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1 /*
2  * Copyright (c) 2004 Romain Dolbeau <romain@dolbeau.org>
3  *
4  * This file is part of Libav.
5  *
6  * Libav is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * Libav is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with Libav; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20
21 #include "config.h"
22
23 #include <stdint.h>
24 #include <string.h>
25
26 #include "libavutil/attributes.h"
27 #include "libavutil/cpu.h"
28 #include "libavutil/intreadwrite.h"
29 #include "libavutil/mem.h"
30 #include "libavutil/ppc/cpu.h"
31 #include "libavutil/ppc/types_altivec.h"
32 #include "libavutil/ppc/util_altivec.h"
33
34 #include "libavcodec/h264.h"
35 #include "libavcodec/h264dsp.h"
36
37 #if HAVE_ALTIVEC && HAVE_BIGENDIAN
38
39 /****************************************************************************
40  * IDCT transform:
41  ****************************************************************************/
42
43 #define VEC_1D_DCT(vb0,vb1,vb2,vb3,va0,va1,va2,va3)               \
44     /* 1st stage */                                               \
45     vz0 = vec_add(vb0,vb2);       /* temp[0] = Y[0] + Y[2] */     \
46     vz1 = vec_sub(vb0,vb2);       /* temp[1] = Y[0] - Y[2] */     \
47     vz2 = vec_sra(vb1,vec_splat_u16(1));                          \
48     vz2 = vec_sub(vz2,vb3);       /* temp[2] = Y[1].1/2 - Y[3] */ \
49     vz3 = vec_sra(vb3,vec_splat_u16(1));                          \
50     vz3 = vec_add(vb1,vz3);       /* temp[3] = Y[1] + Y[3].1/2 */ \
51     /* 2nd stage: output */                                       \
52     va0 = vec_add(vz0,vz3);       /* x[0] = temp[0] + temp[3] */  \
53     va1 = vec_add(vz1,vz2);       /* x[1] = temp[1] + temp[2] */  \
54     va2 = vec_sub(vz1,vz2);       /* x[2] = temp[1] - temp[2] */  \
55     va3 = vec_sub(vz0,vz3)        /* x[3] = temp[0] - temp[3] */
56
57 #define VEC_TRANSPOSE_4(a0,a1,a2,a3,b0,b1,b2,b3) \
58     b0 = vec_mergeh( a0, a0 ); \
59     b1 = vec_mergeh( a1, a0 ); \
60     b2 = vec_mergeh( a2, a0 ); \
61     b3 = vec_mergeh( a3, a0 ); \
62     a0 = vec_mergeh( b0, b2 ); \
63     a1 = vec_mergel( b0, b2 ); \
64     a2 = vec_mergeh( b1, b3 ); \
65     a3 = vec_mergel( b1, b3 ); \
66     b0 = vec_mergeh( a0, a2 ); \
67     b1 = vec_mergel( a0, a2 ); \
68     b2 = vec_mergeh( a1, a3 ); \
69     b3 = vec_mergel( a1, a3 )
70
71 #define VEC_LOAD_U8_ADD_S16_STORE_U8(va)                      \
72     vdst_orig = vec_ld(0, dst);                               \
73     vdst = vec_perm(vdst_orig, zero_u8v, vdst_mask);          \
74     vdst_ss = (vec_s16) vec_mergeh(zero_u8v, vdst);         \
75     va = vec_add(va, vdst_ss);                                \
76     va_u8 = vec_packsu(va, zero_s16v);                        \
77     va_u32 = vec_splat((vec_u32)va_u8, 0);                  \
78     vec_ste(va_u32, element, (uint32_t*)dst);
79
80 static void h264_idct_add_altivec(uint8_t *dst, int16_t *block, int stride)
81 {
82     vec_s16 va0, va1, va2, va3;
83     vec_s16 vz0, vz1, vz2, vz3;
84     vec_s16 vtmp0, vtmp1, vtmp2, vtmp3;
85     vec_u8 va_u8;
86     vec_u32 va_u32;
87     vec_s16 vdst_ss;
88     const vec_u16 v6us = vec_splat_u16(6);
89     vec_u8 vdst, vdst_orig;
90     vec_u8 vdst_mask = vec_lvsl(0, dst);
91     int element = ((unsigned long)dst & 0xf) >> 2;
92     LOAD_ZERO;
93
94     block[0] += 32;  /* add 32 as a DC-level for rounding */
95
96     vtmp0 = vec_ld(0,block);
97     vtmp1 = vec_sld(vtmp0, vtmp0, 8);
98     vtmp2 = vec_ld(16,block);
99     vtmp3 = vec_sld(vtmp2, vtmp2, 8);
100     memset(block, 0, 16 * sizeof(int16_t));
101
102     VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
103     VEC_TRANSPOSE_4(va0,va1,va2,va3,vtmp0,vtmp1,vtmp2,vtmp3);
104     VEC_1D_DCT(vtmp0,vtmp1,vtmp2,vtmp3,va0,va1,va2,va3);
105
106     va0 = vec_sra(va0,v6us);
107     va1 = vec_sra(va1,v6us);
108     va2 = vec_sra(va2,v6us);
109     va3 = vec_sra(va3,v6us);
110
111     VEC_LOAD_U8_ADD_S16_STORE_U8(va0);
112     dst += stride;
113     VEC_LOAD_U8_ADD_S16_STORE_U8(va1);
114     dst += stride;
115     VEC_LOAD_U8_ADD_S16_STORE_U8(va2);
116     dst += stride;
117     VEC_LOAD_U8_ADD_S16_STORE_U8(va3);
118 }
119
120 #define IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,  d0, d1, d2, d3, d4, d5, d6, d7) {\
121     /*        a0  = SRC(0) + SRC(4); */ \
122     vec_s16 a0v = vec_add(s0, s4);    \
123     /*        a2  = SRC(0) - SRC(4); */ \
124     vec_s16 a2v = vec_sub(s0, s4);    \
125     /*        a4  =           (SRC(2)>>1) - SRC(6); */ \
126     vec_s16 a4v = vec_sub(vec_sra(s2, onev), s6);    \
127     /*        a6  =           (SRC(6)>>1) + SRC(2); */ \
128     vec_s16 a6v = vec_add(vec_sra(s6, onev), s2);    \
