10 #include <SDL2/SDL_error.h>
11 #include <SDL2/SDL_events.h>
12 #include <SDL2/SDL_image.h>
13 #include <SDL2/SDL_keyboard.h>
14 #include <SDL2/SDL_mouse.h>
15 #include <SDL2/SDL_video.h>
18 #include <SDL/SDL_error.h>
19 #include <SDL/SDL_events.h>
20 #include <SDL/SDL_image.h>
21 #include <SDL/SDL_keyboard.h>
22 #include <SDL/SDL_keysym.h>
23 #include <SDL/SDL_mouse.h>
24 #include <SDL/SDL_video.h>
38 #include "diffusion_effect.h"
40 #include "effect_chain.h"
41 #include "flat_input.h"
42 #include "image_format.h"
44 #include "lift_gamma_gain_effect.h"
45 #include "saturation_effect.h"
49 using namespace movit;
51 unsigned char result[WIDTH * HEIGHT * 4];
53 float lift_theta = 0.0f, lift_rad = 0.0f, lift_v = 0.0f;
54 float gamma_theta = 0.0f, gamma_rad = 0.0f, gamma_v = 0.5f;
55 float gain_theta = 0.0f, gain_rad = 0.0f, gain_v = 0.25f;
56 float saturation = 1.0f;
58 //float radius = 0.3f;
59 // float inner_radius = 0.3f;
60 float blur_radius = 20.0f;
61 float blurred_mix_amount = 0.5f;
63 void update_hsv(Effect *lift_gamma_gain_effect, Effect *saturation_effect)
65 RGBTriplet lift(0.0f, 0.0f, 0.0f);
66 RGBTriplet gamma(1.0f, 1.0f, 1.0f);
67 RGBTriplet gain(1.0f, 1.0f, 1.0f);
69 hsv2rgb_normalized(lift_theta, lift_rad, lift_v, &lift.r, &lift.g, &lift.b);
70 hsv2rgb_normalized(gamma_theta, gamma_rad, gamma_v * 2.0f, &gamma.r, &gamma.g, &gamma.b);
71 hsv2rgb_normalized(gain_theta, gain_rad, gain_v * 4.0f, &gain.r, &gain.g, &gain.b);
73 bool ok = lift_gamma_gain_effect->set_vec3("lift", (float *)&lift);
74 ok = ok && lift_gamma_gain_effect->set_vec3("gamma", (float *)&gamma);
75 ok = ok && lift_gamma_gain_effect->set_vec3("gain", (float *)&gain);
78 if (saturation < 0.0) {
81 ok = saturation_effect->set_float("saturation", saturation);
85 void mouse(int x, int y)
87 float xf = (x / (float)WIDTH) * 16.0f / 9.0f;
88 float yf = (HEIGHT - y) / (float)HEIGHT;
91 read_colorwheel(xf, yf, &lift_rad, &lift_theta, &lift_v);
92 } else if (yf >= 0.2f && yf < 0.4f) {
93 read_colorwheel(xf, yf - 0.2f, &gamma_rad, &gamma_theta, &gamma_v);
94 } else if (yf >= 0.4f && yf < 0.6f) {
95 read_colorwheel(xf, yf - 0.4f, &gain_rad, &gain_theta, &gain_v);
96 } else if (yf >= 0.6f && yf < 0.62f && xf < 0.2f) {
97 saturation = (xf / 0.2f) * 4.0f;
99 } else if (yf >= 0.65f && yf < 0.67f && xf < 0.2f) {
100 radius = (xf / 0.2f);
101 } else if (yf >= 0.70f && yf < 0.72f && xf < 0.2f) {
102 inner_radius = (xf / 0.2f);
104 } else if (yf >= 0.75f && yf < 0.77f && xf < 0.2f) {
105 blur_radius = (xf / 0.2f) * 100.0f;
106 } else if (yf >= 0.80f && yf < 0.82f && xf < 0.2f) {
107 blurred_mix_amount = (xf / 0.2f);
111 unsigned char *load_image(const char *filename, unsigned *w, unsigned *h)
113 SDL_Surface *img = IMG_Load(filename);
115 fprintf(stderr, "Load of '%s' failed\n", filename);
119 SDL_PixelFormat rgba_fmt;
120 rgba_fmt.palette = NULL;
121 rgba_fmt.BitsPerPixel = 32;
122 rgba_fmt.BytesPerPixel = 8;
123 rgba_fmt.Rloss = rgba_fmt.Gloss = rgba_fmt.Bloss = rgba_fmt.Aloss = 0;
125 // NOTE: Assumes little endian.
