5 #include "groupscreen.h"
6 #include "fetch_group.h"
7 #include "fetch_max_score_for_songs.h"
8 #include "fetch_max_score_for_players.h"
9 #include "fetch_needs_update.h"
10 #include "fetch_highscore.h"
13 GroupScreen::GroupScreen(pqxx::connection &conn, unsigned tournament, unsigned round, unsigned parallel, unsigned machine, unsigned num_machines)
14 : tournament(tournament), round(round), parallel(parallel), machine(machine), num_machines(num_machines), scores_changed(conn, "scores"), conn(conn), valid(false)
18 GroupScreen::~GroupScreen()
22 bool GroupScreen::check_invalidated()
26 if (!scores_changed.get_flag())
30 conn.perform(FetchNeedsUpdate(last_updated, tournament, round, parallel, &needs_update));
33 scores_changed.reset_flag();
38 void GroupScreen::draw(unsigned char *buf)
40 std::vector<TextDefer> td;
42 scores_changed.reset_flag();
45 * We'll probably need some values from here later on (although not all), just fetch them
46 * all while we're at it.
48 std::map<unsigned, unsigned> song_scores, player_scores;
49 conn.perform(FetchMaxScoreForSongs(tournament, &song_scores));
50 conn.perform(FetchMaxScoreForPlayers(tournament, round, &player_scores));
53 conn.perform(FetchGroup(tournament, round, parallel, &group));
54 gettimeofday(&last_updated, NULL);
56 memset(buf, 0, 800 * 600 * 4);
60 if (num_machines == 1) {
62 std::sprintf(heading, "Round %u", round);
64 std::sprintf(heading, "Round %u, Group %u", round, parallel);
68 std::sprintf(heading, "Round %u, Machine %u", round, machine + 1);
70 std::sprintf(heading, "Round %u, Group %u, Machine %u", round, parallel, machine + 1);
75 unsigned width = my_draw_text(heading, NULL, 40.0);
76 my_draw_text_deferred(td, heading, 40.0, 800/2 - width/2, 60);
79 // Find out how wide each column has to be. First try unlimited width (ie.
80 // long titles for everything); if that gets too long, try again with short
81 // titles for chosen songs.
82 unsigned width[16], num_scores;
83 unsigned max_num_width = my_draw_text("8888", NULL, 22.0);
85 for (unsigned mode = 0; mode < 2; ++mode) {
86 for (unsigned i = 0; i < 16; ++i)
89 for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
91 width[0] = std::max(width[0], my_draw_text(i->nick, NULL, 18.0));
93 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
95 width[col] = std::max(width[col], my_draw_text((mode == 0) ? j->song.title : j->song.short_title, NULL, 12.0) +
98 width[col] = std::max(width[col], my_draw_text(j->song.short_title, NULL, 12.0));
99 width[col] = std::max(width[col], max_num_width);
104 num_scores = group.players[0].scores.size();
106 width[num_scores + 1] = std::max(my_draw_text("Total", NULL, 12.0), max_num_width);
107 width[num_scores + 2] = my_draw_text("Rank", NULL, 12.0);
109 // if we're at long titles and that works, don't try the short ones
112 for (unsigned i = 0; i <= num_scores + 2; ++i)
113 sumwidth += width[i] + 20;
120 * If we have space to go, distribute as much as we can to the chosen song column, so we won't have
121 * total and rank jumping around.
