1 #include "lift_gamma_gain_effect.h"
4 LiftGammaGainEffect::LiftGammaGainEffect()
5 : lift(0.0f, 0.0f, 0.0f),
6 gamma(1.0f, 1.0f, 1.0f),
7 gain(1.0f, 1.0f, 1.0f),
10 register_vec3("lift", (float *)&lift);
11 register_vec3("gamma", (float *)&gamma);
12 register_vec3("gain", (float *)&gain);
13 register_float("saturation", &saturation);
16 std::string LiftGammaGainEffect::output_glsl()
18 return read_file("lift_gamma_gain_effect.glsl");