129     /*        b0  =         a0 + a6; */ \
130     vec_s16 b0v = vec_add(a0v, a6v);  \
131     /*        b2  =         a2 + a4; */ \
132     vec_s16 b2v = vec_add(a2v, a4v);  \
133     /*        b4  =         a2 - a4; */ \
134     vec_s16 b4v = vec_sub(a2v, a4v);  \
135     /*        b6  =         a0 - a6; */ \
136     vec_s16 b6v = vec_sub(a0v, a6v);  \
137     /* a1 =  SRC(5) - SRC(3) - SRC(7) - (SRC(7)>>1); */ \
138     /*        a1 =             (SRC(5)-SRC(3)) -  (SRC(7)  +  (SRC(7)>>1)); */ \
139     vec_s16 a1v = vec_sub( vec_sub(s5, s3), vec_add(s7, vec_sra(s7, onev)) ); \
140     /* a3 =  SRC(7) + SRC(1) - SRC(3) - (SRC(3)>>1); */ \
141     /*        a3 =             (SRC(7)+SRC(1)) -  (SRC(3)  +  (SRC(3)>>1)); */ \
142     vec_s16 a3v = vec_sub( vec_add(s7, s1), vec_add(s3, vec_sra(s3, onev)) );\
143     /* a5 =  SRC(7) - SRC(1) + SRC(5) + (SRC(5)>>1); */ \
144     /*        a5 =             (SRC(7)-SRC(1)) +   SRC(5) +   (SRC(5)>>1); */ \
145     vec_s16 a5v = vec_add( vec_sub(s7, s1), vec_add(s5, vec_sra(s5, onev)) );\
146     /*        a7 =                SRC(5)+SRC(3) +  SRC(1) +   (SRC(1)>>1); */ \
147     vec_s16 a7v = vec_add( vec_add(s5, s3), vec_add(s1, vec_sra(s1, onev)) );\
148     /*        b1 =                  (a7>>2)  +  a1; */ \
149     vec_s16 b1v = vec_add( vec_sra(a7v, twov), a1v); \
150     /*        b3 =          a3 +        (a5>>2); */ \
151     vec_s16 b3v = vec_add(a3v, vec_sra(a5v, twov)); \
152     /*        b5 =                  (a3>>2)  -   a5; */ \
153     vec_s16 b5v = vec_sub( vec_sra(a3v, twov), a5v); \
154     /*        b7 =           a7 -        (a1>>2); */ \
155     vec_s16 b7v = vec_sub( a7v, vec_sra(a1v, twov)); \
156     /* DST(0,    b0 + b7); */ \
157     d0 = vec_add(b0v, b7v); \
158     /* DST(1,    b2 + b5); */ \
159     d1 = vec_add(b2v, b5v); \
160     /* DST(2,    b4 + b3); */ \
161     d2 = vec_add(b4v, b3v); \
162     /* DST(3,    b6 + b1); */ \
163     d3 = vec_add(b6v, b1v); \
164     /* DST(4,    b6 - b1); */ \
165     d4 = vec_sub(b6v, b1v); \
166     /* DST(5,    b4 - b3); */ \
167     d5 = vec_sub(b4v, b3v); \
168     /* DST(6,    b2 - b5); */ \
169     d6 = vec_sub(b2v, b5v); \
170     /* DST(7,    b0 - b7); */ \
171     d7 = vec_sub(b0v, b7v); \
172 }
173
174 #define ALTIVEC_STORE_SUM_CLIP(dest, idctv, perm_ldv, perm_stv, sel) { \
175     /* unaligned load */                                       \
176     vec_u8 hv = vec_ld( 0, dest );                           \
177     vec_u8 lv = vec_ld( 7, dest );                           \
178     vec_u8 dstv   = vec_perm( hv, lv, (vec_u8)perm_ldv );  \
179     vec_s16 idct_sh6 = vec_sra(idctv, sixv);                 \
180     vec_u16 dst16 = (vec_u16)vec_mergeh(zero_u8v, dstv);   \
181     vec_s16 idstsum = vec_adds(idct_sh6, (vec_s16)dst16);  \
182     vec_u8 idstsum8 = vec_packsu(zero_s16v, idstsum);        \
183     vec_u8 edgehv;                                           \
184     /* unaligned store */                                      \
185     vec_u8 bodyv  = vec_perm( idstsum8, idstsum8, perm_stv );\
186     vec_u8 edgelv = vec_perm( sel, zero_u8v, perm_stv );     \
187     lv    = vec_sel( lv, bodyv, edgelv );                      \
188     vec_st( lv, 7, dest );                                     \
189     hv    = vec_ld( 0, dest );                                 \
190     edgehv = vec_perm( zero_u8v, sel, perm_stv );              \
191     hv    = vec_sel( hv, bodyv, edgehv );                      \
192     vec_st( hv, 0, dest );                                     \
193  }
194
195 static void h264_idct8_add_altivec(uint8_t *dst, int16_t *dct, int stride)
196 {
197     vec_s16 s0, s1, s2, s3, s4, s5, s6, s7;
198     vec_s16 d0, d1, d2, d3, d4, d5, d6, d7;
199     vec_s16 idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7;
200
201     vec_u8 perm_ldv = vec_lvsl(0, dst);
202     vec_u8 perm_stv = vec_lvsr(8, dst);
203
204     const vec_u16 onev = vec_splat_u16(1);
205     const vec_u16 twov = vec_splat_u16(2);
206     const vec_u16 sixv = vec_splat_u16(6);
207
208     const vec_u8 sel = (vec_u8) {0,0,0,0,0,0,0,0,-1,-1,-1,-1,-1,-1,-1,-1};
209     LOAD_ZERO;
210
211     dct[0] += 32; // rounding for the >>6 at the end
212
213     s0 = vec_ld(0x00, (int16_t*)dct);
214     s1 = vec_ld(0x10, (int16_t*)dct);
215     s2 = vec_ld(0x20, (int16_t*)dct);
216     s3 = vec_ld(0x30, (int16_t*)dct);
217     s4 = vec_ld(0x40, (int16_t*)dct);
218     s5 = vec_ld(0x50, (int16_t*)dct);
219     s6 = vec_ld(0x60, (int16_t*)dct);
220     s7 = vec_ld(0x70, (int16_t*)dct);
221     memset(dct, 0, 64 * sizeof(int16_t));
222
223     IDCT8_1D_ALTIVEC(s0, s1, s2, s3, s4, s5, s6, s7,
224                      d0, d1, d2, d3, d4, d5, d6, d7);
225
226     TRANSPOSE8( d0,  d1,  d2,  d3,  d4,  d5,  d6, d7 );
