2 * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
4 * This file is part of FFmpeg.
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 #include "libavutil/cpu.h"
22 #include "libavutil/intreadwrite.h"
23 #include "libavutil/ppc/types_altivec.h"
24 #include "libavutil/ppc/util_altivec.h"
25 #include "libavcodec/h264data.h"
26 #include "libavcodec/h264dsp.h"
28 /****************************************************************************
30 ****************************************************************************/
32 #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3) \
34 vz0 = vec_add(vb0,vb2); /* temp[0] = Y[0] + Y[2] */ \
35 vz1 = vec_sub(vb0,vb2); /* temp[1] = Y[0] - Y[2] */ \
36 vz2 = vec_sra(vb1,vec_splat_u16(1)); \
37 vz2 = vec_sub(vz2,vb3); /* temp[2] = Y[1].1/2 - Y[3] */ \
38 vz3 = vec_sra(vb3,vec_splat_u16(1)); \
39 vz3 = vec_add(vb1,vz3); /* temp[3] = Y[1] + Y[3].1/2 */ \
40 /* 2nd stage: output */ \
41 va0 = vec_add(vz0,vz3); /* x[0] = temp[0] + temp[3] */ \
42 va1 = vec_add(vz1,vz2); /* x[1] = temp[1] + temp[2] */ \
43 va2 = vec_sub(vz1,vz2); /* x[2] = temp[1] - temp[2] */ \
44 va3 = vec_sub(vz0,vz3) /* x[3] = temp[0] - temp[3] */
46 #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
47 b0 = vec_mergeh( a0, a0 ); \
48 b1 = vec_mergeh( a1, a0 ); \
49 b2 = vec_mergeh( a2, a0 ); \
50 b3 = vec_mergeh( a3, a0 ); \
51 a0 = vec_mergeh( b0, b2 ); \
52 a1 = vec_mergel( b0, b2 ); \
53 a2 = vec_mergeh( b1, b3 ); \
54 a3 = vec_mergel( b1, b3 ); \
55 b0 = vec_mergeh( a0, a2 ); \
56 b1 = vec_mergel( a0, a2 ); \
57 b2 = vec_mergeh( a1, a3 ); \
58 b3 = vec_mergel( a1, a3 )
60 #define VEC_LOAD_U8_ADD_S16_STORE_U8(va) \
61 vdst_orig = vec_ld(0, dst); \
62 vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask); \
63 vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst); \
64 va = vec_add(va, vdst_ss); \
65 va_u8 = vec_packsu(va, zero_s16v); \
66 va_u32 = vec_splat((vec_u32)va_u8, 0); \
67 vec_ste(va_u32, element, (uint32_t*)dst);
69 static void ff_h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
71 vec_s16 va0, va1, va2, va3;
72 vec_s16 vz0, vz1, vz2, vz3;
73 vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
77 const vec_u16 v6us = vec_splat_u16(6);
78 vec_u8 vdst, vdst_orig;
79 vec_u8 vdst_mask = vec_lvsl(0, dst);
80 int element = ((unsigned long)dst & 0xf) >> 2;
83 block[0] += 32; /* add 32 as a DC-level for rounding */
85 vtmp0 = vec_ld(0,block);
86 vtmp1 = vec_sld(vtmp0, vtmp0, 8);
87 vtmp2 = vec_ld(16,block);
88 vtmp3 = vec_sld(vtmp2, vtmp2, 8);
90 VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
91 VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
92 VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
94 va0 = vec_sra(va0,v6us);
95 va1 = vec_sra(va1,v6us);
96 va2 = vec_sra(va2,v6us);
97 va3 = vec_sra(va3,v6us);
99 VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
101 VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
103 VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
105 VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
108 #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7, d0, d1, d2, d3, d4, d5, d6, d7) {\
109 /* a0 = SRC(0) + SRC(4); */ \
110 vec_s16 a0v = vec_add(s0, s4); \
111 /* a2 = SRC(0) - SRC(4); */ \
112 vec_s16 a2v = vec_sub(s0, s4); \
113 /* a4 = (SRC(2)>>1) - SRC(6); */ \
114 vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6); \
