1 // Compress to sRGB gamma curve.
3 vec4 FUNCNAME(vec2 tc) {
4 vec4 x = LAST_INPUT(tc);
6 x.r = texture1D(PREFIX(compression_curve_tex), x.r).x;
7 x.g = texture1D(PREFIX(compression_curve_tex), x.g).x;
8 x.b = texture1D(PREFIX(compression_curve_tex), x.b).x;