVPROC) __GLeeGetProcAddress("glVertexAttrib1hNV"))!=0) nLinked++;
\r
13905 if ((GLeeFuncPtr_glVertexAttrib1hvNV = (GLEEPFNGLVERTEXATTRIB1HVNVPROC) __GLeeGetProcAddress("glVertexAttrib1hvNV"))!=0) nLinked++;
\r
13906 if ((GLeeFuncPtr_glVertexAttrib2hNV = (GLEEPFNGLVERTEXATTRIB2HNVPROC) __GLeeGetProcAddress("glVertexAttrib2hNV"))!=0) nLinked++;
\r
13907 if ((GLeeFuncPtr_glVertexAttrib2hvNV = (GLEEPFNGLVERTEXATTRIB2HVNVPROC) __GLeeGetProcAddress("glVertexAttrib2hvNV"))!=0) nLinked++;
\r
13908 if ((GLeeFuncPtr_glVertexAttrib3hNV = (GLEEPFNGLVERTEXATTRIB3HNVPROC) __GLeeGetProcAddress("glVertexAttrib3hNV"))!=0) nLinked++;
\r
13909 if ((GLeeFuncPtr_glVertexAttrib3hvNV = (GLEEPFNGLVERTEXATTRIB3HVNVPROC) __GLeeGetProcAddress("glVertexAttrib3hvNV"))!=0) nLinked++;
\r
13910 if ((GLeeFuncPtr_glVertexAttrib4hNV = (GLEEPFNGLVERTEXATTRIB4HNVPROC) __GLeeGetProcAddress("glVertexAttrib4hNV"))!=0) nLinked++;
\r
13911 if ((GLeeFuncPtr_glVertexAttrib4hvNV = (GLEEPFNGLVERTEXATTRIB4HVNVPROC) __GLeeGetProcAddress("glVertexAttrib4hvNV"))!=0) nLinked++;
\r
13912 if ((GLeeFuncPtr_glVertexAttribs1hvNV = (GLEEPFNGLVERTEXATTRIBS1HVNVPROC) __GLeeGetProcAddress("glVertexAttribs1hvNV"))!=0) nLinked++;
\r
13913 if ((GLeeFuncPtr_glVertexAttribs2hvNV = (GLEEPFNGLVERTEXATTRIBS2HVNVPROC) __GLeeGetProcAddress("glVertexAttribs2hvNV"))!=0) nLinked++;
\r
13914 if ((GLeeFuncPtr_glVertexAttribs3hvNV = (GLEEPFNGLVERTEXATTRIBS3HVNVPROC) __GLeeGetProcAddress("glVertexAttribs3hvNV"))!=0) nLinked++;
\r
13915 if ((GLeeFuncPtr_glVertexAttribs4hvNV = (GLEEPFNGLVERTEXATTRIBS4HVNVPROC) __GLeeGetProcAddress("glVertexAttribs4hvNV"))!=0) nLinked++;
\r
13917 if (nLinked==46) return GLEE_LINK_COMPLETE;
\r
13918 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13919 return GLEE_LINK_PARTIAL;
\r
13922 GLuint __GLeeLink_GL_NV_pixel_data_range(void)
\r
13925 #ifdef __GLEE_GL_NV_pixel_data_range
\r
13926 if ((GLeeFuncPtr_glPixelDataRangeNV = (GLEEPFNGLPIXELDATARANGENVPROC) __GLeeGetProcAddress("glPixelDataRangeNV"))!=0) nLinked++;
\r
13927 if ((GLeeFuncPtr_glFlushPixelDataRangeNV = (GLEEPFNGLFLUSHPIXELDATARANGENVPROC) __GLeeGetProcAddress("glFlushPixelDataRangeNV"))!=0) nLinked++;
\r
13929 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13930 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13931 return GLEE_LINK_PARTIAL;
\r
13934 GLuint __GLeeLink_GL_NV_primitive_restart(void)
\r
13937 #ifdef __GLEE_GL_NV_primitive_restart
\r
13938 if ((GLeeFuncPtr_glPrimitiveRestartNV = (GLEEPFNGLPRIMITIVERESTARTNVPROC) __GLeeGetProcAddress("glPrimitiveRestartNV"))!=0) nLinked++;
\r
13939 if ((GLeeFuncPtr_glPrimitiveRestartIndexNV = (GLEEPFNGLPRIMITIVERESTARTINDEXNVPROC) __GLeeGetProcAddress("glPrimitiveRestartIndexNV"))!=0) nLinked++;
\r
13941 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13942 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13943 return GLEE_LINK_PARTIAL;
\r
13946 GLuint __GLeeLink_GL_NV_texture_expand_normal(void) {return GLEE_LINK_COMPLETE;}
\r
13948 GLuint __GLeeLink_GL_NV_vertex_program2(void) {return GLEE_LINK_COMPLETE;}
\r
13950 GLuint __GLeeLink_GL_ATI_map_object_buffer(void)
\r
13953 #ifdef __GLEE_GL_ATI_map_object_buffer
\r
13954 if ((GLeeFuncPtr_glMapObjectBufferATI = (GLEEPFNGLMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glMapObjectBufferATI"))!=0) nLinked++;
\r
13955 if ((GLeeFuncPtr_glUnmapObjectBufferATI = (GLEEPFNGLUNMAPOBJECTBUFFERATIPROC) __GLeeGetProcAddress("glUnmapObjectBufferATI"))!=0) nLinked++;
\r
13957 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13958 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13959 return GLEE_LINK_PARTIAL;
\r
13962 GLuint __GLeeLink_GL_ATI_separate_stencil(void)
\r
13965 #ifdef __GLEE_GL_ATI_separate_stencil
\r
13966 if ((GLeeFuncPtr_glStencilOpSeparateATI = (GLEEPFNGLSTENCILOPSEPARATEATIPROC) __GLeeGetProcAddress("glStencilOpSeparateATI"))!=0) nLinked++;
\r
13967 if ((GLeeFuncPtr_glStencilFuncSeparateATI = (GLEEPFNGLSTENCILFUNCSEPARATEATIPROC) __GLeeGetProcAddress("glStencilFuncSeparateATI"))!=0) nLinked++;
\r
13969 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
13970 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13971 return GLEE_LINK_PARTIAL;
\r
13974 GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object(void)
\r
13977 #ifdef __GLEE_GL_ATI_vertex_attrib_array_object
\r
13978 if ((GLeeFuncPtr_glVertexAttribArrayObjectATI = (GLEEPFNGLVERTEXATTRIBARRAYOBJECTATIPROC) __GLeeGetProcAddress("glVertexAttribArrayObjectATI"))!=0) nLinked++;
\r
13979 if ((GLeeFuncPtr_glGetVertexAttribArrayObjectfvATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectfvATI"))!=0) nLinked++;
\r
13980 if ((GLeeFuncPtr_glGetVertexAttribArrayObjectivATI = (GLEEPFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) __GLeeGetProcAddress("glGetVertexAttribArrayObjectivATI"))!=0) nLinked++;
\r
13982 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
13983 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13984 return GLEE_LINK_PARTIAL;
\r
13987 GLuint __GLeeLink_GL_OES_read_format(void) {return GLEE_LINK_COMPLETE;}
\r
13989 GLuint __GLeeLink_GL_EXT_depth_bounds_test(void)
\r
13992 #ifdef __GLEE_GL_EXT_depth_bounds_test
\r
13993 if ((GLeeFuncPtr_glDepthBoundsEXT = (GLEEPFNGLDEPTHBOUNDSEXTPROC) __GLeeGetProcAddress("glDepthBoundsEXT"))!=0) nLinked++;
\r
13995 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
13996 if (nLinked==0) return GLEE_LINK_FAIL;
\r
13997 return GLEE_LINK_PARTIAL;
\r
14000 GLuint __GLeeLink_GL_EXT_texture_mirror_clamp(void) {return GLEE_LINK_COMPLETE;}
\r
14002 GLuint __GLeeLink_GL_EXT_blend_equation_separate(void)
\r
14005 #ifdef __GLEE_GL_EXT_blend_equation_separate
\r
14006 if ((GLeeFuncPtr_glBlendEquationSeparateEXT = (GLEEPFNGLBLENDEQUATIONSEPARATEEXTPROC) __GLeeGetProcAddress("glBlendEquationSeparateEXT"))!=0) nLinked++;
\r
14008 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14009 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14010 return GLEE_LINK_PARTIAL;
\r
14013 GLuint __GLeeLink_GL_MESA_pack_invert(void) {return GLEE_LINK_COMPLETE;}
\r
14015 GLuint __GLeeLink_GL_MESA_ycbcr_texture(void) {return GLEE_LINK_COMPLETE;}
\r
14017 GLuint __GLeeLink_GL_EXT_pixel_buffer_object(void) {return GLEE_LINK_COMPLETE;}
\r
14019 GLuint __GLeeLink_GL_NV_fragment_program_option(void) {return GLEE_LINK_COMPLETE;}
\r
14021 GLuint __GLeeLink_GL_NV_fragment_program2(void) {return GLEE_LINK_COMPLETE;}
\r
14023 GLuint __GLeeLink_GL_NV_vertex_program2_option(void) {return GLEE_LINK_COMPLETE;}
\r
14025 GLuint __GLeeLink_GL_NV_vertex_program3(void) {return GLEE_LINK_COMPLETE;}
\r
14027 GLuint __GLeeLink_GL_EXT_framebuffer_object(void)
\r
14030 #ifdef __GLEE_GL_EXT_framebuffer_object
\r
14031 if ((GLeeFuncPtr_glIsRenderbufferEXT = (GLEEPFNGLISRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glIsRenderbufferEXT"))!=0) nLinked++;
\r
14032 if ((GLeeFuncPtr_glBindRenderbufferEXT = (GLEEPFNGLBINDRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glBindRenderbufferEXT"))!=0) nLinked++;
\r
14033 if ((GLeeFuncPtr_glDeleteRenderbuffersEXT = (GLEEPFNGLDELETERENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteRenderbuffersEXT"))!=0) nLinked++;
\r
14034 if ((GLeeFuncPtr_glGenRenderbuffersEXT = (GLEEPFNGLGENRENDERBUFFERSEXTPROC) __GLeeGetProcAddress("glGenRenderbuffersEXT"))!=0) nLinked++;
\r
14035 if ((GLeeFuncPtr_glRenderbufferStorageEXT = (GLEEPFNGLRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageEXT"))!=0) nLinked++;
\r
14036 if ((GLeeFuncPtr_glGetRenderbufferParameterivEXT = (GLEEPFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetRenderbufferParameterivEXT"))!=0) nLinked++;
\r
14037 if ((GLeeFuncPtr_glIsFramebufferEXT = (GLEEPFNGLISFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glIsFramebufferEXT"))!=0) nLinked++;
\r
14038 if ((GLeeFuncPtr_glBindFramebufferEXT = (GLEEPFNGLBINDFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBindFramebufferEXT"))!=0) nLinked++;
\r
14039 if ((GLeeFuncPtr_glDeleteFramebuffersEXT = (GLEEPFNGLDELETEFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glDeleteFramebuffersEXT"))!=0) nLinked++;
\r
14040 if ((GLeeFuncPtr_glGenFramebuffersEXT = (GLEEPFNGLGENFRAMEBUFFERSEXTPROC) __GLeeGetProcAddress("glGenFramebuffersEXT"))!=0) nLinked++;
\r
14041 if ((GLeeFuncPtr_glCheckFramebufferStatusEXT = (GLEEPFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckFramebufferStatusEXT"))!=0) nLinked++;
\r
14042 if ((GLeeFuncPtr_glFramebufferTexture1DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture1DEXT"))!=0) nLinked++;
\r
14043 if ((GLeeFuncPtr_glFramebufferTexture2DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture2DEXT"))!=0) nLinked++;
\r
14044 if ((GLeeFuncPtr_glFramebufferTexture3DEXT = (GLEEPFNGLFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glFramebufferTexture3DEXT"))!=0) nLinked++;
\r
14045 if ((GLeeFuncPtr_glFramebufferRenderbufferEXT = (GLEEPFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferRenderbufferEXT"))!=0) nLinked++;
\r
14046 if ((GLeeFuncPtr_glGetFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
\r
14047 if ((GLeeFuncPtr_glGenerateMipmapEXT = (GLEEPFNGLGENERATEMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMipmapEXT"))!=0) nLinked++;
\r
14049 if (nLinked==17) return GLEE_LINK_COMPLETE;
\r
14050 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14051 return GLEE_LINK_PARTIAL;
\r
14054 GLuint __GLeeLink_GL_GREMEDY_string_marker(void)
\r
14057 #ifdef __GLEE_GL_GREMEDY_string_marker
\r
14058 if ((GLeeFuncPtr_glStringMarkerGREMEDY = (GLEEPFNGLSTRINGMARKERGREMEDYPROC) __GLeeGetProcAddress("glStringMarkerGREMEDY"))!=0) nLinked++;
\r
14060 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14061 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14062 return GLEE_LINK_PARTIAL;
\r
14065 GLuint __GLeeLink_GL_EXT_packed_depth_stencil(void) {return GLEE_LINK_COMPLETE;}
\r
14067 GLuint __GLeeLink_GL_EXT_stencil_clear_tag(void)
\r
14070 #ifdef __GLEE_GL_EXT_stencil_clear_tag
\r
14071 if ((GLeeFuncPtr_glStencilClearTagEXT = (GLEEPFNGLSTENCILCLEARTAGEXTPROC) __GLeeGetProcAddress("glStencilClearTagEXT"))!=0) nLinked++;
\r
14073 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14074 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14075 return GLEE_LINK_PARTIAL;
\r
14078 GLuint __GLeeLink_GL_EXT_texture_sRGB(void) {return GLEE_LINK_COMPLETE;}
\r
14080 GLuint __GLeeLink_GL_EXT_framebuffer_blit(void)
\r
14083 #ifdef __GLEE_GL_EXT_framebuffer_blit
\r
14084 if ((GLeeFuncPtr_glBlitFramebufferEXT = (GLEEPFNGLBLITFRAMEBUFFEREXTPROC) __GLeeGetProcAddress("glBlitFramebufferEXT"))!=0) nLinked++;
\r
14086 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14087 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14088 return GLEE_LINK_PARTIAL;
\r
14091 GLuint __GLeeLink_GL_EXT_framebuffer_multisample(void)
\r
14094 #ifdef __GLEE_GL_EXT_framebuffer_multisample
\r
14095 if ((GLeeFuncPtr_glRenderbufferStorageMultisampleEXT = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
\r
14097 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14098 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14099 return GLEE_LINK_PARTIAL;
\r
14102 GLuint __GLeeLink_GL_MESAX_texture_stack(void) {return GLEE_LINK_COMPLETE;}
\r
14104 GLuint __GLeeLink_GL_EXT_timer_query(void)
\r
14107 #ifdef __GLEE_GL_EXT_timer_query
\r
14108 if ((GLeeFuncPtr_glGetQueryObjecti64vEXT = (GLEEPFNGLGETQUERYOBJECTI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjecti64vEXT"))!=0) nLinked++;
\r
14109 if ((GLeeFuncPtr_glGetQueryObjectui64vEXT = (GLEEPFNGLGETQUERYOBJECTUI64VEXTPROC) __GLeeGetProcAddress("glGetQueryObjectui64vEXT"))!=0) nLinked++;
\r
14111 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14112 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14113 return GLEE_LINK_PARTIAL;
\r
14116 GLuint __GLeeLink_GL_EXT_gpu_program_parameters(void)
\r
14119 #ifdef __GLEE_GL_EXT_gpu_program_parameters
\r
14120 if ((GLeeFuncPtr_glProgramEnvParameters4fvEXT = (GLEEPFNGLPROGRAMENVPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramEnvParameters4fvEXT"))!=0) nLinked++;
\r
14121 if ((GLeeFuncPtr_glProgramLocalParameters4fvEXT = (GLEEPFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glProgramLocalParameters4fvEXT"))!=0) nLinked++;
\r
14123 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14124 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14125 return GLEE_LINK_PARTIAL;
\r
14128 GLuint __GLeeLink_GL_APPLE_flush_buffer_range(void)
\r
14131 #ifdef __GLEE_GL_APPLE_flush_buffer_range
\r
14132 if ((GLeeFuncPtr_glBufferParameteriAPPLE = (GLEEPFNGLBUFFERPARAMETERIAPPLEPROC) __GLeeGetProcAddress("glBufferParameteriAPPLE"))!=0) nLinked++;
\r
14133 if ((GLeeFuncPtr_glFlushMappedBufferRangeAPPLE = (GLEEPFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) __GLeeGetProcAddress("glFlushMappedBufferRangeAPPLE"))!=0) nLinked++;
\r
14135 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14136 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14137 return GLEE_LINK_PARTIAL;
\r
14140 GLuint __GLeeLink_GL_EXT_gpu_shader4(void)
\r
14143 #ifdef __GLEE_GL_EXT_gpu_shader4
\r
14144 if ((GLeeFuncPtr_glGetUniformuivEXT = (GLEEPFNGLGETUNIFORMUIVEXTPROC) __GLeeGetProcAddress("glGetUniformuivEXT"))!=0) nLinked++;
\r
14145 if ((GLeeFuncPtr_glBindFragDataLocationEXT = (GLEEPFNGLBINDFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glBindFragDataLocationEXT"))!=0) nLinked++;
\r
14146 if ((GLeeFuncPtr_glGetFragDataLocationEXT = (GLEEPFNGLGETFRAGDATALOCATIONEXTPROC) __GLeeGetProcAddress("glGetFragDataLocationEXT"))!=0) nLinked++;
\r
14147 if ((GLeeFuncPtr_glUniform1uiEXT = (GLEEPFNGLUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glUniform1uiEXT"))!=0) nLinked++;
\r
14148 if ((GLeeFuncPtr_glUniform2uiEXT = (GLEEPFNGLUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glUniform2uiEXT"))!=0) nLinked++;
\r
14149 if ((GLeeFuncPtr_glUniform3uiEXT = (GLEEPFNGLUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glUniform3uiEXT"))!=0) nLinked++;
\r
14150 if ((GLeeFuncPtr_glUniform4uiEXT = (GLEEPFNGLUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glUniform4uiEXT"))!=0) nLinked++;
\r
14151 if ((GLeeFuncPtr_glUniform1uivEXT = (GLEEPFNGLUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glUniform1uivEXT"))!=0) nLinked++;
\r
14152 if ((GLeeFuncPtr_glUniform2uivEXT = (GLEEPFNGLUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glUniform2uivEXT"))!=0) nLinked++;
\r
14153 if ((GLeeFuncPtr_glUniform3uivEXT = (GLEEPFNGLUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glUniform3uivEXT"))!=0) nLinked++;
\r
14154 if ((GLeeFuncPtr_glUniform4uivEXT = (GLEEPFNGLUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glUniform4uivEXT"))!=0) nLinked++;
\r
14156 if (nLinked==11) return GLEE_LINK_COMPLETE;
\r
14157 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14158 return GLEE_LINK_PARTIAL;
\r
14161 GLuint __GLeeLink_GL_EXT_draw_instanced(void)
\r
14164 #ifdef __GLEE_GL_EXT_draw_instanced
\r
14165 if ((GLeeFuncPtr_glDrawArraysInstancedEXT = (GLEEPFNGLDRAWARRAYSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawArraysInstancedEXT"))!=0) nLinked++;
\r
14166 if ((GLeeFuncPtr_glDrawElementsInstancedEXT = (GLEEPFNGLDRAWELEMENTSINSTANCEDEXTPROC) __GLeeGetProcAddress("glDrawElementsInstancedEXT"))!=0) nLinked++;
\r
14168 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14169 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14170 return GLEE_LINK_PARTIAL;
\r
14173 GLuint __GLeeLink_GL_EXT_packed_float(void) {return GLEE_LINK_COMPLETE;}
\r
14175 GLuint __GLeeLink_GL_EXT_texture_array(void) {return GLEE_LINK_COMPLETE;}
\r
14177 GLuint __GLeeLink_GL_EXT_texture_buffer_object(void)
\r
14180 #ifdef __GLEE_GL_EXT_texture_buffer_object
\r
14181 if ((GLeeFuncPtr_glTexBufferEXT = (GLEEPFNGLTEXBUFFEREXTPROC) __GLeeGetProcAddress("glTexBufferEXT"))!=0) nLinked++;
\r
14183 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14184 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14185 return GLEE_LINK_PARTIAL;
\r
14188 GLuint __GLeeLink_GL_EXT_texture_compression_latc(void) {return GLEE_LINK_COMPLETE;}
\r
14190 GLuint __GLeeLink_GL_EXT_texture_compression_rgtc(void) {return GLEE_LINK_COMPLETE;}
\r
14192 GLuint __GLeeLink_GL_EXT_texture_shared_exponent(void) {return GLEE_LINK_COMPLETE;}
\r
14194 GLuint __GLeeLink_GL_NV_depth_buffer_float(void)
\r
14197 #ifdef __GLEE_GL_NV_depth_buffer_float
\r
14198 if ((GLeeFuncPtr_glDepthRangedNV = (GLEEPFNGLDEPTHRANGEDNVPROC) __GLeeGetProcAddress("glDepthRangedNV"))!=0) nLinked++;
\r
14199 if ((GLeeFuncPtr_glClearDepthdNV = (GLEEPFNGLCLEARDEPTHDNVPROC) __GLeeGetProcAddress("glClearDepthdNV"))!=0) nLinked++;
\r
14200 if ((GLeeFuncPtr_glDepthBoundsdNV = (GLEEPFNGLDEPTHBOUNDSDNVPROC) __GLeeGetProcAddress("glDepthBoundsdNV"))!=0) nLinked++;
\r
14202 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
14203 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14204 return GLEE_LINK_PARTIAL;
\r
14207 GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage(void)
\r
14210 #ifdef __GLEE_GL_NV_framebuffer_multisample_coverage
\r
14211 if ((GLeeFuncPtr_glRenderbufferStorageMultisampleCoverageNV = (GLEEPFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) __GLeeGetProcAddress("glRenderbufferStorageMultisampleCoverageNV"))!=0) nLinked++;
\r
14213 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14214 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14215 return GLEE_LINK_PARTIAL;
\r
14218 GLuint __GLeeLink_GL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
\r
14220 GLuint __GLeeLink_GL_NV_geometry_shader4(void) {return GLEE_LINK_COMPLETE;}
\r
14222 GLuint __GLeeLink_GL_NV_parameter_buffer_object(void)
\r
14225 #ifdef __GLEE_GL_NV_parameter_buffer_object
\r
14226 if ((GLeeFuncPtr_glProgramBufferParametersfvNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersfvNV"))!=0) nLinked++;
\r
14227 if ((GLeeFuncPtr_glProgramBufferParametersIivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIivNV"))!=0) nLinked++;
\r
14228 if ((GLeeFuncPtr_glProgramBufferParametersIuivNV = (GLEEPFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) __GLeeGetProcAddress("glProgramBufferParametersIuivNV"))!=0) nLinked++;
\r
14230 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
14231 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14232 return GLEE_LINK_PARTIAL;
\r
14235 GLuint __GLeeLink_GL_EXT_draw_buffers2(void)
\r
14238 #ifdef __GLEE_GL_EXT_draw_buffers2
\r
14239 if ((GLeeFuncPtr_glColorMaskIndexedEXT = (GLEEPFNGLCOLORMASKINDEXEDEXTPROC) __GLeeGetProcAddress("glColorMaskIndexedEXT"))!=0) nLinked++;
\r
14240 if ((GLeeFuncPtr_glGetBooleanIndexedvEXT = (GLEEPFNGLGETBOOLEANINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetBooleanIndexedvEXT"))!=0) nLinked++;
\r
14241 if ((GLeeFuncPtr_glGetIntegerIndexedvEXT = (GLEEPFNGLGETINTEGERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetIntegerIndexedvEXT"))!=0) nLinked++;
\r
14242 if ((GLeeFuncPtr_glEnableIndexedEXT = (GLEEPFNGLENABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableIndexedEXT"))!=0) nLinked++;
\r
14243 if ((GLeeFuncPtr_glDisableIndexedEXT = (GLEEPFNGLDISABLEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableIndexedEXT"))!=0) nLinked++;
\r
14244 if ((GLeeFuncPtr_glIsEnabledIndexedEXT = (GLEEPFNGLISENABLEDINDEXEDEXTPROC) __GLeeGetProcAddress("glIsEnabledIndexedEXT"))!=0) nLinked++;
\r
14246 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
14247 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14248 return GLEE_LINK_PARTIAL;
\r
14251 GLuint __GLeeLink_GL_NV_transform_feedback(void)
\r
14254 #ifdef __GLEE_GL_NV_transform_feedback
\r
14255 if ((GLeeFuncPtr_glBeginTransformFeedbackNV = (GLEEPFNGLBEGINTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBeginTransformFeedbackNV"))!=0) nLinked++;
\r
14256 if ((GLeeFuncPtr_glEndTransformFeedbackNV = (GLEEPFNGLENDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glEndTransformFeedbackNV"))!=0) nLinked++;
\r
14257 if ((GLeeFuncPtr_glTransformFeedbackAttribsNV = (GLEEPFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) __GLeeGetProcAddress("glTransformFeedbackAttribsNV"))!=0) nLinked++;
\r
14258 if ((GLeeFuncPtr_glBindBufferRangeNV = (GLEEPFNGLBINDBUFFERRANGENVPROC) __GLeeGetProcAddress("glBindBufferRangeNV"))!=0) nLinked++;
\r
14259 if ((GLeeFuncPtr_glBindBufferOffsetNV = (GLEEPFNGLBINDBUFFEROFFSETNVPROC) __GLeeGetProcAddress("glBindBufferOffsetNV"))!=0) nLinked++;
\r
14260 if ((GLeeFuncPtr_glBindBufferBaseNV = (GLEEPFNGLBINDBUFFERBASENVPROC) __GLeeGetProcAddress("glBindBufferBaseNV"))!=0) nLinked++;
\r
14261 if ((GLeeFuncPtr_glTransformFeedbackVaryingsNV = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsNV"))!=0) nLinked++;
\r
14262 if ((GLeeFuncPtr_glActiveVaryingNV = (GLEEPFNGLACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glActiveVaryingNV"))!=0) nLinked++;
\r
14263 if ((GLeeFuncPtr_glGetVaryingLocationNV = (GLEEPFNGLGETVARYINGLOCATIONNVPROC) __GLeeGetProcAddress("glGetVaryingLocationNV"))!=0) nLinked++;
\r
14264 if ((GLeeFuncPtr_glGetActiveVaryingNV = (GLEEPFNGLGETACTIVEVARYINGNVPROC) __GLeeGetProcAddress("glGetActiveVaryingNV"))!=0) nLinked++;
\r
14265 if ((GLeeFuncPtr_glGetTransformFeedbackVaryingNV = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingNV"))!=0) nLinked++;
\r
14267 if (nLinked==11) return GLEE_LINK_COMPLETE;
\r
14268 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14269 return GLEE_LINK_PARTIAL;
\r
14272 GLuint __GLeeLink_GL_EXT_bindable_uniform(void)
\r
14275 #ifdef __GLEE_GL_EXT_bindable_uniform
\r
14276 if ((GLeeFuncPtr_glUniformBufferEXT = (GLEEPFNGLUNIFORMBUFFEREXTPROC) __GLeeGetProcAddress("glUniformBufferEXT"))!=0) nLinked++;
\r
14277 if ((GLeeFuncPtr_glGetUniformBufferSizeEXT = (GLEEPFNGLGETUNIFORMBUFFERSIZEEXTPROC) __GLeeGetProcAddress("glGetUniformBufferSizeEXT"))!=0) nLinked++;
\r
14278 if ((GLeeFuncPtr_glGetUniformOffsetEXT = (GLEEPFNGLGETUNIFORMOFFSETEXTPROC) __GLeeGetProcAddress("glGetUniformOffsetEXT"))!=0) nLinked++;
\r
14280 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
14281 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14282 return GLEE_LINK_PARTIAL;
\r
14285 GLuint __GLeeLink_GL_EXT_texture_integer(void)
\r
14288 #ifdef __GLEE_GL_EXT_texture_integer
\r
14289 if ((GLeeFuncPtr_glTexParameterIivEXT = (GLEEPFNGLTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTexParameterIivEXT"))!=0) nLinked++;
\r
14290 if ((GLeeFuncPtr_glTexParameterIuivEXT = (GLEEPFNGLTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTexParameterIuivEXT"))!=0) nLinked++;
\r
14291 if ((GLeeFuncPtr_glGetTexParameterIivEXT = (GLEEPFNGLGETTEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIivEXT"))!=0) nLinked++;
\r
14292 if ((GLeeFuncPtr_glGetTexParameterIuivEXT = (GLEEPFNGLGETTEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTexParameterIuivEXT"))!=0) nLinked++;
\r
14293 if ((GLeeFuncPtr_glClearColorIiEXT = (GLEEPFNGLCLEARCOLORIIEXTPROC) __GLeeGetProcAddress("glClearColorIiEXT"))!=0) nLinked++;
\r
14294 if ((GLeeFuncPtr_glClearColorIuiEXT = (GLEEPFNGLCLEARCOLORIUIEXTPROC) __GLeeGetProcAddress("glClearColorIuiEXT"))!=0) nLinked++;
\r
14296 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
14297 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14298 return GLEE_LINK_PARTIAL;
\r
14301 GLuint __GLeeLink_GL_GREMEDY_frame_terminator(void)
\r
14304 #ifdef __GLEE_GL_GREMEDY_frame_terminator
\r
14305 if ((GLeeFuncPtr_glFrameTerminatorGREMEDY = (GLEEPFNGLFRAMETERMINATORGREMEDYPROC) __GLeeGetProcAddress("glFrameTerminatorGREMEDY"))!=0) nLinked++;
\r
14307 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14308 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14309 return GLEE_LINK_PARTIAL;
\r
14312 GLuint __GLeeLink_GL_NV_conditional_render(void)
\r
14315 #ifdef __GLEE_GL_NV_conditional_render
\r
14316 if ((GLeeFuncPtr_glBeginConditionalRenderNV = (GLEEPFNGLBEGINCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glBeginConditionalRenderNV"))!=0) nLinked++;
\r
14317 if ((GLeeFuncPtr_glEndConditionalRenderNV = (GLEEPFNGLENDCONDITIONALRENDERNVPROC) __GLeeGetProcAddress("glEndConditionalRenderNV"))!=0) nLinked++;
\r
14319 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14320 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14321 return GLEE_LINK_PARTIAL;
\r
14324 GLuint __GLeeLink_GL_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
\r
14326 GLuint __GLeeLink_GL_EXT_transform_feedback(void)
\r
14329 #ifdef __GLEE_GL_EXT_transform_feedback
\r
14330 if ((GLeeFuncPtr_glBeginTransformFeedbackEXT = (GLEEPFNGLBEGINTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glBeginTransformFeedbackEXT"))!=0) nLinked++;
\r
14331 if ((GLeeFuncPtr_glEndTransformFeedbackEXT = (GLEEPFNGLENDTRANSFORMFEEDBACKEXTPROC) __GLeeGetProcAddress("glEndTransformFeedbackEXT"))!=0) nLinked++;
\r
14332 if ((GLeeFuncPtr_glBindBufferRangeEXT = (GLEEPFNGLBINDBUFFERRANGEEXTPROC) __GLeeGetProcAddress("glBindBufferRangeEXT"))!=0) nLinked++;
\r
14333 if ((GLeeFuncPtr_glBindBufferOffsetEXT = (GLEEPFNGLBINDBUFFEROFFSETEXTPROC) __GLeeGetProcAddress("glBindBufferOffsetEXT"))!=0) nLinked++;
\r
14334 if ((GLeeFuncPtr_glBindBufferBaseEXT = (GLEEPFNGLBINDBUFFERBASEEXTPROC) __GLeeGetProcAddress("glBindBufferBaseEXT"))!=0) nLinked++;
\r
14335 if ((GLeeFuncPtr_glTransformFeedbackVaryingsEXT = (GLEEPFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) __GLeeGetProcAddress("glTransformFeedbackVaryingsEXT"))!=0) nLinked++;
\r
14336 if ((GLeeFuncPtr_glGetTransformFeedbackVaryingEXT = (GLEEPFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) __GLeeGetProcAddress("glGetTransformFeedbackVaryingEXT"))!=0) nLinked++;
\r
14338 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
14339 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14340 return GLEE_LINK_PARTIAL;
\r
14343 GLuint __GLeeLink_GL_EXT_direct_state_access(void)
\r
14346 #ifdef __GLEE_GL_EXT_direct_state_access
\r
14347 if ((GLeeFuncPtr_glClientAttribDefaultEXT = (GLEEPFNGLCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glClientAttribDefaultEXT"))!=0) nLinked++;
\r
14348 if ((GLeeFuncPtr_glPushClientAttribDefaultEXT = (GLEEPFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) __GLeeGetProcAddress("glPushClientAttribDefaultEXT"))!=0) nLinked++;
\r
14349 if ((GLeeFuncPtr_glMatrixLoadfEXT = (GLEEPFNGLMATRIXLOADFEXTPROC) __GLeeGetProcAddress("glMatrixLoadfEXT"))!=0) nLinked++;
\r
14350 if ((GLeeFuncPtr_glMatrixLoaddEXT = (GLEEPFNGLMATRIXLOADDEXTPROC) __GLeeGetProcAddress("glMatrixLoaddEXT"))!=0) nLinked++;
\r
14351 if ((GLeeFuncPtr_glMatrixMultfEXT = (GLEEPFNGLMATRIXMULTFEXTPROC) __GLeeGetProcAddress("glMatrixMultfEXT"))!=0) nLinked++;
\r
14352 if ((GLeeFuncPtr_glMatrixMultdEXT = (GLEEPFNGLMATRIXMULTDEXTPROC) __GLeeGetProcAddress("glMatrixMultdEXT"))!=0) nLinked++;
\r