115 /* a6 = (SRC(6)>>1) + SRC(2); */ \
116 vec_s16 a6v = vec_add(vec_sra(s6, onev), s2); \
117 /* b0 = a0 + a6; */ \
118 vec_s16 b0v = vec_add(a0v, a6v); \
119 /* b2 = a2 + a4; */ \
120 vec_s16 b2v = vec_add(a2v, a4v); \
121 /* b4 = a2 - a4; */ \
122 vec_s16 b4v = vec_sub(a2v, a4v); \
123 /* b6 = a0 - a6; */ \
124 vec_s16 b6v = vec_sub(a0v, a6v); \
125 /* a1 = SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
126 /* a1 = (SRC(5)-SRC(3)) - (SRC(7) + (SRC(7)>>1)); */ \
127 vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
128 /* a3 = SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
129 /* a3 = (SRC(7)+SRC(1)) - (SRC(3) + (SRC(3)>>1)); */ \
130 vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
131 /* a5 = SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
132 /* a5 = (SRC(7)-SRC(1)) + SRC(5) + (SRC(5)>>1); */ \
133 vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
134 /* a7 = SRC(5)+SRC(3) + SRC(1) + (SRC(1)>>1); */ \
135 vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
136 /* b1 = (a7>>2) + a1; */ \
137 vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
138 /* b3 = a3 + (a5>>2); */ \
139 vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
140 /* b5 = (a3>>2) - a5; */ \
141 vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
142 /* b7 = a7 - (a1>>2); */ \
143 vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
144 /* DST(0, b0 + b7); */ \
145 d0 = vec_add(b0v, b7v); \
146 /* DST(1, b2 + b5); */ \
147 d1 = vec_add(b2v, b5v); \
148 /* DST(2, b4 + b3); */ \
149 d2 = vec_add(b4v, b3v); \
150 /* DST(3, b6 + b1); */ \
151 d3 = vec_add(b6v, b1v); \
152 /* DST(4, b6 - b1); */ \
153 d4 = vec_sub(b6v, b1v); \
154 /* DST(5, b4 - b3); */ \
155 d5 = vec_sub(b4v, b3v); \
156 /* DST(6, b2 - b5); */ \
157 d6 = vec_sub(b2v, b5v); \
158 /* DST(7, b0 - b7); */ \
159 d7 = vec_sub(b0v, b7v); \
162 #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
163 /* unaligned load */ \
164 vec_u8 hv = vec_ld( 0, dest ); \
165 vec_u8 lv = vec_ld( 7, dest ); \
166 vec_u8 dstv = vec_perm( hv, lv, (vec_u8)perm_ldv ); \
167 vec_s16 idct_sh6 = vec_sra(idctv, sixv); \
168 vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv); \
169 vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16); \
170 vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum); \
172 /* unaligned store */ \
173 vec_u8 bodyv = vec_perm( idstsum8, idstsum8, perm_stv );\
174 vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv ); \
175 lv = vec_sel( lv, bodyv, edgelv ); \
176 vec_st( lv, 7, dest ); \
177 hv = vec_ld( 0, dest ); \
178 edgehv = vec_perm( zero_u8v, sel, perm_stv ); \
179 hv = vec_sel( hv, bodyv, edgehv ); \
180 vec_st( hv, 0, dest ); \
183 static void ff_h264_idct8_add_altivec( uint8_t *dst, int16_t *dct, int stride ) {
184 vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
185 vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
186 vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
188 vec_u8 perm_ldv = vec_lvsl(0, dst);
189 vec_u8 perm_stv = vec_lvsr(8, dst);
191 const vec_u16 onev = vec_splat_u16(1);
192 const vec_u16 twov = vec_splat_u16(2);
193 const vec_u16 sixv = vec_splat_u16(6);
195 const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
198 dct[0] += 32; // rounding for the >>6 at the end
200 s0 = vec_ld(0x00, (int16_t*)dct);
201 s1 = vec_ld(0x10, (int16_t*)dct);
202 s2 = vec_ld(0x20, (int16_t*)dct);
