2 * Copyright (c) 2014 Lukasz Marek
4 * This file is part of FFmpeg.
6 * FFmpeg is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * FFmpeg is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with FFmpeg; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 //TODO: support for more formats
22 //TODO: support for more systems.
23 //TODO: implement X11, Windows, Mac OS native default window. SDL 1.2 doesn't allow to render to custom thread.
34 #include <OpenGL/gl3.h>
41 #if HAVE_GLXGETPROCADDRESS
52 #include "libavutil/common.h"
53 #include "libavutil/pixdesc.h"
54 #include "libavutil/log.h"
55 #include "libavutil/opt.h"
56 #include "libavutil/avassert.h"
57 #include "libavutil/avstring.h"
58 #include "libavformat/avformat.h"
59 #include "libavdevice/avdevice.h"
60 #include "opengl_enc_shaders.h"
66 /* FF_GL_RED_COMPONENT is used for plannar pixel types.
67 * Only red component is sampled in shaders.
68 * On some platforms GL_RED is not availabe and GL_LUMINANCE have to be used,
69 * but since OpenGL 3.0 GL_LUMINANCE is deprecated.
70 * GL_RED produces RGBA = value, 0, 0, 1.
71 * GL_LUMINANCE produces RGBA = value, value, value, 1.
72 * Note: GL_INTENSITY may also be used which produce RGBA = value, value, value, value. */
74 #define FF_GL_RED_COMPONENT GL_RED
75 #elif defined(GL_LUMINANCE)
76 #define FF_GL_RED_COMPONENT GL_LUMINANCE
78 #define FF_GL_RED_COMPONENT 0x1903; //GL_RED
81 /* Constants not defined for iOS */
82 #define FF_GL_UNSIGNED_BYTE_3_3_2 0x8032
83 #define FF_GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
84 #define FF_GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
86 /* MinGW exposes only OpenGL 1.1 API */
87 #define FF_GL_ARRAY_BUFFER 0x8892
88 #define FF_GL_ELEMENT_ARRAY_BUFFER 0x8893
89 #define FF_GL_STATIC_DRAW 0x88E4
90 #define FF_GL_FRAGMENT_SHADER 0x8B30
91 #define FF_GL_VERTEX_SHADER 0x8B31
92 #define FF_GL_COMPILE_STATUS 0x8B81
93 #define FF_GL_LINK_STATUS 0x8B82
94 #define FF_GL_INFO_LOG_LENGTH 0x8B84
95 typedef void (APIENTRY *FF_PFNGLACTIVETEXTUREPROC) (GLenum texture);
96 typedef void (APIENTRY *FF_PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
97 typedef void (APIENTRY *FF_PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
98 typedef void (APIENTRY *FF_PFNGLBUFFERDATAPROC) (GLenum target, ptrdiff_t size, const GLvoid *data, GLenum usage);
99 typedef void (APIENTRY *FF_PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
100 typedef GLint (APIENTRY *FF_PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const char *name);
101 typedef void (APIENTRY *FF_PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
102 typedef void (APIENTRY *FF_PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, uintptr_t pointer);
103 typedef GLint (APIENTRY *FF_PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const char *name);
104 typedef void (APIENTRY *FF_PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
105 typedef void (APIENTRY *FF_PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
106 typedef void (APIENTRY *FF_PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
107 typedef GLuint (APIENTRY *FF_PFNGLCREATEPROGRAMPROC) (void);
108 typedef void (APIENTRY *FF_PFNGLDELETEPROGRAMPROC) (GLuint program);
109 typedef void (APIENTRY *FF_PFNGLUSEPROGRAMPROC) (GLuint program);
110 typedef void (APIENTRY *FF_PFNGLLINKPROGRAMPROC) (GLuint program);
111 typedef void (APIENTRY *FF_PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
112 typedef void (APIENTRY *FF_PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, char *infoLog);
113 typedef void (APIENTRY *FF_PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
114 typedef GLuint (APIENTRY *FF_PFNGLCREATESHADERPROC) (GLenum type);
115 typedef void (APIENTRY *FF_PFNGLDELETESHADERPROC) (GLuint shader);
116 typedef void (APIENTRY *FF_PFNGLCOMPILESHADERPROC) (GLuint shader);
117 typedef void (APIENTRY *FF_PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const char* *string, const GLint *length);
118 typedef void (APIENTRY *FF_PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
119 typedef void (APIENTRY *FF_PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, char *infoLog);
121 typedef struct FFOpenGLFunctions {
122 FF_PFNGLACTIVETEXTUREPROC glActiveTexture; //Require GL ARB multitexture
123 FF_PFNGLGENBUFFERSPROC glGenBuffers; //Require GL_ARB_vertex_buffer_object
124 FF_PFNGLDELETEBUFFERSPROC glDeleteBuffers; //Require GL_ARB_vertex_buffer_object
125 FF_PFNGLBUFFERDATAPROC glBufferData; //Require GL_ARB_vertex_buffer_object
126 FF_PFNGLBINDBUFFERPROC glBindBuffer; //Require GL_ARB_vertex_buffer_object
127 FF_PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation; //Require GL_ARB_vertex_shader
128 FF_PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray; //Require GL_ARB_vertex_shader
129 FF_PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer; //Require GL_ARB_vertex_shader
130 FF_PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation; //Require GL_ARB_shader_objects
131 FF_PFNGLUNIFORM1FPROC glUniform1f; //Require GL_ARB_shader_objects
132 FF_PFNGLUNIFORM1IPROC glUniform1i; //Require GL_ARB_shader_objects
133 FF_PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv; //Require GL_ARB_shader_objects
134 FF_PFNGLCREATEPROGRAMPROC glCreateProgram; //Require GL_ARB_shader_objects
135 FF_PFNGLDELETEPROGRAMPROC glDeleteProgram; //Require GL_ARB_shader_objects
136 FF_PFNGLUSEPROGRAMPROC glUseProgram; //Require GL_ARB_shader_objects
137 FF_PFNGLLINKPROGRAMPROC glLinkProgram; //Require GL_ARB_shader_objects
