11 string format_timestamp(uint64_t pos);
13 EventsModel::EventsModel(sqlite3 *db) : db(db)
18 QVariant EventsModel::headerData(int section, Qt::Orientation orientation, int role) const
20 if (role != Qt::DisplayRole) {
23 if (orientation == Qt::Horizontal) {
26 } else if (section == 1) {
36 QVariant EventsModel::data(const QModelIndex &index, int role) const
38 if (role != Qt::DisplayRole) {
41 if (index.column() == 0) {
42 return QString::fromUtf8(format_timestamp(events[index.row()].t));
43 } else if (index.column() == 1) {
44 optional<int> player_id = events[index.row()].player_id;
46 auto p_it = players.find(*player_id);
47 const Player &p = p_it->second;
48 return QString::fromUtf8(p.name + " (" + p.number + ")");
52 } else if (index.column() == 2) {
53 return QString::fromUtf8(events[index.row()].type);
58 void EventsModel::load_data()
65 int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player", -1, &stmt, 0);
66 if (ret != SQLITE_OK) {
67 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
71 ret = sqlite3_step(stmt);
72 if (ret == SQLITE_ROW) {
74 p.player_id = sqlite3_column_int(stmt, 0);
75 p.number = (const char *)sqlite3_column_text(stmt, 1);
76 p.name = (const char *) sqlite3_column_text(stmt, 2);
77 players[p.player_id] = std::move(p);
78 } else if (ret == SQLITE_DONE) {
81 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
85 ret = sqlite3_finalize(stmt);
86 if (ret != SQLITE_OK) {
87 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
92 ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event ORDER BY t", -1, &stmt, 0);
93 if (ret != SQLITE_OK) {
94 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
98 ret = sqlite3_step(stmt);
99 if (ret == SQLITE_ROW) {
101 e.event_id = sqlite3_column_int(stmt, 0);
102 e.t = sqlite3_column_int(stmt, 1);
103 if (sqlite3_column_type(stmt, 2) == SQLITE_INTEGER) { // Non-NULL.
104 e.player_id = sqlite3_column_int(stmt, 2);
106 e.type = (const char *)sqlite3_column_text(stmt, 3);
107 events.push_back(std::move(e));
108 } else if (ret == SQLITE_DONE) {
111 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
115 ret = sqlite3_finalize(stmt);
116 if (ret != SQLITE_OK) {
117 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
122 unsigned EventsModel::insert_event(uint64_t t, optional<int> player_id, const string &type)
124 auto it = lower_bound(events.begin(), events.end(), t,
125 [](const Event &e, uint64_t t) { return e.t < t; });
126 unsigned pos = distance(events.begin(), it);
127 beginInsertRows(QModelIndex(), pos, pos);
131 e.player_id = player_id;
133 events.insert(events.begin() + pos, e);
137 // Insert the new row into the database.
139 int ret = sqlite3_prepare_v2(db, "INSERT INTO event (t, player, type) VALUES (?, ?, ?)", -1, &stmt, 0);
140 if (ret != SQLITE_OK) {
141 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
145 sqlite3_bind_int64(stmt, 1, t);
147 sqlite3_bind_int64(stmt, 2, *player_id);
149 sqlite3_bind_null(stmt, 2);
151 sqlite3_bind_text(stmt, 3, type.data(), type.size(), SQLITE_STATIC);
153 ret = sqlite3_step(stmt);
154 if (ret == SQLITE_ROW) {
155 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
159 ret = sqlite3_finalize(stmt);
160 if (ret != SQLITE_OK) {
161 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
165 events[pos].event_id = sqlite3_last_insert_rowid(db);
169 void EventsModel::delete_event(unsigned pos)
171 int event_id = events[pos].event_id;
173 beginRemoveRows(QModelIndex(), pos, pos);
174 events.erase(events.begin() + pos);
177 // Delete the row from the database.