14353 if ((GLeeFuncPtr_glMatrixLoadIdentityEXT = (GLEEPFNGLMATRIXLOADIDENTITYEXTPROC) __GLeeGetProcAddress("glMatrixLoadIdentityEXT"))!=0) nLinked++;
\r
14354 if ((GLeeFuncPtr_glMatrixRotatefEXT = (GLEEPFNGLMATRIXROTATEFEXTPROC) __GLeeGetProcAddress("glMatrixRotatefEXT"))!=0) nLinked++;
\r
14355 if ((GLeeFuncPtr_glMatrixRotatedEXT = (GLEEPFNGLMATRIXROTATEDEXTPROC) __GLeeGetProcAddress("glMatrixRotatedEXT"))!=0) nLinked++;
\r
14356 if ((GLeeFuncPtr_glMatrixScalefEXT = (GLEEPFNGLMATRIXSCALEFEXTPROC) __GLeeGetProcAddress("glMatrixScalefEXT"))!=0) nLinked++;
\r
14357 if ((GLeeFuncPtr_glMatrixScaledEXT = (GLEEPFNGLMATRIXSCALEDEXTPROC) __GLeeGetProcAddress("glMatrixScaledEXT"))!=0) nLinked++;
\r
14358 if ((GLeeFuncPtr_glMatrixTranslatefEXT = (GLEEPFNGLMATRIXTRANSLATEFEXTPROC) __GLeeGetProcAddress("glMatrixTranslatefEXT"))!=0) nLinked++;
\r
14359 if ((GLeeFuncPtr_glMatrixTranslatedEXT = (GLEEPFNGLMATRIXTRANSLATEDEXTPROC) __GLeeGetProcAddress("glMatrixTranslatedEXT"))!=0) nLinked++;
\r
14360 if ((GLeeFuncPtr_glMatrixFrustumEXT = (GLEEPFNGLMATRIXFRUSTUMEXTPROC) __GLeeGetProcAddress("glMatrixFrustumEXT"))!=0) nLinked++;
\r
14361 if ((GLeeFuncPtr_glMatrixOrthoEXT = (GLEEPFNGLMATRIXORTHOEXTPROC) __GLeeGetProcAddress("glMatrixOrthoEXT"))!=0) nLinked++;
\r
14362 if ((GLeeFuncPtr_glMatrixPopEXT = (GLEEPFNGLMATRIXPOPEXTPROC) __GLeeGetProcAddress("glMatrixPopEXT"))!=0) nLinked++;
\r
14363 if ((GLeeFuncPtr_glMatrixPushEXT = (GLEEPFNGLMATRIXPUSHEXTPROC) __GLeeGetProcAddress("glMatrixPushEXT"))!=0) nLinked++;
\r
14364 if ((GLeeFuncPtr_glMatrixLoadTransposefEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposefEXT"))!=0) nLinked++;
\r
14365 if ((GLeeFuncPtr_glMatrixLoadTransposedEXT = (GLEEPFNGLMATRIXLOADTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixLoadTransposedEXT"))!=0) nLinked++;
\r
14366 if ((GLeeFuncPtr_glMatrixMultTransposefEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEFEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposefEXT"))!=0) nLinked++;
\r
14367 if ((GLeeFuncPtr_glMatrixMultTransposedEXT = (GLEEPFNGLMATRIXMULTTRANSPOSEDEXTPROC) __GLeeGetProcAddress("glMatrixMultTransposedEXT"))!=0) nLinked++;
\r
14368 if ((GLeeFuncPtr_glTextureParameterfEXT = (GLEEPFNGLTEXTUREPARAMETERFEXTPROC) __GLeeGetProcAddress("glTextureParameterfEXT"))!=0) nLinked++;
\r
14369 if ((GLeeFuncPtr_glTextureParameterfvEXT = (GLEEPFNGLTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glTextureParameterfvEXT"))!=0) nLinked++;
\r
14370 if ((GLeeFuncPtr_glTextureParameteriEXT = (GLEEPFNGLTEXTUREPARAMETERIEXTPROC) __GLeeGetProcAddress("glTextureParameteriEXT"))!=0) nLinked++;
\r
14371 if ((GLeeFuncPtr_glTextureParameterivEXT = (GLEEPFNGLTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glTextureParameterivEXT"))!=0) nLinked++;
\r
14372 if ((GLeeFuncPtr_glTextureImage1DEXT = (GLEEPFNGLTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureImage1DEXT"))!=0) nLinked++;
\r
14373 if ((GLeeFuncPtr_glTextureImage2DEXT = (GLEEPFNGLTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureImage2DEXT"))!=0) nLinked++;
\r
14374 if ((GLeeFuncPtr_glTextureSubImage1DEXT = (GLEEPFNGLTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glTextureSubImage1DEXT"))!=0) nLinked++;
\r
14375 if ((GLeeFuncPtr_glTextureSubImage2DEXT = (GLEEPFNGLTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glTextureSubImage2DEXT"))!=0) nLinked++;
\r
14376 if ((GLeeFuncPtr_glCopyTextureImage1DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage1DEXT"))!=0) nLinked++;
\r
14377 if ((GLeeFuncPtr_glCopyTextureImage2DEXT = (GLEEPFNGLCOPYTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureImage2DEXT"))!=0) nLinked++;
\r
14378 if ((GLeeFuncPtr_glCopyTextureSubImage1DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage1DEXT"))!=0) nLinked++;
\r
14379 if ((GLeeFuncPtr_glCopyTextureSubImage2DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage2DEXT"))!=0) nLinked++;
\r
14380 if ((GLeeFuncPtr_glGetTextureImageEXT = (GLEEPFNGLGETTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetTextureImageEXT"))!=0) nLinked++;
\r
14381 if ((GLeeFuncPtr_glGetTextureParameterfvEXT = (GLEEPFNGLGETTEXTUREPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterfvEXT"))!=0) nLinked++;
\r
14382 if ((GLeeFuncPtr_glGetTextureParameterivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterivEXT"))!=0) nLinked++;
\r
14383 if ((GLeeFuncPtr_glGetTextureLevelParameterfvEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterfvEXT"))!=0) nLinked++;
\r
14384 if ((GLeeFuncPtr_glGetTextureLevelParameterivEXT = (GLEEPFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetTextureLevelParameterivEXT"))!=0) nLinked++;
\r
14385 if ((GLeeFuncPtr_glTextureImage3DEXT = (GLEEPFNGLTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureImage3DEXT"))!=0) nLinked++;
\r
14386 if ((GLeeFuncPtr_glTextureSubImage3DEXT = (GLEEPFNGLTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glTextureSubImage3DEXT"))!=0) nLinked++;
\r
14387 if ((GLeeFuncPtr_glCopyTextureSubImage3DEXT = (GLEEPFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyTextureSubImage3DEXT"))!=0) nLinked++;
\r
14388 if ((GLeeFuncPtr_glMultiTexParameterfEXT = (GLEEPFNGLMULTITEXPARAMETERFEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfEXT"))!=0) nLinked++;
\r
14389 if ((GLeeFuncPtr_glMultiTexParameterfvEXT = (GLEEPFNGLMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterfvEXT"))!=0) nLinked++;
\r
14390 if ((GLeeFuncPtr_glMultiTexParameteriEXT = (GLEEPFNGLMULTITEXPARAMETERIEXTPROC) __GLeeGetProcAddress("glMultiTexParameteriEXT"))!=0) nLinked++;
\r
14391 if ((GLeeFuncPtr_glMultiTexParameterivEXT = (GLEEPFNGLMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterivEXT"))!=0) nLinked++;
\r
14392 if ((GLeeFuncPtr_glMultiTexImage1DEXT = (GLEEPFNGLMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexImage1DEXT"))!=0) nLinked++;
\r
14393 if ((GLeeFuncPtr_glMultiTexImage2DEXT = (GLEEPFNGLMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexImage2DEXT"))!=0) nLinked++;
\r
14394 if ((GLeeFuncPtr_glMultiTexSubImage1DEXT = (GLEEPFNGLMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage1DEXT"))!=0) nLinked++;
\r
14395 if ((GLeeFuncPtr_glMultiTexSubImage2DEXT = (GLEEPFNGLMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage2DEXT"))!=0) nLinked++;
\r
14396 if ((GLeeFuncPtr_glCopyMultiTexImage1DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage1DEXT"))!=0) nLinked++;
\r
14397 if ((GLeeFuncPtr_glCopyMultiTexImage2DEXT = (GLEEPFNGLCOPYMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexImage2DEXT"))!=0) nLinked++;
\r
14398 if ((GLeeFuncPtr_glCopyMultiTexSubImage1DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage1DEXT"))!=0) nLinked++;
\r
14399 if ((GLeeFuncPtr_glCopyMultiTexSubImage2DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage2DEXT"))!=0) nLinked++;
\r
14400 if ((GLeeFuncPtr_glGetMultiTexImageEXT = (GLEEPFNGLGETMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetMultiTexImageEXT"))!=0) nLinked++;
\r
14401 if ((GLeeFuncPtr_glGetMultiTexParameterfvEXT = (GLEEPFNGLGETMULTITEXPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterfvEXT"))!=0) nLinked++;
\r
14402 if ((GLeeFuncPtr_glGetMultiTexParameterivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterivEXT"))!=0) nLinked++;
\r
14403 if ((GLeeFuncPtr_glGetMultiTexLevelParameterfvEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterfvEXT"))!=0) nLinked++;
\r
14404 if ((GLeeFuncPtr_glGetMultiTexLevelParameterivEXT = (GLEEPFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexLevelParameterivEXT"))!=0) nLinked++;
\r
14405 if ((GLeeFuncPtr_glMultiTexImage3DEXT = (GLEEPFNGLMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexImage3DEXT"))!=0) nLinked++;
\r
14406 if ((GLeeFuncPtr_glMultiTexSubImage3DEXT = (GLEEPFNGLMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glMultiTexSubImage3DEXT"))!=0) nLinked++;
\r
14407 if ((GLeeFuncPtr_glCopyMultiTexSubImage3DEXT = (GLEEPFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCopyMultiTexSubImage3DEXT"))!=0) nLinked++;
\r
14408 if ((GLeeFuncPtr_glBindMultiTextureEXT = (GLEEPFNGLBINDMULTITEXTUREEXTPROC) __GLeeGetProcAddress("glBindMultiTextureEXT"))!=0) nLinked++;
\r
14409 if ((GLeeFuncPtr_glEnableClientStateIndexedEXT = (GLEEPFNGLENABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glEnableClientStateIndexedEXT"))!=0) nLinked++;
\r
14410 if ((GLeeFuncPtr_glDisableClientStateIndexedEXT = (GLEEPFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) __GLeeGetProcAddress("glDisableClientStateIndexedEXT"))!=0) nLinked++;
\r
14411 if ((GLeeFuncPtr_glMultiTexCoordPointerEXT = (GLEEPFNGLMULTITEXCOORDPOINTEREXTPROC) __GLeeGetProcAddress("glMultiTexCoordPointerEXT"))!=0) nLinked++;
\r
14412 if ((GLeeFuncPtr_glMultiTexEnvfEXT = (GLEEPFNGLMULTITEXENVFEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfEXT"))!=0) nLinked++;
\r
14413 if ((GLeeFuncPtr_glMultiTexEnvfvEXT = (GLEEPFNGLMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvfvEXT"))!=0) nLinked++;
\r
14414 if ((GLeeFuncPtr_glMultiTexEnviEXT = (GLEEPFNGLMULTITEXENVIEXTPROC) __GLeeGetProcAddress("glMultiTexEnviEXT"))!=0) nLinked++;
\r
14415 if ((GLeeFuncPtr_glMultiTexEnvivEXT = (GLEEPFNGLMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glMultiTexEnvivEXT"))!=0) nLinked++;
\r
14416 if ((GLeeFuncPtr_glMultiTexGendEXT = (GLEEPFNGLMULTITEXGENDEXTPROC) __GLeeGetProcAddress("glMultiTexGendEXT"))!=0) nLinked++;
\r
14417 if ((GLeeFuncPtr_glMultiTexGendvEXT = (GLEEPFNGLMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glMultiTexGendvEXT"))!=0) nLinked++;
\r
14418 if ((GLeeFuncPtr_glMultiTexGenfEXT = (GLEEPFNGLMULTITEXGENFEXTPROC) __GLeeGetProcAddress("glMultiTexGenfEXT"))!=0) nLinked++;
\r
14419 if ((GLeeFuncPtr_glMultiTexGenfvEXT = (GLEEPFNGLMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glMultiTexGenfvEXT"))!=0) nLinked++;
\r
14420 if ((GLeeFuncPtr_glMultiTexGeniEXT = (GLEEPFNGLMULTITEXGENIEXTPROC) __GLeeGetProcAddress("glMultiTexGeniEXT"))!=0) nLinked++;
\r
14421 if ((GLeeFuncPtr_glMultiTexGenivEXT = (GLEEPFNGLMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glMultiTexGenivEXT"))!=0) nLinked++;
\r
14422 if ((GLeeFuncPtr_glGetMultiTexEnvfvEXT = (GLEEPFNGLGETMULTITEXENVFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvfvEXT"))!=0) nLinked++;
\r
14423 if ((GLeeFuncPtr_glGetMultiTexEnvivEXT = (GLEEPFNGLGETMULTITEXENVIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexEnvivEXT"))!=0) nLinked++;
\r
14424 if ((GLeeFuncPtr_glGetMultiTexGendvEXT = (GLEEPFNGLGETMULTITEXGENDVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGendvEXT"))!=0) nLinked++;
\r
14425 if ((GLeeFuncPtr_glGetMultiTexGenfvEXT = (GLEEPFNGLGETMULTITEXGENFVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenfvEXT"))!=0) nLinked++;
\r
14426 if ((GLeeFuncPtr_glGetMultiTexGenivEXT = (GLEEPFNGLGETMULTITEXGENIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexGenivEXT"))!=0) nLinked++;
\r
14427 if ((GLeeFuncPtr_glGetFloatIndexedvEXT = (GLEEPFNGLGETFLOATINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetFloatIndexedvEXT"))!=0) nLinked++;
\r
14428 if ((GLeeFuncPtr_glGetDoubleIndexedvEXT = (GLEEPFNGLGETDOUBLEINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetDoubleIndexedvEXT"))!=0) nLinked++;
\r
14429 if ((GLeeFuncPtr_glGetPointerIndexedvEXT = (GLEEPFNGLGETPOINTERINDEXEDVEXTPROC) __GLeeGetProcAddress("glGetPointerIndexedvEXT"))!=0) nLinked++;
\r
14430 if ((GLeeFuncPtr_glCompressedTextureImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage3DEXT"))!=0) nLinked++;
\r
14431 if ((GLeeFuncPtr_glCompressedTextureImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage2DEXT"))!=0) nLinked++;
\r
14432 if ((GLeeFuncPtr_glCompressedTextureImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureImage1DEXT"))!=0) nLinked++;
\r
14433 if ((GLeeFuncPtr_glCompressedTextureSubImage3DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage3DEXT"))!=0) nLinked++;
\r
14434 if ((GLeeFuncPtr_glCompressedTextureSubImage2DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage2DEXT"))!=0) nLinked++;
\r
14435 if ((GLeeFuncPtr_glCompressedTextureSubImage1DEXT = (GLEEPFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedTextureSubImage1DEXT"))!=0) nLinked++;
\r
14436 if ((GLeeFuncPtr_glGetCompressedTextureImageEXT = (GLEEPFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedTextureImageEXT"))!=0) nLinked++;
\r
14437 if ((GLeeFuncPtr_glCompressedMultiTexImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage3DEXT"))!=0) nLinked++;
\r
14438 if ((GLeeFuncPtr_glCompressedMultiTexImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage2DEXT"))!=0) nLinked++;
\r
14439 if ((GLeeFuncPtr_glCompressedMultiTexImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexImage1DEXT"))!=0) nLinked++;
\r
14440 if ((GLeeFuncPtr_glCompressedMultiTexSubImage3DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage3DEXT"))!=0) nLinked++;
\r
14441 if ((GLeeFuncPtr_glCompressedMultiTexSubImage2DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage2DEXT"))!=0) nLinked++;
\r
14442 if ((GLeeFuncPtr_glCompressedMultiTexSubImage1DEXT = (GLEEPFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) __GLeeGetProcAddress("glCompressedMultiTexSubImage1DEXT"))!=0) nLinked++;
\r
14443 if ((GLeeFuncPtr_glGetCompressedMultiTexImageEXT = (GLEEPFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) __GLeeGetProcAddress("glGetCompressedMultiTexImageEXT"))!=0) nLinked++;
\r
14444 if ((GLeeFuncPtr_glNamedProgramStringEXT = (GLEEPFNGLNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glNamedProgramStringEXT"))!=0) nLinked++;
\r
14445 if ((GLeeFuncPtr_glNamedProgramLocalParameter4dEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dEXT"))!=0) nLinked++;
\r
14446 if ((GLeeFuncPtr_glNamedProgramLocalParameter4dvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4dvEXT"))!=0) nLinked++;
\r
14447 if ((GLeeFuncPtr_glNamedProgramLocalParameter4fEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fEXT"))!=0) nLinked++;
\r
14448 if ((GLeeFuncPtr_glNamedProgramLocalParameter4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameter4fvEXT"))!=0) nLinked++;
\r
14449 if ((GLeeFuncPtr_glGetNamedProgramLocalParameterdvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterdvEXT"))!=0) nLinked++;
\r
14450 if ((GLeeFuncPtr_glGetNamedProgramLocalParameterfvEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterfvEXT"))!=0) nLinked++;
\r
14451 if ((GLeeFuncPtr_glGetNamedProgramivEXT = (GLEEPFNGLGETNAMEDPROGRAMIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramivEXT"))!=0) nLinked++;
\r
14452 if ((GLeeFuncPtr_glGetNamedProgramStringEXT = (GLEEPFNGLGETNAMEDPROGRAMSTRINGEXTPROC) __GLeeGetProcAddress("glGetNamedProgramStringEXT"))!=0) nLinked++;
\r
14453 if ((GLeeFuncPtr_glNamedProgramLocalParameters4fvEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameters4fvEXT"))!=0) nLinked++;
\r
14454 if ((GLeeFuncPtr_glNamedProgramLocalParameterI4iEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4iEXT"))!=0) nLinked++;
\r
14455 if ((GLeeFuncPtr_glNamedProgramLocalParameterI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4ivEXT"))!=0) nLinked++;
\r
14456 if ((GLeeFuncPtr_glNamedProgramLocalParametersI4ivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4ivEXT"))!=0) nLinked++;
\r
14457 if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uiEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uiEXT"))!=0) nLinked++;
\r
14458 if ((GLeeFuncPtr_glNamedProgramLocalParameterI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParameterI4uivEXT"))!=0) nLinked++;
\r
14459 if ((GLeeFuncPtr_glNamedProgramLocalParametersI4uivEXT = (GLEEPFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) __GLeeGetProcAddress("glNamedProgramLocalParametersI4uivEXT"))!=0) nLinked++;
\r
14460 if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIivEXT"))!=0) nLinked++;
\r
14461 if ((GLeeFuncPtr_glGetNamedProgramLocalParameterIuivEXT = (GLEEPFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetNamedProgramLocalParameterIuivEXT"))!=0) nLinked++;
\r
14462 if ((GLeeFuncPtr_glTextureParameterIivEXT = (GLEEPFNGLTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIivEXT"))!=0) nLinked++;
\r
14463 if ((GLeeFuncPtr_glTextureParameterIuivEXT = (GLEEPFNGLTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glTextureParameterIuivEXT"))!=0) nLinked++;
\r
14464 if ((GLeeFuncPtr_glGetTextureParameterIivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIivEXT"))!=0) nLinked++;
\r
14465 if ((GLeeFuncPtr_glGetTextureParameterIuivEXT = (GLEEPFNGLGETTEXTUREPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetTextureParameterIuivEXT"))!=0) nLinked++;
\r
14466 if ((GLeeFuncPtr_glMultiTexParameterIivEXT = (GLEEPFNGLMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIivEXT"))!=0) nLinked++;
\r
14467 if ((GLeeFuncPtr_glMultiTexParameterIuivEXT = (GLEEPFNGLMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glMultiTexParameterIuivEXT"))!=0) nLinked++;
\r
14468 if ((GLeeFuncPtr_glGetMultiTexParameterIivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIivEXT"))!=0) nLinked++;
\r
14469 if ((GLeeFuncPtr_glGetMultiTexParameterIuivEXT = (GLEEPFNGLGETMULTITEXPARAMETERIUIVEXTPROC) __GLeeGetProcAddress("glGetMultiTexParameterIuivEXT"))!=0) nLinked++;
\r
14470 if ((GLeeFuncPtr_glProgramUniform1fEXT = (GLEEPFNGLPROGRAMUNIFORM1FEXTPROC) __GLeeGetProcAddress("glProgramUniform1fEXT"))!=0) nLinked++;
\r
14471 if ((GLeeFuncPtr_glProgramUniform2fEXT = (GLEEPFNGLPROGRAMUNIFORM2FEXTPROC) __GLeeGetProcAddress("glProgramUniform2fEXT"))!=0) nLinked++;
\r
14472 if ((GLeeFuncPtr_glProgramUniform3fEXT = (GLEEPFNGLPROGRAMUNIFORM3FEXTPROC) __GLeeGetProcAddress("glProgramUniform3fEXT"))!=0) nLinked++;
\r
14473 if ((GLeeFuncPtr_glProgramUniform4fEXT = (GLEEPFNGLPROGRAMUNIFORM4FEXTPROC) __GLeeGetProcAddress("glProgramUniform4fEXT"))!=0) nLinked++;
\r
14474 if ((GLeeFuncPtr_glProgramUniform1iEXT = (GLEEPFNGLPROGRAMUNIFORM1IEXTPROC) __GLeeGetProcAddress("glProgramUniform1iEXT"))!=0) nLinked++;
\r
14475 if ((GLeeFuncPtr_glProgramUniform2iEXT = (GLEEPFNGLPROGRAMUNIFORM2IEXTPROC) __GLeeGetProcAddress("glProgramUniform2iEXT"))!=0) nLinked++;
\r
14476 if ((GLeeFuncPtr_glProgramUniform3iEXT = (GLEEPFNGLPROGRAMUNIFORM3IEXTPROC) __GLeeGetProcAddress("glProgramUniform3iEXT"))!=0) nLinked++;
\r
14477 if ((GLeeFuncPtr_glProgramUniform4iEXT = (GLEEPFNGLPROGRAMUNIFORM4IEXTPROC) __GLeeGetProcAddress("glProgramUniform4iEXT"))!=0) nLinked++;
\r
14478 if ((GLeeFuncPtr_glProgramUniform1fvEXT = (GLEEPFNGLPROGRAMUNIFORM1FVEXTPROC) __GLeeGetProcAddress("glProgramUniform1fvEXT"))!=0) nLinked++;
\r
14479 if ((GLeeFuncPtr_glProgramUniform2fvEXT = (GLEEPFNGLPROGRAMUNIFORM2FVEXTPROC) __GLeeGetProcAddress("glProgramUniform2fvEXT"))!=0) nLinked++;
\r
14480 if ((GLeeFuncPtr_glProgramUniform3fvEXT = (GLEEPFNGLPROGRAMUNIFORM3FVEXTPROC) __GLeeGetProcAddress("glProgramUniform3fvEXT"))!=0) nLinked++;
\r
14481 if ((GLeeFuncPtr_glProgramUniform4fvEXT = (GLEEPFNGLPROGRAMUNIFORM4FVEXTPROC) __GLeeGetProcAddress("glProgramUniform4fvEXT"))!=0) nLinked++;
\r
14482 if ((GLeeFuncPtr_glProgramUniform1ivEXT = (GLEEPFNGLPROGRAMUNIFORM1IVEXTPROC) __GLeeGetProcAddress("glProgramUniform1ivEXT"))!=0) nLinked++;
\r
14483 if ((GLeeFuncPtr_glProgramUniform2ivEXT = (GLEEPFNGLPROGRAMUNIFORM2IVEXTPROC) __GLeeGetProcAddress("glProgramUniform2ivEXT"))!=0) nLinked++;
\r
14484 if ((GLeeFuncPtr_glProgramUniform3ivEXT = (GLEEPFNGLPROGRAMUNIFORM3IVEXTPROC) __GLeeGetProcAddress("glProgramUniform3ivEXT"))!=0) nLinked++;
\r
14485 if ((GLeeFuncPtr_glProgramUniform4ivEXT = (GLEEPFNGLPROGRAMUNIFORM4IVEXTPROC) __GLeeGetProcAddress("glProgramUniform4ivEXT"))!=0) nLinked++;
\r
14486 if ((GLeeFuncPtr_glProgramUniformMatrix2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2fvEXT"))!=0) nLinked++;
\r
14487 if ((GLeeFuncPtr_glProgramUniformMatrix3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3fvEXT"))!=0) nLinked++;
\r
14488 if ((GLeeFuncPtr_glProgramUniformMatrix4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4fvEXT"))!=0) nLinked++;
\r
14489 if ((GLeeFuncPtr_glProgramUniformMatrix2x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x3fvEXT"))!=0) nLinked++;
\r
14490 if ((GLeeFuncPtr_glProgramUniformMatrix3x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x2fvEXT"))!=0) nLinked++;
\r
14491 if ((GLeeFuncPtr_glProgramUniformMatrix2x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix2x4fvEXT"))!=0) nLinked++;
\r
14492 if ((GLeeFuncPtr_glProgramUniformMatrix4x2fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x2fvEXT"))!=0) nLinked++;
\r
14493 if ((GLeeFuncPtr_glProgramUniformMatrix3x4fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix3x4fvEXT"))!=0) nLinked++;
\r
14494 if ((GLeeFuncPtr_glProgramUniformMatrix4x3fvEXT = (GLEEPFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) __GLeeGetProcAddress("glProgramUniformMatrix4x3fvEXT"))!=0) nLinked++;
\r
14495 if ((GLeeFuncPtr_glProgramUniform1uiEXT = (GLEEPFNGLPROGRAMUNIFORM1UIEXTPROC) __GLeeGetProcAddress("glProgramUniform1uiEXT"))!=0) nLinked++;
\r
14496 if ((GLeeFuncPtr_glProgramUniform2uiEXT = (GLEEPFNGLPROGRAMUNIFORM2UIEXTPROC) __GLeeGetProcAddress("glProgramUniform2uiEXT"))!=0) nLinked++;
\r
14497 if ((GLeeFuncPtr_glProgramUniform3uiEXT = (GLEEPFNGLPROGRAMUNIFORM3UIEXTPROC) __GLeeGetProcAddress("glProgramUniform3uiEXT"))!=0) nLinked++;
\r
14498 if ((GLeeFuncPtr_glProgramUniform4uiEXT = (GLEEPFNGLPROGRAMUNIFORM4UIEXTPROC) __GLeeGetProcAddress("glProgramUniform4uiEXT"))!=0) nLinked++;
\r
14499 if ((GLeeFuncPtr_glProgramUniform1uivEXT = (GLEEPFNGLPROGRAMUNIFORM1UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform1uivEXT"))!=0) nLinked++;
\r
14500 if ((GLeeFuncPtr_glProgramUniform2uivEXT = (GLEEPFNGLPROGRAMUNIFORM2UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform2uivEXT"))!=0) nLinked++;
\r
14501 if ((GLeeFuncPtr_glProgramUniform3uivEXT = (GLEEPFNGLPROGRAMUNIFORM3UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform3uivEXT"))!=0) nLinked++;
\r
14502 if ((GLeeFuncPtr_glProgramUniform4uivEXT = (GLEEPFNGLPROGRAMUNIFORM4UIVEXTPROC) __GLeeGetProcAddress("glProgramUniform4uivEXT"))!=0) nLinked++;
\r
14503 if ((GLeeFuncPtr_glNamedBufferDataEXT = (GLEEPFNGLNAMEDBUFFERDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferDataEXT"))!=0) nLinked++;
\r
14504 if ((GLeeFuncPtr_glNamedBufferSubDataEXT = (GLEEPFNGLNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glNamedBufferSubDataEXT"))!=0) nLinked++;
\r
14505 if ((GLeeFuncPtr_glMapNamedBufferEXT = (GLEEPFNGLMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glMapNamedBufferEXT"))!=0) nLinked++;
\r
14506 if ((GLeeFuncPtr_glUnmapNamedBufferEXT = (GLEEPFNGLUNMAPNAMEDBUFFEREXTPROC) __GLeeGetProcAddress("glUnmapNamedBufferEXT"))!=0) nLinked++;
\r
14507 if ((GLeeFuncPtr_glGetNamedBufferParameterivEXT = (GLEEPFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferParameterivEXT"))!=0) nLinked++;
\r
14508 if ((GLeeFuncPtr_glGetNamedBufferPointervEXT = (GLEEPFNGLGETNAMEDBUFFERPOINTERVEXTPROC) __GLeeGetProcAddress("glGetNamedBufferPointervEXT"))!=0) nLinked++;
\r
14509 if ((GLeeFuncPtr_glGetNamedBufferSubDataEXT = (GLEEPFNGLGETNAMEDBUFFERSUBDATAEXTPROC) __GLeeGetProcAddress("glGetNamedBufferSubDataEXT"))!=0) nLinked++;
\r
14510 if ((GLeeFuncPtr_glTextureBufferEXT = (GLEEPFNGLTEXTUREBUFFEREXTPROC) __GLeeGetProcAddress("glTextureBufferEXT"))!=0) nLinked++;
\r
14511 if ((GLeeFuncPtr_glMultiTexBufferEXT = (GLEEPFNGLMULTITEXBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexBufferEXT"))!=0) nLinked++;
\r
14512 if ((GLeeFuncPtr_glNamedRenderbufferStorageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageEXT"))!=0) nLinked++;
\r
14513 if ((GLeeFuncPtr_glGetNamedRenderbufferParameterivEXT = (GLEEPFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedRenderbufferParameterivEXT"))!=0) nLinked++;
\r
14514 if ((GLeeFuncPtr_glCheckNamedFramebufferStatusEXT = (GLEEPFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) __GLeeGetProcAddress("glCheckNamedFramebufferStatusEXT"))!=0) nLinked++;
\r
14515 if ((GLeeFuncPtr_glNamedFramebufferTexture1DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture1DEXT"))!=0) nLinked++;
\r
14516 if ((GLeeFuncPtr_glNamedFramebufferTexture2DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture2DEXT"))!=0) nLinked++;
\r
14517 if ((GLeeFuncPtr_glNamedFramebufferTexture3DEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTexture3DEXT"))!=0) nLinked++;
\r
14518 if ((GLeeFuncPtr_glNamedFramebufferRenderbufferEXT = (GLEEPFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferRenderbufferEXT"))!=0) nLinked++;
\r
14519 if ((GLeeFuncPtr_glGetNamedFramebufferAttachmentParameterivEXT = (GLEEPFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetNamedFramebufferAttachmentParameterivEXT"))!=0) nLinked++;
\r
14520 if ((GLeeFuncPtr_glGenerateTextureMipmapEXT = (GLEEPFNGLGENERATETEXTUREMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateTextureMipmapEXT"))!=0) nLinked++;
\r
14521 if ((GLeeFuncPtr_glGenerateMultiTexMipmapEXT = (GLEEPFNGLGENERATEMULTITEXMIPMAPEXTPROC) __GLeeGetProcAddress("glGenerateMultiTexMipmapEXT"))!=0) nLinked++;
\r
14522 if ((GLeeFuncPtr_glFramebufferDrawBufferEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferDrawBufferEXT"))!=0) nLinked++;
\r
14523 if ((GLeeFuncPtr_glFramebufferDrawBuffersEXT = (GLEEPFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) __GLeeGetProcAddress("glFramebufferDrawBuffersEXT"))!=0) nLinked++;
\r
14524 if ((GLeeFuncPtr_glFramebufferReadBufferEXT = (GLEEPFNGLFRAMEBUFFERREADBUFFEREXTPROC) __GLeeGetProcAddress("glFramebufferReadBufferEXT"))!=0) nLinked++;
\r
14525 if ((GLeeFuncPtr_glGetFramebufferParameterivEXT = (GLEEPFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) __GLeeGetProcAddress("glGetFramebufferParameterivEXT"))!=0) nLinked++;
\r
14526 if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleEXT"))!=0) nLinked++;
\r
14527 if ((GLeeFuncPtr_glNamedRenderbufferStorageMultisampleCoverageEXT = (GLEEPFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) __GLeeGetProcAddress("glNamedRenderbufferStorageMultisampleCoverageEXT"))!=0) nLinked++;
\r
14528 if ((GLeeFuncPtr_glNamedFramebufferTextureEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureEXT"))!=0) nLinked++;
\r
14529 if ((GLeeFuncPtr_glNamedFramebufferTextureLayerEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureLayerEXT"))!=0) nLinked++;
\r
14530 if ((GLeeFuncPtr_glNamedFramebufferTextureFaceEXT = (GLEEPFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glNamedFramebufferTextureFaceEXT"))!=0) nLinked++;
\r
14531 if ((GLeeFuncPtr_glTextureRenderbufferEXT = (GLEEPFNGLTEXTURERENDERBUFFEREXTPROC) __GLeeGetProcAddress("glTextureRenderbufferEXT"))!=0) nLinked++;
\r
14532 if ((GLeeFuncPtr_glMultiTexRenderbufferEXT = (GLEEPFNGLMULTITEXRENDERBUFFEREXTPROC) __GLeeGetProcAddress("glMultiTexRenderbufferEXT"))!=0) nLinked++;