138 FF_PFNGLGETPROGRAMIVPROC glGetProgramiv; //Require GL_ARB_shader_objects
139 FF_PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog; //Require GL_ARB_shader_objects
140 FF_PFNGLATTACHSHADERPROC glAttachShader; //Require GL_ARB_shader_objects
141 FF_PFNGLCREATESHADERPROC glCreateShader; //Require GL_ARB_shader_objects
142 FF_PFNGLDELETESHADERPROC glDeleteShader; //Require GL_ARB_shader_objects
143 FF_PFNGLCOMPILESHADERPROC glCompileShader; //Require GL_ARB_shader_objects
144 FF_PFNGLSHADERSOURCEPROC glShaderSource; //Require GL_ARB_shader_objects
145 FF_PFNGLGETSHADERIVPROC glGetShaderiv; //Require GL_ARB_shader_objects
146 FF_PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog; //Require GL_ARB_shader_objects
149 #define OPENGL_ERROR_CHECK(ctx) \
152 if ((err_code = glGetError()) != GL_NO_ERROR) { \
153 av_log(ctx, AV_LOG_ERROR, "OpenGL error occurred in '%s', line %d: %d\n", __FUNCTION__, __LINE__, err_code); \
158 typedef struct OpenGLVertexInfo
160 float x, y, z; ///<Position
161 float s0, t0; ///<Texture coords
164 /* defines 2 triangles to display */
165 static GLushort g_index[6] =
171 typedef struct OpenGLContext {
172 AVClass *class; ///< class for private options
175 SDL_Surface *surface;
177 FFOpenGLFunctions glprocs;
179 uint8_t background[4]; ///< Background color
180 int no_window; ///< 0 for create default window
181 char *window_title; ///< Title of the window
183 /* OpenGL implementation limits */
184 GLint max_texture_size; ///< Maximum texture size
185 GLint max_viewport_width; ///< Maximum viewport size
186 GLint max_viewport_height; ///< Maximum viewport size
187 int non_pow_2_textures; ///< 1 when non power of 2 textures are supported
189 /* Current OpenGL configuration */
190 GLuint program; ///< Shader program
191 GLuint vertex_shader; ///< Vertex shader
192 GLuint fragment_shader; ///< Fragment shader for current pix_pmt
193 GLuint texture_name[4]; ///< Textures' IDs
194 GLuint index_buffer; ///< Index buffer
195 GLuint vertex_buffer; ///< Vertex buffer
196 OpenGLVertexInfo vertex[4]; ///< VBO
197 GLint projection_matrix_location; ///< Uniforms' locations
198 GLint model_view_matrix_location;
199 GLint color_map_location;
200 GLint chroma_div_w_location;
201 GLint chroma_div_h_location;
202 GLint texture_location[4];
203 GLint position_attrib; ///< Attibutes' locations
204 GLint texture_coords_attrib;
206 GLfloat projection_matrix[16]; ///< Projection matrix
207 GLfloat model_view_matrix[16]; ///< Modev view matrix
208 GLfloat color_map[16]; ///< RGBA color map matrix
209 GLfloat chroma_div_w; ///< Chroma subsampling w ratio
210 GLfloat chroma_div_h; ///< Chroma subsampling h ratio
212 /* Stream information */
215 int width; ///< Stream width
216 int height; ///< Stream height
217 enum AVPixelFormat pix_fmt; ///< Stream pixel format
218 int picture_width; ///< Rendered width
219 int picture_height; ///< Rendered height
224 static const struct OpenGLFormatDesc {
225 enum AVPixelFormat fixel_format;
226 const char * const * fragment_shader;
229 } opengl_format_desc[] = {
230 { AV_PIX_FMT_YUV420P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
231 { AV_PIX_FMT_YUV444P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
232 { AV_PIX_FMT_YUV422P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
233 { AV_PIX_FMT_YUV410P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
234 { AV_PIX_FMT_YUV411P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
235 { AV_PIX_FMT_YUV440P, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
236 { AV_PIX_FMT_YUV420P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
237 { AV_PIX_FMT_YUV422P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
238 { AV_PIX_FMT_YUV444P16, &FF_OPENGL_FRAGMENT_SHADER_YUV_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
239 { AV_PIX_FMT_YUVA420P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
240 { AV_PIX_FMT_YUVA444P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
241 { AV_PIX_FMT_YUVA422P, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
242 { AV_PIX_FMT_YUVA420P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
243 { AV_PIX_FMT_YUVA422P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
244 { AV_PIX_FMT_YUVA444P16, &FF_OPENGL_FRAGMENT_SHADER_YUVA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
245 { AV_PIX_FMT_RGB24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
246 { AV_PIX_FMT_BGR24, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_BYTE },
247 { AV_PIX_FMT_0RGB, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
248 { AV_PIX_FMT_RGB0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
249 { AV_PIX_FMT_0BGR, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
250 { AV_PIX_FMT_BGR0, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
251 { AV_PIX_FMT_RGB565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
252 { AV_PIX_FMT_BGR565, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 },
253 { AV_PIX_FMT_RGB555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
254 { AV_PIX_FMT_BGR555, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGBA, FF_GL_UNSIGNED_SHORT_1_5_5_5_REV },
255 { AV_PIX_FMT_RGB8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_3_3_2 },
256 { AV_PIX_FMT_BGR8, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, FF_GL_UNSIGNED_BYTE_2_3_3_REV },
257 { AV_PIX_FMT_RGB48, &FF_OPENGL_FRAGMENT_SHADER_RGB_PACKET, GL_RGB, GL_UNSIGNED_SHORT },
258 { AV_PIX_FMT_ARGB, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
