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[casparcg] / accelerator / ogl / util / device.cpp
1 /*\r
2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 * This file is part of CasparCG (www.casparcg.com).\r
5 *\r
6 * CasparCG is free software: you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation, either version 3 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * CasparCG is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 * Author: Robert Nagy, ronag89@gmail.com\r
20 */\r
21 \r
22 // TODO: Smart GC\r
23 \r
24 #include "../../stdafx.h"\r
25 \r
26 #include "device.h"\r
27 \r
28 #include "buffer.h"\r
29 #include "texture.h"\r
30 #include "shader.h"\r
31 \r
32 #include <common/assert.h>\r
33 #include <common/except.h>\r
34 #include <common/concurrency/async.h>\r
35 #include <common/gl/gl_check.h>\r
36 #include <common/os/windows/windows.h>\r
37 \r
38 #include <boost/foreach.hpp>\r
39 \r
40 #include <gl/glew.h>\r
41 \r
42 #include <SFML/Window/Context.hpp>\r
43 \r
44 #include <tbb/concurrent_unordered_map.h>\r
45 #include <tbb/concurrent_hash_map.h>\r
46 #include <tbb/concurrent_queue.h>\r
47 \r
48 #include <boost/utility/declval.hpp>\r
49 \r
50 #include <array>\r
51 #include <unordered_map>\r
52 \r
53 tbb::atomic<int> g_count = tbb::atomic<int>();\r
54 \r
55 namespace caspar { namespace accelerator { namespace ogl {\r
56                 \r
57 struct device::impl : public std::enable_shared_from_this<impl>\r
58 {       \r
59         static_assert(std::is_same<decltype(boost::declval<device>().impl_), spl::shared_ptr<impl>>::value, "impl_ must be shared_ptr");\r
60 \r
61         tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>> texture_mapping_;\r
62 \r
63         std::unique_ptr<sf::Context> device_;\r
64         std::unique_ptr<sf::Context> host_alloc_device_;\r
65         \r
66         std::array<tbb::concurrent_unordered_map<int, tbb::concurrent_bounded_queue<std::shared_ptr<texture>>>, 4>      device_pools_;\r
67         std::array<tbb::concurrent_unordered_map<int, tbb::concurrent_bounded_queue<std::shared_ptr<buffer>>>, 2>       host_pools_;\r
68         \r
69         GLuint fbo_;\r
70 \r
71         executor& render_executor_;\r
72         executor  alloc_executor_;\r
73                                 \r
74         impl(executor& executor) \r
75                 : render_executor_(executor)\r
76                 , alloc_executor_(L"OpenGL allocation context.")\r
77         {\r
78                 if(g_count++ > 1)\r
79                         CASPAR_LOG(warning) << L"Multiple OGL devices.";\r
80 \r
81                 CASPAR_LOG(info) << L"Initializing OpenGL Device.";\r
82                 \r
83                 auto ctx1 = render_executor_.invoke([=]() -> HGLRC \r
84                 {\r
85                         device_.reset(new sf::Context());\r
86                         device_->SetActive(true);               \r
87                                                 \r
88                         if (glewInit() != GLEW_OK)\r
89                                 BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));\r
90                 \r
91                         if(!GLEW_VERSION_3_0)\r
92                                 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Your graphics card does not meet the minimum hardware requirements since it does not support OpenGL 3.0 or higher."));\r
93         \r
94                         glGenFramebuffers(1, &fbo_);                            \r
95                         glBindFramebuffer(GL_FRAMEBUFFER, fbo_);\r
96                         \r
97                         auto ctx1 = wglGetCurrentContext();\r
98                         \r
99                         device_->SetActive(false);\r
100 \r
101                         return ctx1;\r
102                 });\r
103 \r
104                 alloc_executor_.invoke([=]\r
105                 {\r
106                         host_alloc_device_.reset(new sf::Context());\r
107                         host_alloc_device_->SetActive(true);    \r
108                         auto ctx2 = wglGetCurrentContext();\r
109 \r
110                         if(!wglShareLists(ctx1, ctx2))\r
111                                 BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to share OpenGL devices."));\r
112                 });\r
113 \r
114                 render_executor_.invoke([=]\r
115                 {               \r
116                         device_->SetActive(true);\r
117                 });\r
118                 \r
119                 CASPAR_LOG(info) << L"Successfully initialized OpenGL " << version();\r
120         }\r
121 \r
122         ~impl()\r
123         {\r
124                 alloc_executor_.invoke([=]\r
125                 {\r
126                         host_alloc_device_.reset();\r
127                         BOOST_FOREACH(auto& pool, host_pools_)\r
128                                 pool.clear();\r
129                 });\r
130 \r
131                 render_executor_.invoke([=]\r
132                 {\r
133                         BOOST_FOREACH(auto& pool, device_pools_)\r
134                                 pool.clear();\r
135                         glDeleteFramebuffers(1, &fbo_);\r
136 \r
137                         device_.reset();\r
138                 });\r
139         }\r
140                 \r
141         std::wstring version()\r
142         {       \r
143                 try\r
144                 {\r
145                         return alloc_executor_.invoke([]\r
146                         {\r
147                                 return u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VERSION)))) + L" " + u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VENDOR))));\r
148                         });     \r
149                 }\r
150                 catch(...)\r
151                 {\r
152                         return L"Not found";;\r
153                 }\r
154         }\r
155                                                         \r
