2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>
\r
4 * This file is part of CasparCG (www.casparcg.com).
\r
6 * CasparCG is free software: you can redistribute it and/or modify
\r
7 * it under the terms of the GNU General Public License as published by
\r
8 * the Free Software Foundation, either version 3 of the License, or
\r
9 * (at your option) any later version.
\r
11 * CasparCG is distributed in the hope that it will be useful,
\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
\r
14 * GNU General Public License for more details.
\r
16 * You should have received a copy of the GNU General Public License
\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.
\r
19 * Author: Robert Nagy, ronag89@gmail.com
\r
24 #include "../../stdafx.h"
\r
29 #include "texture.h"
\r
32 #include <common/assert.h>
\r
33 #include <common/except.h>
\r
34 #include <common/concurrency/async.h>
\r
35 #include <common/memory/array.h>
\r
36 #include <common/gl/gl_check.h>
\r
37 #include <common/os/windows/windows.h>
\r
39 #include <boost/foreach.hpp>
\r
41 #include <gl/glew.h>
\r
43 #include <SFML/Window/Context.hpp>
\r
45 #include <tbb/concurrent_unordered_map.h>
\r
46 #include <tbb/concurrent_hash_map.h>
\r
47 #include <tbb/concurrent_queue.h>
\r
49 #include <boost/utility/declval.hpp>
\r
52 #include <unordered_map>
\r
54 tbb::atomic<int> g_count = tbb::atomic<int>();
\r
56 namespace caspar { namespace accelerator { namespace ogl {
\r
58 struct device::impl : public std::enable_shared_from_this<impl>
\r
60 static_assert(std::is_same<decltype(boost::declval<device>().impl_), spl::shared_ptr<impl>>::value, "impl_ must be shared_ptr");
\r
62 tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>> texture_cache_;
\r
64 std::unique_ptr<sf::Context> device_;
\r
65 std::unique_ptr<sf::Context> host_alloc_device_;
\r
67 std::array<tbb::concurrent_unordered_map<std::size_t, tbb::concurrent_bounded_queue<std::shared_ptr<texture>>>, 4> device_pools_;
\r
68 std::array<tbb::concurrent_unordered_map<std::size_t, tbb::concurrent_bounded_queue<std::shared_ptr<buffer>>>, 2> host_pools_;
\r
72 executor& render_executor_;
\r
73 executor alloc_executor_;
\r
75 impl(executor& executor)
\r
76 : render_executor_(executor)
\r
77 , alloc_executor_(L"OpenGL allocation context.")
\r
80 CASPAR_LOG(warning) << L"Multiple OGL devices.";
\r
82 CASPAR_LOG(info) << L"Initializing OpenGL Device.";
\r
84 auto ctx1 = render_executor_.invoke([=]() -> HGLRC
\r
86 device_.reset(new sf::Context());
\r
87 device_->SetActive(true);
\r
89 if (glewInit() != GLEW_OK)
\r
90 BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to initialize GLEW."));
\r
92 if(!GLEW_VERSION_3_0)
\r
93 BOOST_THROW_EXCEPTION(not_supported() << msg_info("Your graphics card does not meet the minimum hardware requirements since it does not support OpenGL 3.0 or higher."));
\r
95 glGenFramebuffers(1, &fbo_);
\r
96 glBindFramebuffer(GL_FRAMEBUFFER, fbo_);
\r
98 auto ctx1 = wglGetCurrentContext();
\r
100 device_->SetActive(false);
\r
105 alloc_executor_.invoke([=]
\r
107 host_alloc_device_.reset(new sf::Context());
\r
108 host_alloc_device_->SetActive(true);
\r
109 auto ctx2 = wglGetCurrentContext();
\r
111 if(!wglShareLists(ctx1, ctx2))
\r
112 BOOST_THROW_EXCEPTION(gl::ogl_exception() << msg_info("Failed to share OpenGL devices."));
\r
115 render_executor_.invoke([=]
\r
117 device_->SetActive(true);
\r
120 CASPAR_LOG(info) << L"Successfully initialized OpenGL " << version();
\r
125 alloc_executor_.invoke([=]
\r
127 host_alloc_device_.reset();
\r
128 BOOST_FOREACH(auto& pool, host_pools_)
\r
132 render_executor_.invoke([=]
\r
134 BOOST_FOREACH(auto& pool, device_pools_)
\r
136 glDeleteFramebuffers(1, &fbo_);
\r
142 std::wstring version()
\r
146 return alloc_executor_.invoke([]
\r
148 return u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VERSION)))) + L" " + u16(reinterpret_cast<const char*>(GL2(glGetString(GL_VENDOR))));
\r
153 return L"Not found";;
\r
157 spl::shared_ptr<texture> create_texture(int width, int height, int stride)
\r
159 CASPAR_VERIFY(stride > 0 && stride < 5);
\r
160 CASPAR_VERIFY(width > 0 && height > 0);
\r
162 auto pool = &device_pools_[stride-1][((width << 16) & 0xFFFF0000) | (height & 0x0000FFFF)];
\r
164 std::shared_ptr<texture> buffer;
\r
165 if(!pool->try_pop(buffer))
\r
166 buffer = spl::make_shared<texture>(width, height, stride);
\r
168 return spl::shared_ptr<texture>(buffer.get(), [buffer, pool](texture*) mutable
\r
170 pool->push(buffer);
\r
174 spl::shared_ptr<buffer> create_buffer(std::size_t size, buffer::usage usage)
\r
176 CASPAR_VERIFY(size > 0);
\r
178 auto pool = &host_pools_[usage.value()][size];
\r
180 std::shared_ptr<buffer> buf;
\r
181 if(!pool->try_pop(buf))
\r
183 buf = alloc_executor_.invoke([&]
\r
185 return spl::make_shared<buffer>(size, usage);
\r
189 auto ptr = buf->data();
\r
190 auto self = shared_from_this(); // buffers can leave the device context, take a hold on life-time.