259 { AV_PIX_FMT_RGBA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
260 { AV_PIX_FMT_ABGR, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
261 { AV_PIX_FMT_BGRA, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_BYTE },
262 { AV_PIX_FMT_RGBA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
263 { AV_PIX_FMT_BGRA64, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PACKET, GL_RGBA, GL_UNSIGNED_SHORT },
264 { AV_PIX_FMT_GBRP, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
265 { AV_PIX_FMT_GBRP16, &FF_OPENGL_FRAGMENT_SHADER_RGB_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
266 { AV_PIX_FMT_GBRAP, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_BYTE },
267 { AV_PIX_FMT_GBRAP16, &FF_OPENGL_FRAGMENT_SHADER_RGBA_PLANAR, FF_GL_RED_COMPONENT, GL_UNSIGNED_SHORT },
268 { AV_PIX_FMT_NONE, NULL }
271 static av_cold int opengl_prepare_vertex(AVFormatContext *s);
272 static int opengl_draw(AVFormatContext *h, AVPacket *pkt, int repaint);
273 static av_cold int opengl_init_context(OpenGLContext *opengl);
275 static av_cold void opengl_deinit_context(OpenGLContext *opengl)
277 glDeleteTextures(4, opengl->texture_name);
278 opengl->texture_name[0] = opengl->texture_name[1] =
279 opengl->texture_name[2] = opengl->texture_name[3] = 0;
280 if (opengl->glprocs.glUseProgram)
281 opengl->glprocs.glUseProgram(0);
282 if (opengl->glprocs.glDeleteProgram) {
283 opengl->glprocs.glDeleteProgram(opengl->program);
286 if (opengl->glprocs.glDeleteShader) {
287 opengl->glprocs.glDeleteShader(opengl->vertex_shader);
288 opengl->glprocs.glDeleteShader(opengl->fragment_shader);
289 opengl->vertex_shader = opengl->fragment_shader = 0;
291 if (opengl->glprocs.glBindBuffer) {
292 opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
293 opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
295 if (opengl->glprocs.glDeleteBuffers) {
296 opengl->glprocs.glDeleteBuffers(2, &opengl->index_buffer);
297 opengl->vertex_buffer = opengl->index_buffer = 0;
301 static int opengl_resize(AVFormatContext *h, int width, int height)
304 OpenGLContext *opengl = h->priv_data;
305 opengl->window_width = width;
306 opengl->window_height = height;
307 /* max_viewport_width == 0 means write_header was not called yet. */
308 if (opengl->max_viewport_width) {
309 if (opengl->no_window &&
310 (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
311 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
314 if ((ret = opengl_prepare_vertex(h)) < 0)
316 ret = opengl_draw(h, NULL, 1);
322 static int opengl_control_message(AVFormatContext *h, int type, void *data, size_t data_size)
324 OpenGLContext *opengl = h->priv_data;
326 case AV_APP_TO_DEV_WINDOW_SIZE:
328 AVDeviceRect *message = data;
329 return opengl_resize(h, message->width, message->height);
331 return AVERROR(EINVAL);
332 case AV_APP_TO_DEV_WINDOW_REPAINT:
333 return opengl_resize(h, opengl->window_width, opengl->window_height);
335 return AVERROR(ENOSYS);
339 static int opengl_sdl_recreate_window(OpenGLContext *opengl, int width, int height)
341 opengl->surface = SDL_SetVideoMode(width, height,
342 32, SDL_OPENGL | SDL_RESIZABLE);
343 if (!opengl->surface) {
344 av_log(opengl, AV_LOG_ERROR, "Unable to set video mode: %s\n", SDL_GetError());
345 return AVERROR_EXTERNAL;
347 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
348 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
349 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
350 SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
351 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
355 static int opengl_sdl_process_events(AVFormatContext *h)
358 OpenGLContext *opengl = h->priv_data;
361 while (SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) {
362 switch (event.type) {
366 switch (event.key.keysym.sym) {
372 case SDL_VIDEORESIZE: {
375 AVDeviceRect message;
376 /* clean up old context because SDL_SetVideoMode may lose its state. */
377 SDL_VideoDriverName(buffer, sizeof(buffer));
378 reinit = !av_strncasecmp(buffer, "quartz", sizeof(buffer));
380 opengl_deinit_context(opengl);
382 if ((ret = opengl_sdl_recreate_window(opengl, event.resize.w, event.resize.h)) < 0)
384 if (reinit && (ret = opengl_init_context(opengl)) < 0)
386 message.width = opengl->surface->w;
387 message.height = opengl->surface->h;
388 return opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
395 static int av_cold opengl_sdl_create_window(AVFormatContext *h)
399 OpenGLContext *opengl = h->priv_data;
400 AVDeviceRect message;
401 if (SDL_Init(SDL_INIT_VIDEO)) {
402 av_log(opengl, AV_LOG_ERROR, "Unable to initialize SDL: %s\n", SDL_GetError());
403 return AVERROR_EXTERNAL;
405 if ((ret = opengl_sdl_recreate_window(opengl, opengl->width, opengl->height)) < 0)
407 av_log(opengl, AV_LOG_INFO, "SDL driver: '%s'.\n", SDL_VideoDriverName(buffer, sizeof(buffer)));
408 message.width = opengl->surface->w;
409 message.height = opengl->surface->h;
410 opengl_control_message(h, AV_APP_TO_DEV_WINDOW_SIZE, &message, sizeof(AVDeviceRect));
414 static int av_cold opengl_sdl_load_procedures(OpenGLContext *opengl)
416 FFOpenGLFunctions *procs = &opengl->glprocs;
418 #define LOAD_OPENGL_FUN(name, type) \
419 procs->name = (type)SDL_GL_GetProcAddress(#name); \
420 if (!procs->name) { \
421 av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
422 return AVERROR(ENOSYS); \
425 LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
426 LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
427 LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
428 LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