\r
14534 if (nLinked==186) return GLEE_LINK_COMPLETE;
\r
14535 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14536 return GLEE_LINK_PARTIAL;
\r
14539 GLuint __GLeeLink_GL_EXT_vertex_array_bgra(void) {return GLEE_LINK_COMPLETE;}
\r
14541 GLuint __GLeeLink_GL_EXT_texture_swizzle(void) {return GLEE_LINK_COMPLETE;}
\r
14543 GLuint __GLeeLink_GL_NV_explicit_multisample(void)
\r
14546 #ifdef __GLEE_GL_NV_explicit_multisample
\r
14547 if ((GLeeFuncPtr_glGetMultisamplefvNV = (GLEEPFNGLGETMULTISAMPLEFVNVPROC) __GLeeGetProcAddress("glGetMultisamplefvNV"))!=0) nLinked++;
\r
14548 if ((GLeeFuncPtr_glSampleMaskIndexedNV = (GLEEPFNGLSAMPLEMASKINDEXEDNVPROC) __GLeeGetProcAddress("glSampleMaskIndexedNV"))!=0) nLinked++;
\r
14549 if ((GLeeFuncPtr_glTexRenderbufferNV = (GLEEPFNGLTEXRENDERBUFFERNVPROC) __GLeeGetProcAddress("glTexRenderbufferNV"))!=0) nLinked++;
\r
14551 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
14552 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14553 return GLEE_LINK_PARTIAL;
\r
14556 GLuint __GLeeLink_GL_NV_transform_feedback2(void)
\r
14559 #ifdef __GLEE_GL_NV_transform_feedback2
\r
14560 if ((GLeeFuncPtr_glBindTransformFeedbackNV = (GLEEPFNGLBINDTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glBindTransformFeedbackNV"))!=0) nLinked++;
\r
14561 if ((GLeeFuncPtr_glDeleteTransformFeedbacksNV = (GLEEPFNGLDELETETRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glDeleteTransformFeedbacksNV"))!=0) nLinked++;
\r
14562 if ((GLeeFuncPtr_glGenTransformFeedbacksNV = (GLEEPFNGLGENTRANSFORMFEEDBACKSNVPROC) __GLeeGetProcAddress("glGenTransformFeedbacksNV"))!=0) nLinked++;
\r
14563 if ((GLeeFuncPtr_glIsTransformFeedbackNV = (GLEEPFNGLISTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glIsTransformFeedbackNV"))!=0) nLinked++;
\r
14564 if ((GLeeFuncPtr_glPauseTransformFeedbackNV = (GLEEPFNGLPAUSETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glPauseTransformFeedbackNV"))!=0) nLinked++;
\r
14565 if ((GLeeFuncPtr_glResumeTransformFeedbackNV = (GLEEPFNGLRESUMETRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glResumeTransformFeedbackNV"))!=0) nLinked++;
\r
14566 if ((GLeeFuncPtr_glDrawTransformFeedbackNV = (GLEEPFNGLDRAWTRANSFORMFEEDBACKNVPROC) __GLeeGetProcAddress("glDrawTransformFeedbackNV"))!=0) nLinked++;
\r
14568 if (nLinked==7) return GLEE_LINK_COMPLETE;
\r
14569 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14570 return GLEE_LINK_PARTIAL;
\r
14573 GLuint __GLeeLink_GL_SGIX_texture_select(void) {return GLEE_LINK_COMPLETE;}
\r
14575 GLuint __GLeeLink_GL_INGR_blend_func_separate(void)
\r
14578 #ifdef __GLEE_GL_INGR_blend_func_separate
\r
14579 if ((GLeeFuncPtr_glBlendFuncSeparateINGR = (GLEEPFNGLBLENDFUNCSEPARATEINGRPROC) __GLeeGetProcAddress("glBlendFuncSeparateINGR"))!=0) nLinked++;
\r
14581 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14582 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14583 return GLEE_LINK_PARTIAL;
\r
14586 GLuint __GLeeLink_GL_SGIX_depth_pass_instrument(void) {return GLEE_LINK_COMPLETE;}
\r
14588 GLuint __GLeeLink_GL_SGIX_igloo_interface(void)
\r
14591 #ifdef __GLEE_GL_SGIX_igloo_interface
\r
14592 if ((GLeeFuncPtr_glIglooInterfaceSGIX = (GLEEPFNGLIGLOOINTERFACESGIXPROC) __GLeeGetProcAddress("glIglooInterfaceSGIX"))!=0) nLinked++;
\r
14594 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
14595 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14596 return GLEE_LINK_PARTIAL;
\r
14599 GLuint __GLeeLink_GL_EXT_fragment_lighting(void)
\r
14602 #ifdef __GLEE_GL_EXT_fragment_lighting
\r
14603 if ((GLeeFuncPtr_glFragmentLightModeliEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIEXTPROC) __GLeeGetProcAddress("glFragmentLightModeliEXT"))!=0) nLinked++;
\r
14604 if ((GLeeFuncPtr_glFragmentLightModelfEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfEXT"))!=0) nLinked++;
\r
14605 if ((GLeeFuncPtr_glFragmentLightModelivEXT = (GLEEPFNGLFRAGMENTLIGHTMODELIVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelivEXT"))!=0) nLinked++;
\r
14606 if ((GLeeFuncPtr_glFragmentLightModelfvEXT = (GLEEPFNGLFRAGMENTLIGHTMODELFVEXTPROC) __GLeeGetProcAddress("glFragmentLightModelfvEXT"))!=0) nLinked++;
\r
14607 if ((GLeeFuncPtr_glFragmentLightiEXT = (GLEEPFNGLFRAGMENTLIGHTIEXTPROC) __GLeeGetProcAddress("glFragmentLightiEXT"))!=0) nLinked++;
\r
14608 if ((GLeeFuncPtr_glFragmentLightfEXT = (GLEEPFNGLFRAGMENTLIGHTFEXTPROC) __GLeeGetProcAddress("glFragmentLightfEXT"))!=0) nLinked++;
\r
14609 if ((GLeeFuncPtr_glFragmentLightivEXT = (GLEEPFNGLFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glFragmentLightivEXT"))!=0) nLinked++;
\r
14610 if ((GLeeFuncPtr_glFragmentLightfvEXT = (GLEEPFNGLFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glFragmentLightfvEXT"))!=0) nLinked++;
\r
14611 if ((GLeeFuncPtr_glGetFragmentLightivEXT = (GLEEPFNGLGETFRAGMENTLIGHTIVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightivEXT"))!=0) nLinked++;
\r
14612 if ((GLeeFuncPtr_glGetFragmentLightfvEXT = (GLEEPFNGLGETFRAGMENTLIGHTFVEXTPROC) __GLeeGetProcAddress("glGetFragmentLightfvEXT"))!=0) nLinked++;
\r
14613 if ((GLeeFuncPtr_glFragmentMaterialfEXT = (GLEEPFNGLFRAGMENTMATERIALFEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfEXT"))!=0) nLinked++;
\r
14614 if ((GLeeFuncPtr_glFragmentMaterialiEXT = (GLEEPFNGLFRAGMENTMATERIALIEXTPROC) __GLeeGetProcAddress("glFragmentMaterialiEXT"))!=0) nLinked++;
\r
14615 if ((GLeeFuncPtr_glFragmentMaterialfvEXT = (GLEEPFNGLFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialfvEXT"))!=0) nLinked++;
\r
14616 if ((GLeeFuncPtr_glFragmentMaterialivEXT = (GLEEPFNGLFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glFragmentMaterialivEXT"))!=0) nLinked++;
\r
14617 if ((GLeeFuncPtr_glFragmentColorMaterialEXT = (GLEEPFNGLFRAGMENTCOLORMATERIALEXTPROC) __GLeeGetProcAddress("glFragmentColorMaterialEXT"))!=0) nLinked++;
\r
14618 if ((GLeeFuncPtr_glGetFragmentMaterialfvEXT = (GLEEPFNGLGETFRAGMENTMATERIALFVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialfvEXT"))!=0) nLinked++;
\r
14619 if ((GLeeFuncPtr_glGetFragmentMaterialivEXT = (GLEEPFNGLGETFRAGMENTMATERIALIVEXTPROC) __GLeeGetProcAddress("glGetFragmentMaterialivEXT"))!=0) nLinked++;
\r
14620 if ((GLeeFuncPtr_glLightEnviEXT = (GLEEPFNGLLIGHTENVIEXTPROC) __GLeeGetProcAddress("glLightEnviEXT"))!=0) nLinked++;
\r
14622 if (nLinked==18) return GLEE_LINK_COMPLETE;
\r
14623 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14624 return GLEE_LINK_PARTIAL;
\r
14627 GLuint __GLeeLink_GL_EXT_geometry_shader4(void)
\r
14630 #ifdef __GLEE_GL_EXT_geometry_shader4
\r
14631 if ((GLeeFuncPtr_glProgramParameteriEXT = (GLEEPFNGLPROGRAMPARAMETERIEXTPROC) __GLeeGetProcAddress("glProgramParameteriEXT"))!=0) nLinked++;
\r
14632 if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
\r
14633 if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
\r
14634 if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
\r
14636 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
14637 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14638 return GLEE_LINK_PARTIAL;
\r
14641 GLuint __GLeeLink_GL_EXT_scene_marker(void)
\r
14644 #ifdef __GLEE_GL_EXT_scene_marker
\r
14645 if ((GLeeFuncPtr_glBeginSceneEXT = (GLEEPFNGLBEGINSCENEEXTPROC) __GLeeGetProcAddress("glBeginSceneEXT"))!=0) nLinked++;
\r
14646 if ((GLeeFuncPtr_glEndSceneEXT = (GLEEPFNGLENDSCENEEXTPROC) __GLeeGetProcAddress("glEndSceneEXT"))!=0) nLinked++;
\r
14648 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
14649 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14650 return GLEE_LINK_PARTIAL;
\r
14653 GLuint __GLeeLink_GL_EXT_texture_compression_dxt1(void) {return GLEE_LINK_COMPLETE;}
\r
14655 GLuint __GLeeLink_GL_EXT_texture_env(void) {return GLEE_LINK_COMPLETE;}
\r
14657 GLuint __GLeeLink_GL_IBM_static_data(void) {return GLEE_LINK_COMPLETE;}
\r
14659 GLuint __GLeeLink_GL_NV_gpu_program4(void)
\r
14662 #ifdef __GLEE_GL_NV_gpu_program4
\r
14663 if ((GLeeFuncPtr_glProgramLocalParameterI4iNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4iNV"))!=0) nLinked++;
\r
14664 if ((GLeeFuncPtr_glProgramLocalParameterI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4ivNV"))!=0) nLinked++;
\r
14665 if ((GLeeFuncPtr_glProgramLocalParametersI4ivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4ivNV"))!=0) nLinked++;
\r
14666 if ((GLeeFuncPtr_glProgramLocalParameterI4uiNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uiNV"))!=0) nLinked++;
\r
14667 if ((GLeeFuncPtr_glProgramLocalParameterI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParameterI4uivNV"))!=0) nLinked++;
\r
14668 if ((GLeeFuncPtr_glProgramLocalParametersI4uivNV = (GLEEPFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramLocalParametersI4uivNV"))!=0) nLinked++;
\r
14669 if ((GLeeFuncPtr_glProgramEnvParameterI4iNV = (GLEEPFNGLPROGRAMENVPARAMETERI4INVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4iNV"))!=0) nLinked++;
\r
14670 if ((GLeeFuncPtr_glProgramEnvParameterI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4ivNV"))!=0) nLinked++;
\r
14671 if ((GLeeFuncPtr_glProgramEnvParametersI4ivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4IVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4ivNV"))!=0) nLinked++;
\r
14672 if ((GLeeFuncPtr_glProgramEnvParameterI4uiNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UINVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uiNV"))!=0) nLinked++;
\r
14673 if ((GLeeFuncPtr_glProgramEnvParameterI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParameterI4uivNV"))!=0) nLinked++;
\r
14674 if ((GLeeFuncPtr_glProgramEnvParametersI4uivNV = (GLEEPFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) __GLeeGetProcAddress("glProgramEnvParametersI4uivNV"))!=0) nLinked++;
\r
14675 if ((GLeeFuncPtr_glGetProgramLocalParameterIivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIivNV"))!=0) nLinked++;
\r
14676 if ((GLeeFuncPtr_glGetProgramLocalParameterIuivNV = (GLEEPFNGLGETPROGRAMLOCALPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramLocalParameterIuivNV"))!=0) nLinked++;
\r
14677 if ((GLeeFuncPtr_glGetProgramEnvParameterIivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIivNV"))!=0) nLinked++;
\r
14678 if ((GLeeFuncPtr_glGetProgramEnvParameterIuivNV = (GLEEPFNGLGETPROGRAMENVPARAMETERIUIVNVPROC) __GLeeGetProcAddress("glGetProgramEnvParameterIuivNV"))!=0) nLinked++;
\r
14679 if ((GLeeFuncPtr_glFramebufferTextureEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREEXTPROC) __GLeeGetProcAddress("glFramebufferTextureEXT"))!=0) nLinked++;
\r
14680 if ((GLeeFuncPtr_glFramebufferTextureLayerEXT = (GLEEPFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) __GLeeGetProcAddress("glFramebufferTextureLayerEXT"))!=0) nLinked++;
\r
14681 if ((GLeeFuncPtr_glFramebufferTextureFaceEXT = (GLEEPFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) __GLeeGetProcAddress("glFramebufferTextureFaceEXT"))!=0) nLinked++;
\r
14682 if ((GLeeFuncPtr_glVertexAttribI2iEXT = (GLEEPFNGLVERTEXATTRIBI2IEXTPROC) __GLeeGetProcAddress("glVertexAttribI2iEXT"))!=0) nLinked++;
\r
14683 if ((GLeeFuncPtr_glVertexAttribI3iEXT = (GLEEPFNGLVERTEXATTRIBI3IEXTPROC) __GLeeGetProcAddress("glVertexAttribI3iEXT"))!=0) nLinked++;
\r
14684 if ((GLeeFuncPtr_glVertexAttribI4iEXT = (GLEEPFNGLVERTEXATTRIBI4IEXTPROC) __GLeeGetProcAddress("glVertexAttribI4iEXT"))!=0) nLinked++;
\r
14685 if ((GLeeFuncPtr_glVertexAttribI1uiEXT = (GLEEPFNGLVERTEXATTRIBI1UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uiEXT"))!=0) nLinked++;
\r
14686 if ((GLeeFuncPtr_glVertexAttribI2uiEXT = (GLEEPFNGLVERTEXATTRIBI2UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uiEXT"))!=0) nLinked++;
\r
14687 if ((GLeeFuncPtr_glVertexAttribI3uiEXT = (GLEEPFNGLVERTEXATTRIBI3UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uiEXT"))!=0) nLinked++;
\r
14688 if ((GLeeFuncPtr_glVertexAttribI4uiEXT = (GLEEPFNGLVERTEXATTRIBI4UIEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uiEXT"))!=0) nLinked++;
\r
14689 if ((GLeeFuncPtr_glVertexAttribI1ivEXT = (GLEEPFNGLVERTEXATTRIBI1IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1ivEXT"))!=0) nLinked++;
\r
14690 if ((GLeeFuncPtr_glVertexAttribI2ivEXT = (GLEEPFNGLVERTEXATTRIBI2IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2ivEXT"))!=0) nLinked++;
\r
14691 if ((GLeeFuncPtr_glVertexAttribI3ivEXT = (GLEEPFNGLVERTEXATTRIBI3IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3ivEXT"))!=0) nLinked++;
\r
14692 if ((GLeeFuncPtr_glVertexAttribI4ivEXT = (GLEEPFNGLVERTEXATTRIBI4IVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ivEXT"))!=0) nLinked++;
\r
14693 if ((GLeeFuncPtr_glVertexAttribI1uivEXT = (GLEEPFNGLVERTEXATTRIBI1UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI1uivEXT"))!=0) nLinked++;
\r
14694 if ((GLeeFuncPtr_glVertexAttribI2uivEXT = (GLEEPFNGLVERTEXATTRIBI2UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI2uivEXT"))!=0) nLinked++;
\r
14695 if ((GLeeFuncPtr_glVertexAttribI3uivEXT = (GLEEPFNGLVERTEXATTRIBI3UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI3uivEXT"))!=0) nLinked++;
\r
14696 if ((GLeeFuncPtr_glVertexAttribI4uivEXT = (GLEEPFNGLVERTEXATTRIBI4UIVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4uivEXT"))!=0) nLinked++;
\r
14697 if ((GLeeFuncPtr_glVertexAttribI4bvEXT = (GLEEPFNGLVERTEXATTRIBI4BVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4bvEXT"))!=0) nLinked++;
\r
14698 if ((GLeeFuncPtr_glVertexAttribI4svEXT = (GLEEPFNGLVERTEXATTRIBI4SVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4svEXT"))!=0) nLinked++;
\r
14699 if ((GLeeFuncPtr_glVertexAttribI4ubvEXT = (GLEEPFNGLVERTEXATTRIBI4UBVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4ubvEXT"))!=0) nLinked++;
\r
14700 if ((GLeeFuncPtr_glVertexAttribI4usvEXT = (GLEEPFNGLVERTEXATTRIBI4USVEXTPROC) __GLeeGetProcAddress("glVertexAttribI4usvEXT"))!=0) nLinked++;
\r
14701 if ((GLeeFuncPtr_glVertexAttribIPointerEXT = (GLEEPFNGLVERTEXATTRIBIPOINTEREXTPROC) __GLeeGetProcAddress("glVertexAttribIPointerEXT"))!=0) nLinked++;
\r
14702 if ((GLeeFuncPtr_glGetVertexAttribIivEXT = (GLEEPFNGLGETVERTEXATTRIBIIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIivEXT"))!=0) nLinked++;
\r
14703 if ((GLeeFuncPtr_glGetVertexAttribIuivEXT = (GLEEPFNGLGETVERTEXATTRIBIUIVEXTPROC) __GLeeGetProcAddress("glGetVertexAttribIuivEXT"))!=0) nLinked++;
\r
14705 if (nLinked==41) return GLEE_LINK_COMPLETE;
\r
14706 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14707 return GLEE_LINK_PARTIAL;
\r
14710 GLuint __GLeeLink_GL_OES_byte_coordinates(void) {return GLEE_LINK_COMPLETE;}
\r
14712 GLuint __GLeeLink_GL_OES_compressed_paletted_texture(void) {return GLEE_LINK_COMPLETE;}
\r
14714 GLuint __GLeeLink_GL_OES_single_precision(void)
\r
14717 #ifdef __GLEE_GL_OES_single_precision
\r
14718 if ((GLeeFuncPtr_glDepthRangefOES = (GLEEPFNGLDEPTHRANGEFOESPROC) __GLeeGetProcAddress("glDepthRangefOES"))!=0) nLinked++;
\r
14719 if ((GLeeFuncPtr_glFrustumfOES = (GLEEPFNGLFRUSTUMFOESPROC) __GLeeGetProcAddress("glFrustumfOES"))!=0) nLinked++;
\r
14720 if ((GLeeFuncPtr_glOrthofOES = (GLEEPFNGLORTHOFOESPROC) __GLeeGetProcAddress("glOrthofOES"))!=0) nLinked++;
\r
14721 if ((GLeeFuncPtr_glClipPlanefOES = (GLEEPFNGLCLIPPLANEFOESPROC) __GLeeGetProcAddress("glClipPlanefOES"))!=0) nLinked++;
\r
14722 if ((GLeeFuncPtr_glGetClipPlanefOES = (GLEEPFNGLGETCLIPPLANEFOESPROC) __GLeeGetProcAddress("glGetClipPlanefOES"))!=0) nLinked++;
\r
14723 if ((GLeeFuncPtr_glClearDepthfOES = (GLEEPFNGLCLEARDEPTHFOESPROC) __GLeeGetProcAddress("glClearDepthfOES"))!=0) nLinked++;
\r
14725 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
14726 if (nLinked==0) return GLEE_LINK_FAIL;
\r
14727 return GLEE_LINK_PARTIAL;
\r
14730 GLuint __GLeeLink_GL_SGIX_pixel_texture_bits(void) {return GLEE_LINK_COMPLETE;}
\r
14732 GLuint __GLeeLink_GL_SGIX_texture_range(void) {return GLEE_LINK_COMPLETE;}
\r
14734 GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322];
\r
14736 void initGLLoadFunctions(void)
\r
14738 __GLeeGLLoadFunction[0]=__GLeeLink_GL_VERSION_1_2;
\r
14739 __GLeeGLLoadFunction[1]=__GLeeLink_GL_ARB_imaging;
\r
14740 __GLeeGLLoadFunction[2]=__GLeeLink_GL_VERSION_1_3;
\r
14741 __GLeeGLLoadFunction[3]=__GLeeLink_GL_VERSION_1_4;
\r
14742 __GLeeGLLoadFunction[4]=__GLeeLink_GL_VERSION_1_5;
\r
14743 __GLeeGLLoadFunction[5]=__GLeeLink_GL_VERSION_2_0;
\r
14744 __GLeeGLLoadFunction[6]=__GLeeLink_GL_VERSION_2_1;
\r
14745 __GLeeGLLoadFunction[7]=__GLeeLink_GL_VERSION_3_0;
\r
14746 __GLeeGLLoadFunction[8]=__GLeeLink_GL_ARB_multitexture;
\r
14747 __GLeeGLLoadFunction[9]=__GLeeLink_GL_ARB_transpose_matrix;
\r
14748 __GLeeGLLoadFunction[10]=__GLeeLink_GL_ARB_multisample;
\r
14749 __GLeeGLLoadFunction[11]=__GLeeLink_GL_ARB_texture_env_add;
\r
14750 __GLeeGLLoadFunction[12]=__GLeeLink_GL_ARB_texture_cube_map;
\r
14751 __GLeeGLLoadFunction[13]=__GLeeLink_GL_ARB_texture_compression;
\r
14752 __GLeeGLLoadFunction[14]=__GLeeLink_GL_ARB_texture_border_clamp;
\r
14753 __GLeeGLLoadFunction[15]=__GLeeLink_GL_ARB_point_parameters;
\r
14754 __GLeeGLLoadFunction[16]=__GLeeLink_GL_ARB_vertex_blend;
\r
14755 __GLeeGLLoadFunction[17]=__GLeeLink_GL_ARB_matrix_palette;
\r
14756 __GLeeGLLoadFunction[18]=__GLeeLink_GL_ARB_texture_env_combine;
\r
14757 __GLeeGLLoadFunction[19]=__GLeeLink_GL_ARB_texture_env_crossbar;
\r
14758 __GLeeGLLoadFunction[20]=__GLeeLink_GL_ARB_texture_env_dot3;
\r
14759 __GLeeGLLoadFunction[21]=__GLeeLink_GL_ARB_texture_mirrored_repeat;
\r
14760 __GLeeGLLoadFunction[22]=__GLeeLink_GL_ARB_depth_texture;
\r
14761 __GLeeGLLoadFunction[23]=__GLeeLink_GL_ARB_shadow;
\r
14762 __GLeeGLLoadFunction[24]=__GLeeLink_GL_ARB_shadow_ambient;
\r
14763 __GLeeGLLoadFunction[25]=__GLeeLink_GL_ARB_window_pos;
\r
14764 __GLeeGLLoadFunction[26]=__GLeeLink_GL_ARB_vertex_program;
\r
14765 __GLeeGLLoadFunction[27]=__GLeeLink_GL_ARB_fragment_program;
\r
14766 __GLeeGLLoadFunction[28]=__GLeeLink_GL_ARB_vertex_buffer_object;
\r
14767 __GLeeGLLoadFunction[29]=__GLeeLink_GL_ARB_occlusion_query;
\r
14768 __GLeeGLLoadFunction[30]=__GLeeLink_GL_ARB_shader_objects;
\r
14769 __GLeeGLLoadFunction[31]=__GLeeLink_GL_ARB_vertex_shader;
\r
14770 __GLeeGLLoadFunction[32]=__GLeeLink_GL_ARB_fragment_shader;
\r
14771 __GLeeGLLoadFunction[33]=__GLeeLink_GL_ARB_shading_language_100;
\r
14772 __GLeeGLLoadFunction[34]=__GLeeLink_GL_ARB_texture_non_power_of_two;
\r
14773 __GLeeGLLoadFunction[35]=__GLeeLink_GL_ARB_point_sprite;
\r
14774 __GLeeGLLoadFunction[36]=__GLeeLink_GL_ARB_fragment_program_shadow;
\r
14775 __GLeeGLLoadFunction[37]=__GLeeLink_GL_ARB_draw_buffers;
\r
14776 __GLeeGLLoadFunction[38]=__GLeeLink_GL_ARB_texture_rectangle;
\r
14777 __GLeeGLLoadFunction[39]=__GLeeLink_GL_ARB_color_buffer_float;
\r
14778 __GLeeGLLoadFunction[40]=__GLeeLink_GL_ARB_half_float_pixel;
\r
14779 __GLeeGLLoadFunction[41]=__GLeeLink_GL_ARB_texture_float;
\r
14780 __GLeeGLLoadFunction[42]=__GLeeLink_GL_ARB_pixel_buffer_object;
\r
14781 __GLeeGLLoadFunction[43]=__GLeeLink_GL_ARB_depth_buffer_float;
\r
14782 __GLeeGLLoadFunction[44]=__GLeeLink_GL_ARB_draw_instanced;
\r
14783 __GLeeGLLoadFunction[45]=__GLeeLink_GL_ARB_framebuffer_object;
\r
14784 __GLeeGLLoadFunction[46]=__GLeeLink_GL_ARB_framebuffer_sRGB;
\r
14785 __GLeeGLLoadFunction[47]=__GLeeLink_GL_ARB_geometry_shader4;
\r
14786 __GLeeGLLoadFunction[48]=__GLeeLink_GL_ARB_half_float_vertex;
\r
14787 __GLeeGLLoadFunction[49]=__GLeeLink_GL_ARB_instanced_arrays;
\r
14788 __GLeeGLLoadFunction[50]=__GLeeLink_GL_ARB_map_buffer_range;
\r
14789 __GLeeGLLoadFunction[51]=__GLeeLink_GL_ARB_texture_buffer_object;
\r
14790 __GLeeGLLoadFunction[52]=__GLeeLink_GL_ARB_texture_compression_rgtc;
\r
14791 __GLeeGLLoadFunction[53]=__GLeeLink_GL_ARB_texture_rg;
\r
14792 __GLeeGLLoadFunction[54]=__GLeeLink_GL_ARB_vertex_array_object;
\r
14793 __GLeeGLLoadFunction[55]=__GLeeLink_GL_EXT_abgr;
\r
14794 __GLeeGLLoadFunction[56]=__GLeeLink_GL_EXT_blend_color;
\r
14795 __GLeeGLLoadFunction[57]=__GLeeLink_GL_EXT_polygon_offset;
\r
14796 __GLeeGLLoadFunction[58]=__GLeeLink_GL_EXT_texture;
\r
14797 __GLeeGLLoadFunction[59]=__GLeeLink_GL_EXT_texture3D;
\r
14798 __GLeeGLLoadFunction[60]=__GLeeLink_GL_SGIS_texture_filter4;
\r
14799 __GLeeGLLoadFunction[61]=__GLeeLink_GL_EXT_subtexture;
\r
14800 __GLeeGLLoadFunction[62]=__GLeeLink_GL_EXT_copy_texture;
\r
14801 __GLeeGLLoadFunction[63]=__GLeeLink_GL_EXT_histogram;
\r
14802 __GLeeGLLoadFunction[64]=__GLeeLink_GL_EXT_convolution;
\r
14803 __GLeeGLLoadFunction[65]=__GLeeLink_GL_SGI_color_matrix;
\r
14804 __GLeeGLLoadFunction[66]=__GLeeLink_GL_SGI_color_table;
\r
14805 __GLeeGLLoadFunction[67]=__GLeeLink_GL_SGIS_pixel_texture;
\r
14806 __GLeeGLLoadFunction[68]=__GLeeLink_GL_SGIX_pixel_texture;
\r
14807 __GLeeGLLoadFunction[69]=__GLeeLink_GL_SGIS_texture4D;
\r
14808 __GLeeGLLoadFunction[70]=__GLeeLink_GL_SGI_texture_color_table;
\r
14809 __GLeeGLLoadFunction[71]=__GLeeLink_GL_EXT_cmyka;
\r
14810 __GLeeGLLoadFunction[72]=__GLeeLink_GL_EXT_texture_object;
\r
14811 __GLeeGLLoadFunction[73]=__GLeeLink_GL_SGIS_detail_texture;
\r
14812 __GLeeGLLoadFunction[74]=__GLeeLink_GL_SGIS_sharpen_texture;
\r
14813 __GLeeGLLoadFunction[75]=__GLeeLink_GL_EXT_packed_pixels;
\r
14814 __GLeeGLLoadFunction[76]=__GLeeLink_GL_SGIS_texture_lod;
\r
14815 __GLeeGLLoadFunction[77]=__GLeeLink_GL_SGIS_multisample;
\r
14816 __GLeeGLLoadFunction[78]=__GLeeLink_GL_EXT_rescale_normal;
\r
14817 __GLeeGLLoadFunction[79]=__GLeeLink_GL_EXT_vertex_array;
\r
14818 __GLeeGLLoadFunction[80]=__GLeeLink_GL_EXT_misc_attribute;
\r
14819 __GLeeGLLoadFunction[81]=__GLeeLink_GL_SGIS_generate_mipmap;
\r
14820 __GLeeGLLoadFunction[82]=__GLeeLink_GL_SGIX_clipmap;
\r
14821 __GLeeGLLoadFunction[83]=__GLeeLink_GL_SGIX_shadow;
\r
14822 __GLeeGLLoadFunction[84]=__GLeeLink_GL_SGIS_texture_edge_clamp;
\r
14823 __GLeeGLLoadFunction[85]=__GLeeLink_GL_SGIS_texture_border_clamp;
\r
14824 __GLeeGLLoadFunction[86]=__GLeeLink_GL_EXT_blend_minmax;
\r
14825 __GLeeGLLoadFunction[87]=__GLeeLink_GL_EXT_blend_subtract;
\r
14826 __GLeeGLLoadFunction[88]=__GLeeLink_GL_EXT_blend_logic_op;
\r
14827 __GLeeGLLoadFunction[89]=__GLeeLink_GL_SGIX_interlace;
\r
14828 __GLeeGLLoadFunction[90]=__GLeeLink_GL_SGIX_pixel_tiles;
\r
14829 __GLeeGLLoadFunction[91]=__GLeeLink_GL_SGIS_texture_select;
\r
14830 __GLeeGLLoadFunction[92]=__GLeeLink_GL_SGIX_sprite;
\r
14831 __GLeeGLLoadFunction[93]=__GLeeLink_GL_SGIX_texture_multi_buffer;
\r
14832 __GLeeGLLoadFunction[94]=__GLeeLink_GL_EXT_point_parameters;
\r
14833 __GLeeGLLoadFunction[95]=__GLeeLink_GL_SGIS_point_parameters;
\r
14834 __GLeeGLLoadFunction[96]=__GLeeLink_GL_SGIX_instruments;
\r
14835 __GLeeGLLoadFunction[97]=__GLeeLink_GL_SGIX_texture_scale_bias;
\r
14836 __GLeeGLLoadFunction[98]=__GLeeLink_GL_SGIX_framezoom;
\r
14837 __GLeeGLLoadFunction[99]=__GLeeLink_GL_SGIX_tag_sample_buffer;
\r
14838 __GLeeGLLoadFunction[100]=__GLeeLink_GL_FfdMaskSGIX;
\r
14839 __GLeeGLLoadFunction[101]=__GLeeLink_GL_SGIX_polynomial_ffd;
\r
14840 __GLeeGLLoadFunction[102]=__GLeeLink_GL_SGIX_reference_plane;
\r
14841 __GLeeGLLoadFunction[103]=__GLeeLink_GL_SGIX_flush_raster;
\r
14842 __GLeeGLLoadFunction[104]=__GLeeLink_GL_SGIX_depth_texture;
\r
14843 __GLeeGLLoadFunction[105]=__GLeeLink_GL_SGIS_fog_function;
\r
14844 __GLeeGLLoadFunction[106]=__GLeeLink_GL_SGIX_fog_offset;
\r
14845 __GLeeGLLoadFunction[107]=__GLeeLink_GL_HP_image_transform;
\r
14846 __GLeeGLLoadFunction[108]=__GLeeLink_GL_HP_convolution_border_modes;
\r
14847 __GLeeGLLoadFunction[109]=__GLeeLink_GL_INGR_palette_buffer;
\r
14848 __GLeeGLLoadFunction[110]=__GLeeLink_GL_SGIX_texture_add_env;
\r
14849 __GLeeGLLoadFunction[111]=__GLeeLink_GL_EXT_color_subtable;
\r
14850 __GLeeGLLoadFunction[112]=__GLeeLink_GL_PGI_vertex_hints;
\r
14851 __GLeeGLLoadFunction[113]=__GLeeLink_GL_PGI_misc_hints;
\r
14852 __GLeeGLLoadFunction[114]=__GLeeLink_GL_EXT_paletted_texture;
\r
14853 __GLeeGLLoadFunction[115]=__GLeeLink_GL_EXT_clip_volume_hint;
\r
14854 __GLeeGLLoadFunction[116]=__GLeeLink_GL_SGIX_list_priority;
\r
14855 __GLeeGLLoadFunction[117]=__GLeeLink_GL_SGIX_ir_instrument1;
\r
14856 __GLeeGLLoadFunction[118]=__GLeeLink_GL_SGIX_calligraphic_fragment;
\r
14857 __GLeeGLLoadFunction[119]=__GLeeLink_GL_SGIX_texture_lod_bias;
\r
14858 __GLeeGLLoadFunction[120]=__GLeeLink_GL_SGIX_shadow_ambient;
\r
14859 __GLeeGLLoadFunction[121]=__GLeeLink_GL_EXT_index_texture;
\r
14860 __GLeeGLLoadFunction[122]=__GLeeLink_GL_EXT_index_material;
\r
14861 __GLeeGLLoadFunction[123]=__GLeeLink_GL_EXT_index_func;
\r
14862 __GLeeGLLoadFunction[124]=__GLeeLink_GL_EXT_index_array_formats;
\r
14863 __GLeeGLLoadFunction[125]=__GLeeLink_GL_EXT_compiled_vertex_array;
\r
14864 __GLeeGLLoadFunction[126]=__GLeeLink_GL_EXT_cull_vertex;
\r
14865 __GLeeGLLoadFunction[127]=__GLeeLink_GL_SGIX_ycrcb;
\r
14866 __GLeeGLLoadFunction[128]=__GLeeLink_GL_SGIX_fragment_lighting;
\r
14867 __GLeeGLLoadFunction[129]=__GLeeLink_GL_IBM_rasterpos_clip;
\r
14868 __GLeeGLLoadFunction[130]=__GLeeLink_GL_HP_texture_lighting;
\r
14869 __GLeeGLLoadFunction[131]=__GLeeLink_GL_EXT_draw_range_elements;
\r
14870 __GLeeGLLoadFunction[132]=__GLeeLink_GL_WIN_phong_shading;
\r
14871 __GLeeGLLoadFunction[133]=__GLeeLink_GL_WIN_specular_fog;
\r
14872 __GLeeGLLoadFunction[134]=__GLeeLink_GL_EXT_light_texture;
\r
14873 __GLeeGLLoadFunction[135]=__GLeeLink_GL_SGIX_blend_alpha_minmax;
\r
14874 __GLeeGLLoadFunction[136]=__GLeeLink_GL_SGIX_impact_pixel_texture;
\r
14875 __GLeeGLLoadFunction[137]=__GLeeLink_GL_EXT_bgra;
\r
14876 __GLeeGLLoadFunction[138]=__GLeeLink_GL_SGIX_async;
\r
14877 __GLeeGLLoadFunction[139]=__GLeeLink_GL_SGIX_async_pixel;
\r
14878 __GLeeGLLoadFunction[140]=__GLeeLink_GL_SGIX_async_histogram;
\r
14879 __GLeeGLLoadFunction[141]=__GLeeLink_GL_INTEL_texture_scissor;
\r
14880 __GLeeGLLoadFunction[142]=__GLeeLink_GL_INTEL_parallel_arrays;
\r
14881 __GLeeGLLoadFunction[143]=__GLeeLink_GL_HP_occlusion_test;
\r
14882 __GLeeGLLoadFunction[144]=__GLeeLink_GL_EXT_pixel_transform;
\r
14883 __GLeeGLLoadFunction[145]=__GLeeLink_GL_EXT_pixel_transform_color_table;
\r
14884 __GLeeGLLoadFunction[146]=__GLeeLink_GL_EXT_shared_texture_palette;
\r
14885 __GLeeGLLoadFunction[147]=__GLeeLink_GL_EXT_separate_specular_color;
\r
14886 __GLeeGLLoadFunction[148]=__GLeeLink_GL_EXT_secondary_color;
\r
14887 __GLeeGLLoadFunction[149]=__GLeeLink_GL_EXT_texture_perturb_normal;
\r
14888 __GLeeGLLoadFunction[150]=__GLeeLink_GL_EXT_multi_draw_arrays;
\r
14889 __GLeeGLLoadFunction[151]=__GLeeLink_GL_EXT_fog_coord;
\r
14890 __GLeeGLLoadFunction[152]=__GLeeLink_GL_REND_screen_coordinates;
\r
14891 __GLeeGLLoadFunction[153]=__GLeeLink_GL_EXT_coordinate_frame;
\r
14892 __GLeeGLLoadFunction[154]=__GLeeLink_GL_EXT_texture_env_combine;
\r
14893 __GLeeGLLoadFunction[155]=__GLeeLink_GL_APPLE_specular_vector;
\r
14894 __GLeeGLLoadFunction[156]=__GLeeLink_GL_APPLE_transform_hint;
\r
