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[movit] / effect_id.h
1 #ifndef _EFFECT_ID_H
2 #define _EFFECT_ID_H 1
3
4 enum EffectId {
5         // Mostly for internal use.
6         EFFECT_GAMMA_EXPANSION = 0,
7         EFFECT_GAMMA_COMPRESSION,
8         EFFECT_COLOR_SPACE_CONVERSION,
9         EFFECT_SANDBOX,
10
11         // Color.
12         EFFECT_LIFT_GAMMA_GAIN,
13         EFFECT_SATURATION,
14
15         // Spatial.
16         EFFECT_MIRROR,
17         EFFECT_VIGNETTE,
18         EFFECT_BLUR,
19 };
20
21 #endif // !defined(_EFFECT_ID_H)