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[casparcg] / core / consumer / ogl / ogl_consumer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20  \r
21 #include "../../StdAfx.h"\r
22 \r
23 #include "ogl_consumer.h"\r
24 \r
25 #include <core/video_format.h>\r
26 #include <mixer/frame/read_frame.h>\r
27 \r
28 #include <common/gl/gl_check.h>\r
29 #include <common/concurrency/executor.h>\r
30 #include <common/memory/safe_ptr.h>\r
31 \r
32 #include <boost/thread.hpp>\r
33 \r
34 #include <Glee.h>\r
35 #include <SFML/Window.hpp>\r
36 \r
37 #include <windows.h>\r
38 \r
39 #include <algorithm>\r
40 \r
41 namespace caspar { namespace core {\r
42 \r
43 struct ogl_consumer::implementation : boost::noncopyable\r
44 {                       \r
45         boost::unique_future<void> active_;\r
46         \r
47         float wratio_;\r
48         float hratio_;\r
49         \r
50         float wSize_;\r
51         float hSize_;\r
52 \r
53         GLuint                            texture_;\r
54         std::array<GLuint, 2> pbos_;\r
55 \r
56         const bool windowed_;\r
57         unsigned int screen_width_;\r
58         unsigned int screen_height_;\r
59         unsigned int screen_x_;\r
60         unsigned int screen_y_;\r
61         const unsigned int screen_index_;\r
62                                 \r
63         const stretch stretch_;\r
64         video_format_desc format_desc_;\r
65         \r
66         sf::Window window_;\r
67         \r
68         executor executor_;\r
69 public:\r
70         implementation(unsigned int screen_index, stretch stretch, bool windowed) \r
71                 : stretch_(stretch)\r
72                 , windowed_(windowed)\r
73                 , texture_(0)\r
74                 , screen_x_(0)\r
75                 , screen_y_(0)\r
76                 , screen_index_(screen_index)\r
77         {               \r
78                 CASPAR_LOG(info) << "Sucessfully started ogl_consumer";\r
79         }\r
80 \r
81         ~implementation()\r
82         {\r
83                 CASPAR_LOG(info) << "Sucessfully ended ogl_consumer";\r
84         }\r
85 \r
86         void initialize(const video_format_desc& format_desc)\r
87         {\r
88                 format_desc_ = format_desc;\r
89 \r
90                 screen_width_ = format_desc.width;\r
91                 screen_height_ = format_desc.height;\r
92 #ifdef _WIN32\r
93                 DISPLAY_DEVICE d_device;                        \r
94                 memset(&d_device, 0, sizeof(d_device));\r
95                 d_device.cb = sizeof(d_device);\r
96 \r
97                 std::vector<DISPLAY_DEVICE> displayDevices;\r
98                 for(int n = 0; EnumDisplayDevices(NULL, n, &d_device, NULL); ++n)\r
99                 {\r
100                         displayDevices.push_back(d_device);\r
101                         memset(&d_device, 0, sizeof(d_device));\r
102                         d_device.cb = sizeof(d_device);\r
103                 }\r
104 \r
105                 if(screen_index_ >= displayDevices.size())\r
106                         BOOST_THROW_EXCEPTION(out_of_range() << arg_name_info("screen_index_"));\r
107                 \r
108                 DEVMODE devmode;\r
109                 memset(&devmode, 0, sizeof(devmode));\r
110                 \r
111                 if(!EnumDisplaySettings(displayDevices[screen_index_].DeviceName, ENUM_CURRENT_SETTINGS, &devmode))\r
112                         BOOST_THROW_EXCEPTION(invalid_operation() << arg_name_info("screen_index") << msg_info("EnumDisplaySettings"));\r
113                 \r
114                 screen_width_ = windowed_ ? format_desc_.width : devmode.dmPelsWidth;\r
115                 screen_height_ = windowed_ ? format_desc_.height : devmode.dmPelsHeight;\r
116                 screen_x_ = devmode.dmPosition.x;\r
117                 screen_y_ = devmode.dmPosition.y;\r
118 #else\r
119                 if(!windowed)\r
120                         BOOST_THROW_EXCEPTION(not_supported() << msg_info("OGLConsumer doesn't support non-Win32 fullscreen"));\r
121 \r
122                 if(screen_index != 0)\r
123                         CASPAR_LOG(warning) << "OGLConsumer only supports screen_index=0 for non-Win32";\r
