1 \input texinfo @c -*- texinfo -*-
2 @documentencoding UTF-8
4 @settitle Platform Specific Information
6 @center @titlefont{Platform Specific Information}
15 Some parts of FFmpeg cannot be built with version 2.15 of the GNU
16 assembler which is still provided by a few AMD64 distributions. To
17 make sure your compiler really uses the required version of gas
18 after a binutils upgrade, run:
21 $(gcc -print-prog-name=as) --version
24 If not, then you should install a different compiler that has no
25 hard-coded path to gas. In the worst case pass @code{--disable-asm}
28 @section Advanced linking configuration
30 If you compiled FFmpeg libraries statically and you want to use them to
31 build your own shared library, you may need to force PIC support (with
32 @code{--enable-pic} during FFmpeg configure) and add the following option
33 to your project LDFLAGS:
39 If your target platform requires position independent binaries, you should
40 pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}.
44 BSD make will not build FFmpeg, you need to install and use GNU Make
47 @section (Open)Solaris
49 GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
50 standard Solaris Make will not work. When building with a non-c99 front-end
51 (gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
52 or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
53 since the libc is not c99-compliant by default. The probes performed by
54 configure may raise an exception leading to the death of configure itself
55 due to a bug in the system shell. Simply invoke a different shell such as
56 bash directly to work around this:
63 @section Darwin (Mac OS X, iPhone)
65 The toolchain provided with Xcode is sufficient to build the basic
68 Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
69 @url{https://github.com/FFmpeg/gas-preprocessor} or
70 @url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized
71 assembly functions. Put the Perl script somewhere
72 in your PATH, FFmpeg's configure will pick it up automatically.
74 Mac OS X on amd64 and x86 requires @command{nasm} to build most of the
75 optimized assembly functions. @uref{http://www.finkproject.org/, Fink},
76 @uref{https://wiki.gentoo.org/wiki/Project:Prefix, Gentoo Prefix},
77 @uref{https://mxcl.github.com/homebrew/, Homebrew}
78 or @uref{http://www.macports.org, MacPorts} can easily provide it.
83 Using a cross-compiler is preferred for various reasons.
84 @url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
89 For information about compiling FFmpeg on OS/2 see
90 @url{http://www.edm2.com/index.php/FFmpeg}.
95 To get help and instructions for building FFmpeg under Windows, check out
96 the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
98 @section Native Windows compilation using MinGW or MinGW-w64
100 FFmpeg can be built to run natively on Windows using the MinGW-w64
101 toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
102 @url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
103 You can find detailed installation instructions in the download section and
110 @item Building for the MSYS environment is discouraged, MSYS2 provides a full
111 MinGW-w64 environment through @file{mingw64_shell.bat} or
112 @file{mingw32_shell.bat} that should be used instead of the environment
113 provided by @file{msys2_shell.bat}.
115 @item Building using MSYS2 can be sped up by disabling implicit rules in the
116 Makefile by calling @code{make -r} instead of plain @code{make}. This
117 speed up is close to non-existent for normal one-off builds and is only
118 noticeable when running make for a second time (for example during
119 @code{make install}).
121 @item In order to compile FFplay, you must have the MinGW development library
122 of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
124 @item By using @code{./configure --enable-shared} when configuring FFmpeg,
125 you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
126 libavformat) as DLLs.
130 @subsection Native Windows compilation using MSYS2
132 The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
133 through @command{pacman}.
135 Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have
136 the correct MinGW-w64 environment. The default install provides shortcuts to
137 them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}.
140 # normal msys2 packages
141 pacman -S make pkgconf diffutils
143 # mingw-w64 packages and toolchains
144 pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
147 To target 32 bits replace @code{x86_64} with @code{i686} in the command above.
149 @section Microsoft Visual C++ or Intel C++ Compiler for Windows
151 FFmpeg can be built with MSVC 2013 or later.
153 You will need the following prerequisites:
156 @item @uref{http://msys2.github.io/, MSYS2}
157 @item @uref{http://www.nasm.us/, NASM}
158 (Also available via MSYS2's package manager.)
161 To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
162 the Visual Studio or Intel Compiler command prompt.