123 if (sumwidth < 780) {
124 int first_chosen_col = -1;
127 for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
129 first_chosen_col = col;
134 if (first_chosen_col != -1) {
135 width[first_chosen_col] += 780 - sumwidth;
139 // make column headings from the first player's songs
141 unsigned x = 40 + width[0];
142 for (std::vector<Score>::const_iterator i = group.players[0].scores.begin(); i != group.players[0].scores.end(); ++i, ++col) {
144 unsigned this_width = my_draw_text(i->song.short_title, NULL, 12.0);
145 my_draw_text_deferred(td, i->song.short_title, 12.0, x + width[col] / 2 - this_width / 2, 100);
147 x += width[col] + 20;
150 my_draw_text_deferred(td, "Total", 12.0, x + width[num_scores + 1] / 2 - my_draw_text("Total", NULL, 12.0) / 2, 100);
151 x += width[num_scores + 1] + 20;
152 my_draw_text_deferred(td, "Rank", 12.0, x + width[num_scores + 2] / 2 - my_draw_text("Rank", NULL, 12.0) / 2, 100);
154 // show all the players and the scores
155 unsigned num_players_this_machine = (group.players.size() + num_machines - machine - 1) / num_machines;
156 unsigned show_players = std::min(num_players_this_machine, 9U);
157 unsigned y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
159 unsigned row = 0, m = 0;
160 for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end() && row < 9; ++i) {
161 if (m++ % num_machines != machine)
164 my_draw_text_deferred(td, i->nick, 18.0, 20, y);
166 unsigned x = 40 + width[0];
169 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
171 if (j->score != -1) {
172 std::sprintf(text, "%u", j->score);
175 unsigned this_width = my_draw_text(text, NULL, 22.0);
177 my_draw_text_deferred(td, text, 22.0, x + max_num_width - this_width, y);
179 // draw the long name if we can, otherwise use the short one
180 if (my_draw_text(j->song.title, NULL, 12.0) > (width[col] - 10 - max_num_width)) {
181 my_draw_text_deferred(td, j->song.short_title, 12.0, x + max_num_width + 10, y);
183 my_draw_text_deferred(td, j->song.title, 12.0, x + max_num_width + 10, y);
186 my_draw_text_deferred(td, text, 22.0, x + width[col] / 2 - this_width / 2, y);
188 x += width[col] + 20;
194 std::sprintf(text, "%u", i->total);
196 unsigned this_width = my_draw_text(text, NULL, 22.0);
197 my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 1] / 2 - this_width / 2, y);
198 x += width[num_scores + 1] + 20;
201 if (show_players > 7)
202 y += 40 - (show_players - 7) * 4;
210 * Approximate (but probably working quite well in practice) heuristic
211 * for finding the min and max rank of a player works as follows:
213 * First of all, find out, for each player in the group, what the
214 * maximum remaining score possibly can be (the minimum score is of
215 * course identical to the player's current total). For a random song,
216 * this is of course 1000 * (maximum feet rating) (but of course, that
217 * depends on whether we can play single or double! for now, assume
218 * double is okay, but this logic will be deferred to FetchMaxScore
219 * anyhow); for a random song, we simply pick the highest-ranking song
220 * we can find, EXCEPT those the player has chosen earlier AND the
221 * random songs this round, AND all random songs from elimination rounds
222 * (ie. rounds with only one group). (Phew!) This doesn't solve problems
223 * we'd face with more than one chosen song, but it should be good enough.
225 * After we've found the max and min scores for all players, it's a simple
226 * matter of sorting; the best attainable rank for player X is obtained if
227 * X gets max score and all others get min score, the worst attainable rank
228 * is obtained if X gets min score and all others get max score.
