1 ////////////////////////////////////////////////////////////
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3 // SFML - Simple and Fast Multimedia Library
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4 // Copyright (C) 2007-2009 Laurent Gomila (laurent.gom@gmail.com)
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6 // This software is provided 'as-is', without any express or implied warranty.
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7 // In no event will the authors be held liable for any damages arising from the use of this software.
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9 // Permission is granted to anyone to use this software for any purpose,
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10 // including commercial applications, and to alter it and redistribute it freely,
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11 // subject to the following restrictions:
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13 // 1. The origin of this software must not be misrepresented;
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14 // you must not claim that you wrote the original software.
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15 // If you use this software in a product, an acknowledgment
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16 // in the product documentation would be appreciated but is not required.
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18 // 2. Altered source versions must be plainly marked as such,
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19 // and must not be misrepresented as being the original software.
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21 // 3. This notice may not be removed or altered from any source distribution.
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23 ////////////////////////////////////////////////////////////
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25 #ifndef SFML_SELECTOR_HPP
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26 #define SFML_SELECTOR_HPP
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28 ////////////////////////////////////////////////////////////
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30 ////////////////////////////////////////////////////////////
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31 #include <SFML/Network/SocketUDP.hpp>
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32 #include <SFML/Network/SocketTCP.hpp>
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33 #include <SFML/Network/SelectorBase.hpp>
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39 ////////////////////////////////////////////////////////////
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40 /// Selector allow reading from multiple sockets
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41 /// without blocking. It's a kind of multiplexer
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42 ////////////////////////////////////////////////////////////
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43 template <typename Type>
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44 class Selector : private SelectorBase
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48 ////////////////////////////////////////////////////////////
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49 /// Add a socket to watch
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51 /// \param Socket : Socket to add
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53 ////////////////////////////////////////////////////////////
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54 void Add(Type Socket);
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56 ////////////////////////////////////////////////////////////
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59 /// \param Socket : Socket to remove
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61 ////////////////////////////////////////////////////////////
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62 void Remove(Type Socket);
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64 ////////////////////////////////////////////////////////////
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65 /// Remove all sockets
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67 ////////////////////////////////////////////////////////////
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70 ////////////////////////////////////////////////////////////
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71 /// Wait and collect sockets which are ready for reading.
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72 /// This functions will return either when at least one socket
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73 /// is ready, or when the given time is out
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75 /// \param Timeout : Timeout, in seconds (0 by default : no timeout)
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77 /// \return Number of sockets ready to be read
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79 ////////////////////////////////////////////////////////////
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80 unsigned int Wait(float Timeout = 0.f);
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82 ////////////////////////////////////////////////////////////
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83 /// After a call to Wait(), get the Index-th socket which is
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84 /// ready for reading. The total number of sockets ready
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85 /// is the integer returned by the previous call to Wait()
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87 /// \param Index : Index of the socket to get
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89 /// \return The Index-th socket
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91 ////////////////////////////////////////////////////////////
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92 Type GetSocketReady(unsigned int Index);
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96 ////////////////////////////////////////////////////////////
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98 ////////////////////////////////////////////////////////////
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99 typedef std::map<SocketHelper::SocketType, Type> SocketTable;
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101 ////////////////////////////////////////////////////////////
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103 ////////////////////////////////////////////////////////////
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104 SocketTable mySockets; ///< Table matching the SFML socket instances with their low-level handles
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107 #include <SFML/Network/Selector.inl>
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109 // Let's define the two only valid types of Selector
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110 typedef Selector<SocketUDP> SelectorUDP;
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111 typedef Selector<SocketTCP> SelectorTCP;
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116 #endif // SFML_SELECTOR_HPP
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