14895 __GLeeGLLoadFunction[157]=__GLeeLink_GL_SGIX_fog_scale;
\r
14896 __GLeeGLLoadFunction[158]=__GLeeLink_GL_SUNX_constant_data;
\r
14897 __GLeeGLLoadFunction[159]=__GLeeLink_GL_SUN_global_alpha;
\r
14898 __GLeeGLLoadFunction[160]=__GLeeLink_GL_SUN_triangle_list;
\r
14899 __GLeeGLLoadFunction[161]=__GLeeLink_GL_SUN_vertex;
\r
14900 __GLeeGLLoadFunction[162]=__GLeeLink_GL_EXT_blend_func_separate;
\r
14901 __GLeeGLLoadFunction[163]=__GLeeLink_GL_INGR_color_clamp;
\r
14902 __GLeeGLLoadFunction[164]=__GLeeLink_GL_INGR_interlace_read;
\r
14903 __GLeeGLLoadFunction[165]=__GLeeLink_GL_EXT_stencil_wrap;
\r
14904 __GLeeGLLoadFunction[166]=__GLeeLink_GL_EXT_422_pixels;
\r
14905 __GLeeGLLoadFunction[167]=__GLeeLink_GL_NV_texgen_reflection;
\r
14906 __GLeeGLLoadFunction[168]=__GLeeLink_GL_EXT_texture_cube_map;
\r
14907 __GLeeGLLoadFunction[169]=__GLeeLink_GL_SUN_convolution_border_modes;
\r
14908 __GLeeGLLoadFunction[170]=__GLeeLink_GL_EXT_texture_env_add;
\r
14909 __GLeeGLLoadFunction[171]=__GLeeLink_GL_EXT_texture_lod_bias;
\r
14910 __GLeeGLLoadFunction[172]=__GLeeLink_GL_EXT_texture_filter_anisotropic;
\r
14911 __GLeeGLLoadFunction[173]=__GLeeLink_GL_EXT_vertex_weighting;
\r
14912 __GLeeGLLoadFunction[174]=__GLeeLink_GL_NV_light_max_exponent;
\r
14913 __GLeeGLLoadFunction[175]=__GLeeLink_GL_NV_vertex_array_range;
\r
14914 __GLeeGLLoadFunction[176]=__GLeeLink_GL_NV_register_combiners;
\r
14915 __GLeeGLLoadFunction[177]=__GLeeLink_GL_NV_fog_distance;
\r
14916 __GLeeGLLoadFunction[178]=__GLeeLink_GL_NV_texgen_emboss;
\r
14917 __GLeeGLLoadFunction[179]=__GLeeLink_GL_NV_blend_square;
\r
14918 __GLeeGLLoadFunction[180]=__GLeeLink_GL_NV_texture_env_combine4;
\r
14919 __GLeeGLLoadFunction[181]=__GLeeLink_GL_MESA_resize_buffers;
\r
14920 __GLeeGLLoadFunction[182]=__GLeeLink_GL_MESA_window_pos;
\r
14921 __GLeeGLLoadFunction[183]=__GLeeLink_GL_EXT_texture_compression_s3tc;
\r
14922 __GLeeGLLoadFunction[184]=__GLeeLink_GL_IBM_cull_vertex;
\r
14923 __GLeeGLLoadFunction[185]=__GLeeLink_GL_IBM_multimode_draw_arrays;
\r
14924 __GLeeGLLoadFunction[186]=__GLeeLink_GL_IBM_vertex_array_lists;
\r
14925 __GLeeGLLoadFunction[187]=__GLeeLink_GL_SGIX_subsample;
\r
14926 __GLeeGLLoadFunction[188]=__GLeeLink_GL_SGIX_ycrcb_subsample;
\r
14927 __GLeeGLLoadFunction[189]=__GLeeLink_GL_SGIX_ycrcba;
\r
14928 __GLeeGLLoadFunction[190]=__GLeeLink_GL_SGI_depth_pass_instrument;
\r
14929 __GLeeGLLoadFunction[191]=__GLeeLink_GL_3DFX_texture_compression_FXT1;
\r
14930 __GLeeGLLoadFunction[192]=__GLeeLink_GL_3DFX_multisample;
\r
14931 __GLeeGLLoadFunction[193]=__GLeeLink_GL_3DFX_tbuffer;
\r
14932 __GLeeGLLoadFunction[194]=__GLeeLink_GL_EXT_multisample;
\r
14933 __GLeeGLLoadFunction[195]=__GLeeLink_GL_SGIX_vertex_preclip;
\r
14934 __GLeeGLLoadFunction[196]=__GLeeLink_GL_SGIX_convolution_accuracy;
\r
14935 __GLeeGLLoadFunction[197]=__GLeeLink_GL_SGIX_resample;
\r
14936 __GLeeGLLoadFunction[198]=__GLeeLink_GL_SGIS_point_line_texgen;
\r
14937 __GLeeGLLoadFunction[199]=__GLeeLink_GL_SGIS_texture_color_mask;
\r
14938 __GLeeGLLoadFunction[200]=__GLeeLink_GL_EXT_texture_env_dot3;
\r
14939 __GLeeGLLoadFunction[201]=__GLeeLink_GL_ATI_texture_mirror_once;
\r
14940 __GLeeGLLoadFunction[202]=__GLeeLink_GL_NV_fence;
\r
14941 __GLeeGLLoadFunction[203]=__GLeeLink_GL_IBM_texture_mirrored_repeat;
\r
14942 __GLeeGLLoadFunction[204]=__GLeeLink_GL_NV_evaluators;
\r
14943 __GLeeGLLoadFunction[205]=__GLeeLink_GL_NV_packed_depth_stencil;
\r
14944 __GLeeGLLoadFunction[206]=__GLeeLink_GL_NV_register_combiners2;
\r
14945 __GLeeGLLoadFunction[207]=__GLeeLink_GL_NV_texture_compression_vtc;
\r
14946 __GLeeGLLoadFunction[208]=__GLeeLink_GL_NV_texture_rectangle;
\r
14947 __GLeeGLLoadFunction[209]=__GLeeLink_GL_NV_texture_shader;
\r
14948 __GLeeGLLoadFunction[210]=__GLeeLink_GL_NV_texture_shader2;
\r
14949 __GLeeGLLoadFunction[211]=__GLeeLink_GL_NV_vertex_array_range2;
\r
14950 __GLeeGLLoadFunction[212]=__GLeeLink_GL_NV_vertex_program;
\r
14951 __GLeeGLLoadFunction[213]=__GLeeLink_GL_SGIX_texture_coordinate_clamp;
\r
14952 __GLeeGLLoadFunction[214]=__GLeeLink_GL_SGIX_scalebias_hint;
\r
14953 __GLeeGLLoadFunction[215]=__GLeeLink_GL_OML_interlace;
\r
14954 __GLeeGLLoadFunction[216]=__GLeeLink_GL_OML_subsample;
\r
14955 __GLeeGLLoadFunction[217]=__GLeeLink_GL_OML_resample;
\r
14956 __GLeeGLLoadFunction[218]=__GLeeLink_GL_NV_copy_depth_to_color;
\r
14957 __GLeeGLLoadFunction[219]=__GLeeLink_GL_ATI_envmap_bumpmap;
\r
14958 __GLeeGLLoadFunction[220]=__GLeeLink_GL_ATI_fragment_shader;
\r
14959 __GLeeGLLoadFunction[221]=__GLeeLink_GL_ATI_pn_triangles;
\r
14960 __GLeeGLLoadFunction[222]=__GLeeLink_GL_ATI_vertex_array_object;
\r
14961 __GLeeGLLoadFunction[223]=__GLeeLink_GL_EXT_vertex_shader;
\r
14962 __GLeeGLLoadFunction[224]=__GLeeLink_GL_ATI_vertex_streams;
\r
14963 __GLeeGLLoadFunction[225]=__GLeeLink_GL_ATI_element_array;
\r
14964 __GLeeGLLoadFunction[226]=__GLeeLink_GL_SUN_mesh_array;
\r
14965 __GLeeGLLoadFunction[227]=__GLeeLink_GL_SUN_slice_accum;
\r
14966 __GLeeGLLoadFunction[228]=__GLeeLink_GL_NV_multisample_filter_hint;
\r
14967 __GLeeGLLoadFunction[229]=__GLeeLink_GL_NV_depth_clamp;
\r
14968 __GLeeGLLoadFunction[230]=__GLeeLink_GL_NV_occlusion_query;
\r
14969 __GLeeGLLoadFunction[231]=__GLeeLink_GL_NV_point_sprite;
\r
14970 __GLeeGLLoadFunction[232]=__GLeeLink_GL_NV_texture_shader3;
\r
14971 __GLeeGLLoadFunction[233]=__GLeeLink_GL_NV_vertex_program1_1;
\r
14972 __GLeeGLLoadFunction[234]=__GLeeLink_GL_EXT_shadow_funcs;
\r
14973 __GLeeGLLoadFunction[235]=__GLeeLink_GL_EXT_stencil_two_side;
\r
14974 __GLeeGLLoadFunction[236]=__GLeeLink_GL_ATI_text_fragment_shader;
\r
14975 __GLeeGLLoadFunction[237]=__GLeeLink_GL_APPLE_client_storage;
\r
14976 __GLeeGLLoadFunction[238]=__GLeeLink_GL_APPLE_element_array;
\r
14977 __GLeeGLLoadFunction[239]=__GLeeLink_GL_APPLE_fence;
\r
14978 __GLeeGLLoadFunction[240]=__GLeeLink_GL_APPLE_vertex_array_object;
\r
14979 __GLeeGLLoadFunction[241]=__GLeeLink_GL_APPLE_vertex_array_range;
\r
14980 __GLeeGLLoadFunction[242]=__GLeeLink_GL_APPLE_ycbcr_422;
\r
14981 __GLeeGLLoadFunction[243]=__GLeeLink_GL_S3_s3tc;
\r
14982 __GLeeGLLoadFunction[244]=__GLeeLink_GL_ATI_draw_buffers;
\r
14983 __GLeeGLLoadFunction[245]=__GLeeLink_GL_ATI_pixel_format_float;
\r
14984 __GLeeGLLoadFunction[246]=__GLeeLink_GL_ATI_texture_env_combine3;
\r
14985 __GLeeGLLoadFunction[247]=__GLeeLink_GL_ATI_texture_float;
\r
14986 __GLeeGLLoadFunction[248]=__GLeeLink_GL_NV_float_buffer;
\r
14987 __GLeeGLLoadFunction[249]=__GLeeLink_GL_NV_fragment_program;
\r
14988 __GLeeGLLoadFunction[250]=__GLeeLink_GL_NV_half_float;
\r
14989 __GLeeGLLoadFunction[251]=__GLeeLink_GL_NV_pixel_data_range;
\r
14990 __GLeeGLLoadFunction[252]=__GLeeLink_GL_NV_primitive_restart;
\r
14991 __GLeeGLLoadFunction[253]=__GLeeLink_GL_NV_texture_expand_normal;
\r
14992 __GLeeGLLoadFunction[254]=__GLeeLink_GL_NV_vertex_program2;
\r
14993 __GLeeGLLoadFunction[255]=__GLeeLink_GL_ATI_map_object_buffer;
\r
14994 __GLeeGLLoadFunction[256]=__GLeeLink_GL_ATI_separate_stencil;
\r
14995 __GLeeGLLoadFunction[257]=__GLeeLink_GL_ATI_vertex_attrib_array_object;
\r
14996 __GLeeGLLoadFunction[258]=__GLeeLink_GL_OES_read_format;
\r
14997 __GLeeGLLoadFunction[259]=__GLeeLink_GL_EXT_depth_bounds_test;
\r
14998 __GLeeGLLoadFunction[260]=__GLeeLink_GL_EXT_texture_mirror_clamp;
\r
14999 __GLeeGLLoadFunction[261]=__GLeeLink_GL_EXT_blend_equation_separate;
\r
15000 __GLeeGLLoadFunction[262]=__GLeeLink_GL_MESA_pack_invert;
\r
15001 __GLeeGLLoadFunction[263]=__GLeeLink_GL_MESA_ycbcr_texture;
\r
15002 __GLeeGLLoadFunction[264]=__GLeeLink_GL_EXT_pixel_buffer_object;
\r
15003 __GLeeGLLoadFunction[265]=__GLeeLink_GL_NV_fragment_program_option;
\r
15004 __GLeeGLLoadFunction[266]=__GLeeLink_GL_NV_fragment_program2;
\r
15005 __GLeeGLLoadFunction[267]=__GLeeLink_GL_NV_vertex_program2_option;
\r
15006 __GLeeGLLoadFunction[268]=__GLeeLink_GL_NV_vertex_program3;
\r
15007 __GLeeGLLoadFunction[269]=__GLeeLink_GL_EXT_framebuffer_object;
\r
15008 __GLeeGLLoadFunction[270]=__GLeeLink_GL_GREMEDY_string_marker;
\r
15009 __GLeeGLLoadFunction[271]=__GLeeLink_GL_EXT_packed_depth_stencil;
\r
15010 __GLeeGLLoadFunction[272]=__GLeeLink_GL_EXT_stencil_clear_tag;
\r
15011 __GLeeGLLoadFunction[273]=__GLeeLink_GL_EXT_texture_sRGB;
\r
15012 __GLeeGLLoadFunction[274]=__GLeeLink_GL_EXT_framebuffer_blit;
\r
15013 __GLeeGLLoadFunction[275]=__GLeeLink_GL_EXT_framebuffer_multisample;
\r
15014 __GLeeGLLoadFunction[276]=__GLeeLink_GL_MESAX_texture_stack;
\r
15015 __GLeeGLLoadFunction[277]=__GLeeLink_GL_EXT_timer_query;
\r
15016 __GLeeGLLoadFunction[278]=__GLeeLink_GL_EXT_gpu_program_parameters;
\r
15017 __GLeeGLLoadFunction[279]=__GLeeLink_GL_APPLE_flush_buffer_range;
\r
15018 __GLeeGLLoadFunction[280]=__GLeeLink_GL_EXT_gpu_shader4;
\r
15019 __GLeeGLLoadFunction[281]=__GLeeLink_GL_EXT_draw_instanced;
\r
15020 __GLeeGLLoadFunction[282]=__GLeeLink_GL_EXT_packed_float;
\r
15021 __GLeeGLLoadFunction[283]=__GLeeLink_GL_EXT_texture_array;
\r
15022 __GLeeGLLoadFunction[284]=__GLeeLink_GL_EXT_texture_buffer_object;
\r
15023 __GLeeGLLoadFunction[285]=__GLeeLink_GL_EXT_texture_compression_latc;
\r
15024 __GLeeGLLoadFunction[286]=__GLeeLink_GL_EXT_texture_compression_rgtc;
\r
15025 __GLeeGLLoadFunction[287]=__GLeeLink_GL_EXT_texture_shared_exponent;
\r
15026 __GLeeGLLoadFunction[288]=__GLeeLink_GL_NV_depth_buffer_float;
\r
15027 __GLeeGLLoadFunction[289]=__GLeeLink_GL_NV_framebuffer_multisample_coverage;
\r
15028 __GLeeGLLoadFunction[290]=__GLeeLink_GL_EXT_framebuffer_sRGB;
\r
15029 __GLeeGLLoadFunction[291]=__GLeeLink_GL_NV_geometry_shader4;
\r
15030 __GLeeGLLoadFunction[292]=__GLeeLink_GL_NV_parameter_buffer_object;
\r
15031 __GLeeGLLoadFunction[293]=__GLeeLink_GL_EXT_draw_buffers2;
\r
15032 __GLeeGLLoadFunction[294]=__GLeeLink_GL_NV_transform_feedback;
\r
15033 __GLeeGLLoadFunction[295]=__GLeeLink_GL_EXT_bindable_uniform;
\r
15034 __GLeeGLLoadFunction[296]=__GLeeLink_GL_EXT_texture_integer;
\r
15035 __GLeeGLLoadFunction[297]=__GLeeLink_GL_GREMEDY_frame_terminator;
\r
15036 __GLeeGLLoadFunction[298]=__GLeeLink_GL_NV_conditional_render;
\r
15037 __GLeeGLLoadFunction[299]=__GLeeLink_GL_NV_present_video;
\r
15038 __GLeeGLLoadFunction[300]=__GLeeLink_GL_EXT_transform_feedback;
\r
15039 __GLeeGLLoadFunction[301]=__GLeeLink_GL_EXT_direct_state_access;
\r
15040 __GLeeGLLoadFunction[302]=__GLeeLink_GL_EXT_vertex_array_bgra;
\r
15041 __GLeeGLLoadFunction[303]=__GLeeLink_GL_EXT_texture_swizzle;
\r
15042 __GLeeGLLoadFunction[304]=__GLeeLink_GL_NV_explicit_multisample;
\r
15043 __GLeeGLLoadFunction[305]=__GLeeLink_GL_NV_transform_feedback2;
\r
15044 __GLeeGLLoadFunction[306]=__GLeeLink_GL_SGIX_texture_select;
\r
15045 __GLeeGLLoadFunction[307]=__GLeeLink_GL_INGR_blend_func_separate;
\r
15046 __GLeeGLLoadFunction[308]=__GLeeLink_GL_SGIX_depth_pass_instrument;
\r
15047 __GLeeGLLoadFunction[309]=__GLeeLink_GL_SGIX_igloo_interface;
\r
15048 __GLeeGLLoadFunction[310]=__GLeeLink_GL_EXT_fragment_lighting;
\r
15049 __GLeeGLLoadFunction[311]=__GLeeLink_GL_EXT_geometry_shader4;
\r
15050 __GLeeGLLoadFunction[312]=__GLeeLink_GL_EXT_scene_marker;
\r
15051 __GLeeGLLoadFunction[313]=__GLeeLink_GL_EXT_texture_compression_dxt1;
\r
15052 __GLeeGLLoadFunction[314]=__GLeeLink_GL_EXT_texture_env;
\r
15053 __GLeeGLLoadFunction[315]=__GLeeLink_GL_IBM_static_data;
\r
15054 __GLeeGLLoadFunction[316]=__GLeeLink_GL_NV_gpu_program4;
\r
15055 __GLeeGLLoadFunction[317]=__GLeeLink_GL_OES_byte_coordinates;
\r
15056 __GLeeGLLoadFunction[318]=__GLeeLink_GL_OES_compressed_paletted_texture;
\r
15057 __GLeeGLLoadFunction[319]=__GLeeLink_GL_OES_single_precision;
\r
15058 __GLeeGLLoadFunction[320]=__GLeeLink_GL_SGIX_pixel_texture_bits;
\r
15059 __GLeeGLLoadFunction[321]=__GLeeLink_GL_SGIX_texture_range;
\r
15063 GLuint __GLeeLink_WGL_ARB_buffer_region(void)
\r
15066 #ifdef __GLEE_WGL_ARB_buffer_region
\r
15067 if ((GLeeFuncPtr_wglCreateBufferRegionARB = (GLEEPFNWGLCREATEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglCreateBufferRegionARB"))!=0) nLinked++;
\r
15068 if ((GLeeFuncPtr_wglDeleteBufferRegionARB = (GLEEPFNWGLDELETEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglDeleteBufferRegionARB"))!=0) nLinked++;
\r
15069 if ((GLeeFuncPtr_wglSaveBufferRegionARB = (GLEEPFNWGLSAVEBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglSaveBufferRegionARB"))!=0) nLinked++;
\r
15070 if ((GLeeFuncPtr_wglRestoreBufferRegionARB = (GLEEPFNWGLRESTOREBUFFERREGIONARBPROC) __GLeeGetProcAddress("wglRestoreBufferRegionARB"))!=0) nLinked++;
\r
15072 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15073 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15074 return GLEE_LINK_PARTIAL;
\r
15077 GLuint __GLeeLink_WGL_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15079 GLuint __GLeeLink_WGL_ARB_extensions_string(void)
\r
15082 #ifdef __GLEE_WGL_ARB_extensions_string
\r
15083 if ((GLeeFuncPtr_wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) __GLeeGetProcAddress("wglGetExtensionsStringARB"))!=0) nLinked++;
\r
15085 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15086 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15087 return GLEE_LINK_PARTIAL;
\r
15090 GLuint __GLeeLink_WGL_ARB_pixel_format(void)
\r
15093 #ifdef __GLEE_WGL_ARB_pixel_format
\r
15094 if ((GLeeFuncPtr_wglGetPixelFormatAttribivARB = (GLEEPFNWGLGETPIXELFORMATATTRIBIVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivARB"))!=0) nLinked++;
\r
15095 if ((GLeeFuncPtr_wglGetPixelFormatAttribfvARB = (GLEEPFNWGLGETPIXELFORMATATTRIBFVARBPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvARB"))!=0) nLinked++;
\r
15096 if ((GLeeFuncPtr_wglChoosePixelFormatARB = (GLEEPFNWGLCHOOSEPIXELFORMATARBPROC) __GLeeGetProcAddress("wglChoosePixelFormatARB"))!=0) nLinked++;
\r
15098 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
15099 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15100 return GLEE_LINK_PARTIAL;
\r
15103 GLuint __GLeeLink_WGL_ARB_make_current_read(void)
\r
15106 #ifdef __GLEE_WGL_ARB_make_current_read
\r
15107 if ((GLeeFuncPtr_wglMakeContextCurrentARB = (GLEEPFNWGLMAKECONTEXTCURRENTARBPROC) __GLeeGetProcAddress("wglMakeContextCurrentARB"))!=0) nLinked++;
\r
15108 if ((GLeeFuncPtr_wglGetCurrentReadDCARB = (GLEEPFNWGLGETCURRENTREADDCARBPROC) __GLeeGetProcAddress("wglGetCurrentReadDCARB"))!=0) nLinked++;
\r
15110 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15111 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15112 return GLEE_LINK_PARTIAL;
\r
15115 GLuint __GLeeLink_WGL_ARB_pbuffer(void)
\r
15118 #ifdef __GLEE_WGL_ARB_pbuffer
\r
15119 if ((GLeeFuncPtr_wglCreatePbufferARB = (GLEEPFNWGLCREATEPBUFFERARBPROC) __GLeeGetProcAddress("wglCreatePbufferARB"))!=0) nLinked++;
\r
15120 if ((GLeeFuncPtr_wglGetPbufferDCARB = (GLEEPFNWGLGETPBUFFERDCARBPROC) __GLeeGetProcAddress("wglGetPbufferDCARB"))!=0) nLinked++;
\r
15121 if ((GLeeFuncPtr_wglReleasePbufferDCARB = (GLEEPFNWGLRELEASEPBUFFERDCARBPROC) __GLeeGetProcAddress("wglReleasePbufferDCARB"))!=0) nLinked++;
\r
15122 if ((GLeeFuncPtr_wglDestroyPbufferARB = (GLEEPFNWGLDESTROYPBUFFERARBPROC) __GLeeGetProcAddress("wglDestroyPbufferARB"))!=0) nLinked++;
\r
15123 if ((GLeeFuncPtr_wglQueryPbufferARB = (GLEEPFNWGLQUERYPBUFFERARBPROC) __GLeeGetProcAddress("wglQueryPbufferARB"))!=0) nLinked++;
\r
15125 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15126 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15127 return GLEE_LINK_PARTIAL;
\r
15130 GLuint __GLeeLink_WGL_ARB_render_texture(void)
\r
15133 #ifdef __GLEE_WGL_ARB_render_texture
\r
15134 if ((GLeeFuncPtr_wglBindTexImageARB = (GLEEPFNWGLBINDTEXIMAGEARBPROC) __GLeeGetProcAddress("wglBindTexImageARB"))!=0) nLinked++;
\r
15135 if ((GLeeFuncPtr_wglReleaseTexImageARB = (GLEEPFNWGLRELEASETEXIMAGEARBPROC) __GLeeGetProcAddress("wglReleaseTexImageARB"))!=0) nLinked++;
\r
15136 if ((GLeeFuncPtr_wglSetPbufferAttribARB = (GLEEPFNWGLSETPBUFFERATTRIBARBPROC) __GLeeGetProcAddress("wglSetPbufferAttribARB"))!=0) nLinked++;
\r
15138 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
15139 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15140 return GLEE_LINK_PARTIAL;
\r
15143 GLuint __GLeeLink_WGL_ARB_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
\r
15145 GLuint __GLeeLink_WGL_ARB_create_context(void)
\r
15148 #ifdef __GLEE_WGL_ARB_create_context
\r
15149 if ((GLeeFuncPtr_wglCreateContextAttribsARB = (GLEEPFNWGLCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("wglCreateContextAttribsARB"))!=0) nLinked++;
\r
15151 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15152 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15153 return GLEE_LINK_PARTIAL;
\r
15156 GLuint __GLeeLink_WGL_EXT_make_current_read(void)
\r
15159 #ifdef __GLEE_WGL_EXT_make_current_read
\r
15160 if ((GLeeFuncPtr_wglMakeContextCurrentEXT = (GLEEPFNWGLMAKECONTEXTCURRENTEXTPROC) __GLeeGetProcAddress("wglMakeContextCurrentEXT"))!=0) nLinked++;
\r
15161 if ((GLeeFuncPtr_wglGetCurrentReadDCEXT = (GLEEPFNWGLGETCURRENTREADDCEXTPROC) __GLeeGetProcAddress("wglGetCurrentReadDCEXT"))!=0) nLinked++;
\r
15163 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15164 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15165 return GLEE_LINK_PARTIAL;
\r
15168 GLuint __GLeeLink_WGL_EXT_pixel_format(void)
\r
15171 #ifdef __GLEE_WGL_EXT_pixel_format
\r
15172 if ((GLeeFuncPtr_wglGetPixelFormatAttribivEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBIVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribivEXT"))!=0) nLinked++;
\r
15173 if ((GLeeFuncPtr_wglGetPixelFormatAttribfvEXT = (GLEEPFNWGLGETPIXELFORMATATTRIBFVEXTPROC) __GLeeGetProcAddress("wglGetPixelFormatAttribfvEXT"))!=0) nLinked++;
\r
15174 if ((GLeeFuncPtr_wglChoosePixelFormatEXT = (GLEEPFNWGLCHOOSEPIXELFORMATEXTPROC) __GLeeGetProcAddress("wglChoosePixelFormatEXT"))!=0) nLinked++;
\r
15176 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
15177 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15178 return GLEE_LINK_PARTIAL;
\r
15181 GLuint __GLeeLink_WGL_EXT_pbuffer(void)
\r
15184 #ifdef __GLEE_WGL_EXT_pbuffer
\r
15185 if ((GLeeFuncPtr_wglCreatePbufferEXT = (GLEEPFNWGLCREATEPBUFFEREXTPROC) __GLeeGetProcAddress("wglCreatePbufferEXT"))!=0) nLinked++;
\r
15186 if ((GLeeFuncPtr_wglGetPbufferDCEXT = (GLEEPFNWGLGETPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglGetPbufferDCEXT"))!=0) nLinked++;
\r
15187 if ((GLeeFuncPtr_wglReleasePbufferDCEXT = (GLEEPFNWGLRELEASEPBUFFERDCEXTPROC) __GLeeGetProcAddress("wglReleasePbufferDCEXT"))!=0) nLinked++;
\r
15188 if ((GLeeFuncPtr_wglDestroyPbufferEXT = (GLEEPFNWGLDESTROYPBUFFEREXTPROC) __GLeeGetProcAddress("wglDestroyPbufferEXT"))!=0) nLinked++;
\r
15189 if ((GLeeFuncPtr_wglQueryPbufferEXT = (GLEEPFNWGLQUERYPBUFFEREXTPROC) __GLeeGetProcAddress("wglQueryPbufferEXT"))!=0) nLinked++;
\r
15191 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15192 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15193 return GLEE_LINK_PARTIAL;
\r
15196 GLuint __GLeeLink_WGL_EXT_depth_float(void) {return GLEE_LINK_COMPLETE;}
\r
15198 GLuint __GLeeLink_WGL_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15200 GLuint __GLeeLink_WGL_EXT_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15202 GLuint __GLeeLink_WGL_I3D_digital_video_control(void)
\r
15205 #ifdef __GLEE_WGL_I3D_digital_video_control
\r
15206 if ((GLeeFuncPtr_wglGetDigitalVideoParametersI3D = (GLEEPFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetDigitalVideoParametersI3D"))!=0) nLinked++;
\r
15207 if ((GLeeFuncPtr_wglSetDigitalVideoParametersI3D = (GLEEPFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetDigitalVideoParametersI3D"))!=0) nLinked++;
\r
15209 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15210 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15211 return GLEE_LINK_PARTIAL;
\r
15214 GLuint __GLeeLink_WGL_I3D_gamma(void)
\r
15217 #ifdef __GLEE_WGL_I3D_gamma
\r
15218 if ((GLeeFuncPtr_wglGetGammaTableParametersI3D = (GLEEPFNWGLGETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglGetGammaTableParametersI3D"))!=0) nLinked++;
\r
15219 if ((GLeeFuncPtr_wglSetGammaTableParametersI3D = (GLEEPFNWGLSETGAMMATABLEPARAMETERSI3DPROC) __GLeeGetProcAddress("wglSetGammaTableParametersI3D"))!=0) nLinked++;
\r
15220 if ((GLeeFuncPtr_wglGetGammaTableI3D = (GLEEPFNWGLGETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglGetGammaTableI3D"))!=0) nLinked++;
\r
15221 if ((GLeeFuncPtr_wglSetGammaTableI3D = (GLEEPFNWGLSETGAMMATABLEI3DPROC) __GLeeGetProcAddress("wglSetGammaTableI3D"))!=0) nLinked++;
\r
15223 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15224 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15225 return GLEE_LINK_PARTIAL;
\r
15228 GLuint __GLeeLink_WGL_I3D_genlock(void)
\r
15231 #ifdef __GLEE_WGL_I3D_genlock
\r
15232 if ((GLeeFuncPtr_wglEnableGenlockI3D = (GLEEPFNWGLENABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglEnableGenlockI3D"))!=0) nLinked++;
\r
15233 if ((GLeeFuncPtr_wglDisableGenlockI3D = (GLEEPFNWGLDISABLEGENLOCKI3DPROC) __GLeeGetProcAddress("wglDisableGenlockI3D"))!=0) nLinked++;
\r
15234 if ((GLeeFuncPtr_wglIsEnabledGenlockI3D = (GLEEPFNWGLISENABLEDGENLOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledGenlockI3D"))!=0) nLinked++;
\r
15235 if ((GLeeFuncPtr_wglGenlockSourceI3D = (GLEEPFNWGLGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceI3D"))!=0) nLinked++;
\r
15236 if ((GLeeFuncPtr_wglGetGenlockSourceI3D = (GLEEPFNWGLGETGENLOCKSOURCEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceI3D"))!=0) nLinked++;
\r
15237 if ((GLeeFuncPtr_wglGenlockSourceEdgeI3D = (GLEEPFNWGLGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGenlockSourceEdgeI3D"))!=0) nLinked++;
\r
15238 if ((GLeeFuncPtr_wglGetGenlockSourceEdgeI3D = (GLEEPFNWGLGETGENLOCKSOURCEEDGEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceEdgeI3D"))!=0) nLinked++;
\r
15239 if ((GLeeFuncPtr_wglGenlockSampleRateI3D = (GLEEPFNWGLGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGenlockSampleRateI3D"))!=0) nLinked++;
\r
15240 if ((GLeeFuncPtr_wglGetGenlockSampleRateI3D = (GLEEPFNWGLGETGENLOCKSAMPLERATEI3DPROC) __GLeeGetProcAddress("wglGetGenlockSampleRateI3D"))!=0) nLinked++;
\r
15241 if ((GLeeFuncPtr_wglGenlockSourceDelayI3D = (GLEEPFNWGLGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGenlockSourceDelayI3D"))!=0) nLinked++;
\r
15242 if ((GLeeFuncPtr_wglGetGenlockSourceDelayI3D = (GLEEPFNWGLGETGENLOCKSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglGetGenlockSourceDelayI3D"))!=0) nLinked++;
\r
15243 if ((GLeeFuncPtr_wglQueryGenlockMaxSourceDelayI3D = (GLEEPFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) __GLeeGetProcAddress("wglQueryGenlockMaxSourceDelayI3D"))!=0) nLinked++;
\r
15245 if (nLinked==12) return GLEE_LINK_COMPLETE;
\r
15246 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15247 return GLEE_LINK_PARTIAL;
\r
15250 GLuint __GLeeLink_WGL_I3D_image_buffer(void)
\r
15253 #ifdef __GLEE_WGL_I3D_image_buffer
\r
15254 if ((GLeeFuncPtr_wglCreateImageBufferI3D = (GLEEPFNWGLCREATEIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglCreateImageBufferI3D"))!=0) nLinked++;
\r
15255 if ((GLeeFuncPtr_wglDestroyImageBufferI3D = (GLEEPFNWGLDESTROYIMAGEBUFFERI3DPROC) __GLeeGetProcAddress("wglDestroyImageBufferI3D"))!=0) nLinked++;
\r
15256 if ((GLeeFuncPtr_wglAssociateImageBufferEventsI3D = (GLEEPFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglAssociateImageBufferEventsI3D"))!=0) nLinked++;
\r
15257 if ((GLeeFuncPtr_wglReleaseImageBufferEventsI3D = (GLEEPFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) __GLeeGetProcAddress("wglReleaseImageBufferEventsI3D"))!=0) nLinked++;
\r
15259 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15260 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15261 return GLEE_LINK_PARTIAL;
\r
15264 GLuint __GLeeLink_WGL_I3D_swap_frame_lock(void)
\r
15267 #ifdef __GLEE_WGL_I3D_swap_frame_lock
\r
15268 if ((GLeeFuncPtr_wglEnableFrameLockI3D = (GLEEPFNWGLENABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglEnableFrameLockI3D"))!=0) nLinked++;
\r
15269 if ((GLeeFuncPtr_wglDisableFrameLockI3D = (GLEEPFNWGLDISABLEFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglDisableFrameLockI3D"))!=0) nLinked++;
\r
15270 if ((GLeeFuncPtr_wglIsEnabledFrameLockI3D = (GLEEPFNWGLISENABLEDFRAMELOCKI3DPROC) __GLeeGetProcAddress("wglIsEnabledFrameLockI3D"))!=0) nLinked++;
\r
15271 if ((GLeeFuncPtr_wglQueryFrameLockMasterI3D = (GLEEPFNWGLQUERYFRAMELOCKMASTERI3DPROC) __GLeeGetProcAddress("wglQueryFrameLockMasterI3D"))!=0) nLinked++;
\r
15273 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15274 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15275 return GLEE_LINK_PARTIAL;
\r
15278 GLuint __GLeeLink_WGL_NV_render_depth_texture(void) {return GLEE_LINK_COMPLETE;}
\r
15280 GLuint __GLeeLink_WGL_NV_render_texture_rectangle(void) {return GLEE_LINK_COMPLETE;}
\r
15282 GLuint __GLeeLink_WGL_ATI_pixel_format_float(void) {return GLEE_LINK_COMPLETE;}
\r
15284 GLuint __GLeeLink_WGL_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
\r
15286 GLuint __GLeeLink_WGL_3DL_stereo_control(void) {return GLEE_LINK_COMPLETE;}
\r
15288 GLuint __GLeeLink_WGL_EXT_pixel_format_packed_float(void) {return GLEE_LINK_COMPLETE;}
\r
15290 GLuint __GLeeLink_WGL_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
\r
15292 GLuint __GLeeLink_WGL_NV_present_video(void)
\r
15295 #ifdef __GLEE_WGL_NV_present_video
\r
15296 if ((GLeeFuncPtr_wglEnumerateVideoDevicesNV = (GLEEPFNWGLENUMERATEVIDEODEVICESNVPROC) __GLeeGetProcAddress("wglEnumerateVideoDevicesNV"))!=0) nLinked++;
\r
15297 if ((GLeeFuncPtr_wglBindVideoDeviceNV = (GLEEPFNWGLBINDVIDEODEVICENVPROC) __GLeeGetProcAddress("wglBindVideoDeviceNV"))!=0) nLinked++;
\r
15298 if ((GLeeFuncPtr_wglQueryCurrentContextNV = (GLEEPFNWGLQUERYCURRENTCONTEXTNVPROC) __GLeeGetProcAddress("wglQueryCurrentContextNV"))!=0) nLinked++;
\r
15300 if (nLinked==3) return GLEE_LINK_COMPLETE;
\r
15301 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15302 return GLEE_LINK_PARTIAL;
\r
15305 GLuint __GLeeLink_WGL_NV_swap_group(void)
\r
15308 #ifdef __GLEE_WGL_NV_swap_group
\r
15309 if ((GLeeFuncPtr_wglJoinSwapGroupNV = (GLEEPFNWGLJOINSWAPGROUPNVPROC) __GLeeGetProcAddress("wglJoinSwapGroupNV"))!=0) nLinked++;
\r
15310 if ((GLeeFuncPtr_wglBindSwapBarrierNV = (GLEEPFNWGLBINDSWAPBARRIERNVPROC) __GLeeGetProcAddress("wglBindSwapBarrierNV"))!=0) nLinked++;
\r
15311 if ((GLeeFuncPtr_wglQuerySwapGroupNV = (GLEEPFNWGLQUERYSWAPGROUPNVPROC) __GLeeGetProcAddress("wglQuerySwapGroupNV"))!=0) nLinked++;
\r
15312 if ((GLeeFuncPtr_wglQueryMaxSwapGroupsNV = (GLEEPFNWGLQUERYMAXSWAPGROUPSNVPROC) __GLeeGetProcAddress("wglQueryMaxSwapGroupsNV"))!=0) nLinked++;
\r
15313 if ((GLeeFuncPtr_wglQueryFrameCountNV = (GLEEPFNWGLQUERYFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglQueryFrameCountNV"))!=0) nLinked++;
\r