429 LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
430 LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
431 LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
432 LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
433 LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
434 LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
435 LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
436 LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
437 LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
438 LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
439 LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
440 LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
441 LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
442 LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
443 LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
444 LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
445 LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
446 LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
447 LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
448 LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
449 LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
453 #undef LOAD_OPENGL_FUN
455 #endif /* HAVE_SDL */
457 #if defined(__APPLE__)
458 static int av_cold opengl_load_procedures(OpenGLContext *opengl)
460 FFOpenGLFunctions *procs = &opengl->glprocs;
462 procs->glActiveTexture = glActiveTexture;
463 procs->glGenBuffers = glGenBuffers;
464 procs->glDeleteBuffers = glDeleteBuffers;
465 procs->glBufferData = glBufferData;
466 procs->glBindBuffer = glBindBuffer;
467 procs->glGetAttribLocation = glGetAttribLocation;
468 procs->glGetUniformLocation = glGetUniformLocation;
469 procs->glUniform1f = glUniform1f;
470 procs->glUniform1i = glUniform1i;
471 procs->glUniformMatrix4fv = glUniformMatrix4fv;
472 procs->glCreateProgram = glCreateProgram;
473 procs->glDeleteProgram = glDeleteProgram;
474 procs->glUseProgram = glUseProgram;
475 procs->glLinkProgram = glLinkProgram;
476 procs->glGetProgramiv = glGetProgramiv;
477 procs->glGetProgramInfoLog = glGetProgramInfoLog;
478 procs->glAttachShader = glAttachShader;
479 procs->glCreateShader = glCreateShader;
480 procs->glDeleteShader = glDeleteShader;
481 procs->glCompileShader = glCompileShader;
482 procs->glShaderSource = glShaderSource;
483 procs->glGetShaderiv = glGetShaderiv;
484 procs->glGetShaderInfoLog = glGetShaderInfoLog;
485 procs->glEnableVertexAttribArray = glEnableVertexAttribArray;
486 procs->glVertexAttribPointer = (FF_PFNGLVERTEXATTRIBPOINTERPROC) glVertexAttribPointer;
490 static int av_cold opengl_load_procedures(OpenGLContext *opengl)
492 FFOpenGLFunctions *procs = &opengl->glprocs;
494 #if HAVE_GLXGETPROCADDRESS
495 #define SelectedGetProcAddress glXGetProcAddress
496 #elif HAVE_WGLGETPROCADDRESS
497 #define SelectedGetProcAddress wglGetProcAddress
500 #define LOAD_OPENGL_FUN(name, type) \
501 procs->name = (type)SelectedGetProcAddress(#name); \
502 if (!procs->name) { \
503 av_log(opengl, AV_LOG_ERROR, "Cannot load OpenGL function: '%s'\n", #name); \
504 return AVERROR(ENOSYS); \
507 LOAD_OPENGL_FUN(glActiveTexture, FF_PFNGLACTIVETEXTUREPROC)
508 LOAD_OPENGL_FUN(glGenBuffers, FF_PFNGLGENBUFFERSPROC)
509 LOAD_OPENGL_FUN(glDeleteBuffers, FF_PFNGLDELETEBUFFERSPROC)
510 LOAD_OPENGL_FUN(glBufferData, FF_PFNGLBUFFERDATAPROC)
511 LOAD_OPENGL_FUN(glBindBuffer, FF_PFNGLBINDBUFFERPROC)
512 LOAD_OPENGL_FUN(glGetAttribLocation, FF_PFNGLGETATTRIBLOCATIONPROC)
513 LOAD_OPENGL_FUN(glGetUniformLocation, FF_PFNGLGETUNIFORMLOCATIONPROC)
514 LOAD_OPENGL_FUN(glUniform1f, FF_PFNGLUNIFORM1FPROC)
515 LOAD_OPENGL_FUN(glUniform1i, FF_PFNGLUNIFORM1IPROC)
516 LOAD_OPENGL_FUN(glUniformMatrix4fv, FF_PFNGLUNIFORMMATRIX4FVPROC)
517 LOAD_OPENGL_FUN(glCreateProgram, FF_PFNGLCREATEPROGRAMPROC)
518 LOAD_OPENGL_FUN(glDeleteProgram, FF_PFNGLDELETEPROGRAMPROC)
519 LOAD_OPENGL_FUN(glUseProgram, FF_PFNGLUSEPROGRAMPROC)
520 LOAD_OPENGL_FUN(glLinkProgram, FF_PFNGLLINKPROGRAMPROC)
521 LOAD_OPENGL_FUN(glGetProgramiv, FF_PFNGLGETPROGRAMIVPROC)
522 LOAD_OPENGL_FUN(glGetProgramInfoLog, FF_PFNGLGETPROGRAMINFOLOGPROC)
523 LOAD_OPENGL_FUN(glAttachShader, FF_PFNGLATTACHSHADERPROC)
524 LOAD_OPENGL_FUN(glCreateShader, FF_PFNGLCREATESHADERPROC)
525 LOAD_OPENGL_FUN(glDeleteShader, FF_PFNGLDELETESHADERPROC)
526 LOAD_OPENGL_FUN(glCompileShader, FF_PFNGLCOMPILESHADERPROC)
527 LOAD_OPENGL_FUN(glShaderSource, FF_PFNGLSHADERSOURCEPROC)
528 LOAD_OPENGL_FUN(glGetShaderiv, FF_PFNGLGETSHADERIVPROC)
529 LOAD_OPENGL_FUN(glGetShaderInfoLog, FF_PFNGLGETSHADERINFOLOGPROC)
530 LOAD_OPENGL_FUN(glEnableVertexAttribArray, FF_PFNGLENABLEVERTEXATTRIBARRAYPROC)
531 LOAD_OPENGL_FUN(glVertexAttribPointer, FF_PFNGLVERTEXATTRIBPOINTERPROC)
535 #undef SelectedGetProcAddress
536 #undef LOAD_OPENGL_FUN
540 static av_always_inline void opengl_make_identity(float matrix[16])
542 memset(matrix, 0, 16 * sizeof(float));
543 matrix[0] = matrix[5] = matrix[10] = matrix[15] = 1.0f;
546 static av_always_inline void opengl_make_ortho(float matrix[16],
547 float left, float right,
548 float bottom, float top,
549 float nearZ, float farZ)
551 float ral = right + left;
552 float rsl = right - left;
553 float tab = top + bottom;
554 float tsb = top - bottom;
555 float fan = farZ + nearZ;
556 float fsn = farZ - nearZ;
558 memset(matrix, 0, 16 * sizeof(float));
559 matrix[0] = 2.0f / rsl;
560 matrix[5] = 2.0f / tsb;
561 matrix[10] = -2.0f / fsn;
562 matrix[12] = -ral / rsl;
