1 ////////////////////////////////////////////////////////////
3 // SFML - Simple and Fast Multimedia Library
4 // Copyright (C) 2007-2014 Laurent Gomila (laurent.gom@gmail.com)
6 // This software is provided 'as-is', without any express or implied warranty.
7 // In no event will the authors be held liable for any damages arising from the use of this software.
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it freely,
11 // subject to the following restrictions:
13 // 1. The origin of this software must not be misrepresented;
14 // you must not claim that you wrote the original software.
15 // If you use this software in a product, an acknowledgment
16 // in the product documentation would be appreciated but is not required.
18 // 2. Altered source versions must be plainly marked as such,
19 // and must not be misrepresented as being the original software.
21 // 3. This notice may not be removed or altered from any source distribution.
23 ////////////////////////////////////////////////////////////
25 #ifndef SFML_GLRESOURCE_HPP
26 #define SFML_GLRESOURCE_HPP
28 ////////////////////////////////////////////////////////////
30 ////////////////////////////////////////////////////////////
31 #include <SFML/Window/Export.hpp>
36 ////////////////////////////////////////////////////////////
37 /// \brief Base class for classes that require an OpenGL context
39 ////////////////////////////////////////////////////////////
40 class SFML_WINDOW_API GlResource
44 ////////////////////////////////////////////////////////////
45 /// \brief Default constructor
47 ////////////////////////////////////////////////////////////
50 ////////////////////////////////////////////////////////////
53 ////////////////////////////////////////////////////////////
56 ////////////////////////////////////////////////////////////
57 /// \brief Make sure that a valid OpenGL context exists in the current thread
59 ////////////////////////////////////////////////////////////
60 static void ensureGlContext();
66 #endif // SFML_GLRESOURCE_HPP
68 ////////////////////////////////////////////////////////////
69 /// \class sf::GlResource
72 /// This class is for internal use only, it must be the base
73 /// of every class that requires a valid OpenGL context in
76 ////////////////////////////////////////////////////////////