]> git.sesse.net Git - movit/blob - header.300es.frag
In EffectChainTester, there is no point in making the FBO and texture persistent.
[movit] / header.300es.frag
1 #version 300 es
2
3 precision highp float;
4
5 in vec2 tc;
6
7 vec4 tex2D(sampler2D s, vec2 coord)
8 {
9         return texture(s, coord);
10 }