1 #include "midi_mapper.h"
3 #include <alsa/asoundlib.h>
7 #include <google/protobuf/descriptor.h>
8 #include <google/protobuf/io/zero_copy_stream_impl.h>
9 #include <google/protobuf/message.h>
10 #include <google/protobuf/text_format.h>
16 #include <sys/eventfd.h>
24 #include "futatabi_midi_mapping.pb.h"
25 #include "shared/midi_mapper_util.h"
26 #include "shared/text_proto.h"
28 using namespace google::protobuf;
30 using namespace std::placeholders;
32 MIDIMapper::MIDIMapper(ControllerReceiver *receiver)
33 : receiver(receiver), mapping_proto(new MIDIMappingProto), midi_device(this)
37 MIDIMapper::~MIDIMapper() {}
39 bool load_midi_mapping_from_file(const string &filename, MIDIMappingProto *new_mapping)
41 return load_proto_from_file(filename, new_mapping);
44 bool save_midi_mapping_to_file(const MIDIMappingProto &mapping_proto, const string &filename)
46 return save_proto_to_file(mapping_proto, filename);
49 void MIDIMapper::set_midi_mapping(const MIDIMappingProto &new_mapping)
51 lock_guard<mutex> lock(mu);
53 mapping_proto->CopyFrom(new_mapping);
55 mapping_proto.reset(new MIDIMappingProto(new_mapping));
58 num_controller_banks = min(max(mapping_proto->num_controller_banks(), 1), 5);
59 current_controller_bank = 0;
62 void MIDIMapper::start_thread()
64 midi_device.start_thread();
67 const MIDIMappingProto &MIDIMapper::get_current_mapping() const
69 lock_guard<mutex> lock(mu);
70 return *mapping_proto;
73 ControllerReceiver *MIDIMapper::set_receiver(ControllerReceiver *new_receiver)
75 lock_guard<mutex> lock(mu);
76 swap(receiver, new_receiver);
77 return new_receiver; // Now old receiver.
80 void MIDIMapper::controller_received(int controller, int value_int)
82 int delta_value = value_int - 64; // For infinite controllers such as jog.
83 float value = map_controller_to_float(controller, value_int);
85 receiver->controller_changed(controller);
87 match_controller(controller, MIDIMappingProto::kJogFieldNumber, MIDIMappingProto::kJogBankFieldNumber,
88 delta_value, bind(&ControllerReceiver::jog, receiver, _1));
90 // Speed goes from 0.0 to 2.0 (the receiver will clamp).
91 match_controller(controller, MIDIMappingProto::kMasterSpeedFieldNumber, MIDIMappingProto::kMasterSpeedBankFieldNumber,
92 value * 2.0, bind(&ControllerReceiver::set_master_speed, receiver, _1));
95 void MIDIMapper::note_on_received(int note)
97 lock_guard<mutex> lock(mu);
98 receiver->note_on(note);
100 if (mapping_proto->has_prev_bank() &&
101 mapping_proto->prev_bank().note_number() == note) {
102 current_controller_bank = (current_controller_bank + num_controller_banks - 1) % num_controller_banks;
103 update_lights_lock_held();
105 if (mapping_proto->has_next_bank() &&
106 mapping_proto->next_bank().note_number() == note) {
107 current_controller_bank = (current_controller_bank + 1) % num_controller_banks;
108 update_lights_lock_held();
110 if (mapping_proto->has_select_bank_1() &&
111 mapping_proto->select_bank_1().note_number() == note) {
112 current_controller_bank = 0;
113 update_lights_lock_held();
115 if (mapping_proto->has_select_bank_2() &&
116 mapping_proto->select_bank_2().note_number() == note &&
117 num_controller_banks >= 2) {
118 current_controller_bank = 1;
119 update_lights_lock_held();
121 if (mapping_proto->has_select_bank_3() &&
122 mapping_proto->select_bank_3().note_number() == note &&
123 num_controller_banks >= 3) {
124 current_controller_bank = 2;
125 update_lights_lock_held();
127 if (mapping_proto->has_select_bank_4() &&
128 mapping_proto->select_bank_4().note_number() == note &&
129 num_controller_banks >= 4) {
130 current_controller_bank = 3;
131 update_lights_lock_held();
133 if (mapping_proto->has_select_bank_5() &&
134 mapping_proto->select_bank_5().note_number() == note &&
135 num_controller_banks >= 5) {
136 current_controller_bank = 4;
137 update_lights_lock_held();
140 match_button(note, MIDIMappingProto::kPreviewFieldNumber, MIDIMappingProto::kPreviewBankFieldNumber,
141 bind(&ControllerReceiver::preview, receiver));
142 match_button(note, MIDIMappingProto::kQueueFieldNumber, MIDIMappingProto::kQueueBankFieldNumber,
143 bind(&ControllerReceiver::queue, receiver));
144 match_button(note, MIDIMappingProto::kPlayFieldNumber, MIDIMappingProto::kPlayBankFieldNumber,
145 bind(&ControllerReceiver::play, receiver));
146 match_button(note, MIDIMappingProto::kToggleLockFieldNumber, MIDIMappingProto::kToggleLockBankFieldNumber,
147 bind(&ControllerReceiver::toggle_lock, receiver));
149 unsigned num_cameras = std::min(MAX_STREAMS, mapping_proto->camera_size());
150 for (unsigned camera_idx = 0; camera_idx < num_cameras; ++camera_idx) {