126 rgba_fmt.Rmask = 0x00ff0000;
127 rgba_fmt.Gmask = 0x0000ff00;
128 rgba_fmt.Bmask = 0x000000ff;
129 rgba_fmt.Amask = 0xff000000;
131 rgba_fmt.Rshift = 16;
134 rgba_fmt.Ashift = 24;
137 rgba_fmt.colorkey = 0;
138 rgba_fmt.alpha = 255;
141 SDL_Surface *converted = SDL_ConvertSurface(img, &rgba_fmt, SDL_SWSURFACE);
146 SDL_FreeSurface(img);
148 return (unsigned char *)converted->pixels;
151 void write_png(const char *filename, unsigned char *screenbuf)
153 FILE *fp = fopen(filename, "wb");
154 png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
155 png_infop info_ptr = png_create_info_struct(png_ptr);
157 if (setjmp(png_jmpbuf(png_ptr))) {
159 fprintf(stderr, "Write to %s failed; exiting.\n", filename);
163 png_set_IHDR(png_ptr, info_ptr, WIDTH, HEIGHT, 8, PNG_COLOR_TYPE_RGB_ALPHA, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
165 png_bytep *row_pointers = new png_bytep[HEIGHT];
166 for (unsigned y = 0; y < HEIGHT; ++y) {
167 row_pointers[y] = screenbuf + ((HEIGHT - y - 1) * WIDTH) * 4;
170 png_init_io(png_ptr, fp);
171 png_set_rows(png_ptr, info_ptr, row_pointers);
172 png_write_png(png_ptr, info_ptr, PNG_TRANSFORM_BGR, NULL);
173 png_destroy_write_struct(&png_ptr, &info_ptr);
176 delete[] row_pointers;
179 int main(int argc, char **argv)
183 if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
184 fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
187 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
188 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0);
189 SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0);
190 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
193 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
194 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
195 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1);
196 // SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
197 SDL_Window *window = SDL_CreateWindow("OpenGL window",
198 SDL_WINDOWPOS_UNDEFINED,
199 SDL_WINDOWPOS_UNDEFINED,
202 SDL_GLContext context = SDL_GL_CreateContext(window);
203 assert(context != NULL);
205 SDL_SetVideoMode(WIDTH, HEIGHT, 0, SDL_OPENGL);
206 SDL_WM_SetCaption("OpenGL window", NULL);
209 CHECK(init_movit(".", MOVIT_DEBUG_ON));
210 printf("GPU texture subpixel precision: about %.1f bits\n",
211 log2(1.0f / movit_texel_subpixel_precision));
212 printf("Wrongly rounded x+0.48 or x+0.52 values: %d/510\n",
213 movit_num_wrongly_rounded);
214 if (movit_num_wrongly_rounded > 0) {
215 printf("Rounding off in the shader to compensate.\n");
218 unsigned img_w, img_h;
219 unsigned char *src_img = load_image(argc > 1 ? argv[1] : "blg_wheels_woman_1.jpg", &img_w, &img_h);
221 EffectChain chain(WIDTH, HEIGHT);
222 glViewport(0, 0, WIDTH, HEIGHT);
224 ImageFormat inout_format;
225 inout_format.color_space = COLORSPACE_sRGB;
226 inout_format.gamma_curve = GAMMA_sRGB;
228 FlatInput *input = new FlatInput(inout_format, FORMAT_BGRA_POSTMULTIPLIED_ALPHA, GL_UNSIGNED_BYTE, img_w, img_h);
229 chain.add_input(input);
230 Effect *lift_gamma_gain_effect = chain.add_effect(new LiftGammaGainEffect());
231 Effect *saturation_effect = chain.add_effect(new SaturationEffect());
232 Effect *diffusion_effect = chain.add_effect(new DiffusionEffect());
233 //Effect *vignette_effect = chain.add_effect(new VignetteEffect());
234 //Effect *sandbox_effect = chain.add_effect(new SandboxEffect());