203 s3 = vec_ld(0x30, (int16_t*)dct);
204 s4 = vec_ld(0x40, (int16_t*)dct);
205 s5 = vec_ld(0x50, (int16_t*)dct);
206 s6 = vec_ld(0x60, (int16_t*)dct);
207 s7 = vec_ld(0x70, (int16_t*)dct);
209 IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
210 d0, d1, d2, d3, d4, d5, d6, d7);
212 TRANSPOSE8( d0, d1, d2, d3, d4, d5, d6, d7 );
214 IDCT8_1D_ALTIVEC(d0, d1, d2, d3, d4, d5, d6, d7,
215 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
217 ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
218 ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
219 ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
220 ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
221 ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
222 ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
223 ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
224 ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
227 static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
230 vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
232 DECLARE_ALIGNED(16, int, dc);
235 dc = (block[0] + 32) >> 6;
236 dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);
239 dc16 = vec_sld(dc16, zero_s16v, 8);
240 dcplus = vec_packsu(dc16, zero_s16v);
241 dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
243 aligner = vec_lvsr(0, dst);
244 dcplus = vec_perm(dcplus, dcplus, aligner);
245 dcminus = vec_perm(dcminus, dcminus, aligner);
247 for (i = 0; i < size; i += 4) {
248 v0 = vec_ld(0, dst+0*stride);
249 v1 = vec_ld(0, dst+1*stride);
250 v2 = vec_ld(0, dst+2*stride);
251 v3 = vec_ld(0, dst+3*stride);
253 v0 = vec_adds(v0, dcplus);
254 v1 = vec_adds(v1, dcplus);
255 v2 = vec_adds(v2, dcplus);
256 v3 = vec_adds(v3, dcplus);
258 v0 = vec_subs(v0, dcminus);
259 v1 = vec_subs(v1, dcminus);
260 v2 = vec_subs(v2, dcminus);
261 v3 = vec_subs(v3, dcminus);
263 vec_st(v0, 0, dst+0*stride);
264 vec_st(v1, 0, dst+1*stride);
265 vec_st(v2, 0, dst+2*stride);
266 vec_st(v3, 0, dst+3*stride);
272 static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
274 h264_idct_dc_add_internal(dst, block, stride, 4);
277 static void ff_h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
279 h264_idct_dc_add_internal(dst, block, stride, 8);
282 static void ff_h264_idct_add16_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
285 int nnz = nnzc[ scan8[i] ];
287 if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
288 else ff_h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
293 static void ff_h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
296 if(nnzc[ scan8[i] ]) ff_h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
297 else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
301 static void ff_h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
303 for(i=0; i<16; i+=4){
304 int nnz = nnzc[ scan8[i] ];
306 if(nnz==1 && block[i*16]) ff_h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
307 else ff_h264_idct8_add_altivec (dst + block_offset[i], block + i*16, stride);
312 static void ff_h264_idct_add8_altivec(uint8_t **dest, const int *block_offset, int16_t *block, int stride, const uint8_t nnzc[15*8]){
314 for (j = 1; j < 3; j++) {
315 for(i = j * 16; i < j * 16 + 4; i++){
317 ff_h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
319 h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
324 #define transpose4x16(r0, r1, r2, r3) { \