15314 if ((GLeeFuncPtr_wglResetFrameCountNV = (GLEEPFNWGLRESETFRAMECOUNTNVPROC) __GLeeGetProcAddress("wglResetFrameCountNV"))!=0) nLinked++;
\r
15316 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
15317 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15318 return GLEE_LINK_PARTIAL;
\r
15321 GLuint __GLeeLink_WGL_NV_gpu_affinity(void)
\r
15324 #ifdef __GLEE_WGL_NV_gpu_affinity
\r
15325 if ((GLeeFuncPtr_wglEnumGpusNV = (GLEEPFNWGLENUMGPUSNVPROC) __GLeeGetProcAddress("wglEnumGpusNV"))!=0) nLinked++;
\r
15326 if ((GLeeFuncPtr_wglEnumGpuDevicesNV = (GLEEPFNWGLENUMGPUDEVICESNVPROC) __GLeeGetProcAddress("wglEnumGpuDevicesNV"))!=0) nLinked++;
\r
15327 if ((GLeeFuncPtr_wglCreateAffinityDCNV = (GLEEPFNWGLCREATEAFFINITYDCNVPROC) __GLeeGetProcAddress("wglCreateAffinityDCNV"))!=0) nLinked++;
\r
15328 if ((GLeeFuncPtr_wglEnumGpusFromAffinityDCNV = (GLEEPFNWGLENUMGPUSFROMAFFINITYDCNVPROC) __GLeeGetProcAddress("wglEnumGpusFromAffinityDCNV"))!=0) nLinked++;
\r
15329 if ((GLeeFuncPtr_wglDeleteDCNV = (GLEEPFNWGLDELETEDCNVPROC) __GLeeGetProcAddress("wglDeleteDCNV"))!=0) nLinked++;
\r
15331 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15332 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15333 return GLEE_LINK_PARTIAL;
\r
15336 GLuint __GLeeLink_WGL_EXT_display_color_table(void)
\r
15339 #ifdef __GLEE_WGL_EXT_display_color_table
\r
15340 if ((GLeeFuncPtr_wglCreateDisplayColorTableEXT = (GLEEPFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglCreateDisplayColorTableEXT"))!=0) nLinked++;
\r
15341 if ((GLeeFuncPtr_wglLoadDisplayColorTableEXT = (GLEEPFNWGLLOADDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglLoadDisplayColorTableEXT"))!=0) nLinked++;
\r
15342 if ((GLeeFuncPtr_wglBindDisplayColorTableEXT = (GLEEPFNWGLBINDDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglBindDisplayColorTableEXT"))!=0) nLinked++;
\r
15343 if ((GLeeFuncPtr_wglDestroyDisplayColorTableEXT = (GLEEPFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) __GLeeGetProcAddress("wglDestroyDisplayColorTableEXT"))!=0) nLinked++;
\r
15345 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15346 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15347 return GLEE_LINK_PARTIAL;
\r
15350 GLuint __GLeeLink_WGL_EXT_extensions_string(void)
\r
15353 #ifdef __GLEE_WGL_EXT_extensions_string
\r
15354 if ((GLeeFuncPtr_wglGetExtensionsStringEXT = (GLEEPFNWGLGETEXTENSIONSSTRINGEXTPROC) __GLeeGetProcAddress("wglGetExtensionsStringEXT"))!=0) nLinked++;
\r
15356 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15357 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15358 return GLEE_LINK_PARTIAL;
\r
15361 GLuint __GLeeLink_WGL_EXT_swap_control(void)
\r
15364 #ifdef __GLEE_WGL_EXT_swap_control
\r
15365 if ((GLeeFuncPtr_wglSwapIntervalEXT = (GLEEPFNWGLSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglSwapIntervalEXT"))!=0) nLinked++;
\r
15366 if ((GLeeFuncPtr_wglGetSwapIntervalEXT = (GLEEPFNWGLGETSWAPINTERVALEXTPROC) __GLeeGetProcAddress("wglGetSwapIntervalEXT"))!=0) nLinked++;
\r
15368 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15369 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15370 return GLEE_LINK_PARTIAL;
\r
15373 GLuint __GLeeLink_WGL_NV_vertex_array_range(void)
\r
15376 #ifdef __GLEE_WGL_NV_vertex_array_range
\r
15377 if ((GLeeFuncPtr_wglAllocateMemoryNV = (GLEEPFNWGLALLOCATEMEMORYNVPROC) __GLeeGetProcAddress("wglAllocateMemoryNV"))!=0) nLinked++;
\r
15378 if ((GLeeFuncPtr_wglFreeMemoryNV = (GLEEPFNWGLFREEMEMORYNVPROC) __GLeeGetProcAddress("wglFreeMemoryNV"))!=0) nLinked++;
\r
15380 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15381 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15382 return GLEE_LINK_PARTIAL;
\r
15385 GLuint __GLeeLink_WGL_OML_sync_control(void)
\r
15388 #ifdef __GLEE_WGL_OML_sync_control
\r
15389 if ((GLeeFuncPtr_wglGetSyncValuesOML = (GLEEPFNWGLGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("wglGetSyncValuesOML"))!=0) nLinked++;
\r
15390 if ((GLeeFuncPtr_wglGetMscRateOML = (GLEEPFNWGLGETMSCRATEOMLPROC) __GLeeGetProcAddress("wglGetMscRateOML"))!=0) nLinked++;
\r
15391 if ((GLeeFuncPtr_wglSwapBuffersMscOML = (GLEEPFNWGLSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapBuffersMscOML"))!=0) nLinked++;
\r
15392 if ((GLeeFuncPtr_wglSwapLayerBuffersMscOML = (GLEEPFNWGLSWAPLAYERBUFFERSMSCOMLPROC) __GLeeGetProcAddress("wglSwapLayerBuffersMscOML"))!=0) nLinked++;
\r
15393 if ((GLeeFuncPtr_wglWaitForMscOML = (GLEEPFNWGLWAITFORMSCOMLPROC) __GLeeGetProcAddress("wglWaitForMscOML"))!=0) nLinked++;
\r
15394 if ((GLeeFuncPtr_wglWaitForSbcOML = (GLEEPFNWGLWAITFORSBCOMLPROC) __GLeeGetProcAddress("wglWaitForSbcOML"))!=0) nLinked++;
\r
15396 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
15397 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15398 return GLEE_LINK_PARTIAL;
\r
15401 GLuint __GLeeLink_WGL_I3D_swap_frame_usage(void)
\r
15404 #ifdef __GLEE_WGL_I3D_swap_frame_usage
\r
15405 if ((GLeeFuncPtr_wglGetFrameUsageI3D = (GLEEPFNWGLGETFRAMEUSAGEI3DPROC) __GLeeGetProcAddress("wglGetFrameUsageI3D"))!=0) nLinked++;
\r
15406 if ((GLeeFuncPtr_wglBeginFrameTrackingI3D = (GLEEPFNWGLBEGINFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglBeginFrameTrackingI3D"))!=0) nLinked++;
\r
15407 if ((GLeeFuncPtr_wglEndFrameTrackingI3D = (GLEEPFNWGLENDFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglEndFrameTrackingI3D"))!=0) nLinked++;
\r
15408 if ((GLeeFuncPtr_wglQueryFrameTrackingI3D = (GLEEPFNWGLQUERYFRAMETRACKINGI3DPROC) __GLeeGetProcAddress("wglQueryFrameTrackingI3D"))!=0) nLinked++;
\r
15410 if (nLinked==4) return GLEE_LINK_COMPLETE;
\r
15411 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15412 return GLEE_LINK_PARTIAL;
\r
15415 GLuint __GLeeLink_WGL_NV_video_output(void)
\r
15418 #ifdef __GLEE_WGL_NV_video_output
\r
15419 if ((GLeeFuncPtr_wglGetVideoDeviceNV = (GLEEPFNWGLGETVIDEODEVICENVPROC) __GLeeGetProcAddress("wglGetVideoDeviceNV"))!=0) nLinked++;
\r
15420 if ((GLeeFuncPtr_wglReleaseVideoDeviceNV = (GLEEPFNWGLRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("wglReleaseVideoDeviceNV"))!=0) nLinked++;
\r
15421 if ((GLeeFuncPtr_wglBindVideoImageNV = (GLEEPFNWGLBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglBindVideoImageNV"))!=0) nLinked++;
\r
15422 if ((GLeeFuncPtr_wglReleaseVideoImageNV = (GLEEPFNWGLRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("wglReleaseVideoImageNV"))!=0) nLinked++;
\r
15423 if ((GLeeFuncPtr_wglSendPbufferToVideoNV = (GLEEPFNWGLSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("wglSendPbufferToVideoNV"))!=0) nLinked++;
\r
15424 if ((GLeeFuncPtr_wglGetVideoInfoNV = (GLEEPFNWGLGETVIDEOINFONVPROC) __GLeeGetProcAddress("wglGetVideoInfoNV"))!=0) nLinked++;
\r
15426 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
15427 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15428 return GLEE_LINK_PARTIAL;
\r
15431 GLEE_LINK_FUNCTION __GLeeWGLLoadFunction[37];
\r
15433 void initWGLLoadFunctions(void)
\r
15435 __GLeeWGLLoadFunction[0]=__GLeeLink_WGL_ARB_buffer_region;
\r
15436 __GLeeWGLLoadFunction[1]=__GLeeLink_WGL_ARB_multisample;
\r
15437 __GLeeWGLLoadFunction[2]=__GLeeLink_WGL_ARB_extensions_string;
\r
15438 __GLeeWGLLoadFunction[3]=__GLeeLink_WGL_ARB_pixel_format;
\r
15439 __GLeeWGLLoadFunction[4]=__GLeeLink_WGL_ARB_make_current_read;
\r
15440 __GLeeWGLLoadFunction[5]=__GLeeLink_WGL_ARB_pbuffer;
\r
15441 __GLeeWGLLoadFunction[6]=__GLeeLink_WGL_ARB_render_texture;
\r
15442 __GLeeWGLLoadFunction[7]=__GLeeLink_WGL_ARB_pixel_format_float;
\r
15443 __GLeeWGLLoadFunction[8]=__GLeeLink_WGL_ARB_create_context;
\r
15444 __GLeeWGLLoadFunction[9]=__GLeeLink_WGL_EXT_make_current_read;
\r
15445 __GLeeWGLLoadFunction[10]=__GLeeLink_WGL_EXT_pixel_format;
\r
15446 __GLeeWGLLoadFunction[11]=__GLeeLink_WGL_EXT_pbuffer;
\r
15447 __GLeeWGLLoadFunction[12]=__GLeeLink_WGL_EXT_depth_float;
\r
15448 __GLeeWGLLoadFunction[13]=__GLeeLink_WGL_3DFX_multisample;
\r
15449 __GLeeWGLLoadFunction[14]=__GLeeLink_WGL_EXT_multisample;
\r
15450 __GLeeWGLLoadFunction[15]=__GLeeLink_WGL_I3D_digital_video_control;
\r
15451 __GLeeWGLLoadFunction[16]=__GLeeLink_WGL_I3D_gamma;
\r
15452 __GLeeWGLLoadFunction[17]=__GLeeLink_WGL_I3D_genlock;
\r
15453 __GLeeWGLLoadFunction[18]=__GLeeLink_WGL_I3D_image_buffer;
\r
15454 __GLeeWGLLoadFunction[19]=__GLeeLink_WGL_I3D_swap_frame_lock;
\r
15455 __GLeeWGLLoadFunction[20]=__GLeeLink_WGL_NV_render_depth_texture;
\r
15456 __GLeeWGLLoadFunction[21]=__GLeeLink_WGL_NV_render_texture_rectangle;
\r
15457 __GLeeWGLLoadFunction[22]=__GLeeLink_WGL_ATI_pixel_format_float;
\r
15458 __GLeeWGLLoadFunction[23]=__GLeeLink_WGL_NV_float_buffer;
\r
15459 __GLeeWGLLoadFunction[24]=__GLeeLink_WGL_3DL_stereo_control;
\r
15460 __GLeeWGLLoadFunction[25]=__GLeeLink_WGL_EXT_pixel_format_packed_float;
\r
15461 __GLeeWGLLoadFunction[26]=__GLeeLink_WGL_EXT_framebuffer_sRGB;
\r
15462 __GLeeWGLLoadFunction[27]=__GLeeLink_WGL_NV_present_video;
\r
15463 __GLeeWGLLoadFunction[28]=__GLeeLink_WGL_NV_swap_group;
\r
15464 __GLeeWGLLoadFunction[29]=__GLeeLink_WGL_NV_gpu_affinity;
\r
15465 __GLeeWGLLoadFunction[30]=__GLeeLink_WGL_EXT_display_color_table;
\r
15466 __GLeeWGLLoadFunction[31]=__GLeeLink_WGL_EXT_extensions_string;
\r
15467 __GLeeWGLLoadFunction[32]=__GLeeLink_WGL_EXT_swap_control;
\r
15468 __GLeeWGLLoadFunction[33]=__GLeeLink_WGL_NV_vertex_array_range;
\r
15469 __GLeeWGLLoadFunction[34]=__GLeeLink_WGL_OML_sync_control;
\r
15470 __GLeeWGLLoadFunction[35]=__GLeeLink_WGL_I3D_swap_frame_usage;
\r
15471 __GLeeWGLLoadFunction[36]=__GLeeLink_WGL_NV_video_output;
\r
15474 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
15475 #else /* Linux */
\r
15476 GLuint __GLeeLink_GLX_VERSION_1_3(void)
\r
15479 #ifdef __GLEE_GLX_VERSION_1_3
\r
15480 if ((GLeeFuncPtr_glXGetFBConfigs = (GLEEPFNGLXGETFBCONFIGSPROC) __GLeeGetProcAddress("glXGetFBConfigs"))!=0) nLinked++;
\r
15481 if ((GLeeFuncPtr_glXChooseFBConfig = (GLEEPFNGLXCHOOSEFBCONFIGPROC) __GLeeGetProcAddress("glXChooseFBConfig"))!=0) nLinked++;
\r
15482 if ((GLeeFuncPtr_glXGetFBConfigAttrib = (GLEEPFNGLXGETFBCONFIGATTRIBPROC) __GLeeGetProcAddress("glXGetFBConfigAttrib"))!=0) nLinked++;
\r
15483 if ((GLeeFuncPtr_glXGetVisualFromFBConfig = (GLEEPFNGLXGETVISUALFROMFBCONFIGPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfig"))!=0) nLinked++;
\r
15484 if ((GLeeFuncPtr_glXCreateWindow = (GLEEPFNGLXCREATEWINDOWPROC) __GLeeGetProcAddress("glXCreateWindow"))!=0) nLinked++;
\r
15485 if ((GLeeFuncPtr_glXDestroyWindow = (GLEEPFNGLXDESTROYWINDOWPROC) __GLeeGetProcAddress("glXDestroyWindow"))!=0) nLinked++;
\r
15486 if ((GLeeFuncPtr_glXCreatePixmap = (GLEEPFNGLXCREATEPIXMAPPROC) __GLeeGetProcAddress("glXCreatePixmap"))!=0) nLinked++;
\r
15487 if ((GLeeFuncPtr_glXDestroyPixmap = (GLEEPFNGLXDESTROYPIXMAPPROC) __GLeeGetProcAddress("glXDestroyPixmap"))!=0) nLinked++;
\r
15488 if ((GLeeFuncPtr_glXCreatePbuffer = (GLEEPFNGLXCREATEPBUFFERPROC) __GLeeGetProcAddress("glXCreatePbuffer"))!=0) nLinked++;
\r
15489 if ((GLeeFuncPtr_glXDestroyPbuffer = (GLEEPFNGLXDESTROYPBUFFERPROC) __GLeeGetProcAddress("glXDestroyPbuffer"))!=0) nLinked++;
\r
15490 if ((GLeeFuncPtr_glXQueryDrawable = (GLEEPFNGLXQUERYDRAWABLEPROC) __GLeeGetProcAddress("glXQueryDrawable"))!=0) nLinked++;
\r
15491 if ((GLeeFuncPtr_glXCreateNewContext = (GLEEPFNGLXCREATENEWCONTEXTPROC) __GLeeGetProcAddress("glXCreateNewContext"))!=0) nLinked++;
\r
15492 if ((GLeeFuncPtr_glXMakeContextCurrent = (GLEEPFNGLXMAKECONTEXTCURRENTPROC) __GLeeGetProcAddress("glXMakeContextCurrent"))!=0) nLinked++;
\r
15493 if ((GLeeFuncPtr_glXGetCurrentReadDrawable = (GLEEPFNGLXGETCURRENTREADDRAWABLEPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawable"))!=0) nLinked++;
\r
15494 if ((GLeeFuncPtr_glXGetCurrentDisplay = (GLEEPFNGLXGETCURRENTDISPLAYPROC) __GLeeGetProcAddress("glXGetCurrentDisplay"))!=0) nLinked++;
\r
15495 if ((GLeeFuncPtr_glXQueryContext = (GLEEPFNGLXQUERYCONTEXTPROC) __GLeeGetProcAddress("glXQueryContext"))!=0) nLinked++;
\r
15496 if ((GLeeFuncPtr_glXSelectEvent = (GLEEPFNGLXSELECTEVENTPROC) __GLeeGetProcAddress("glXSelectEvent"))!=0) nLinked++;
\r
15497 if ((GLeeFuncPtr_glXGetSelectedEvent = (GLEEPFNGLXGETSELECTEDEVENTPROC) __GLeeGetProcAddress("glXGetSelectedEvent"))!=0) nLinked++;
\r
15499 if (nLinked==18) return GLEE_LINK_COMPLETE;
\r
15500 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15501 return GLEE_LINK_PARTIAL;
\r
15504 GLuint __GLeeLink_GLX_VERSION_1_4(void)
\r
15507 #ifdef __GLEE_GLX_VERSION_1_4
\r
15508 if ((GLeeFuncPtr_glXGetProcAddress = (GLEEPFNGLXGETPROCADDRESSPROC) __GLeeGetProcAddress("glXGetProcAddress"))!=0) nLinked++;
\r
15510 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15511 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15512 return GLEE_LINK_PARTIAL;
\r
15515 GLuint __GLeeLink_GLX_ARB_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15517 GLuint __GLeeLink_GLX_ARB_fbconfig_float(void) {return GLEE_LINK_COMPLETE;}
\r
15519 GLuint __GLeeLink_GLX_ARB_create_context(void)
\r
15522 #ifdef __GLEE_GLX_ARB_create_context
\r
15523 if ((GLeeFuncPtr_glXCreateContextAttribsARB = (GLEEPFNGLXCREATECONTEXTATTRIBSARBPROC) __GLeeGetProcAddress("glXCreateContextAttribsARB"))!=0) nLinked++;
\r
15525 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15526 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15527 return GLEE_LINK_PARTIAL;
\r
15530 GLuint __GLeeLink_GLX_SGIS_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15532 GLuint __GLeeLink_GLX_EXT_visual_info(void) {return GLEE_LINK_COMPLETE;}
\r
15534 GLuint __GLeeLink_GLX_SGI_swap_control(void)
\r
15537 #ifdef __GLEE_GLX_SGI_swap_control
\r
15538 if ((GLeeFuncPtr_glXSwapIntervalSGI = (GLEEPFNGLXSWAPINTERVALSGIPROC) __GLeeGetProcAddress("glXSwapIntervalSGI"))!=0) nLinked++;
\r
15540 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15541 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15542 return GLEE_LINK_PARTIAL;
\r
15545 GLuint __GLeeLink_GLX_SGI_video_sync(void)
\r
15548 #ifdef __GLEE_GLX_SGI_video_sync
\r
15549 if ((GLeeFuncPtr_glXGetVideoSyncSGI = (GLEEPFNGLXGETVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXGetVideoSyncSGI"))!=0) nLinked++;
\r
15550 if ((GLeeFuncPtr_glXWaitVideoSyncSGI = (GLEEPFNGLXWAITVIDEOSYNCSGIPROC) __GLeeGetProcAddress("glXWaitVideoSyncSGI"))!=0) nLinked++;
\r
15552 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15553 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15554 return GLEE_LINK_PARTIAL;
\r
15557 GLuint __GLeeLink_GLX_SGI_make_current_read(void)
\r
15560 #ifdef __GLEE_GLX_SGI_make_current_read
\r
15561 if ((GLeeFuncPtr_glXMakeCurrentReadSGI = (GLEEPFNGLXMAKECURRENTREADSGIPROC) __GLeeGetProcAddress("glXMakeCurrentReadSGI"))!=0) nLinked++;
\r
15562 if ((GLeeFuncPtr_glXGetCurrentReadDrawableSGI = (GLEEPFNGLXGETCURRENTREADDRAWABLESGIPROC) __GLeeGetProcAddress("glXGetCurrentReadDrawableSGI"))!=0) nLinked++;
\r
15564 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15565 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15566 return GLEE_LINK_PARTIAL;
\r
15569 GLuint __GLeeLink_GLX_EXT_visual_rating(void) {return GLEE_LINK_COMPLETE;}
\r
15571 GLuint __GLeeLink_GLX_EXT_import_context(void)
\r
15574 #ifdef __GLEE_GLX_EXT_import_context
\r
15575 if ((GLeeFuncPtr_glXGetCurrentDisplayEXT = (GLEEPFNGLXGETCURRENTDISPLAYEXTPROC) __GLeeGetProcAddress("glXGetCurrentDisplayEXT"))!=0) nLinked++;
\r
15576 if ((GLeeFuncPtr_glXQueryContextInfoEXT = (GLEEPFNGLXQUERYCONTEXTINFOEXTPROC) __GLeeGetProcAddress("glXQueryContextInfoEXT"))!=0) nLinked++;
\r
15577 if ((GLeeFuncPtr_glXGetContextIDEXT = (GLEEPFNGLXGETCONTEXTIDEXTPROC) __GLeeGetProcAddress("glXGetContextIDEXT"))!=0) nLinked++;
\r
15578 if ((GLeeFuncPtr_glXImportContextEXT = (GLEEPFNGLXIMPORTCONTEXTEXTPROC) __GLeeGetProcAddress("glXImportContextEXT"))!=0) nLinked++;
\r
15579 if ((GLeeFuncPtr_glXFreeContextEXT = (GLEEPFNGLXFREECONTEXTEXTPROC) __GLeeGetProcAddress("glXFreeContextEXT"))!=0) nLinked++;
\r
15581 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15582 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15583 return GLEE_LINK_PARTIAL;
\r
15586 GLuint __GLeeLink_GLX_SGIX_fbconfig(void)
\r
15589 #ifdef __GLEE_GLX_SGIX_fbconfig
\r
15590 if ((GLeeFuncPtr_glXGetFBConfigAttribSGIX = (GLEEPFNGLXGETFBCONFIGATTRIBSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigAttribSGIX"))!=0) nLinked++;
\r
15591 if ((GLeeFuncPtr_glXChooseFBConfigSGIX = (GLEEPFNGLXCHOOSEFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXChooseFBConfigSGIX"))!=0) nLinked++;
\r
15592 if ((GLeeFuncPtr_glXCreateGLXPixmapWithConfigSGIX = (GLEEPFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPixmapWithConfigSGIX"))!=0) nLinked++;
\r
15593 if ((GLeeFuncPtr_glXCreateContextWithConfigSGIX = (GLEEPFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) __GLeeGetProcAddress("glXCreateContextWithConfigSGIX"))!=0) nLinked++;
\r
15594 if ((GLeeFuncPtr_glXGetVisualFromFBConfigSGIX = (GLEEPFNGLXGETVISUALFROMFBCONFIGSGIXPROC) __GLeeGetProcAddress("glXGetVisualFromFBConfigSGIX"))!=0) nLinked++;
\r
15595 if ((GLeeFuncPtr_glXGetFBConfigFromVisualSGIX = (GLEEPFNGLXGETFBCONFIGFROMVISUALSGIXPROC) __GLeeGetProcAddress("glXGetFBConfigFromVisualSGIX"))!=0) nLinked++;
\r
15597 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
15598 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15599 return GLEE_LINK_PARTIAL;
\r
15602 GLuint __GLeeLink_GLX_SGIX_pbuffer(void)
\r
15605 #ifdef __GLEE_GLX_SGIX_pbuffer
\r
15606 if ((GLeeFuncPtr_glXCreateGLXPbufferSGIX = (GLEEPFNGLXCREATEGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXCreateGLXPbufferSGIX"))!=0) nLinked++;
\r
15607 if ((GLeeFuncPtr_glXDestroyGLXPbufferSGIX = (GLEEPFNGLXDESTROYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXDestroyGLXPbufferSGIX"))!=0) nLinked++;
\r
15608 if ((GLeeFuncPtr_glXQueryGLXPbufferSGIX = (GLEEPFNGLXQUERYGLXPBUFFERSGIXPROC) __GLeeGetProcAddress("glXQueryGLXPbufferSGIX"))!=0) nLinked++;
\r
15609 if ((GLeeFuncPtr_glXSelectEventSGIX = (GLEEPFNGLXSELECTEVENTSGIXPROC) __GLeeGetProcAddress("glXSelectEventSGIX"))!=0) nLinked++;
\r
15610 if ((GLeeFuncPtr_glXGetSelectedEventSGIX = (GLEEPFNGLXGETSELECTEDEVENTSGIXPROC) __GLeeGetProcAddress("glXGetSelectedEventSGIX"))!=0) nLinked++;
\r
15612 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15613 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15614 return GLEE_LINK_PARTIAL;
\r
15617 GLuint __GLeeLink_GLX_SGI_cushion(void)
\r
15620 #ifdef __GLEE_GLX_SGI_cushion
\r
15621 if ((GLeeFuncPtr_glXCushionSGI = (GLEEPFNGLXCUSHIONSGIPROC) __GLeeGetProcAddress("glXCushionSGI"))!=0) nLinked++;
\r
15623 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15624 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15625 return GLEE_LINK_PARTIAL;
\r
15628 GLuint __GLeeLink_GLX_SGIX_video_resize(void)
\r
15631 #ifdef __GLEE_GLX_SGIX_video_resize
\r
15632 if ((GLeeFuncPtr_glXBindChannelToWindowSGIX = (GLEEPFNGLXBINDCHANNELTOWINDOWSGIXPROC) __GLeeGetProcAddress("glXBindChannelToWindowSGIX"))!=0) nLinked++;
\r
15633 if ((GLeeFuncPtr_glXChannelRectSGIX = (GLEEPFNGLXCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXChannelRectSGIX"))!=0) nLinked++;
\r
15634 if ((GLeeFuncPtr_glXQueryChannelRectSGIX = (GLEEPFNGLXQUERYCHANNELRECTSGIXPROC) __GLeeGetProcAddress("glXQueryChannelRectSGIX"))!=0) nLinked++;
\r
15635 if ((GLeeFuncPtr_glXQueryChannelDeltasSGIX = (GLEEPFNGLXQUERYCHANNELDELTASSGIXPROC) __GLeeGetProcAddress("glXQueryChannelDeltasSGIX"))!=0) nLinked++;
\r
15636 if ((GLeeFuncPtr_glXChannelRectSyncSGIX = (GLEEPFNGLXCHANNELRECTSYNCSGIXPROC) __GLeeGetProcAddress("glXChannelRectSyncSGIX"))!=0) nLinked++;
\r
15638 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15639 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15640 return GLEE_LINK_PARTIAL;
\r
15643 GLuint __GLeeLink_GLX_SGIX_swap_group(void)
\r
15646 #ifdef __GLEE_GLX_SGIX_swap_group
\r
15647 if ((GLeeFuncPtr_glXJoinSwapGroupSGIX = (GLEEPFNGLXJOINSWAPGROUPSGIXPROC) __GLeeGetProcAddress("glXJoinSwapGroupSGIX"))!=0) nLinked++;
\r
15649 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15650 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15651 return GLEE_LINK_PARTIAL;
\r
15654 GLuint __GLeeLink_GLX_SGIX_swap_barrier(void)
\r
15657 #ifdef __GLEE_GLX_SGIX_swap_barrier
\r
15658 if ((GLeeFuncPtr_glXBindSwapBarrierSGIX = (GLEEPFNGLXBINDSWAPBARRIERSGIXPROC) __GLeeGetProcAddress("glXBindSwapBarrierSGIX"))!=0) nLinked++;
\r
15659 if ((GLeeFuncPtr_glXQueryMaxSwapBarriersSGIX = (GLEEPFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) __GLeeGetProcAddress("glXQueryMaxSwapBarriersSGIX"))!=0) nLinked++;
\r
15661 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15662 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15663 return GLEE_LINK_PARTIAL;
\r
15666 GLuint __GLeeLink_GLX_SGIS_blended_overlay(void) {return GLEE_LINK_COMPLETE;}
\r
15668 GLuint __GLeeLink_GLX_SGIS_shared_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15670 GLuint __GLeeLink_GLX_SUN_get_transparent_index(void)
\r
15673 #ifdef __GLEE_GLX_SUN_get_transparent_index
\r
15674 if ((GLeeFuncPtr_glXGetTransparentIndexSUN = (GLEEPFNGLXGETTRANSPARENTINDEXSUNPROC) __GLeeGetProcAddress("glXGetTransparentIndexSUN"))!=0) nLinked++;
\r
15676 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15677 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15678 return GLEE_LINK_PARTIAL;
\r
15681 GLuint __GLeeLink_GLX_3DFX_multisample(void) {return GLEE_LINK_COMPLETE;}
\r
15683 GLuint __GLeeLink_GLX_MESA_copy_sub_buffer(void)
\r
15686 #ifdef __GLEE_GLX_MESA_copy_sub_buffer
\r
15687 if ((GLeeFuncPtr_glXCopySubBufferMESA = (GLEEPFNGLXCOPYSUBBUFFERMESAPROC) __GLeeGetProcAddress("glXCopySubBufferMESA"))!=0) nLinked++;
\r
15689 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15690 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15691 return GLEE_LINK_PARTIAL;
\r
15694 GLuint __GLeeLink_GLX_MESA_pixmap_colormap(void)
\r
15697 #ifdef __GLEE_GLX_MESA_pixmap_colormap
\r
15698 if ((GLeeFuncPtr_glXCreateGLXPixmapMESA = (GLEEPFNGLXCREATEGLXPIXMAPMESAPROC) __GLeeGetProcAddress("glXCreateGLXPixmapMESA"))!=0) nLinked++;
\r
15700 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15701 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15702 return GLEE_LINK_PARTIAL;
\r
15705 GLuint __GLeeLink_GLX_MESA_release_buffers(void)
\r
15708 #ifdef __GLEE_GLX_MESA_release_buffers
\r
15709 if ((GLeeFuncPtr_glXReleaseBuffersMESA = (GLEEPFNGLXRELEASEBUFFERSMESAPROC) __GLeeGetProcAddress("glXReleaseBuffersMESA"))!=0) nLinked++;
\r
15711 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15712 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15713 return GLEE_LINK_PARTIAL;
\r
15716 GLuint __GLeeLink_GLX_MESA_set_3dfx_mode(void)
\r
15719 #ifdef __GLEE_GLX_MESA_set_3dfx_mode
\r
15720 if ((GLeeFuncPtr_glXSet3DfxModeMESA = (GLEEPFNGLXSET3DFXMODEMESAPROC) __GLeeGetProcAddress("glXSet3DfxModeMESA"))!=0) nLinked++;
\r
15722 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15723 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15724 return GLEE_LINK_PARTIAL;
\r
15727 GLuint __GLeeLink_GLX_SGIX_visual_select_group(void) {return GLEE_LINK_COMPLETE;}
\r
15729 GLuint __GLeeLink_GLX_OML_swap_method(void) {return GLEE_LINK_COMPLETE;}
\r
15731 GLuint __GLeeLink_GLX_OML_sync_control(void)
\r
15734 #ifdef __GLEE_GLX_OML_sync_control
\r
15735 if ((GLeeFuncPtr_glXGetSyncValuesOML = (GLEEPFNGLXGETSYNCVALUESOMLPROC) __GLeeGetProcAddress("glXGetSyncValuesOML"))!=0) nLinked++;
\r
15736 if ((GLeeFuncPtr_glXGetMscRateOML = (GLEEPFNGLXGETMSCRATEOMLPROC) __GLeeGetProcAddress("glXGetMscRateOML"))!=0) nLinked++;
\r
15737 if ((GLeeFuncPtr_glXSwapBuffersMscOML = (GLEEPFNGLXSWAPBUFFERSMSCOMLPROC) __GLeeGetProcAddress("glXSwapBuffersMscOML"))!=0) nLinked++;
\r
15738 if ((GLeeFuncPtr_glXWaitForMscOML = (GLEEPFNGLXWAITFORMSCOMLPROC) __GLeeGetProcAddress("glXWaitForMscOML"))!=0) nLinked++;
\r
15739 if ((GLeeFuncPtr_glXWaitForSbcOML = (GLEEPFNGLXWAITFORSBCOMLPROC) __GLeeGetProcAddress("glXWaitForSbcOML"))!=0) nLinked++;
\r
15741 if (nLinked==5) return GLEE_LINK_COMPLETE;
\r
15742 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15743 return GLEE_LINK_PARTIAL;
\r
15746 GLuint __GLeeLink_GLX_NV_float_buffer(void) {return GLEE_LINK_COMPLETE;}
\r
15748 GLuint __GLeeLink_GLX_SGIX_hyperpipe(void)
\r
15751 #ifdef __GLEE_GLX_SGIX_hyperpipe
\r
15752 if ((GLeeFuncPtr_glXQueryHyperpipeNetworkSGIX = (GLEEPFNGLXQUERYHYPERPIPENETWORKSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeNetworkSGIX"))!=0) nLinked++;
\r
15753 if ((GLeeFuncPtr_glXHyperpipeConfigSGIX = (GLEEPFNGLXHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXHyperpipeConfigSGIX"))!=0) nLinked++;
\r
15754 if ((GLeeFuncPtr_glXQueryHyperpipeConfigSGIX = (GLEEPFNGLXQUERYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeConfigSGIX"))!=0) nLinked++;
\r
15755 if ((GLeeFuncPtr_glXDestroyHyperpipeConfigSGIX = (GLEEPFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) __GLeeGetProcAddress("glXDestroyHyperpipeConfigSGIX"))!=0) nLinked++;
\r
15756 if ((GLeeFuncPtr_glXBindHyperpipeSGIX = (GLEEPFNGLXBINDHYPERPIPESGIXPROC) __GLeeGetProcAddress("glXBindHyperpipeSGIX"))!=0) nLinked++;
\r
15757 if ((GLeeFuncPtr_glXQueryHyperpipeBestAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeBestAttribSGIX"))!=0) nLinked++;
\r
15758 if ((GLeeFuncPtr_glXHyperpipeAttribSGIX = (GLEEPFNGLXHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXHyperpipeAttribSGIX"))!=0) nLinked++;
\r
15759 if ((GLeeFuncPtr_glXQueryHyperpipeAttribSGIX = (GLEEPFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) __GLeeGetProcAddress("glXQueryHyperpipeAttribSGIX"))!=0) nLinked++;
\r
15761 if (nLinked==8) return GLEE_LINK_COMPLETE;
\r
15762 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15763 return GLEE_LINK_PARTIAL;
\r
15766 GLuint __GLeeLink_GLX_MESA_agp_offset(void)
\r
15769 #ifdef __GLEE_GLX_MESA_agp_offset
\r
15770 if ((GLeeFuncPtr_glXGetAGPOffsetMESA = (GLEEPFNGLXGETAGPOFFSETMESAPROC) __GLeeGetProcAddress("glXGetAGPOffsetMESA"))!=0) nLinked++;
\r
15772 if (nLinked==1) return GLEE_LINK_COMPLETE;
\r
15773 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15774 return GLEE_LINK_PARTIAL;
\r
15777 GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float(void) {return GLEE_LINK_COMPLETE;}
\r
15779 GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB(void) {return GLEE_LINK_COMPLETE;}
\r
15781 GLuint __GLeeLink_GLX_EXT_texture_from_pixmap(void)
\r
15784 #ifdef __GLEE_GLX_EXT_texture_from_pixmap
\r
15785 if ((GLeeFuncPtr_glXBindTexImageEXT = (GLEEPFNGLXBINDTEXIMAGEEXTPROC) __GLeeGetProcAddress("glXBindTexImageEXT"))!=0) nLinked++;
\r
15786 if ((GLeeFuncPtr_glXReleaseTexImageEXT = (GLEEPFNGLXRELEASETEXIMAGEEXTPROC) __GLeeGetProcAddress("glXReleaseTexImageEXT"))!=0) nLinked++;
\r
15788 if (nLinked==2) return GLEE_LINK_COMPLETE;