230 std::vector<unsigned> max_score, min_score;
231 for (std::vector<Player>::const_iterator i = group.players.begin(); i != group.players.end(); ++i) {
232 unsigned min_score_tp = 0, max_score_tp = 0;
233 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
234 if (j->score != -1) {
236 min_score_tp += j->score;
237 max_score_tp += j->score;
239 unsigned max_score_this_song;
240 if (j->song.id != -1) {
241 // random song, or we know what song the player picked
242 max_score_this_song = song_scores[j->song.id];
244 max_score_this_song = player_scores[i->id];
246 max_score_tp += max_score_this_song;
249 max_score.push_back(max_score_tp);
250 min_score.push_back(min_score_tp);
253 // now finally find min and max rank, and draw it all
254 y = (show_players <= 7) ? 140 : (140 - (show_players - 7) * 5);
255 for (unsigned i = 0; i < group.players.size() && (i/num_machines) < show_players; ++i) {
256 unsigned best_rank = 1, worst_rank = 1;
257 for (unsigned j = 0; j < group.players.size(); ++j) {
261 if (max_score[i] < min_score[j])
263 if (min_score[i] <= max_score[j])
268 if (best_rank == worst_rank)
269 std::sprintf(text, "%u", best_rank);
271 std::sprintf(text, "%u-%u", best_rank, worst_rank);
273 if (i % num_machines != machine)
276 unsigned this_width = my_draw_text(text, NULL, 22.0);
277 my_draw_text_deferred(td, text, 22.0, x + width[num_scores + 2] / 2 - this_width / 2, y);
279 if (show_players > 7)
280 y += 40 - (show_players - 7) * 4;
286 * Next up (at the bottom) is "who's playing, what will he/she be playing, and
287 * optionally, how much to lead/win and how much to secure qualification" (the
288 * last one only in the final round). We assume playing is done in a modified
289 * zigzag; all the random songs are played first in zigzag/wrapping order (player
290 * 1 song 1, player 2 song 2, player 3 song 3, player 1 song 2, player 2 song 3,
291 * player 3 song 1, etc... assuming three songs and three players) and then all
292 * the chosen songs are played (we assume only one chosen song).
294 * The lines are as follows:
298 * High score: <hs> by <hsplayer> at <hsevent>
299 * Needs to lead: <leadscore>
300 * Needs to secure qualification: <qualscore>
301 * Needs to win group: <winscore>
304 /* Find the first player with the fewest songs played and part of this machine. */
305 unsigned min_played_songs = 9999, num_random_songs = 0;
306 Player *next_player = NULL;
308 for (std::vector<Player>::iterator i = group.players.begin(); i != group.players.end(); ++i) {
309 unsigned this_played = 0, this_random_songs = 0;
310 for (std::vector<Score>::const_iterator j = i->scores.begin(); j != i->scores.end(); ++j, ++col) {
317 if ((m++ % num_machines == machine) && this_played < min_played_songs) {
318 min_played_songs = this_played;
320 num_random_songs = this_random_songs; // should be equal for all
324 /* Find out what song this player is supposed to play next; try random songs first */
325 Score *next_song = NULL;
327 for (unsigned i = 0; i < num_random_songs; ++i) {
328 unsigned j = (i + next_player->position - 1) % num_random_songs;
329 if (next_player->scores[j].score == -1) {
330 next_song = &(next_player->scores[j]);
335 // then all songs, if that didn't work out (slightly icky, but hey)
336 if (next_song == NULL) {
337 for (unsigned i = 0; i < num_scores; ++i) {
338 unsigned j = (i + next_player->position) % num_scores;
339 if (next_player->scores[j].score == -1) {
340 next_song = &(next_player->scores[j]);
346 if (next_song != NULL) {
347 widestring text = widestring("Next player: ") + next_player->nick;
348 unsigned this_width = my_draw_text(text, NULL, 24.0);
349 my_draw_text(text, buf, 24.0, 400 - this_width/2, 420);
351 if (next_song->song.id != -1) {
352 this_width = my_draw_text(next_song->song.title, NULL, 20.0);
353 my_draw_text(next_song->song.title, buf, 20.0, 400 - this_width/2, 457);
356 conn.perform(FetchHighscore(next_song->song.id, &hs));
358 if (hs.score != -1) {
359 text = widestring("High score: ") + widestring(pqxx::to_string(hs.score)) +
360 widestring(", by ") + hs.nick + widestring(" in ") + hs.tournament_name;
361 this_width = my_draw_text(text, NULL, 16.0);
362 my_draw_text(text, buf, 16.0, 400 - this_width/2, 487);
366 // only show lead/win/qualify for the last song
367 if (min_played_songs == num_scores - 1) {
369 * Find out how much we need to lead, how much we need to be guaranteed
370 * to win the group, and how much we need to secure qualification. (FIXME:
371 * do the last one :-) )
374 // find the best score we can get
375 unsigned max_score_this_song;
376 if (next_song->song.id != -1) {
377 // random song, or we know what song the player picked
378 max_score_this_song = song_scores[next_song->song.id];
380 max_score_this_song = player_scores[next_player->id];
385 // see what score this player must beat to lead
386 unsigned lead_beat = 0, win_beat = 0;
387 for (unsigned i = 0; i < group.players.size(); ++i) {
388 if (group.players[i].id == next_player->id)
391 lead_beat = std::max(lead_beat, group.players[i].total);
394 // find the best max score among the others
395 for (unsigned i = 0; i < group.players.size(); ++i) {
396 if (group.players[i].id == next_player->id)
399 win_beat = std::max(win_beat, max_score[i]);
403 * There's a somewhat subtle point here. Normally, what a player would be interested in
404 * with regard to qualification would be a set of three values:
406 * 1. How much is the absolute minimum required to qualify, given that all others
408 * 2. How much will give a reasonable chance of qualifying, given the expected performance
410 * 3. How much will be enough to secure qualification, no matter what?
