1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
13 #include "mainwindow.h"
14 #include "ui_mainwindow.h"
20 string format_timestamp(uint64_t pos)
30 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
34 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
36 video = new QMediaPlayer;
37 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
38 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41 ui = new Ui::MainWindow;
44 ui->event_view->setModel(events);
45 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
46 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
47 uint64_t t = events->get_time(current.row());
48 if (t != video->position()) {
49 video->setPosition(events->get_time(current.row()));
51 // Selection could have changed, so we still need to update.
52 // (Just calling setPosition() would not give us the signal
54 update_ui_from_time(t);
58 ui->player_view->setModel(players);
60 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
61 position_changed(pos);
64 video->setVideoOutput(ui->video);
66 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
67 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
69 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
70 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
72 // TODO: Would be nice to actually have a frame...
73 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
74 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
76 connect(ui->play_pause, &QPushButton::clicked, [this]() {
79 ui->play_pause->setText("Play (space)");
81 video->setPlaybackRate(1.0);
83 ui->play_pause->setText("Pause (space)");
87 // Needs to be set anew when we modify setText(), evidently.
88 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
91 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_event(1); });
92 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_event(2); });
93 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_event(3); });
94 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_event(4); });
95 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_event(5); });
96 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_event(6); });
97 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_event(7); });
100 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
101 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
102 connect(ui->throwaway, &QPushButton::clicked, [this]() { set_current_event_type("throwaway"); });
103 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
104 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
105 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
106 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
107 connect(ui->pull, &QPushButton::clicked, [this]() { set_current_event_type("pull"); });
108 connect(ui->pull_landed, &QPushButton::clicked, [this]() { insert_noplayer_event("pull_landed"); });
110 // Defensive events (TODO add more)
111 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
112 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
113 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
114 connect(ui->their_pull, &QPushButton::clicked, [this]() { insert_noplayer_event("their_pull"); });
115 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
116 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
117 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
120 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
121 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
122 EventsModel::Status s = events->get_status_at(video->position());
124 insert_noplayer_event("restart");
126 insert_noplayer_event("stoppage");
129 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
131 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
132 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
133 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
136 void MainWindow::position_changed(uint64_t pos)
138 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
140 video->setPosition(*buffered_seek);
141 buffered_seek.reset();
144 video->pause(); // We only played to get a picture.
146 update_ui_from_time(pos);
149 void MainWindow::seek(int64_t delta_ms)
151 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
152 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
155 video->setPlaybackRate(0.01);
156 video->play(); // Or Qt won't show the seek.
160 void MainWindow::insert_event(int button_id)
162 uint64_t t = video->position();
163 set<int> team = events->get_team_at(t);
164 if (button_id > team.size()) {
167 int player_id = *next(team.begin(), button_id - 1);
169 EventsModel::Status s = events->get_status_at(t);
171 ui->event_view->selectionModel()->blockSignals(true);
172 if (s.attack_state == EventsModel::Status::OFFENSE) {
173 // TODO: Perhaps not if that player already did the last catch?