\r
15789 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15790 return GLEE_LINK_PARTIAL;
\r
15793 GLuint __GLeeLink_GLX_NV_present_video(void) {return GLEE_LINK_COMPLETE;}
\r
15795 GLuint __GLeeLink_GLX_NV_video_out(void) {return GLEE_LINK_COMPLETE;}
\r
15797 GLuint __GLeeLink_GLX_NV_swap_group(void) {return GLEE_LINK_COMPLETE;}
\r
15799 GLuint __GLeeLink_GLX_EXT_scene_marker(void) {return GLEE_LINK_COMPLETE;}
\r
15801 GLuint __GLeeLink_GLX_NV_video_output(void)
\r
15804 #ifdef __GLEE_GLX_NV_video_output
\r
15805 if ((GLeeFuncPtr_glXGetVideoDeviceNV = (GLEEPFNGLXGETVIDEODEVICENVPROC) __GLeeGetProcAddress("glXGetVideoDeviceNV"))!=0) nLinked++;
\r
15806 if ((GLeeFuncPtr_glXReleaseVideoDeviceNV = (GLEEPFNGLXRELEASEVIDEODEVICENVPROC) __GLeeGetProcAddress("glXReleaseVideoDeviceNV"))!=0) nLinked++;
\r
15807 if ((GLeeFuncPtr_glXBindVideoImageNV = (GLEEPFNGLXBINDVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXBindVideoImageNV"))!=0) nLinked++;
\r
15808 if ((GLeeFuncPtr_glXReleaseVideoImageNV = (GLEEPFNGLXRELEASEVIDEOIMAGENVPROC) __GLeeGetProcAddress("glXReleaseVideoImageNV"))!=0) nLinked++;
\r
15809 if ((GLeeFuncPtr_glXSendPbufferToVideoNV = (GLEEPFNGLXSENDPBUFFERTOVIDEONVPROC) __GLeeGetProcAddress("glXSendPbufferToVideoNV"))!=0) nLinked++;
\r
15810 if ((GLeeFuncPtr_glXGetVideoInfoNV = (GLEEPFNGLXGETVIDEOINFONVPROC) __GLeeGetProcAddress("glXGetVideoInfoNV"))!=0) nLinked++;
\r
15812 if (nLinked==6) return GLEE_LINK_COMPLETE;
\r
15813 if (nLinked==0) return GLEE_LINK_FAIL;
\r
15814 return GLEE_LINK_PARTIAL;
\r
15817 GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40];
\r
15819 void initGLXLoadFunctions(void)
\r
15821 __GLeeGLXLoadFunction[0]=__GLeeLink_GLX_VERSION_1_3;
\r
15822 __GLeeGLXLoadFunction[1]=__GLeeLink_GLX_VERSION_1_4;
\r
15823 __GLeeGLXLoadFunction[2]=__GLeeLink_GLX_ARB_multisample;
\r
15824 __GLeeGLXLoadFunction[3]=__GLeeLink_GLX_ARB_fbconfig_float;
\r
15825 __GLeeGLXLoadFunction[4]=__GLeeLink_GLX_ARB_create_context;
\r
15826 __GLeeGLXLoadFunction[5]=__GLeeLink_GLX_SGIS_multisample;
\r
15827 __GLeeGLXLoadFunction[6]=__GLeeLink_GLX_EXT_visual_info;
\r
15828 __GLeeGLXLoadFunction[7]=__GLeeLink_GLX_SGI_swap_control;
\r
15829 __GLeeGLXLoadFunction[8]=__GLeeLink_GLX_SGI_video_sync;
\r
15830 __GLeeGLXLoadFunction[9]=__GLeeLink_GLX_SGI_make_current_read;
\r
15831 __GLeeGLXLoadFunction[10]=__GLeeLink_GLX_EXT_visual_rating;
\r
15832 __GLeeGLXLoadFunction[11]=__GLeeLink_GLX_EXT_import_context;
\r
15833 __GLeeGLXLoadFunction[12]=__GLeeLink_GLX_SGIX_fbconfig;
\r
15834 __GLeeGLXLoadFunction[13]=__GLeeLink_GLX_SGIX_pbuffer;
\r
15835 __GLeeGLXLoadFunction[14]=__GLeeLink_GLX_SGI_cushion;
\r
15836 __GLeeGLXLoadFunction[15]=__GLeeLink_GLX_SGIX_video_resize;
\r
15837 __GLeeGLXLoadFunction[16]=__GLeeLink_GLX_SGIX_swap_group;
\r
15838 __GLeeGLXLoadFunction[17]=__GLeeLink_GLX_SGIX_swap_barrier;
\r
15839 __GLeeGLXLoadFunction[18]=__GLeeLink_GLX_SGIS_blended_overlay;
\r
15840 __GLeeGLXLoadFunction[19]=__GLeeLink_GLX_SGIS_shared_multisample;
\r
15841 __GLeeGLXLoadFunction[20]=__GLeeLink_GLX_SUN_get_transparent_index;
\r
15842 __GLeeGLXLoadFunction[21]=__GLeeLink_GLX_3DFX_multisample;
\r
15843 __GLeeGLXLoadFunction[22]=__GLeeLink_GLX_MESA_copy_sub_buffer;
\r
15844 __GLeeGLXLoadFunction[23]=__GLeeLink_GLX_MESA_pixmap_colormap;
\r
15845 __GLeeGLXLoadFunction[24]=__GLeeLink_GLX_MESA_release_buffers;
\r
15846 __GLeeGLXLoadFunction[25]=__GLeeLink_GLX_MESA_set_3dfx_mode;
\r
15847 __GLeeGLXLoadFunction[26]=__GLeeLink_GLX_SGIX_visual_select_group;
\r
15848 __GLeeGLXLoadFunction[27]=__GLeeLink_GLX_OML_swap_method;
\r
15849 __GLeeGLXLoadFunction[28]=__GLeeLink_GLX_OML_sync_control;
\r
15850 __GLeeGLXLoadFunction[29]=__GLeeLink_GLX_NV_float_buffer;
\r
15851 __GLeeGLXLoadFunction[30]=__GLeeLink_GLX_SGIX_hyperpipe;
\r
15852 __GLeeGLXLoadFunction[31]=__GLeeLink_GLX_MESA_agp_offset;
\r
15853 __GLeeGLXLoadFunction[32]=__GLeeLink_GLX_EXT_fbconfig_packed_float;
\r
15854 __GLeeGLXLoadFunction[33]=__GLeeLink_GLX_EXT_framebuffer_sRGB;
\r
15855 __GLeeGLXLoadFunction[34]=__GLeeLink_GLX_EXT_texture_from_pixmap;
\r
15856 __GLeeGLXLoadFunction[35]=__GLeeLink_GLX_NV_present_video;
\r
15857 __GLeeGLXLoadFunction[36]=__GLeeLink_GLX_NV_video_out;
\r
15858 __GLeeGLXLoadFunction[37]=__GLeeLink_GLX_NV_swap_group;
\r
15859 __GLeeGLXLoadFunction[38]=__GLeeLink_GLX_EXT_scene_marker;
\r
15860 __GLeeGLXLoadFunction[39]=__GLeeLink_GLX_NV_video_output;
\r
15863 #endif /* end Linux */
\r
15866 /*****************************************************************
\r
15867 * GLee internal types
\r
15868 *****************************************************************/
\r
15877 /*****************************************************************
\r
15878 * GLee internal variables
\r
15879 *****************************************************************/
\r
15880 char GLeeErrorString[256]="";
\r
15883 /*****************************************************************
\r
15884 * GLee internal functions
\r
15885 *****************************************************************/
\r
15887 void __GLeeExtList_init(ExtensionList *extList)
\r
15889 extList->names=0;
\r
15890 extList->lengths=0;
\r
15891 extList->numNames=0;
\r
15894 void __GLeeExtList_clean(ExtensionList *extList)
\r
15897 for (a=0;a<extList->numNames;a++)
\r
15899 if (extList->names[a]!=0) free((void *)extList->names[a]);
\r
15901 if (extList->names!=0) free((void *)extList->names);
\r
15902 if (extList->lengths!=0) free((void *)extList->lengths);
\r
15903 extList->names=0;
\r
15904 extList->lengths=0;
\r
15905 extList->numNames=0;
\r
15908 void __GLeeExtList_add(ExtensionList *extList, const char * extName)
\r
15910 int length=strlen(extName)+1;
\r
15911 int i=extList->numNames;
\r
15915 extList->lengths=(int *)malloc(sizeof(int));
\r
15916 extList->names=(char **)malloc(sizeof(char *));
\r
15919 extList->lengths=(int *)realloc((void *)extList->lengths, n*sizeof(int));
\r
15920 extList->names=(char **)realloc((void *)extList->names, n*sizeof(char *));
\r
15922 extList->names[i]=(char *)malloc(length*sizeof(char));
\r
15923 strcpy(extList->names[i],extName);
\r
15924 extList->lengths[i]=length;
\r
15925 extList->numNames++;
\r
15928 const char *__GLeeGetExtStrPlat( void )
\r
15931 if (!_GLEE_WGL_ARB_extensions_string)
\r
15932 wglGetExtensionsStringARB = (GLEEPFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
\r
15934 if (wglGetExtensionsStringARB)
\r
15935 return (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
\r
15936 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
15938 Display *dpy=glXGetCurrentDisplay();
\r
15941 int dpynr=DefaultScreen(dpy);
\r
15942 return (const char*)glXQueryExtensionsString(dpy,dpynr);
\r
15948 void __GLeeWriteError(const char * errorStr)
\r
15951 for (a=0;a<256;a++)
\r
15953 GLeeErrorString[a]=errorStr[a];
\r
15955 GLeeErrorString[255]='\0';
\r
15958 int __GLeeGetVersionNumber(char *versionStr)
\r
15960 int major=(int)versionStr[0]-(int)'0';
\r
15961 int minor=(int)versionStr[2]-(int)'0';
\r
15962 return major<<8 | minor;
\r
15965 GLboolean __GLeeGetExtensions(ExtensionList* extList)
\r
15967 const char * platExtStr;
\r
15968 const char * glExtStr;
\r
15970 char emptyString[1] = "";
\r
15971 char extensionName[1024];
\r
15973 int totalExtStrLen;
\r
15974 int platExtStrLen;
\r
15977 /* read the platform specific extension string */
\r
15978 platExtStr=__GLeeGetExtStrPlat();
\r
15979 if (!platExtStr) platExtStr=emptyString;
\r
15981 glExtStr=(const char *)glGetString(GL_EXTENSIONS);
\r
15982 if (glExtStr==0)
\r
15984 __GLeeWriteError("glGetString(GL_EXTENSIONS) failed.");
\r
15988 /* allocate the extension string */
\r
15989 platExtStrLen = strlen(platExtStr);
\r
15990 totalExtStrLen = platExtStrLen + strlen(glExtStr);
\r
15991 extStr=(char *)malloc( (totalExtStrLen+2) * sizeof(char) ); /* we add 2 to allow for an extra space and a null terminator */
\r
15993 /* If the last character of platExtStr is not a space, we need to add one when we concatenate the extension strings*/
\r
15995 if ( platExtStrLen > 2 )
\r
15997 if ( platExtStr[ platExtStrLen-1 ] != ' ')
\r
16003 /* concatenate the two extension strings */
\r
16006 sprintf(extStr,"%s %s",platExtStr,glExtStr);
\r
16010 sprintf(extStr,"%s%s",platExtStr,glExtStr);
\r
16013 /* extract the extensions */
\r
16014 for ( a=0;a<totalExtStrLen;a++ )
\r
16017 while (extStr[a]!=' ' && a<totalExtStrLen && b<1022)
\r
16019 extensionName[b]=extStr[a];
\r
16024 __GLeeWriteError("Extension name exceeds 1023 characters.");
\r
16025 free((void *)extStr);
\r
16029 extensionName[b]='\0';
\r
16031 /* add the extension */
\r
16032 __GLeeExtList_add(extList,extensionName);
\r
16034 free((void *)extStr);
\r
16038 GLboolean __GLeeCheckExtension(const char * name, ExtensionList *extensionNames)
\r
16040 int n=extensionNames->numNames;
\r
16042 for (a=0;a<n;a++)
\r
16044 if (strcmp(extensionNames->names[a],name)==0)
\r
16050 GLEE_EXTERN GLint __GLeeGetExtensionNumber(const char *extensionName, int type)
\r
16056 for (a=0;a<__GLeeGLNumExtensions;a++)
\r
16057 if (strcmp(extensionName,__GLeeGLExtensionNames[a])==0) return a;
\r
16061 for (a=0;a<__GLeeWGLNumExtensions;a++)
\r
16062 if (strcmp(extensionName,__GLeeWGLExtensionNames[a])==0) return a;
\r
16064 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
16067 for (a=0;a<__GLeeGLXNumExtensions;a++)
\r
16068 if (strcmp(extensionName,__GLeeGLXExtensionNames[a])==0) return a;
\r
16075 /*****************************************************************
\r
16076 * GLee external functions
\r
16077 *****************************************************************/
\r
16080 GLEE_EXTERN const char * GLeeGetExtStrWGL( void )
\r
16082 return __GLeeGetExtStrPlat();
\r
16084 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
16086 GLEE_EXTERN const char * GLeeGetExtStrGLX( void )
\r
16088 return __GLeeGetExtStrPlat();
\r
16092 GLEE_EXTERN const char * GLeeGetExtStrGL( void )
\r
16094 return (const char *)glGetString(GL_EXTENSIONS);
\r
16097 GLEE_EXTERN const char * GLeeGetErrorString( void )
\r
16099 return GLeeErrorString;
\r
16102 GLboolean __GLeeInitedLoadFunctions=GL_FALSE;
\r
16104 GLEE_EXTERN GLint GLeeForceLink(const char * extensionName)
\r
16108 int len=strlen(extensionName);
\r
16109 if (len<5) return GLEE_LINK_FAIL;
\r
16110 if (!__GLeeInitedLoadFunctions)
\r
16112 if (!__GLeeInited) GLeeInit();
\r
16113 initGLLoadFunctions();
\r
16115 initWGLLoadFunctions();
\r
16116 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
16118 initGLXLoadFunctions();
\r
16120 __GLeeInitedLoadFunctions=GL_TRUE;
\r
16122 if (extensionName[0]=='W') type=1;
\r
16123 else if (extensionName[2]=='X') type=2;
\r
16124 extNum=__GLeeGetExtensionNumber(extensionName,type);
\r
16125 if (extNum==-1) return GLEE_LINK_FAIL;
\r
16126 if (type==0) return __GLeeGLLoadFunction[extNum]();
\r
16128 if (type==1) return __GLeeWGLLoadFunction[extNum]();
\r
16129 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
16131 if (type==2) return __GLeeGLXLoadFunction[extNum]();
\r
16133 return GLEE_LINK_FAIL;
\r
16136 GLEE_EXTERN GLboolean GLeeEnabled(GLboolean * extensionQueryingVariable)
\r
16138 if (!__GLeeInited) GLeeInit();
\r
16139 return *extensionQueryingVariable;
\r
16142 GLEE_EXTERN GLboolean GLeeInit( void )
\r
16145 ExtensionList extensionNames;
\r
16147 if (__GLeeInited)
\r
16152 __GLeeExtList_init(&extensionNames);
\r
16153 if (!__GLeeGetExtensions(&extensionNames))
\r
16155 __GLeeWriteError("GL extension querying failed.");
\r
16156 __GLeeExtList_clean(&extensionNames);
\r
16160 version=__GLeeGetVersionNumber((char *)glGetString(GL_VERSION));
\r
16162 __GLeeInited = GL_TRUE;
\r
16165 /*****************************************************************
\r
16166 * Autogenerated linking functions
\r
16167 *****************************************************************/
\r
16168 if (version>=258)
\r
16170 _GLEE_VERSION_1_2 = GL_TRUE;
\r
16171 __GLeeLink_GL_VERSION_1_2();
\r
16173 if (__GLeeCheckExtension("GL_ARB_imaging", &extensionNames) )
\r
16175 _GLEE_ARB_imaging = GL_TRUE;
\r
16176 __GLeeLink_GL_ARB_imaging();
\r
16178 if (version>=259)
\r
16180 _GLEE_VERSION_1_3 = GL_TRUE;
\r
16181 __GLeeLink_GL_VERSION_1_3();
\r
16183 if (version>=260)
\r
16185 _GLEE_VERSION_1_4 = GL_TRUE;
\r
16186 __GLeeLink_GL_VERSION_1_4();
\r
16188 if (version>=261)
\r
16190 _GLEE_VERSION_1_5 = GL_TRUE;
\r
16191 __GLeeLink_GL_VERSION_1_5();
\r
16193 if (version>=512)
\r
16195 _GLEE_VERSION_2_0 = GL_TRUE;
\r
16196 __GLeeLink_GL_VERSION_2_0();
\r
16198 if (version>=513)
\r
16200 _GLEE_VERSION_2_1 = GL_TRUE;
\r
16201 __GLeeLink_GL_VERSION_2_1();
\r
16203 if (version>=768)
\r
16205 _GLEE_VERSION_3_0 = GL_TRUE;
\r
16206 __GLeeLink_GL_VERSION_3_0();
\r
16208 if (__GLeeCheckExtension("GL_ARB_multitexture", &extensionNames) )
\r
16210 _GLEE_ARB_multitexture = GL_TRUE;
\r
16211 __GLeeLink_GL_ARB_multitexture();
\r
16213 if (__GLeeCheckExtension("GL_ARB_transpose_matrix", &extensionNames) )
\r
16215 _GLEE_ARB_transpose_matrix = GL_TRUE;
\r
16216 __GLeeLink_GL_ARB_transpose_matrix();
\r
16218 if (__GLeeCheckExtension("GL_ARB_multisample", &extensionNames) )
\r
16220 _GLEE_ARB_multisample = GL_TRUE;
\r
16221 __GLeeLink_GL_ARB_multisample();
\r
16223 if (__GLeeCheckExtension("GL_ARB_texture_env_add", &extensionNames) )
\r
16225 _GLEE_ARB_texture_env_add = GL_TRUE;
\r
16226 __GLeeLink_GL_ARB_texture_env_add();
\r
16228 if (__GLeeCheckExtension("GL_ARB_texture_cube_map", &extensionNames) )
\r
16230 _GLEE_ARB_texture_cube_map = GL_TRUE;
\r
16231 __GLeeLink_GL_ARB_texture_cube_map();
\r
16233 if (__GLeeCheckExtension("GL_ARB_texture_compression", &extensionNames) )
\r
16235 _GLEE_ARB_texture_compression = GL_TRUE;
\r
16236 __GLeeLink_GL_ARB_texture_compression();
\r
16238 if (__GLeeCheckExtension("GL_ARB_texture_border_clamp", &extensionNames) )
\r
16240 _GLEE_ARB_texture_border_clamp = GL_TRUE;
\r
16241 __GLeeLink_GL_ARB_texture_border_clamp();
\r
16243 if (__GLeeCheckExtension("GL_ARB_point_parameters", &extensionNames) )
\r
16245 _GLEE_ARB_point_parameters = GL_TRUE;
\r
16246 __GLeeLink_GL_ARB_point_parameters();
\r
16248 if (__GLeeCheckExtension("GL_ARB_vertex_blend", &extensionNames) )
\r
16250 _GLEE_ARB_vertex_blend = GL_TRUE;
\r
16251 __GLeeLink_GL_ARB_vertex_blend();
\r
16253 if (__GLeeCheckExtension("GL_ARB_matrix_palette", &extensionNames) )
\r
16255 _GLEE_ARB_matrix_palette = GL_TRUE;
\r
16256 __GLeeLink_GL_ARB_matrix_palette();
\r
16258 if (__GLeeCheckExtension("GL_ARB_texture_env_combine", &extensionNames) )
\r
16260 _GLEE_ARB_texture_env_combine = GL_TRUE;
\r
16261 __GLeeLink_GL_ARB_texture_env_combine();
\r
16263 if (__GLeeCheckExtension("GL_ARB_texture_env_crossbar", &extensionNames) )
\r
16265 _GLEE_ARB_texture_env_crossbar = GL_TRUE;
\r
16266 __GLeeLink_GL_ARB_texture_env_crossbar();
\r
16268 if (__GLeeCheckExtension("GL_ARB_texture_env_dot3", &extensionNames) )
\r
16270 _GLEE_ARB_texture_env_dot3 = GL_TRUE;
\r
16271 __GLeeLink_GL_ARB_texture_env_dot3();
\r
16273 if (__GLeeCheckExtension("GL_ARB_texture_mirrored_repeat", &extensionNames) )
\r
16275 _GLEE_ARB_texture_mirrored_repeat = GL_TRUE;
\r
16276 __GLeeLink_GL_ARB_texture_mirrored_repeat();
\r
16278 if (__GLeeCheckExtension("GL_ARB_depth_texture", &extensionNames) )
\r
16280 _GLEE_ARB_depth_texture = GL_TRUE;
\r
16281 __GLeeLink_GL_ARB_depth_texture();
\r
16283 if (__GLeeCheckExtension("GL_ARB_shadow", &extensionNames) )
\r
16285 _GLEE_ARB_shadow = GL_TRUE;
\r
16286 __GLeeLink_GL_ARB_shadow();
\r
16288 if (__GLeeCheckExtension("GL_ARB_shadow_ambient", &extensionNames) )
\r
16290 _GLEE_ARB_shadow_ambient = GL_TRUE;
\r
16291 __GLeeLink_GL_ARB_shadow_ambient();
\r
16293 if (__GLeeCheckExtension("GL_ARB_window_pos", &extensionNames) )
\r
16295 _GLEE_ARB_window_pos = GL_TRUE;
\r
16296 __GLeeLink_GL_ARB_window_pos();
\r
16298 if (__GLeeCheckExtension("GL_ARB_vertex_program", &extensionNames) )
\r
16300 _GLEE_ARB_vertex_program = GL_TRUE;
\r
16301 __GLeeLink_GL_ARB_vertex_program();
\r
16303 if (__GLeeCheckExtension("GL_ARB_fragment_program", &extensionNames) )
\r
16305 _GLEE_ARB_fragment_program = GL_TRUE;
\r
16306 __GLeeLink_GL_ARB_fragment_program();
\r
16308 if (__GLeeCheckExtension("GL_ARB_vertex_buffer_object", &extensionNames) )
\r
16310 _GLEE_ARB_vertex_buffer_object = GL_TRUE;
\r
16311 __GLeeLink_GL_ARB_vertex_buffer_object();
\r
16313 if (__GLeeCheckExtension("GL_ARB_occlusion_query", &extensionNames) )
\r
16315 _GLEE_ARB_occlusion_query = GL_TRUE;
\r
16316 __GLeeLink_GL_ARB_occlusion_query();
\r
16318 if (__GLeeCheckExtension("GL_ARB_shader_objects", &extensionNames) )
\r
16320 _GLEE_ARB_shader_objects = GL_TRUE;
\r
16321 __GLeeLink_GL_ARB_shader_objects();
\r
16323 if (__GLeeCheckExtension("GL_ARB_vertex_shader", &extensionNames) )
\r
16325 _GLEE_ARB_vertex_shader = GL_TRUE;
\r
16326 __GLeeLink_GL_ARB_vertex_shader();
\r
16328 if (__GLeeCheckExtension("GL_ARB_fragment_shader", &extensionNames) )
\r
16330 _GLEE_ARB_fragment_shader = GL_TRUE;
\r
16331 __GLeeLink_GL_ARB_fragment_shader();
\r
16333 if (__GLeeCheckExtension("GL_ARB_shading_language_100", &extensionNames) )
\r
16335 _GLEE_ARB_shading_language_100 = GL_TRUE;
\r
16336 __GLeeLink_GL_ARB_shading_language_100();
\r
16338 if (__GLeeCheckExtension("GL_ARB_texture_non_power_of_two", &extensionNames) )
\r
16340 _GLEE_ARB_texture_non_power_of_two = GL_TRUE;
\r
16341 __GLeeLink_GL_ARB_texture_non_power_of_two();
\r
16343 if (__GLeeCheckExtension("GL_ARB_point_sprite", &extensionNames) )
\r
16345 _GLEE_ARB_point_sprite = GL_TRUE;
\r
16346 __GLeeLink_GL_ARB_point_sprite();
\r
16348 if (__GLeeCheckExtension("GL_ARB_fragment_program_shadow", &extensionNames) )
\r
16350 _GLEE_ARB_fragment_program_shadow = GL_TRUE;
\r
16351 __GLeeLink_GL_ARB_fragment_program_shadow();
\r
16353 if (__GLeeCheckExtension("GL_ARB_draw_buffers", &extensionNames) )
\r
16355 _GLEE_ARB_draw_buffers = GL_TRUE;
\r
16356 __GLeeLink_GL_ARB_draw_buffers();
\r
16358 if (__GLeeCheckExtension("GL_ARB_texture_rectangle", &extensionNames) )
\r
16360 _GLEE_ARB_texture_rectangle = GL_TRUE;
\r
16361 __GLeeLink_GL_ARB_texture_rectangle();
\r
16363 if (__GLeeCheckExtension("GL_ARB_color_buffer_float", &extensionNames) )
\r
16365 _GLEE_ARB_color_buffer_float = GL_TRUE;
\r
16366 __GLeeLink_GL_ARB_color_buffer_float();
\r
16368 if (__GLeeCheckExtension("GL_ARB_half_float_pixel", &extensionNames) )
\r
16370 _GLEE_ARB_half_float_pixel = GL_TRUE;
\r
16371 __GLeeLink_GL_ARB_half_float_pixel();
\r
16373 if (__GLeeCheckExtension("GL_ARB_texture_float", &extensionNames) )
\r
16375 _GLEE_ARB_texture_float = GL_TRUE;
\r
16376 __GLeeLink_GL_ARB_texture_float();
\r
16378 if (__GLeeCheckExtension("GL_ARB_pixel_buffer_object", &extensionNames) )
\r
16380 _GLEE_ARB_pixel_buffer_object = GL_TRUE;
\r
16381 __GLeeLink_GL_ARB_pixel_buffer_object();
\r
16383 if (__GLeeCheckExtension("GL_ARB_depth_buffer_float", &extensionNames) )
\r
16385 _GLEE_ARB_depth_buffer_float = GL_TRUE;
\r
16386 __GLeeLink_GL_ARB_depth_buffer_float();
\r
16388 if (__GLeeCheckExtension("GL_ARB_draw_instanced", &extensionNames) )
\r
16390 _GLEE_ARB_draw_instanced = GL_TRUE;
\r
16391 __GLeeLink_GL_ARB_draw_instanced();
\r
16393 if (__GLeeCheckExtension("GL_ARB_framebuffer_object", &extensionNames) )
\r
16395 _GLEE_ARB_framebuffer_object = GL_TRUE;
\r
16396 __GLeeLink_GL_ARB_framebuffer_object();
\r
16398 if (__GLeeCheckExtension("GL_ARB_framebuffer_sRGB", &extensionNames) )
\r
16400 _GLEE_ARB_framebuffer_sRGB = GL_TRUE;
\r
16401 __GLeeLink_GL_ARB_framebuffer_sRGB();
\r
16403 if (__GLeeCheckExtension("GL_ARB_geometry_shader4", &extensionNames) )
\r
16405 _GLEE_ARB_geometry_shader4 = GL_TRUE;
\r
16406 __GLeeLink_GL_ARB_geometry_shader4();
\r
16408 if (__GLeeCheckExtension("GL_ARB_half_float_vertex", &extensionNames) )
\r
16410 _GLEE_ARB_half_float_vertex = GL_TRUE;
\r
16411 __GLeeLink_GL_ARB_half_float_vertex();
\r
16413 if (__GLeeCheckExtension("GL_ARB_instanced_arrays", &extensionNames) )
\r
16415 _GLEE_ARB_instanced_arrays = GL_TRUE;
\r
16416 __GLeeLink_GL_ARB_instanced_arrays();
\r
16418 if (__GLeeCheckExtension("GL_ARB_map_buffer_range", &extensionNames) )
\r
16420 _GLEE_ARB_map_buffer_range = GL_TRUE;
\r
16421 __GLeeLink_GL_ARB_map_buffer_range();
\r
16423 if (__GLeeCheckExtension("GL_ARB_texture_buffer_object", &extensionNames) )
\r
16425 _GLEE_ARB_texture_buffer_object = GL_TRUE;
\r
16426 __GLeeLink_GL_ARB_texture_buffer_object();
\r
16428 if (__GLeeCheckExtension("GL_ARB_texture_compression_rgtc", &extensionNames) )
\r
16430 _GLEE_ARB_texture_compression_rgtc = GL_TRUE;
\r
16431 __GLeeLink_GL_ARB_texture_compression_rgtc();
\r
16433 if (__GLeeCheckExtension("GL_ARB_texture_rg", &extensionNames) )
\r
16435 _GLEE_ARB_texture_rg = GL_TRUE;
\r
16436 __GLeeLink_GL_ARB_texture_rg();
\r
16438 if (__GLeeCheckExtension("GL_ARB_vertex_array_object", &extensionNames) )
\r
16440 _GLEE_ARB_vertex_array_object = GL_TRUE;
\r
16441 __GLeeLink_GL_ARB_vertex_array_object();
\r
16443 if (__GLeeCheckExtension("GL_EXT_abgr", &extensionNames) )
\r
16445 _GLEE_EXT_abgr = GL_TRUE;
\r
16446 __GLeeLink_GL_EXT_abgr();
\r
16448 if (__GLeeCheckExtension("GL_EXT_blend_color", &extensionNames) )
\r
16450 _GLEE_EXT_blend_color = GL_TRUE;
\r
16451 __GLeeLink_GL_EXT_blend_color();
\r
16453 if (__GLeeCheckExtension("GL_EXT_polygon_offset", &extensionNames) )
\r
16455 _GLEE_EXT_polygon_offset = GL_TRUE;
\r
16456 __GLeeLink_GL_EXT_polygon_offset();
\r
16458 if (__GLeeCheckExtension("GL_EXT_texture", &extensionNames) )
\r
16460 _GLEE_EXT_texture = GL_TRUE;
\r
16461 __GLeeLink_GL_EXT_texture();
\r
16463 if (__GLeeCheckExtension("GL_EXT_texture3D", &extensionNames) )
\r
16465 _GLEE_EXT_texture3D = GL_TRUE;
\r
16466 __GLeeLink_GL_EXT_texture3D();
\r
16468 if (__GLeeCheckExtension("GL_SGIS_texture_filter4", &extensionNames) )
\r
16470 _GLEE_SGIS_texture_filter4 = GL_TRUE;
\r
16471 __GLeeLink_GL_SGIS_texture_filter4();
\r
16473 if (__GLeeCheckExtension("GL_EXT_subtexture", &extensionNames) )
\r
16475 _GLEE_EXT_subtexture = GL_TRUE;
\r
16476 __GLeeLink_GL_EXT_subtexture();
\r
16478 if (__GLeeCheckExtension("GL_EXT_copy_texture", &extensionNames) )
\r
16480 _GLEE_EXT_copy_texture = GL_TRUE;
\r
16481 __GLeeLink_GL_EXT_copy_texture();
\r
16483 if (__GLeeCheckExtension("GL_EXT_histogram", &extensionNames) )
\r
16485 _GLEE_EXT_histogram = GL_TRUE;
\r
16486 __GLeeLink_GL_EXT_histogram();
\r
16488 if (__GLeeCheckExtension("GL_EXT_convolution", &extensionNames) )
\r
16490 _GLEE_EXT_convolution = GL_TRUE;
\r
16491 __GLeeLink_GL_EXT_convolution();
\r
16493 if (__GLeeCheckExtension("GL_SGI_color_matrix", &extensionNames) )
\r
16495 _GLEE_SGI_color_matrix = GL_TRUE;
\r
16496 __GLeeLink_GL_SGI_color_matrix();
\r
16498 if (__GLeeCheckExtension("GL_SGI_color_table", &extensionNames) )
\r
16500 _GLEE_SGI_color_table = GL_TRUE;
\r
16501 __GLeeLink_GL_SGI_color_table();
\r
16503 if (__GLeeCheckExtension("GL_SGIS_pixel_texture", &extensionNames) )
\r
16505 _GLEE_SGIS_pixel_texture = GL_TRUE;
\r
16506 __GLeeLink_GL_SGIS_pixel_texture();
\r
16508 if (__GLeeCheckExtension("GL_SGIX_pixel_texture", &extensionNames) )
\r
16510 _GLEE_SGIX_pixel_texture = GL_TRUE;
\r
16511 __GLeeLink_GL_SGIX_pixel_texture();
\r
16513 if (__GLeeCheckExtension("GL_SGIS_texture4D", &extensionNames) )
\r
16515 _GLEE_SGIS_texture4D = GL_TRUE;
\r
16516 __GLeeLink_GL_SGIS_texture4D();
\r
16518 if (__GLeeCheckExtension("GL_SGI_texture_color_table", &extensionNames) )
\r
16520 _GLEE_SGI_texture_color_table = GL_TRUE;
\r
16521 __GLeeLink_GL_SGI_texture_color_table();
\r
16523 if (__GLeeCheckExtension("GL_EXT_cmyka", &extensionNames) )
\r
16525 _GLEE_EXT_cmyka = GL_TRUE;
\r
16526 __GLeeLink_GL_EXT_cmyka();
\r
16528 if (__GLeeCheckExtension("GL_EXT_texture_object", &extensionNames) )
\r
16530 _GLEE_EXT_texture_object = GL_TRUE;
\r
16531 __GLeeLink_GL_EXT_texture_object();
\r
16533 if (__GLeeCheckExtension("GL_SGIS_detail_texture", &extensionNames) )
\r
16535 _GLEE_SGIS_detail_texture = GL_TRUE;
\r
16536 __GLeeLink_GL_SGIS_detail_texture();
\r
16538 if (__GLeeCheckExtension("GL_SGIS_sharpen_texture", &extensionNames) )
\r
16540 _GLEE_SGIS_sharpen_texture = GL_TRUE;
\r
16541 __GLeeLink_GL_SGIS_sharpen_texture();
\r
16543 if (__GLeeCheckExtension("GL_EXT_packed_pixels", &extensionNames) )
\r
16545 _GLEE_EXT_packed_pixels = GL_TRUE;
\r
16546 __GLeeLink_GL_EXT_packed_pixels();
\r
16548 if (__GLeeCheckExtension("GL_SGIS_texture_lod", &extensionNames) )
\r
16550 _GLEE_SGIS_texture_lod = GL_TRUE;
\r
16551 __GLeeLink_GL_SGIS_texture_lod();
\r
16553 if (__GLeeCheckExtension("GL_SGIS_multisample", &extensionNames) )
\r
16555 _GLEE_SGIS_multisample = GL_TRUE;
\r
16556 __GLeeLink_GL_SGIS_multisample();
\r
16558 if (__GLeeCheckExtension("GL_EXT_rescale_normal", &extensionNames) )
\r
16560 _GLEE_EXT_rescale_normal = GL_TRUE;
\r
16561 __GLeeLink_GL_EXT_rescale_normal();
\r
16563 if (__GLeeCheckExtension("GL_EXT_vertex_array", &extensionNames) )
\r
16565 _GLEE_EXT_vertex_array = GL_TRUE;
\r
16566 __GLeeLink_GL_EXT_vertex_array();
\r
16568 if (__GLeeCheckExtension("GL_EXT_misc_attribute", &extensionNames) )
\r
16570 _GLEE_EXT_misc_attribute = GL_TRUE;
\r
16571 __GLeeLink_GL_EXT_misc_attribute();
\r
16573 if (__GLeeCheckExtension("GL_SGIS_generate_mipmap", &extensionNames) )
\r
16575 _GLEE_SGIS_generate_mipmap = GL_TRUE;
\r
16576 __GLeeLink_GL_SGIS_generate_mipmap();
\r
16578 if (__GLeeCheckExtension("GL_SGIX_clipmap", &extensionNames) )
\r
16580 _GLEE_SGIX_clipmap = GL_TRUE;
\r
16581 __GLeeLink_GL_SGIX_clipmap();
\r
16583 if (__GLeeCheckExtension("GL_SGIX_shadow", &extensionNames) )
\r
16585 _GLEE_SGIX_shadow = GL_TRUE;
\r
16586 __GLeeLink_GL_SGIX_shadow();
\r
16588 if (__GLeeCheckExtension("GL_SGIS_texture_edge_clamp", &extensionNames) )
\r
16590 _GLEE_SGIS_texture_edge_clamp = GL_TRUE;
\r
16591 __GLeeLink_GL_SGIS_texture_edge_clamp();
\r
16593 if (__GLeeCheckExtension("GL_SGIS_texture_border_clamp", &extensionNames) )
\r
16595 _GLEE_SGIS_texture_border_clamp = GL_TRUE;
\r
16596 __GLeeLink_GL_SGIS_texture_border_clamp();
\r
16598 if (__GLeeCheckExtension("GL_EXT_blend_minmax", &extensionNames) )
\r
16600 _GLEE_EXT_blend_minmax = GL_TRUE;
\r
16601 __GLeeLink_GL_EXT_blend_minmax();
\r
16603 if (__GLeeCheckExtension("GL_EXT_blend_subtract", &extensionNames) )
\r
16605 _GLEE_EXT_blend_subtract = GL_TRUE;
\r
16606 __GLeeLink_GL_EXT_blend_subtract();
\r
16608 if (__GLeeCheckExtension("GL_EXT_blend_logic_op", &extensionNames) )
\r
16610 _GLEE_EXT_blend_logic_op = GL_TRUE;
\r
16611 __GLeeLink_GL_EXT_blend_logic_op();
\r
16613 if (__GLeeCheckExtension("GL_SGIX_interlace", &extensionNames) )
\r
16615 _GLEE_SGIX_interlace = GL_TRUE;
\r
16616 __GLeeLink_GL_SGIX_interlace();
\r
16618 if (__GLeeCheckExtension("GL_SGIX_pixel_tiles", &extensionNames) )
\r
16620 _GLEE_SGIX_pixel_tiles = GL_TRUE;
\r
