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[casparcg] / core / mixer / gpu / device_buffer.cpp
1 /*\r
2 * copyright (c) 2010 Sveriges Television AB <info@casparcg.com>\r
3 *\r
4 *  This file is part of CasparCG.\r
5 *\r
6 *    CasparCG is free software: you can redistribute it and/or modify\r
7 *    it under the terms of the GNU General Public License as published by\r
8 *    the Free Software Foundation, either version 3 of the License, or\r
9 *    (at your option) any later version.\r
10 *\r
11 *    CasparCG is distributed in the hope that it will be useful,\r
12 *    but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 *    GNU General Public License for more details.\r
15 \r
16 *    You should have received a copy of the GNU General Public License\r
17 *    along with CasparCG.  If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 */\r
20 #include "../../stdafx.h"\r
21 \r
22 #include "device_buffer.h"\r
23 \r
24 #include "host_buffer.h"\r
25 #include "fence.h"\r
26 \r
27 #include <common/gl/gl_check.h>\r
28 \r
29 namespace caspar { namespace core {\r
30         \r
31 static GLenum FORMAT[] = {0, GL_RED, GL_RG, GL_BGR, GL_BGRA};\r
32 static GLenum INTERNAL_FORMAT[] = {0, GL_R8, GL_RG8, GL_RGB8, GL_RGBA8};        \r
33 \r
34 GLenum format(size_t stride)\r
35 {\r
36         return FORMAT[stride];\r
37 }\r
38 \r
39 struct device_buffer::implementation : boost::noncopyable\r
40 {\r
41         GLuint id_;\r
42 \r
43         const size_t width_;\r
44         const size_t height_;\r
45         const size_t stride_;\r
46 \r
47         fence            fence_;\r
48 \r
49 public:\r
50         implementation(size_t width, size_t height, size_t stride) \r
51                 : width_(width)\r
52                 , height_(height)\r
53                 , stride_(stride)\r
54         {       \r
55                 GL(glGenTextures(1, &id_));\r
56                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
57                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));\r
58                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));\r
59                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));\r
60                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));\r
61                 GL(glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT[stride_], width_, height_, 0, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
62                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
63                 CASPAR_LOG(debug) << "[device_buffer] allocated size:" << width*height*stride;  \r
64                 clear();\r
65         }       \r
66 \r
67         ~implementation()\r
68         {\r
69                 try\r
70                 {\r
71                         GL(glDeleteTextures(1, &id_));\r
72                 }\r
73                 catch(...)\r
74                 {\r
75                         CASPAR_LOG_CURRENT_EXCEPTION();\r
76                 }\r
77         }\r
78         \r
79         void bind()\r
80         {\r
81                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
82         }\r
83 \r
84         void bind(int index)\r
85         {\r
86                 GL(glActiveTexture(GL_TEXTURE0+index));\r
87                 bind();\r
88         }\r
89 \r
90         void unbind()\r
91         {\r
92                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
93         }\r
94 \r
95         void begin_read(host_buffer& source)\r
96         {\r
97                 bind();\r
98                 source.unmap();\r
99                 source.bind();\r
100                 GL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
101                 source.unbind();\r
102                 unbind();\r
103                 fence_.set();\r
104                 //GL(glFlush());\r
105         }\r
106         \r
107         void attach(int index)\r
108         {\r
109                 GL(glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + index, GL_TEXTURE_2D, id_, 0));\r
110         }\r
111 \r
112         void clear()\r
113         {\r
114                 attach(0);\r
115                 GL(glClear(GL_COLOR_BUFFER_BIT));\r
116         }\r
117 \r
118         bool ready() const\r
119         {\r
120                 return fence_.ready();\r
121         }\r
122 };\r
123 \r
124 device_buffer::device_buffer(size_t width, size_t height, size_t stride) : impl_(new implementation(width, height, stride)){}\r
125 size_t device_buffer::stride() const { return impl_->stride_; }\r
126 size_t device_buffer::width() const { return impl_->width_; }\r
127 size_t device_buffer::height() const { return impl_->height_; }\r
128 void device_buffer::attach(int index){impl_->attach(index);}\r
129 void device_buffer::bind(){impl_->bind();}\r
130 void device_buffer::bind(int index){impl_->bind(index);}\r
131 void device_buffer::unbind(){impl_->unbind();}\r
132 void device_buffer::begin_read(host_buffer& source){impl_->begin_read(source);}\r
133 void device_buffer::clear(){impl_->clear();}\r
134 bool device_buffer::ready() const{return impl_->ready();}\r
135 \r
136 \r
137 }}