227
228     IDCT8_1D_ALTIVEC(d0,  d1,  d2,  d3,  d4,  d5,  d6, d7,
229                      idct0, idct1, idct2, idct3, idct4, idct5, idct6, idct7);
230
231     ALTIVEC_STORE_SUM_CLIP(&dst[0*stride], idct0, perm_ldv, perm_stv, sel);
232     ALTIVEC_STORE_SUM_CLIP(&dst[1*stride], idct1, perm_ldv, perm_stv, sel);
233     ALTIVEC_STORE_SUM_CLIP(&dst[2*stride], idct2, perm_ldv, perm_stv, sel);
234     ALTIVEC_STORE_SUM_CLIP(&dst[3*stride], idct3, perm_ldv, perm_stv, sel);
235     ALTIVEC_STORE_SUM_CLIP(&dst[4*stride], idct4, perm_ldv, perm_stv, sel);
236     ALTIVEC_STORE_SUM_CLIP(&dst[5*stride], idct5, perm_ldv, perm_stv, sel);
237     ALTIVEC_STORE_SUM_CLIP(&dst[6*stride], idct6, perm_ldv, perm_stv, sel);
238     ALTIVEC_STORE_SUM_CLIP(&dst[7*stride], idct7, perm_ldv, perm_stv, sel);
239 }
240
241 static av_always_inline void h264_idct_dc_add_internal(uint8_t *dst, int16_t *block, int stride, int size)
242 {
243     vec_s16 dc16;
244     vec_u8 dcplus, dcminus, v0, v1, v2, v3, aligner;
245     LOAD_ZERO;
246     DECLARE_ALIGNED(16, int, dc);
247     int i;
248
249     dc = (block[0] + 32) >> 6;
250     block[0] = 0;
251     dc16 = vec_splat((vec_s16) vec_lde(0, &dc), 1);
252
253     if (size == 4)
254         dc16 = vec_sld(dc16, zero_s16v, 8);
255     dcplus = vec_packsu(dc16, zero_s16v);
256     dcminus = vec_packsu(vec_sub(zero_s16v, dc16), zero_s16v);
257
258     aligner = vec_lvsr(0, dst);
259     dcplus = vec_perm(dcplus, dcplus, aligner);
260     dcminus = vec_perm(dcminus, dcminus, aligner);
261
262     for (i = 0; i < size; i += 4) {
263         v0 = vec_ld(0, dst+0*stride);
264         v1 = vec_ld(0, dst+1*stride);
265         v2 = vec_ld(0, dst+2*stride);
266         v3 = vec_ld(0, dst+3*stride);
267
268         v0 = vec_adds(v0, dcplus);
269         v1 = vec_adds(v1, dcplus);
270         v2 = vec_adds(v2, dcplus);
271         v3 = vec_adds(v3, dcplus);
272
273         v0 = vec_subs(v0, dcminus);
274         v1 = vec_subs(v1, dcminus);
275         v2 = vec_subs(v2, dcminus);
276         v3 = vec_subs(v3, dcminus);
277
278         vec_st(v0, 0, dst+0*stride);
279         vec_st(v1, 0, dst+1*stride);
280         vec_st(v2, 0, dst+2*stride);
281         vec_st(v3, 0, dst+3*stride);
282
283         dst += 4*stride;
284     }
285 }
286
287 static void h264_idct_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
288 {
289     h264_idct_dc_add_internal(dst, block, stride, 4);
290 }
291
292 static void h264_idct8_dc_add_altivec(uint8_t *dst, int16_t *block, int stride)
293 {
294     h264_idct_dc_add_internal(dst, block, stride, 8);
295 }
296
297 static void h264_idct_add16_altivec(uint8_t *dst, const int *block_offset,
298                                     int16_t *block, int stride,
299                                     const uint8_t nnzc[15 * 8])
300 {
301     int i;
302     for(i=0; i<16; i++){
303         int nnz = nnzc[ scan8[i] ];
304         if(nnz){
305             if(nnz==1 && block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
306             else                      h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
307         }
308     }
309 }
310
311 static void h264_idct_add16intra_altivec(uint8_t *dst, const int *block_offset,
312                                          int16_t *block, int stride,
313                                          const uint8_t nnzc[15 * 8])
314 {
315     int i;
316     for(i=0; i<16; i++){
317         if(nnzc[ scan8[i] ]) h264_idct_add_altivec(dst + block_offset[i], block + i*16, stride);
318         else if(block[i*16]) h264_idct_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
319     }
320 }
321
322 static void h264_idct8_add4_altivec(uint8_t *dst, const int *block_offset,
323                                     int16_t *block, int stride,
324                                     const uint8_t nnzc[15 * 8])
325 {
326     int i;
327     for(i=0; i<16; i+=4){
328         int nnz = nnzc[ scan8[i] ];
329         if(nnz){
330             if(nnz==1 && block[i*16]) h264_idct8_dc_add_altivec(dst + block_offset[i], block + i*16, stride);
331             else                      h264_idct8_add_altivec(dst + block_offset[i], block + i*16, stride);
332         }
333     }
334 }
335
336 static void h264_idct_add8_altivec(uint8_t **dest, const int *block_offset,
337                                    int16_t *block, int stride,
338                                    const uint8_t nnzc[15 * 8])
339 {
340     int i, j;
341     for (j = 1; j < 3; j++) {
342         for(i = j * 16; i < j * 16 + 4; i++){
343             if(nnzc[ scan8[i] ])
344                 h264_idct_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
345             else if(block[i*16])