179 int ret = sqlite3_prepare_v2(db, "DELETE FROM event WHERE event=?", -1, &stmt, 0);
180 if (ret != SQLITE_OK) {
181 fprintf(stderr, "DELETE prepare: %s\n", sqlite3_errmsg(db));
185 sqlite3_bind_int64(stmt, 1, event_id);
187 ret = sqlite3_step(stmt);
188 if (ret == SQLITE_ROW) {
189 fprintf(stderr, "DELETE step: %s\n", sqlite3_errmsg(db));
193 ret = sqlite3_finalize(stmt);
194 if (ret != SQLITE_OK) {
195 fprintf(stderr, "DELETE finalize: %s\n", sqlite3_errmsg(db));
200 void EventsModel::set_event_type(unsigned pos, const string &type)
202 events[pos].type = type;
203 emit dataChanged(createIndex(pos, 0), createIndex(pos, 2));
206 int ret = sqlite3_prepare_v2(db, "UPDATE event SET type=? WHERE event=?", -1, &stmt, 0);
207 if (ret != SQLITE_OK) {
208 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
212 sqlite3_bind_text(stmt, 1, type.data(), type.size(), SQLITE_STATIC);
213 sqlite3_bind_int64(stmt, 2, events[pos].event_id);
215 ret = sqlite3_step(stmt);
216 if (ret == SQLITE_ROW) {
217 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
221 ret = sqlite3_finalize(stmt);
222 if (ret != SQLITE_OK) {
223 fprintf(stderr, "UPDATE finalize: %s\n", sqlite3_errmsg(db));
228 unsigned EventsModel::get_last_event_pos(uint64_t t) const
230 // upper_bound() gives first where e.t > t,
231 // and the one before that is the one we want.
232 auto it = upper_bound(events.begin(), events.end(), t,
233 [](uint64_t t, const Event &e) { return t < e.t; });
234 if (it == events.begin()) {
237 return distance(events.begin(), it - 1);
241 EventsModel::Status EventsModel::get_status_at(uint64_t t)
246 s.attack_state = Status::NOT_STARTED;
248 s.pull_state = Status::SHOULD_PULL;
249 uint64_t last_gained_possession = 0;
250 uint64_t last_stoppage = 0;
251 uint64_t time_spent_in_stoppage = 0;
252 unsigned num_touches = 0;
254 auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
255 auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
257 for (const Event &e : events) {
262 if (e.type == "goal" || e.type == "their_goal") {
263 s.pull_state = Status::SHOULD_PULL;
264 } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
265 // No effect on pull status.
266 } else if (e.type == "pull") {
267 s.pull_state = Status::PULL_IN_AIR;
269 s.pull_state = Status::NOT_PULLING; // Includes pull_landed and pull_oob.
272 if (e.type == "set_offense") {
274 } else if (e.type == "set_defense") {
278 if (e.type == "goal") {
283 if (e.type == "their_goal") {
288 if (e.type == "catch") {
289 if (num_touches == 0) { // Pick up.
290 last_gained_possession = e.t;
291 time_spent_in_stoppage = 0;
295 if (e.type == "interception") {
298 last_gained_possession = e.t;
299 time_spent_in_stoppage = 0;
301 if (e.type == "defense" || e.type == "their_throwaway") {
304 time_spent_in_stoppage = 0;
306 if (e.type == "drop" || e.type == "throwaway") {
310 if (e.type == "stoppage") {
314 if (e.type == "restart") {
316 if (last_stoppage != 0) {
317 time_spent_in_stoppage += (e.t - last_stoppage);
322 if (s.stoppage && last_stoppage != 0) {
323 time_spent_in_stoppage += (t - last_stoppage);
326 s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
327 s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
328 s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
332 set<int> EventsModel::get_team_at(uint64_t t)
335 for (const Event &e : events) {
339 if (e.type == "in") {
340 team.insert(*e.player_id);
342 if (e.type == "out") {
343 team.erase(*e.player_id);
349 void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
351 // Backdate to the last goal or stoppage, _or_ the last time someone
352 // going out is mentioned. (We don't really track injuries yet;
353 // do we want an explicit injury type? If we had one, it would probably
355 uint64_t backdate_point = 0;
356 for (const Event &e : events) {
360 if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset") {
361 backdate_point = e.t + 1;
363 if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
364 backdate_point = e.t + 1;
368 // Delete all in/outs already at the backdate point.
369 for (unsigned i = 0; i < events.size(); ) {
370 if (events[i].t > backdate_point) {
373 if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
380 // Finally make the subs we need.
381 set<int> old_team = get_team_at(backdate_point);
382 for (int player_id : old_team) {
383 if (!new_team.count(player_id)) {
384 insert_event(backdate_point, player_id, "out");
387 for (int player_id : new_team) {
388 if (!old_team.count(player_id)) {
389 insert_event(backdate_point, player_id, "in");