325 register vec_u8 r4; \
326 register vec_u8 r5; \
327 register vec_u8 r6; \
328 register vec_u8 r7; \
330 r4 = vec_mergeh(r0, r2); /*0, 2 set 0*/ \
331 r5 = vec_mergel(r0, r2); /*0, 2 set 1*/ \
332 r6 = vec_mergeh(r1, r3); /*1, 3 set 0*/ \
333 r7 = vec_mergel(r1, r3); /*1, 3 set 1*/ \
335 r0 = vec_mergeh(r4, r6); /*all set 0*/ \
336 r1 = vec_mergel(r4, r6); /*all set 1*/ \
337 r2 = vec_mergeh(r5, r7); /*all set 2*/ \
338 r3 = vec_mergel(r5, r7); /*all set 3*/ \
341 static inline void write16x4(uint8_t *dst, int dst_stride,
342 register vec_u8 r0, register vec_u8 r1,
343 register vec_u8 r2, register vec_u8 r3) {
344 DECLARE_ALIGNED(16, unsigned char, result)[64];
345 uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
346 int int_dst_stride = dst_stride/4;
348 vec_st(r0, 0, result);
349 vec_st(r1, 16, result);
350 vec_st(r2, 32, result);
351 vec_st(r3, 48, result);
352 /* FIXME: there has to be a better way!!!! */
354 *(dst_int+ int_dst_stride) = *(src_int + 1);
355 *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
356 *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
357 *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
358 *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
359 *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
360 *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
361 *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
362 *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
363 *(dst_int+10*int_dst_stride) = *(src_int + 10);
364 *(dst_int+11*int_dst_stride) = *(src_int + 11);
365 *(dst_int+12*int_dst_stride) = *(src_int + 12);
366 *(dst_int+13*int_dst_stride) = *(src_int + 13);
367 *(dst_int+14*int_dst_stride) = *(src_int + 14);
368 *(dst_int+15*int_dst_stride) = *(src_int + 15);
371 /** @brief performs a 6x16 transpose of data in src, and stores it to dst
372 @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
373 out of unaligned_load() */
374 #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
375 register vec_u8 r0 = unaligned_load(0, src); \
376 register vec_u8 r1 = unaligned_load( src_stride, src); \
377 register vec_u8 r2 = unaligned_load(2* src_stride, src); \
378 register vec_u8 r3 = unaligned_load(3* src_stride, src); \
379 register vec_u8 r4 = unaligned_load(4* src_stride, src); \
380 register vec_u8 r5 = unaligned_load(5* src_stride, src); \
381 register vec_u8 r6 = unaligned_load(6* src_stride, src); \
382 register vec_u8 r7 = unaligned_load(7* src_stride, src); \
383 register vec_u8 r14 = unaligned_load(14*src_stride, src); \
384 register vec_u8 r15 = unaligned_load(15*src_stride, src); \
386 r8 = unaligned_load( 8*src_stride, src); \
387 r9 = unaligned_load( 9*src_stride, src); \
388 r10 = unaligned_load(10*src_stride, src); \
389 r11 = unaligned_load(11*src_stride, src); \
390 r12 = unaligned_load(12*src_stride, src); \
391 r13 = unaligned_load(13*src_stride, src); \
393 /*Merge first pairs*/ \
394 r0 = vec_mergeh(r0, r8); /*0, 8*/ \
395 r1 = vec_mergeh(r1, r9); /*1, 9*/ \
396 r2 = vec_mergeh(r2, r10); /*2,10*/ \
397 r3 = vec_mergeh(r3, r11); /*3,11*/ \
398 r4 = vec_mergeh(r4, r12); /*4,12*/ \
399 r5 = vec_mergeh(r5, r13); /*5,13*/ \
400 r6 = vec_mergeh(r6, r14); /*6,14*/ \
401 r7 = vec_mergeh(r7, r15); /*7,15*/ \
403 /*Merge second pairs*/ \
404 r8 = vec_mergeh(r0, r4); /*0,4, 8,12 set 0*/ \
405 r9 = vec_mergel(r0, r4); /*0,4, 8,12 set 1*/ \