346                 h264_idct_dc_add_altivec(dest[j-1] + block_offset[i], block + i*16, stride);
347         }
348     }
349 }
350
351 #define transpose4x16(r0, r1, r2, r3) {      \
352     register vec_u8 r4;                    \
353     register vec_u8 r5;                    \
354     register vec_u8 r6;                    \
355     register vec_u8 r7;                    \
356                                              \
357     r4 = vec_mergeh(r0, r2);  /*0, 2 set 0*/ \
358     r5 = vec_mergel(r0, r2);  /*0, 2 set 1*/ \
359     r6 = vec_mergeh(r1, r3);  /*1, 3 set 0*/ \
360     r7 = vec_mergel(r1, r3);  /*1, 3 set 1*/ \
361                                              \
362     r0 = vec_mergeh(r4, r6);  /*all set 0*/  \
363     r1 = vec_mergel(r4, r6);  /*all set 1*/  \
364     r2 = vec_mergeh(r5, r7);  /*all set 2*/  \
365     r3 = vec_mergel(r5, r7);  /*all set 3*/  \
366 }
367
368 static inline void write16x4(uint8_t *dst, int dst_stride,
369                              register vec_u8 r0, register vec_u8 r1,
370                              register vec_u8 r2, register vec_u8 r3) {
371     DECLARE_ALIGNED(16, unsigned char, result)[64];
372     uint32_t *src_int = (uint32_t *)result, *dst_int = (uint32_t *)dst;
373     int int_dst_stride = dst_stride/4;
374
375     vec_st(r0, 0, result);
376     vec_st(r1, 16, result);
377     vec_st(r2, 32, result);
378     vec_st(r3, 48, result);
379     /* FIXME: there has to be a better way!!!! */
380     *dst_int = *src_int;
381     *(dst_int+   int_dst_stride) = *(src_int + 1);
382     *(dst_int+ 2*int_dst_stride) = *(src_int + 2);
383     *(dst_int+ 3*int_dst_stride) = *(src_int + 3);
384     *(dst_int+ 4*int_dst_stride) = *(src_int + 4);
385     *(dst_int+ 5*int_dst_stride) = *(src_int + 5);
386     *(dst_int+ 6*int_dst_stride) = *(src_int + 6);
387     *(dst_int+ 7*int_dst_stride) = *(src_int + 7);
388     *(dst_int+ 8*int_dst_stride) = *(src_int + 8);
389     *(dst_int+ 9*int_dst_stride) = *(src_int + 9);
390     *(dst_int+10*int_dst_stride) = *(src_int + 10);
391     *(dst_int+11*int_dst_stride) = *(src_int + 11);
392     *(dst_int+12*int_dst_stride) = *(src_int + 12);
393     *(dst_int+13*int_dst_stride) = *(src_int + 13);
394     *(dst_int+14*int_dst_stride) = *(src_int + 14);
395     *(dst_int+15*int_dst_stride) = *(src_int + 15);
396 }
397
398 /** @brief performs a 6x16 transpose of data in src, and stores it to dst
399     @todo FIXME: see if we can't spare some vec_lvsl() by them factorizing
400     out of unaligned_load() */
401 #define readAndTranspose16x6(src, src_stride, r8, r9, r10, r11, r12, r13) {\
402     register vec_u8 r0  = unaligned_load(0,             src);            \
403     register vec_u8 r1  = unaligned_load(   src_stride, src);            \
404     register vec_u8 r2  = unaligned_load(2* src_stride, src);            \
405     register vec_u8 r3  = unaligned_load(3* src_stride, src);            \
406     register vec_u8 r4  = unaligned_load(4* src_stride, src);            \
407     register vec_u8 r5  = unaligned_load(5* src_stride, src);            \
408     register vec_u8 r6  = unaligned_load(6* src_stride, src);            \
409     register vec_u8 r7  = unaligned_load(7* src_stride, src);            \
410     register vec_u8 r14 = unaligned_load(14*src_stride, src);            \
411     register vec_u8 r15 = unaligned_load(15*src_stride, src);            \
412                                                                            \
413     r8  = unaligned_load( 8*src_stride, src);                              \
414     r9  = unaligned_load( 9*src_stride, src);                              \
415     r10 = unaligned_load(10*src_stride, src);                              \
416     r11 = unaligned_load(11*src_stride, src);                              \
417     r12 = unaligned_load(12*src_stride, src);                              \
418     r13 = unaligned_load(13*src_stride, src);                              \
419                                                                            \
420     /*Merge first pairs*/                                                  \
421     r0 = vec_mergeh(r0, r8);    /*0, 8*/                                   \
422     r1 = vec_mergeh(r1, r9);    /*1, 9*/                                   \
423     r2 = vec_mergeh(r2, r10);   /*2,10*/                                   \
424     r3 = vec_mergeh(r3, r11);   /*3,11*/                                   \
425     r4 = vec_mergeh(r4, r12);   /*4,12*/                                   \
426     r5 = vec_mergeh(r5, r13);   /*5,13*/                                   \
427     r6 = vec_mergeh(r6, r14);   /*6,14*/                                   \
428     r7 = vec_mergeh(r7, r15);   /*7,15*/                                   \