156         spl::shared_ptr<texture> create_texture(int width, int height, int stride)\r
157         {\r
158                 CASPAR_VERIFY(stride > 0 && stride < 5);\r
159                 CASPAR_VERIFY(width > 0 && height > 0);\r
160                 \r
161                 auto pool = &device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];\r
162                 \r
163                 std::shared_ptr<texture> buffer;\r
164                 if(!pool->try_pop(buffer))              \r
165                         buffer = spl::make_shared<texture>(width, height, stride);\r
166         \r
167                 return spl::shared_ptr<texture>(buffer.get(), [buffer, pool](texture*) mutable\r
168                 {               \r
169                         pool->push(buffer);     \r
170                 });\r
171         }\r
172                 \r
173         spl::shared_ptr<buffer> create_buffer(int size, buffer::usage usage)\r
174         {\r
175                 CASPAR_VERIFY(size > 0);\r
176                 \r
177                 auto pool = &host_pools_[usage.value()][size];\r
178                 \r
179                 std::shared_ptr<buffer> buf;\r
180                 if(!pool->try_pop(buf)) \r
181                 {\r
182                         buf = alloc_executor_.invoke([&]\r
183                         {\r
184                                 return spl::make_shared<buffer>(size, usage);\r
185                         });\r
186                 }\r
187                                 \r
188                 auto ptr = buf->data();\r
189                 auto self = shared_from_this(); // buffers can leave the device context, take a hold on life-time.\r
190 \r
191                 auto on_release = [self, buf, ptr, usage, pool]() mutable\r
192                 {               \r
193                         if(usage == buffer::usage::write_only)                                  \r
194                                 buf->map();                                     \r
195                         else\r
196                                 buf->unmap();\r
197 \r
198                         self->texture_mapping_.erase(buf.get());\r
199 \r
200                         pool->push(buf);\r
201                 };\r
202                 \r
203                 return spl::shared_ptr<buffer>(buf.get(), [=](buffer*) mutable\r
204                 {\r
205                         self->alloc_executor_.begin_invoke(on_release); \r
206                 });\r
207         }\r
208 \r
209         core::mutable_array create_array(int size)\r
210         {               \r
211                 auto buf = create_buffer(size, buffer::usage::write_only);\r
212                 return core::mutable_array(buf->data(), buf->size(), buf);\r
213         }\r
214 \r
215         boost::unique_future<spl::shared_ptr<texture>> copy_async(const core::mutable_array& source, int width, int height, int stride)\r
216         {\r
217                 auto buf = boost::any_cast<spl::shared_ptr<buffer>>(source.storage());\r
218                                 \r
219                 return render_executor_.begin_invoke([=]() -> spl::shared_ptr<texture>\r
220                 {\r
221                         tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>>::const_accessor a;\r
222                         if(texture_mapping_.find(a, buf.get()))\r
223                                 return spl::make_shared_ptr(a->second);\r
224 \r
225                         auto texture = create_texture(width, height, stride);\r
226                         texture->copy_from(*buf);       \r
227 \r
228                         texture_mapping_.insert(std::make_pair(buf.get(), texture));\r
229 \r
230                         return texture;\r
231 \r
232                 }, task_priority::high_priority);\r
233         }\r
234 \r
235         boost::unique_future<core::const_array> copy_async(const spl::shared_ptr<texture>& source)\r
236         {\r
237                 return fold(render_executor_.begin_invoke([=]() -> boost::shared_future<core::const_array>\r
238                 {\r
239                         auto buffer = create_buffer(source->size(), buffer::usage::read_only); \r
240                         source->copy_to(*buffer);       \r
241 \r
242                         return make_shared(async(launch_policy::deferred, [=]() mutable -> core::const_array\r
243                         {\r
244                                 const auto& buf = buffer.get();\r
245                                 if(!buf->data())\r
246                                         alloc_executor_.invoke(std::bind(&buffer::map, std::ref(buf))); // Defer blocking "map" call until data is needed.\r
247 \r
248                                 return core::const_array(buf->data(), buf->size(), buffer);\r
249                         }));\r
250                 }, task_priority::high_priority));\r
251         }\r
252 };\r
253 \r
254 device::device() \r
255         : executor_(L"OpenGL Rendering Context.")\r
256         , impl_(new impl(executor_))\r
257 {\r
258 }\r
259 device::~device(){}     \r
260 spl::shared_ptr<texture>                                                        device::create_texture(int width, int height, int stride){return impl_->create_texture(width, height, stride);}\r
261 core::mutable_array                                                                     device::create_array(int size){return impl_->create_array(size);}\r
262 boost::unique_future<spl::shared_ptr<texture>>          device::copy_async(const core::mutable_array& source, int width, int height, int stride){return impl_->copy_async(source, width, height, stride);}\r
263 boost::unique_future<core::const_array>                         device::copy_async(const spl::shared_ptr<texture>& source){return impl_->copy_async(source);}\r
264 std::wstring                                                                            device::version(){return impl_->version();}\r
265 \r
266 \r
267 }}}\r
268 \r
269 \r