406 r10 = vec_mergeh(r1, r5); /*1,5, 9,13 set 0*/ \
407 r11 = vec_mergel(r1, r5); /*1,5, 9,13 set 1*/ \
408 r12 = vec_mergeh(r2, r6); /*2,6,10,14 set 0*/ \
409 r13 = vec_mergel(r2, r6); /*2,6,10,14 set 1*/ \
410 r14 = vec_mergeh(r3, r7); /*3,7,11,15 set 0*/ \
411 r15 = vec_mergel(r3, r7); /*3,7,11,15 set 1*/ \
414 r0 = vec_mergeh(r8, r12); /*0,2,4,6,8,10,12,14 set 0*/ \
415 r1 = vec_mergel(r8, r12); /*0,2,4,6,8,10,12,14 set 1*/ \
416 r2 = vec_mergeh(r9, r13); /*0,2,4,6,8,10,12,14 set 2*/ \
417 r4 = vec_mergeh(r10, r14); /*1,3,5,7,9,11,13,15 set 0*/ \
418 r5 = vec_mergel(r10, r14); /*1,3,5,7,9,11,13,15 set 1*/ \
419 r6 = vec_mergeh(r11, r15); /*1,3,5,7,9,11,13,15 set 2*/ \
420 /* Don't need to compute 3 and 7*/ \
423 r8 = vec_mergeh(r0, r4); /*all set 0*/ \
424 r9 = vec_mergel(r0, r4); /*all set 1*/ \
425 r10 = vec_mergeh(r1, r5); /*all set 2*/ \
426 r11 = vec_mergel(r1, r5); /*all set 3*/ \
427 r12 = vec_mergeh(r2, r6); /*all set 4*/ \
428 r13 = vec_mergel(r2, r6); /*all set 5*/ \
429 /* Don't need to compute 14 and 15*/ \
433 // out: o = |x-y| < a
434 static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
438 register vec_u8 diff = vec_subs(x, y);
439 register vec_u8 diffneg = vec_subs(y, x);
440 register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
441 o = (vec_u8)vec_cmplt(o, a);
445 static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
449 register vec_u8 alpha,
450 register vec_u8 beta) {
452 register vec_u8 mask;
453 register vec_u8 tempmask;
455 mask = diff_lt_altivec(p0, q0, alpha);
456 tempmask = diff_lt_altivec(p1, p0, beta);
457 mask = vec_and(mask, tempmask);
458 tempmask = diff_lt_altivec(q1, q0, beta);
459 mask = vec_and(mask, tempmask);
464 // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
465 static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
469 register vec_u8 tc0) {
471 register vec_u8 average = vec_avg(p0, q0);
472 register vec_u8 temp;
473 register vec_u8 uncliped;
474 register vec_u8 ones;
477 register vec_u8 newp1;
479 temp = vec_xor(average, p2);
480 average = vec_avg(average, p2); /*avg(p2, avg(p0, q0)) */
481 ones = vec_splat_u8(1);
482 temp = vec_and(temp, ones); /*(p2^avg(p0, q0)) & 1 */
483 uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
484 max = vec_adds(p1, tc0);
485 min = vec_subs(p1, tc0);
486 newp1 = vec_max(min, uncliped);
487 newp1 = vec_min(max, newp1);
491 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) { \
493 const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4)); \
495 register vec_u8 pq0bit = vec_xor(p0,q0); \
496 register vec_u8 q1minus; \
497 register vec_u8 p0minus; \
498 register vec_u8 stage1; \
499 register vec_u8 stage2; \
500 register vec_u8 vec160; \
501 register vec_u8 delta; \
502 register vec_u8 deltaneg; \
504 q1minus = vec_nor(q1, q1); /* 255 - q1 */ \
505 stage1 = vec_avg(p1, q1minus); /* (p1 - q1 + 256)>>1 */ \
506 stage2 = vec_sr(stage1, vec_splat_u8(1)); /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */ \
507 p0minus = vec_nor(p0, p0); /* 255 - p0 */ \
508 stage1 = vec_avg(q0, p0minus); /* (q0 - p0 + 256)>>1 */ \
509 pq0bit = vec_and(pq0bit, vec_splat_u8(1)); \
510 stage2 = vec_avg(stage2, pq0bit); /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
511 stage2 = vec_adds(stage2, stage1); /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */ \
512 vec160 = vec_ld(0, &A0v); \
