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1 /*
2  * H.26L/H.264/AVC/JVT/14496-10/... encoder/decoder
3  * Copyright (c) 2003-2010 Michael Niedermayer <michaelni@gmx.at>
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21
22 /**
23  * @file
24  * H.264 / AVC / MPEG4 part10 DSP functions.
25  * @author Michael Niedermayer <michaelni@gmx.at>
26  */
27
28 #include <stdint.h>
29 #include "libavutil/avassert.h"
30 #include "avcodec.h"
31 #include "h264dsp.h"
32 #include "h264idct.h"
33 #include "libavutil/common.h"
34
35 #define BIT_DEPTH 8
36 #include "h264dsp_template.c"
37 #undef BIT_DEPTH
38
39 #define BIT_DEPTH 9
40 #include "h264dsp_template.c"
41 #undef BIT_DEPTH
42
43 #define BIT_DEPTH 10
44 #include "h264dsp_template.c"
45 #undef BIT_DEPTH
46
47 #define BIT_DEPTH 12
48 #include "h264dsp_template.c"
49 #undef BIT_DEPTH
50
51 #define BIT_DEPTH 14
52 #include "h264dsp_template.c"
53 #undef BIT_DEPTH
54
55 #define BIT_DEPTH 8
56 #include "h264addpx_template.c"
57 #undef BIT_DEPTH
58
59 #define BIT_DEPTH 16
60 #include "h264addpx_template.c"
61 #undef BIT_DEPTH
62
63 void ff_h264dsp_init(H264DSPContext *c, const int bit_depth, const int chroma_format_idc)
64 {
65 #undef FUNC
66 #define FUNC(a, depth) a ## _ ## depth ## _c
67
68 #define ADDPX_DSP(depth) \
69     c->h264_add_pixels4 = FUNC(ff_h264_add_pixels4, depth);\
70     c->h264_add_pixels8 = FUNC(ff_h264_add_pixels8, depth)
71
72     if (bit_depth > 8 && bit_depth <= 16) {
73         ADDPX_DSP(16);
74     } else {
75         ADDPX_DSP(8);
76     }
77
78 #define H264_DSP(depth) \
79     c->h264_idct_add= FUNC(ff_h264_idct_add, depth);\
80     c->h264_idct8_add= FUNC(ff_h264_idct8_add, depth);\
81     c->h264_idct_dc_add= FUNC(ff_h264_idct_dc_add, depth);\
82     c->h264_idct8_dc_add= FUNC(ff_h264_idct8_dc_add, depth);\
83     c->h264_idct_add16     = FUNC(ff_h264_idct_add16, depth);\
84     c->h264_idct8_add4     = FUNC(ff_h264_idct8_add4, depth);\
85     if (chroma_format_idc == 1)\
86         c->h264_idct_add8  = FUNC(ff_h264_idct_add8, depth);\
87     else\
88         c->h264_idct_add8  = FUNC(ff_h264_idct_add8_422, depth);\
89     c->h264_idct_add16intra= FUNC(ff_h264_idct_add16intra, depth);\
90     c->h264_luma_dc_dequant_idct= FUNC(ff_h264_luma_dc_dequant_idct, depth);\
91     if (chroma_format_idc == 1)\
92         c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma_dc_dequant_idct, depth);\
93     else\
94         c->h264_chroma_dc_dequant_idct= FUNC(ff_h264_chroma422_dc_dequant_idct, depth);\
95 \
96     c->weight_h264_pixels_tab[0]= FUNC(weight_h264_pixels16, depth);\
97     c->weight_h264_pixels_tab[1]= FUNC(weight_h264_pixels8, depth);\
98     c->weight_h264_pixels_tab[2]= FUNC(weight_h264_pixels4, depth);\
99     c->weight_h264_pixels_tab[3]= FUNC(weight_h264_pixels2, depth);\
100     c->biweight_h264_pixels_tab[0]= FUNC(biweight_h264_pixels16, depth);\
101     c->biweight_h264_pixels_tab[1]= FUNC(biweight_h264_pixels8, depth);\
102     c->biweight_h264_pixels_tab[2]= FUNC(biweight_h264_pixels4, depth);\
103     c->biweight_h264_pixels_tab[3]= FUNC(biweight_h264_pixels2, depth);\
104 \
105     c->h264_v_loop_filter_luma= FUNC(h264_v_loop_filter_luma, depth);\
106     c->h264_h_loop_filter_luma= FUNC(h264_h_loop_filter_luma, depth);\
107     c->h264_h_loop_filter_luma_mbaff= FUNC(h264_h_loop_filter_luma_mbaff, depth);\
108     c->h264_v_loop_filter_luma_intra= FUNC(h264_v_loop_filter_luma_intra, depth);\
109     c->h264_h_loop_filter_luma_intra= FUNC(h264_h_loop_filter_luma_intra, depth);\
110     c->h264_h_loop_filter_luma_mbaff_intra= FUNC(h264_h_loop_filter_luma_mbaff_intra, depth);\
111     c->h264_v_loop_filter_chroma= FUNC(h264_v_loop_filter_chroma, depth);\
112     if (chroma_format_idc == 1)\
113         c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma, depth);\
114     else\
115         c->h264_h_loop_filter_chroma= FUNC(h264_h_loop_filter_chroma422, depth);\
116     if (chroma_format_idc == 1)\
117         c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma_mbaff, depth);\
118     else\
119         c->h264_h_loop_filter_chroma_mbaff= FUNC(h264_h_loop_filter_chroma422_mbaff, depth);\
120     c->h264_v_loop_filter_chroma_intra= FUNC(h264_v_loop_filter_chroma_intra, depth);\
121     if (chroma_format_idc == 1)\
122         c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma_intra, depth);\
123     else\
124         c->h264_h_loop_filter_chroma_intra= FUNC(h264_h_loop_filter_chroma422_intra, depth);\
125     if (chroma_format_idc == 1)\
126         c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma_mbaff_intra, depth);\
127     else\
128         c->h264_h_loop_filter_chroma_mbaff_intra= FUNC(h264_h_loop_filter_chroma422_mbaff_intra, depth);\
129     c->h264_loop_filter_strength= NULL;
130
131     switch (bit_depth) {
132     case 9:
133         H264_DSP(9);
134         break;
135     case 10:
136         H264_DSP(10);
137         break;
138     case 12:
139         H264_DSP(12);
140         break;
141     case 14:
142         H264_DSP(14);
143         break;
144     default:
145         av_assert0(bit_depth<=8);
146         H264_DSP(8);
147         break;
148     }
149
150     if (ARCH_ARM) ff_h264dsp_init_arm(c, bit_depth, chroma_format_idc);
151     if (HAVE_ALTIVEC) ff_h264dsp_init_ppc(c, bit_depth, chroma_format_idc);
152     if (ARCH_X86) ff_h264dsp_init_x86(c, bit_depth, chroma_format_idc);
153 }