235 //sandbox_effect->set_float("parm", 42.0f);
236 //chain.add_effect(new MirrorEffect());
237 chain.add_output(inout_format, OUTPUT_ALPHA_FORMAT_POSTMULTIPLIED);
238 chain.set_dither_bits(8);
241 // generate a PBO to hold the data we read back with glReadPixels()
242 // (Intel/DRI goes into a slow path if we don't read to PBO)
244 glGenBuffers(1, &pbo);
245 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
246 glBufferData(GL_PIXEL_PACK_BUFFER_ARB, WIDTH * HEIGHT * 4, NULL, GL_STREAM_READ);
248 init_hsv_resources();
252 bool screenshot = false;
253 #if _POSIX_C_SOURCE >= 199309L
254 struct timespec start, now;
255 clock_gettime(CLOCK_MONOTONIC, &start);
257 struct timeval start, now;
258 gettimeofday(&start, NULL);
263 while (SDL_PollEvent(&event)) {
264 if (event.type == SDL_QUIT) {
266 } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE) {
268 } else if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_F1) {
270 } else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) {
271 mouse(event.button.x, event.button.y);
272 } else if (event.type == SDL_MOUSEMOTION && (event.motion.state & SDL_BUTTON(1))) {
273 mouse(event.motion.x, event.motion.y);
279 update_hsv(lift_gamma_gain_effect, saturation_effect);
280 //vignette_effect->set_float("radius", radius);
281 //vignette_effect->set_float("inner_radius", inner_radius);
282 //vignette_effect->set_vec2("center", (float[]){ 0.7f, 0.5f });
284 CHECK(diffusion_effect->set_float("radius", blur_radius));
285 CHECK(diffusion_effect->set_float("blurred_mix_amount", blurred_mix_amount));
287 input->set_pixel_data(src_img);
288 chain.render_to_screen();
290 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
292 glReadPixels(0, 0, WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, BUFFER_OFFSET(0));
294 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
297 draw_hsv_wheel(0.0f, lift_rad, lift_theta, lift_v);
298 draw_hsv_wheel(0.2f, gamma_rad, gamma_theta, gamma_v);
299 draw_hsv_wheel(0.4f, gain_rad, gain_theta, gain_v);
300 draw_saturation_bar(0.6f, saturation / 4.0f);
302 draw_saturation_bar(0.65f, radius);
303 draw_saturation_bar(0.70f, inner_radius);
305 draw_saturation_bar(0.75f, blur_radius / 100.0f);
306 draw_saturation_bar(0.80f, blurred_mix_amount);
309 SDL_GL_SwapWindow(window);
311 SDL_GL_SwapBuffers();
315 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, pbo);
317 unsigned char *screenbuf = (unsigned char *)glMapBuffer(GL_PIXEL_PACK_BUFFER_ARB, GL_READ_ONLY);
321 sprintf(filename, "frame%05d.png", frame);
322 write_png(filename, screenbuf);
323 printf("Screenshot: %s\n", filename);
326 glUnmapBuffer(GL_PIXEL_PACK_BUFFER_ARB);
328 glBindBuffer(GL_PIXEL_PACK_BUFFER_ARB, 0);
332 #if _POSIX_C_SOURCE >= 199309L
333 clock_gettime(CLOCK_MONOTONIC, &now);
334 double elapsed = now.tv_sec - start.tv_sec +
335 1e-9 * (now.tv_nsec - start.tv_nsec);
337 gettimeofday(&now, NULL);
338 double elapsed = now.tv_sec - start.tv_sec +
339 1e-6 * (now.tv_usec - start.tv_usec);
341 printf("%d frames in %.3f seconds = %.1f fps (%.1f ms/frame)\n",
342 frame, elapsed, frame / elapsed,
343 1e3 * elapsed / frame);
345 // Reset every 100 frames, so that local variations in frame times
346 // (especially for the first few frames, when the shaders are
347 // compiled etc.) don't make it hard to measure for the entire
348 // remaining duration of the program.
355 cleanup_hsv_resources();