513 deltaneg = vec_subs(vec160, stage2); /* -d */ \
514 delta = vec_subs(stage2, vec160); /* d */ \
515 deltaneg = vec_min(tc0masked, deltaneg); \
516 delta = vec_min(tc0masked, delta); \
517 p0 = vec_subs(p0, deltaneg); \
518 q0 = vec_subs(q0, delta); \
519 p0 = vec_adds(p0, delta); \
520 q0 = vec_adds(q0, deltaneg); \
523 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) { \
524 DECLARE_ALIGNED(16, unsigned char, temp)[16]; \
525 register vec_u8 alphavec; \
526 register vec_u8 betavec; \
527 register vec_u8 mask; \
528 register vec_u8 p1mask; \
529 register vec_u8 q1mask; \
530 register vector signed char tc0vec; \
531 register vec_u8 finaltc0; \
532 register vec_u8 tc0masked; \
533 register vec_u8 newp1; \
534 register vec_u8 newq1; \
538 alphavec = vec_ld(0, temp); \
539 betavec = vec_splat(alphavec, 0x1); \
540 alphavec = vec_splat(alphavec, 0x0); \
541 mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */ \
543 AV_COPY32(temp, tc0); \
544 tc0vec = vec_ld(0, (signed char*)temp); \
545 tc0vec = vec_mergeh(tc0vec, tc0vec); \
546 tc0vec = vec_mergeh(tc0vec, tc0vec); \
547 mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1))); /* if tc0[i] >= 0 */ \
548 finaltc0 = vec_and((vec_u8)tc0vec, mask); /* tc = tc0 */ \
550 p1mask = diff_lt_altivec(p2, p0, betavec); \
551 p1mask = vec_and(p1mask, mask); /* if ( |p2 - p0| < beta) */ \
552 tc0masked = vec_and(p1mask, (vec_u8)tc0vec); \
553 finaltc0 = vec_sub(finaltc0, p1mask); /* tc++ */ \
554 newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked); \
557 q1mask = diff_lt_altivec(q2, q0, betavec); \
558 q1mask = vec_and(q1mask, mask); /* if ( |q2 - q0| < beta ) */\
559 tc0masked = vec_and(q1mask, (vec_u8)tc0vec); \
560 finaltc0 = vec_sub(finaltc0, q1mask); /* tc++ */ \
561 newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked); \
564 h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0); \
569 static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
571 if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
572 register vec_u8 p2 = vec_ld(-3*stride, pix);
573 register vec_u8 p1 = vec_ld(-2*stride, pix);
574 register vec_u8 p0 = vec_ld(-1*stride, pix);
575 register vec_u8 q0 = vec_ld(0, pix);
576 register vec_u8 q1 = vec_ld(stride, pix);
577 register vec_u8 q2 = vec_ld(2*stride, pix);
578 h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
579 vec_st(p1, -2*stride, pix);
580 vec_st(p0, -1*stride, pix);
582 vec_st(q1, stride, pix);
586 static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
588 register vec_u8 line0, line1, line2, line3, line4, line5;
589 if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
591 readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
592 h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
593 transpose4x16(line1, line2, line3, line4);
594 write16x4(pix-2, stride, line1, line2, line3, line4);
597 static av_always_inline
598 void weight_h264_W_altivec(uint8_t *block, int stride, int height,
599 int log2_denom, int weight, int offset, int w)
603 vec_s16 vtemp, vweight, voffset, v0, v1;
605 DECLARE_ALIGNED(16, int32_t, temp)[4];
608 offset <<= log2_denom;
609 if(log2_denom) offset += 1<<(log2_denom-1);
610 temp[0] = log2_denom;
614 vtemp = (vec_s16)vec_ld(0, temp);
615 vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
616 vweight = vec_splat(vtemp, 3);
617 voffset = vec_splat(vtemp, 5);
618 aligned = !((unsigned long)block & 0xf);
