1 ////////////////////////////////////////////////////////////
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3 // SFML - Simple and Fast Multimedia Library
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4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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6 // This software is provided 'as-is', without any express or implied warranty.
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7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
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10 // including commercial applications, and to alter it and redistribute it freely,
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11 // subject to the following restrictions:
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13 // 1. The origin of this software must not be misrepresented;
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14 // you must not claim that you wrote the original software.
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15 // If you use this software in a product, an acknowledgment
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16 // in the product documentation would be appreciated but is not required.
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18 // 2. Altered source versions must be plainly marked as such,
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19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
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23 ////////////////////////////////////////////////////////////
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25 #ifndef SFML_SOUNDBUFFERRECORDER_HPP
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26 #define SFML_SOUNDBUFFERRECORDER_HPP
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28 ////////////////////////////////////////////////////////////
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30 ////////////////////////////////////////////////////////////
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31 #include <SFML/Audio/SoundBuffer.hpp>
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32 #include <SFML/Audio/SoundRecorder.hpp>
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38 ////////////////////////////////////////////////////////////
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39 /// Specialized SoundRecorder which saves the captured
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40 /// audio data into a sound buffer
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41 ////////////////////////////////////////////////////////////
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42 class SFML_API SoundBufferRecorder : public SoundRecorder
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46 ////////////////////////////////////////////////////////////
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47 /// Get the sound buffer containing the captured audio data
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49 /// \return Constant reference to the sound buffer
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51 ////////////////////////////////////////////////////////////
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52 const SoundBuffer& GetBuffer() const;
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56 ////////////////////////////////////////////////////////////
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57 /// /see SoundBuffer::OnStart
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59 ////////////////////////////////////////////////////////////
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60 virtual bool OnStart();
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62 ////////////////////////////////////////////////////////////
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63 /// /see SoundBuffer::OnProcessSamples
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65 ////////////////////////////////////////////////////////////
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66 virtual bool OnProcessSamples(const Int16* Samples, std::size_t SamplesCount);
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68 ////////////////////////////////////////////////////////////
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69 /// /see SoundBuffer::OnStop
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71 ////////////////////////////////////////////////////////////
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72 virtual void OnStop();
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74 ////////////////////////////////////////////////////////////
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76 ////////////////////////////////////////////////////////////
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77 std::vector<Int16> mySamples; ///< Temporary sample buffer to hold the recorded data
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78 SoundBuffer myBuffer; ///< Sound buffer that will contain the recorded data
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83 #endif // SFML_SOUNDBUFFERRECORDER_HPP
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