124 #endif\r
125 \r
126                 executor_.start();\r
127                 executor_.invoke([=]\r
128                 {\r
129                         window_.Create(sf::VideoMode(format_desc_.width, format_desc_.height, 32), "CasparCG", windowed_ ? sf::Style::Titlebar : sf::Style::Fullscreen);\r
130                         window_.ShowMouseCursor(false);\r
131                         window_.SetPosition(screen_x_, screen_y_);\r
132                         window_.SetSize(screen_width_, screen_height_);\r
133                         window_.SetActive();\r
134                         GL(glEnable(GL_TEXTURE_2D));\r
135                         GL(glDisable(GL_DEPTH_TEST));           \r
136                         GL(glClearColor(0.0, 0.0, 0.0, 0.0));\r
137                         GL(glViewport(0, 0, format_desc_.width, format_desc_.height));\r
138                         glLoadIdentity();\r
139                                 \r
140                         wratio_ = static_cast<float>(format_desc_.width)/static_cast<float>(format_desc_.width);\r
141                         hratio_ = static_cast<float>(format_desc_.height)/static_cast<float>(format_desc_.height);\r
142 \r
143                         std::pair<float, float> target_ratio = None();\r
144                         if(stretch_ == fill)\r
145                                 target_ratio = Fill();\r
146                         else if(stretch_ == uniform)\r
147                                 target_ratio = Uniform();\r
148                         else if(stretch_ == uniform_to_fill)\r
149                                 target_ratio = UniformToFill();\r
150 \r
151                         wSize_ = target_ratio.first;\r
152                         hSize_ = target_ratio.second;\r
153                         \r
154                         glGenTextures(1, &texture_);\r
155                         glBindTexture(GL_TEXTURE_2D, texture_);\r
156                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);\r
157                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);\r
158                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);\r
159                         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);\r
160                         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, format_desc_.width, format_desc_.height, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
161                         glBindTexture(GL_TEXTURE_2D, 0);\r
162                         \r
163                         GL(glGenBuffers(2, pbos_.data()));\r
164                         \r
165                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[0]);\r
166                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
167                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, pbos_[1]);\r
168                         glBufferDataARB(GL_PIXEL_UNPACK_BUFFER_ARB, format_desc_.size, 0, GL_STREAM_DRAW_ARB);\r
169                         glBindBufferARB(GL_PIXEL_UNPACK_BUFFER_ARB, 0);\r
170                 });\r
171                 active_ = executor_.begin_invoke([]{});\r
172         }\r
173         \r
174         std::pair<float, float> None()\r
175         {\r
176                 float width = static_cast<float>(format_desc_.width)/static_cast<float>(screen_width_);\r
177                 float height = static_cast<float>(format_desc_.height)/static_cast<float>(screen_height_);\r
178 \r
179                 return std::make_pair(width, height);\r
180         }\r
181 \r
182         std::pair<float, float> Uniform()\r
183         {\r
184                 float aspect = static_cast<float>(format_desc_.width)/static_cast<float>(format_desc_.height);\r
185                 float width = std::min(1.0f, static_cast<float>(screen_height_)*aspect/static_cast<float>(screen_width_));\r
186                 float height = static_cast<float>(screen_width_*width)/static_cast<float>(screen_height_*aspect);\r
187 \r
188                 return std::make_pair(width, height);\r
189         }\r
190 \r
191         std::pair<float, float> Fill()\r
192         {\r
193                 return std::make_pair(1.0f, 1.0f);\r
194         }\r
195 \r
196         std::pair<float, float> UniformToFill()\r