620 for (y = 0; y < height; y++) {
621 vblock = vec_ld(0, block);
623 v0 = (vec_s16)vec_mergeh(zero_u8v, vblock);
624 v1 = (vec_s16)vec_mergel(zero_u8v, vblock);
626 if (w == 16 || aligned) {
627 v0 = vec_mladd(v0, vweight, zero_s16v);
628 v0 = vec_adds(v0, voffset);
629 v0 = vec_sra(v0, vlog2_denom);
631 if (w == 16 || !aligned) {
632 v1 = vec_mladd(v1, vweight, zero_s16v);
633 v1 = vec_adds(v1, voffset);
634 v1 = vec_sra(v1, vlog2_denom);
636 vblock = vec_packsu(v0, v1);
637 vec_st(vblock, 0, block);
643 static av_always_inline
644 void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
645 int log2_denom, int weightd, int weights, int offset, int w)
647 int y, dst_aligned, src_aligned;
649 vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
651 DECLARE_ALIGNED(16, int32_t, temp)[4];
654 offset = ((offset + 1) | 1) << log2_denom;
655 temp[0] = log2_denom+1;
660 vtemp = (vec_s16)vec_ld(0, temp);
661 vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
662 vweights = vec_splat(vtemp, 3);
663 vweightd = vec_splat(vtemp, 5);
664 voffset = vec_splat(vtemp, 7);
665 dst_aligned = !((unsigned long)dst & 0xf);
666 src_aligned = !((unsigned long)src & 0xf);
668 for (y = 0; y < height; y++) {
669 vdst = vec_ld(0, dst);
670 vsrc = vec_ld(0, src);
672 v0 = (vec_s16)vec_mergeh(zero_u8v, vdst);
673 v1 = (vec_s16)vec_mergel(zero_u8v, vdst);
674 v2 = (vec_s16)vec_mergeh(zero_u8v, vsrc);
675 v3 = (vec_s16)vec_mergel(zero_u8v, vsrc);
684 if (w == 16 || dst_aligned) {
685 v0 = vec_mladd(v0, vweightd, zero_s16v);
686 v2 = vec_mladd(v2, vweights, zero_s16v);
688 v0 = vec_adds(v0, voffset);
689 v0 = vec_adds(v0, v2);
690 v0 = vec_sra(v0, vlog2_denom);
692 if (w == 16 || !dst_aligned) {
693 v1 = vec_mladd(v1, vweightd, zero_s16v);
694 v3 = vec_mladd(v3, vweights, zero_s16v);
696 v1 = vec_adds(v1, voffset);
697 v1 = vec_adds(v1, v3);
698 v1 = vec_sra(v1, vlog2_denom);
700 vdst = vec_packsu(v0, v1);
701 vec_st(vdst, 0, dst);
708 #define H264_WEIGHT(W) \
709 static void ff_weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
710 int log2_denom, int weight, int offset){ \
711 weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
713 static void ff_biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
714 int log2_denom, int weightd, int weights, int offset){ \
715 biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
721 void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth, const int chroma_format_idc)
723 if (av_get_cpu_flags() & AV_CPU_FLAG_ALTIVEC) {
724 if (bit_depth == 8) {
725 c->h264_idct_add = ff_h264_idct_add_altivec;
726 if (chroma_format_idc == 1)
727 c->h264_idct_add8 = ff_h264_idct_add8_altivec;
728 c->h264_idct_add16 = ff_h264_idct_add16_altivec;
729 c->h264_idct_add16intra = ff_h264_idct_add16intra_altivec;
730 c->h264_idct_dc_add= h264_idct_dc_add_altivec;
731 c->h264_idct8_dc_add = ff_h264_idct8_dc_add_altivec;
732 c->h264_idct8_add = ff_h264_idct8_add_altivec;
733 c->h264_idct8_add4 = ff_h264_idct8_add4_altivec;
734 c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
735 c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
737 c->weight_h264_pixels_tab[0] = ff_weight_h264_pixels16_altivec;
738 c->weight_h264_pixels_tab[1] = ff_weight_h264_pixels8_altivec;
739 c->biweight_h264_pixels_tab[0] = ff_biweight_h264_pixels16_altivec;
740 c->biweight_h264_pixels_tab[1] = ff_biweight_h264_pixels8_altivec;