563 matrix[13] = -tab / tsb;
564 matrix[14] = -fan / fsn;
568 static av_cold int opengl_read_limits(OpenGLContext *opengl)
571 const char *extention;
574 } required_extensions[] = {
575 { "GL_ARB_multitexture", 1, 3 },
576 { "GL_ARB_vertex_buffer_object", 1, 5 }, //GLX_ARB_vertex_buffer_object
577 { "GL_ARB_vertex_shader", 2, 0 },
578 { "GL_ARB_fragment_shader", 2, 0 },
579 { "GL_ARB_shader_objects", 2, 0 },
583 const char *extensions, *version;
585 version = glGetString(GL_VERSION);
586 extensions = glGetString(GL_EXTENSIONS);
588 av_log(opengl, AV_LOG_DEBUG, "OpenGL version: %s\n", version);
589 sscanf(version, "%d.%d", &major, &minor);
591 for (i = 0; required_extensions[i].extention; i++) {
592 if (major < required_extensions[i].major &&
593 (major == required_extensions[i].major && minor < required_extensions[i].minor) &&
594 !strstr(extensions, required_extensions[i].extention)) {
595 av_log(opengl, AV_LOG_ERROR, "Required extension %s is not supported.\n",
596 required_extensions[i].extention);
597 av_log(opengl, AV_LOG_DEBUG, "Supported extensions are: %s\n", extensions);
598 return AVERROR(ENOSYS);
601 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &opengl->max_texture_size);
602 glGetIntegerv(GL_MAX_VIEWPORT_DIMS, &opengl->max_viewport_width);
603 opengl->non_pow_2_textures = major >= 2 || strstr(extensions, "GL_ARB_texture_non_power_of_two");
605 av_log(opengl, AV_LOG_DEBUG, "Non Power of 2 textures support: %s\n", opengl->non_pow_2_textures ? "Yes" : "No");
606 av_log(opengl, AV_LOG_DEBUG, "Max texture size: %dx%d\n", opengl->max_texture_size, opengl->max_texture_size);
607 av_log(opengl, AV_LOG_DEBUG, "Max viewport size: %dx%d\n",
608 opengl->max_viewport_width, opengl->max_viewport_height);
610 OPENGL_ERROR_CHECK(opengl);
613 return AVERROR_EXTERNAL;
616 static const char* opengl_get_fragment_shader_code(enum AVPixelFormat format)
619 for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
620 if (opengl_format_desc[i].fixel_format == format)
621 return *opengl_format_desc[i].fragment_shader;
626 static av_always_inline int opengl_type_size(GLenum type)
629 case GL_UNSIGNED_SHORT:
630 case FF_GL_UNSIGNED_SHORT_1_5_5_5_REV:
631 case GL_UNSIGNED_SHORT_5_6_5:
633 case GL_UNSIGNED_BYTE:
634 case FF_GL_UNSIGNED_BYTE_3_3_2:
635 case FF_GL_UNSIGNED_BYTE_2_3_3_REV:
642 static av_cold void opengl_get_texture_params(OpenGLContext *opengl)
645 for (i = 0; i < FF_ARRAY_ELEMS(opengl_format_desc); i++) {
646 if (opengl_format_desc[i].fixel_format == opengl->pix_fmt) {
647 opengl->format = opengl_format_desc[i].format;
648 opengl->type = opengl_format_desc[i].type;
654 static void opengl_compute_display_area(AVFormatContext *s)
656 AVRational sar, dar; /* sample and display aspect ratios */
657 OpenGLContext *opengl = s->priv_data;
658 AVStream *st = s->streams[0];
659 AVCodecContext *encctx = st->codec;
661 /* compute overlay width and height from the codec context information */
662 sar = st->sample_aspect_ratio.num ? st->sample_aspect_ratio : (AVRational){ 1, 1 };
663 dar = av_mul_q(sar, (AVRational){ encctx->width, encctx->height });
665 /* we suppose the screen has a 1/1 sample aspect ratio */
666 /* fit in the window */
667 if (av_cmp_q(dar, (AVRational){ opengl->window_width, opengl->window_height }) > 0) {
669 opengl->picture_width = opengl->window_width;
670 opengl->picture_height = av_rescale(opengl->picture_width, dar.den, dar.num);
673 opengl->picture_height = opengl->window_height;
674 opengl->picture_width = av_rescale(opengl->picture_height, dar.num, dar.den);
678 static av_cold void opengl_get_texture_size(OpenGLContext *opengl, int in_width, int in_height,
679 int *out_width, int *out_height)
681 if (opengl->non_pow_2_textures) {
682 *out_width = in_width;
683 *out_height = in_height;
685 int max = FFMIN(FFMAX(in_width, in_height), opengl->max_texture_size);
686 unsigned power_of_2 = 1;
687 while (power_of_2 < max)
689 *out_height = power_of_2;
690 *out_width = power_of_2;
691 av_log(opengl, AV_LOG_DEBUG, "Texture size calculated from %dx%d into %dx%d\n",
692 in_width, in_height, *out_width, *out_height);
696 static av_cold void opengl_fill_color_map(OpenGLContext *opengl)
698 const AVPixFmtDescriptor *desc;
700 enum AVPixelFormat pix_fmt = opengl->pix_fmt;
702 /* We need order of components, not exact position, some minor HACKs here */
703 if (pix_fmt == AV_PIX_FMT_RGB565 || pix_fmt == AV_PIX_FMT_BGR555 ||
704 pix_fmt == AV_PIX_FMT_BGR8 || pix_fmt == AV_PIX_FMT_RGB8)
705 pix_fmt = AV_PIX_FMT_RGB24;
706 else if (pix_fmt == AV_PIX_FMT_BGR565 || pix_fmt == AV_PIX_FMT_RGB555)
707 pix_fmt = AV_PIX_FMT_BGR24;
709 desc = av_pix_fmt_desc_get(pix_fmt);
710 if (!(desc->flags & AV_PIX_FMT_FLAG_RGB))
713 #define FILL_COMPONENT(i) { \
714 shift = desc->comp[i].depth_minus1 >> 3; \
715 opengl->color_map[(i << 2) + ((desc->comp[i].offset_plus1 - 1) >> shift)] = 1.0; \
718 memset(opengl->color_map, 0, sizeof(opengl->color_map));
722 if (desc->flags & AV_PIX_FMT_FLAG_ALPHA)
725 #undef FILL_COMPONENT
728 static av_cold GLuint opengl_load_shader(OpenGLContext *opengl, GLenum type, const char *source)
730 GLuint shader = opengl->glprocs.glCreateShader(type);
733 av_log(opengl, AV_LOG_ERROR, "glCreateShader() failed\n");
736 opengl->glprocs.glShaderSource(shader, 1, &source, NULL);
737 opengl->glprocs.glCompileShader(shader);
739 opengl->glprocs.glGetShaderiv(shader, FF_GL_COMPILE_STATUS, &result);
742 opengl->glprocs.glGetShaderiv(shader, FF_GL_INFO_LOG_LENGTH, &result);
744 if ((log = av_malloc(result))) {