429                                                                            \
430     /*Merge second pairs*/                                                 \
431     r8  = vec_mergeh(r0, r4);   /*0,4, 8,12 set 0*/                        \
432     r9  = vec_mergel(r0, r4);   /*0,4, 8,12 set 1*/                        \
433     r10 = vec_mergeh(r1, r5);   /*1,5, 9,13 set 0*/                        \
434     r11 = vec_mergel(r1, r5);   /*1,5, 9,13 set 1*/                        \
435     r12 = vec_mergeh(r2, r6);   /*2,6,10,14 set 0*/                        \
436     r13 = vec_mergel(r2, r6);   /*2,6,10,14 set 1*/                        \
437     r14 = vec_mergeh(r3, r7);   /*3,7,11,15 set 0*/                        \
438     r15 = vec_mergel(r3, r7);   /*3,7,11,15 set 1*/                        \
439                                                                            \
440     /*Third merge*/                                                        \
441     r0 = vec_mergeh(r8,  r12);  /*0,2,4,6,8,10,12,14 set 0*/               \
442     r1 = vec_mergel(r8,  r12);  /*0,2,4,6,8,10,12,14 set 1*/               \
443     r2 = vec_mergeh(r9,  r13);  /*0,2,4,6,8,10,12,14 set 2*/               \
444     r4 = vec_mergeh(r10, r14);  /*1,3,5,7,9,11,13,15 set 0*/               \
445     r5 = vec_mergel(r10, r14);  /*1,3,5,7,9,11,13,15 set 1*/               \
446     r6 = vec_mergeh(r11, r15);  /*1,3,5,7,9,11,13,15 set 2*/               \
447     /* Don't need to compute 3 and 7*/                                     \
448                                                                            \
449     /*Final merge*/                                                        \
450     r8  = vec_mergeh(r0, r4);   /*all set 0*/                              \
451     r9  = vec_mergel(r0, r4);   /*all set 1*/                              \
452     r10 = vec_mergeh(r1, r5);   /*all set 2*/                              \
453     r11 = vec_mergel(r1, r5);   /*all set 3*/                              \
454     r12 = vec_mergeh(r2, r6);   /*all set 4*/                              \
455     r13 = vec_mergel(r2, r6);   /*all set 5*/                              \
456     /* Don't need to compute 14 and 15*/                                   \
457                                                                            \
458 }
459
460 // out: o = |x-y| < a
461 static inline vec_u8 diff_lt_altivec ( register vec_u8 x,
462                                          register vec_u8 y,
463                                          register vec_u8 a) {
464
465     register vec_u8 diff = vec_subs(x, y);
466     register vec_u8 diffneg = vec_subs(y, x);
467     register vec_u8 o = vec_or(diff, diffneg); /* |x-y| */
468     o = (vec_u8)vec_cmplt(o, a);
469     return o;
470 }
471
472 static inline vec_u8 h264_deblock_mask ( register vec_u8 p0,
473                                            register vec_u8 p1,
474                                            register vec_u8 q0,
475                                            register vec_u8 q1,
476                                            register vec_u8 alpha,
477                                            register vec_u8 beta) {
478
479     register vec_u8 mask;
480     register vec_u8 tempmask;
481
482     mask = diff_lt_altivec(p0, q0, alpha);
483     tempmask = diff_lt_altivec(p1, p0, beta);
484     mask = vec_and(mask, tempmask);
485     tempmask = diff_lt_altivec(q1, q0, beta);
486     mask = vec_and(mask, tempmask);
487
488     return mask;
489 }
490
491 // out: newp1 = clip((p2 + ((p0 + q0 + 1) >> 1)) >> 1, p1-tc0, p1+tc0)
492 static inline vec_u8 h264_deblock_q1(register vec_u8 p0,
493                                        register vec_u8 p1,
494                                        register vec_u8 p2,
495                                        register vec_u8 q0,
496                                        register vec_u8 tc0) {
497
498     register vec_u8 average = vec_avg(p0, q0);
499     register vec_u8 temp;
500     register vec_u8 uncliped;
501     register vec_u8 ones;
502     register vec_u8 max;
503     register vec_u8 min;
504     register vec_u8 newp1;
505
506     temp = vec_xor(average, p2);
507     average = vec_avg(average, p2);     /*avg(p2, avg(p0, q0)) */
508     ones = vec_splat_u8(1);
509     temp = vec_and(temp, ones);         /*(p2^avg(p0, q0)) & 1 */
510     uncliped = vec_subs(average, temp); /*(p2+((p0+q0+1)>>1))>>1 */
511     max = vec_adds(p1, tc0);
512     min = vec_subs(p1, tc0);
513     newp1 = vec_max(min, uncliped);
514     newp1 = vec_min(max, newp1);
515     return newp1;
516 }
517
518 #define h264_deblock_p0_q0(p0, p1, q0, q1, tc0masked) {                                           \
