]> git.sesse.net Git - casparcg/blob - core/mixer/gpu/device_buffer.cpp
Updated CHANGES.txt and fixed minor problems
[casparcg] / core / mixer / gpu / device_buffer.cpp
1 /*\r
2 * Copyright 2013 Sveriges Television AB http://casparcg.com/\r
3 *\r
4 * This file is part of CasparCG (www.casparcg.com).\r
5 *\r
6 * CasparCG is free software: you can redistribute it and/or modify\r
7 * it under the terms of the GNU General Public License as published by\r
8 * the Free Software Foundation, either version 3 of the License, or\r
9 * (at your option) any later version.\r
10 *\r
11 * CasparCG is distributed in the hope that it will be useful,\r
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of\r
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the\r
14 * GNU General Public License for more details.\r
15 *\r
16 * You should have received a copy of the GNU General Public License\r
17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.\r
18 *\r
19 * Author: Robert Nagy, ronag89@gmail.com\r
20 */\r
21 \r
22 #include "../../stdafx.h"\r
23 \r
24 #include "device_buffer.h"\r
25 \r
26 #include "fence.h"\r
27 \r
28 #include <common/exception/exceptions.h>\r
29 #include <common/gl/gl_check.h>\r
30 \r
31 #include <gl/glew.h>\r
32 \r
33 #include <tbb/atomic.h>\r
34 \r
35 namespace caspar { namespace core {\r
36         \r
37 static GLenum FORMAT[] = {0, GL_RED, GL_RG, GL_BGR, GL_BGRA};\r
38 static GLenum INTERNAL_FORMAT[] = {0, GL_R8, GL_RG8, GL_RGB8, GL_RGBA8};        \r
39 \r
40 unsigned int format(size_t stride)\r
41 {\r
42         return FORMAT[stride];\r
43 }\r
44 \r
45 static tbb::atomic<int> g_total_count;\r
46 \r
47 struct device_buffer::implementation : boost::noncopyable\r
48 {\r
49         GLuint id_;\r
50 \r
51         const size_t width_;\r
52         const size_t height_;\r
53         const size_t stride_;\r
54 \r
55         fence            fence_;\r
56 \r
57 public:\r
58         implementation(size_t width, size_t height, size_t stride) \r
59                 : width_(width)\r
60                 , height_(height)\r
61                 , stride_(stride)\r
62         {       \r
63                 GL(glGenTextures(1, &id_));\r
64                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
65                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));\r
66                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));\r
67                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));\r
68                 GL(glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));\r
69                 GL(glTexImage2D(GL_TEXTURE_2D, 0, INTERNAL_FORMAT[stride_], width_, height_, 0, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
70                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
71                 CASPAR_LOG(trace) << "[device_buffer] [" << ++g_total_count << L"] allocated size:" << width*height*stride;     \r
72         }       \r
73 \r
74         ~implementation()\r
75         {\r
76                 try\r
77                 {\r
78                         GL(glDeleteTextures(1, &id_));\r
79                         //CASPAR_LOG(trace) << "[device_buffer] [" << --g_total_count << L"] deallocated size:" << width_*height_*stride_;\r
80                 }\r
81                 catch(...)\r
82                 {\r
83                         CASPAR_LOG_CURRENT_EXCEPTION();\r
84                 }\r
85         }\r
86         \r
87         void bind()\r
88         {\r
89                 GL(glBindTexture(GL_TEXTURE_2D, id_));\r
90         }\r
91 \r
92         void bind(int index)\r
93         {\r
94                 GL(glActiveTexture(GL_TEXTURE0+index));\r
95                 bind();\r
96         }\r
97 \r
98         void unbind()\r
99         {\r
100                 GL(glBindTexture(GL_TEXTURE_2D, 0));\r
101         }\r
102 \r
103         void begin_read()\r
104         {\r
105                 bind();\r
106                 GL(glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_, height_, FORMAT[stride_], GL_UNSIGNED_BYTE, NULL));\r
107                 unbind();\r
108                 fence_.set();\r
109         }\r
110         \r
111         bool ready() const\r
112         {\r
113                 return fence_.ready();\r
114         }\r
115 };\r
116 \r
117 device_buffer::device_buffer(size_t width, size_t height, size_t stride) : impl_(new implementation(width, height, stride)){}\r
118 size_t device_buffer::stride() const { return impl_->stride_; }\r
119 size_t device_buffer::width() const { return impl_->width_; }\r
120 size_t device_buffer::height() const { return impl_->height_; }\r
121 void device_buffer::bind(int index){impl_->bind(index);}\r
122 void device_buffer::unbind(){impl_->unbind();}\r
123 void device_buffer::begin_read(){impl_->begin_read();}\r
124 bool device_buffer::ready() const{return impl_->ready();}\r
125 int device_buffer::id() const{ return impl_->id_;}\r
126 \r
127 \r
128 }}