16621 __GLeeLink_GL_SGIX_pixel_tiles();
\r
16623 if (__GLeeCheckExtension("GL_SGIS_texture_select", &extensionNames) )
\r
16625 _GLEE_SGIS_texture_select = GL_TRUE;
\r
16626 __GLeeLink_GL_SGIS_texture_select();
\r
16628 if (__GLeeCheckExtension("GL_SGIX_sprite", &extensionNames) )
\r
16630 _GLEE_SGIX_sprite = GL_TRUE;
\r
16631 __GLeeLink_GL_SGIX_sprite();
\r
16633 if (__GLeeCheckExtension("GL_SGIX_texture_multi_buffer", &extensionNames) )
\r
16635 _GLEE_SGIX_texture_multi_buffer = GL_TRUE;
\r
16636 __GLeeLink_GL_SGIX_texture_multi_buffer();
\r
16638 if (__GLeeCheckExtension("GL_EXT_point_parameters", &extensionNames) )
\r
16640 _GLEE_EXT_point_parameters = GL_TRUE;
\r
16641 __GLeeLink_GL_EXT_point_parameters();
\r
16643 if (__GLeeCheckExtension("GL_SGIS_point_parameters", &extensionNames) )
\r
16645 _GLEE_SGIS_point_parameters = GL_TRUE;
\r
16646 __GLeeLink_GL_SGIS_point_parameters();
\r
16648 if (__GLeeCheckExtension("GL_SGIX_instruments", &extensionNames) )
\r
16650 _GLEE_SGIX_instruments = GL_TRUE;
\r
16651 __GLeeLink_GL_SGIX_instruments();
\r
16653 if (__GLeeCheckExtension("GL_SGIX_texture_scale_bias", &extensionNames) )
\r
16655 _GLEE_SGIX_texture_scale_bias = GL_TRUE;
\r
16656 __GLeeLink_GL_SGIX_texture_scale_bias();
\r
16658 if (__GLeeCheckExtension("GL_SGIX_framezoom", &extensionNames) )
\r
16660 _GLEE_SGIX_framezoom = GL_TRUE;
\r
16661 __GLeeLink_GL_SGIX_framezoom();
\r
16663 if (__GLeeCheckExtension("GL_SGIX_tag_sample_buffer", &extensionNames) )
\r
16665 _GLEE_SGIX_tag_sample_buffer = GL_TRUE;
\r
16666 __GLeeLink_GL_SGIX_tag_sample_buffer();
\r
16668 if (__GLeeCheckExtension("GL_FfdMaskSGIX", &extensionNames) )
\r
16670 _GLEE_FfdMaskSGIX = GL_TRUE;
\r
16671 __GLeeLink_GL_FfdMaskSGIX();
\r
16673 if (__GLeeCheckExtension("GL_SGIX_polynomial_ffd", &extensionNames) )
\r
16675 _GLEE_SGIX_polynomial_ffd = GL_TRUE;
\r
16676 __GLeeLink_GL_SGIX_polynomial_ffd();
\r
16678 if (__GLeeCheckExtension("GL_SGIX_reference_plane", &extensionNames) )
\r
16680 _GLEE_SGIX_reference_plane = GL_TRUE;
\r
16681 __GLeeLink_GL_SGIX_reference_plane();
\r
16683 if (__GLeeCheckExtension("GL_SGIX_flush_raster", &extensionNames) )
\r
16685 _GLEE_SGIX_flush_raster = GL_TRUE;
\r
16686 __GLeeLink_GL_SGIX_flush_raster();
\r
16688 if (__GLeeCheckExtension("GL_SGIX_depth_texture", &extensionNames) )
\r
16690 _GLEE_SGIX_depth_texture = GL_TRUE;
\r
16691 __GLeeLink_GL_SGIX_depth_texture();
\r
16693 if (__GLeeCheckExtension("GL_SGIS_fog_function", &extensionNames) )
\r
16695 _GLEE_SGIS_fog_function = GL_TRUE;
\r
16696 __GLeeLink_GL_SGIS_fog_function();
\r
16698 if (__GLeeCheckExtension("GL_SGIX_fog_offset", &extensionNames) )
\r
16700 _GLEE_SGIX_fog_offset = GL_TRUE;
\r
16701 __GLeeLink_GL_SGIX_fog_offset();
\r
16703 if (__GLeeCheckExtension("GL_HP_image_transform", &extensionNames) )
\r
16705 _GLEE_HP_image_transform = GL_TRUE;
\r
16706 __GLeeLink_GL_HP_image_transform();
\r
16708 if (__GLeeCheckExtension("GL_HP_convolution_border_modes", &extensionNames) )
\r
16710 _GLEE_HP_convolution_border_modes = GL_TRUE;
\r
16711 __GLeeLink_GL_HP_convolution_border_modes();
\r
16713 if (__GLeeCheckExtension("GL_INGR_palette_buffer", &extensionNames) )
\r
16715 _GLEE_INGR_palette_buffer = GL_TRUE;
\r
16716 __GLeeLink_GL_INGR_palette_buffer();
\r
16718 if (__GLeeCheckExtension("GL_SGIX_texture_add_env", &extensionNames) )
\r
16720 _GLEE_SGIX_texture_add_env = GL_TRUE;
\r
16721 __GLeeLink_GL_SGIX_texture_add_env();
\r
16723 if (__GLeeCheckExtension("GL_EXT_color_subtable", &extensionNames) )
\r
16725 _GLEE_EXT_color_subtable = GL_TRUE;
\r
16726 __GLeeLink_GL_EXT_color_subtable();
\r
16728 if (__GLeeCheckExtension("GL_PGI_vertex_hints", &extensionNames) )
\r
16730 _GLEE_PGI_vertex_hints = GL_TRUE;
\r
16731 __GLeeLink_GL_PGI_vertex_hints();
\r
16733 if (__GLeeCheckExtension("GL_PGI_misc_hints", &extensionNames) )
\r
16735 _GLEE_PGI_misc_hints = GL_TRUE;
\r
16736 __GLeeLink_GL_PGI_misc_hints();
\r
16738 if (__GLeeCheckExtension("GL_EXT_paletted_texture", &extensionNames) )
\r
16740 _GLEE_EXT_paletted_texture = GL_TRUE;
\r
16741 __GLeeLink_GL_EXT_paletted_texture();
\r
16743 if (__GLeeCheckExtension("GL_EXT_clip_volume_hint", &extensionNames) )
\r
16745 _GLEE_EXT_clip_volume_hint = GL_TRUE;
\r
16746 __GLeeLink_GL_EXT_clip_volume_hint();
\r
16748 if (__GLeeCheckExtension("GL_SGIX_list_priority", &extensionNames) )
\r
16750 _GLEE_SGIX_list_priority = GL_TRUE;
\r
16751 __GLeeLink_GL_SGIX_list_priority();
\r
16753 if (__GLeeCheckExtension("GL_SGIX_ir_instrument1", &extensionNames) )
\r
16755 _GLEE_SGIX_ir_instrument1 = GL_TRUE;
\r
16756 __GLeeLink_GL_SGIX_ir_instrument1();
\r
16758 if (__GLeeCheckExtension("GL_SGIX_calligraphic_fragment", &extensionNames) )
\r
16760 _GLEE_SGIX_calligraphic_fragment = GL_TRUE;
\r
16761 __GLeeLink_GL_SGIX_calligraphic_fragment();
\r
16763 if (__GLeeCheckExtension("GL_SGIX_texture_lod_bias", &extensionNames) )
\r
16765 _GLEE_SGIX_texture_lod_bias = GL_TRUE;
\r
16766 __GLeeLink_GL_SGIX_texture_lod_bias();
\r
16768 if (__GLeeCheckExtension("GL_SGIX_shadow_ambient", &extensionNames) )
\r
16770 _GLEE_SGIX_shadow_ambient = GL_TRUE;
\r
16771 __GLeeLink_GL_SGIX_shadow_ambient();
\r
16773 if (__GLeeCheckExtension("GL_EXT_index_texture", &extensionNames) )
\r
16775 _GLEE_EXT_index_texture = GL_TRUE;
\r
16776 __GLeeLink_GL_EXT_index_texture();
\r
16778 if (__GLeeCheckExtension("GL_EXT_index_material", &extensionNames) )
\r
16780 _GLEE_EXT_index_material = GL_TRUE;
\r
16781 __GLeeLink_GL_EXT_index_material();
\r
16783 if (__GLeeCheckExtension("GL_EXT_index_func", &extensionNames) )
\r
16785 _GLEE_EXT_index_func = GL_TRUE;
\r
16786 __GLeeLink_GL_EXT_index_func();
\r
16788 if (__GLeeCheckExtension("GL_EXT_index_array_formats", &extensionNames) )
\r
16790 _GLEE_EXT_index_array_formats = GL_TRUE;
\r
16791 __GLeeLink_GL_EXT_index_array_formats();
\r
16793 if (__GLeeCheckExtension("GL_EXT_compiled_vertex_array", &extensionNames) )
\r
16795 _GLEE_EXT_compiled_vertex_array = GL_TRUE;
\r
16796 __GLeeLink_GL_EXT_compiled_vertex_array();
\r
16798 if (__GLeeCheckExtension("GL_EXT_cull_vertex", &extensionNames) )
\r
16800 _GLEE_EXT_cull_vertex = GL_TRUE;
\r
16801 __GLeeLink_GL_EXT_cull_vertex();
\r
16803 if (__GLeeCheckExtension("GL_SGIX_ycrcb", &extensionNames) )
\r
16805 _GLEE_SGIX_ycrcb = GL_TRUE;
\r
16806 __GLeeLink_GL_SGIX_ycrcb();
\r
16808 if (__GLeeCheckExtension("GL_SGIX_fragment_lighting", &extensionNames) )
\r
16810 _GLEE_SGIX_fragment_lighting = GL_TRUE;
\r
16811 __GLeeLink_GL_SGIX_fragment_lighting();
\r
16813 if (__GLeeCheckExtension("GL_IBM_rasterpos_clip", &extensionNames) )
\r
16815 _GLEE_IBM_rasterpos_clip = GL_TRUE;
\r
16816 __GLeeLink_GL_IBM_rasterpos_clip();
\r
16818 if (__GLeeCheckExtension("GL_HP_texture_lighting", &extensionNames) )
\r
16820 _GLEE_HP_texture_lighting = GL_TRUE;
\r
16821 __GLeeLink_GL_HP_texture_lighting();
\r
16823 if (__GLeeCheckExtension("GL_EXT_draw_range_elements", &extensionNames) )
\r
16825 _GLEE_EXT_draw_range_elements = GL_TRUE;
\r
16826 __GLeeLink_GL_EXT_draw_range_elements();
\r
16828 if (__GLeeCheckExtension("GL_WIN_phong_shading", &extensionNames) )
\r
16830 _GLEE_WIN_phong_shading = GL_TRUE;
\r
16831 __GLeeLink_GL_WIN_phong_shading();
\r
16833 if (__GLeeCheckExtension("GL_WIN_specular_fog", &extensionNames) )
\r
16835 _GLEE_WIN_specular_fog = GL_TRUE;
\r
16836 __GLeeLink_GL_WIN_specular_fog();
\r
16838 if (__GLeeCheckExtension("GL_EXT_light_texture", &extensionNames) )
\r
16840 _GLEE_EXT_light_texture = GL_TRUE;
\r
16841 __GLeeLink_GL_EXT_light_texture();
\r
16843 if (__GLeeCheckExtension("GL_SGIX_blend_alpha_minmax", &extensionNames) )
\r
16845 _GLEE_SGIX_blend_alpha_minmax = GL_TRUE;
\r
16846 __GLeeLink_GL_SGIX_blend_alpha_minmax();
\r
16848 if (__GLeeCheckExtension("GL_SGIX_impact_pixel_texture", &extensionNames) )
\r
16850 _GLEE_SGIX_impact_pixel_texture = GL_TRUE;
\r
16851 __GLeeLink_GL_SGIX_impact_pixel_texture();
\r
16853 if (__GLeeCheckExtension("GL_EXT_bgra", &extensionNames) )
\r
16855 _GLEE_EXT_bgra = GL_TRUE;
\r
16856 __GLeeLink_GL_EXT_bgra();
\r
16858 if (__GLeeCheckExtension("GL_SGIX_async", &extensionNames) )
\r
16860 _GLEE_SGIX_async = GL_TRUE;
\r
16861 __GLeeLink_GL_SGIX_async();
\r
16863 if (__GLeeCheckExtension("GL_SGIX_async_pixel", &extensionNames) )
\r
16865 _GLEE_SGIX_async_pixel = GL_TRUE;
\r
16866 __GLeeLink_GL_SGIX_async_pixel();
\r
16868 if (__GLeeCheckExtension("GL_SGIX_async_histogram", &extensionNames) )
\r
16870 _GLEE_SGIX_async_histogram = GL_TRUE;
\r
16871 __GLeeLink_GL_SGIX_async_histogram();
\r
16873 if (__GLeeCheckExtension("GL_INTEL_texture_scissor", &extensionNames) )
\r
16875 _GLEE_INTEL_texture_scissor = GL_TRUE;
\r
16876 __GLeeLink_GL_INTEL_texture_scissor();
\r
16878 if (__GLeeCheckExtension("GL_INTEL_parallel_arrays", &extensionNames) )
\r
16880 _GLEE_INTEL_parallel_arrays = GL_TRUE;
\r
16881 __GLeeLink_GL_INTEL_parallel_arrays();
\r
16883 if (__GLeeCheckExtension("GL_HP_occlusion_test", &extensionNames) )
\r
16885 _GLEE_HP_occlusion_test = GL_TRUE;
\r
16886 __GLeeLink_GL_HP_occlusion_test();
\r
16888 if (__GLeeCheckExtension("GL_EXT_pixel_transform", &extensionNames) )
\r
16890 _GLEE_EXT_pixel_transform = GL_TRUE;
\r
16891 __GLeeLink_GL_EXT_pixel_transform();
\r
16893 if (__GLeeCheckExtension("GL_EXT_pixel_transform_color_table", &extensionNames) )
\r
16895 _GLEE_EXT_pixel_transform_color_table = GL_TRUE;
\r
16896 __GLeeLink_GL_EXT_pixel_transform_color_table();
\r
16898 if (__GLeeCheckExtension("GL_EXT_shared_texture_palette", &extensionNames) )
\r
16900 _GLEE_EXT_shared_texture_palette = GL_TRUE;
\r
16901 __GLeeLink_GL_EXT_shared_texture_palette();
\r
16903 if (__GLeeCheckExtension("GL_EXT_separate_specular_color", &extensionNames) )
\r
16905 _GLEE_EXT_separate_specular_color = GL_TRUE;
\r
16906 __GLeeLink_GL_EXT_separate_specular_color();
\r
16908 if (__GLeeCheckExtension("GL_EXT_secondary_color", &extensionNames) )
\r
16910 _GLEE_EXT_secondary_color = GL_TRUE;
\r
16911 __GLeeLink_GL_EXT_secondary_color();
\r
16913 if (__GLeeCheckExtension("GL_EXT_texture_perturb_normal", &extensionNames) )
\r
16915 _GLEE_EXT_texture_perturb_normal = GL_TRUE;
\r
16916 __GLeeLink_GL_EXT_texture_perturb_normal();
\r
16918 if (__GLeeCheckExtension("GL_EXT_multi_draw_arrays", &extensionNames) )
\r
16920 _GLEE_EXT_multi_draw_arrays = GL_TRUE;
\r
16921 __GLeeLink_GL_EXT_multi_draw_arrays();
\r
16923 if (__GLeeCheckExtension("GL_EXT_fog_coord", &extensionNames) )
\r
16925 _GLEE_EXT_fog_coord = GL_TRUE;
\r
16926 __GLeeLink_GL_EXT_fog_coord();
\r
16928 if (__GLeeCheckExtension("GL_REND_screen_coordinates", &extensionNames) )
\r
16930 _GLEE_REND_screen_coordinates = GL_TRUE;
\r
16931 __GLeeLink_GL_REND_screen_coordinates();
\r
16933 if (__GLeeCheckExtension("GL_EXT_coordinate_frame", &extensionNames) )
\r
16935 _GLEE_EXT_coordinate_frame = GL_TRUE;
\r
16936 __GLeeLink_GL_EXT_coordinate_frame();
\r
16938 if (__GLeeCheckExtension("GL_EXT_texture_env_combine", &extensionNames) )
\r
16940 _GLEE_EXT_texture_env_combine = GL_TRUE;
\r
16941 __GLeeLink_GL_EXT_texture_env_combine();
\r
16943 if (__GLeeCheckExtension("GL_APPLE_specular_vector", &extensionNames) )
\r
16945 _GLEE_APPLE_specular_vector = GL_TRUE;
\r
16946 __GLeeLink_GL_APPLE_specular_vector();
\r
16948 if (__GLeeCheckExtension("GL_APPLE_transform_hint", &extensionNames) )
\r
16950 _GLEE_APPLE_transform_hint = GL_TRUE;
\r
16951 __GLeeLink_GL_APPLE_transform_hint();
\r
16953 if (__GLeeCheckExtension("GL_SGIX_fog_scale", &extensionNames) )
\r
16955 _GLEE_SGIX_fog_scale = GL_TRUE;
\r
16956 __GLeeLink_GL_SGIX_fog_scale();
\r
16958 if (__GLeeCheckExtension("GL_SUNX_constant_data", &extensionNames) )
\r
16960 _GLEE_SUNX_constant_data = GL_TRUE;
\r
16961 __GLeeLink_GL_SUNX_constant_data();
\r
16963 if (__GLeeCheckExtension("GL_SUN_global_alpha", &extensionNames) )
\r
16965 _GLEE_SUN_global_alpha = GL_TRUE;
\r
16966 __GLeeLink_GL_SUN_global_alpha();
\r
16968 if (__GLeeCheckExtension("GL_SUN_triangle_list", &extensionNames) )
\r
16970 _GLEE_SUN_triangle_list = GL_TRUE;
\r
16971 __GLeeLink_GL_SUN_triangle_list();
\r
16973 if (__GLeeCheckExtension("GL_SUN_vertex", &extensionNames) )
\r
16975 _GLEE_SUN_vertex = GL_TRUE;
\r
16976 __GLeeLink_GL_SUN_vertex();
\r
16978 if (__GLeeCheckExtension("GL_EXT_blend_func_separate", &extensionNames) )
\r
16980 _GLEE_EXT_blend_func_separate = GL_TRUE;
\r
16981 __GLeeLink_GL_EXT_blend_func_separate();
\r
16983 if (__GLeeCheckExtension("GL_INGR_color_clamp", &extensionNames) )
\r
16985 _GLEE_INGR_color_clamp = GL_TRUE;
\r
16986 __GLeeLink_GL_INGR_color_clamp();
\r
16988 if (__GLeeCheckExtension("GL_INGR_interlace_read", &extensionNames) )
\r
16990 _GLEE_INGR_interlace_read = GL_TRUE;
\r
16991 __GLeeLink_GL_INGR_interlace_read();
\r
16993 if (__GLeeCheckExtension("GL_EXT_stencil_wrap", &extensionNames) )
\r
16995 _GLEE_EXT_stencil_wrap = GL_TRUE;
\r
16996 __GLeeLink_GL_EXT_stencil_wrap();
\r
16998 if (__GLeeCheckExtension("GL_EXT_422_pixels", &extensionNames) )
\r
17000 _GLEE_EXT_422_pixels = GL_TRUE;
\r
17001 __GLeeLink_GL_EXT_422_pixels();
\r
17003 if (__GLeeCheckExtension("GL_NV_texgen_reflection", &extensionNames) )
\r
17005 _GLEE_NV_texgen_reflection = GL_TRUE;
\r
17006 __GLeeLink_GL_NV_texgen_reflection();
\r
17008 if (__GLeeCheckExtension("GL_EXT_texture_cube_map", &extensionNames) )
\r
17010 _GLEE_EXT_texture_cube_map = GL_TRUE;
\r
17011 __GLeeLink_GL_EXT_texture_cube_map();
\r
17013 if (__GLeeCheckExtension("GL_SUN_convolution_border_modes", &extensionNames) )
\r
17015 _GLEE_SUN_convolution_border_modes = GL_TRUE;
\r
17016 __GLeeLink_GL_SUN_convolution_border_modes();
\r
17018 if (__GLeeCheckExtension("GL_EXT_texture_env_add", &extensionNames) )
\r
17020 _GLEE_EXT_texture_env_add = GL_TRUE;
\r
17021 __GLeeLink_GL_EXT_texture_env_add();
\r
17023 if (__GLeeCheckExtension("GL_EXT_texture_lod_bias", &extensionNames) )
\r
17025 _GLEE_EXT_texture_lod_bias = GL_TRUE;
\r
17026 __GLeeLink_GL_EXT_texture_lod_bias();
\r
17028 if (__GLeeCheckExtension("GL_EXT_texture_filter_anisotropic", &extensionNames) )
\r
17030 _GLEE_EXT_texture_filter_anisotropic = GL_TRUE;
\r
17031 __GLeeLink_GL_EXT_texture_filter_anisotropic();
\r
17033 if (__GLeeCheckExtension("GL_EXT_vertex_weighting", &extensionNames) )
\r
17035 _GLEE_EXT_vertex_weighting = GL_TRUE;
\r
17036 __GLeeLink_GL_EXT_vertex_weighting();
\r
17038 if (__GLeeCheckExtension("GL_NV_light_max_exponent", &extensionNames) )
\r
17040 _GLEE_NV_light_max_exponent = GL_TRUE;
\r
17041 __GLeeLink_GL_NV_light_max_exponent();
\r
17043 if (__GLeeCheckExtension("GL_NV_vertex_array_range", &extensionNames) )
\r
17045 _GLEE_NV_vertex_array_range = GL_TRUE;
\r
17046 __GLeeLink_GL_NV_vertex_array_range();
\r
17048 if (__GLeeCheckExtension("GL_NV_register_combiners", &extensionNames) )
\r
17050 _GLEE_NV_register_combiners = GL_TRUE;
\r
17051 __GLeeLink_GL_NV_register_combiners();
\r
17053 if (__GLeeCheckExtension("GL_NV_fog_distance", &extensionNames) )
\r
17055 _GLEE_NV_fog_distance = GL_TRUE;
\r
17056 __GLeeLink_GL_NV_fog_distance();
\r
17058 if (__GLeeCheckExtension("GL_NV_texgen_emboss", &extensionNames) )
\r
17060 _GLEE_NV_texgen_emboss = GL_TRUE;
\r
17061 __GLeeLink_GL_NV_texgen_emboss();
\r
17063 if (__GLeeCheckExtension("GL_NV_blend_square", &extensionNames) )
\r
17065 _GLEE_NV_blend_square = GL_TRUE;
\r
17066 __GLeeLink_GL_NV_blend_square();
\r
17068 if (__GLeeCheckExtension("GL_NV_texture_env_combine4", &extensionNames) )
\r
17070 _GLEE_NV_texture_env_combine4 = GL_TRUE;
\r
17071 __GLeeLink_GL_NV_texture_env_combine4();
\r
17073 if (__GLeeCheckExtension("GL_MESA_resize_buffers", &extensionNames) )
\r
17075 _GLEE_MESA_resize_buffers = GL_TRUE;
\r
17076 __GLeeLink_GL_MESA_resize_buffers();
\r
17078 if (__GLeeCheckExtension("GL_MESA_window_pos", &extensionNames) )
\r
17080 _GLEE_MESA_window_pos = GL_TRUE;
\r
17081 __GLeeLink_GL_MESA_window_pos();
\r
17083 if (__GLeeCheckExtension("GL_EXT_texture_compression_s3tc", &extensionNames) )
\r
17085 _GLEE_EXT_texture_compression_s3tc = GL_TRUE;
\r
17086 __GLeeLink_GL_EXT_texture_compression_s3tc();
\r
17088 if (__GLeeCheckExtension("GL_IBM_cull_vertex", &extensionNames) )
\r
17090 _GLEE_IBM_cull_vertex = GL_TRUE;
\r
17091 __GLeeLink_GL_IBM_cull_vertex();
\r
17093 if (__GLeeCheckExtension("GL_IBM_multimode_draw_arrays", &extensionNames) )
\r
17095 _GLEE_IBM_multimode_draw_arrays = GL_TRUE;
\r
17096 __GLeeLink_GL_IBM_multimode_draw_arrays();
\r
17098 if (__GLeeCheckExtension("GL_IBM_vertex_array_lists", &extensionNames) )
\r
17100 _GLEE_IBM_vertex_array_lists = GL_TRUE;
\r
17101 __GLeeLink_GL_IBM_vertex_array_lists();
\r
17103 if (__GLeeCheckExtension("GL_SGIX_subsample", &extensionNames) )
\r
17105 _GLEE_SGIX_subsample = GL_TRUE;
\r
17106 __GLeeLink_GL_SGIX_subsample();
\r
17108 if (__GLeeCheckExtension("GL_SGIX_ycrcb_subsample", &extensionNames) )
\r
17110 _GLEE_SGIX_ycrcb_subsample = GL_TRUE;
\r
17111 __GLeeLink_GL_SGIX_ycrcb_subsample();
\r
17113 if (__GLeeCheckExtension("GL_SGIX_ycrcba", &extensionNames) )
\r
17115 _GLEE_SGIX_ycrcba = GL_TRUE;
\r
17116 __GLeeLink_GL_SGIX_ycrcba();
\r
17118 if (__GLeeCheckExtension("GL_SGI_depth_pass_instrument", &extensionNames) )
\r
17120 _GLEE_SGI_depth_pass_instrument = GL_TRUE;
\r
17121 __GLeeLink_GL_SGI_depth_pass_instrument();
\r
17123 if (__GLeeCheckExtension("GL_3DFX_texture_compression_FXT1", &extensionNames) )
\r
17125 _GLEE_3DFX_texture_compression_FXT1 = GL_TRUE;
\r
17126 __GLeeLink_GL_3DFX_texture_compression_FXT1();
\r
17128 if (__GLeeCheckExtension("GL_3DFX_multisample", &extensionNames) )
\r
17130 _GLEE_3DFX_multisample = GL_TRUE;
\r
17131 __GLeeLink_GL_3DFX_multisample();
\r
17133 if (__GLeeCheckExtension("GL_3DFX_tbuffer", &extensionNames) )
\r
17135 _GLEE_3DFX_tbuffer = GL_TRUE;
\r
17136 __GLeeLink_GL_3DFX_tbuffer();
\r
17138 if (__GLeeCheckExtension("GL_EXT_multisample", &extensionNames) )
\r
17140 _GLEE_EXT_multisample = GL_TRUE;
\r
17141 __GLeeLink_GL_EXT_multisample();
\r
17143 if (__GLeeCheckExtension("GL_SGIX_vertex_preclip", &extensionNames) )
\r
17145 _GLEE_SGIX_vertex_preclip = GL_TRUE;
\r
17146 __GLeeLink_GL_SGIX_vertex_preclip();
\r
17148 if (__GLeeCheckExtension("GL_SGIX_convolution_accuracy", &extensionNames) )
\r
17150 _GLEE_SGIX_convolution_accuracy = GL_TRUE;
\r
17151 __GLeeLink_GL_SGIX_convolution_accuracy();
\r
17153 if (__GLeeCheckExtension("GL_SGIX_resample", &extensionNames) )
\r
17155 _GLEE_SGIX_resample = GL_TRUE;
\r
17156 __GLeeLink_GL_SGIX_resample();
\r
17158 if (__GLeeCheckExtension("GL_SGIS_point_line_texgen", &extensionNames) )
\r
17160 _GLEE_SGIS_point_line_texgen = GL_TRUE;
\r
17161 __GLeeLink_GL_SGIS_point_line_texgen();
\r
17163 if (__GLeeCheckExtension("GL_SGIS_texture_color_mask", &extensionNames) )
\r
17165 _GLEE_SGIS_texture_color_mask = GL_TRUE;
\r
17166 __GLeeLink_GL_SGIS_texture_color_mask();
\r
17168 if (__GLeeCheckExtension("GL_EXT_texture_env_dot3", &extensionNames) )
\r
17170 _GLEE_EXT_texture_env_dot3 = GL_TRUE;
\r
17171 __GLeeLink_GL_EXT_texture_env_dot3();
\r
17173 if (__GLeeCheckExtension("GL_ATI_texture_mirror_once", &extensionNames) )
\r
17175 _GLEE_ATI_texture_mirror_once = GL_TRUE;
\r
17176 __GLeeLink_GL_ATI_texture_mirror_once();
\r
17178 if (__GLeeCheckExtension("GL_NV_fence", &extensionNames) )
\r
17180 _GLEE_NV_fence = GL_TRUE;
\r
17181 __GLeeLink_GL_NV_fence();
\r
17183 if (__GLeeCheckExtension("GL_IBM_texture_mirrored_repeat", &extensionNames) )
\r
17185 _GLEE_IBM_texture_mirrored_repeat = GL_TRUE;
\r
17186 __GLeeLink_GL_IBM_texture_mirrored_repeat();
\r
17188 if (__GLeeCheckExtension("GL_NV_evaluators", &extensionNames) )
\r
17190 _GLEE_NV_evaluators = GL_TRUE;
\r
17191 __GLeeLink_GL_NV_evaluators();
\r
17193 if (__GLeeCheckExtension("GL_NV_packed_depth_stencil", &extensionNames) )
\r
17195 _GLEE_NV_packed_depth_stencil = GL_TRUE;
\r
17196 __GLeeLink_GL_NV_packed_depth_stencil();
\r
17198 if (__GLeeCheckExtension("GL_NV_register_combiners2", &extensionNames) )
\r
17200 _GLEE_NV_register_combiners2 = GL_TRUE;
\r
17201 __GLeeLink_GL_NV_register_combiners2();
\r
17203 if (__GLeeCheckExtension("GL_NV_texture_compression_vtc", &extensionNames) )
\r
17205 _GLEE_NV_texture_compression_vtc = GL_TRUE;
\r
17206 __GLeeLink_GL_NV_texture_compression_vtc();
\r
17208 if (__GLeeCheckExtension("GL_NV_texture_rectangle", &extensionNames) )
\r
17210 _GLEE_NV_texture_rectangle = GL_TRUE;
\r
17211 __GLeeLink_GL_NV_texture_rectangle();
\r
17213 if (__GLeeCheckExtension("GL_NV_texture_shader", &extensionNames) )
\r
17215 _GLEE_NV_texture_shader = GL_TRUE;
\r
17216 __GLeeLink_GL_NV_texture_shader();
\r
17218 if (__GLeeCheckExtension("GL_NV_texture_shader2", &extensionNames) )
\r
17220 _GLEE_NV_texture_shader2 = GL_TRUE;
\r
17221 __GLeeLink_GL_NV_texture_shader2();
\r
17223 if (__GLeeCheckExtension("GL_NV_vertex_array_range2", &extensionNames) )
\r
17225 _GLEE_NV_vertex_array_range2 = GL_TRUE;
\r
17226 __GLeeLink_GL_NV_vertex_array_range2();
\r
17228 if (__GLeeCheckExtension("GL_NV_vertex_program", &extensionNames) )
\r
17230 _GLEE_NV_vertex_program = GL_TRUE;
\r
17231 __GLeeLink_GL_NV_vertex_program();
\r
17233 if (__GLeeCheckExtension("GL_SGIX_texture_coordinate_clamp", &extensionNames) )
\r
17235 _GLEE_SGIX_texture_coordinate_clamp = GL_TRUE;
\r
17236 __GLeeLink_GL_SGIX_texture_coordinate_clamp();
\r
17238 if (__GLeeCheckExtension("GL_SGIX_scalebias_hint", &extensionNames) )
\r
17240 _GLEE_SGIX_scalebias_hint = GL_TRUE;
\r
17241 __GLeeLink_GL_SGIX_scalebias_hint();
\r
17243 if (__GLeeCheckExtension("GL_OML_interlace", &extensionNames) )
\r
17245 _GLEE_OML_interlace = GL_TRUE;
\r
17246 __GLeeLink_GL_OML_interlace();
\r
17248 if (__GLeeCheckExtension("GL_OML_subsample", &extensionNames) )
\r
17250 _GLEE_OML_subsample = GL_TRUE;
\r
17251 __GLeeLink_GL_OML_subsample();
\r
17253 if (__GLeeCheckExtension("GL_OML_resample", &extensionNames) )
\r
17255 _GLEE_OML_resample = GL_TRUE;
\r
17256 __GLeeLink_GL_OML_resample();
\r
17258 if (__GLeeCheckExtension("GL_NV_copy_depth_to_color", &extensionNames) )
\r
17260 _GLEE_NV_copy_depth_to_color = GL_TRUE;
\r
17261 __GLeeLink_GL_NV_copy_depth_to_color();
\r
17263 if (__GLeeCheckExtension("GL_ATI_envmap_bumpmap", &extensionNames) )
\r
17265 _GLEE_ATI_envmap_bumpmap = GL_TRUE;
\r
17266 __GLeeLink_GL_ATI_envmap_bumpmap();
\r
17268 if (__GLeeCheckExtension("GL_ATI_fragment_shader", &extensionNames) )
\r
17270 _GLEE_ATI_fragment_shader = GL_TRUE;
\r
17271 __GLeeLink_GL_ATI_fragment_shader();
\r
17273 if (__GLeeCheckExtension("GL_ATI_pn_triangles", &extensionNames) )
\r
17275 _GLEE_ATI_pn_triangles = GL_TRUE;
\r
17276 __GLeeLink_GL_ATI_pn_triangles();
\r
17278 if (__GLeeCheckExtension("GL_ATI_vertex_array_object", &extensionNames) )
\r
17280 _GLEE_ATI_vertex_array_object = GL_TRUE;
\r
17281 __GLeeLink_GL_ATI_vertex_array_object();
\r
17283 if (__GLeeCheckExtension("GL_EXT_vertex_shader", &extensionNames) )
\r
17285 _GLEE_EXT_vertex_shader = GL_TRUE;
\r
17286 __GLeeLink_GL_EXT_vertex_shader();
\r
17288 if (__GLeeCheckExtension("GL_ATI_vertex_streams", &extensionNames) )
\r
17290 _GLEE_ATI_vertex_streams = GL_TRUE;
\r
17291 __GLeeLink_GL_ATI_vertex_streams();
\r
17293 if (__GLeeCheckExtension("GL_ATI_element_array", &extensionNames) )
\r
17295 _GLEE_ATI_element_array = GL_TRUE;
\r
17296 __GLeeLink_GL_ATI_element_array();
\r
17298 if (__GLeeCheckExtension("GL_SUN_mesh_array", &extensionNames) )
\r
17300 _GLEE_SUN_mesh_array = GL_TRUE;
\r
17301 __GLeeLink_GL_SUN_mesh_array();
\r
17303 if (__GLeeCheckExtension("GL_SUN_slice_accum", &extensionNames) )
\r
17305 _GLEE_SUN_slice_accum = GL_TRUE;
\r
17306 __GLeeLink_GL_SUN_slice_accum();
\r
17308 if (__GLeeCheckExtension("GL_NV_multisample_filter_hint", &extensionNames) )
\r
17310 _GLEE_NV_multisample_filter_hint = GL_TRUE;
\r
17311 __GLeeLink_GL_NV_multisample_filter_hint();
\r
17313 if (__GLeeCheckExtension("GL_NV_depth_clamp", &extensionNames) )
\r
17315 _GLEE_NV_depth_clamp = GL_TRUE;
\r
17316 __GLeeLink_GL_NV_depth_clamp();
\r
17318 if (__GLeeCheckExtension("GL_NV_occlusion_query", &extensionNames) )
\r
17320 _GLEE_NV_occlusion_query = GL_TRUE;
\r
17321 __GLeeLink_GL_NV_occlusion_query();
\r
17323 if (__GLeeCheckExtension("GL_NV_point_sprite", &extensionNames) )
\r
17325 _GLEE_NV_point_sprite = GL_TRUE;
\r
17326 __GLeeLink_GL_NV_point_sprite();
\r
17328 if (__GLeeCheckExtension("GL_NV_texture_shader3", &extensionNames) )
\r
17330 _GLEE_NV_texture_shader3 = GL_TRUE;
\r
17331 __GLeeLink_GL_NV_texture_shader3();
\r
17333 if (__GLeeCheckExtension("GL_NV_vertex_program1_1", &extensionNames) )
\r
17335 _GLEE_NV_vertex_program1_1 = GL_TRUE;
\r
17336 __GLeeLink_GL_NV_vertex_program1_1();
\r
17338 if (__GLeeCheckExtension("GL_EXT_shadow_funcs", &extensionNames) )
\r
17340 _GLEE_EXT_shadow_funcs = GL_TRUE;
\r
17341 __GLeeLink_GL_EXT_shadow_funcs();
\r
17343 if (__GLeeCheckExtension("GL_EXT_stencil_two_side", &extensionNames) )
\r
17345 _GLEE_EXT_stencil_two_side = GL_TRUE;
\r
17346 __GLeeLink_GL_EXT_stencil_two_side();
\r
17348 if (__GLeeCheckExtension("GL_ATI_text_fragment_shader", &extensionNames) )
\r
17350 _GLEE_ATI_text_fragment_shader = GL_TRUE;
\r
17351 __GLeeLink_GL_ATI_text_fragment_shader();
\r
17353 if (__GLeeCheckExtension("GL_APPLE_client_storage", &extensionNames) )
\r
17355 _GLEE_APPLE_client_storage = GL_TRUE;
\r
17356 __GLeeLink_GL_APPLE_client_storage();
\r
17358 if (__GLeeCheckExtension("GL_APPLE_element_array", &extensionNames) )
\r
17360 _GLEE_APPLE_element_array = GL_TRUE;
\r
17361 __GLeeLink_GL_APPLE_element_array();
\r
17363 if (__GLeeCheckExtension("GL_APPLE_fence", &extensionNames) )
\r
17365 _GLEE_APPLE_fence = GL_TRUE;
\r
17366 __GLeeLink_GL_APPLE_fence();
\r
17368 if (__GLeeCheckExtension("GL_APPLE_vertex_array_object", &extensionNames) )
\r
17370 _GLEE_APPLE_vertex_array_object = GL_TRUE;
\r
17371 __GLeeLink_GL_APPLE_vertex_array_object();
\r
17373 if (__GLeeCheckExtension("GL_APPLE_vertex_array_range", &extensionNames) )
\r
17375 _GLEE_APPLE_vertex_array_range = GL_TRUE;
\r
17376 __GLeeLink_GL_APPLE_vertex_array_range();
\r
17378 if (__GLeeCheckExtension("GL_APPLE_ycbcr_422", &extensionNames) )
\r
17380 _GLEE_APPLE_ycbcr_422 = GL_TRUE;
\r
17381 __GLeeLink_GL_APPLE_ycbcr_422();
\r
17383 if (__GLeeCheckExtension("GL_S3_s3tc", &extensionNames) )
\r
17385 _GLEE_S3_s3tc = GL_TRUE;
\r
17386 __GLeeLink_GL_S3_s3tc();
\r
17388 if (__GLeeCheckExtension("GL_ATI_draw_buffers", &extensionNames) )
\r
17390 _GLEE_ATI_draw_buffers = GL_TRUE;
\r
17391 __GLeeLink_GL_ATI_draw_buffers();
\r
17393 if (__GLeeCheckExtension("GL_ATI_pixel_format_float", &extensionNames) )
\r
17395 _GLEE_ATI_pixel_format_float = GL_TRUE;
\r
17396 __GLeeLink_GL_ATI_pixel_format_float();
\r
17398 if (__GLeeCheckExtension("GL_ATI_texture_env_combine3", &extensionNames) )
\r
17400 _GLEE_ATI_texture_env_combine3 = GL_TRUE;
\r
17401 __GLeeLink_GL_ATI_texture_env_combine3();
