4 screen.lcd=1 # subpixel font rendering
7 # This is used in the screens, mostly for historical reasons (they were
8 # first hard-coded to 800x600, and changing them to be resolution-independent
9 # is not a project for today).
10 screen.logical_width=1066
11 screen.logical_height=600
13 # Database configuration.
15 db.host=www.positivegaming.com
20 default.font=/usr/share/fonts/truetype/msttcorefonts/Georgia.ttf;/usr/share/fonts/truetype/freefont/FreeSerif.ttf;arialuni.ttf
31 columnheading.green=255
32 columnheading.blue=255
40 # available elements: background.groupscreen, background.top5chosenscreen, background.top10scorescreen, mainheading, columnheading, randomsongname, nextsonginfo.player, nextsonginfo.title, nextsonginfo.highscore, need, divider
41 # available elements that also have .odd and .even: rowheading, (fresh)score, (fresh)chosensongname, (fresh)totalscore, (fresh)rank, top10scores.(fresh)rowheading, top10scores.(fresh)nick, top10scores.(fresh)songname, top10scores.(fresh)frequency, top5chosensongs.(fresh)rowheading, top5chosensongs.(fresh)songname, top5chosensongs.(fresh)frequency
43 ## How to draw rectangles in the background (up to ten, numbered 0-9):
44 # background.groupscreen.rect1.x0=0
45 # background.groupscreen.rect1.y0=80
46 # background.groupscreen.rect1.x1=1066
47 # background.groupscreen.rect1.y1=110
48 # background.groupscreen.rect1.red=63
49 # background.groupscreen.rect1.green=63
50 # background.groupscreen.rect1.blue=63