151 const CameraMIDIMappingProto &camera = mapping_proto->camera(camera_idx);
152 if (match_bank_helper(camera, CameraMIDIMappingProto::kBankFieldNumber, current_controller_bank) &&
153 match_button_helper(camera, CameraMIDIMappingProto::kButtonFieldNumber, note)) {
154 receiver->switch_camera(camera_idx);
158 match_button(note, MIDIMappingProto::kCueInFieldNumber, MIDIMappingProto::kCueInBankFieldNumber,
159 bind(&ControllerReceiver::cue_in, receiver));
160 match_button(note, MIDIMappingProto::kCueOutFieldNumber, MIDIMappingProto::kCueOutBankFieldNumber,
161 bind(&ControllerReceiver::cue_out, receiver));
164 void MIDIMapper::match_controller(int controller, int field_number, int bank_field_number, float value, function<void(float)> func)
166 if (bank_mismatch(bank_field_number)) {
170 if (match_controller_helper(*mapping_proto, field_number, controller)) {
175 void MIDIMapper::match_button(int note, int field_number, int bank_field_number, function<void()> func)
177 if (bank_mismatch(bank_field_number)) {
181 if (match_button_helper(*mapping_proto, field_number, note)) {
186 bool MIDIMapper::has_active_controller(int field_number, int bank_field_number)
188 if (bank_mismatch(bank_field_number)) {
192 const FieldDescriptor *descriptor = mapping_proto->GetDescriptor()->FindFieldByNumber(field_number);
193 const Reflection *reflection = mapping_proto->GetReflection();
194 return reflection->HasField(*mapping_proto, descriptor);
197 bool MIDIMapper::bank_mismatch(int bank_field_number)
199 return !match_bank_helper(*mapping_proto, bank_field_number, current_controller_bank);
202 void MIDIMapper::refresh_lights()
204 lock_guard<mutex> lock(mu);
205 update_lights_lock_held();
208 void MIDIMapper::update_lights_lock_held()
210 map<MIDIDevice::LightKey, uint8_t> active_lights; // Desired state.
211 if (current_controller_bank == 0) {
212 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank1IsSelectedFieldNumber, &active_lights);
214 if (current_controller_bank == 1) {
215 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank2IsSelectedFieldNumber, &active_lights);
217 if (current_controller_bank == 2) {
218 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank3IsSelectedFieldNumber, &active_lights);
220 if (current_controller_bank == 3) {
221 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank4IsSelectedFieldNumber, &active_lights);
223 if (current_controller_bank == 4) {
224 activate_mapped_light(*mapping_proto, MIDIMappingProto::kBank5IsSelectedFieldNumber, &active_lights);
226 if (preview_enabled_light == On) { // Playing.
227 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewPlayingFieldNumber, &active_lights);
228 } else if (preview_enabled_light == Blinking) { // Preview ready.
229 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPreviewReadyFieldNumber, &active_lights);
231 if (queue_enabled_light) {
232 activate_mapped_light(*mapping_proto, MIDIMappingProto::kQueueEnabledFieldNumber, &active_lights);
234 if (play_enabled_light == On) { // Playing.
235 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayingFieldNumber, &active_lights);
236 } else if (play_enabled_light == Blinking) { // Play ready.
237 activate_mapped_light(*mapping_proto, MIDIMappingProto::kPlayReadyFieldNumber, &active_lights);
239 if (locked_light == On) {
240 activate_mapped_light(*mapping_proto, MIDIMappingProto::kLockedFieldNumber, &active_lights);
241 } else if (locked_light == Blinking) {
242 activate_mapped_light(*mapping_proto, MIDIMappingProto::kLockedBlinkingFieldNumber, &active_lights);
244 if (current_highlighted_camera >= 0 && current_highlighted_camera < mapping_proto->camera_size()) {
245 const CameraMIDIMappingProto &camera = mapping_proto->camera(current_highlighted_camera);
246 activate_mapped_light(camera, CameraMIDIMappingProto::kIsCurrentFieldNumber, &active_lights);
249 // Master speed light.
250 if (mapping_proto->has_master_speed_light()) {
251 unsigned controller = mapping_proto->master_speed_light().controller_number();
252 unsigned min = mapping_proto->master_speed_light_min();
253 unsigned max = mapping_proto->master_speed_light_max();
254 int speed_light_value = lrintf((max - min - 1) * current_speed / 2.0f) + min;
255 active_lights[MIDIDevice::LightKey{MIDIDevice::LightKey::CONTROLLER, controller}] = speed_light_value;
258 // These are always enabled right now.
259 activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueInEnabledFieldNumber, &active_lights);
260 activate_mapped_light(*mapping_proto, MIDIMappingProto::kCueOutEnabledFieldNumber, &active_lights);
262 midi_device.update_lights(active_lights);