\r
17403 if (__GLeeCheckExtension("GL_ATI_texture_float", &extensionNames) )
\r
17405 _GLEE_ATI_texture_float = GL_TRUE;
\r
17406 __GLeeLink_GL_ATI_texture_float();
\r
17408 if (__GLeeCheckExtension("GL_NV_float_buffer", &extensionNames) )
\r
17410 _GLEE_NV_float_buffer = GL_TRUE;
\r
17411 __GLeeLink_GL_NV_float_buffer();
\r
17413 if (__GLeeCheckExtension("GL_NV_fragment_program", &extensionNames) )
\r
17415 _GLEE_NV_fragment_program = GL_TRUE;
\r
17416 __GLeeLink_GL_NV_fragment_program();
\r
17418 if (__GLeeCheckExtension("GL_NV_half_float", &extensionNames) )
\r
17420 _GLEE_NV_half_float = GL_TRUE;
\r
17421 __GLeeLink_GL_NV_half_float();
\r
17423 if (__GLeeCheckExtension("GL_NV_pixel_data_range", &extensionNames) )
\r
17425 _GLEE_NV_pixel_data_range = GL_TRUE;
\r
17426 __GLeeLink_GL_NV_pixel_data_range();
\r
17428 if (__GLeeCheckExtension("GL_NV_primitive_restart", &extensionNames) )
\r
17430 _GLEE_NV_primitive_restart = GL_TRUE;
\r
17431 __GLeeLink_GL_NV_primitive_restart();
\r
17433 if (__GLeeCheckExtension("GL_NV_texture_expand_normal", &extensionNames) )
\r
17435 _GLEE_NV_texture_expand_normal = GL_TRUE;
\r
17436 __GLeeLink_GL_NV_texture_expand_normal();
\r
17438 if (__GLeeCheckExtension("GL_NV_vertex_program2", &extensionNames) )
\r
17440 _GLEE_NV_vertex_program2 = GL_TRUE;
\r
17441 __GLeeLink_GL_NV_vertex_program2();
\r
17443 if (__GLeeCheckExtension("GL_ATI_map_object_buffer", &extensionNames) )
\r
17445 _GLEE_ATI_map_object_buffer = GL_TRUE;
\r
17446 __GLeeLink_GL_ATI_map_object_buffer();
\r
17448 if (__GLeeCheckExtension("GL_ATI_separate_stencil", &extensionNames) )
\r
17450 _GLEE_ATI_separate_stencil = GL_TRUE;
\r
17451 __GLeeLink_GL_ATI_separate_stencil();
\r
17453 if (__GLeeCheckExtension("GL_ATI_vertex_attrib_array_object", &extensionNames) )
\r
17455 _GLEE_ATI_vertex_attrib_array_object = GL_TRUE;
\r
17456 __GLeeLink_GL_ATI_vertex_attrib_array_object();
\r
17458 if (__GLeeCheckExtension("GL_OES_read_format", &extensionNames) )
\r
17460 _GLEE_OES_read_format = GL_TRUE;
\r
17461 __GLeeLink_GL_OES_read_format();
\r
17463 if (__GLeeCheckExtension("GL_EXT_depth_bounds_test", &extensionNames) )
\r
17465 _GLEE_EXT_depth_bounds_test = GL_TRUE;
\r
17466 __GLeeLink_GL_EXT_depth_bounds_test();
\r
17468 if (__GLeeCheckExtension("GL_EXT_texture_mirror_clamp", &extensionNames) )
\r
17470 _GLEE_EXT_texture_mirror_clamp = GL_TRUE;
\r
17471 __GLeeLink_GL_EXT_texture_mirror_clamp();
\r
17473 if (__GLeeCheckExtension("GL_EXT_blend_equation_separate", &extensionNames) )
\r
17475 _GLEE_EXT_blend_equation_separate = GL_TRUE;
\r
17476 __GLeeLink_GL_EXT_blend_equation_separate();
\r
17478 if (__GLeeCheckExtension("GL_MESA_pack_invert", &extensionNames) )
\r
17480 _GLEE_MESA_pack_invert = GL_TRUE;
\r
17481 __GLeeLink_GL_MESA_pack_invert();
\r
17483 if (__GLeeCheckExtension("GL_MESA_ycbcr_texture", &extensionNames) )
\r
17485 _GLEE_MESA_ycbcr_texture = GL_TRUE;
\r
17486 __GLeeLink_GL_MESA_ycbcr_texture();
\r
17488 if (__GLeeCheckExtension("GL_EXT_pixel_buffer_object", &extensionNames) )
\r
17490 _GLEE_EXT_pixel_buffer_object = GL_TRUE;
\r
17491 __GLeeLink_GL_EXT_pixel_buffer_object();
\r
17493 if (__GLeeCheckExtension("GL_NV_fragment_program_option", &extensionNames) )
\r
17495 _GLEE_NV_fragment_program_option = GL_TRUE;
\r
17496 __GLeeLink_GL_NV_fragment_program_option();
\r
17498 if (__GLeeCheckExtension("GL_NV_fragment_program2", &extensionNames) )
\r
17500 _GLEE_NV_fragment_program2 = GL_TRUE;
\r
17501 __GLeeLink_GL_NV_fragment_program2();
\r
17503 if (__GLeeCheckExtension("GL_NV_vertex_program2_option", &extensionNames) )
\r
17505 _GLEE_NV_vertex_program2_option = GL_TRUE;
\r
17506 __GLeeLink_GL_NV_vertex_program2_option();
\r
17508 if (__GLeeCheckExtension("GL_NV_vertex_program3", &extensionNames) )
\r
17510 _GLEE_NV_vertex_program3 = GL_TRUE;
\r
17511 __GLeeLink_GL_NV_vertex_program3();
\r
17513 if (__GLeeCheckExtension("GL_EXT_framebuffer_object", &extensionNames) )
\r
17515 _GLEE_EXT_framebuffer_object = GL_TRUE;
\r
17516 __GLeeLink_GL_EXT_framebuffer_object();
\r
17518 if (__GLeeCheckExtension("GL_GREMEDY_string_marker", &extensionNames) )
\r
17520 _GLEE_GREMEDY_string_marker = GL_TRUE;
\r
17521 __GLeeLink_GL_GREMEDY_string_marker();
\r
17523 if (__GLeeCheckExtension("GL_EXT_packed_depth_stencil", &extensionNames) )
\r
17525 _GLEE_EXT_packed_depth_stencil = GL_TRUE;
\r
17526 __GLeeLink_GL_EXT_packed_depth_stencil();
\r
17528 if (__GLeeCheckExtension("GL_EXT_stencil_clear_tag", &extensionNames) )
\r
17530 _GLEE_EXT_stencil_clear_tag = GL_TRUE;
\r
17531 __GLeeLink_GL_EXT_stencil_clear_tag();
\r
17533 if (__GLeeCheckExtension("GL_EXT_texture_sRGB", &extensionNames) )
\r
17535 _GLEE_EXT_texture_sRGB = GL_TRUE;
\r
17536 __GLeeLink_GL_EXT_texture_sRGB();
\r
17538 if (__GLeeCheckExtension("GL_EXT_framebuffer_blit", &extensionNames) )
\r
17540 _GLEE_EXT_framebuffer_blit = GL_TRUE;
\r
17541 __GLeeLink_GL_EXT_framebuffer_blit();
\r
17543 if (__GLeeCheckExtension("GL_EXT_framebuffer_multisample", &extensionNames) )
\r
17545 _GLEE_EXT_framebuffer_multisample = GL_TRUE;
\r
17546 __GLeeLink_GL_EXT_framebuffer_multisample();
\r
17548 if (__GLeeCheckExtension("GL_MESAX_texture_stack", &extensionNames) )
\r
17550 _GLEE_MESAX_texture_stack = GL_TRUE;
\r
17551 __GLeeLink_GL_MESAX_texture_stack();
\r
17553 if (__GLeeCheckExtension("GL_EXT_timer_query", &extensionNames) )
\r
17555 _GLEE_EXT_timer_query = GL_TRUE;
\r
17556 __GLeeLink_GL_EXT_timer_query();
\r
17558 if (__GLeeCheckExtension("GL_EXT_gpu_program_parameters", &extensionNames) )
\r
17560 _GLEE_EXT_gpu_program_parameters = GL_TRUE;
\r
17561 __GLeeLink_GL_EXT_gpu_program_parameters();
\r
17563 if (__GLeeCheckExtension("GL_APPLE_flush_buffer_range", &extensionNames) )
\r
17565 _GLEE_APPLE_flush_buffer_range = GL_TRUE;
\r
17566 __GLeeLink_GL_APPLE_flush_buffer_range();
\r
17568 if (__GLeeCheckExtension("GL_EXT_gpu_shader4", &extensionNames) )
\r
17570 _GLEE_EXT_gpu_shader4 = GL_TRUE;
\r
17571 __GLeeLink_GL_EXT_gpu_shader4();
\r
17573 if (__GLeeCheckExtension("GL_EXT_draw_instanced", &extensionNames) )
\r
17575 _GLEE_EXT_draw_instanced = GL_TRUE;
\r
17576 __GLeeLink_GL_EXT_draw_instanced();
\r
17578 if (__GLeeCheckExtension("GL_EXT_packed_float", &extensionNames) )
\r
17580 _GLEE_EXT_packed_float = GL_TRUE;
\r
17581 __GLeeLink_GL_EXT_packed_float();
\r
17583 if (__GLeeCheckExtension("GL_EXT_texture_array", &extensionNames) )
\r
17585 _GLEE_EXT_texture_array = GL_TRUE;
\r
17586 __GLeeLink_GL_EXT_texture_array();
\r
17588 if (__GLeeCheckExtension("GL_EXT_texture_buffer_object", &extensionNames) )
\r
17590 _GLEE_EXT_texture_buffer_object = GL_TRUE;
\r
17591 __GLeeLink_GL_EXT_texture_buffer_object();
\r
17593 if (__GLeeCheckExtension("GL_EXT_texture_compression_latc", &extensionNames) )
\r
17595 _GLEE_EXT_texture_compression_latc = GL_TRUE;
\r
17596 __GLeeLink_GL_EXT_texture_compression_latc();
\r
17598 if (__GLeeCheckExtension("GL_EXT_texture_compression_rgtc", &extensionNames) )
\r
17600 _GLEE_EXT_texture_compression_rgtc = GL_TRUE;
\r
17601 __GLeeLink_GL_EXT_texture_compression_rgtc();
\r
17603 if (__GLeeCheckExtension("GL_EXT_texture_shared_exponent", &extensionNames) )
\r
17605 _GLEE_EXT_texture_shared_exponent = GL_TRUE;
\r
17606 __GLeeLink_GL_EXT_texture_shared_exponent();
\r
17608 if (__GLeeCheckExtension("GL_NV_depth_buffer_float", &extensionNames) )
\r
17610 _GLEE_NV_depth_buffer_float = GL_TRUE;
\r
17611 __GLeeLink_GL_NV_depth_buffer_float();
\r
17613 if (__GLeeCheckExtension("GL_NV_framebuffer_multisample_coverage", &extensionNames) )
\r
17615 _GLEE_NV_framebuffer_multisample_coverage = GL_TRUE;
\r
17616 __GLeeLink_GL_NV_framebuffer_multisample_coverage();
\r
17618 if (__GLeeCheckExtension("GL_EXT_framebuffer_sRGB", &extensionNames) )
\r
17620 _GLEE_EXT_framebuffer_sRGB = GL_TRUE;
\r
17621 __GLeeLink_GL_EXT_framebuffer_sRGB();
\r
17623 if (__GLeeCheckExtension("GL_NV_geometry_shader4", &extensionNames) )
\r
17625 _GLEE_NV_geometry_shader4 = GL_TRUE;
\r
17626 __GLeeLink_GL_NV_geometry_shader4();
\r
17628 if (__GLeeCheckExtension("GL_NV_parameter_buffer_object", &extensionNames) )
\r
17630 _GLEE_NV_parameter_buffer_object = GL_TRUE;
\r
17631 __GLeeLink_GL_NV_parameter_buffer_object();
\r
17633 if (__GLeeCheckExtension("GL_EXT_draw_buffers2", &extensionNames) )
\r
17635 _GLEE_EXT_draw_buffers2 = GL_TRUE;
\r
17636 __GLeeLink_GL_EXT_draw_buffers2();
\r
17638 if (__GLeeCheckExtension("GL_NV_transform_feedback", &extensionNames) )
\r
17640 _GLEE_NV_transform_feedback = GL_TRUE;
\r
17641 __GLeeLink_GL_NV_transform_feedback();
\r
17643 if (__GLeeCheckExtension("GL_EXT_bindable_uniform", &extensionNames) )
\r
17645 _GLEE_EXT_bindable_uniform = GL_TRUE;
\r
17646 __GLeeLink_GL_EXT_bindable_uniform();
\r
17648 if (__GLeeCheckExtension("GL_EXT_texture_integer", &extensionNames) )
\r
17650 _GLEE_EXT_texture_integer = GL_TRUE;
\r
17651 __GLeeLink_GL_EXT_texture_integer();
\r
17653 if (__GLeeCheckExtension("GL_GREMEDY_frame_terminator", &extensionNames) )
\r
17655 _GLEE_GREMEDY_frame_terminator = GL_TRUE;
\r
17656 __GLeeLink_GL_GREMEDY_frame_terminator();
\r
17658 if (__GLeeCheckExtension("GL_NV_conditional_render", &extensionNames) )
\r
17660 _GLEE_NV_conditional_render = GL_TRUE;
\r
17661 __GLeeLink_GL_NV_conditional_render();
\r
17663 if (__GLeeCheckExtension("GL_NV_present_video", &extensionNames) )
\r
17665 _GLEE_NV_present_video = GL_TRUE;
\r
17666 __GLeeLink_GL_NV_present_video();
\r
17668 if (__GLeeCheckExtension("GL_EXT_transform_feedback", &extensionNames) )
\r
17670 _GLEE_EXT_transform_feedback = GL_TRUE;
\r
17671 __GLeeLink_GL_EXT_transform_feedback();
\r
17673 if (__GLeeCheckExtension("GL_EXT_direct_state_access", &extensionNames) )
\r
17675 _GLEE_EXT_direct_state_access = GL_TRUE;
\r
17676 __GLeeLink_GL_EXT_direct_state_access();
\r
17678 if (__GLeeCheckExtension("GL_EXT_vertex_array_bgra", &extensionNames) )
\r
17680 _GLEE_EXT_vertex_array_bgra = GL_TRUE;
\r
17681 __GLeeLink_GL_EXT_vertex_array_bgra();
\r
17683 if (__GLeeCheckExtension("GL_EXT_texture_swizzle", &extensionNames) )
\r
17685 _GLEE_EXT_texture_swizzle = GL_TRUE;
\r
17686 __GLeeLink_GL_EXT_texture_swizzle();
\r
17688 if (__GLeeCheckExtension("GL_NV_explicit_multisample", &extensionNames) )
\r
17690 _GLEE_NV_explicit_multisample = GL_TRUE;
\r
17691 __GLeeLink_GL_NV_explicit_multisample();
\r
17693 if (__GLeeCheckExtension("GL_NV_transform_feedback2", &extensionNames) )
\r
17695 _GLEE_NV_transform_feedback2 = GL_TRUE;
\r
17696 __GLeeLink_GL_NV_transform_feedback2();
\r
17698 if (__GLeeCheckExtension("GL_SGIX_texture_select", &extensionNames) )
\r
17700 _GLEE_SGIX_texture_select = GL_TRUE;
\r
17701 __GLeeLink_GL_SGIX_texture_select();
\r
17703 if (__GLeeCheckExtension("GL_INGR_blend_func_separate", &extensionNames) )
\r
17705 _GLEE_INGR_blend_func_separate = GL_TRUE;
\r
17706 __GLeeLink_GL_INGR_blend_func_separate();
\r
17708 if (__GLeeCheckExtension("GL_SGIX_depth_pass_instrument", &extensionNames) )
\r
17710 _GLEE_SGIX_depth_pass_instrument = GL_TRUE;
\r
17711 __GLeeLink_GL_SGIX_depth_pass_instrument();
\r
17713 if (__GLeeCheckExtension("GL_SGIX_igloo_interface", &extensionNames) )
\r
17715 _GLEE_SGIX_igloo_interface = GL_TRUE;
\r
17716 __GLeeLink_GL_SGIX_igloo_interface();
\r
17718 if (__GLeeCheckExtension("GL_EXT_fragment_lighting", &extensionNames) )
\r
17720 _GLEE_EXT_fragment_lighting = GL_TRUE;
\r
17721 __GLeeLink_GL_EXT_fragment_lighting();
\r
17723 if (__GLeeCheckExtension("GL_EXT_geometry_shader4", &extensionNames) )
\r
17725 _GLEE_EXT_geometry_shader4 = GL_TRUE;
\r
17726 __GLeeLink_GL_EXT_geometry_shader4();
\r
17728 if (__GLeeCheckExtension("GL_EXT_scene_marker", &extensionNames) )
\r
17730 _GLEE_EXT_scene_marker = GL_TRUE;
\r
17731 __GLeeLink_GL_EXT_scene_marker();
\r
17733 if (__GLeeCheckExtension("GL_EXT_texture_compression_dxt1", &extensionNames) )
\r
17735 _GLEE_EXT_texture_compression_dxt1 = GL_TRUE;
\r
17736 __GLeeLink_GL_EXT_texture_compression_dxt1();
\r
17738 if (__GLeeCheckExtension("GL_EXT_texture_env", &extensionNames) )
\r
17740 _GLEE_EXT_texture_env = GL_TRUE;
\r
17741 __GLeeLink_GL_EXT_texture_env();
\r
17743 if (__GLeeCheckExtension("GL_IBM_static_data", &extensionNames) )
\r
17745 _GLEE_IBM_static_data = GL_TRUE;
\r
17746 __GLeeLink_GL_IBM_static_data();
\r
17748 if (__GLeeCheckExtension("GL_NV_gpu_program4", &extensionNames) )
\r
17750 _GLEE_NV_gpu_program4 = GL_TRUE;
\r
17751 __GLeeLink_GL_NV_gpu_program4();
\r
17753 if (__GLeeCheckExtension("GL_OES_byte_coordinates", &extensionNames) )
\r
17755 _GLEE_OES_byte_coordinates = GL_TRUE;
\r
17756 __GLeeLink_GL_OES_byte_coordinates();
\r
17758 if (__GLeeCheckExtension("GL_OES_compressed_paletted_texture", &extensionNames) )
\r
17760 _GLEE_OES_compressed_paletted_texture = GL_TRUE;
\r
17761 __GLeeLink_GL_OES_compressed_paletted_texture();
\r
17763 if (__GLeeCheckExtension("GL_OES_single_precision", &extensionNames) )
\r
17765 _GLEE_OES_single_precision = GL_TRUE;
\r
17766 __GLeeLink_GL_OES_single_precision();
\r
17768 if (__GLeeCheckExtension("GL_SGIX_pixel_texture_bits", &extensionNames) )
\r
17770 _GLEE_SGIX_pixel_texture_bits = GL_TRUE;
\r
17771 __GLeeLink_GL_SGIX_pixel_texture_bits();
\r
17773 if (__GLeeCheckExtension("GL_SGIX_texture_range", &extensionNames) )
\r
17775 _GLEE_SGIX_texture_range = GL_TRUE;
\r
17776 __GLeeLink_GL_SGIX_texture_range();
\r
17779 if (__GLeeCheckExtension("WGL_ARB_buffer_region", &extensionNames) )
\r
17781 _GLEE_WGL_ARB_buffer_region = GL_TRUE;
\r
17782 __GLeeLink_WGL_ARB_buffer_region();
\r
17784 if (__GLeeCheckExtension("WGL_ARB_multisample", &extensionNames) )
\r
17786 _GLEE_WGL_ARB_multisample = GL_TRUE;
\r
17787 __GLeeLink_WGL_ARB_multisample();
\r
17789 if (__GLeeCheckExtension("WGL_ARB_extensions_string", &extensionNames) )
\r
17791 _GLEE_WGL_ARB_extensions_string = GL_TRUE;
\r
17792 __GLeeLink_WGL_ARB_extensions_string();
\r
17794 if (__GLeeCheckExtension("WGL_ARB_pixel_format", &extensionNames) )
\r
17796 _GLEE_WGL_ARB_pixel_format = GL_TRUE;
\r
17797 __GLeeLink_WGL_ARB_pixel_format();
\r
17799 if (__GLeeCheckExtension("WGL_ARB_make_current_read", &extensionNames) )
\r
17801 _GLEE_WGL_ARB_make_current_read = GL_TRUE;
\r
17802 __GLeeLink_WGL_ARB_make_current_read();
\r
17804 if (__GLeeCheckExtension("WGL_ARB_pbuffer", &extensionNames) )
\r
17806 _GLEE_WGL_ARB_pbuffer = GL_TRUE;
\r
17807 __GLeeLink_WGL_ARB_pbuffer();
\r
17809 if (__GLeeCheckExtension("WGL_ARB_render_texture", &extensionNames) )
\r
17811 _GLEE_WGL_ARB_render_texture = GL_TRUE;
\r
17812 __GLeeLink_WGL_ARB_render_texture();
\r
17814 if (__GLeeCheckExtension("WGL_ARB_pixel_format_float", &extensionNames) )
\r
17816 _GLEE_WGL_ARB_pixel_format_float = GL_TRUE;
\r
17817 __GLeeLink_WGL_ARB_pixel_format_float();
\r
17819 if (__GLeeCheckExtension("WGL_ARB_create_context", &extensionNames) )
\r
17821 _GLEE_WGL_ARB_create_context = GL_TRUE;
\r
17822 __GLeeLink_WGL_ARB_create_context();
\r
17824 if (__GLeeCheckExtension("WGL_EXT_make_current_read", &extensionNames) )
\r
17826 _GLEE_WGL_EXT_make_current_read = GL_TRUE;
\r
17827 __GLeeLink_WGL_EXT_make_current_read();
\r
17829 if (__GLeeCheckExtension("WGL_EXT_pixel_format", &extensionNames) )
\r
17831 _GLEE_WGL_EXT_pixel_format = GL_TRUE;
\r
17832 __GLeeLink_WGL_EXT_pixel_format();
\r
17834 if (__GLeeCheckExtension("WGL_EXT_pbuffer", &extensionNames) )
\r
17836 _GLEE_WGL_EXT_pbuffer = GL_TRUE;
\r
17837 __GLeeLink_WGL_EXT_pbuffer();
\r
17839 if (__GLeeCheckExtension("WGL_EXT_depth_float", &extensionNames) )
\r
17841 _GLEE_WGL_EXT_depth_float = GL_TRUE;
\r
17842 __GLeeLink_WGL_EXT_depth_float();
\r
17844 if (__GLeeCheckExtension("WGL_3DFX_multisample", &extensionNames) )
\r
17846 _GLEE_WGL_3DFX_multisample = GL_TRUE;
\r
17847 __GLeeLink_WGL_3DFX_multisample();
\r
17849 if (__GLeeCheckExtension("WGL_EXT_multisample", &extensionNames) )
\r
17851 _GLEE_WGL_EXT_multisample = GL_TRUE;
\r
17852 __GLeeLink_WGL_EXT_multisample();
\r
17854 if (__GLeeCheckExtension("WGL_I3D_digital_video_control", &extensionNames) )
\r
17856 _GLEE_WGL_I3D_digital_video_control = GL_TRUE;
\r
17857 __GLeeLink_WGL_I3D_digital_video_control();
\r
17859 if (__GLeeCheckExtension("WGL_I3D_gamma", &extensionNames) )
\r
17861 _GLEE_WGL_I3D_gamma = GL_TRUE;
\r
17862 __GLeeLink_WGL_I3D_gamma();
\r
17864 if (__GLeeCheckExtension("WGL_I3D_genlock", &extensionNames) )
\r
17866 _GLEE_WGL_I3D_genlock = GL_TRUE;
\r
17867 __GLeeLink_WGL_I3D_genlock();
\r
17869 if (__GLeeCheckExtension("WGL_I3D_image_buffer", &extensionNames) )
\r
17871 _GLEE_WGL_I3D_image_buffer = GL_TRUE;
\r
17872 __GLeeLink_WGL_I3D_image_buffer();
\r
17874 if (__GLeeCheckExtension("WGL_I3D_swap_frame_lock", &extensionNames) )
\r
17876 _GLEE_WGL_I3D_swap_frame_lock = GL_TRUE;
\r
17877 __GLeeLink_WGL_I3D_swap_frame_lock();
\r
17879 if (__GLeeCheckExtension("WGL_NV_render_depth_texture", &extensionNames) )
\r
17881 _GLEE_WGL_NV_render_depth_texture = GL_TRUE;
\r
17882 __GLeeLink_WGL_NV_render_depth_texture();
\r
17884 if (__GLeeCheckExtension("WGL_NV_render_texture_rectangle", &extensionNames) )
\r
17886 _GLEE_WGL_NV_render_texture_rectangle = GL_TRUE;
\r
17887 __GLeeLink_WGL_NV_render_texture_rectangle();
\r
17889 if (__GLeeCheckExtension("WGL_ATI_pixel_format_float", &extensionNames) )
\r
17891 _GLEE_WGL_ATI_pixel_format_float = GL_TRUE;
\r
17892 __GLeeLink_WGL_ATI_pixel_format_float();
\r
17894 if (__GLeeCheckExtension("WGL_NV_float_buffer", &extensionNames) )
\r
17896 _GLEE_WGL_NV_float_buffer = GL_TRUE;
\r
17897 __GLeeLink_WGL_NV_float_buffer();
\r
17899 if (__GLeeCheckExtension("WGL_3DL_stereo_control", &extensionNames) )
\r
17901 _GLEE_WGL_3DL_stereo_control = GL_TRUE;
\r
17902 __GLeeLink_WGL_3DL_stereo_control();
\r
17904 if (__GLeeCheckExtension("WGL_EXT_pixel_format_packed_float", &extensionNames) )
\r
17906 _GLEE_WGL_EXT_pixel_format_packed_float = GL_TRUE;
\r
17907 __GLeeLink_WGL_EXT_pixel_format_packed_float();
\r
17909 if (__GLeeCheckExtension("WGL_EXT_framebuffer_sRGB", &extensionNames) )
\r
17911 _GLEE_WGL_EXT_framebuffer_sRGB = GL_TRUE;
\r
17912 __GLeeLink_WGL_EXT_framebuffer_sRGB();
\r
17914 if (__GLeeCheckExtension("WGL_NV_present_video", &extensionNames) )
\r
17916 _GLEE_WGL_NV_present_video = GL_TRUE;
\r
17917 __GLeeLink_WGL_NV_present_video();
\r
17919 if (__GLeeCheckExtension("WGL_NV_swap_group", &extensionNames) )
\r
17921 _GLEE_WGL_NV_swap_group = GL_TRUE;
\r
17922 __GLeeLink_WGL_NV_swap_group();
\r
17924 if (__GLeeCheckExtension("WGL_NV_gpu_affinity", &extensionNames) )
\r
17926 _GLEE_WGL_NV_gpu_affinity = GL_TRUE;
\r
17927 __GLeeLink_WGL_NV_gpu_affinity();
\r
17929 if (__GLeeCheckExtension("WGL_EXT_display_color_table", &extensionNames) )
\r
17931 _GLEE_WGL_EXT_display_color_table = GL_TRUE;
\r
17932 __GLeeLink_WGL_EXT_display_color_table();
\r
17934 if (__GLeeCheckExtension("WGL_EXT_extensions_string", &extensionNames) )
\r
17936 _GLEE_WGL_EXT_extensions_string = GL_TRUE;
\r
17937 __GLeeLink_WGL_EXT_extensions_string();
\r
17939 if (__GLeeCheckExtension("WGL_EXT_swap_control", &extensionNames) )
\r
17941 _GLEE_WGL_EXT_swap_control = GL_TRUE;
\r
17942 __GLeeLink_WGL_EXT_swap_control();
\r
17944 if (__GLeeCheckExtension("WGL_NV_vertex_array_range", &extensionNames) )
\r
17946 _GLEE_WGL_NV_vertex_array_range = GL_TRUE;
\r
17947 __GLeeLink_WGL_NV_vertex_array_range();
\r
17949 if (__GLeeCheckExtension("WGL_OML_sync_control", &extensionNames) )
\r
17951 _GLEE_WGL_OML_sync_control = GL_TRUE;
\r
17952 __GLeeLink_WGL_OML_sync_control();
\r
17954 if (__GLeeCheckExtension("WGL_I3D_swap_frame_usage", &extensionNames) )
\r
17956 _GLEE_WGL_I3D_swap_frame_usage = GL_TRUE;
\r
17957 __GLeeLink_WGL_I3D_swap_frame_usage();
\r
17959 if (__GLeeCheckExtension("WGL_NV_video_output", &extensionNames) )
\r
17961 _GLEE_WGL_NV_video_output = GL_TRUE;
\r
17962 __GLeeLink_WGL_NV_video_output();
\r
17964 #elif defined(__APPLE__) || defined(__APPLE_CC__)
\r
17966 if (__GLeeCheckExtension("GLX_VERSION_1_3", &extensionNames) )
\r
17968 _GLEE_GLX_VERSION_1_3 = GL_TRUE;
\r
17969 __GLeeLink_GLX_VERSION_1_3();
\r
17971 if (__GLeeCheckExtension("GLX_VERSION_1_4", &extensionNames) )
\r
17973 _GLEE_GLX_VERSION_1_4 = GL_TRUE;
\r
17974 __GLeeLink_GLX_VERSION_1_4();
\r
17976 if (__GLeeCheckExtension("GLX_ARB_multisample", &extensionNames) )
\r
17978 _GLEE_GLX_ARB_multisample = GL_TRUE;
\r
17979 __GLeeLink_GLX_ARB_multisample();
\r
17981 if (__GLeeCheckExtension("GLX_ARB_fbconfig_float", &extensionNames) )
\r
17983 _GLEE_GLX_ARB_fbconfig_float = GL_TRUE;
\r
17984 __GLeeLink_GLX_ARB_fbconfig_float();
\r
17986 if (__GLeeCheckExtension("GLX_ARB_create_context", &extensionNames) )
\r
17988 _GLEE_GLX_ARB_create_context = GL_TRUE;
\r
17989 __GLeeLink_GLX_ARB_create_context();
\r
17991 if (__GLeeCheckExtension("GLX_SGIS_multisample", &extensionNames) )
\r
17993 _GLEE_GLX_SGIS_multisample = GL_TRUE;
\r
17994 __GLeeLink_GLX_SGIS_multisample();
\r
17996 if (__GLeeCheckExtension("GLX_EXT_visual_info", &extensionNames) )
\r
17998 _GLEE_GLX_EXT_visual_info = GL_TRUE;
\r
17999 __GLeeLink_GLX_EXT_visual_info();
\r
18001 if (__GLeeCheckExtension("GLX_SGI_swap_control", &extensionNames) )
\r
18003 _GLEE_GLX_SGI_swap_control = GL_TRUE;
\r
18004 __GLeeLink_GLX_SGI_swap_control();
\r
18006 if (__GLeeCheckExtension("GLX_SGI_video_sync", &extensionNames) )
\r
18008 _GLEE_GLX_SGI_video_sync = GL_TRUE;
\r
18009 __GLeeLink_GLX_SGI_video_sync();
\r
18011 if (__GLeeCheckExtension("GLX_SGI_make_current_read", &extensionNames) )
\r
18013 _GLEE_GLX_SGI_make_current_read = GL_TRUE;
\r
18014 __GLeeLink_GLX_SGI_make_current_read();
\r
18016 if (__GLeeCheckExtension("GLX_EXT_visual_rating", &extensionNames) )
\r
18018 _GLEE_GLX_EXT_visual_rating = GL_TRUE;
\r
18019 __GLeeLink_GLX_EXT_visual_rating();
\r
18021 if (__GLeeCheckExtension("GLX_EXT_import_context", &extensionNames) )
\r
18023 _GLEE_GLX_EXT_import_context = GL_TRUE;
\r
18024 __GLeeLink_GLX_EXT_import_context();
\r
18026 if (__GLeeCheckExtension("GLX_SGIX_fbconfig", &extensionNames) )
\r
18028 _GLEE_GLX_SGIX_fbconfig = GL_TRUE;
\r
18029 __GLeeLink_GLX_SGIX_fbconfig();
\r
18031 if (__GLeeCheckExtension("GLX_SGIX_pbuffer", &extensionNames) )
\r
18033 _GLEE_GLX_SGIX_pbuffer = GL_TRUE;
\r
18034 __GLeeLink_GLX_SGIX_pbuffer();
\r
18036 if (__GLeeCheckExtension("GLX_SGI_cushion", &extensionNames) )
\r
18038 _GLEE_GLX_SGI_cushion = GL_TRUE;
\r
18039 __GLeeLink_GLX_SGI_cushion();
\r
18041 if (__GLeeCheckExtension("GLX_SGIX_video_resize", &extensionNames) )
\r
18043 _GLEE_GLX_SGIX_video_resize = GL_TRUE;
\r
18044 __GLeeLink_GLX_SGIX_video_resize();
\r
18046 if (__GLeeCheckExtension("GLX_SGIX_swap_group", &extensionNames) )
\r
18048 _GLEE_GLX_SGIX_swap_group = GL_TRUE;
\r
18049 __GLeeLink_GLX_SGIX_swap_group();
\r
18051 if (__GLeeCheckExtension("GLX_SGIX_swap_barrier", &extensionNames) )
\r
18053 _GLEE_GLX_SGIX_swap_barrier = GL_TRUE;
\r
18054 __GLeeLink_GLX_SGIX_swap_barrier();
\r
18056 if (__GLeeCheckExtension("GLX_SGIS_blended_overlay", &extensionNames) )
\r
18058 _GLEE_GLX_SGIS_blended_overlay = GL_TRUE;
\r
18059 __GLeeLink_GLX_SGIS_blended_overlay();
\r
18061 if (__GLeeCheckExtension("GLX_SGIS_shared_multisample", &extensionNames) )
\r
18063 _GLEE_GLX_SGIS_shared_multisample = GL_TRUE;
\r
18064 __GLeeLink_GLX_SGIS_shared_multisample();
\r
18066 if (__GLeeCheckExtension("GLX_SUN_get_transparent_index", &extensionNames) )
\r
18068 _GLEE_GLX_SUN_get_transparent_index = GL_TRUE;
\r
18069 __GLeeLink_GLX_SUN_get_transparent_index();
\r
18071 if (__GLeeCheckExtension("GLX_3DFX_multisample", &extensionNames) )
\r
18073 _GLEE_GLX_3DFX_multisample = GL_TRUE;
\r
18074 __GLeeLink_GLX_3DFX_multisample();
\r
18076 if (__GLeeCheckExtension("GLX_MESA_copy_sub_buffer", &extensionNames) )
\r
18078 _GLEE_GLX_MESA_copy_sub_buffer = GL_TRUE;
\r
18079 __GLeeLink_GLX_MESA_copy_sub_buffer();
\r
18081 if (__GLeeCheckExtension("GLX_MESA_pixmap_colormap", &extensionNames) )
\r
18083 _GLEE_GLX_MESA_pixmap_colormap = GL_TRUE;
\r
18084 __GLeeLink_GLX_MESA_pixmap_colormap();
\r
18086 if (__GLeeCheckExtension("GLX_MESA_release_buffers", &extensionNames) )
\r
18088 _GLEE_GLX_MESA_release_buffers = GL_TRUE;
\r
18089 __GLeeLink_GLX_MESA_release_buffers();
\r
18091 if (__GLeeCheckExtension("GLX_MESA_set_3dfx_mode", &extensionNames) )
\r
18093 _GLEE_GLX_MESA_set_3dfx_mode = GL_TRUE;
\r
18094 __GLeeLink_GLX_MESA_set_3dfx_mode();
\r
18096 if (__GLeeCheckExtension("GLX_SGIX_visual_select_group", &extensionNames) )
\r
18098 _GLEE_GLX_SGIX_visual_select_group = GL_TRUE;
\r
18099 __GLeeLink_GLX_SGIX_visual_select_group();
\r
18101 if (__GLeeCheckExtension("GLX_OML_swap_method", &extensionNames) )
\r
18103 _GLEE_GLX_OML_swap_method = GL_TRUE;
\r
18104 __GLeeLink_GLX_OML_swap_method();
\r
18106 if (__GLeeCheckExtension("GLX_OML_sync_control", &extensionNames) )
\r
18108 _GLEE_GLX_OML_sync_control = GL_TRUE;
\r
18109 __GLeeLink_GLX_OML_sync_control();
\r
18111 if (__GLeeCheckExtension("GLX_NV_float_buffer", &extensionNames) )
\r
18113 _GLEE_GLX_NV_float_buffer = GL_TRUE;
\r
18114 __GLeeLink_GLX_NV_float_buffer();
\r
18116 if (__GLeeCheckExtension("GLX_SGIX_hyperpipe", &extensionNames) )
\r
18118 _GLEE_GLX_SGIX_hyperpipe = GL_TRUE;
\r
18119 __GLeeLink_GLX_SGIX_hyperpipe();
\r
18121 if (__GLeeCheckExtension("GLX_MESA_agp_offset", &extensionNames) )
\r
18123 _GLEE_GLX_MESA_agp_offset = GL_TRUE;
\r
18124 __GLeeLink_GLX_MESA_agp_offset();
\r
18126 if (__GLeeCheckExtension("GLX_EXT_fbconfig_packed_float", &extensionNames) )
\r
18128 _GLEE_GLX_EXT_fbconfig_packed_float = GL_TRUE;
\r
18129 __GLeeLink_GLX_EXT_fbconfig_packed_float();
\r
18131 if (__GLeeCheckExtension("GLX_EXT_framebuffer_sRGB", &extensionNames) )
\r
18133 _GLEE_GLX_EXT_framebuffer_sRGB = GL_TRUE;
\r
18134 __GLeeLink_GLX_EXT_framebuffer_sRGB();
\r
18136 if (__GLeeCheckExtension("GLX_EXT_texture_from_pixmap", &extensionNames) )
\r
18138 _GLEE_GLX_EXT_texture_from_pixmap = GL_TRUE;
\r
18139 __GLeeLink_GLX_EXT_texture_from_pixmap();
\r
18141 if (__GLeeCheckExtension("GLX_NV_present_video", &extensionNames) )
\r
18143 _GLEE_GLX_NV_present_video = GL_TRUE;
\r
18144 __GLeeLink_GLX_NV_present_video();
\r
18146 if (__GLeeCheckExtension("GLX_NV_video_out", &extensionNames) )
\r
18148 _GLEE_GLX_NV_video_out = GL_TRUE;
\r
18149 __GLeeLink_GLX_NV_video_out();
\r
18151 if (__GLeeCheckExtension("GLX_NV_swap_group", &extensionNames) )
\r
18153 _GLEE_GLX_NV_swap_group = GL_TRUE;
\r
18154 __GLeeLink_GLX_NV_swap_group();
\r
18156 if (__GLeeCheckExtension("GLX_EXT_scene_marker", &extensionNames) )
\r
18158 _GLEE_GLX_EXT_scene_marker = GL_TRUE;
\r
18159 __GLeeLink_GLX_EXT_scene_marker();
\r
18161 if (__GLeeCheckExtension("GLX_NV_video_output", &extensionNames) )
\r
18163 _GLEE_GLX_NV_video_output = GL_TRUE;
\r
18164 __GLeeLink_GLX_NV_video_output();
\r
18166 #endif /* end GLX */
\r
18168 __GLeeExtList_clean(&extensionNames);
\r