2 * Copyright (c) 2011 Sveriges Television AB <info@casparcg.com>
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4 * This file is part of CasparCG (www.casparcg.com).
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6 * CasparCG is free software: you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation, either version 3 of the License, or
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9 * (at your option) any later version.
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11 * CasparCG is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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16 * You should have received a copy of the GNU General Public License
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17 * along with CasparCG. If not, see <http://www.gnu.org/licenses/>.
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19 * Author: Robert Nagy, ronag89@gmail.com
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22 #include "../../stdafx.h"
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24 #include "image_kernel.h"
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26 #include "shader/image_shader.h"
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27 #include "shader/blending_glsl.h"
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29 #include "../gpu/shader.h"
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30 #include "../gpu/device_buffer.h"
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31 #include "../gpu/ogl_device.h"
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33 #include <common/exception/exceptions.h>
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34 #include <common/gl/gl_check.h>
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35 #include <common/env.h>
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37 #include <core/video_format.h>
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38 #include <core/producer/frame/pixel_format.h>
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39 #include <core/producer/frame/frame_transform.h>
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41 #include <boost/noncopyable.hpp>
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43 namespace caspar { namespace core {
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45 GLubyte upper_pattern[] = {
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46 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
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47 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
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48 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00,
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49 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00};
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51 GLubyte lower_pattern[] = {
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52 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
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53 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
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54 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff,
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55 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff};
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57 struct image_kernel::implementation : boost::noncopyable
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59 safe_ptr<ogl_device> ogl_;
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60 safe_ptr<shader> shader_;
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63 implementation(const safe_ptr<ogl_device>& ogl)
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65 , shader_(ogl_->invoke([&]{return get_image_shader(*ogl, blend_modes_);}))
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69 void draw(draw_params&& params)
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71 static const double epsilon = 0.001;
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73 CASPAR_ASSERT(params.pix_desc.planes.size() == params.textures.size());
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75 if(params.textures.empty() || !params.background)
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78 if(params.transform.opacity < epsilon)
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81 if(!std::all_of(params.textures.begin(), params.textures.end(), std::mem_fn(&device_buffer::ready)))
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83 CASPAR_LOG(trace) << "[image_mixer] Performance warning. Host to device transfer not complete, GPU will be stalled";
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84 ogl_->yield(); // Try to give it some more time.
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89 for(size_t n = 0; n < params.textures.size(); ++n)
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90 params.textures[n]->bind(n);
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92 if(params.local_key)
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93 params.local_key->bind(texture_id::local_key);
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95 if(params.layer_key)
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96 params.layer_key->bind(texture_id::layer_key);
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100 ogl_->use(*shader_);
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102 shader_->set("plane[0]", texture_id::plane0);
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103 shader_->set("plane[1]", texture_id::plane1);
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104 shader_->set("plane[2]", texture_id::plane2);
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105 shader_->set("plane[3]", texture_id::plane3);
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106 shader_->set("local_key", texture_id::local_key);
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107 shader_->set("layer_key", texture_id::layer_key);
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108 shader_->set("is_hd", params.pix_desc.planes.at(0).height > 700 ? 1 : 0);
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109 shader_->set("has_local_key", params.local_key);
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110 shader_->set("has_layer_key", params.layer_key);
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111 shader_->set("pixel_format", params.pix_desc.pix_fmt);
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112 shader_->set("opacity", params.transform.is_key ? 1.0 : params.transform.opacity);
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114 // Setup blend_func
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116 if(params.transform.is_key)
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117 params.blend_mode = blend_mode::normal;
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121 params.background->bind(6);
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123 shader_->set("background", texture_id::background);
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124 shader_->set("blend_mode", params.blend_mode);