412 * Given perfect guessing, #2 would be "how much is needed to qualify"; however, it is
413 * completely impossible to give an exact value for that, and we're not into the guessing
414 * games. :-) #1 is often so low it's completely unrealistic (ie. far enough from #2 that
415 * it's not interesting), but #3, the most conservative estimate, is often a good measure.
416 * #3 is "how much is needed to _secure_ qualification", and that is usually what we
417 * print out when it's possible.
419 * However, in a few situations, #1 and #3 will be the exact same value, from which it
420 * follows (from the squeeze law, or just common sense :-) ) that #2 will be the same
421 * value as #1 and #3. (This usually happens near or at the end of a group.) In that
422 * case, we know the value we seek (ie. "how much is needed to qualify"), so we drop
423 * the word "secure" and just print it as-is.
425 * To find #1 and #3, we sort and pick out the values we need to beat in the best and
428 int qualify_beat_worst_case = -1, qualify_beat_best_case = -1;
430 if (group.num_qualifying > 0) {
431 std::vector<unsigned> tmp;
433 for (unsigned i = 0; i < group.players.size(); ++i) {
434 if (group.players[i].id == next_player->id)
436 tmp.push_back(max_score[i]);
438 std::sort(tmp.begin(), tmp.end());
439 qualify_beat_worst_case = tmp[tmp.size() - group.num_qualifying];
441 std::vector<unsigned> tmp2;
442 for (unsigned i = 0; i < group.players.size(); ++i) {
443 if (group.players[i].id == next_player->id)
445 tmp2.push_back(min_score[i]);
448 std::sort(tmp2.begin(), tmp2.end());
449 qualify_beat_best_case = tmp2[tmp2.size() - group.num_qualifying];
452 // print out the lines we can attain
453 if (next_player->total + max_score_this_song > lead_beat && (lead_beat != win_beat)) {
454 int lead_need = std::max(lead_beat - next_player->total + 1, 0U);
457 text = widestring("Needs to lead: ") + widestring(pqxx::to_string(lead_need));
458 this_width = my_draw_text(text, NULL, 18.0);
459 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
465 if (next_player->total + max_score_this_song > win_beat) {
466 int win_need = std::max(win_beat - next_player->total + 1, 0U);
469 text = widestring("Needs to win: ") + widestring(pqxx::to_string(win_need));
471 this_width = my_draw_text(text, NULL, 18.0);
472 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
478 if (group.num_qualifying > 0 &&
479 next_player->total + max_score_this_song > unsigned(qualify_beat_worst_case) &&
480 (unsigned(qualify_beat_worst_case) != win_beat)) {
481 int qual_need = std::max(qualify_beat_worst_case - next_player->total + 1, 0U);
484 if (qualify_beat_worst_case == qualify_beat_best_case) {
485 text = widestring("Needs to qualify: ") + widestring(pqxx::to_string(qual_need));
487 text = widestring("Needs to secure qualification: ") + widestring(pqxx::to_string(qual_need));
490 this_width = my_draw_text(text, NULL, 18.0);
491 my_draw_text(text, buf, 18.0, 400 - this_width/2, y);
500 draw_all_deferred_text(buf, td, last_text);
504 int GroupScreen::get_priority()