1 #define GL_GLEXT_PROTOTYPES 1
7 #include "blur_effect.h"
10 BlurEffect::BlurEffect()
13 register_float("radius", (float *)&radius);
16 std::string BlurEffect::output_fragment_shader()
18 return read_file("blur_effect.frag");
21 void BlurEffect::set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num)
23 Effect::set_uniforms(glsl_program_num, prefix, sampler_num);