519                                                                                                   \
520     const vec_u8 A0v = vec_sl(vec_splat_u8(10), vec_splat_u8(4));                               \
521                                                                                                   \
522     register vec_u8 pq0bit = vec_xor(p0,q0);                                                    \
523     register vec_u8 q1minus;                                                                    \
524     register vec_u8 p0minus;                                                                    \
525     register vec_u8 stage1;                                                                     \
526     register vec_u8 stage2;                                                                     \
527     register vec_u8 vec160;                                                                     \
528     register vec_u8 delta;                                                                      \
529     register vec_u8 deltaneg;                                                                   \
530                                                                                                   \
531     q1minus = vec_nor(q1, q1);                 /* 255 - q1 */                                     \
532     stage1 = vec_avg(p1, q1minus);             /* (p1 - q1 + 256)>>1 */                           \
533     stage2 = vec_sr(stage1, vec_splat_u8(1));  /* (p1 - q1 + 256)>>2 = 64 + (p1 - q1) >> 2 */     \
534     p0minus = vec_nor(p0, p0);                 /* 255 - p0 */                                     \
535     stage1 = vec_avg(q0, p0minus);             /* (q0 - p0 + 256)>>1 */                           \
536     pq0bit = vec_and(pq0bit, vec_splat_u8(1));                                                    \
537     stage2 = vec_avg(stage2, pq0bit);          /* 32 + ((q0 - p0)&1 + (p1 - q1) >> 2 + 1) >> 1 */ \
538     stage2 = vec_adds(stage2, stage1);         /* 160 + ((p0 - q0) + (p1 - q1) >> 2 + 1) >> 1 */  \
539     vec160 = vec_ld(0, &A0v);                                                                     \
540     deltaneg = vec_subs(vec160, stage2);       /* -d */                                           \
541     delta = vec_subs(stage2, vec160);          /* d */                                            \
542     deltaneg = vec_min(tc0masked, deltaneg);                                                      \
543     delta = vec_min(tc0masked, delta);                                                            \
544     p0 = vec_subs(p0, deltaneg);                                                                  \
545     q0 = vec_subs(q0, delta);                                                                     \
546     p0 = vec_adds(p0, delta);                                                                     \
547     q0 = vec_adds(q0, deltaneg);                                                                  \
548 }
549
550 #define h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0) {            \
551     DECLARE_ALIGNED(16, unsigned char, temp)[16];                                             \
552     register vec_u8 alphavec;                                                              \
553     register vec_u8 betavec;                                                               \
554     register vec_u8 mask;                                                                  \
555     register vec_u8 p1mask;                                                                \
556     register vec_u8 q1mask;                                                                \
557     register vector signed   char tc0vec;                                                    \
558     register vec_u8 finaltc0;                                                              \
559     register vec_u8 tc0masked;                                                             \
560     register vec_u8 newp1;                                                                 \
561     register vec_u8 newq1;                                                                 \
562                                                                                              \
563     temp[0] = alpha;                                                                         \
564     temp[1] = beta;                                                                          \
565     alphavec = vec_ld(0, temp);                                                              \
566     betavec = vec_splat(alphavec, 0x1);                                                      \
567     alphavec = vec_splat(alphavec, 0x0);                                                     \
568     mask = h264_deblock_mask(p0, p1, q0, q1, alphavec, betavec); /*if in block */            \