745 opengl->glprocs.glGetShaderInfoLog(shader, result, NULL, log);
746 av_log(opengl, AV_LOG_ERROR, "Compile error: %s\n", log);
752 OPENGL_ERROR_CHECK(opengl);
755 opengl->glprocs.glDeleteShader(shader);
759 static av_cold int opengl_compile_shaders(OpenGLContext *opengl, enum AVPixelFormat pix_fmt)
762 const char *fragment_shader_code = opengl_get_fragment_shader_code(pix_fmt);
764 if (!fragment_shader_code) {
765 av_log(opengl, AV_LOG_ERROR, "Provided pixel format '%s' is not supported\n",
766 av_get_pix_fmt_name(pix_fmt));
767 return AVERROR(EINVAL);
770 opengl->vertex_shader = opengl_load_shader(opengl, FF_GL_VERTEX_SHADER,
771 FF_OPENGL_VERTEX_SHADER);
772 if (!opengl->vertex_shader) {
773 av_log(opengl, AV_LOG_ERROR, "Vertex shader loading failed.\n");
776 opengl->fragment_shader = opengl_load_shader(opengl, FF_GL_FRAGMENT_SHADER,
777 fragment_shader_code);
778 if (!opengl->fragment_shader) {
779 av_log(opengl, AV_LOG_ERROR, "Fragment shader loading failed.\n");
783 opengl->program = opengl->glprocs.glCreateProgram();
784 if (!opengl->program)
787 opengl->glprocs.glAttachShader(opengl->program, opengl->vertex_shader);
788 opengl->glprocs.glAttachShader(opengl->program, opengl->fragment_shader);
789 opengl->glprocs.glLinkProgram(opengl->program);
791 opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_LINK_STATUS, &result);
794 opengl->glprocs.glGetProgramiv(opengl->program, FF_GL_INFO_LOG_LENGTH, &result);
796 log = av_malloc(result);
799 opengl->glprocs.glGetProgramInfoLog(opengl->program, result, NULL, log);
800 av_log(opengl, AV_LOG_ERROR, "Link error: %s\n", log);
806 opengl->position_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_position");
807 opengl->texture_coords_attrib = opengl->glprocs.glGetAttribLocation(opengl->program, "a_textureCoords");
808 opengl->projection_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_projectionMatrix");
809 opengl->model_view_matrix_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_modelViewMatrix");
810 opengl->color_map_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_colorMap");
811 opengl->texture_location[0] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture0");
812 opengl->texture_location[1] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture1");
813 opengl->texture_location[2] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture2");
814 opengl->texture_location[3] = opengl->glprocs.glGetUniformLocation(opengl->program, "u_texture3");
815 opengl->chroma_div_w_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_w");
816 opengl->chroma_div_h_location = opengl->glprocs.glGetUniformLocation(opengl->program, "u_chroma_div_h");
818 OPENGL_ERROR_CHECK(opengl);
821 opengl->glprocs.glDeleteShader(opengl->vertex_shader);
822 opengl->glprocs.glDeleteShader(opengl->fragment_shader);
823 opengl->glprocs.glDeleteProgram(opengl->program);
824 opengl->fragment_shader = opengl->vertex_shader = opengl->program = 0;
825 return AVERROR_EXTERNAL;
828 static av_cold int opengl_configure_texture(OpenGLContext *opengl, GLuint texture,
829 GLsizei width, GLsizei height)
832 int new_width, new_height;
833 opengl_get_texture_size(opengl, width, height, &new_width, &new_height);
834 glBindTexture(GL_TEXTURE_2D, texture);
835 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
836 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
837 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
838 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
839 glTexImage2D(GL_TEXTURE_2D, 0, opengl->format, new_width, new_height, 0,
840 opengl->format, opengl->type, NULL);
841 OPENGL_ERROR_CHECK(NULL);
845 return AVERROR_EXTERNAL;
848 static av_cold int opengl_prepare_vertex(AVFormatContext *s)
850 OpenGLContext *opengl = s->priv_data;
853 if (opengl->window_width > opengl->max_viewport_width || opengl->window_height > opengl->max_viewport_height) {
854 opengl->window_width = FFMAX(opengl->window_width, opengl->max_viewport_width);
855 opengl->window_height = FFMAX(opengl->window_height, opengl->max_viewport_height);
856 av_log(opengl, AV_LOG_WARNING, "Too big viewport requested, limited to %dx%d", opengl->window_width, opengl->window_height);
858 glViewport(0, 0, opengl->window_width, opengl->window_height);
859 opengl_make_ortho(opengl->projection_matrix,
860 - (float)opengl->window_width / 2.0f, (float)opengl->window_width / 2.0f,
861 - (float)opengl->window_height / 2.0f, (float)opengl->window_height / 2.0f,
863 opengl_make_identity(opengl->model_view_matrix);
865 opengl_compute_display_area(s);
867 opengl->vertex[0].z = opengl->vertex[1].z = opengl->vertex[2].z = opengl->vertex[3].z = 0.0f;
868 opengl->vertex[0].x = opengl->vertex[1].x = - (float)opengl->picture_width / 2.0f;
869 opengl->vertex[2].x = opengl->vertex[3].x = (float)opengl->picture_width / 2.0f;
870 opengl->vertex[1].y = opengl->vertex[2].y = - (float)opengl->picture_height / 2.0f;
871 opengl->vertex[0].y = opengl->vertex[3].y = (float)opengl->picture_height / 2.0f;
873 opengl_get_texture_size(opengl, opengl->width, opengl->height, &tex_w, &tex_h);
875 opengl->vertex[0].s0 = 0.0f;
876 opengl->vertex[0].t0 = 0.0f;
877 opengl->vertex[1].s0 = 0.0f;
878 opengl->vertex[1].t0 = (float)opengl->height / (float)tex_h;
879 opengl->vertex[2].s0 = (float)opengl->width / (float)tex_w;
880 opengl->vertex[2].t0 = (float)opengl->height / (float)tex_h;
881 opengl->vertex[3].s0 = (float)opengl->width / (float)tex_w;
882 opengl->vertex[3].t0 = 0.0f;
884 opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
