1 uniform float PREFIX(progress_mul_w_plus_one);
2 uniform bool PREFIX(inverse);
4 vec4 FUNCNAME(vec2 tc) {
5 vec4 first = INPUT1(tc);
6 vec4 second = INPUT2(tc);
8 // We treat the luma as going from 0 to w, where w is the transition width
9 // (wider means the boundary between transitioned and non-transitioned
10 // will be harder, while w=0 is essentially just a straight fade).
11 // We need to map this 0..w range in the luma image to a (clamped) 0..1
12 // range for how far this pixel has come in a fade. At the very
13 // beginning, we can visualize it like this, where every pixel is in
14 // the state 0.0 (100% first image, 0% second image):
17 // luma: |---------------------|
21 // Then as we progress, eventually the luma range should move to the right
22 // so that more pixels start moving towards higher mix value:
25 // luma: |---------------------|
29 // and at the very end, all pixels should be in the state 1.0 (0% first image,
30 // 100% second image):
33 // luma: |---------------------|
37 // So clearly, it should move (w+1) units to the right, and apart from that
38 // just stay a simple mapping.
39 float w = PREFIX(transition_width);
40 float luma = INPUT3(tc).x;
41 if (PREFIX(inverse)) {
44 float m = clamp((luma * w - w) + PREFIX(progress_mul_w_plus_one), 0.0, 1.0);
46 return mix(first, second, m);