174 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
176 ui->event_view->selectRow(events->insert_event(t, player_id));
178 ui->event_view->selectionModel()->blockSignals(false);
180 update_ui_from_time(t);
183 void MainWindow::insert_noplayer_event(const string &type)
185 uint64_t t = video->position();
187 ui->event_view->selectionModel()->blockSignals(true);
188 ui->event_view->selectRow(events->insert_event(t, nullopt, type));
189 ui->event_view->selectionModel()->blockSignals(false);
191 update_ui_from_time(t);
194 void MainWindow::set_current_event_type(const string &type)
196 QItemSelectionModel *select = ui->event_view->selectionModel();
197 if (!select->hasSelection()) {
200 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
201 events->set_event_type(row, type);
202 update_ui_from_time(video->position());
205 void MainWindow::delete_current_event()
207 QItemSelectionModel *select = ui->event_view->selectionModel();
208 if (!select->hasSelection()) {
211 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
212 ui->event_view->selectionModel()->blockSignals(true);
213 events->delete_event(row);
214 ui->event_view->selectionModel()->blockSignals(false);
215 update_ui_from_time(video->position());
218 void MainWindow::make_substitution()
220 QItemSelectionModel *select = ui->player_view->selectionModel();
222 for (QModelIndex row : select->selectedRows()) {
223 new_team.insert(players->get_player_id(row.row()));
225 events->set_team_at(video->position(), new_team);
228 void MainWindow::update_ui_from_time(uint64_t t)
231 update_player_buttons(t);
232 update_action_buttons(t);
235 void MainWindow::update_status(uint64_t t)
237 EventsModel::Status s = events->get_status_at(t);
239 const char *offense = "not started";
240 if (s.attack_state == EventsModel::Status::OFFENSE) {
242 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
246 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
247 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
248 if (s.stoppage_sec > 0) {
250 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
251 ui->status->setText(buf2);
253 ui->status->setText(buf);
257 void MainWindow::update_player_buttons(uint64_t t)
259 // FIXME: sort by number, instead of by internal ID
260 QPushButton *buttons[] = {
269 const char shortcuts[] = "qweasdf";
271 for (int player_id : events->get_team_at(t)) {
272 QPushButton *btn = buttons[num_players];
273 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
274 char shortcut[2] = "";
275 shortcut[0] = toupper(shortcuts[num_players]);
276 btn->setText(QString::fromUtf8(label));
277 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
278 btn->setEnabled(true);
279 if (++num_players == 7) {
283 for (int i = num_players; i < 7; ++i) {
284 QPushButton *btn = buttons[i];
285 btn->setText("No player");
286 btn->setEnabled(false);
290 void MainWindow::update_action_buttons(uint64_t t)
292 EventsModel::Status s = events->get_status_at(t);
294 bool has_selection = false;
295 bool has_selection_with_player = false;
297 QItemSelectionModel *select = ui->event_view->selectionModel();
298 if (select->hasSelection()) {
299 has_selection = true;
300 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
301 has_selection_with_player = events->get_player_id(row).has_value();
303 ui->delete_->setEnabled(has_selection);
306 ui->stoppage->setText("Restart (&v)");
307 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
308 ui->catch_->setEnabled(false);
309 ui->throwaway->setEnabled(false);
310 ui->drop->setEnabled(false);
311 ui->goal->setEnabled(false);
312 ui->offensive_soft_plus->setEnabled(false);
313 ui->offensive_soft_minus->setEnabled(false);
314 ui->pull->setEnabled(false);
315 ui->pull_landed->setEnabled(false);
316 ui->interception->setEnabled(false);
317 ui->their_throwaway->setEnabled(false);
318 ui->our_defense->setEnabled(false);
319 ui->their_goal->setEnabled(false);
320 ui->defensive_soft_plus->setEnabled(false);
321 ui->defensive_soft_minus->setEnabled(false);
322 ui->their_pull->setEnabled(false);
323 ui->our_foul->setEnabled(false);
326 ui->stoppage->setText("Stoppage (&v)");
327 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
330 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
331 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
332 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
333 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
334 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
335 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
338 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL && has_selection_with_player);
339 ui->pull_landed->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
341 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
342 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
343 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
344 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
345 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
346 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
347 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && s.pull_state == EventsModel::Status::SHOULD_PULL);
348 ui->our_foul->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
351 sqlite3 *open_db(const char *filename)
354 int ret = sqlite3_open(filename, &db);
355 if (ret != SQLITE_OK) {
356 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
361 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR);
362 )", nullptr, nullptr, nullptr); // Ignore errors.
365 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player));
366 )", nullptr, nullptr, nullptr); // Ignore errors.
368 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
369 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
373 int main(int argc, char *argv[])
375 QApplication app(argc, argv);
376 sqlite3 *db = open_db("ultimate.db");
378 MainWindow mainWindow(new EventsModel(db), new PlayersModel(db));
379 mainWindow.resize(QSize(1280, 720));