885 opengl->glprocs.glBufferData(FF_GL_ARRAY_BUFFER, sizeof(opengl->vertex), opengl->vertex, FF_GL_STATIC_DRAW);
886 opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, 0);
887 OPENGL_ERROR_CHECK(opengl);
890 return AVERROR_EXTERNAL;
893 static int opengl_prepare(OpenGLContext *opengl)
896 opengl->glprocs.glUseProgram(opengl->program);
897 opengl->glprocs.glUniformMatrix4fv(opengl->projection_matrix_location, 1, GL_FALSE, opengl->projection_matrix);
898 opengl->glprocs.glUniformMatrix4fv(opengl->model_view_matrix_location, 1, GL_FALSE, opengl->model_view_matrix);
899 for (i = 0; i < 4; i++)
900 if (opengl->texture_location[i] != -1) {
901 opengl->glprocs.glActiveTexture(GL_TEXTURE0 + i);
902 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[i]);
903 opengl->glprocs.glUniform1i(opengl->texture_location[i], i);
905 if (opengl->color_map_location != -1)
906 opengl->glprocs.glUniformMatrix4fv(opengl->color_map_location, 1, GL_FALSE, opengl->color_map);
907 if (opengl->chroma_div_h_location != -1)
908 opengl->glprocs.glUniform1f(opengl->chroma_div_h_location, opengl->chroma_div_h);
909 if (opengl->chroma_div_w_location != -1)
910 opengl->glprocs.glUniform1f(opengl->chroma_div_w_location, opengl->chroma_div_w);
912 OPENGL_ERROR_CHECK(opengl);
915 return AVERROR_EXTERNAL;
918 static int opengl_create_window(AVFormatContext *h)
920 OpenGLContext *opengl = h->priv_data;
923 if (!opengl->no_window) {
925 if ((ret = opengl_sdl_create_window(h)) < 0) {
926 av_log(opengl, AV_LOG_ERROR, "Cannot create default SDL window.\n");
930 av_log(opengl, AV_LOG_ERROR, "FFmpeg is compiled without SDL. Cannot create default window.\n");
931 return AVERROR(ENOSYS);
934 if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_CREATE_WINDOW_BUFFER, NULL , 0)) < 0) {
935 av_log(opengl, AV_LOG_ERROR, "Application failed to create window buffer.\n");
938 if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
939 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
946 static int opengl_release_window(AVFormatContext *h)
949 OpenGLContext *opengl = h->priv_data;
950 if (!opengl->no_window) {
954 } else if ((ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DESTROY_WINDOW_BUFFER, NULL , 0) < 0)) {
955 av_log(opengl, AV_LOG_ERROR, "Application failed to release window buffer.\n");
961 static av_cold int opengl_write_trailer(AVFormatContext *h)
963 OpenGLContext *opengl = h->priv_data;
965 if (opengl->no_window &&
966 avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0) < 0)
967 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
969 opengl_deinit_context(opengl);
970 opengl_release_window(h);
975 static av_cold int opengl_init_context(OpenGLContext *opengl)
978 const AVPixFmtDescriptor *desc;
980 if ((ret = opengl_compile_shaders(opengl, opengl->pix_fmt)) < 0)
983 desc = av_pix_fmt_desc_get(opengl->pix_fmt);
984 av_assert0(desc->nb_components > 0 && desc->nb_components <= 4);
985 glGenTextures(desc->nb_components, opengl->texture_name);
987 opengl->glprocs.glGenBuffers(2, &opengl->index_buffer);
988 if (!opengl->index_buffer || !opengl->vertex_buffer) {
989 av_log(opengl, AV_LOG_ERROR, "Buffer generation failed.\n");
990 ret = AVERROR_EXTERNAL;
994 opengl_configure_texture(opengl, opengl->texture_name[0], opengl->width, opengl->height);
995 if (desc->nb_components > 1) {
996 int has_alpha = desc->flags & AV_PIX_FMT_FLAG_ALPHA;
997 int num_planes = desc->nb_components - (has_alpha ? 1 : 0);
998 if (opengl->non_pow_2_textures) {
999 opengl->chroma_div_w = 1.0f;
1000 opengl->chroma_div_h = 1.0f;
1002 opengl->chroma_div_w = 1 << desc->log2_chroma_w;
1003 opengl->chroma_div_h = 1 << desc->log2_chroma_h;
1005 for (i = 1; i < num_planes; i++)
1006 if (opengl->non_pow_2_textures)
1007 opengl_configure_texture(opengl, opengl->texture_name[i],
1008 FF_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w),
1009 FF_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h));
1011 opengl_configure_texture(opengl, opengl->texture_name[i], opengl->width, opengl->height);
1013 opengl_configure_texture(opengl, opengl->texture_name[3], opengl->width, opengl->height);
1016 opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
1017 opengl->glprocs.glBufferData(FF_GL_ELEMENT_ARRAY_BUFFER, sizeof(g_index), g_index, FF_GL_STATIC_DRAW);
1018 opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, 0);
1021 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1023 glClearColor((float)opengl->background[0] / 255.0f, (float)opengl->background[1] / 255.0f,
1024 (float)opengl->background[2] / 255.0f, 1.0f);
1026 ret = AVERROR_EXTERNAL;
1027 OPENGL_ERROR_CHECK(opengl);
1034 static av_cold int opengl_write_header(AVFormatContext *h)
1036 OpenGLContext *opengl = h->priv_data;
1040 if (h->nb_streams != 1 ||
1041 h->streams[0]->codec->codec_type != AVMEDIA_TYPE_VIDEO ||
1042 h->streams[0]->codec->codec_id != AV_CODEC_ID_RAWVIDEO) {
1043 av_log(opengl, AV_LOG_ERROR, "Only a single video stream is supported.\n");
1044 return AVERROR(EINVAL);
1047 opengl->width = st->codec->width;
1048 opengl->height = st->codec->height;
1049 opengl->pix_fmt = st->codec->pix_fmt;
1051 if (!opengl->window_title && !opengl->no_window)
1052 opengl->window_title = av_strdup(h->filename);
1054 if ((ret = opengl_create_window(h)))
1057 if ((ret = opengl_read_limits(opengl)) < 0)
1060 if (opengl->width > opengl->max_texture_size || opengl->height > opengl->max_texture_size) {
1061 av_log(opengl, AV_LOG_ERROR, "Too big picture %dx%d, max supported size is %dx%d\n",
1062 opengl->width, opengl->height, opengl->max_texture_size, opengl->max_texture_size);
