7 #include "flagtrigger.h"
8 #include "widestring.h"
9 #include "fetch_current_tournament.h"
10 #include "fetch_list_of_active_groups.h"
11 #include "fetch_list_of_finished_groups.h"
12 #include "fetch_group.h"
13 #include "fetch_auxilliary_screens.h"
15 #include "groupscreen.h"
16 #include "top10scorescreen.h"
17 #include "top5chosenscreen.h"
18 #include "splitscreen.h"
19 #include "rotatescreen.h"
21 Tournament active_tournament;
22 std::vector<SkeletonGroup> active_groups;
23 std::vector<GenericScreen *> screens;
24 GenericScreen *mainscreen = NULL;
25 unsigned char framebuf[SCREEN_WIDTH * SCREEN_HEIGHT * 4], screenbuf[SCREEN_WIDTH * SCREEN_HEIGHT * 4];
27 void init(pqxx::connection &conn)
29 std::vector<widestring> aux_screens;
31 if (screens.size() == 0 || mainscreen != screens[0])
34 for (std::vector<GenericScreen *>::const_iterator i = screens.begin(); i != screens.end(); ++i) {
37 screens.erase(screens.begin(), screens.end());
39 conn.perform(FetchCurrentTournament(&active_tournament));
40 conn.perform(FetchListOfActiveGroups(&active_groups));
42 if (active_tournament.id == -1) {
43 std::fprintf(stderr, "No active tournament\n");
45 std::fprintf(stderr, "Current tournament is %d\n", active_tournament.id);
47 for (std::vector<SkeletonGroup>::const_iterator i = active_groups.begin(); i != active_groups.end(); ++i) {
48 std::fprintf(stderr, "tourn: %u round: %u parallel: %u num_machines: %u\n",
49 i->tournament, i->round, i->parallel, i->num_machines);
52 for (unsigned j = 0; j < i->num_machines; ++j) {
53 RotateScreen *rs = new RotateScreen();
54 screens.push_back(rs);
55 rs->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, j, i->num_machines, i->players_per_machine));
60 // show auxilliary screens if we have zero, two or three other screens going
61 if (screens.size() < 4 && screens.size() != 1) {
62 RotateScreen *aux_screen = new RotateScreen();
63 screens.push_back(aux_screen);
65 conn.perform(FetchAuxilliaryScreens(&aux_screens));
66 for (std::vector<widestring>::const_iterator i = aux_screens.begin(); i != aux_screens.end(); ++i) {
67 if (*i == widestring("top10scores")) {
68 aux_screen->add_screen(new Top10ScoreScreen(conn, active_tournament.id));
71 if (*i == widestring("top5chosen")) {
72 aux_screen->add_screen(new Top5ChosenScreen(conn, active_tournament.id));
75 std::fprintf(stderr, "Foobarbaz?\n");
79 * If we still have room, make yet another rotational screen with
80 * results from previous groups -- otherwise tack them onto the end
81 * of the auxilliary screens.
83 RotateScreen *finished_groups_screen = aux_screen;
84 if (screens.size() < 4 && screens.size() != 1) {
85 finished_groups_screen = new RotateScreen();
86 screens.push_back(finished_groups_screen);
89 std::vector<SkeletonGroup> finished_groups;
90 conn.perform(FetchListOfFinishedGroups(active_tournament.id, &finished_groups));
92 for (std::vector<SkeletonGroup>::const_iterator i = finished_groups.begin(); i != finished_groups.end(); ++i) {
93 finished_groups_screen->add_screen(new GroupScreen(conn, i->tournament, i->round, i->parallel, 0, 1, 1));
98 screens.push_back(NULL);
99 screens.push_back(NULL);
100 screens.push_back(NULL);
101 screens.push_back(NULL);
103 if (screens[1] == NULL) {
104 mainscreen = screens[0];
106 mainscreen = new SplitScreen(screens[0], screens[1], screens[2], screens[3]);
110 void main_loop(pqxx::connection &conn)
112 if (active_tournament.id == -1) {
113 // No active tournament, sleep a second or so and exit
114 conn.await_notification(1, 0);
118 if (mainscreen && mainscreen->check_invalidated()) {
119 mainscreen->draw(framebuf, SCREEN_WIDTH, SCREEN_HEIGHT);
120 ptc_update(framebuf);
121 conn.await_notification(0, 10000);
123 ptc_update(framebuf);
124 conn.await_notification(0, 200000);
128 int main(int argc, char **argv)
130 ptc_open("CCBS bigscreen", SCREEN_WIDTH, SCREEN_HEIGHT);
134 pqxx::connection conn("dbname=ccbs host=altersex.samfundet.no user=ccbs password=GeT|>>B_");
135 FlagTrigger tournament_changed(conn, "active_tournament");
136 FlagTrigger rounds_changed(conn, "active_groups");
138 // when active_tournament or active_rounds is changed, we destroy everything and start from scratch
139 // (at least currently)
141 tournament_changed.reset_flag();
142 rounds_changed.reset_flag();
147 } while (!tournament_changed.get_flag() && !rounds_changed.get_flag());
148 std::fprintf(stderr, "active_tournament or active_groups changed, resetting...\n");
150 } catch (const std::exception &e) {
151 std::fprintf(stderr, "Exception: %s\n", e.what());