11 string format_timestamp(uint64_t pos);
13 EventsModel::EventsModel(sqlite3 *db, int match_id) : db(db), match_id(match_id)
18 QVariant EventsModel::headerData(int section, Qt::Orientation orientation, int role) const
20 if (role != Qt::DisplayRole) {
23 if (orientation == Qt::Horizontal) {
26 } else if (section == 1) {
36 QVariant EventsModel::data(const QModelIndex &index, int role) const
38 if (role != Qt::DisplayRole) {
41 if (index.column() == 0) {
42 return QString::fromUtf8(format_timestamp(events[index.row()].t));
43 } else if (index.column() == 1) {
44 optional<int> player_id = events[index.row()].player_id;
46 auto p_it = players.find(*player_id);
47 const Player &p = p_it->second;
48 return QString::fromUtf8(p.name + " (" + p.number + ")");
52 } else if (index.column() == 2) {
53 return QString::fromUtf8(events[index.row()].type);
58 void EventsModel::load_data()
63 // Read the players. (The ordering is used to build the order map.)
65 int ret = sqlite3_prepare_v2(db, "SELECT player, number, name FROM player ORDER BY gender, (number+0), number", -1, &stmt, 0);
66 if (ret != SQLITE_OK) {
67 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
72 ret = sqlite3_step(stmt);
73 if (ret == SQLITE_ROW) {
75 p.player_id = sqlite3_column_int(stmt, 0);
76 p.number = (const char *)sqlite3_column_text(stmt, 1);
77 p.name = (const char *) sqlite3_column_text(stmt, 2);
78 players[p.player_id] = std::move(p);
79 player_ordering[p.player_id] = order++;
80 } else if (ret == SQLITE_DONE) {
83 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
87 ret = sqlite3_finalize(stmt);
88 if (ret != SQLITE_OK) {
89 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
94 ret = sqlite3_prepare_v2(db, "SELECT event, t, player, type FROM event WHERE match=? ORDER BY t", -1, &stmt, 0);
95 if (ret != SQLITE_OK) {
96 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
99 sqlite3_bind_int64(stmt, 1, match_id);
101 ret = sqlite3_step(stmt);
102 if (ret == SQLITE_ROW) {
104 e.event_id = sqlite3_column_int(stmt, 0);
105 e.t = sqlite3_column_int(stmt, 1);
106 if (sqlite3_column_type(stmt, 2) == SQLITE_INTEGER) { // Non-NULL.
107 e.player_id = sqlite3_column_int(stmt, 2);
109 e.type = (const char *)sqlite3_column_text(stmt, 3);
110 events.push_back(std::move(e));
111 } else if (ret == SQLITE_DONE) {
114 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
118 ret = sqlite3_finalize(stmt);
119 if (ret != SQLITE_OK) {
120 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
125 unsigned EventsModel::insert_event(uint64_t t, optional<int> player_id, const string &type)
127 auto it = lower_bound(events.begin(), events.end(), t,
128 [](const Event &e, uint64_t t) { return e.t < t; });
129 unsigned pos = distance(events.begin(), it);
130 beginInsertRows(QModelIndex(), pos, pos);
134 e.player_id = player_id;
136 events.insert(events.begin() + pos, e);
140 // Insert the new row into the database.
142 int ret = sqlite3_prepare_v2(db, "INSERT INTO event (match, t, player, type) VALUES (?, ?, ?, ?)", -1, &stmt, 0);
143 if (ret != SQLITE_OK) {
144 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
148 sqlite3_bind_int64(stmt, 1, match_id);
149 sqlite3_bind_int64(stmt, 2, t);
151 sqlite3_bind_int64(stmt, 3, *player_id);
153 sqlite3_bind_null(stmt, 3);
155 sqlite3_bind_text(stmt, 4, type.data(), type.size(), SQLITE_STATIC);
157 ret = sqlite3_step(stmt);
158 if (ret == SQLITE_ROW) {
159 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
163 ret = sqlite3_finalize(stmt);
164 if (ret != SQLITE_OK) {
165 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
169 events[pos].event_id = sqlite3_last_insert_rowid(db);
173 void EventsModel::delete_event(unsigned pos)
175 int event_id = events[pos].event_id;
177 beginRemoveRows(QModelIndex(), pos, pos);
178 events.erase(events.begin() + pos);
181 // Delete the row from the database.
183 int ret = sqlite3_prepare_v2(db, "DELETE FROM event WHERE event=?", -1, &stmt, 0);
184 if (ret != SQLITE_OK) {
185 fprintf(stderr, "DELETE prepare: %s\n", sqlite3_errmsg(db));
189 sqlite3_bind_int64(stmt, 1, event_id);
191 ret = sqlite3_step(stmt);
192 if (ret == SQLITE_ROW) {
193 fprintf(stderr, "DELETE step: %s\n", sqlite3_errmsg(db));
197 ret = sqlite3_finalize(stmt);
198 if (ret != SQLITE_OK) {
199 fprintf(stderr, "DELETE finalize: %s\n", sqlite3_errmsg(db));
204 void EventsModel::set_event_type(unsigned pos, const string &type)
206 events[pos].type = type;
207 emit dataChanged(createIndex(pos, 0), createIndex(pos, 2));
210 int ret = sqlite3_prepare_v2(db, "UPDATE event SET type=? WHERE event=?", -1, &stmt, 0);
211 if (ret != SQLITE_OK) {
212 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
216 sqlite3_bind_text(stmt, 1, type.data(), type.size(), SQLITE_STATIC);
217 sqlite3_bind_int64(stmt, 2, events[pos].event_id);
219 ret = sqlite3_step(stmt);
220 if (ret == SQLITE_ROW) {
221 fprintf(stderr, "UPDATE step: %s\n", sqlite3_errmsg(db));
225 ret = sqlite3_finalize(stmt);
226 if (ret != SQLITE_OK) {
227 fprintf(stderr, "UPDATE finalize: %s\n", sqlite3_errmsg(db));
232 unsigned EventsModel::get_last_event_pos(uint64_t t) const
234 // upper_bound() gives first where e.t > t,
235 // and the one before that is the one we want.
