1 #include <QMediaPlayer>
3 #include <QApplication>
5 #include <QVideoWidget>
7 #include <QInputDialog>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
18 #include "formations.h"
23 string format_timestamp(uint64_t pos)
33 snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
37 MainWindow::MainWindow(EventsModel *events, PlayersModel *players,
38 FormationsModel *offensive_formations, FormationsModel *defensive_formations)
39 : events(events), players(players), offensive_formations(offensive_formations), defensive_formations(defensive_formations)
41 video = new QMediaPlayer;
42 //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
43 video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
46 ui = new Ui::MainWindow;
49 ui->event_view->setModel(events);
50 ui->event_view->setColumnWidth(1, 150);
51 ui->event_view->setColumnWidth(2, 150);
52 connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
53 [this, events](const QModelIndex ¤t, const QModelIndex &previous) {
54 uint64_t t = events->get_time(current.row());
55 if (t != video->position()) {
56 video->setPosition(events->get_time(current.row()));
58 // Selection could have changed, so we still need to update.
59 // (Just calling setPosition() would not give us the signal
61 update_ui_from_time(t);
65 ui->player_view->setModel(players);
66 ui->player_view->setColumnWidth(0, 30);
67 ui->player_view->setColumnWidth(1, 20);
68 ui->player_view->horizontalHeader()->setStretchLastSection(true);
70 auto formation_changed = [this](const QModelIndex ¤t, const QModelIndex &previous) {
71 update_action_buttons(video->position());
73 ui->offensive_formation_view->setModel(offensive_formations);
74 ui->defensive_formation_view->setModel(defensive_formations);
75 connect(ui->offensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
76 connect(ui->defensive_formation_view->selectionModel(), &QItemSelectionModel::currentRowChanged, formation_changed);
77 connect(ui->offensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
78 formation_double_clicked(true, index.row());
80 connect(ui->defensive_formation_view, &QListView::doubleClicked, [this](const QModelIndex &index) {
81 formation_double_clicked(false, index.row());
84 connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
85 position_changed(pos);
88 video->setVideoOutput(ui->video);
90 // It's not really clear whether PgUp should be forwards or backwards,
91 // but mpv does at least up = forwards, so that's probably standard.
92 QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
93 connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
94 QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
95 connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
97 // Ugh. Used when Qt messes up and hangs the video.
98 QShortcut *f5 = new QShortcut(QKeySequence(Qt::Key_F5), this);
99 connect(f5, &QShortcut::activated, [this]() {
100 QVideoWidget *nvw = new QVideoWidget(ui->video->parentWidget());
101 nvw->setObjectName("video");
102 nvw->setMinimumSize(QSize(320, 240));
103 video->setVideoOutput(nvw);
104 ui->main_grid->replaceWidget(ui->video, nvw);
108 connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
109 connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
111 connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
112 connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
114 // TODO: Would be nice to actually have a frame...
115 connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
116 connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
118 connect(ui->play_pause, &QPushButton::clicked, [this]() {
121 ui->play_pause->setText("Play (space)");
123 video->setPlaybackRate(1.0);
125 ui->play_pause->setText("Pause (space)");
129 // Needs to be set anew when we modify setText(), evidently.
130 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
133 connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
134 connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
135 connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
136 connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
137 connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
138 connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
139 connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
142 connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
143 connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
144 connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
145 EventsModel::Status s = events->get_status_at(video->position());
146 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
147 insert_noplayer_event("pull_oob");
149 set_current_event_type("throwaway");
152 connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
153 connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
154 connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
155 connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
156 connect(ui->pull, &QPushButton::clicked, [this, events]() {
157 EventsModel::Status s = events->get_status_at(video->position());
158 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
159 set_current_event_type("pull");
160 } else if (EventsModel::Status::PULL_IN_AIR) {
161 insert_noplayer_event("pull_landed");
165 // Defensive events (TODO add more)
166 connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
167 connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
168 connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
169 connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
170 connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
171 EventsModel::Status s = events->get_status_at(video->position());
172 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
173 insert_noplayer_event("their_pull");
176 connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
177 connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
178 connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
181 connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
182 connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
183 EventsModel::Status s = events->get_status_at(video->position());
185 insert_noplayer_event("restart");
187 insert_noplayer_event("stoppage");
190 connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
192 QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
193 connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
194 connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
197 void MainWindow::position_changed(uint64_t pos)
199 ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
201 video->setPosition(*buffered_seek);
202 buffered_seek.reset();
205 video->pause(); // We only played to get a picture.
