3 #include "effect_util.h"
4 #include "gamma_expansion_effect.h"
11 GammaExpansionEffect::GammaExpansionEffect()
12 : source_curve(GAMMA_LINEAR)
14 register_int("source_curve", (int *)&source_curve);
15 register_uniform_float("linear_scale", &uniform_linear_scale);
16 register_uniform_float("c0", &uniform_c0);
17 register_uniform_float("c1", &uniform_c1);
18 register_uniform_float("c2", &uniform_c2);
19 register_uniform_float("c3", &uniform_c3);
20 register_uniform_float("c4", &uniform_c4);
21 register_uniform_float("beta", &uniform_beta);
24 string GammaExpansionEffect::output_fragment_shader()
26 if (source_curve == GAMMA_LINEAR) {
27 return read_file("identity.frag");
29 if (source_curve == GAMMA_sRGB ||
30 source_curve == GAMMA_REC_709 || // Also includes Rec. 601, and 10-bit Rec. 2020.
31 source_curve == GAMMA_REC_2020_12_BIT) {
32 return read_file("gamma_expansion_effect.frag");
37 void GammaExpansionEffect::set_gl_state(GLuint glsl_program_num, const string &prefix, unsigned *sampler_num)
39 Effect::set_gl_state(glsl_program_num, prefix, sampler_num);
41 // All of these curves follow a continuous curve that's piecewise defined;
42 // very low values (up to some β) are linear. Above β, we have a power curve
43 // that looks like this:
45 // y = ((x + ɑ - 1) / ɑ)^ɣ
47 // However, pow() is relatively slow in GLSL, so we approximate this
48 // part by a minimax polynomial, whose coefficients are precalculated
49 // in Maple. (It is very hard to accurately model the curve as a whole
50 // using minimax polynomials; both Maple and Mathematica generally
51 // just error out if you ask them to optimize over 0..1 with a higher-degree
54 // We put some extra weight on areas near β to keep a continuous curve,
55 // and near 1.0, since we'd really like f(1.0) = 1.0, or approximately so.
56 // The following Maple commands, using sRGB below as an example, will
57 // compute the coefficients:
62 // > w := x -> piecewise(x < beta + 0.001, 10, x > 0.999, 10, 1);
63 // > numapprox[minimax](((x + alpha - 1) / alpha)^gamma_, x=beta..1, [4,0], w(x), 'maxerror');
65 // The variable 'maxerror' will then contain the maximum absolute error
66 // at any point of the curve, and we report this along with the absolute
67 // error at beta and at 1.0. Keep in mind that along this curve,
68 // the smallest minimum difference between any two 8-bit sRGB pixel levels
69 // (in the exponential part of the curve) in linear light is that
70 // between 11/255 and 12/255, which is about 0.00033 (or three to four
71 // times of the sRGB maxerror below). The choice of a fourth-degree
72 // polynomial was made with this in mind; we have not cared equally
73 // much about 10- and 12-bit Rec. 2020.
75 // NOTE: The error at beta is compared to the _linear_ part of the curve.
76 // Since the standards give these with only a few decimals, it means that
77 // the linear and exponential parts will not match up exactly, and even
78 // a perfect approximation will have error > 0 here; sometimes, even larger
79 // than maxerror for the curve itself.
81 if (source_curve == GAMMA_sRGB) {
82 // From the Wikipedia article on sRGB; ɑ (called a+1 there) = 1.055,
83 // β = 0.04045, ɣ = 2.4.
84 // maxerror = 0.000094
85 // error at beta = 0.000012
86 // error at 1.0 = 0.000012
88 // Note that the worst _relative_ error by far is just at the beginning
89 // of the exponential curve, ie., just around β.
90 uniform_linear_scale = 1.0 / 12.92;
91 uniform_c0 = 0.001324469581;
92 uniform_c1 = 0.02227416690;
93 uniform_c2 = 0.5917615253;
94 uniform_c3 = 0.4733532353;
95 uniform_c4 = -0.08880738120;
96 uniform_beta = 0.04045;
98 if (source_curve == GAMMA_REC_709) { // Also includes Rec. 601, and 10-bit Rec. 2020.
99 // Rec. 2020, page 3; ɑ = 1.099, β = 0.018 * 4.5, ɣ = 1/0.45.
100 // maxerror = 0.000043
101 // error at beta = 0.000051 (see note above!)
102 // error at 1.0 = 0.000004
104 // Note that Rec. 2020 only gives the other direction, which is why
105 // our beta and gamma are different from the numbers mentioned
106 // (we've inverted the formula).
107 uniform_linear_scale = 1.0 / 4.5;
108 uniform_c0 = 0.005137028744;
109 uniform_c1 = 0.09802596889;
110 uniform_c2 = 0.7255768864;
111 uniform_c3 = 0.2135067966;
112 uniform_c4 = -0.04225094667;
113 uniform_beta = 0.018 * 4.5;
115 if (source_curve == GAMMA_REC_2020_12_BIT) {
116 // Rec. 2020, page 3; ɑ = 1.0993, β = 0.0181 * 4.5, ɣ = 1/0.45.
117 // maxerror = 0.000042
118 // error at beta = 0.000005
119 // error at 1.0 = 0.000004
121 // Note that Rec. 2020 only gives the other direction, which is why
122 // our beta and gamma are different from the numbers mentioned
123 // (we've inverted the formula).
124 uniform_linear_scale = 1.0 / 4.5;
125 uniform_c0 = 0.005167545928;
126 uniform_c1 = 0.09835585809;
127 uniform_c2 = 0.7254820139;
128 uniform_c3 = 0.2131291155;
129 uniform_c4 = -0.04213877222;
130 uniform_beta = 0.0181 * 4.5;