\r
192 auto on_release = [self, buf, ptr, usage, pool]() mutable
\r
194 if(usage == buffer::usage::write_only)
\r
199 self->texture_cache_.erase(buf.get());
\r
204 return spl::shared_ptr<buffer>(buf.get(), [=](buffer*) mutable
\r
206 self->alloc_executor_.begin_invoke(on_release);
\r
210 array<std::uint8_t> create_array(std::size_t size)
\r
212 auto buf = create_buffer(size, buffer::usage::write_only);
\r
213 return array<std::uint8_t>(buf->data(), buf->size(), false, buf);
\r
216 boost::unique_future<spl::shared_ptr<texture>> copy_async(const array<const std::uint8_t>& source, int width, int height, int stride)
\r
218 auto buf = source.storage<spl::shared_ptr<buffer>>();
\r
220 return render_executor_.begin_invoke([=]() -> spl::shared_ptr<texture>
\r
222 tbb::concurrent_hash_map<buffer*, std::shared_ptr<texture>>::const_accessor a;
\r
223 if(texture_cache_.find(a, buf.get()))
\r
224 return spl::make_shared_ptr(a->second);
\r
226 auto texture = create_texture(width, height, stride);
\r
227 texture->copy_from(*buf);
\r
229 texture_cache_.insert(std::make_pair(buf.get(), texture));
\r
233 }, task_priority::high_priority);
\r
236 boost::unique_future<spl::shared_ptr<texture>> copy_async(const array<std::uint8_t>& source, int width, int height, int stride)
\r
238 auto buf = source.storage<spl::shared_ptr<buffer>>();
\r
240 return render_executor_.begin_invoke([=]() -> spl::shared_ptr<texture>
\r
242 auto texture = create_texture(width, height, stride);
\r
243 texture->copy_from(*buf);
\r
245 }, task_priority::high_priority);
\r
248 boost::unique_future<array<const std::uint8_t>> copy_async(const spl::shared_ptr<texture>& source)
\r
250 return flatten(render_executor_.begin_invoke([=]() -> boost::shared_future<array<const std::uint8_t>>
\r
252 auto buffer = create_buffer(source->size(), buffer::usage::read_only);
\r
253 source->copy_to(*buffer);
\r
255 auto self = shared_from_this();
\r
256 return make_shared(async(launch::deferred, [self, buffer]() mutable -> array<const std::uint8_t>
\r
258 const auto& buf = buffer.get();
\r
260 self->alloc_executor_.invoke(std::bind(&buffer::map, std::ref(buf))); // Defer blocking "map" call until data is needed.
\r
262 return array<const std::uint8_t>(buf->data(), buf->size(), true, buffer);
\r
264 }, task_priority::high_priority));
\r
269 : executor_(L"OpenGL Rendering Context.")
\r
270 , impl_(new impl(executor_)){}
\r
271 device::~device(){}
\r
272 spl::shared_ptr<texture> device::create_texture(int width, int height, int stride){return impl_->create_texture(width, height, stride);}
\r
273 array<std::uint8_t> device::create_array(int size){return impl_->create_array(size);}
\r
274 boost::unique_future<spl::shared_ptr<texture>> device::copy_async(const array<const std::uint8_t>& source, int width, int height, int stride){return impl_->copy_async(source, width, height, stride);}
\r
275 boost::unique_future<spl::shared_ptr<texture>> device::copy_async(const array<std::uint8_t>& source, int width, int height, int stride){return impl_->copy_async(source, width, height, stride);}
\r
276 boost::unique_future<array<const std::uint8_t>> device::copy_async(const spl::shared_ptr<texture>& source){return impl_->copy_async(source);}
\r
277 std::wstring device::version() const{return impl_->version();}
\r