208 QModelIndex row = events->get_last_event_qt(video->position());
209 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
211 update_ui_from_time(pos);
214 void MainWindow::seek(int64_t delta_ms)
216 int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
217 uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
220 video->setPlaybackRate(0.01);
221 video->play(); // Or Qt won't show the seek.
225 void MainWindow::insert_player_event(int button_id)
227 uint64_t t = video->position();
228 vector<int> team = events->sort_team(events->get_team_at(t));
229 if (button_id >= team.size()) {
232 int player_id = team[button_id];
234 EventsModel::Status s = events->get_status_at(t);
236 ui->event_view->selectionModel()->blockSignals(true);
237 if (s.attack_state == EventsModel::Status::OFFENSE) {
238 // TODO: Perhaps not if that player already did the last catch?
239 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt, "catch"));
241 ui->event_view->selectRow(events->insert_event(t, player_id, nullopt));
243 ui->event_view->selectionModel()->blockSignals(false);
245 update_ui_from_time(t);
248 void MainWindow::insert_noplayer_event(const string &type)
250 uint64_t t = video->position();
252 ui->event_view->selectionModel()->blockSignals(true);
253 ui->event_view->selectRow(events->insert_event(t, nullopt, nullopt, type));
254 ui->event_view->selectionModel()->blockSignals(false);
256 update_ui_from_time(t);
259 void MainWindow::set_current_event_type(const string &type)
261 QItemSelectionModel *select = ui->event_view->selectionModel();
262 if (!select->hasSelection()) {
265 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
266 events->set_event_type(row, type);
267 update_ui_from_time(video->position());
270 void MainWindow::delete_current_event()
272 QItemSelectionModel *select = ui->event_view->selectionModel();
273 if (!select->hasSelection()) {
276 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
277 ui->event_view->selectionModel()->blockSignals(true);
278 events->delete_event(row);
279 ui->event_view->selectionModel()->blockSignals(false);
280 update_ui_from_time(video->position());
283 void MainWindow::make_substitution()
285 QItemSelectionModel *select = ui->player_view->selectionModel();
287 for (QModelIndex row : select->selectedRows()) {
288 new_team.insert(players->get_player_id(row.row()));
290 events->set_team_at(video->position(), new_team);
293 void MainWindow::update_ui_from_time(uint64_t t)
296 update_player_buttons(t);
297 update_action_buttons(t);
300 void MainWindow::update_status(uint64_t t)
302 EventsModel::Status s = events->get_status_at(t);
304 const char *offense = "not started";
305 if (s.attack_state == EventsModel::Status::OFFENSE) {
307 } else if (s.attack_state == EventsModel::Status::DEFENSE) {
311 snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
312 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
313 if (s.stoppage_sec > 0) {
315 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
316 ui->status->setText(buf2);
318 ui->status->setText(buf);
322 void MainWindow::update_player_buttons(uint64_t t)
324 QPushButton *buttons[] = {
333 const char shortcuts[] = "qweasdf";
335 for (int player_id : events->sort_team(events->get_team_at(t))) {
336 QPushButton *btn = buttons[num_players];
337 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
338 char shortcut[2] = "";
339 shortcut[0] = toupper(shortcuts[num_players]);
340 btn->setText(QString::fromUtf8(label));
341 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
342 btn->setEnabled(true);
343 if (++num_players == 7) {
347 for (int i = num_players; i < 7; ++i) {
348 QPushButton *btn = buttons[i];
349 btn->setText("No player");
350 btn->setEnabled(false);
354 void MainWindow::update_action_buttons(uint64_t t)
357 QItemSelectionModel *select = ui->offensive_formation_view->selectionModel();
358 if (select->hasSelection()) {
359 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
360 ui->offensive_formation->setEnabled(offensive_formations->get_formation_id(row) != -1);
362 ui->offensive_formation->setEnabled(false);
366 QItemSelectionModel *select = ui->defensive_formation_view->selectionModel();
367 if (select->hasSelection()) {
368 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
369 ui->defensive_formation->setEnabled(defensive_formations->get_formation_id(row) != -1);
371 ui->defensive_formation->setEnabled(false);
375 EventsModel::Status s = events->get_status_at(t);
377 bool has_selection = false;
378 bool has_selection_with_player = false;
380 QItemSelectionModel *select = ui->event_view->selectionModel();
381 if (select->hasSelection()) {
382 has_selection = true;
383 int row = select->selectedRows().front().row(); // Should only be one, due to our selection behavior.