236 auto it = upper_bound(events.begin(), events.end(), t,
237 [](uint64_t t, const Event &e) { return t < e.t; });
238 if (it == events.begin()) {
241 return distance(events.begin(), it - 1);
245 EventsModel::Status EventsModel::get_status_at(uint64_t t)
250 s.attack_state = Status::NOT_STARTED;
252 s.pull_state = Status::SHOULD_PULL;
253 uint64_t last_gained_possession = 0;
254 uint64_t last_stoppage = 0;
255 uint64_t time_spent_in_stoppage = 0;
256 unsigned num_touches = 0;
258 auto set_offense = [&s] { s.attack_state = Status::OFFENSE; };
259 auto set_defense = [&s] { s.attack_state = Status::DEFENSE; };
261 for (const Event &e : events) {
266 if (e.type == "goal" || e.type == "their_goal") {
267 s.pull_state = Status::SHOULD_PULL;
268 } else if (e.type == "in" || e.type == "out" || e.type == "stoppage" || e.type == "restart" || e.type == "unknown" || e.type == "set_defense" || e.type == "set_offense") {
269 // No effect on pull status.
270 } else if (e.type == "pull") {
271 s.pull_state = Status::PULL_IN_AIR;
273 s.pull_state = Status::NOT_PULLING; // Includes pull_landed and pull_oob.
276 if (e.type == "set_offense") {
278 } else if (e.type == "set_defense") {
282 if (e.type == "goal") {
287 if (e.type == "their_goal") {
292 if (e.type == "catch") {
293 if (num_touches == 0) { // Pick up.
294 last_gained_possession = e.t;
295 time_spent_in_stoppage = 0;
299 if (e.type == "interception") {
302 last_gained_possession = e.t;
303 time_spent_in_stoppage = 0;
305 if (e.type == "defense" || e.type == "their_throwaway") {
308 time_spent_in_stoppage = 0;
310 if (e.type == "drop" || e.type == "throwaway") {
314 if (e.type == "stoppage") {
318 if (e.type == "restart") {
320 if (last_stoppage != 0) {
321 time_spent_in_stoppage += (e.t - last_stoppage);
326 if (s.stoppage && last_stoppage != 0) {
327 time_spent_in_stoppage += (t - last_stoppage);
330 s.num_passes = (num_touches == 0) ? 0 : num_touches - 1;
331 s.possession_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? (t - last_gained_possession - time_spent_in_stoppage) / 1000 : 0;
332 s.stoppage_sec = (s.attack_state == Status::OFFENSE && last_gained_possession != 0 && num_touches != 0) ? time_spent_in_stoppage / 1000 : 0;
336 set<int> EventsModel::get_team_at(uint64_t t)
339 for (const Event &e : events) {
343 if (e.type == "in") {
344 team.insert(*e.player_id);
346 if (e.type == "out") {
347 team.erase(*e.player_id);
353 void EventsModel::set_team_at(uint64_t t, const set<int> &new_team)
355 // Backdate to the last goal or stoppage, _or_ the last time someone
356 // going out is mentioned. (We don't really track injuries yet;
357 // do we want an explicit injury type? If we had one, it would probably
359 uint64_t backdate_point = 0;
360 for (const Event &e : events) {
364 if (e.type == "goal" || e.type == "their_goal" || e.type == "stoppage" || e.type == "reset" || e.type == "set_offense" || e.type == "set_defense") {
365 backdate_point = e.t + 1;
367 if (e.player_id.has_value() && !new_team.count(*e.player_id)) {
368 backdate_point = e.t + 1;
372 // Delete all in/outs already at the backdate point.
373 for (unsigned i = 0; i < events.size(); ) {
374 if (events[i].t > backdate_point) {
377 if (events[i].t == backdate_point && (events[i].type == "in" || events[i].type == "out")) {
384 // Finally make the subs we need.
385 set<int> old_team = get_team_at(backdate_point);
386 for (int player_id : old_team) {
387 if (!new_team.count(player_id)) {
388 insert_event(backdate_point, player_id, "out");
391 for (int player_id : new_team) {
392 if (!old_team.count(player_id)) {
393 insert_event(backdate_point, player_id, "in");
398 vector<int> EventsModel::sort_team(const set<int> &team) const
400 vector<int> ret(team.begin(), team.end());
401 std::sort(ret.begin(), ret.end(), [this](int a, int b) {
402 return player_ordering.find(a)->second < player_ordering.find(b)->second;