197         {\r
198                 float wr = static_cast<float>(format_desc_.width)/static_cast<float>(screen_width_);\r
199                 float hr = static_cast<float>(format_desc_.height)/static_cast<float>(screen_height_);\r
200                 float r_inv = 1.0f/std::min(wr, hr);\r
201 \r
202                 float width = wr*r_inv;\r
203                 float height = hr*r_inv;\r
204 \r
205                 return std::make_pair(width, height);\r
206         }\r
207 \r
208         void render(const safe_ptr<const read_frame>& frame)\r
209         {                       \r
210                 glBindTexture(GL_TEXTURE_2D, texture_);\r
211                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[0]);\r
212 \r
213                 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, format_desc_.width, format_desc_.height, GL_BGRA, GL_UNSIGNED_BYTE, 0);\r
214 \r
215                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbos_[1]);\r
216 \r
217                 glBufferData(GL_PIXEL_UNPACK_BUFFER, format_desc_.size, 0, GL_STREAM_DRAW);\r
218 \r
219                 auto ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);\r
220                 if(ptr)\r
221                 {\r
222                         std::copy_n(frame->image_data().begin(), frame->image_data().size(), reinterpret_cast<char*>(ptr));\r
223                         glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER); // release the mapped buffer\r
224                 }\r
225 \r
226                 glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);\r
227                                 \r
228                 GL(glClear(GL_COLOR_BUFFER_BIT));                       \r
229                 glBegin(GL_QUADS);\r
230                                 glTexCoord2f(0.0f,        hratio_);     glVertex2f(-wSize_, -hSize_);\r
231                                 glTexCoord2f(wratio_, hratio_); glVertex2f( wSize_, -hSize_);\r
232                                 glTexCoord2f(wratio_, 0.0f);    glVertex2f( wSize_,  hSize_);\r
233                                 glTexCoord2f(0.0f,        0.0f);        glVertex2f(-wSize_,  hSize_);\r
234                 glEnd();\r
235                 \r
236                 glBindTexture(GL_TEXTURE_2D, 0);\r
237 \r
238                 std::rotate(pbos_.begin(), pbos_.begin() + 1, pbos_.end());\r
239         }\r
240                 \r
241         void send(const safe_ptr<const read_frame>& frame)\r
242         {\r
243                 active_.get();\r
244                 active_ = executor_.begin_invoke([=]\r
245                 {\r
246                         sf::Event e;\r
247                         while(window_.GetEvent(e)){}\r
248                         render(frame);\r
249                         window_.Display();\r
250                 });\r
251         }\r
252 \r
253         size_t buffer_depth() const{return 2;}\r
254 };\r
255 \r
256 ogl_consumer::ogl_consumer(ogl_consumer&& other) : impl_(std::move(other.impl_)){}\r
257 ogl_consumer::ogl_consumer(unsigned int screen_index, stretch stretch, bool windowed) : impl_(new implementation(screen_index, stretch, windowed)){}\r
258 void ogl_consumer::send(const safe_ptr<const read_frame>& frame){impl_->send(frame);}\r
259 size_t ogl_consumer::buffer_depth() const{return impl_->buffer_depth();}\r
260 void ogl_consumer::initialize(const video_format_desc& format_desc){impl_->initialize(format_desc);}\r
261 \r
262 safe_ptr<frame_consumer> create_ogl_consumer(const std::vector<std::wstring>& params)\r
263 {\r
264         if(params.size() < 1 || params[0] != L"OGL")\r
265                 return frame_consumer::empty();\r
266         \r
267         unsigned int screen_index = 0;\r
268         stretch stretch = stretch::fill;\r
269         bool windowed = true;\r
270         \r
271         try{if(params.size() > 1) screen_index = boost::lexical_cast<int>(params[2]);}\r
272         catch(boost::bad_lexical_cast&){}\r
273         try{if(params.size() > 2) windowed = boost::lexical_cast<bool>(params[3]);}\r
274         catch(boost::bad_lexical_cast&){}\r
275 \r
276         return make_safe<ogl_consumer>(screen_index, stretch, windowed);\r
277 }\r
278 \r
279 }}\r