384 has_selection_with_player = events->get_player_id(row).has_value();
386 ui->delete_->setEnabled(has_selection);
389 ui->stoppage->setText("Restart (&v)");
390 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
391 ui->catch_->setEnabled(false);
392 ui->throwaway->setEnabled(false);
393 ui->drop->setEnabled(false);
394 ui->goal->setEnabled(false);
395 ui->offensive_soft_plus->setEnabled(false);
396 ui->offensive_soft_minus->setEnabled(false);
397 ui->pull->setEnabled(false);
398 ui->interception->setEnabled(false);
399 ui->their_throwaway->setEnabled(false);
400 ui->our_defense->setEnabled(false);
401 ui->their_goal->setEnabled(false);
402 ui->defensive_soft_plus->setEnabled(false);
403 ui->defensive_soft_minus->setEnabled(false);
404 ui->their_pull->setEnabled(false);
407 ui->stoppage->setText("Stoppage (&v)");
408 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
411 // Defaults for pull-related buttons.
412 ui->pull->setText("Pull (&p)");
413 ui->their_pull->setText("Their pull (&p)");
414 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
415 ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
416 ui->throwaway->setText("Throwaway (&t)");
417 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
419 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
420 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
421 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
423 ui->catch_->setEnabled(false);
424 ui->throwaway->setEnabled(false);
425 ui->drop->setEnabled(false);
426 ui->goal->setEnabled(false);
427 ui->offensive_soft_plus->setEnabled(false);
428 ui->offensive_soft_minus->setEnabled(false);
429 ui->interception->setEnabled(false);
430 ui->their_throwaway->setEnabled(false);
431 ui->our_defense->setEnabled(false);
432 ui->their_goal->setEnabled(false);
433 ui->defensive_soft_plus->setEnabled(false);
434 ui->defensive_soft_minus->setEnabled(false);
437 if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
438 if (s.attack_state == EventsModel::Status::DEFENSE) {
439 ui->pull->setText("Pull landed (&p)");
440 ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
441 ui->pull->setEnabled(true);
443 ui->throwaway->setText("Pull OOB (&t)");
444 ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
445 ui->throwaway->setEnabled(true);
447 ui->pull->setEnabled(false);
448 ui->throwaway->setEnabled(false);
450 ui->their_pull->setEnabled(false); // We don't track their pull landings; only by means of catch etc.
452 ui->catch_->setEnabled(false);
453 ui->drop->setEnabled(false);
454 ui->goal->setEnabled(false);
455 ui->offensive_soft_plus->setEnabled(false);
456 ui->offensive_soft_minus->setEnabled(false);
457 ui->interception->setEnabled(false);
458 ui->their_throwaway->setEnabled(false);
459 ui->our_defense->setEnabled(false);
460 ui->their_goal->setEnabled(false);
461 ui->defensive_soft_plus->setEnabled(false);
462 ui->defensive_soft_minus->setEnabled(false);
466 ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
467 ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
468 ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
469 ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
470 ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
471 ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
472 ui->pull->setEnabled(false);
474 ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
475 ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
476 ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
477 ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
478 ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
479 ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
480 ui->their_pull->setEnabled(false);
483 void MainWindow::formation_double_clicked(bool offense, unsigned row)
485 FormationsModel *formations = offense ? offensive_formations : defensive_formations;
486 int id = formations->get_formation_id(row);
487 if (id == -1) { // “Add new” clicked.
