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12 * Lesser General Public License for more details.
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19 #ifndef AVUTIL_HWCONTEXT_VAAPI_H
20 #define AVUTIL_HWCONTEXT_VAAPI_H
26 * API-specific header for AV_HWDEVICE_TYPE_VAAPI.
28 * Dynamic frame pools are supported, but note that any pool used as a render
29 * target is required to be of fixed size in order to be be usable as an
30 * argument to vaCreateContext().
32 * For user-allocated pools, AVHWFramesContext.pool must return AVBufferRefs
33 * with the data pointer set to a VASurfaceID.
38 * The quirks field has been set by the user and should not be detected
39 * automatically by av_hwdevice_ctx_init().
41 AV_VAAPI_DRIVER_QUIRK_USER_SET = (1 << 0),
43 * The driver does not destroy parameter buffers when they are used by
44 * vaRenderPicture(). Additional code will be required to destroy them
45 * separately afterwards.
47 AV_VAAPI_DRIVER_QUIRK_RENDER_PARAM_BUFFERS = (1 << 1),
50 * The driver does not support the VASurfaceAttribMemoryType attribute,
51 * so the surface allocation code will not try to use it.
53 AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE = (1 << 2),
56 * The driver does not support surface attributes at all.
57 * The surface allocation code will never pass them to surface allocation,
58 * and the results of the vaQuerySurfaceAttributes() call will be faked.
60 AV_VAAPI_DRIVER_QUIRK_SURFACE_ATTRIBUTES = (1 << 3),
64 * VAAPI connection details.
66 * Allocated as AVHWDeviceContext.hwctx
68 typedef struct AVVAAPIDeviceContext {
70 * The VADisplay handle, to be filled by the user.
74 * Driver quirks to apply - this is filled by av_hwdevice_ctx_init(),
75 * with reference to a table of known drivers, unless the
76 * AV_VAAPI_DRIVER_QUIRK_USER_SET bit is already present. The user
77 * may need to refer to this field when performing any later
78 * operations using VAAPI with the same VADisplay.
80 unsigned int driver_quirks;
81 } AVVAAPIDeviceContext;
84 * VAAPI-specific data associated with a frame pool.
86 * Allocated as AVHWFramesContext.hwctx.
88 typedef struct AVVAAPIFramesContext {
90 * Set by the user to apply surface attributes to all surfaces in
91 * the frame pool. If null, default settings are used.
93 VASurfaceAttrib *attributes;
96 * The surfaces IDs of all surfaces in the pool after creation.
97 * Only valid if AVHWFramesContext.initial_pool_size was positive.
98 * These are intended to be used as the render_targets arguments to
101 VASurfaceID *surface_ids;
103 } AVVAAPIFramesContext;
106 * VAAPI hardware pipeline configuration details.
108 * Allocated with av_hwdevice_hwconfig_alloc().
110 typedef struct AVVAAPIHWConfig {
112 * ID of a VAAPI pipeline configuration.
114 VAConfigID config_id;
117 #endif /* AVUTIL_HWCONTEXT_VAAPI_H */