569                                                                                              \
570     AV_COPY32(temp, tc0);                                                                    \
571     tc0vec = vec_ld(0, (signed char*)temp);                                                  \
572     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
573     tc0vec = vec_mergeh(tc0vec, tc0vec);                                                     \
574     mask = vec_and(mask, vec_cmpgt(tc0vec, vec_splat_s8(-1)));  /* if tc0[i] >= 0 */         \
575     finaltc0 = vec_and((vec_u8)tc0vec, mask);     /* tc = tc0 */                           \
576                                                                                              \
577     p1mask = diff_lt_altivec(p2, p0, betavec);                                               \
578     p1mask = vec_and(p1mask, mask);                             /* if ( |p2 - p0| < beta) */ \
579     tc0masked = vec_and(p1mask, (vec_u8)tc0vec);                                           \
580     finaltc0 = vec_sub(finaltc0, p1mask);                       /* tc++ */                   \
581     newp1 = h264_deblock_q1(p0, p1, p2, q0, tc0masked);                                      \
582     /*end if*/                                                                               \
583                                                                                              \
584     q1mask = diff_lt_altivec(q2, q0, betavec);                                               \
585     q1mask = vec_and(q1mask, mask);                             /* if ( |q2 - q0| < beta ) */\
586     tc0masked = vec_and(q1mask, (vec_u8)tc0vec);                                           \
587     finaltc0 = vec_sub(finaltc0, q1mask);                       /* tc++ */                   \
588     newq1 = h264_deblock_q1(p0, q1, q2, q0, tc0masked);                                      \
589     /*end if*/                                                                               \
590                                                                                              \
591     h264_deblock_p0_q0(p0, p1, q0, q1, finaltc0);                                            \
592     p1 = newp1;                                                                              \
593     q1 = newq1;                                                                              \
594 }
595
596 static void h264_v_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
597
598     if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) >= 0) {
599         register vec_u8 p2 = vec_ld(-3*stride, pix);
600         register vec_u8 p1 = vec_ld(-2*stride, pix);
601         register vec_u8 p0 = vec_ld(-1*stride, pix);
602         register vec_u8 q0 = vec_ld(0, pix);
603         register vec_u8 q1 = vec_ld(stride, pix);
604         register vec_u8 q2 = vec_ld(2*stride, pix);
605         h264_loop_filter_luma_altivec(p2, p1, p0, q0, q1, q2, alpha, beta, tc0);
606         vec_st(p1, -2*stride, pix);
607         vec_st(p0, -1*stride, pix);
608         vec_st(q0, 0, pix);
609         vec_st(q1, stride, pix);
610     }
611 }
612
613 static void h264_h_loop_filter_luma_altivec(uint8_t *pix, int stride, int alpha, int beta, int8_t *tc0) {
614
615     register vec_u8 line0, line1, line2, line3, line4, line5;
616     if ((tc0[0] & tc0[1] & tc0[2] & tc0[3]) < 0)
617         return;
618     readAndTranspose16x6(pix-3, stride, line0, line1, line2, line3, line4, line5);
619     h264_loop_filter_luma_altivec(line0, line1, line2, line3, line4, line5, alpha, beta, tc0);
620     transpose4x16(line1, line2, line3, line4);
621     write16x4(pix-2, stride, line1, line2, line3, line4);
622 }
623
624 static av_always_inline
625 void weight_h264_W_altivec(uint8_t *block, int stride, int height,
626                            int log2_denom, int weight, int offset, int w)
627 {
628     int y, aligned;
629     vec_u8 vblock;
630     vec_s16 vtemp, vweight, voffset, v0, v1;
631     vec_u16 vlog2_denom;
632     DECLARE_ALIGNED(16, int32_t, temp)[4];
633     LOAD_ZERO;
634
635     offset <<= log2_denom;
636     if(log2_denom) offset += 1<<(log2_denom-1);
637     temp[0] = log2_denom;
638     temp[1] = weight;
639     temp[2] = offset;
640
641     vtemp = (vec_s16)vec_ld(0, temp);
642     vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
643     vweight = vec_splat(vtemp, 3);
644     voffset = vec_splat(vtemp, 5);
645     aligned = !((unsigned long)block & 0xf);
646
647     for (y = 0; y < height; y++) {
648         vblock = vec_ld(0, block);
649
650         v0 = (vec_s16)vec_mergeh(zero_u8v, vblock);
651         v1 = (vec_s16)vec_mergel(zero_u8v, vblock);