489 QString new_formation_str = QInputDialog::getText(this, "New formation", "Choose name for new formation:", QLineEdit::Normal, "", &ok);
490 if (!ok || new_formation_str.isEmpty()) {
494 id = formations->insert_new(new_formation_str.toStdString());
495 QListView *view = offense ? ui->offensive_formation_view : ui->defensive_formation_view;
496 view->selectionModel()->select(formations->index(formations->get_row_from_id(id), 0), QItemSelectionModel::ClearAndSelect);
497 events->inserted_new_formation(id, new_formation_str.toStdString());
499 events->set_formation_at(video->position(), offense, id);
503 sqlite3 *open_db(const char *filename)
506 int ret = sqlite3_open(filename, &db);
507 if (ret != SQLITE_OK) {
508 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
513 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
514 )", nullptr, nullptr, nullptr); // Ignore errors.
517 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
518 )", nullptr, nullptr, nullptr); // Ignore errors.
521 CREATE TABLE IF NOT EXISTS formation (formation INTEGER PRIMARY KEY, name VARCHAR, offense BOOLEAN NOT NULL);
522 )", nullptr, nullptr, nullptr); // Ignore errors.
525 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, formation INTEGER, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match), FOREIGN KEY (formation) REFERENCES formation (formation));
526 )", nullptr, nullptr, nullptr); // Ignore errors.
528 sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr); // Ignore errors.
529 sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr); // Ignore errors.
530 sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr); // Ignore errors.
534 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
538 bool requested_match_ok = false;
540 // Read the list of matches already in the database.
542 int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
543 if (ret != SQLITE_OK) {
544 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
548 ret = sqlite3_step(stmt);
549 if (ret == SQLITE_ROW) {
551 snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
552 ids.push_back(sqlite3_column_int(stmt, 0));
553 if (ids.back() == requested_match) {
554 requested_match_ok = true;
556 items.push_back(buf);
557 } else if (ret == SQLITE_DONE) {
560 fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
564 ret = sqlite3_finalize(stmt);
565 if (ret != SQLITE_OK) {
566 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
569 items.push_back("Add new…");
571 if (requested_match_ok) {
572 return requested_match;
577 QInputDialog dialog(parent, Qt::WindowFlags());
578 dialog.setWindowTitle("Open game");
579 dialog.setLabelText("Choose game to analyze:");
580 dialog.setComboBoxItems(items);
581 dialog.setTextValue(items[items.size() - 2]);
582 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
583 if (!dialog.exec()) {
586 chosen_str = dialog.textValue();
589 for (unsigned i = 0; i < ids.size(); ++i) {
590 if (chosen_str == items[i]) {
595 // Must be a new game. Get its name and insert it into the database.
597 QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
598 if (!ok || new_game_str.isEmpty()) {
602 // Insert the new row into the database.
603 ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
604 if (ret != SQLITE_OK) {
605 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
609 QByteArray new_game_utf8 = new_game_str.toUtf8();
610 sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
612 ret = sqlite3_step(stmt);
613 if (ret == SQLITE_ROW) {
614 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
618 ret = sqlite3_finalize(stmt);
619 if (ret != SQLITE_OK) {
620 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
624 return sqlite3_last_insert_rowid(db);
627 int main(int argc, char *argv[])
629 QApplication app(argc, argv);
630 sqlite3 *db = open_db("ultimate.db");
632 // TODO: do this on-demand instead, from a menu
633 export_to_json(db, "ultimate.json");
635 int requested_match = -1;
637 requested_match = atoi(argv[1]);
640 int match_id = get_match_id(db, nullptr, requested_match);
641 if (match_id <= 0) { // Cancel.
645 MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db),
646 new FormationsModel(db, true), new FormationsModel(db, false));
647 mainWindow.resize(QSize(1280, 720));