1063 ret = AVERROR(EINVAL);
1067 if (!opengl->no_window) {
1069 if ((ret = opengl_sdl_load_procedures(opengl)) < 0)
1072 } else if ((ret = opengl_load_procedures(opengl)) < 0)
1075 opengl_fill_color_map(opengl);
1076 opengl_get_texture_params(opengl);
1078 if ((ret = opengl_init_context(opengl)) < 0)
1081 if ((ret = opengl_prepare_vertex(h)) < 0)
1084 glClear(GL_COLOR_BUFFER_BIT);
1087 if (!opengl->no_window)
1088 SDL_GL_SwapBuffers();
1090 if (opengl->no_window &&
1091 (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
1092 av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1096 ret = AVERROR_EXTERNAL;
1097 OPENGL_ERROR_CHECK(opengl);
1101 opengl_write_trailer(h);
1105 static uint8_t* opengl_get_plane_pointer(OpenGLContext *opengl, AVPacket *pkt, int comp_index,
1106 const AVPixFmtDescriptor *desc)
1108 uint8_t *data = pkt->data;
1109 int wordsize = opengl_type_size(opengl->type);
1110 int width_chroma = FF_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1111 int height_chroma = FF_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1112 int plane = desc->comp[comp_index].plane;
1118 data += opengl->width * opengl->height * wordsize;
1121 data += opengl->width * opengl->height * wordsize;
1122 data += width_chroma * height_chroma * wordsize;
1125 data += opengl->width * opengl->height * wordsize;
1126 data += 2 * width_chroma * height_chroma * wordsize;
1134 static int opengl_draw(AVFormatContext *h, AVPacket *pkt, int repaint)
1136 OpenGLContext *opengl = h->priv_data;
1137 enum AVPixelFormat pix_fmt = h->streams[0]->codec->pix_fmt;
1138 const AVPixFmtDescriptor *desc = av_pix_fmt_desc_get(pix_fmt);
1142 if (!opengl->no_window && (ret = opengl_sdl_process_events(h)) < 0)
1145 if (opengl->no_window &&
1146 (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_PREPARE_WINDOW_BUFFER, NULL , 0)) < 0) {
1147 av_log(opengl, AV_LOG_ERROR, "Application failed to prepare window buffer.\n");
1151 glClear(GL_COLOR_BUFFER_BIT);
1154 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[0]);
1155 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, opengl->width, opengl->height, opengl->format, opengl->type,
1156 opengl_get_plane_pointer(opengl, pkt, 0, desc));
1157 if (desc->flags & AV_PIX_FMT_FLAG_PLANAR) {
1158 int width_chroma = FF_CEIL_RSHIFT(opengl->width, desc->log2_chroma_w);
1159 int height_chroma = FF_CEIL_RSHIFT(opengl->height, desc->log2_chroma_h);
1160 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[1]);
1161 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_chroma, height_chroma, opengl->format, opengl->type,
1162 opengl_get_plane_pointer(opengl, pkt, 1, desc));
1163 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[2]);
1164 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width_chroma, height_chroma, opengl->format, opengl->type,
1165 opengl_get_plane_pointer(opengl, pkt, 2, desc));
1166 if (desc->flags & AV_PIX_FMT_FLAG_ALPHA) {
1167 glBindTexture(GL_TEXTURE_2D, opengl->texture_name[3]);
1168 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, opengl->width, opengl->height, opengl->format, opengl->type,
1169 opengl_get_plane_pointer(opengl, pkt, 3, desc));
1173 ret = AVERROR_EXTERNAL;
1174 OPENGL_ERROR_CHECK(opengl);
1176 if ((ret = opengl_prepare(opengl)) < 0)
1179 opengl->glprocs.glBindBuffer(FF_GL_ARRAY_BUFFER, opengl->vertex_buffer);
1180 opengl->glprocs.glBindBuffer(FF_GL_ELEMENT_ARRAY_BUFFER, opengl->index_buffer);
1181 opengl->glprocs.glVertexAttribPointer(opengl->position_attrib, 3, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 0);
1182 opengl->glprocs.glEnableVertexAttribArray(opengl->position_attrib);
1183 opengl->glprocs.glVertexAttribPointer(opengl->texture_coords_attrib, 2, GL_FLOAT, GL_FALSE, sizeof(OpenGLVertexInfo), 12);
1184 opengl->glprocs.glEnableVertexAttribArray(opengl->texture_coords_attrib);
1186 glDrawElements(GL_TRIANGLES, FF_ARRAY_ELEMS(g_index), GL_UNSIGNED_SHORT, 0);
1188 ret = AVERROR_EXTERNAL;
1189 OPENGL_ERROR_CHECK(opengl);
1192 if (!opengl->no_window)
1193 SDL_GL_SwapBuffers();
1195 if (opengl->no_window &&
1196 (ret = avdevice_dev_to_app_control_message(h, AV_DEV_TO_APP_DISPLAY_WINDOW_BUFFER, NULL , 0)) < 0) {
1197 av_log(opengl, AV_LOG_ERROR, "Application failed to display window buffer.\n");
1206 static int opengl_write_packet(AVFormatContext *h, AVPacket *pkt)
1208 return opengl_draw(h, pkt, 0);
1211 #define OFFSET(x) offsetof(OpenGLContext, x)
1212 #define ENC AV_OPT_FLAG_ENCODING_PARAM
1213 static const AVOption options[] = {
1214 { "background", "set background color", OFFSET(background), AV_OPT_TYPE_COLOR, {.str = "black"}, CHAR_MIN, CHAR_MAX, ENC },
1215 { "no_window", "disable default window", OFFSET(no_window), AV_OPT_TYPE_INT, {.i64 = 0}, INT_MIN, INT_MAX, ENC },
1216 { "window_title", "set window title", OFFSET(window_title), AV_OPT_TYPE_STRING, {.str = NULL}, 0, 0, ENC },
1220 static const AVClass opengl_class = {
1221 .class_name = "opengl outdev",
1222 .item_name = av_default_item_name,
1224 .version = LIBAVUTIL_VERSION_INT,
1227 AVOutputFormat ff_opengl_muxer = {
1229 .long_name = NULL_IF_CONFIG_SMALL("OpenGL output"),
1230 .priv_data_size = sizeof(OpenGLContext),
1231 .audio_codec = AV_CODEC_ID_NONE,
1232 .video_codec = AV_CODEC_ID_RAWVIDEO,
1233 .write_header = opengl_write_header,
1234 .write_packet = opengl_write_packet,
1235 .write_trailer = opengl_write_trailer,
1236 .control_message = opengl_control_message,
1237 .flags = AVFMT_NOFILE | AVFMT_VARIABLE_FPS | AVFMT_NOTIMESTAMPS,
1238 .priv_class = &opengl_class,