1 #ifndef _LIFT_GAMMA_GAIN_EFFECT_H
2 #define _LIFT_GAMMA_GAIN_EFFECT_H 1
6 class LiftGammaGainEffect : public Effect {
9 std::string output_fragment_shader();
11 void set_uniforms(GLuint glsl_program_num, const std::string &prefix, unsigned *sampler_num);
14 RGBTriplet lift, gamma, gain;
17 #endif // !defined(_LIFT_GAMMA_GAIN_EFFECT_H)