652
653         if (w == 16 || aligned) {
654             v0 = vec_mladd(v0, vweight, zero_s16v);
655             v0 = vec_adds(v0, voffset);
656             v0 = vec_sra(v0, vlog2_denom);
657         }
658         if (w == 16 || !aligned) {
659             v1 = vec_mladd(v1, vweight, zero_s16v);
660             v1 = vec_adds(v1, voffset);
661             v1 = vec_sra(v1, vlog2_denom);
662         }
663         vblock = vec_packsu(v0, v1);
664         vec_st(vblock, 0, block);
665
666         block += stride;
667     }
668 }
669
670 static av_always_inline
671 void biweight_h264_W_altivec(uint8_t *dst, uint8_t *src, int stride, int height,
672                              int log2_denom, int weightd, int weights, int offset, int w)
673 {
674     int y, dst_aligned, src_aligned;
675     vec_u8 vsrc, vdst;
676     vec_s16 vtemp, vweights, vweightd, voffset, v0, v1, v2, v3;
677     vec_u16 vlog2_denom;
678     DECLARE_ALIGNED(16, int32_t, temp)[4];
679     LOAD_ZERO;
680
681     offset = ((offset + 1) | 1) << log2_denom;
682     temp[0] = log2_denom+1;
683     temp[1] = weights;
684     temp[2] = weightd;
685     temp[3] = offset;
686
687     vtemp = (vec_s16)vec_ld(0, temp);
688     vlog2_denom = (vec_u16)vec_splat(vtemp, 1);
689     vweights = vec_splat(vtemp, 3);
690     vweightd = vec_splat(vtemp, 5);
691     voffset = vec_splat(vtemp, 7);
692     dst_aligned = !((unsigned long)dst & 0xf);
693     src_aligned = !((unsigned long)src & 0xf);
694
695     for (y = 0; y < height; y++) {
696         vdst = vec_ld(0, dst);
697         vsrc = vec_ld(0, src);
698
699         v0 = (vec_s16)vec_mergeh(zero_u8v, vdst);
700         v1 = (vec_s16)vec_mergel(zero_u8v, vdst);
701         v2 = (vec_s16)vec_mergeh(zero_u8v, vsrc);
702         v3 = (vec_s16)vec_mergel(zero_u8v, vsrc);
703
704         if (w == 8) {
705             if (src_aligned)
706                 v3 = v2;
707             else
708                 v2 = v3;
709         }
710
711         if (w == 16 || dst_aligned) {
712             v0 = vec_mladd(v0, vweightd, zero_s16v);
713             v2 = vec_mladd(v2, vweights, zero_s16v);
714
715             v0 = vec_adds(v0, voffset);
716             v0 = vec_adds(v0, v2);
717             v0 = vec_sra(v0, vlog2_denom);
718         }
719         if (w == 16 || !dst_aligned) {
720             v1 = vec_mladd(v1, vweightd, zero_s16v);
721             v3 = vec_mladd(v3, vweights, zero_s16v);
722
723             v1 = vec_adds(v1, voffset);
724             v1 = vec_adds(v1, v3);
725             v1 = vec_sra(v1, vlog2_denom);
726         }
727         vdst = vec_packsu(v0, v1);
728         vec_st(vdst, 0, dst);
729
730         dst += stride;
731         src += stride;
732     }
733 }
734
735 #define H264_WEIGHT(W) \
736 static void weight_h264_pixels ## W ## _altivec(uint8_t *block, int stride, int height, \
737                                                 int log2_denom, int weight, int offset) \
738 { \
739     weight_h264_W_altivec(block, stride, height, log2_denom, weight, offset, W); \
740 }\
741 static void biweight_h264_pixels ## W ## _altivec(uint8_t *dst, uint8_t *src, int stride, int height, \
742                                                   int log2_denom, int weightd, int weights, int offset) \
743 { \
744     biweight_h264_W_altivec(dst, src, stride, height, log2_denom, weightd, weights, offset, W); \
745 }
746
747 H264_WEIGHT(16)
748 H264_WEIGHT( 8)
749 #endif /* HAVE_ALTIVEC */
750
751 av_cold void ff_h264dsp_init_ppc(H264DSPContext *c, const int bit_depth,
752                                  const int chroma_format_idc)
753 {
754 #if HAVE_ALTIVEC && HAVE_BIGENDIAN
755     if (!PPC_ALTIVEC(av_get_cpu_flags()))
756         return;
757
758     if (bit_depth == 8) {
759         c->h264_idct_add = h264_idct_add_altivec;
760         if (chroma_format_idc <= 1)
761             c->h264_idct_add8 = h264_idct_add8_altivec;
762         c->h264_idct_add16      = h264_idct_add16_altivec;
763         c->h264_idct_add16intra = h264_idct_add16intra_altivec;
764         c->h264_idct_dc_add= h264_idct_dc_add_altivec;
765         c->h264_idct8_dc_add = h264_idct8_dc_add_altivec;
766         c->h264_idct8_add    = h264_idct8_add_altivec;
767         c->h264_idct8_add4   = h264_idct8_add4_altivec;
768         c->h264_v_loop_filter_luma= h264_v_loop_filter_luma_altivec;
769         c->h264_h_loop_filter_luma= h264_h_loop_filter_luma_altivec;
770
771         c->weight_h264_pixels_tab[0]   = weight_h264_pixels16_altivec;
772         c->weight_h264_pixels_tab[1]   = weight_h264_pixels8_altivec;
773         c->biweight_h264_pixels_tab[0] = biweight_h264_pixels16_altivec;
774         c->biweight_h264_pixels_tab[1] = biweight_h264_pixels8_altivec;
775     }
776 #endif /* HAVE_ALTIVEC */
777 }