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125 shader_->set("keyer", params.keyer);
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129 switch(params.keyer)
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131 case keyer::additive:
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132 ogl_->blend_func(GL_ONE, GL_ONE);
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134 case keyer::linear:
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136 ogl_->blend_func(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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140 // Setup image-adjustements
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142 if(params.transform.levels.min_input > epsilon ||
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143 params.transform.levels.max_input < 1.0-epsilon ||
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144 params.transform.levels.min_output > epsilon ||
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145 params.transform.levels.max_output < 1.0-epsilon ||
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146 std::abs(params.transform.levels.gamma - 1.0) > epsilon)
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148 shader_->set("levels", true);
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149 shader_->set("min_input", params.transform.levels.min_input);
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150 shader_->set("max_input", params.transform.levels.max_input);
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151 shader_->set("min_output", params.transform.levels.min_output);
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152 shader_->set("max_output", params.transform.levels.max_output);
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153 shader_->set("gamma", params.transform.levels.gamma);
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156 shader_->set("levels", false);
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158 if(std::abs(params.transform.brightness - 1.0) > epsilon ||
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159 std::abs(params.transform.saturation - 1.0) > epsilon ||
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160 std::abs(params.transform.contrast - 1.0) > epsilon)
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162 shader_->set("csb", true);
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164 shader_->set("brt", params.transform.brightness);
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165 shader_->set("sat", params.transform.saturation);
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166 shader_->set("con", params.transform.contrast);
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169 shader_->set("csb", false);
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171 // Setup interlacing
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173 if(params.transform.field_mode == core::field_mode::progressive)
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174 ogl_->disable(GL_POLYGON_STIPPLE);
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177 ogl_->enable(GL_POLYGON_STIPPLE);
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179 if(params.transform.field_mode == core::field_mode::upper)
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180 ogl_->stipple_pattern(upper_pattern);
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181 else if(params.transform.field_mode == core::field_mode::lower)
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182 ogl_->stipple_pattern(lower_pattern);
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185 // Setup drawing area
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187 ogl_->viewport(0, 0, params.background->width(), params.background->height());
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189 auto m_p = params.transform.clip_translation;
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190 auto m_s = params.transform.clip_scale;
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192 bool scissor = m_p[0] > std::numeric_limits<double>::epsilon() || m_p[1] > std::numeric_limits<double>::epsilon() ||
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193 m_s[0] < (1.0 - std::numeric_limits<double>::epsilon()) || m_s[1] < (1.0 - std::numeric_limits<double>::epsilon());
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197 double w = static_cast<double>(params.background->width());
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198 double h = static_cast<double>(params.background->height());
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200 ogl_->enable(GL_SCISSOR_TEST);
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201 ogl_->scissor(static_cast<size_t>(m_p[0]*w), static_cast<size_t>(m_p[1]*h), static_cast<size_t>(m_s[0]*w), static_cast<size_t>(m_s[1]*h));
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204 auto f_p = params.transform.fill_translation;
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205 auto f_s = params.transform.fill_scale;
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207 // Set render target
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209 ogl_->attach(*params.background);
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214 glMultiTexCoord2d(GL_TEXTURE0, 0.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , f_p[1] ); glVertex2d( f_p[0] *2.0-1.0, f_p[1] *2.0-1.0);
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215 glMultiTexCoord2d(GL_TEXTURE0, 1.0, 0.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), f_p[1] ); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, f_p[1] *2.0-1.0);
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216 glMultiTexCoord2d(GL_TEXTURE0, 1.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, (f_p[0]+f_s[0]), (f_p[1]+f_s[1])); glVertex2d((f_p[0]+f_s[0])*2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);
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217 glMultiTexCoord2d(GL_TEXTURE0, 0.0, 1.0); glMultiTexCoord2d(GL_TEXTURE1, f_p[0] , (f_p[1]+f_s[1])); glVertex2d( f_p[0] *2.0-1.0, (f_p[1]+f_s[1])*2.0-1.0);
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222 ogl_->disable(GL_SCISSOR_TEST);
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224 params.textures.clear();
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225 ogl_->yield(); // Return resources to pool as early as possible.
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229 // http://www.opengl.org/registry/specs/NV/texture_barrier.txt
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230 // This allows us to use framebuffer (background) both as source and target while blending.
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231 glTextureBarrierNV();
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236 image_kernel::image_kernel(const safe_ptr<ogl_device>& ogl) : impl_(new implementation(ogl)){}
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237 void image_kernel::draw(draw_params&& params)
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239 impl_->draw(std::move(params));
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