1 #ifndef _GAMMA_COMPRESSION_EFFECT_H
2 #define _GAMMA_COMPRESSION_EFFECT_H 1
5 #include "effect_chain.h"
7 class GammaCompressionEffect : public Effect {
9 GammaCompressionEffect();
10 std::string output_fragment_shader();
12 virtual bool needs_srgb_primaries() { return false; }
15 GammaCurve destination_curve;
18 #endif // !defined(_GAMMA_COMPRESSION_EFFECT_H)