164 Place @code{yasm.exe} somewhere in your @code{PATH}.
166 Next, make sure any other headers and libs you want to use, such as zlib, are
167 located in a spot that the compiler can see. Do so by modifying the @code{LIB}
168 and @code{INCLUDE} environment variables to include the @strong{Windows-style}
169 paths to these directories. Alternatively, you can try to use the
170 @code{--extra-cflags}/@code{--extra-ldflags} configure options.
176 ./configure --toolchain=msvc
179 ./configure --toolchain=icl
185 If you wish to compile shared libraries, add @code{--enable-shared} to your
186 configure options. Note that due to the way MSVC and ICL handle DLL imports and
187 exports, you cannot compile static and shared libraries at the same time, and
188 enabling shared libraries will automatically disable the static ones.
194 @item If you wish to build with zlib support, you will have to grab a compatible
195 zlib binary from somewhere, with an MSVC import lib, or if you wish to link
196 statically, you can follow the instructions below to build a compatible
197 @code{zlib.lib} with MSVC. Regardless of which method you use, you must still
198 follow step 3, or compilation will fail.
200 @item Grab the @uref{http://zlib.net/, zlib sources}.
201 @item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
202 this is how FFmpeg is built as well.
203 @item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
204 erroneously included when building FFmpeg.
205 @item Run @code{nmake -f win32/Makefile.msc}.
206 @item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
210 @item FFmpeg has been tested with the following on i686 and x86_64:
212 @item Visual Studio 2013 Pro and Express
213 @item Intel Composer XE 2013
214 @item Intel Composer XE 2013 SP1
216 Anything else is not officially supported.
220 @subsection Linking to FFmpeg with Microsoft Visual C++
222 If you plan to link with MSVC-built static libraries, you will need
223 to make sure you have @code{Runtime Library} set to
224 @code{Multi-threaded (/MT)} in your project's settings.
226 You will need to define @code{inline} to something MSVC understands:
228 #define inline __inline
231 Also note, that as stated in @strong{Microsoft Visual C++}, you will need
232 an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
234 If you plan on using import libraries created by dlltool, you must
235 set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
236 settings, otherwise the resulting binaries will fail during runtime.
237 This is not required when using import libraries generated by @code{lib.exe}.
238 This issue is reported upstream at
239 @url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
241 To create import libraries that work with the @code{/OPT:REF} option
242 (which is enabled by default in Release mode), follow these steps:
246 @item Open the @emph{Visual Studio Command Prompt}.
248 Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
249 which sets up the environment variables for the Visual C++ tools
250 (the standard location for this file is something like
251 @file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
253 @item Enter the @file{bin} directory where the created LIB and DLL files
256 @item Generate new import libraries with @command{lib.exe}:
259 lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib
262 Replace @code{foo-version} and @code{foo} with the respective library names.
266 @anchor{Cross compilation for Windows with Linux}
267 @section Cross compilation for Windows with Linux
269 You must use the MinGW cross compilation tools available at
270 @url{http://www.mingw.org/}.
272 Then configure FFmpeg with the following options:
274 ./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
276 (you can change the cross-prefix according to the prefix chosen for the
279 Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
281 @section Compilation under Cygwin
283 Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
284 llrint() in its C library.
286 Install your Cygwin with all the "Base" packages, plus the
287 following "Devel" ones:
289 binutils, gcc4-core, make, git, mingw-runtime, texinfo
292 In order to run FATE you will also need the following "Utils" packages:
297 If you want to build FFmpeg with additional libraries, download Cygwin
298 "Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
300 libogg-devel, libvorbis-devel
303 These library packages are only available from
304 @uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
307 yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
308 speex-devel, libtheora-devel, libxvidcore-devel
311 The recommendation for x264 is to build it from source, as it evolves too
312 quickly for Cygwin Ports to be up to date.
314 @section Crosscompilation for Windows under Cygwin
316 With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
318 Just install your Cygwin as explained before, plus these additional
321 gcc-mingw-core, mingw-runtime, mingw-zlib
324 and add some special flags to your configure invocation.
326 For a static build run
328 ./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
331 and for a build with shared libraries
333 ./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin