]> git.sesse.net Git - pkanalytics/blob - main.cpp
Add a CI for OOB pulls.
[pkanalytics] / main.cpp
1 #include <QMediaPlayer>
2 #include <QMainWindow>
3 #include <QApplication>
4 #include <QGridLayout>
5 #include <QVideoWidget>
6 #include <QShortcut>
7 #include <QInputDialog>
8 #include <algorithm>
9 #include <string>
10 #include <map>
11 #include <vector>
12 #include <optional>
13 #include <sqlite3.h>
14 #include "mainwindow.h"
15 #include "ui_mainwindow.h"
16 #include "events.h"
17 #include "players.h"
18 #include "json.h"
19
20 using namespace std;
21
22 string format_timestamp(uint64_t pos)
23 {
24         int ms = pos % 1000;
25         pos /= 1000;
26         int sec = pos % 60;
27         pos /= 60;
28         int min = pos % 60;
29         int hour = pos / 60;
30
31         char buf[256];
32         snprintf(buf, sizeof(buf), "%d:%02d:%02d.%03d", hour, min, sec, ms);
33         return buf;
34 }
35
36 MainWindow::MainWindow(EventsModel *events, PlayersModel *players) : events(events), players(players)
37 {
38         video = new QMediaPlayer;
39         //video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate.mkv"));
40         video->setSource(QUrl::fromLocalFile("/home/sesse/dev/stats/ultimate-prores.mkv"));
41         video->play();
42
43         ui = new Ui::MainWindow;
44         ui->setupUi(this);
45
46         ui->event_view->setModel(events);
47         connect(ui->event_view->selectionModel(), &QItemSelectionModel::currentRowChanged,
48                 [this, events](const QModelIndex &current, const QModelIndex &previous) {
49                         uint64_t t = events->get_time(current.row());
50                         if (t != video->position()) {
51                                 video->setPosition(events->get_time(current.row()));
52                         } else {
53                                 // Selection could have changed, so we still need to update.
54                                 // (Just calling setPosition() would not give us the signal
55                                 // in this case.)
56                                 update_ui_from_time(t);
57                         }
58                 });
59
60         ui->player_view->setModel(players);
61         ui->player_view->setColumnWidth(0, 30);
62         ui->player_view->setColumnWidth(1, 20);
63         ui->player_view->horizontalHeader()->setStretchLastSection(true);
64
65         connect(video, &QMediaPlayer::positionChanged, [this](uint64_t pos) {
66                 position_changed(pos);
67         });
68
69         video->setVideoOutput(ui->video);
70
71         // It's not really clear whether PgUp should be forwards or backwards,
72         // but mpv does at least up = forwards, so that's probably standard.
73         QShortcut *pgdown = new QShortcut(QKeySequence(Qt::Key_PageDown), this);
74         connect(pgdown, &QShortcut::activated, [this]() { seek(-120000); });
75         QShortcut *pgup = new QShortcut(QKeySequence(Qt::Key_PageUp), this);
76         connect(pgup, &QShortcut::activated, [this]() { seek(120000); });
77
78         // Ugh. Used when Qt messes up and hangs the video.
79         QShortcut *f5 = new QShortcut(QKeySequence(Qt::Key_F5), this);
80         connect(f5, &QShortcut::activated, [this]() {
81                 QVideoWidget *nvw = new QVideoWidget(ui->video->parentWidget());
82                 nvw->setObjectName("video");
83                 nvw->setMinimumSize(QSize(320, 240));
84                 video->setVideoOutput(nvw);
85                 ui->main_grid->replaceWidget(ui->video, nvw);
86                 ui->video = nvw;
87         });
88
89         connect(ui->minus10s, &QPushButton::clicked, [this]() { seek(-10000); });
90         connect(ui->plus10s, &QPushButton::clicked, [this]() { seek(10000); });
91
92         connect(ui->minus2s, &QPushButton::clicked, [this]() { seek(-2000); });
93         connect(ui->plus2s, &QPushButton::clicked, [this]() { seek(2000); });
94
95         // TODO: Would be nice to actually have a frame...
96         connect(ui->minus1f, &QPushButton::clicked, [this]() { seek(-20); });
97         connect(ui->plus1f, &QPushButton::clicked, [this]() { seek(20); });
98
99         connect(ui->play_pause, &QPushButton::clicked, [this]() {
100                 if (playing) {
101                         video->pause();
102                         ui->play_pause->setText("Play (space)");
103                 } else {
104                         video->setPlaybackRate(1.0);
105                         video->play();
106                         ui->play_pause->setText("Pause (space)");
107                 }
108                 playing = !playing;
109
110                 // Needs to be set anew when we modify setText(), evidently.
111                 ui->play_pause->setShortcut(QCoreApplication::translate("MainWindow", "Space", nullptr));
112         });
113
114         connect(ui->player_1, &QPushButton::clicked, [this]() { insert_player_event(0); });
115         connect(ui->player_2, &QPushButton::clicked, [this]() { insert_player_event(1); });
116         connect(ui->player_3, &QPushButton::clicked, [this]() { insert_player_event(2); });
117         connect(ui->player_4, &QPushButton::clicked, [this]() { insert_player_event(3); });
118         connect(ui->player_5, &QPushButton::clicked, [this]() { insert_player_event(4); });
119         connect(ui->player_6, &QPushButton::clicked, [this]() { insert_player_event(5); });
120         connect(ui->player_7, &QPushButton::clicked, [this]() { insert_player_event(6); });
121
122         // Offensive events
123         connect(ui->offense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_offense"); });
124         connect(ui->catch_, &QPushButton::clicked, [this]() { set_current_event_type("catch"); });
125         connect(ui->throwaway, &QPushButton::clicked, [this, events]() {
126                 EventsModel::Status s = events->get_status_at(video->position());
127                 if (s.attack_state == EventsModel::Status::DEFENSE && s.pull_state == EventsModel::Status::PULL_IN_AIR) {
128                         insert_noplayer_event("pull_oob");
129                 } else {
130                         set_current_event_type("throwaway");
131                 }
132         });
133         connect(ui->drop, &QPushButton::clicked, [this]() { set_current_event_type("drop"); });
134         connect(ui->goal, &QPushButton::clicked, [this]() { set_current_event_type("goal"); });
135         connect(ui->offensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_plus"); });
136         connect(ui->offensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("offensive_soft_minus"); });
137         connect(ui->pull, &QPushButton::clicked, [this, events]() {
138                 EventsModel::Status s = events->get_status_at(video->position());
139                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
140                         set_current_event_type("pull");
141                 } else if (EventsModel::Status::PULL_IN_AIR) {
142                         insert_noplayer_event("pull_landed");
143                 }
144         });
145
146         // Defensive events (TODO add more)
147         connect(ui->interception, &QPushButton::clicked, [this]() { set_current_event_type("interception"); });
148         connect(ui->defense_label, &ClickableLabel::clicked, [this]() { insert_noplayer_event("set_defense"); });
149         connect(ui->their_throwaway, &QPushButton::clicked, [this]() { insert_noplayer_event("their_throwaway"); });
150         connect(ui->their_goal, &QPushButton::clicked, [this]() { insert_noplayer_event("their_goal"); });
151         connect(ui->their_pull, &QPushButton::clicked, [this, events]() {
152                 EventsModel::Status s = events->get_status_at(video->position());
153                 if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
154                         insert_noplayer_event("their_pull");
155                 }
156         });
157         connect(ui->our_defense, &QPushButton::clicked, [this]() { set_current_event_type("defense"); });
158         connect(ui->defensive_soft_plus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_plus"); });
159         connect(ui->defensive_soft_minus, &QPushButton::clicked, [this]() { set_current_event_type("defensive_soft_minus"); });
160
161         // Misc. events
162         connect(ui->substitution, &QPushButton::clicked, [this]() { make_substitution(); });
163         connect(ui->stoppage, &QPushButton::clicked, [this, events]() {
164                 EventsModel::Status s = events->get_status_at(video->position());
165                 if (s.stoppage) {
166                         insert_noplayer_event("restart");
167                 } else {
168                         insert_noplayer_event("stoppage");
169                 }
170         });
171         connect(ui->unknown, &QPushButton::clicked, [this]() { insert_noplayer_event("unknown"); });
172
173         QShortcut *key_delete = new QShortcut(QKeySequence(Qt::Key_Delete), this);
174         connect(key_delete, &QShortcut::activated, [this]() { ui->delete_->animateClick(); });
175         connect(ui->delete_, &QPushButton::clicked, [this]() { delete_current_event(); });
176 }
177
178 void MainWindow::position_changed(uint64_t pos)
179 {
180         ui->timestamp->setText(QString::fromUtf8(format_timestamp(pos)));
181         if (buffered_seek) {
182                 video->setPosition(*buffered_seek);
183                 buffered_seek.reset();
184         }
185         if (!playing) {
186                 video->pause();  // We only played to get a picture.
187         }
188         if (playing) {
189                 QModelIndex row = events->get_last_event_qt(video->position());
190                 ui->event_view->scrollTo(row, QAbstractItemView::PositionAtCenter);
191         }
192         update_ui_from_time(pos);
193 }
194
195 void MainWindow::seek(int64_t delta_ms)
196 {
197         int64_t current_pos = buffered_seek ? *buffered_seek : video->position();
198         uint64_t pos = max<int64_t>(current_pos + delta_ms, 0);
199         buffered_seek = pos;
200         if (!playing) {
201                 video->setPlaybackRate(0.01);
202                 video->play();  // Or Qt won't show the seek.
203         }
204 }
205
206 void MainWindow::insert_player_event(int button_id)
207 {
208         uint64_t t = video->position();
209         vector<int> team = events->sort_team(events->get_team_at(t));
210         if (button_id >= team.size()) {
211                 return;
212         }
213         int player_id = team[button_id];
214
215         EventsModel::Status s = events->get_status_at(t);
216
217         ui->event_view->selectionModel()->blockSignals(true);
218         if (s.attack_state == EventsModel::Status::OFFENSE) {
219                 // TODO: Perhaps not if that player already did the last catch?
220                 ui->event_view->selectRow(events->insert_event(t, player_id, "catch"));
221         } else {
222                 ui->event_view->selectRow(events->insert_event(t, player_id));
223         }
224         ui->event_view->selectionModel()->blockSignals(false);
225
226         update_ui_from_time(t);
227 }
228
229 void MainWindow::insert_noplayer_event(const string &type)
230 {
231         uint64_t t = video->position();
232
233         ui->event_view->selectionModel()->blockSignals(true);
234         ui->event_view->selectRow(events->insert_event(t, nullopt, type));
235         ui->event_view->selectionModel()->blockSignals(false);
236
237         update_ui_from_time(t);
238 }
239
240 void MainWindow::set_current_event_type(const string &type)
241 {
242         QItemSelectionModel *select = ui->event_view->selectionModel();
243         if (!select->hasSelection()) {
244                 return;
245         }
246         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
247         events->set_event_type(row, type);
248         update_ui_from_time(video->position());
249 }
250
251 void MainWindow::delete_current_event()
252 {
253         QItemSelectionModel *select = ui->event_view->selectionModel();
254         if (!select->hasSelection()) {
255                 return;
256         }
257         int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
258         ui->event_view->selectionModel()->blockSignals(true);
259         events->delete_event(row);
260         ui->event_view->selectionModel()->blockSignals(false);
261         update_ui_from_time(video->position());
262 }
263
264 void MainWindow::make_substitution()
265 {
266         QItemSelectionModel *select = ui->player_view->selectionModel();
267         set<int> new_team;
268         for (QModelIndex row : select->selectedRows()) {
269                 new_team.insert(players->get_player_id(row.row()));
270         }
271         events->set_team_at(video->position(), new_team);
272 }
273
274 void MainWindow::update_ui_from_time(uint64_t t)
275 {
276         update_status(t);
277         update_player_buttons(t);
278         update_action_buttons(t);
279 }
280
281 void MainWindow::update_status(uint64_t t)
282 {
283         EventsModel::Status s = events->get_status_at(t);
284         char buf[256];
285         const char *offense = "not started";
286         if (s.attack_state == EventsModel::Status::OFFENSE) {
287                 offense = "offense";
288         } else if (s.attack_state == EventsModel::Status::DEFENSE) {
289                 offense = "defense";
290         }
291
292         snprintf(buf, sizeof(buf), "%d–%d | %s | %d passes, %d sec possession",
293                 s.our_score, s.their_score, offense, s.num_passes, s.possession_sec);
294         if (s.stoppage_sec > 0) {
295                 char buf2[256];
296                 snprintf(buf2, sizeof(buf2), "%s (plus %d sec stoppage)", buf, s.stoppage_sec);
297                 ui->status->setText(buf2);
298         } else {
299                 ui->status->setText(buf);
300         }
301 }
302
303 void MainWindow::update_player_buttons(uint64_t t)
304 {
305         QPushButton *buttons[] = {
306                 ui->player_1,
307                 ui->player_2,
308                 ui->player_3,
309                 ui->player_4,
310                 ui->player_5,
311                 ui->player_6,
312                 ui->player_7
313         };
314         const char shortcuts[] = "qweasdf";
315         int num_players = 0;
316         for (int player_id : events->sort_team(events->get_team_at(t))) {
317                 QPushButton *btn = buttons[num_players];
318                 string label = players->get_player_name_by_id(player_id) + " (&" + shortcuts[num_players] + ")";
319                 char shortcut[2] = "";
320                 shortcut[0] = toupper(shortcuts[num_players]);
321                 btn->setText(QString::fromUtf8(label));
322                 btn->setShortcut(QCoreApplication::translate("MainWindow", shortcut, nullptr));
323                 btn->setEnabled(true);
324                 if (++num_players == 7) {
325                         break;
326                 }
327         }
328         for (int i = num_players; i < 7; ++i) {
329                 QPushButton *btn = buttons[i];
330                 btn->setText("No player");
331                 btn->setEnabled(false);
332         }
333 }
334
335 void MainWindow::update_action_buttons(uint64_t t)
336 {
337         EventsModel::Status s = events->get_status_at(t);
338
339         bool has_selection = false;
340         bool has_selection_with_player = false;
341
342         QItemSelectionModel *select = ui->event_view->selectionModel();
343         if (select->hasSelection()) {
344                 has_selection = true;
345                 int row = select->selectedRows().front().row();  // Should only be one, due to our selection behavior.
346                 has_selection_with_player = events->get_player_id(row).has_value();
347         }
348         ui->delete_->setEnabled(has_selection);
349
350         if (s.stoppage) {
351                 ui->stoppage->setText("Restart (&v)");
352                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
353                 ui->catch_->setEnabled(false);
354                 ui->throwaway->setEnabled(false);
355                 ui->drop->setEnabled(false);
356                 ui->goal->setEnabled(false);
357                 ui->offensive_soft_plus->setEnabled(false);
358                 ui->offensive_soft_minus->setEnabled(false);
359                 ui->pull->setEnabled(false);
360                 ui->interception->setEnabled(false);
361                 ui->their_throwaway->setEnabled(false);
362                 ui->our_defense->setEnabled(false);
363                 ui->their_goal->setEnabled(false);
364                 ui->defensive_soft_plus->setEnabled(false);
365                 ui->defensive_soft_minus->setEnabled(false);
366                 ui->their_pull->setEnabled(false);
367                 return;
368         } else {
369                 ui->stoppage->setText("Stoppage (&v)");
370                 ui->stoppage->setShortcut(QCoreApplication::translate("MainWindow", "V", nullptr));
371         }
372
373         // Defaults for pull-related buttons.
374         ui->pull->setText("Pull (&p)");
375         ui->their_pull->setText("Their pull (&p)");
376         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
377         ui->their_pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
378         ui->throwaway->setText("Throwaway (&t)");
379         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
380
381         if (s.pull_state == EventsModel::Status::SHOULD_PULL) {
382                 ui->pull->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
383                 ui->their_pull->setEnabled(s.attack_state == EventsModel::Status::OFFENSE);
384
385                 ui->catch_->setEnabled(false);
386                 ui->throwaway->setEnabled(false);
387                 ui->drop->setEnabled(false);
388                 ui->goal->setEnabled(false);
389                 ui->offensive_soft_plus->setEnabled(false);
390                 ui->offensive_soft_minus->setEnabled(false);
391                 ui->interception->setEnabled(false);
392                 ui->their_throwaway->setEnabled(false);
393                 ui->our_defense->setEnabled(false);
394                 ui->their_goal->setEnabled(false);
395                 ui->defensive_soft_plus->setEnabled(false);
396                 ui->defensive_soft_minus->setEnabled(false);
397                 return;
398         }
399         if (s.pull_state == EventsModel::Status::PULL_IN_AIR) {
400                 if (s.attack_state == EventsModel::Status::DEFENSE) {
401                         ui->pull->setText("Pull landed (&p)");
402                         ui->pull->setShortcut(QCoreApplication::translate("MainWindow", "P", nullptr));
403                         ui->pull->setEnabled(true);
404
405                         ui->throwaway->setText("Pull OOB (&t)");
406                         ui->throwaway->setShortcut(QCoreApplication::translate("MainWindow", "T", nullptr));
407                         ui->throwaway->setEnabled(true);
408                 } else {
409                         ui->pull->setEnabled(false);
410                         ui->throwaway->setEnabled(false);
411                 }
412                 ui->their_pull->setEnabled(false);  // We don't track their pull landings; only by means of catch etc.
413
414                 ui->catch_->setEnabled(false);
415                 ui->drop->setEnabled(false);
416                 ui->goal->setEnabled(false);
417                 ui->offensive_soft_plus->setEnabled(false);
418                 ui->offensive_soft_minus->setEnabled(false);
419                 ui->interception->setEnabled(false);
420                 ui->their_throwaway->setEnabled(false);
421                 ui->our_defense->setEnabled(false);
422                 ui->their_goal->setEnabled(false);
423                 ui->defensive_soft_plus->setEnabled(false);
424                 ui->defensive_soft_minus->setEnabled(false);
425                 return;
426         }
427
428         ui->catch_->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
429         ui->throwaway->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
430         ui->drop->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
431         ui->goal->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
432         ui->offensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
433         ui->offensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::OFFENSE && has_selection_with_player);
434         ui->pull->setEnabled(false);
435
436         ui->interception->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
437         ui->their_throwaway->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
438         ui->our_defense->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
439         ui->their_goal->setEnabled(s.attack_state == EventsModel::Status::DEFENSE);
440         ui->defensive_soft_plus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
441         ui->defensive_soft_minus->setEnabled(s.attack_state == EventsModel::Status::DEFENSE && has_selection_with_player);
442         ui->their_pull->setEnabled(false);
443 }
444
445 sqlite3 *open_db(const char *filename)
446 {
447         sqlite3 *db;
448         int ret = sqlite3_open(filename, &db);
449         if (ret != SQLITE_OK) {
450                 fprintf(stderr, "%s: %s\n", filename, sqlite3_errmsg(db));
451                 exit(1);
452         }
453
454         sqlite3_exec(db, R"(
455                 CREATE TABLE IF NOT EXISTS player (player INTEGER PRIMARY KEY, number VARCHAR, name VARCHAR, gender VARCHAR(1));
456         )", nullptr, nullptr, nullptr);  // Ignore errors.
457
458         sqlite3_exec(db, R"(
459                 CREATE TABLE IF NOT EXISTS match (match INTEGER PRIMARY KEY, description VARCHAR);
460         )", nullptr, nullptr, nullptr);  // Ignore errors.
461
462         sqlite3_exec(db, R"(
463                 CREATE TABLE IF NOT EXISTS event (event INTEGER PRIMARY KEY, match INTEGER, t INTEGER, player INTEGER, type VARCHAR, FOREIGN KEY (player) REFERENCES player(player), FOREIGN KEY (match) REFERENCES match (match));
464         )", nullptr, nullptr, nullptr);  // Ignore errors.
465
466         sqlite3_exec(db, "PRAGMA journal_mode=WAL", nullptr, nullptr, nullptr);  // Ignore errors.
467         sqlite3_exec(db, "PRAGMA synchronous=NORMAL", nullptr, nullptr, nullptr);  // Ignore errors.
468         sqlite3_exec(db, "PRAGMA foreign_keys=ON", nullptr, nullptr, nullptr);  // Ignore errors.
469         return db;
470 }
471
472 int get_match_id(sqlite3 *db, QWidget *parent, int requested_match)
473 {
474         QStringList items;
475         vector<int> ids;
476         bool requested_match_ok = false;
477
478         // Read the list of matches already in the database.
479         sqlite3_stmt *stmt;
480         int ret = sqlite3_prepare_v2(db, "SELECT match, description FROM match ORDER BY match", -1, &stmt, 0);
481         if (ret != SQLITE_OK) {
482                 fprintf(stderr, "SELECT prepare: %s\n", sqlite3_errmsg(db));
483                 abort();
484         }
485         for ( ;; ) {
486                 ret = sqlite3_step(stmt);
487                 if (ret == SQLITE_ROW) {
488                         char buf[256];
489                         snprintf(buf, sizeof(buf), "%s (%d)", sqlite3_column_text(stmt, 1), sqlite3_column_int(stmt, 0));
490                         ids.push_back(sqlite3_column_int(stmt, 0));
491                         if (ids.back() == requested_match) {
492                                 requested_match_ok = true;
493                         }
494                         items.push_back(buf);
495                 } else if (ret == SQLITE_DONE) {
496                         break;
497                 } else {
498                         fprintf(stderr, "SELECT step: %s\n", sqlite3_errmsg(db));
499                         abort();
500                 }
501         }
502         ret = sqlite3_finalize(stmt);
503         if (ret != SQLITE_OK) {
504                 fprintf(stderr, "SELECT finalize: %s\n", sqlite3_errmsg(db));
505                 abort();
506         }
507         items.push_back("Add new…");
508
509         if (requested_match_ok) {
510                 return requested_match;
511         }
512
513         QString chosen_str;
514         {
515                 QInputDialog dialog(parent, Qt::WindowFlags());
516                 dialog.setWindowTitle("Open game");
517                 dialog.setLabelText("Choose game to analyze:");
518                 dialog.setComboBoxItems(items);
519                 dialog.setTextValue(items[items.size() - 2]);
520                 dialog.setOption(QInputDialog::UseListViewForComboBoxItems, true);
521                 if (!dialog.exec()) {
522                         return -1;
523                 }
524                 chosen_str = dialog.textValue();
525         }
526
527         for (unsigned i = 0; i < ids.size(); ++i) {
528                 if (chosen_str == items[i]) {
529                         return ids[i];
530                 }
531         }
532
533         // Must be a new game. Get its name and insert it into the database.
534         bool ok;
535         QString new_game_str = QInputDialog::getText(parent, "New game", "Choose name for new game:", QLineEdit::Normal, "", &ok);
536         if (!ok || new_game_str.isEmpty()) {
537                 return -1;
538         }
539
540         // Insert the new row into the database.
541         ret = sqlite3_prepare_v2(db, "INSERT INTO match (description) VALUES (?)", -1, &stmt, 0);
542         if (ret != SQLITE_OK) {
543                 fprintf(stderr, "INSERT prepare: %s\n", sqlite3_errmsg(db));
544                 abort();
545         }
546
547         QByteArray new_game_utf8 = new_game_str.toUtf8();
548         sqlite3_bind_text(stmt, 1, (const char *)new_game_utf8.data(), new_game_utf8.size(), SQLITE_STATIC);
549
550         ret = sqlite3_step(stmt);
551         if (ret == SQLITE_ROW) {
552                 fprintf(stderr, "INSERT step: %s\n", sqlite3_errmsg(db));
553                 abort();
554         }
555
556         ret = sqlite3_finalize(stmt);
557         if (ret != SQLITE_OK) {
558                 fprintf(stderr, "INSERT finalize: %s\n", sqlite3_errmsg(db));
559                 abort();
560         }
561
562         return sqlite3_last_insert_rowid(db);
563 }
564
565 int main(int argc, char *argv[])
566 {
567         QApplication app(argc, argv);
568         sqlite3 *db = open_db("ultimate.db");
569
570         // TODO: do this on-demand instead, from a menu
571         export_to_json(db, "ultimate.json");
572
573         int requested_match = -1;
574         if (argc >= 2) {
575                 requested_match = atoi(argv[1]);
576         }
577
578         int match_id = get_match_id(db, nullptr, requested_match);
579         if (match_id <= 0) {  // Cancel.
580                 return 0;
581         }
582
583         MainWindow mainWindow(new EventsModel(db, match_id), new PlayersModel(db));
584         mainWindow.resize(QSize(1280, 720));
585         mainWindow.show();
586
587         return app.exec();
588
589 }